>radio says that there's a storm coming
>a storm comes
>head under shelter
>protected from the rain while it's still visible
Now that I think of it actually, put VCS in my top 3 instead of SA
>forgetting about EFLC
But I said 5 is best followed by TBOGT??? I dont like bikers so I hated TLAD but TBOGT is great
>its looks better in 480p, no aa, 25fps
filename suggests you're playing the steam version, which was converted into the smart phone version last year. I wouldn't be surprised if that caused some graphical issues on top of the other shit it brought with it.
I played before the forced 'update' and I'm quite positive my storms did not look like that, there's definitely something wrong.
It's in-game as well.
I think SA is better, even if just for no loading screens, but I can see why people might prefer VC. At the very least we should all agree that the best is either SA or VC and that everything else is debatable.
>Enemy using a radio to call reinforcements.
> Shoots radio.
> It no longer works.
I love it.
That's the same spot after turning around. There's no real-time reflections, even when set to "ultra"
In that example the reflection shows a city street behind him when it's clearly not the case.
I simply mistook it for a different location. I thought that the top image was self evident and that the bottom one was just pointing out another flaw.
God damn it, that is jarring as fuck. If you're going to build a reflective surface, at least make it look good. Or don't build one at all, because that would be preferable.
one word: autism
It's a PS2 game. The resolution masks how many jaggies it has, fedoralord. Plus FPS is completely irrelevant. Game runs like shit whether it'd be in 30 or 1000 fps. And not just underwater stuff.
>resolution masks how many jaggies it has
I know this is bait
But I can't stop myself from getting replying
Except you have never played the game. It has horrible physics. Everything feels like shit and it has nothing to do with framerate. The only thing that feels remotely decent is planes.
>Except you have never played the game
Except, I am the OP, and have been playing the game on and off since about 2007.
The game runs sub-optimal at 30 and below and quite well at 60fps and above.
I hate it when there's excessive blood splatter when punching, stabbing or shooting (depending on the caliber). Max Payne 2 at least had blood and clothing particles when shooting someone, nowadays it looks like a massacre when someone gets slapped in the face.
Actually, the PC version is missing the orange haze filter from the PS2 version. It can be modded back in but it's no big loss.
Now one thing that gets me is 3's and VC's trails setting. What is the point of them?
san andreas was ok, iv was pure shit and v was absolutely bland.
>pic completely related
>premise of the game is that you're a super manipulative cunt who gets what he wants out of people by saying the right thing
>meet a guy you want to kill
>if you've been playing as a manipulative cunt, no amount of pissing him off in dialogue will get him to fight you because he's read your file and knows you're winding him up on purpose
>if you're played as a complete jackass all game, he'll fight you because you really are just that much of a prick
>likewise, there's a point where you might need to convince him someone sold him out
>if you haven't been playing a guy who tells the truth and acts professional all game, he'll ignore you because he thinks you're trying to manipulate him
i remember in my first playthrough the only guy i killed during those choices was the guy selling ice creams in a sleazy italian shop
Go to the in-game settings and make sure your resolution is set to 32bits
In San Andreas you can pick between 32 bit and 16 bit color. You choose it when you set the resolution.
1280x720x16 = 16Bit color (What you have right now)
Set it to 1280x720x32 will give you normal colors.
Also you can enable SGSSAA using Nvidia inspector.
>tfw map editor for gta hasn't been updated since 2006
Yeah, downgrading introduces crashes every 5 minutes, I tried it many times and it's always the same result, not sure what I'm doing wrong, maybe it's because I'm on Windows 10?
OP here. The retard spouting ad hominems and swearing isn't me.
I got the game to look better. Thanks Anons.
Picture unrelated to it looking better.
He still updates it? The gtagarage page hasn't been updated since 2006, where can I find the newest version?
Have you tried "run in compatibility mode"?
The dynamic radio in SA was godlike, such a small thing adds so much depth and immersion to the game.
Side Note: can i get a list of mandatory mods for GTA SA? Haven't had a play through in ages.
>BEING THIS FUCKING NEW
KILL YOURSELF N O W
it definitely happens in Oblivion if you're under a shelter and not in a (loading screen) building. It also happens in Skyrim. They only fixed it for FO4 because there are way more buildings you can enter without loading a new cell. It only took them 13 years to fix!
>The dynamic radio in SA was godlike, such a small thing adds so much depth and immersion to the game.
The thing that sucks is that there was so much stuff the news reports/DJs say that you can miss if you go through the missions too quickly.
the engine can do ladders senpai. The engine can do anything, "muh gamebryo" is a meme, the same engine has achieved wonderful things elsewhere.
