>>324236779 It just kinda, lost it's shine. I guess part of it is that it didn't go in the direction I'd kinda hoped, and relied too heavily on a modding community. Plus, multiplayer on most servers I tried just fucking blows. Minecraft has the potential to be a really awesome "NPCS: The Game" sorta thing, the best of Harvest Moon, Dungeon Keeper, and Dwarf Fort all rolled into one, but it just falls short...
Somewhere out there, there's a universe where Notch fell in with Toady One and they have DF with Minecraft graphics... Some day I'll find a way to tear a hole into that world.
>>324236779 >game started off promising >started going to shit with weird unnecessary features >development tailed off >modding perks up and gives the game a second wind >modding community is shit now oh well
Exploration is dead. After you get yourself set up at the start, there is nothing to do. I don't need to go to the jungle for wood when I can just grow my own at home. There seem to be a farm for almost everything. The only things I can think of that requires going out for is Packed Ice and Podzol. Everything else you can take a few of and farm it at your base.
Grew tired of it. Vanilla stopped being interesting sometime around 1.5 or whenever the fuck they thought it was a good idea to change the way food worked and introduce regenerating health. The Technic Pack actually managed to extend the enjoyment for a while, but eventually even that ran out. In general, the most fun I had was finding out how it worked during Alpha. Games can't last forever anyway.
Although the new terrain generation is inferior to the old one, it's not that bad. You just need to travel a lot to find a nice comfy place, somewhere in the mountains since everywhere else is shit now. Might play again when another big update comes out
>>324237312 I can kind of see where he comes from. The mobile port on Win10 is way superior to the java release. Plus, they got the new boats first. Even smaller details like finding knocked over trees with mushrooms growing on the logs.
>>324236779 I was unimaginative and only played with friends. I could only build basic shit or copy pixel art. They stopped playing so I stopped playing. It also didn't help that the community went full spectrum.
>>324236779 I only play hardcore mode, and got sick of dying and losing it all. >NORMAL MODE: already finished it. Also, the game have the retardiest recipe finding system ever created: ''you have to look for recipes in the forums and wikis". Go autism.
I just get burnt out from the grind of it all. Every time I come back, I find a server with a friend or two that we can play on. Then I start a fairly large project, but the grind of gathering resources bores me and I stop.
>>324236779 There was this really good post on /r/Minecraft that summed up just about all my thoughts about the game. Namely the massive, unending feature creep towards nothing and the tiny, unprofessional group of programmers (no designers, artists, etc.) making every (bad) decision while the game is literally worth billions of dollars.
I'll see if I can find it again. It's a good read.
>>324236779 Honestly it was when it went into full release.
The infdev and beta builds were fun as fuck but as it went on they just kept adding more useless shit and over complicating it. I liked it back when it was simple and a small user base (yeah yeah call me a hipster faggot)
Even my 11 year old brother who constantly played it as a kid has grown sick of it now.
I quit playing because the "Tale of Kingdoms" mod couldn't stay as updated as the game and appeared as though it's developer gave up on it. It was the only reason I enjoyed Minecraft, it felt more like an RPG to me.
I lost interest after a week because it suffers from the same problem as other modern open world games: there's nothing to fucking do. Building shit is extremely time-consuming with little to no actual payoff involved. I don't feel rewarded or enriched while playing it so I don't play it. There's a reason this game's fanbase is so god damn autistic: they're the only kind of people with the mindset to focus on something so pointless for so long.
>just a little over 3 years left until minecraft turns a decade old >just a little over 3 years before the gap of time between mc's reveal and now is as big as the gap between mc's reveal and the dreamcast's release >minecraft is 7 years old already HOLY SHIT STOP
>>324238139 I agree with this. I'm already skeptical that we'll see a lot of color swaps and reskins for how many planets they say you can find. Think how they advertised Borderlands. "Billions and trillions of unique guns!!" when we all know what that really meant when we started playing it. Yeah, I think something along those lines will happen with No Man's Sky.
>>324236779 the rpg element of it wasnt there like interesting mobs or a real combat system or depth in crafting beyond stupid vanity blocks or other npcs or really anything related to gameplay, and the tons of stupid ass mods i downloaded were all mostly like a mile high bandaid over a fundamentally bad game (in regards to what i would call a fun game)
exploring in minecraft is fun for like 20 seconds and the pvp is just literally full of hackers, how do people find that shit fun still
A lot of them ( all of them I've tried in the past few years actually) have options to 'donate' and support the server and then you get access to commands that grant you god gear. It's really dumb, I always wanted a Factions server where just regular diamond armour and swords are considered amazing, with the majority of people using iron but thanks to donation privileges a lot of people exploit that in their PVP servers
Development started focusing on wrong things, I felt that I had done everything that I wanted, the server community that I was part of started dying... It was a combination of multiple thing that started eroding the interest in the game.
>Try minecraft in the browser when it first came out >Bought it at some time I can't remember >Friend starts a server with tekkit, try it out >boring.jpg, i want magic >hear about thaumcraft, try it out in singleplayer >pretty fun.dat
Never really liked this game but now I sorta do.
I built a house on a mushroom, about 30 blocks from it there's a waterfall leading down into a cave, which leads to a stronghold with some enderportal shit.
MFW this is the first time I actually >play< the game and I build my house directly above the endline, the final piece, the point of no return, the exit, the big nigger.
I have a problem with projects and hobbies in general. Once something new interests me, I need to have the best of the best.
Started coding? Bought a $250 keyboard, $600 in monitors, $200 in books. Stopped a week later. Metal detector? $700 detector + handheld. It's been in my closet since November Woodworking? $200 in hand tools, $400 in power tools. Started to make one thing and never finished it. Pipedream that I'll be a professional one day.
