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does anyone here still play this game? we used to have daily

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Thread replies: 258
Thread images: 126

File: Besiege.jpg (184KB, 1280x720px) Image search: [Google]
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does anyone here still play this game?

we used to have daily threads, even multiple threads a day about it, and then it suddenly disappeared
>>
are they EVER gonna add the final stuff?
more mexicans who ran with the money?
>>
>>324282991

they added a new set of like 12 levels I think

>>324283271

KSP has a major Unity 5 updates coming out soon, if we're thinking of the same Mexicans
>>
>>324283271

they're british
>>
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I still play it from time to time, when a new update hits. But I would like more parts to build the stuff I want instead of levels. It still lacks so much in the parts/possibilities department.
At least they made the U5 transition pretty well, it just runs soooo good now.
>>
>>324283595
I didn't know Britain had mexicans
>>
>>324283705
>But I would like more parts to build the stuff I want instead of levels. It still lacks so much in the parts/possibilities department.

Same

I spend all my time in the sandbox anyway so I don't really care for new levels
>>
I am waiting for more updates before I get back into it. I don't like checking out each new update with the early access model. They said 1.5-2 years until version 1.0 when it came out, which was just under a year ago.
>>
>>324282991
People got tired of the game. There's only so much you can do, maybe when it's released it will go back to having more threads.
>>
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Is making flying shit still hard? Or did they change something?
>>
>>324284819
>no chaos engine
Of course it's hard Anon.
>>
>>324282991
EARLY ACCESS
>>
It's basically just KSP with fewer possibilities.

http://sreegs.tumblr.com/post/135543620807/holy-shit
>>
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>>324284819

Flying shit is easy shit.
>>
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>>324284906
>chaos engine
forgot about that. That webm was from before people started figuring that shit out. I never realy messed with it cause it was around the time I started losing interest in the game.
>>
>>324283271
>final stuff
They haven't even finished 2 land masses.
The continual claim is "once we finish the engine transfer, things will go way faster," but at this point, it's basically a stretched out excuse.
>>
File: Besiege Dragon.webm (3MB, 768x432px) Image search: [Google]
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>>324282991
I play it whenever there is a map update. But Im not sure if it will ever reach the hight of those first few days when we discovered the spike grab glitch that led to the inferno engine and all the ridiculous stuff that came out of that
>>
>>324283271
>more mexicans who ran with the money?

it was just 7 bucks and I got plenty of fun hours out of it so I'm ok
>>
>>324286558

Those were the days. The threads we had were comfy and fun as shit

I don't know of any major glitches like the chaos engine that have been discovered lately, except maybe the scramjet water cannon bug. Basically you point a water gun forwards, accelerate the machine to high speeds and when you fire up the water gun it will provide forwards thrust, working better the faster you go

It made my supersonic steam car reach about Mach 1.31
>>
>>324287792
If the game ever reaches a "released" state, we'll be back, don't you worry.
>>
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>>324282991
That was the best week on /v/

Remember when one of us discovered the Chaos Engine?
Remember how everyone found new applications for it?

I'll never relive those days
>>
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>>324288865
Just wait for another fun game to be released
never
>>
This is what early access does. Height of popularity when your game is in its most unfinished state and nobody cares what happens later.
>>
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>>324289046
It happened again with the PC release of Way of the Samurai 4, although it lasted around two weeks and a half, instead of just one week.

That was also very fun.