They literally just cannot program ladders because they are incompetent as fuck.
I'm pretty sure the reason they keep using the same engine is because the team just can't work with anything else, otherwise they would use Unreal Engine 4 which is pretty cheap to license, or the in house engine idTech. They're just a bunch of incompetent programmers and shouldn't be perceived as something else.
No, it's the engine fault.
"Howard explained the primary reason for not being able to include ladders into environments is due to their engine, saying ladders caused problems for character AI."
I think that's the cheat code in gta3, every car explodes. I remember when I was a kid, I would get an a car, pause the game, then type the code 50 times, then I would see myself fly 500ft in the sky.
>tfw booting up ps2 as a kid on a rainy day and looking for bigfoot
Seriously, why do you care about ladders so much?
Bethesda games have so many things to be mad about, why does it matter so much being able to climb or go down a ladder for 3 seconds?
>tfw I installed a Bigfoot mod on my friend's San Andreas without him knowing and laughed when he unintentionally became "That Kid" because he went around telling everyone that he had found Bigfoot
Good times. To this day, he swears that he's in the game.
>playing mad max
>find an abandoned shelter before hits
>as soon as I walk through the entrance the storm takes over the area
>there's a bed, food, and water in the shelter
Let dem old ladies having bazooka and rob tv everywhere
>it's rainy day
>tune in to k-rose radio
>it's playing Eddie Rabbit - I Love A Rainy
>while driving around in shady creeks or whetstone
I want to play old wow again. when I started a human back then it was snowing in northshire. Also making my own weapons and armors while exploring and not just grinding professions was so damn good.
It felt so magical.
I disagree. I think it makes it look impressive when you're on the ground, and then over there is the locked off San Fierro. Or the big ear that you want to go investigate.
It makes me want to play more.
But I understand how it looks small, there is low detail at this level. Lots of vegetation pop in. It's still a better map than V's though.
If you like sensing distance you're gonna love this.
>midnight in Red County
>going through the dirt paths on a Sanchez
>"Mama's, don't let your babies grow up to be cowboys~"
>character feet map to almost every surface properly
One of the very few things I remember about this game. If a character was standing sideways on stairs, one knee would be bent to have a foot planted on a higher step and the other leg would be extended down to the lower step. If a character was standing on a slope, his feet would be flat on the sloped surface. No feet floating at 90 degrees.
The game has a nice stair walking animation that matches the standard sized stairs too.
>Game is so accurate to real life to the last detail it even has the right shop fronts from that year
>Radio will give you forecasts during longer races warning you of rain
>Radio will lose signal in tunnels or between skyscrapers
>Close lightning strikes will cut out the radio
>Pulls from custom soundtrack with the DJ introducing it as a "Request from the phones"
>In the year 2003
>20km draw distance
>can see the horizon curve at sea
>attacked called "Ball Buster"
>it's just a kick in the nuts
>used Ball Buster against a female enemy
>caused zero damage and she laughed
It's the small things, /v/.
>you can steal trains in GTA San Andreas and if you keep holding the acceleration trigger it builds up speed and goes flying out of the rails
Please telk me I'm not the only one who loves to do this
ArmA 3. maximum draw distance is 20km, which allows to see pretty much whole map from one point.
It also makes my 970 whine as if it was giving a birth, if trying to play with draw distance and all graphics maxed out
>get a weapon with a grip
>character actually grips it
Your character portrait in Underrail changes color and brightness depending what color/brightness the light he's standing in is.
it's not overdone, but you can see horizon sticking out behind landmass
Trains only go in straight lines, moron. They go on a path that circles the earth to eventually get back to the starting station. That is why train tickets are so pricey for what they are.
>first witcher game
>it starts raining
>all the characters in the cities run for cover underneath the cover of overhanging roofs and complain about the rain
>world with primitive technology, like the middle ages
>evil witch queen lives in a castle
>only in the high towers of the inner wall of the castle you'll find bombs
>the queen had the know how to produce black powder and bombs, but keep them as a last resort
>the queen would only use them if the inner wall was invaded
3 years later and I still think about it.
>watching friend play GTA:SA on xbox
>he goes to the airport, it's stormy.
>a plane is taxiing on its way to the runway. he blocks it with his car steals it, throwing out the pilot, then flies off before crashing because he's not a good pilot.
>few days later get and play SA myself
>planes have no AI like this at any stage in the game, even though I remember it vividly. they only spawn empty on the ground or start in the air
There is a dedicated grab button. Any npc or creature roughly your size can be picked up and thrown around, using grab on giant enemies lets you climb them like in Shadow Of The Colossus.
