>>324243706 I want a game, which is ultimate open world with galaxies to explore, but not being just a bland empty space i want it to be full of features, like being a alien life biologist and discovering species that u need to capture, underground dungeons where you see the remains of a super-advanced ancient civilzation n shit... >Will never come true...
A game about living in a concentration camp, which could either be its own separate game or include that in a game where you play through events like 9/11, school shootings, etc. from the perspective of an escapee or something - too bad retards would be enraged, so it'd never get made.
A really detailed high school simulator would be great, but I doubt it could ever be made like how I am thinking of it.
>game is an JRPG with a non-conventional battle sytem (think valkyria chronicles or resonance of fate but simpler). >you have an all-girl party whose stats, abilities, spells and weapon uses are completely based around how they dress. kind of like the license board in FFXII >wearing all clothes and accessories of a certain set will unlock special moves and abilities for that member to use while wearing said set. i.e: wearing the goth set allows you to use death magic/mudo skills, wearing the cute set allows you to disable/stun enemies due to them gaffawing over you. >the clothes in a set arent labeled as being a part of the set until you are wearing all of the clothes that make up the set, so you have to experiment and see what clothes match and go well with each other visually to unlock the set bonus. so the game rewards you for being able to make good and cute outfits (blue doesnt go well with green, clothes match or compliment the party member's eyes, etc.) >player's choice of clothing esentially makes the classes and job system of the party members (rock chick is crowd-control, cute girls inflict status effects, goth girls have life-based skills, chic and stylish girls have good dodge chance from stylish poses and walking the catwalk. etc)
>>324245394 Kinda but not really similar to your idea - playing through natural disasters that are happening due to the Biblical end of times and your depending on your actions, you'll either get raptured or stay behind. Not that I believe in any of that, but it sounds kinda interesting.
>>324243706 Basically Fire Emblem style but pirates. I keep telling myself to make it with gamemaker but I'm lazy.
Also, an open world elder scrolls type game that incorporates light magic, dark magic, guns, melee, engineering, stealth, summoner/beast tamer type combat. Basically my idea is that there are different societies akin to each portion and you can mix and match different playstyles.
Also I just want to stroke my ego a bit and say that I made that dong picture you posted. Feels good to make something actually posted
A game where youre a prisoner. You have to get in with gangs and work your way through the system. Im thinking it would be similar to Bully, open world but in a very small area. Prison guards instead of prefects. Brutal melee combat system with combos, some melee weapons that can be confiscated. Maybe a weird crafting system where you can make toilet wine and shivs
I want a game where dialogue conversations with NPCs happen in real-time and don't freeze the world. Actual conversations, not "cinematic" banter where the main character speaks for you. And I don't mean like in a Telltale game, that's contrived railroading.
I've been thinking about this too, but my idea was more like a WRPG that focuses on NPC interactions. Also you can choose your own criminal backstory (rapist, pedophile, mass murderer, thief, etc) and it affects your character build and dialogue.
>>324245892 That would be good, especially if in the beginning you were in the real world and got to choose your crime, which would determine what kind of prison you go to and for how long, what people you meet, etc.
>>324245892 Sounds neat. You could have alternative story-lines based on how well you behave, maybe being released early or moved to higher security prisons. I love the idea of a prison barter system too. Trade Joe some cigarettes in exchange for something you want, that type of thing.
>>324243706 A hybrid of Fallout 3 and Spec Ops The Line.
The game would focus on the interaction between the player, companions and NPC's, rather than combat. The overarching story would be very simple - find someone/something. Everything along the way is where the meat of the game is. In the beginning, morality is very black and white, but blurs as the game progresses, until there's no real right solution anymore. One day you're deciding whether to horse food and water to yourself, or share it with the needy, and the next day you're deciding whether a person has the right to die while dooming others to a life of pain, or if they should be forced to suffer for the benefit of others. The player is not chosen by fate - there will come times when you can't save someone because you diverted resources or time elsewhere. The player will lose their innocence throughout. They will learn to kill, lie, steal, beg and plead, or murder, all for their own reasons. Whether you choose to openly view the evil you're committing, or repress it in the name of survival determines when and how you're character eventually breaks down, and how your companions react. The companions are all unique, and all react differently to the person you become, the deeds you try to do, and how you react to other things. They will grow from strangers, to companions, friends, brothers and sisters, lovers... Take care of these people. They're the only ones who will give you rare moments of joy between slogging through hell. Sometimes, if it's too much for them, a character will force a choice their way, because they can't bear yours. No manual saving, at least not in the first play through. Deal with consequences.
Simply put, this is a game about your character losing their innocence in a post-apocalypse hell, and the journey of how it happens. Expect many nights crying into the shoulder of your closest friend while they hold you tight. Or, perhaps, crying into your own. How did you let this happen?