Still, me in pic related
>>
>>324289067
I dunno, Darkest Dungeon was a steady interest that built to release.
>>
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>>324288865
>All those wonderful webms
>I lost them all in a hard drive crash
>>
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>>324289231
I still remember that one golden cowboy with the huge sunglasses

fun times
>>
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>>324289795
I saved a few.
>>
>>324290129
Oh god, the early foot designs.
Don't do this to me.
>>
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>>324290129
>>
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Besiege - Train.webm
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>>324290524
>>
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>>324290757
>>
>>324284819
I made a flying snake, like Dirge from SotC, which is really easy to control. Still can't make an airplane though
>>
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>>324288865

It was only a week? There so many threads every day it felt like a fucking month

I was late to the party and joined the threads when the coolest shit had already been discovered
>>
>>324285431
I always thought propellers were useless, I can't get them to spin fast enough to do anything
>>
>>324282991
Anyone got a steam key for it? Would really wanna try it.
>>
>>324291451
>water
nice. How new is it?
>>
>>324291451
>it was only a week?
Talking about the golden age where every thread was a different invention and the excitement was only raising. That phase couldn't have been more than 8 or 9 days, that's for sure.

I just remember waking up one day without feeling the same excitement as before.
I get on /v/ and notice that it's the same for everyone.

After that it was about three weeks of webm dumps that nobody watched. The occasional two or three replies to the "loss" reference or the unusual bombing, but that was pretty much it.
>>
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>>324291684

Water guns were introduced in 0.11 I think
>>
>>324289067
Early Access is mostly a hit/miss kinda thing. I'm new to Steam so tried a few early access games. Unturned is ok but doesn't allow me to use the gamepad. Plus it's hard to kill zombies for some reason.
>>
What does a chaos drive do?
>>
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DID SOMEBODY SAY BESIEGE THREAD

I'VE BEEN WAITING FOR THIS
>>
What's the fastest method for ground travel?
>>324292536
It spins really fast.
>>
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Also, to anyone who stopped playing, I suggest you go take a look at the modding section of the official forums

The first person and cockpit view mods added a whole new dimension to the game for me
>>
Complaining about the fact a meme gam isn't discussed anymore
>>
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>>324292759
>What's the fastest method for ground travel?

I made a supersonic steam car, but it's not very practical.
>>
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>>324293381
>no gunspinning

6/10
>>
>>324293225
I found out that frictionless vehicles powered by flying blocks are fast and can change direction easily, you can even pull some drifting and other tricks. Now I'm trying to make it faster
>>
>>
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>>324293119

That thing was always one of my favorite designs
>>
>>
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>the complete lack of Chaos Engines in this thread
A damn shayme. I'd dump, but I'm on my way out.
>>
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>>324293916
Holy hell
How does that work?
>>
>>324294389
Wouldn't the hinges break?
>>
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>tfw haven't played this in months
>>
>>324294591
Chaos Engine is always on undestructible mode.
>>
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>>324293681

The steam car can drift too. Kind of.

Too bad that once it got to serious speeds it murdered my framerate. I had to run the simulation at sub 15% when I was trying to break the speed records
>>
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>>324294856
>>
thats the pewdiepie game right?
>>
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>>324294935
>ever using indestructible mode on a Chaos Engine
Weak and pathetic.
>>
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>>324295030
>>
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>>324295146
>>
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>>324295408
>>
>>324294950
I don't recognize those big wheels. Was there another update?
>>
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>>324295696

Nah they're from a mod. I tried vanilla-built wheels first but the car only managed to hit supersonic speeds once I tried the modded ones.

Vanilla wheels could only manage around 700 kph, or 900+ if using the scramjet glitch.
>>
MORE CHAOS ENGINE WEBMS
>>
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>>324282991
>game comes out
>people stop what they're doing and play the game for hours on end and chat about it here
>fades out in a flash

Why does this keep happening?
>>
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>>324296050

Not a real CE because it doesn't have fireballs, but still
>>
>>324291079

dat looks proppa orky
>>
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>>324296068
After the whole Chaos Engine craze started, the mods allowed it for a week and then started banning Besiege threads on /v/ (saying it now belonged on /vg/). And as all things do on /vg/, the handful of general attempts died right away, while the threads were still bannable on /v/, and the interests died out.

