[Boards: 3 / a / aco / adv / an / asp / b / bant / biz / c / can / cgl / ck / cm / co / cock / d / diy / e / fa / fap / fit / fitlit / g / gd / gif / h / hc / his / hm / hr / i / ic / int / jp / k / lgbt / lit / m / mlp / mlpol / mo / mtv / mu / n / news / o / out / outsoc / p / po / pol / qa / qst / r / r9k / s / s4s / sci / soc / sp / spa / t / tg / toy / trash / trv / tv / u / v / vg / vint / vip / vp / vr / w / wg / wsg / wsr / x / y ] [Search | Free Show | Home]

So what do you want to see make a return to DS3, and what do

This is a blue board which means that it's for everybody (Safe For Work content only). If you see any adult content, please report it.

Thread replies: 515
Thread images: 61

File: ds3.jpg (183KB, 610x343px) Image search: [Google]
ds3.jpg
183KB, 610x343px
So what do you want to see make a return to DS3, and what do you want to see gone?

Return
>Bosses with gimmicks like in DeS
>Cutting off boss appendages to get items/weapons
>Winged Spear
>BB level voice acting

No thanks tier
>DS2 movement
>Gank squad bosses
>Warping from the start
>>
>>324224670
warping from start is already confirmed you tard
>>
Return
>FUCKING TRICK WEAPONS
>Bosses who change tactics or form mid-fight
>elemental weapon upgrades

Please for the love of god don't come back
>DaS2 level design
>Magnet rollan attacks
>Weapon degradation tied to framerate
>Enemies that reset their attacks while hitting you
>Multiple large bosses

>>324224737
Gross. Hope it doesn't inspire lazy level design.
>>
>Covenants fully fleshed out, possibly strict penalties for betrayal/abandoning or even permanently tied to it
>Hidden or obscure areas, Bloodborne did this pretty well
>Changes in the world similarly to the tendancy system without being overly complicated but not casualized
>More weapon types
>Maiden in Black tier NPC to turn to for levels/etc
>More areas designed similarly to Sens Fortress
>Interesting bosses similar to the Old Monk or Mirror Knight but with new ideas and concepts
>Patches cameo
>>
>>324225570
>Covenants have ranks
>Getting high enough leads to a challenge to achieve the highest rank
>It's a unique boss

I wish this would be a thing
>>
>>324225241
What's the problem with large bosses?
>>
>>324225816
That was pretty much done in DaS2
>>
File: 1449381832029.jpg (11KB, 284x299px) Image search: [Google]
1449381832029.jpg
11KB, 284x299px
>>324225570
>Those days before DaS1 came out when people here were getting excited about shit like roleplaying possibilities with covenants and how deep they were going to be
>mfw I actually saw covenants in the game

Better, more idealistic days. Covenants are almost too entrenched as a throwaway non-entity now, there'd be a ton of pissing and moaning if they suddenly made them matter. It would be nice if some of their gimmicks were more interesting though.
>>
would really like grinding for resources to be reduced, at least late game
>>
Could I just play this if I haven't played the first two?
>>
>>324226006
Large boss feels like I'm playing a shittier MH, Souls series works best when they focus on humanoid enemies.
>>
>>324226669
The previous games are barely related, this will probably be the same.

You won't make sense from most of the lore though
>>
File: demon_souls_tower_knight.jpg (72KB, 1265x686px) Image search: [Google]
demon_souls_tower_knight.jpg
72KB, 1265x686px
>>324226718

What about large humanoids?
>>
>>324226669
The question is, why would you?
>>
>>324225241
Trick weapons should be exclusive to Boss Soul crafting.
>>
>>324227024
then everybody would only use those
>>
>>324227024
I like this
>>
>>324226718
What if they just improved the large bosses instead of having very few?
>>
>>324227195
kalameet is the only good large boss souls has had
>>
>>324227305
So you agree they are capable of making good large bosses, yet you want them gone instead of good.
Why?
>>
>>324227305
He was certainly the best Dragon fight.
>>
i want more two handed swords.
specifically one that looks like the buster sword.
>>
>>324227402
I'm not the other guy.
>>
>>324227494
>liking the design of the buster sword

why
>>
>bonfire ascetics back to refight bosses freely
>respec back
>able to run backward while locking on an enemy
>>
>>324228120
>able to run backward while locking on an enemy

I didn't like this. I never really had a situation where this was needed, and it only messed me up when my character would sometimes attack backwards.

I definitely want those other two back though.
>>
>>324224670
I've been itching to play as a pyromancer again. I played first run through dark souls as one, but I don't want to do the same thing again.

And considering I've already spoiled myself with BB, I don't want to go back to Das2 to play with fire again. I'm really hoping DaS3 will have really fun fire spells and a glove that doesn't need int and faith to scale with.
>>
>>324224670
>So what do you want to see make a return to DS3
Melee weapons being actually usable again.

Two ring slots and not fucking four.

The controls of the first game, second game didn't feel right.

Good level design.
>gone
for the love of god make covenants playable. The biggest most obvious flaw in the first one and they STILL fucked it up in the second one.

human enemies. After not even playing past the first 3 areas of DaS2, I do not ever want to see a fucking humanoid enemy in one of these games again.

Bosses with adds.

14 enemy groups that attack automatically when you open a door.

NERF MAGIC, NERF MAGIC, NERF ALL FUCKING MAGIC. BUFF MELEE, BUFF MELEE, BUFF ALL FUCKING MELEE.
>>
>>324224670
Combat that's bit fucking terrible.
More than 15 fps
Control that's not crap.
I guess that's too much since they only want to rip off out money with more shitty rehash games.
>>
I just hope they don't make every fucking enemy a humanoid again.
>>
>>324224670
More artificial difficulty for patrician gamers like myself :^)
>>
>>324224670

No more soul memory bullshit, just make it like in DaS
>>
>DeS upgrade system
Giving it status effects, bonus criticals, and changing how a weapon scales

So much better than just simple elemental upgrades
>>
Item duping.