>>324245962 Yeah that was an inspiration along with Bully which is kind of set in a kid prison. Also, did you ever play Die Hard Vendetta on PS2? It had a level where you were falsly imprisoned that always stuck with me as one of my favourite levels in a game. Some old black prisoner calls you a peckerwood, I can still hear that line in his voice even though I havent played it for over 10 years
The game is FPS and the setting is a zombie apocalipse. The game is on a island city. Game is fps game and is not a "zombie safari" game, you actually have to survive. The game has the amount of detail as some example shenmue has, the variety of gta and realism of arma. You must eat food and drink, can enter all stores, use items....... The game start with people on city, you play as a random guy and when you die you start as another random guy already on map and start to control him
A spaceship that is like this: The game is ultra realistic with real scifi spaceships.
>what how the hell this works? This game would have scifi spaceships that would be possible to create on real life assuming we had enought money, manpower (both to control and build the ship), items and time
A space rts or 4x game that has 3d space and is not simplified like homeworld ("urr durr we have 3d space [the basic being spaceship instead of places] while not everyone else dont, this is enought" or their clones
A mmorpg rpg with those features. The idea is to troll people
>troll people wut? Check the gameplay features.
Game has permadeath Has just one character slot Pvp is open everywhere Itens get damaged (but can be repaied) Itens drop when you die. You must carry money with yourself when you die. If the game has magic there is no teleporting magic or fast speed magic. When not using magic or healing, the HP heal at a realistic rate.
>>324243828 Pretty sure those exist excluding the loading on startup of course. You have to load the game data at some point but after that if you are smart you can move data to memory and out of memory as you move around the game world.
Game setting is future. One country developed robots controlled like drones and use that do avoid human loss. The other country do conventional fighting with humans because they think soldiers must decide some stuff based on what they see, so you dont have powerfull guys doing bullshit because you dont have human soldiers to say no.
Those 2 countries are at war with each other.
The robot country is played by ai or by a rts player. The human side is played by fps players (with bot needed when not enought players)
>>324244124 POKEMON : gale of darkness for the Gamecube. In a world where wild pokemon are non-existant (i.e. they've all been caught) you must make your way to the top by stealing everyone's pokemons. Oh and also you were part of the bad guys but decided you're too rad or them. This game even has a sequel which is even better.
In the LOL threads there's sometimes this comic of these "red" army soldiers walking through a post-apocalypse city and fighting the "blue" army.
I think you could make a fun game of having to guide a small group of soldiers through a post-apocalyptic town, tasked with a certain mission and you have to adapt to your soldier's individual abilities, skills, weaponry, food ratios etc. Also with some of them dying in battle or traps, and you finding new soldiers astray in the rubble and continue your mission etc.
I always wanted a sneak/action game where you can play as mythological night creatures. I think it could be pretty good to sneak around as a vampire in the night, trying to drink enough blood so that you don't lose you humanity and go full nosferatu. Or as a werewolf that has to kill people in more secluded places because death by werewolf is messy and noisy.
>Monster hunting game set in the future >Cool weapons like gauntlets that let you imbue them with various elements by switching programs during battle, or Scythes that transform into bo staffs >Most weapons can transform >You can customize your weapon's look >Harder ranks consist of new monsters and cyber ones that are copies of the previous monsters with new abilities. >Fashion slot >Futuristic armor with capes and shit >Seamless world zones with no loading screens in between, big and beautiful
>>324244031 >A really detailed high school simulator would be great, but I doubt it could ever be made like how I am thinking of it. Bully or Persona 4 are pretty good school games. What did you have in mind for yours?
>>324243706 A game that actually has a working chain of command system.
You've got like a platoon of 32 players under a lieutenant who receives orders from a captain and gives orders to sergeants who in turn give orders to their squad of like 6 players.
Stuff like enemy positions, fortifications, reinforcement numbers, and basically any and all information come through the chain of command. Gameplay revolves around keeping the chain of command intact, if it is broken, you battlefield intel drops to zero and the enemy who operates on a similar system will shitstomp you.
>>324243706 >Mach Rider set in a Mad Max style world, plays like Fallout with motorcycles
>FPS puzzle game where you have to use the right shaped tetris blocks to beat enemies
>a Star Tropics revival that plays like Uncharted or Tomb Raider, but doesn't take itself seriously at all
>a new Mystical Ninja game because fuck you Konami
>Mega Man Universe to come back, with all the functionality of Mario Maker plus more
>A rogue-like that actually forces you to survive with fatigue, hunger and thirst as tangible things the player needs to manage throughout the game, including resource management and crafting. Something like Survival Kids meets Resident Evil meets Dark Souls. Imagine having to build your own spear to fight enemies, but you actually would have to collect the stone, rope and wood to build it. And then to use it you would need to increase your strength and stamina through practice. ..basically a game where the player would feel better off actually being stuck in the middle of nowhere having to survive instead of doing it in a video game because the game is so fucking tedious
>>324243706 A game that's sort of like Bioshock meets Mario 64.
You would play as a character who is exploring gritty, cyberpunk cities far beneath the sea. You fight with a pair of cybernetic gloves that give you some combat abilities, and there would be a level up system with talent trees to modify your skills and what the gloves can do (one tree gives you gravity control so you can double jump or lift heavy objects, another tree might allow the gloves to channel thermal energy and toss fireballs, etc.)