The game is more fun with people to discuss it with and showcase your stuff. Without a place to talk about it, it can't last.
>>
>>324296068

in this case because there wasn't much to talk about once people stopped making amazing inventions and shit
>>
>>324282991
We completely exhausted the game over that week
Those were some of the funniest /v/ threads ever
>the discovery of the CE
>all those crazy new machines that were suddenly possible
>>
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>No one remembers the original METAL GEAR
>>
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>>324296669
>the handful of general attempts died right away

Besiege is now part of /egg/

Too bad nobody there plays it either
>>
Does someone have the flying ship crash webm? That was some major autism
>>
>>324297125

The one with a massive fucking airship that the guy had to run at like 1% simulation speed because it was made out of like 2000 blocks? I don't have it
>>
>>324297281
Exactly
>>
>>324296823
Eh, the whole CE thing was kinda overblown. It didn't really enable anything more than stacking a few wheels would, it just looked cooler.

The fuss over it ended up drowning out everything else, which probably didn't help the threads any long-term.
>>
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>>324297329
>The fuss over it ended up drowning out everything else

Until tank tracks arrived.
>>
>>324295549
>that ending
literally ass blasted
>>
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Oh, holy shit. All the things I forgot.
>>
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>>324297882
>>
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>>324298014
>>
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>>324298176
>>
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do you guys remember?
>>
You guys wanna see autism incarnate?

https://www.youtube.com/watch?v=SRCKUiCzzN0
>>
>>324298317
Bless the anon that created this. I remember it all so well.
>>
>>324298318
>Pins in EVERY HINGE
Holy fuck.
>>
>>324298317
see >>324296884
Neat-o.
>>
>>324292747
>those lose treads
You need to make them taut for them to work right.
>>
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>was trying to make a 40k ship
>wasn't a feasible way to generate lift
>Chaos Engines are discovered
It was only half finished, but it was a thing of beauty.
>>
File: I HAVE COME TO DESTROY YOU.webm (3MB, 960x600px) Image search: [Google]
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Speaking of 40k...
>>
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>>324298317

those were some fun threads. the littlest mech that could. I made two things only then had had enough of my laptop overheating, webm related
>>
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>>324299295
and this
>>
>>324299295
nice stuff nigger
>>
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>>324299072

Now you just gotta fix the center of mass or add more lift to the nose
>>
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>>324299295
>>324299521
Holy shit. Pic related.
>>
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It's pretty fun
>>
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>>324299295
>>324299521

I remember these
>tfw I was never capable of making such complex stuff
>>
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>>324299290
Jesus Christ
that's an A+ cutscene
>>
Is the chaos engine bug still in the game or did they patch it out?
>>
>>324299694
>TFW just used a hand-made balloon
Some of those land designs are brilly.
>>
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>>324299550
Yeah, considering all the shit an ass of a 40k ship has, I figured it'd balance out in the later stages of construction.
>>
>>324299693
my_weekend.webm
>>
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Those threads were genuinely some of the most fun I've had on 4chan in 8 years.
>>
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>>324300251
Nice
>>
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>>324300017
How did you solve the crank?
>>
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>>324292747

Hey, are you the original anon who worked on treads?

You work inspire me to build 40k stuff here, shilling my leman russ http://steamcommunity.com/sharedfiles/filedetails/?id=498354555
>>
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>>324301068

Is this one of the new levels? I haven't checked out the latest patch yet
>>
>>324290757
fuch you too.
>>
>>324298318
What accent is that?
>>
How much has changed within the past year or so? I haven't played Besiege since the discovery of the infernal engine.
>>
>>324301532

Dunno, it sounds like a German speaking Scottish english
>>
>>324296961
that is actually pretty badass
to bad you missed the target
>>
>>324301815

A few new blocks, several new levels, some bugfixing, Unity 5 which makes the game run much better and handle huge machines without murdering your CPU, and a ton of cool community-made mods.
>>
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>>324301986

Oh but I did hit it

I prefer that other webm because the launch and the flight are way smoother
>>
>>324301068
Some really retarded design involving pistons and a grabber, ridiculously big for what it did. Involved a small wheel, a grabber, and a bunch of pistons on the body and legs to turn it up, left, down, right, then I realized I had to reverse it, so I just did the opposite after ~10 minutes of cranking for something to happen.
>>
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>>324301986

This on the other hand took a million tries because flying the plane while looking at it from a static ground location makes it much harder to line up bombing targets
>>
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>>324299290
>>
>>324300251

I always wanted the file of that V3 launcher.