You know you want it.
>>
>>324224670
>>DS2 movement
This Dead Zone meme is still going strong I see.
>>
I hope they don't bring back all the armor sets like Dark 2 did. That made no sense.
Dark 3 should stand on its own instead of trying to copy everything Dark Souls did, and I think Miyazaki has the sense to do so.
>>
Sorceries that are not "SHOOT THE THING FORWARD WITH DIFFERENT MOVEMENT SPEEDS AND DAMAGE"
>>
>>324226718
>a shittier MH
If MH payed like Dark Souls I'd like it a lot more. Monster Hunter is shit, m8.
>>
>>324224670

Two main things I want gone:

1. Stamina system. Removing this would significantly speed up the pace of the game and allow for the possibility of rushdown style gameplay. It also means that From Software no longer has to design enemy aggression based on player stamina limitations but can be free to design incredibly smart, fast and aggressive enemies.

2. RNG-based loot. Fuck this shit. Stamina system is bad, but I can live with it. One thing that is utter shit is making item drops a luck-based system. A coin toss. A roll of the dice. Pure luck based. This is an RPG mechanic that is completely outdated and has no place in gaming.

I know that these things will never disappear, since most Soulsfags are so allergic to meaningful change and will never pressure their beloved company to ever try new things.
>>
File: IMG_20140219_115158.jpg (52KB, 336x329px) Image search: [Google]
IMG_20140219_115158.jpg
52KB, 336x329px
>>324225241
As someone who only played on console, I felt legitimately bad for soulsbros who had to suffer frame rates affecting durability. It didn't affect me, but it's bullshit.
>>
>>324229649
You're a retard.
>>
>>324229520
it's set in the same world, it makes complete sense for there to be consistent gear
>>
>>324229520
Anon, we heard you in the other thread. Stop bitching about that already.
>>
>>324229772
It's set thousands of years later, it makes no sense for, say, Elite Knight to still exist, let alone be in pristine condition.
I'd support a few items returning, but they should be different. Perhaps the Moonlight Greatsword IS the same one from Dark Souls, but over the years it's worn and gained certain attributes. Or perhaps Artorias' sword exists, but is even more broken and cursed than before.

There's no explanation for armor sets and weapons to exist just as they did before. How does a set of armor stay in mint condition over thousands of years?
>>
Can I just have my sense of distance back? I never got that comfy feeling in DaS2 that I got from 1. All of 1's distances seemed tangible, like the cliff above the Hydra lake looking over to Undead Burg. 2 used too much warping around, especially the first time you go to Drangleic.
>>
>>324229649
They could just change how stamina works instead of getting rid of it altogether and making something that feels nothing like Souls.

The RNG loot would be fine if the drop rates increased as you killed some enemy multiple times, more or less ensuring a drop after a while.
>>
>>324229954
For something like the moonlight blade I think for it to stay in good condition is fine, it's some magical shit.

I would like a scratched up, worn down, dirty version of old armors.
>>
>>324230395
I think armor is a stretch, but some of the significant weapons would be cool. Stuff like Ornstein's Spear wouldn't survive, but the special things like Moonlight could survive the years.
It would be really cool if we saw a weapon that was made of old, worn weapons. Like a club that is made of melted down swords, and you can see one of the Dark 1 weapons has been melted down into it.

Little nods like that, rather than Dark 2's blatant asset reuse that made no sense in the world.
>>
File: OrnsteinFuckYou.jpg (46KB, 200x279px) Image search: [Google]
OrnsteinFuckYou.jpg
46KB, 200x279px
>>324230590
>rather than Dark 2's blatant asset reuse that made no sense in the world
IT HAD BEEN MANY LIFETIMES AND MANY CYCLES SINCE THE AGE OF FIRE... WAIT, HOW THE FUCK IS THE DRAGONSLAYER STILL AROUND?
>>
File: mirror knight.webm (2MB, 832x467px) Image search: [Google]
mirror knight.webm
2MB, 832x467px
>>324230848
>>
>>324230848
Is there actually an explanation for this?
>>
>>324224670
No thanks tier
>Anything DS2 in general.
>>
>>324231097
I dunno, I kinda liked... uh...
>>
Return
>Fast Item application like BB
>Trick Weapons
>Multiple Boss Stages
>DaS level design
>Memorable NPC/Quests
> Warping from start

Pls no
>ADP stat
>hexes
>poison swamp
>mass amount of enemies
>>
>>324224670
Return
>Dark Souls 1 actually fixed by Miyazaki in the Bloodborne engine.

No Thanks
>Anything from Dark Souls 2
>>
>>324231097
Seems we'll get some Dark 2 stuff, if that actually was the Ivory Crown in the trailer.
Kind of a shame. I was hoping they'd ignore and essentially de-canonise Dark 2.
>>
>>324231385
Maybe don't rush it, too.
>>
>>324231338
>he doesn't want a poison swamp area
The poison swamps are always my favourite areas.
>>
>>324231338
What if groups were only made up of generally weaker enemies, and they all responded to you differently as a group than they would alone, so that they might actually be interesting to fight?

Also the poison swamps are great.
>>
Return
>full orbs
>do Gravelord/Rat correctly this time around
>a blue covenant that doesn't suck
>warping/refreshing from the bonfire, BB went backwards in a bad way with it thanks to the load times

No thanks
>Soul Memory
>AGI
>Requiring a fucking ring for covenants
>>
>>324229649
jesus christ
>you in charge of anything.
>>
>>324231338
>DaS level design
You need to stress that this doesn't include some areas like demon ruins, lost izalith, or anor londo.
What you actually want is DaS level design at its best. More painted world or sen's fortress tier stuff.
>>
>>324224670
Bring back DS1 style criticals.
>>
>>324231338
>no poison swamp

Why do you hate the best part of any Souls game?
>>
>>324231027
Explanation is in the soul.
Talks about a familiar face but not quite being right. Ornstein in 2 uses dark magic instead of lightning.

It actually fits really well with the motif of "imperfect copies and corrupted"
>>
>>324229954
because they make more than one set of each armour?
>>
>>324231930

I think he just wants the world to be connected in a way that actually makes a sliver of sense.
>>
>>324231954
why? Backstabs in dark souls 1 were absolutely broken. Unless you only mean ripostes, in which case I agree.
>>
>>324231498
>>324231992
I-uh, why do you like the swamps?
>>
>>324231027
The flow of time is convoluted.
>>
>>324232170
I don't think I'd call that level design.
World design maybe, but level design to me will always just mean level design.
>>
>>324232183
Because Blight Town was just so well designed. Think about it, Blight Town was amazing.
And the Valley of Defilement was pretty great too. Incredibly imposing and atmospheric.
Nightmare Frontier was a bit weaker than the others.