The Mario 64 bit would come from the gameplay, where you can basically explore these huge maps and platform around everything. You would have a bit of collect-a-thon going on like Banjo, DK64, Mario, etc., but combat would be a focus as well (simple combat, though, like Mario's punching or Banjo having the ability to swing his bag around).
The Bioshock aspect comes into the setting and the ability for the player to decide the path of their character.
It would also be a weird contrasting game, as I picture the world as gritty, slimy, and dark -- while the main character (and most NPCs) would be bright and cheerful characters. In my mind, the protagonist is a young girl, who would be your typical "plucky and carefree" hero dealing with this world (and enemies) who are grimdark as fuck.
In some ways, it takes Psychonauts to its next logical conclusion.
>>324243706 A tactical RPG Pokemon game that ISN'T Conquest and actually has some legitimate depth instead of the one-attack/one-ability wonders and limited diversity of Conquest.
It would be set in a fantasy world, like Conquest, where the trainer actually fights alongside their Pokemon, meaning the trainer has combat abilities and gear. Pokemon would have all of their capabilities from the mainline games (moves, abilities, types, etc.), but now they fight in a top-down world.
Weird shit like picking up and tossing units or climbing on top of other units from Disgaea would be present, and Pokemon could equip gear (not just hold items) to improve their abilities.
Similar to Mystery Dungeon, different types (or certain Pokemon) would get special field abilities, like Water-types being able to cross deep water or Ghost-types being able to phase through certain obstacles. HMs would also exist as "field moves," allowing a Water-type, for example, to "Surf" across water and ferry a terrestrial Pokemon to the other side.
Fights would be epic and last forever, as friends take time to plan out their strategy and attack.
I was so disappointed that Conquest is like 1/3 of the game I wanted it to be.
>>324243706 Want a sci-fi game where humans are the bad guys and you spend your time oppressing local populations by setting fire to their shops that sell things that look like cabbages but aren't really cabbages.
>>324243706 A Contra style game with JRPG elements, with Contra: Hard Corps as the biggest influence.
You could play as different characters with different abilities (like how the robot in Hard Corps could hover, while the girl was able to slide kick), but you could also deck them out with gear to change up how they play and improve stats.
Similar to Contra, different weapons and bombs appear in the stage. And, similar to Gunstar Heroes, you can combine different weapons to create new types of attacks.
The setting could be a 1980's industrial punk setting, like Contra, where you fight aliens and all that jazz. We honestly haven't gotten a game like that in a while.
>>324243706 Castle Crashers meets Golden Axe meets Dokapon Kingdom. You run around in a sidescrolling beatemup in a comical fantasy setting, but the characters are all out-of-place tough guys with a large variety of classes to pick from. Everybody can equip everything, and between levels you move around the world like it's a giant board game with shops, casinos, towns, etc.
A game with moodlets like from Sims, except it's a survival game and each moodlet grants a certain buff or debuff.
I'd imagine players would have to answer a large quiz thing just so they can better identify with their characters. For example, some people like the rain while others dislike it. So when it rains, people who like rain get a buff, but when it's been dry for a while they'd get a debuff, and vice-versa for people who hate rain.
A Gauntlet-like set in today's time period. You are at a local bar, a time rift opens in and spits out 3 people from various time periods and settings (medieval, fantasy, future, or modern), some dialog stating their confusion and then ultimately all 4 of you band together to traverse through various dungeons from different time periods to close the rifts and then find the one(s) responsible for the technology of time rifts. (Procedurally generated?)
You can create your character based off of any time period or mix your style, customizable items like weps and armor pieces that are designed for that time period, etc. Each weapon a different playstyle (melee, range, spell, etc to reflect the standard DnD or typical gaming classes). Loot from dungeons will grow your character's stats.
Catch is, you can only create your own character. The other 3 are created thru AI.
Permadeath is a concept that has never went well, but with this game once you die, you are forced to continue the dungeon as a random pick of the other 3. It will force you to learn a different playstyle and change up your tactics on tackling the dungeon, making you think on your feet.
Once you end the dungeon, you return to a bar/tavern/space station and replenish your numbers (whether it be free of through loot/gold exchange). If everyone dies in the dungeon, game over.
No permament stat boosts so each time you run the game its brand new.
Free play/endless mode with sliders to randomize maps, characters, items, etc.
Fallout Tactics 2 (because the sequel was done in 80%, then scrapped for no reason and I want it) where you a BoS soldier in charge of an outpost and a village made out of hovels and other quickly made buildings.
Apart of taking in more generic soldier recruits and taking in unique NPCs that you can interact with, going on missions and going to various places like in the vanilla Fallouts, you also make the village grow into an actual city, make it so that the people become self-sufficient and have more people come and settle in your place. In return you get more soldiers for recruitment and materials to create your own stuff to fight against the various factions that want to take your turf and the expanding fungal environment created by a F.E.V. infested G.E.C.K.
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