That thing is one of my favorite designs in those old besiege threads
>>
>>324282991
>we used to have daily threads,
That was a great time.

>>324283271
Why shitpost?
They're getting out a bigger update every few weeks.
>>
>>324283705
>But I would like more parts to build the stuff I want instead of levels
Exact opposite for me.
>>
>>324303015
You're in luck, I'm the original creator.

I can put it up on the workshop if you'd like.
>>
>>324303549
You want less options and more restrictive design choices?
>>
>>324303663

Oh man that would be pretty cool
>>
>>324303663

just pastebin the contents of the bsg file
>>
>>324303674
I think it's very clear what I said.
>>
>>324303817
>>324303986
Oh, okay

http://pastebin.com/q2tav8Fu

I just tested it and unfortunately it doesn't work, it can drive around and such but lifting the arm breaks it.
>>
>>324304571
I think you're clearly an imbecile.
>>
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Airships you say?
>>
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>>324282991
the faggot devs ran off with the money

they haven't added new levels in like 8 months

>early access

never again
>>
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>>324304967
Sure, whatever.
>>
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>>324304967
>>
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Another airship
>>
>>324305103
>they haven't added new levels in like 8 months

they've added a new island and like 15 new levels
>>
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>>324305310

Is that your creation? If itis , can I have the file? I want to see if I can use it as an airborne plane carrier.
>>
>>324298317
yes i remember

i was there when the artist first posted mecha chan
>>
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The greatest mobile weapon platform created by mankind.
>>
>>324305002
>>324305310
Airships are my favorite.

https://www.youtube.com/watch?v=sgzBnv-an3U

https://www.youtube.com/watch?v=pGAaoLpTMnE
>>
>>324305430
15 levels for one year is shit, especially considering they've still got like 5 more continents to fill with levels.

At that rate they won't have the game done till 2021.
>>
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>>324305716
hehe
>>
File: carrier takeoff 2.webm (2MB, 680x384px) Image search: [Google]
carrier takeoff 2.webm
2MB, 680x384px
>>324305718

Fuck that helicarrier looks awesome
>>
File: 2016.jpg (124KB, 1366x768px) Image search: [Google]
2016.jpg
124KB, 1366x768px
>>324304830
Thanks, I will fix it in no time

Also a pastebin for this >>324301359

http://pastebin.com/e2KCWJRZ

I forgot the one I posted workshop is an old version
>>
File: a weapon to surpass metal gear.webm (2MB, 1280x720px) Image search: [Google]
a weapon to surpass metal gear.webm
2MB, 1280x720px
ive got old webums from like the first couple days this started taking off on /v/ saved
>>
>>324305848
They may not be fast, but they are updating it.
>>
File: blackbot.webm (1MB, 1280x750px) Image search: [Google]
blackbot.webm
1MB, 1280x750px
>>324306186
gonna post as many as i saved
>>
>>324306397
>>
>>324305103
>they haven't added new levels in like 8 months
But that's a blatant lie. The updates are slow but they did add stuff
>>
File: holy fuck.webm (3MB, 1024x450px) Image search: [Google]
holy fuck.webm
3MB, 1024x450px
>>324306527
>>
File: besiege_sudoku.webm (2MB, 1920x1080px) Image search: [Google]
besiege_sudoku.webm
2MB, 1920x1080px
>>324306186
Old webms you said?
>>
File: WHAT'S IN THE BOX.webm (2MB, 1280x720px) Image search: [Google]
WHAT'S IN THE BOX.webm
2MB, 1280x720px
>>324306653
the whats in the box 3 part series was pretty good
>>
File: whats in the box 2.webm (1MB, 1920x1200px) Image search: [Google]
whats in the box 2.webm
1MB, 1920x1200px
>>324306784
>>
>>324305718
>Water
How?
>>
File: whats in the fucking box v3.webm (3MB, 1920x1200px) Image search: [Google]
whats in the fucking box v3.webm
3MB, 1920x1200px
>>324306915
>>
>>324306950
Mod
>>
does anybody have any webms of the original mech chan
>>
>>324306950