>>324232137
Elite Knight set is not unique, but even if there were a million sets it wouldn't make sense for them to survive thousands of years and remain perfect.
>>
>>324228869
>Melee weapons being actually usable again.
They were always usable...?
>NERF MAGIC, NERF MAGIC, NERF ALL FUCKING MAGIC. BUFF MELEE, BUFF MELEE, BUFF ALL FUCKING MELEE.
Oh I see. You're shit.
>>
>>324232048
So what is the explanation? It's someone else in his armor? He was revived somehow?
>>
There isn't any covenant type system in BB is there? Or did I miss out on it?

I seem to remember there supposedly being a lot of thought and effort being put into the covenants in DaS2 and it ended up being fuckall, which is weird considering a lot of people seem to enjoy that stuff and request better systems for it all the time
>>
File: see the text in the red circle.jpg (1MB, 1812x2406px) Image search: [Google]
see the text in the red circle.jpg
1MB, 1812x2406px
>all these people desperate for Miyazaki to make DaS2 not canon

I don't even like Dark Souls 2 but I find this hatred hilarious. People take the failings of the game so damn personally, as if its existence is an affront.
Maybe I'm not a dedicated Souls fan, but when I was disappointed by the game, I took its shortcomings like I would take the shortcoming of any other game -- namely, I didn't take it personally and and realized that much of the shortcomings had more to do with a hellish development process than anything else.

I'm actually looking forward to how the master himself can fix and take the best parts of Dark Souls 2 and incorporate it into Dark Souls 3. Because if anyone's good at fixing things and turning them to gold, it's definitely the big M himself.

He clearly sees a lot of good in Dark Souls 2. I mean, why else would he (1) make it canon and (2) have one of the directors of that game help him with level design? As creator and president of From Software, he could have easily made the game non-canon and pretend it didn't exist. He could have also fired all the heads in charge of Dark Souls 2. He had every right to do so (as creator of Souls and current president of From). But he didn't.

It's gonna be amusing seeing all the people who currently hate on Dark Souls 2 reacting to all the lore/gameplay elements from that game that make it into Dark Souls 3.
>>
>>324232306

No, blighttown was fucking awful.

>lol get sniped by guy you couldn't possibly know was there, now you're toxic
>hope you know exactly where to go because otherwise you're slogging around being constantly poisoned and under attack!
>hope you can remember the area despite everything looking the same!
>by the way, the framerate is now 4 fps!

Fuck that, it's fucking horrid
>>
>>324232306
>Elite Knight set is not unique, but even if there were a million sets it wouldn't make sense for them to survive thousands of years and remain perfect.
do you think they made the sets all at once then abandoned the designed?
technology doesn't seem to change much in DaS, there would be no reason to abandon effective designs
>>
>>324232352
There sort of is. The special runes add PvP or co-op effects.
>>
>>324226224
Shhh, don't praise DaS2, it'll wake the babies.
>>
>>324232458
Why would they be using the design 2000 years in the future? That order of knights would have disbanded ages ago.
>>
File: 0ba.jpg (33KB, 661x720px) Image search: [Google]
0ba.jpg
33KB, 661x720px
>>324224670
>Winged Spear

Absolutely rad
>>
>>324228607
>a glove that doesn't need int and faith to scale with.

That was the best change DaS2 made. Fuck that whole "hur, I can be super powerful at low level if only I use Pyromancy" shit.
>>
>>324232401

I mean, the guy isn't just gonna declare THIS IS NOT CANON when he's like a head of the company that made the game. He's not just gonna disrespect his peers and the people he personally works with every day even if he does think DaS2 sucks
>>
>>324224670
Return
>Bosses that don't rely on summoning adds to make them difficult
>Armor actually fucking mattering

Please no
>Soul Memory

I don't know if this makes me easy or hard to please
>>
>>324232401
Who's taking it personally? People are just rightly identifying DaS2 as the worst game in the series and a step back in pretty much every way that mattered.
>>
File: 1376183515027.jpg (50KB, 456x748px) Image search: [Google]
1376183515027.jpg
50KB, 456x748px
>>324232401
>the master himself
>the big M
>>
>>324232605
This. Office politics are more serious than most people think. Even more so in Japan.
>>
File: dddw.png (302KB, 495x469px) Image search: [Google]
dddw.png
302KB, 495x469px
More caestus please
>>
>>324229649
Sorry, but these are bad suggestion.

Stamina becomes a non issue once you hit the hard cap, and that is pretty fast to do (its only like a few hours into the game if you aren't garbage at it and make progress). Even then, at lower levels, stamina is not that much of an issue unless you are a moron that is tanking heavy hits (like say, the capra demon with a heater shield) and wondering why almost all your stamina is gone. I would like more smart and aggressive encounters in this game, but that is not really what they tried to aim for and that's exactly why the stamina system exists. EVEN THEN, you can have both the stamina system and aggressive enemies.

As for RNG-based loot, while I do hate it myself, removing it entirely is just dumb. Loot ends up having no significance without RNG and just becomes another thing. Getting the Channeler's Trident feels like a nice surprise especially when you get it as early as the Undead Burg, and farming for drops can be annoying, but that's just how it is.
>>
>>324232641
>>Bosses that don't rely on summoning adds to make them difficult
That's not really a Return, that's more like Please No.
>>
>>324232514
>That order of knights would have disbanded ages ago
based on?
>>
>>324232641
>Armor actually fucking mattering

But anon I need my fashion souls
>>
>>324227621

It's simple and not over-designed garbage?
>>
>>324224670
Return
>The tactics of indirect and subtle world building
No thanks, no please put down the pen it's time to stop tier
>Using the same plot EVERY game

The games have had the same plot as DeS. All of them. Muh ancient evil. Muh cycle.
>>
>>324232447
>hope you know exactly where to go because otherwise you're slogging around being constantly poisoned and under attack!
Down ?
>>
>>324224670
>Cutting off boss appendages to get items/weapons

yeah that was a fun challenge on certain bosses.

took me a few playthroughs to finally get the moonlight greatsword
>>
>>324232605
Why not? As creator, he has every right to do that. Especially since he's now the fucking president. If the team of Dark Souls 2 is as bad as /v/ says they are, then why would he hire them to work on his game and risk making a bad game that will endanger the name of his company? Look at DMC2. People at Capcom pretend that game doesn't exist. Its existence wasn't acknowledged or alluded to at all in DMC4.

