1 week until release
who's looking forward to the witness?
I'll be waiting for some non-sjw reviews of this. The world looks nice, I don't know about the core gameplay puzzle mechanism though, if it was exclusive I'd be more inclined to try it out
Is there a name for this artstyle?
>but with actual lighting so it's not Cel-shaded
it's becoming the 3D version of the 2D-pixel-platformer.
1 week? They really fucked up with the marketing for this because I didn't realize it even had a release date until now. You'd think "the followup to Braid" would get some exposure...
looks cool tho
Found a trailer
Can't wait for this.
I think I'll be a big fan of that new indie style you're talking about, it's like the soul of well-made SNES games translated/adapted to 3D.
>Is there a name for this artstyle?
The grahpical style is called cell-shaded.
The gameplay style is called walking simulator.
Both are the 3D version of pixelshit.
Those games aren't walking simulators. The water one whose name escapes me might be, but the Witness is a puzzle game, Rime is a puzzle game, Gigantic is a MOBA or something, Little Devil Inside is a survival action game, and Clouds Below is a platformer.
Vanishing of Ethan Carter was a "puzzle" game, but you can't deny it was a walking simulator too.
Any game where you do a whole bunch of boring aimless walking for seemingly no reason besides but to pad out the game time is a walking simulator.
>exploration is boring aimless walking
There's a difference between the two. I wouldn't call Shadow of the Colossus a walking simulator. Or riding simulator or whatever.
I haven't played The Vanishing of Ethan Carter.
Braid has pretentious writing, but it's still a great game.
Besides, you don't have to spend a second reading the books, and the same attitude seems to carry over to The Witness
Jonathan Blow said it in this article:
"There’s a lot here. When we started making this game, I figured it would have between eight and 12 hours of playtime. As it happens, the game we’ve finally built is around 10 times as big as that. If you are a completionist who wants to wring every last drop out of the game, you might expect to play for 80 hours, or possibly 100. For people who don’t want to go quite that far, the game’s still got plenty for you."
The game has 677 puzzles and it according to Jonathan, it gets extremely hard where only 1% of players will be able to beat them. I guess his length estimation comes from time taken to work out all the puzzles including the incredibly hard ones.
>only 1% will be able to beat them
This is never true. And after a week, anyone will be able to do them if they check the Internet.
Besides, game lengths are ALWAYS inflated by devs before release. Cut whatever they claim in half, that's closer to the truth.
I was excited but there's only sliding puzzles and I don't like those
I almost wish it was a puzzle less game where you wandered about exploring or maybe it could have an okay gimmick like the last swan.
That's it. That's the puzzle mechanic. It's like a phone game, basically. Except the answers are hidden in the environment or something?
So basically you're playing a guy playing a phone game.
It's all there is.
I guess the challenge comes from how you figure out the proper way to draw the lines, which can be pretty much anything, from observing the environment to sounds or something
In one trailer you draw a line to rotate a reflective panel to the direction you want it to face. And you draw a line to steer a boat. I think later on it gets really creative with the line drawing mechanic.
Okay, I'm not a big fan of puzzle games I was just interested to find out what happened after the trailer ended. Piqued my interests. Cheers.
Ah that's it, thanks anon. Enjoy your thread guys
/v/ doesn't like puzzle games sorry. These aren't games. Only rpg's and dungeoncrawler action games are games.
Also, indie? Holy shit what are you doing, nigger? Put that shit in the trash where it belongs.
There's a good example in a Battlefield 4 easter egg that prevents being able to look up a solution online for any puzzles. If I remember right the puzzle was completely randomized in two different ways, so getting one puzzle similar to another is extremely unlikely, meaning you had to figure it out by yourself. I'm guessing The Witness will do something similar since Blow sounds so confident in only 1% being able to figure it out.
If Talos Principle isn't worth $40, I don't know what is.
It has a huge amount of content, polished gameplay, well designed puzzles, good graphics, interesting story, great music and even replayability