Mods nigga

Devs must be really thankful for the modding community, they're the only thing keeping this game alive while the devs release a tiny update once every 3 months
>>
>>324307357

Pretty much, sadly they could add half of the mod page to the game and the game would be better.

Also I hope they fix the wobbly wheels soon
>>
>>324308154
>they could add half of the mod page to the game and the game would be better.

I mean it's fucking ridiculous that you still need mods to place blocks at angles other than 0/90/180/360 or to limit the rotation of steering hinges and blocks
>>
Conventional prop planes were hard as fuck to build, last time I tried.
>>
File: bomb run.webm (3MB, 680x384px) Image search: [Google]
bomb run.webm
3MB, 680x384px
>>324308328

Because wing panels are infinitely better than those wing blocks.
>>
>>324308314
>I mean it's fucking ridiculous that you still need mods to place blocks at angles other than 0/90/180/360 or to limit the rotation of steering hinges and blocks

That gotta be one of the things I hate the most other that not been able to move blocks aside the main block
>>
File: Besiege_11_02_2015_09_31_59.png (838KB, 1366x768px) Image search: [Google]
Besiege_11_02_2015_09_31_59.png
838KB, 1366x768px
>>324308585

Also wing panels let you build cooler looking stuff.
>>
File: Hell.png (41KB, 299x289px) Image search: [Google]
Hell.png
41KB, 299x289px
pic related my fav reaction image that came from those wonderful times
>>
File: 1318817775963.jpg (23KB, 500x414px) Image search: [Google]
1318817775963.jpg
23KB, 500x414px
>>324308585
Huh. Duly noted.
>>
>>
File: prototype plane.webm (2MB, 680x384px) Image search: [Google]
prototype plane.webm
2MB, 680x384px
>>324308863

I don't know exactly what it is about wing blocks that makes them way harder to work with, all I know is that all my attempts at making planes failed miserably until I switched to wing panels.
>>
File: tektite fainted.webm (2MB, 1152x648px) Image search: [Google]
tektite fainted.webm
2MB, 1152x648px
>>
>>324308863
go on the steam workshop and look for the "perfect plane"

after downloading that model you will finally understand how to git gud at airships
>>
i havent done much in it after making a fully working hydralic steering system.
was planning on making a walker with wheel like pistons, fucking braces making it hard
>>
>>324309318

Planes and airships are different things

A basic flyable plane is super simple to make, you just gotta balance the center of mass and the center of lift.
>>
>small torch no longer heat up water cannons

Is this a bug or something?
>>
>>324291497
stack wheels.
make use of the chaos engine.
stack sawblades.

dont forget counter torque
>>
>>324309539

the torch has to be close enough to the cannon

post a pic of your setup, maybe your torch is too separated from the cannon
>>
>>324303674
restrictive designs is when you get some super creative shit. If they add too many parts it just sorta loses it's charm.
>>
>>324309627
>make use of the chaos engine.

That isn't even necessary, two or three stacked wheels are enough to get anything airborne unless it's reasonably unheavy or aerodynamically retarded.