I'd be super hyped for each new Minecraft world. I'd download tons of mods and textures. Generate a unique biome, and make some elaborate, mass design and get to work on it. A week later I'd give up. A week after that, I'd start again, this time on a new map.
Eventually I acknowledged that I had a problem and I stopped playing because I knew I'd never be able to commit to finishing my ideas. It's hard to admit that I have creativity and commitment/self discipline issues, because that's what I'd hoped my career/future would be.
>>324237068 This was my reason, too. I enjoyed just building bridges between mountains and so on. Never really wanted to have to think about the survival bullshit. Rather than adding hunger and farming they should have added more minerals and varied world gen MUCH earlier. The best thing they added was amplified world gen, but even that came too late because the game had already been messed up with tons of unnecessary RPG elements.
For a game about blocks and building there isn't much you can do with that (in vanilla). Any large build won't be anything more than decoration. Brewing takes a single block, enchanting is 5x5 at most, a bed is 1x2. Villagers only serve as a console to spawn diamonds for paper. Everything lacks depth and contrast since you have to hiding torches everywhere to prevent mobs. Speaking of mobs, they only passively spawn in the dark and just stand there. The one time they tried to make zombies attack Mojang somehow managed to kill everyone's fps with the most simple A* pathfinding.
Stupid server drama made building not fun, after the great schism I did it again for money and it was kinda neat but I couldn't keep the hours. Working with people who are actually smart enough to just freehand a bunch of shit is really discouraging too.
Prerelease >Nice simple balance between Lego, exploration, resource gathering, and mild survival to keep you attentive
Release >Micromanaging hunger constantly >Potions shoehorned in, tons of drops are just bloat >Enchantments are a grinding and RNG hell >Towns and villagers shoehorned in with an awful trading system >Heaven world and randomly generated dragon lairs 'replaced' by The End >Notch turns into a fuck >Game becomes insanely popular and embarrassing
I really liked building dwarven fortresses, just carving out mountains and putting up walls, towers and castles up. Making interconnected tunnel systems between fortresses for safe travel. The landscape generator was a lot more fun. Swapping seeds with /v/irgins was awesome. Even though you guys fucking suck at multiplayer.
I still want to try making a devilish castle in nether.
Fuck farming and rails and all that other gay shit.
After a server I played on wiped their old alpha world for pumpkins/biomes/emeralds and I lost everything I worked on over the course of 2 years I felt no more motivation to continue playing. Haven't played since.
>>324240376 This really. I've played on a few servers over the years, but the owners usually stop playing and shut the server down soon after. Everything you have worked towards is now gone. The fact that nothing is permanent is a huge turn off for me. I suppose I could make a single player world, but then its lonely and you can't show off your builds to anyone.
When Notch started spending 9 months out of the year on vacation and loaded everything to Jeb.
Also when every feature they added was just shallow as fuck. Like, they found the middle of the spectrum between cool RPG-esque survival game and fuck around autistic lego simulator and thought "Yep, this is perfect!" then shat out a load of useless things to make it look like they were making progress like the Nether or Villages, then they just slapped shitty boss fight and "THE END" and shipped it to consoles for even more gold plated cocaine money.
I would have preferred either it staying an autistic lego simulator (Creative mode is pretty much this), or gone whole hog into the RPG stuff which it didn't do, once you've got food and a house the game is literally just grinding.
I used to play it sporadically up until about 2014 for a few weeks every year on Hamachi with my mates, but we always just got to a point where we found some cool natural formation and build our shit all over it then just started fucking with eachother.
Really though my love for the game died when maps were infinite, but that was like 2009. Everything else was just boredom on my end.
>>324238823 Holy shit this just describes me so much. I also have a habit of spending too much on a hobby/interest. I think the best thing you can do is consider if a hobby is profitable and let that be the motivation. Ask yourself "You don't want it all to be waste do you?" and hopefully it will push you to the point where you can make some money out of it.
>>324243667 >but we always just got to a point where we found some cool natural formation and build our shit all over it then just started fucking with eachother. Basically the same experience for me. Funnily enough that's basically how all the 4crafts went aswell. >4craft starts >Everyone is upbeat and ready to start building and join a faction >People are being productive and actually trading with strangers >Fast forward a week or two >DayZ mode activated >Cannot even leave your base without an escort or two unless you wanna have a bad time Also you got people going rogue and blowing up the base during low traffic hours, good times.
>>324236779 >>324236864 This. They started making it into some shitty half arsed RPG and I didn't want that. I played Minecraft to death because I loved building and making things, I didn't give a shit about the game aspect of it, I wanted more blocks and materials to make things with not fucking cats you can tame or w/e.
Terraria has simply beaten Minecraft when it comes to exploration content, by offering more enemy diversity, better combat (2D makes it way easier to pull off), way more items suited for combat, bosses, environments and more.
Building is better in Minecraft but some people don't care.
>>324244774 Exactly. Buy your own weight set and work out at home. I get to blast whatever music I like, it's cheaper in the long run, I don't have to leave the house and there's no one else to judge me. The only reason to get a gym membership is for the social aspect.
Like, if you get rich in a regular MMO, it might still be there decades from now and you can show new players. If you build something cool on a minecraft server it's far more likely that it'll die and be lost forever, if it's on your hard drive you can't really show it off.
>>324236779 After surviving the first, terrifying, night it all started going downhill. The building still made it enjoyable, but after a while I lost interest when I couldn't put as much detail into it as I wanted to. Almost no furnitures, blocks are too big, not enough variety, most houses come out looking square as fuck and there are only so many ways you can make them look more interesting.
Terraria allowed me more freedom to build, since there are more block types and decorative items, while also being a more enjoyable game. The switch was easy.
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