>>324232667
Who, you ask? The various sulking people in this thread and elsewhere in countless Dark Souls 3 threads who express their disapproval of Miyazaki making the game canon and those who cross their fingers that the lore influence of Dark Souls 2 on Dark Souls 3 is kept to a minimum.
>>
>>324232985
>>The tactics of indirect and subtle world building
???
>>
>>324232884
The fact that an order of knights wouldn't last for thousands of years?
Why would they still be around if even their kingdom crumbled an age ago? I mean, fuck, nobody even remembers that Lordran existed, why the fuck would the knight order still be around?
>>
>>324231001
source?
>>
>>324233007

When you're on the bottom floor there's a ton of ways you can go, very slowly, while being poisoned, attacked by mosquitos, and having rocks thrown at you. Unless you ALSO have a guy shooting darts at you during all that. It's fucking retarded
>>
>>324233037
But anon, those various people want that because it would improve DaS3.
Surely you understand this, even if you know it could never happen.
>>
So what would you have for Covenants?

>Covenant for invading and only invading
>Covenant for PVP in an arena and only that
>Sunbros
>PvE covenant that makes the game harder but with more rewards

Honestly you don't need much else. Ratfags and Bellfags were just the same covenant in different areas, Company of Champions still promotes PVP and nobody actually does Dragonbro shit the way it is.

So yeah let's see

>Dickwraiths/Bloodfags for invading PVP
>Dragonfags except they have Arena PVP
>Sunfags for coop
>something like company of champions except GOOD for PvE
>>
>>324229649
Literally the only thing that makes Souls gameplay remotely interesting is stamina. You have hundreds of other action games without a stamina bar, or with one that barely matters. Play those.
>>
>>324226821
I want to suck his dick
>>
>>324233037

I mean, yeah, he COULD just say that DaS2 sucks but it's really fucking disrespectful and it makes him seem like an asshole boss. Not only that but it makes his team seem worse by saying its a bad game, who wants to work for a guy that will bitch at you if you change his game even when he assigns you to work on a sequel? And it's just bad business, like I said it makes him seem like a huge cunt and calling people out like that in Japan leads to them killing themselves for dishonor or some shit
>>
>>324233239
Having a covenant for invading or cooping when you already have the tools to do so without joining a covenant is a bit redundant imo. What I'd do instead is having covenant members prioritising another covenant's members for invasions and prioritising their own members for coop (which they get a special reward if they do so) in addition to the gimmicks the covenant might already have from the start (like spells unique to the covenant, special multiplayer rules, etc).
>>
>>324233521
typically the player joins the dickwraiths or bloodfags because it's the only way to get an invading tool with infinite uses.

Or rather that's what's supposed to happen. because blood brethren get an arena to fight in too people just do that instead of actually invading.
>>
>>324231001
Source?
>>
>>324233164
>because it will improve DaS3
Says who? Miyazaki is the man who can turn turds into diamonds. He's made the sole Armored Core game I can enjoy. He made tons of people fall in love with cosmic horror with Bloodborne. Who knows what he could salvage out of the remains of Dark Souls 2?

>>324233306
All of this is assuming he hates Dark Souls 2. All of this assumes that he's secretly holding some hatred of the game deep down inside that he has to keep quiet about in the name of good business and of being respectful. But all interviews thus far indicates that that's not true.

He's said in interviews that recognizes that Dark Souls 2 is a disappointment. But he sees enough that can be salvaged out of it to contribute to the overall Souls lore/gameplay/what have you. In other words, he sees something in that game (and in the team members who worked on that game) that most of the anti-DaS2 whiners and babies here don't see.

Unless of course you think he's also lying in his interviews. You could believe that, but at that point, you're just projecting on the basis of no evidence.
>>
>>324233639
But DaS3 already gives an infinite invasion item without covenants.
>>
>>324233776
well then fuck me
>>
>>324232401
>advice on DS2 level design
REEEEE
>>
>>324233757

Oh yeah, I don't honestly think he dislikes DaS2, I'm basically just arguing semantics about why he wouldn't willingly throw it under the bus even if he didnt like it
>>
>>324233106
time is cyclical :)
>>
>>324233106
>lorefags
Literal cancer. They can put anything they want in without explaining it, it's a video game. If they want Ornstein to return for Dark Souls 3, guess what. They fucking can.
More armor means more content, and nobody but you cares about the "lore" of these items. Nobody cares about how Havel's armor got to Drangleic, nobody cares.
>>
>>324233521
>>324233639

What about
>Have an item that allows you to invade infinitely from the start
>Invading based on level
>If someone summons from a summon sign and the player ends up being from opposing covenant, they fight
>Please don't make it tell you someone has invaded like in BB
>>
>>324224737
das sum gay shit mane
>>
>>324225241
i feel like trick weapons should be BB only. i mean, it's fine to have weapons in DS3 that can 'morph', but to have every weapon do that as an inherent characteristic? kinda kills the uniqueness of the franchise.
>>
>>324234043

I don't see why you have a problem with people wanting a storyline to make sense and have actual continuity instead of LOL I DUNNO THERES A THING HERE!!
>>
>>324224737
I hope they also give us dragon shouts and random level tiered loot.
>>
>>324234043
The lore is the story retard, Drangleic is Lordran thousands of years after DS1.
Havels armor and all the other stuff that is from DS1 is there because it was once Lordran and it is part of the story and lore.

I
>>
File: 1434526582260.jpg (111KB, 846x640px) Image search: [Google]
1434526582260.jpg
111KB, 846x640px
I just want my blueblood sword back

Pls Miyazaki it's been 4 games
>>
>>324233757
>Miyazaki is the man who can turn turds into diamonds. He's made the sole Armored Core game I can enjoy.
He also made 4, which isn't very good.