The CE has no real application outside of powering xboxhueg things
>>
>>324296068

I'd rather the threads stop because the magic has ended than get some circle jerk garbage on /vg/
>>
File: polybridge_6.gif (1MB, 528x384px) Image search: [Google]
polybridge_6.gif
1MB, 528x384px
I can play this game and polybridge all fuckin day
>>
File: 1391287198127.jpg (19KB, 640x640px) Image search: [Google]
1391287198127.jpg
19KB, 640x640px
>>324309936
>reasonably unheavy

Holy shit I meant unreasonably heavy
>>
>>324309936
>The CE has no real application outside of powering xboxhueg things
you limit yourself my friend.
the chaos engine can be applied to whatever you want, its up to you how efficient it is.

but yes, stacking wheels outputs all the power you could ever need for a reasonable machine
>>
>>324309960
faggots constantly screaming CHAOS ENGINE HURRRR got annoying pretty fast.

It ended with fags just posting the same stupid shit over and over.
>>
>>324282991
Just happens like that with some games.

we'll never have steel diver: sub wars threads again
>>
>>324310000
polybridge looks pretty cool i must admit
>>
File: cannon artillary omni.webm (2MB, 960x540px) Image search: [Google]
cannon artillary omni.webm
2MB, 960x540px
Here's a rar with 1 gb of webms and a few vehicle files from the first week of /v/ threads

https://www.dropbox.com/s/iy8w2dt15l5w29v/Besiege.rar?dl=0

Most of the folders are empty because I haven't sorted them yet, and there maybe a few duplicates but there shouldn't be that many.

I'll add stuff I find in this thread to my collection but the rar won't be updated anytime soon. In particular i'm looking for more variations on the thing in pic related, I know the guy made a bunch of webms but this is the only one I still have that I can findd unless I have more with just numbers as the filename and I don't realize it.
>>
File: low pass.webm (788KB, 680x384px) Image search: [Google]
low pass.webm
788KB, 680x384px
>>324309789

That's actually a good point. If you get blocks that do anything for you then it's not fun anymore.

This is rather dishonest coming from someone who uses the rocket mod a lot, but in my defence I am a sucker for SPEED
>>
>>324310189
You have to admit it was pretty fucking cool when it was first discovered.

I felt like I was witnessing technology evolve right in front on me.

https://www.youtube.com/watch?v=lZw1bn9M338
>>
>>324310402
there was an old bridge making game I use to play all the time in 2005 instead of doing work in school. Literally the same exact thing as polybridge.

it was called bridgemaker. It was great.
>>
File: b1e27d24ba45c5d8fa82acc2719a2610.png (1013KB, 909x636px) Image search: [Google]
b1e27d24ba45c5d8fa82acc2719a2610.png
1013KB, 909x636px
>>324309725

This used to work pretty well, now it cuts everytime and wont heat the cannon
>>
File: watercopter failure.webm (3MB, 960x540px) Image search: [Google]
watercopter failure.webm
3MB, 960x540px
>>324310697

It would have been pretty cool to see what all those anons would have made using steam cannons.

I'm not very creative when it comes to gears and cogs so other than a steam-powered supersonic car I never made anything impressive. I tried to make steam-powered prop engines for a plane but never managed to get anything airborne, the engines were always too heavy.
>>
it was a flavor of the month indie game that moved on to /vg/ and died off like 90% of the other ones. People post a bit in the engineering games general
>>
Anyone knows of a way to stabilize ships in zero g?
>>324311047
Why not use steam instead of water?
>>
>>324298318

My problem with that is that it's just wheels on the track. To me the fun part is trying to build something that will run on the track with machinery.
>>
>>324286558
https://www.youtube.com/watch?v=BjjWCCYcUZc
>>
>>324311438

Because at the time of that webm I didn't know you could add fire to get steam. I accidentally discovered that one day and it was pretty cool.

Also, looking at how the water guns are facing each other, the steam would have probably killed the torches powering the steam cannons.
>>
>>324307170
see
>>324310502
>>
>>324310997

huh, that looks like it should work

dunno what to tell you
>>
>>324313184

That is why I ask if it was a bug or something.