A great past time is picking up pigs in the villages and tossing them around between your pawns.
oh my fuck
if I wasn't kinda sold before, I am now
Why is Bethesda so incompetent with the small things? Are they lazy or are they simply untalented?
>starts to rain
>looks okay, until you try and go under an awning or something
>rain clips through ceilings and it's still pouring on you, even if you're under a roof
>NPCs don't react or acknowledge rain at all
>Bethesda just removes the weather cycle all together
Not really sure why they did that, I guess weather was not a priority. Maybe they realized that rain in the Gamebryo engine worked like shit, so they didn't want to bother. Mods brought it back, but it's the same rain as Oblivion, no one noticed or cared, and it clips through any cover.
>finally get snow and rain back
>FUCKING CLIPS THROUGH ROOFS AGAIN
Why? Why is it so difficult for Bethesda to introduce some sort of quality control? Did they never play their own game? Did someone watch as the rain and snow clipped through the roofs and said "This is okay, I'm fine with this"?
At least modders introduced ways for the NPCs to fucking acknowledge the rain this time.
Why does Bethesda hate any sort of TECHNOLOGY in their games? Do normies just not care for the little things?
Damn, the draw distance in sa looks so shit without modding it.
i know exactly what kinda of bethesda-esque lack of attention to details you mean and it's annoying the hell out of me too.
it seems that for every "neat" thing they introduce with a new game, they fuck up 3 other small details that would honestly have been fairly easy to program.
it brought me to the point where i don't care anymore.
desu i think it's a mixture of not planning the development sufficiently to the point where many things have to get scratched (see todd lies), a too mainstream approach and honestly not giving a fuck as in focusing on the "main important things" of the game. and also "lol who gives a shit. if a player cares about that particular thing he can write his own mod anyway. so fuck it."
Thinking about getting this, anyone knows if its good?
>game has thermal goggles
>shell casings, the end of a barrel after being fired a lot and lights all give away heat signatures
You create a main pawn, appearance/class/inclinations. Then you hire other people's pawns to round out your party. You can teach them to talk less, talk more, be more smug, attack strongest enemies, attack the weakest enemies, prioritise buffing you, prioritise offensive spells, attack big enemies legs or climb big enemies to go for their weak spots and so on. Each pawn has its own personality, so to speak. Reacting differently to enemies and situations that other pawns of the same class might.
But if they talk, they must have a personality. What things do they say, and to what?
I plan to make my Pawn be a stocky Dwarf, who has greying hair and wrinkles. If possible I'd like to literally toss him at the enemy as his opening attack. My guy will be an elderly war veteran with a big mustache. They're best friends but the Dwarf makes fun of him a lot. Or at least this is what I hope for. I'm gonna carry him over rivers too.
>play Judge Dredd VS death
>Judge Dredd ranking on all missions because burst fire the arm on dudes holding guns, disarming them
>tall cult guys appear, guns apparently fused to their arms
When I first encountered them, I spent ages shooting their hands, but they were apparently 2 fanatical 2 arrest
Except you're an absolute idiot because the physics being locked down to the framerate is a well doccumented fact. Go find a seaplane, try to take off from the water with the frame limiter off. Then try doing it with the limiter off. The come back and apologise to everyone for talking big about shit you have no understanding of, you ignroant little cocksucker.
>shoot a hole into a container holding liquid
>water starts to drain out of it
>rate of water draining decreases over time
>shoot lower on the container
>water starts to drain again
>can keep doing this until you hit the bottom of the container
They just give out general tips for the most part. "It's weak to fire.", "Ogres are excited by women", "It's defenceless while it's swimming" and shit like that, but they also drop comments that give hints of personality. Like I picked up some guy's muscle wizard to give me buffs and every now and then when he heals me, or helps me up after depleting my stamia, he'll do a cheeky little "Don't worry, I'll help you... no matter how many times I have to keep doing it" to mock me. Whereas my fighter pawn will run in with an enthusiastic "I've got your back!" kind of remark. Most of their personality is shown in their training. In how they'll attack enemies or avoid certain enemies or how they'll navigate the world.
I'm not sure if picking him up and tossing him at enemies will hurt the enemies, because he won't be swinging his sword or anything, he'll just be flying ass first through the air. However, sword and shield classes have a springboard move, where you could have the dwarf run at your shield, you fire him right up into the air and then he comes slamming down with his weapon.
>seeing claude again
>visiting st marcos bistro again
>shoot radio while enemy was calling backup
>"huh ! something's wrong go check it out"
say what you want, Black ops was the shit
>mfw it runs at 10fps on a S3 Neo with everything on low