And plenty of games in the series are excellent.
>>
>>324234192
Because nobody actually cares. It's a game.
I want Dark 3 to bring back all the previous shit because that's just more fucking content. Who cares how much sense it makes?
>>
>>324224670
>wants certain DeS mechanics
>LOL FUCK WARPING THOUGH
Anon
>>
>>324233037
The telling issue with DS2 is that they changed the director half way through production.
The dev team are generally fine but the initial vision they were working on was obviously wrong (according to the upper management) so after the director change they had to rush, repair and salvage as much as they could to cobble DS2 together with the short time they had.
With a single director who seems to know what he is doing in Miyazaki and the team focusing their efforts DS3 SHOULD at least be consistent, good or bad.
>>
Actually fully fledged covenants

Covenants have sucked cock in every game they've been in and the games would be no different if you could find the covenant items out on the field or use boss souls to make them
>>
>>324234174
I think the ones that aren't incredibly complicated would be okay, so something like the Kirkhammer or Ludwig's blade since it's just putting sword A into sheath that's actually a weapon B

But something that mechanically transforms I'd have to say no.
>>
>>324224670
warping from the start is objectively good

dont even bother replying, just commit sepuku right now

>>324227024
this could be interesting, boss souls could have some gimmicks to them like projectiles or dashes or even some trick weapons, I know my hunger for them still isnt satieted
>>
>>324224670
Separate equipment slot for capes.

That's all.
>>
>>324234261

That's just dumb though, just because YOU don't care doesn't mean nobody cares. Dark Souls even particularly has a huge fanbase of people who care a lot, and you probably know that.

I don't want all the shit back from the previous games because that's old ground, I've seen it before and it's lazy to just make me fight the same enemy again. It's not really more content if it's the same thing
>>
>>324234261
>Because nobody actually cares

literally just you, what are you even saying

story is also content
>>
>>324234261
Tons of people care.
You'd have to have never discussed a Souls game before anywhere on the internet to believe people do not care a substantial amount about the lore.
>>
>people don't want warping from the start

Then don't use bonfires for warping, no one forces you to.

If you want to be a special little snowflake that wants to walk all the way through several areas to get where you are going instead of just warping then go ahead and do that.
>>
I swear to fucking god if its like in bloodborne where titanite slabs cost a fortune and farming chunks takes hours I might as well pirate this shit
>>
>>324234334
What's your point?
>>
File: tutorail on how 2 bs.webm (2MB, 640x480px) Image search: [Google]
tutorail on how 2 bs.webm
2MB, 640x480px
>>324233239
Bellbongs are supposed to be a "player gauntlet" where you need to run from point A to point B while dodging PvPers.
Ratfags are supposed to be optional "side-quests" where the reward is some fat loot at the end of a tunnel full of traps.

What went wrong? Well that's easy.
>Bellbong arenas are absolutely tiny and the player can run from one end to the other in the time it takes for a bellbonger to connect to the world.
>Both rat dungeons are ludicrously small and neither have anything worth going into them for.

How to fix Ratfags.
>Throw away the "unlock traps" mechanic.
>Create an area with a natural amount of traps, ledges and pitfalls AKA Sens2.
>Players invade as normal.
>PUT SOMETHING OF ACTUAL VALUE AT THE END OF THE RATCAVE.
>holy fuck what retard thought filling the entire place with thigh-high water was a good idea stop you dumb motherfucker stop
>>
I want bloodborne levels of cloth physics
Rather than having a fucking ton of weapons with very similar move sets, i'd prefer a handful of very well made weapons.
Bring back weak and strong versions of spells like in the original dark souls 2 trailers.
More monster bosses, getting tired of fucking humanoid bosses, keep that shit in moderation.
Might get some flak on this one, bring some of the good dark souls 2 armor sets like alva, farahm, and drakeblood set.

Don't bring back dark souls 2 horrendous movement and attack speed. That shit was so fucking unsatisfying whenever you hit an enemy.
Get rid of adaptability and make vitality like how it was in dark souls 1.
Honestly, just remove covenants. From soft can't seem to fucking do any good with them. Pointless as fuck too, what color do you want your phantom bro?
>>
>>324234456
How does the Elite Knight set being in Lothric affect the lore at all?
>>
>>324224670
>wanting gimmick bosses
>wanting tail-cuts
Fuck off
>>
>>324234050

>Please don't make it tell you someone has invaded like in BB

You mean like literally every game of the series?
>>
>>324229735
They FINALLY fucking fixed it a few months ago but really, its fuckign unaccaptable.

People tried to defend it ("oh just carry repair powder") but in reality it made certain weapons unuseable.
>>
>>324234521
or just get a save editor, and/or use cheat engine
it's what I do
>>
>>324234617
Not all of us are scrubs anon.
>>
>>324234573
what's wrong with tail cuts?
>>
>>324231338
>doesn't want hexes
C'mon son, just because GSR was a cunty spell doesn't mean it all needs to be scrapped. Dark miracles are rad as fuck in concept.
>>
>>324234341
I wonder how bad the original director for Dark Souls 2 must have been that Miyazaki doesn't even mention his name at all in interviews. Does he still even work at From Software?
>>
I wish they would take another year just to polish the game and add additional side quests etc. I feel like we're gonna get something mediocre.
>>
>>324234536

>how to fix ratfags
>just make them dickwraiths that can only do one thing
>>
I want different magic instead of slightly bluer soul arrows or big soul arrows or soul arrows that are smaller but fire faster.
>>
>>324234664
scrub for not want to farm and grind?
>>
>>324224670
want
>DS1 parries
fuck everything about DS2 parries
fuck the new parry frames and especially fuck the fall down on butt frames
>respec with soul vessel
>DS1 hidden areas
I really dislike how almost all hidden areas in DS2 is a door on a flat wall. DS1 hidden areas could be anything and rolling through the illusion was more immersive.

bury it away into the depths of the catacombs
>soul memory
>>
>>324234617
shame you cant do it in BB

also I wanna see the return of that jester hat from DeS, clothing that grants you acess to areas, but not just Vileblood throne room, like a new optional area, that be nice
>>
>>324224670
Why not make cutting off or disabling appendages just something you can do even to regular enemies, that doesn't necessarily always give a reward but gimps the foe in question?
>>
>>324234575
Really? I've been invaded in DS2 without it appearing many times.
>>
>>324234670
Dicking around in a boss fight for 10 years waiting for that moment when they do that one attack where you can cut it or matching some arbitrary criteria to get it to drop. Seathe was a nigger to cut, Pricilla was a nigger as well. Only decent cuts were gargs, ancient and gaping. Everything else was trial and error and a timesink. Let the boss weapons come from the souls
>>
File: SIMPLY OUTSKILLED.webm (2MB, 1280x720px) Image search: [Google]
SIMPLY OUTSKILLED.webm
2MB, 1280x720px
>>324234681
>Wanting Hexes back.