Even making them from scrash they cut off >>324306048
>>
>>324301532
Welsh?
>>
File: 1452739589387.jpg (129KB, 820x745px) Image search: [Google]
1452739589387.jpg
129KB, 820x745px
>tfw Im too dumb to make flying machines
>>
File: STOL as fuck.webm (2MB, 680x384px) Image search: [Google]
STOL as fuck.webm
2MB, 680x384px
>>324314831

Nigga fixed wing aircraft are easy as shit

Helicopters are black magic though.
>>
>>324315207

So, what is the trick then? Without mods first of course
>>
>>324294198
oh christ i cant stop laughing
>>
>>324286029
>All around me are familiar faces
>>
File: Ok.webm (2MB, 1920x1080px) Image search: [Google]
Ok.webm
2MB, 1920x1080px
>>324315207
Is Helicopters are magic, is this thing alien technology?
>>
File: slingshot plane.webm (2MB, 1280x720px) Image search: [Google]
slingshot plane.webm
2MB, 1280x720px
>>324315460


You just have to balance the weight and the lift. Think of the center of lift as the same thing as the center of mass, only it's pushing the plane up instead of pulling it down. If CoM is far behind the CoL, the plane will fall on its ass. If it's the other way around, it will nose down. The center of lift is kind of like a fulcrum on which the plane has to be balanced.

You want to have the CoM in the same spot as the CoL or slightly ahead of it. Move the plane, start the simulation and watch what it does when it falls. If it pitches up or down then add or remove weight or lift (wing surface, aka wing panels) until it's balanced.
>>
>>324316158

What the fuck is that even

Did you make it with the blocks from the train tracks mod?
>>
>>324316158
What the fuck is that thing
>>
File: flying saucer.webm (3MB, 960x540px) Image search: [Google]
flying saucer.webm
3MB, 960x540px
>>324316158

Dude nice. Looks sci-fi as shit.
>tfw I never managed to make anything flyable out of this and it can only go up and down
>>
>>324315207
>Helicopters are black magic though.
Following the design we currently use I once made a helicopter that would lift and turn using the smaller propeller.

It wouldn't go anywhere other than up and down though.
>>
>>324316792
The trick is to make 4 of them and strap them together to a chassis by ball joints.
>>
File: 1412473719922.jpg (19KB, 420x393px) Image search: [Google]
1412473719922.jpg
19KB, 420x393px
>>324316158

The fuck is that?
>>
>>324317220

Building that ballast ring was enough of a pain in the ass, I can't be fucked to make three more.
>>
>>324310502
thanks
>>
What mods you guys use to build in angles? Most shit I find is outdated
>>
>>324316158

glorious
>>
>>324316158
This is some next level shit
>>
File: din dins.webm (2MB, 1920x1080px) Image search: [Google]
din dins.webm
2MB, 1920x1080px
>>
File: droids.webm (860KB, 900x506px) Image search: [Google]
droids.webm
860KB, 900x506px
>>
File: fold out.webm (2MB, 720x450px) Image search: [Google]
fold out.webm
2MB, 720x450px
>>
>>324322457