>>324234725
My bad, I meant remove ratfags as a covenant entirely but add an optional side-area brimming with hazards and place something decent at the end like a decent spell or two. That way anyone that wants to be a dickass can be.
>>
>>324234536
>>324234725
Sen's fortress was the most fun place for invasions so I'm okay with this.

I would say instead of unlocking traps, the player has to manually activate traps, like rolling boulders when they go down a narrow hallway.
>>
>>324234785
if you had control of which body part to strike, this would be a good idea, since it could open new gameplay mechanics

also new footage when?
>>
>>324234735
Well DS1 parries are back, and soul memory isn't a thing. However if you enjoy pvp get ready for perma-ganksquads cause you can only invade hosts with summons.
>>324234872
Nigga I said GSR was bullshit, the rest of the spells minus climax were great. Flavor out the ass, and a shitload of utility stuff.
>>
>>324234350
What about warping from the start, but only to a subset of bonfires?
>>
>>324234562
Because it tells the history of what happened in the past. That is what lore is, the history of what happened and how the world was or came to be.

This type of story telling in Dark Souls has always been a thing. And lots of people care, sorry you don't understand it but don't assume others don't.
>>
>>324234718
Why? it's been in development since DS2 was in development.
>>
>>324234953
that works for me

>teleport to place of stupid shit
>there's only one bonfire that you can teleport to
>actual purpose to opening shortcuts now
>>
I just hope DS3 finishes off on a high note because 2 was fucking shit and I want another Bloodborne game.
>>
File: 1452209503357.gif (352KB, 213x199px) Image search: [Google]
1452209503357.gif
352KB, 213x199px
>>324234953
You mean like in DaS2 or BB?
>>
File: Covenants.jpg (253KB, 700x830px) Image search: [Google]
Covenants.jpg
253KB, 700x830px
>>324233239
>Dickwraiths focus on stealing humanity from players and killing for humanity; infinite orb to use anywhere, traditional invasion covie
>Bloodfags focus on pure PvP; kill everything, even each other, have their own arenas for killing each other 1v1 or 1v1v1v1v1v1, can have infinite orb too
>Forest protectors work together to kill trespassers over a LARGE forest area
>Sen's Funhouse (or the equivalent of) protectors, because why not combine bellbros with the best area in the series
>Sunbros for jolly co-op and killing bosses
>Bluebros to protect the weak from Dickwraiths and Bloodfags so they don't just harvest all the noobs
>Ravelords that actually WORK to fuck up everyone's day with black phantoms
>Dragons for honorable duels
>Champions for harder PvE
This is literally all you have to do to make each covenant meaningful, important, useful to all players in some way, and fun. Tie them into the lore however you want to.
>>
File: 1372016622196.gif (2MB, 300x290px) Image search: [Google]
1372016622196.gif
2MB, 300x290px
>>324234718
>side quests
yeah, side quests, where the games really shine
>>
>>324234953
Warping from the start is absolutely fine, Bloodborne is case and point for this. Its a great system that diminishes nothing of the game. A lot of people have nostalgia for DS1's system, when in reality most breathed a sigh of relief when they got the lordvessel. Another point onto this, after the lordvessel you can warp anyway and thats halfway through the game and that didn't diminish anything about the later areas or the game itself.
>>
>>324234872
>>324234681
Remember, you have to unanimously hate everything DS2 did, period. Otherwise you aren't a real Souls player.
>>
Bring back twinking but allow the Blue Sentinels to be summoned universally anywhere and does not limit them to be at a specific place. Sort of like a hero being summoned from HQ to protect the weak from dickwraiths.
>>
>>324235065
No because in those you can warp to any bonfire you pleb.
>>
>>324234223
Nah mate, Drangleic is across the ocean from what was once Lordran.
The giants are from Lordran originally and were slaves/servants to Gods in DaS.

Giants were said to cross the sea, along with the queen who was a part of Manus. Manus was from Oolacile which was near Lordran.
>>
>>324235086
>that dragon
Always gets me
>>
>>324235086
I just realized that Blue Sentinels would actually work if they threw out soul memory

please tell me soul memory is gone

Also which do you prefer for summoning in regular coop

>Dark Souls' examine floor signs which summon the person waiting
>Bloodborne's ring a bell and hope that someone gets summoned
>>
>>324235158
>only to bonfires you have unlocked
Are you intentionally being retarded or what?
>>
>>324224670
Just make sure that enemies don't hit me through solid objects and each other that would be enough.
>>
>>324224670
>>Cutting off boss appendages to get items/weapons
already confirmed to not be in the game since people apparently found it "frustrating"
>>Warping from the start
already confirmed to be in
>>
>>324235065
>>324235158
>>324235252
I think what the guy meant was

>X area has 3 bonfires in it
>the only bonfire you can actually teleport to is the first one, the other 2 are just respawn points or for teleporting OUT

yes?
>>
>>324235252
>a subset of bonfires
He means not necessarily ALL the bonfires you've unlocked, just a subset.

Are you being intentionally dense?
>>
>>324235252
Looks like he is yet another DS1 fanboy so brainwashed by /v/ shitposting he hasn't even played DS2 because of memes.
>>
>>324235252
>There's any game which lets you warp to bonfire's you haven’t been to
>>
>>324235339
That's just arbitrary, ultimately it comes down to what style of bonfires it has. DS1 where they are few and far between, or DS2 where you can't swing a dead cat. If the latter sure, if the former its no issue.
>>
File: PlsRespond.jpg (16KB, 195x152px) Image search: [Google]
PlsRespond.jpg
16KB, 195x152px
>>324235235
Soapstone signs all the way, when you can see what the summon looks like, you can roughly determine if they're shit or not.
>EK+KnSh+DrSw
vs
>Cosplay bro
vs
>Min-max to hell Havel dark magic fag
You can't determine how good or bad they are, but you can at least choice what kind of faggot will help you.
>>
>>324235014
>Miyazaki juggles BB, old hunters and DS3
>not expecting one of them to slip

>>324235158
then I'm afraid I dont understand, if you mean like >>324235339 yeah, that could work, just dont put merchants on the last bonfire of an area, or at least have them move to the first bonfire after you meet them for the first time
>>
>>324234094

You don't have to use it you know :^)
>>
>>324235147
It's a shame because I like the massive amount if gear and magic available in DS2, doing gimmick builds for invading and co-op was great.
I hope DS3 has a large amount of arms and armour just for this purpose.
DS2 is easily the weakest souls title but I've put just as many hours into it as I have the others, a decent game, just not a great Souls title.
>>
>>324235235
And if they didn't force both the cop and the helpless twat to wear a ring.
They should have just made it work like Forest Hunters.
>>
>>324235342
You can't travel to any bonfire unles you have been to it and unlicked it.

You can't just warp to other bonfires without first getting to them, by that point you have already been through that area.
>>
>>324224670


>return
Health Regen gear that is actually decent Regen(give it high requirements or something)
Every single Boss has a Soul
DeS style Living and Dead forms
3 tiered weight rolling. Light, Mid, and Fat.


>fuck off
Spinny top enemies
Swing at you then jump back 20 feet enemies/bosses
obscure upgrade requirements
>>
Return
>Trick Weapons
>Interesting weapons. Not just this broadsword has a slightly different moveset from that broadsword
>Dark Souls 1 PVP. Be invaded anywhere, anytime, even after bosses are dead.
>Dark Souls 2 Convenants. They were most fleshed out of any souls games.
>Weapon Variation. Elemental weapons. Normal weapons. STR Weapons. Dex weapons. LOTS OF WEAPONS.
>SPEEEEED from bloodborne.
>MORE FUCKING AREAS LIKE SENS FORTRESS OR THE GUTTER FROM DAS2 OR THE FUCKING SEWERS / SWAMP FROM DAS1. HUGE MASSIVE SHANTY TOWN AREAS WITH FUCKING DROPS INTO DEATH. PLACES WHERE IT'D BE HELL TO BE INVADED IN. NONE OF THIS EASY CASUAL SHIT.
>more HUGE bosses like the tower knight
>more interesting bosses (bloodborne fucked this up. The first like 5 bosses were, "Beast, beast, white beast, poison beast, transforming beast, insect beast"
>respec. It was casual as hell. But I enjoyed the fact that it allowed me to test out weapons and certain builds more freely. I hated having to spend hours building a certain character, only to realize it's shit three days later
>the ability to aim your attacks while still locked on. DaS 2 did this amazingly. Especially when fighting some lagging cunt, you can use a charge up hit and aim it behind you, and hit some teleporting, laggy cunt. It was fucking amazing.
>Online like DaS 1. Invaders have full stats. But it's unlikely you'd invade a gank squad. Healing is slow, but able to be parried like Bloodborne. Invaders can't heal with normal means. Only with things like humanity.


Fuck off and die forever tier
>Bloodborne online system. I'm fucking sick of hosts spam healing, while they have two phantoms AND you have 30% less HP. Fuck you fucking FROM CUNTS. Also, no invasion unless they call for help? Fuck you.
>Soul Memory. FUCK YOU CUNTS.
>DaS2 Rolling garbage. Fuck you. Rolling should not be tied to a FUCKING STAT.
>Weapon degradation tied to framerate
>Enemies that reset their attacks while hitting you
>rings for fucking covenants
>>
I do hope boss weapons return. That's one thing I think BB could have done better, having boss weapons.
>>
>>324235426
this

this this this,

>summon someone blind
>fatroller with drake sword

THANKS MIYAZAKI
>>
>>324235468
Jesus christ when I said you could warp to any bonfire in DS2 and BB I meant ones you've lit.

What the guy was saying, and what I explained in the post you just replied to, is that his idea is that you should only be able to travel TO A SUBSET OF UNLOCKED BONFIRES.

This is not a hard thing to grasp.
>>
>>324235086
this is a mess, how the hell is somebody supposed to enjoy this?

covernant need to be removed, we dont need that crap, keep it simple.

invade or help someone for pve, pvp get it own arena that it
>>
>>324235487
>Swing at you then jump back 20 feet enemies/bosses
git gud
>>
File: 1452644803449s.jpg (2KB, 124x112px) Image search: [Google]
1452644803449s.jpg
2KB, 124x112px
>Flails, lances, and better speed and movesets for claws and fist weapons.
>Skeleton covenant, Monster Covenant, etc.
>Skeleton Wheel as a weapon that can do light damage when rolling into someone.
>>
>>324224670
No thanks tier
>spiders
>>
>>324235504
>I'm sick of BB's style of pvp
Buckle the fuck up son, cause its confirmed to be 2v1 every fucking time. FROM no longer wants invasions to be an ordeal, they want them to be a minor annoyance
>>
>>324233239
>So what would you have for Covenants?
to be actually useful even in pve, original and diverse.
The rat covenant needed some fixing, but it was a neat concept
>>
>>324235292
Oh god, fucking this.
This is the worst shit. How hard is proper collison, honestly?

And you know what else? If I aggro a knight and some creepy creature, we should have a 3 way fight, not a dogpile on me.
Enemies should have factions and react as such.

That always bothers me in these games, and DaS2 shows it's as simple as changing a tag ID (seed of a tree of giants does exactly this).
>>
I hope the don't make enemies stop respawning after you kill them 15 times like in DS2.
>>
File: 0 fucking dmg.jpg (311KB, 650x2600px) Image search: [Google]
0 fucking dmg.jpg
311KB, 650x2600px
>>324235560
>Skeleton covenant
>you can actually become a fucking skeleton

ESCAPE YOUR MORTAL BONDAGE
>>
File: flail.webm (3MB, 1280x720px) Image search: [Google]
flail.webm
3MB, 1280x720px
>>324235560
I also want iconic Dark Souls armor to return but damaged and aged.
>Elite Knight
>Faraam
>Alva's
>Onion
>Whatever (you) want.
>>
>>324235553
I'm better than you at the games, sonny.
It's just tedium waiting for openings forever.
>>
>>324235663
>>Skeleton covenant
>>you can actually become a fucking skeleton
the game could be worse than DaS2 but this feature alone would make it GOTY
>>
>>324235292
I think i'd rather just have one or the other.

if I'm going to clink and fuck up an attack because a wall is in the way, the enemy should do. Or if the enemy can swing through walls, so should I.
>>
>>324235612
Source? If that's true, that's gonna trigger the fuck out of me. I was so fucking upset with that.

When I first got the game, I spent hours waiting for invasions. Only to get invade when I had two phantoms with me. I figured the guy was just unlucky, but when I invaded, that shit happened to me. That was when I realized.