That's cute as fuck
>>
File: live to win.webm (1MB, 1360x768px) Image search: [Google]
live to win.webm
1MB, 1360x768px
>>
File: obstacle course.webm (3MB, 1280x720px) Image search: [Google]
obstacle course.webm
3MB, 1280x720px
>>
File: abductor.webm (3MB, 1280x720px) Image search: [Google]
abductor.webm
3MB, 1280x720px
>>
File: optimus.webm (3MB, 816x538px) Image search: [Google]
optimus.webm
3MB, 816x538px
>>
File: scatter the leaves.webm (2MB, 960x540px) Image search: [Google]
scatter the leaves.webm
2MB, 960x540px
>>
File: swan dive.webm (770KB, 1360x768px) Image search: [Google]
swan dive.webm
770KB, 1360x768px
>>
File: wth is that.webm (2MB, 960x540px) Image search: [Google]
wth is that.webm
2MB, 960x540px
>>
File: ded.webm (3MB, 1024x576px) Image search: [Google]
ded.webm
3MB, 1024x576px
its a cool game
>>
File: 1379324695150.jpg (48KB, 403x403px) Image search: [Google]
1379324695150.jpg
48KB, 403x403px
>>324324126
>mfw that thing
>>
File: Activate Swag.webm (1MB, 640x480px) Image search: [Google]
Activate Swag.webm
1MB, 640x480px
Haven't seen one of these threads in a while. Gonna dump the ones I made back in the day.
>>
>>324283468
>KSP has a major Unity 5 updates coming out soon
>""""""""""""soon""""""""""""
Squad, go away.
>>
File: Lizard.webm (3MB, 800x600px) Image search: [Google]
Lizard.webm
3MB, 800x600px
>>324325016
>>
File: Assblasted.webm (3MB, 720x480px) Image search: [Google]
Assblasted.webm
3MB, 720x480px
>>324325407
>>
File: 1450342107461.jpg (37KB, 449x546px) Image search: [Google]
1450342107461.jpg
37KB, 449x546px
>game converts to unity 5
>wooden blocks randomly snap for no reason whatsoever
10/10
>>
>>324301068
Rubbed a drill on it.
>>
>>324325832

>wood sticks snap as soon you but another block on top

I know, that and the wobbly wheels are the most annoying things right now
>>
File: Cannoncopter.webm (3MB, 1360x768px) Image search: [Google]
Cannoncopter.webm
3MB, 1360x768px
>>324315207
>Helicopters are black magic though.

What makes you say that?
>>
>>324329286

I dont think that works anymore
>>
File: ROAR OUT LOUD.webm (3MB, 1360x768px) Image search: [Google]
ROAR OUT LOUD.webm
3MB, 1360x768px
>>324330764
I tried using it with the latest update and it just dies. I really miss those old propellers, too. The new ones don't seem to work as well.
>>
File: control.webm (2MB, 1200x675px) Image search: [Google]
control.webm
2MB, 1200x675px
>>324298317
>>324307170
im still here i just got bored of the game after the first month.
>>
>>324332558

I miss the clockmaker guy, someone made a nice mod with a new cog to fuck arround
>>
>>324325407
>>324325016
INTERIOR CROCODILE ALIGATOR.webm
>>
Goddamn, this makes me want to play again.
Anybody have a mega link for the latest version?
>>
Are the waterguns infinite or like the flamenwaffer and only last 10 or so seconds?
>>
>>324335132

Infinite, you can toggle them
>>
I tried to make a machine that could complete every stage without being modified but I gave up on that, is it possible?
>>
I kinda wish this game had pvp. think about how much fun that would be.
>>
>>324301532
scottish
>>
>>324335572

Its pretty simple, look for some videos on youtube

>>324336901

I dont hink besiege would be that fun for pvp. Space engineers is more suited
>>
File: 34.jpg (17KB, 348x260px) Image search: [Google]
34.jpg
17KB, 348x260px
>>324336901
>medieval robot wars
YES.
PLEASE.
>>
>>324323040
>stuck the landing
100/10
>>
https://www.youtube.com/watch?v=bCiMO8HIi9E
This fucking video.
>>
>>324282991
I go on from time to time. people still post besiege stuff in the engineering games general.

https://youtu.be/1PilRlARJGA
>>
File: A title would ruin it.webm (3MB, 480x320px) Image search: [Google]
A title would ruin it.webm
3MB, 480x320px
>>
https://www.youtube.com/watch?v=EUnjxftU6r0
This was the most fun I've had with /v/
Thread posts: 258
Thread images: 126


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