I wish we went back to DaS 1 invasions. That was so, so much fun.
>>
>>324235560
I want a plague covenant where you can become infected with parasites and disease, like the inhabitants of whatever the swamp area is.
Bloodborne has me confident that there will be multiple transformation covenants.
>>
>>324235612
>minor annoyance
it's gonna be a party for the host and his friends
people are going to stand around hoping to get invaded so they can gangbang the guy
>>
>>324235684
git gud
>>
>>324235504
>rings for fucking covenants

but why are they bad?

but I agree on everything else, after I went fast in bloodborne I could go back, but I cannot see how respec is "casual"

>fuck up first character
>lol tough luck go ng or go home
>>
>>324235680
Wow, that enemy is a damage sponge, that sucks.
>>
>>324235680
>tonitrus
>not buffing it with lightning
Literally the only way that thing is good.

It's a shit arc weapon either way though.
>>
>>324235650
>Enemies should have factions and react as such.
mite b cool

Everything everywhere being allied against you seems a little off.
>>
What's the difference between a shortsword, a straightsword and a longsword? All the non-great swords look basically the same size to me.
>>
can someone explain to me why pc is more delayed than the consoles?
>>
>>324224670
Return
>Multi-phases bosses to the extent that bloodborne used them
>Covenants for everything, pvp, pve, asshole bullshit, cops
>BB style weapons in every way, I want a weapon to have an identity instead of a class
>Hexes and Pyromancies, but make Pyromancy actually scale with something so I don't see a million fuckers running around spamming it
>Easy matchmaking ala bloodborne, to expand on this easy matchmaking for pvp like joining up with a friend to invade

No thanks tier
>ADP
>Tail-cuts
>Magnet attacks instead of moves that are built to counter you
>Bosses that shit the bed when 2 people show up
>Places where you are forced to die to progress
>Upgrade materials that are reliable to farm
>Drops that are easily farmable, no DS2 limited bullshit
>Gimmick bosses
>>
>>324235684
It would be cool if you do more to make the openings yourself, instead of having enemies set the fairly rigid pace most of the time.

>>324235767
>boredom is challenge
Stop.
>>
>>324235776
his dmg is pathetic
>>
>>324235716
I like that idea. Are you the same anon that replies to me whenever I mention skeleton covenant?
>>
>>324235703
The beta test.
Remember though invaders should be smart enough to utilise the other enemies and environments to their advantage.
>>
>>324235769
>why are they bad
It ruins the online. Online should ALWAYS be there. You shouldn't be able to opt out of that shit by not wearing a ring on. I personally think it defeats the point of a dark world in which danger is supposedly everywhere.

Also the fact that it stops you from wearing another ring you want.
Which essentially means less build variation. And more build variation is always good.
>>
>>324235703
Network test.
>>324235717
Yup, which is why I hope for a belltower equivolent cause thats the most fun i've ever had with pvp.
>>
>>324235504
>Dark Souls 1 PVP. Be invaded anywhere, anytime, even after bosses are dead.

Wut? Do you have any idea what you're saying? I swear so much DaS2 criticism is this idiotic.
>>
File: 1438014977937.gif (991KB, 500x262px) Image search: [Google]
1438014977937.gif
991KB, 500x262px
>>324235840
>>324235778
>>324235776

Not my webm senpai
>>
>>324235807
It isn't, it releases for everythinh April 12th. Or if you are in Asia the 27th March.

If you are on PC you should be able to VPN to unlock it on March 27th.
>>
>>324235850
No, but I've always thought it would be great if the head parasite actually had some bearing on the Chaos Servant covenant.
I like the idea of covenant where you actually pledge yourself physically, where you give your body up in service of your master. Especially if it's somehow permanent. Covenants have no sense of weight since you can just leave anytime and the only penalty is losing progress.
>>
File: skeleton wheel.jpg (126KB, 413x718px) Image search: [Google]
skeleton wheel.jpg
126KB, 413x718px
>>324235663
>>324235692
>join skeleton covenant
>become a skeleton
>special moveset for equipping a skeleton wheel wheel

I just want to roll around at the speed of sound
>>
>return
Estus flasks, dualwielding
>want gone
Attacking to heal, stackable healing items
>>
>>324235680
PLEASE GOD MAKE FARAAM NOT SHIT

I BEG OF YOU

also ornstein with cloth physics

maybe have a merchant that dels in antiques or a unique one like Domhall so we can have some weapons and armors return
>>
>>324235878
The last part wasn't from DaS 1. But it's something I do want. You want safety, go back to your hub.

>>324235876
>>324235856
That's a fucking shame. I know you're supposed to utilize other shit, but with two helpers, the environment means literally nothing if the other players are half decent. They'll just cleave through ALL enemies. Even the most difficult, then chug potions while you're forced to run away from the other two players.

BB PVP was fucking shit.
>>
>>324235769
>why are they bad?
The bonuses from covenant rings was shit. This is kind of annoying in a game where you can make incredibly powerful, varied builds by combining different rings.
Preferably the covenant items should get their own item slot or at least provide more useful effects.
>>
>>324235862
>it defeats the point of a dark world in which danger is supposedly everywhere.

You mean appartfom being in a dark world where danger literally us everywhere :^)
>>
>>324235703
>>324235876

The host also gets an HP buff and the invader gets a debuff.
>>
>>324235943
>>
>>324235862
They should add the special rune slot like in Bloodborne which is strictly for covenants only.
>>
>>324235901
>people are once again going to flood the world with spoilers because of multiple releases
One of the few games I give a shit about and its going to be going for a few weeks nonstop due to workarounds.

I hate when these games are released if only for the fact that I have to go into media blackout for 2-3 weeks.
>>
>>324235986
DROPPED
>>
>>324235947
>stackable healing items
Divine Blessing is 100% confirmed
>>
>>324235570
>Don't have arachnophobia, think spiders are pretty bro tier
>Had to kill Kellogs for my gf because she has arachnophobia
>Playing DaS2 for the first time
>These spiders are pretty creepy, gf would hate them
>Enter the spider domain
>See those webs
>Walking around on the thick webs with spiders everywhere, in the dark
>Nope the fuck out of there with my heart beating through my chest
I have never been so anxious and afraid in a video game than I was the first time going through that area. That place is 100% nope.
>>
File: 1449065194763.gif (2MB, 300x403px) Image search: [Google]
1449065194763.gif
2MB, 300x403px
Take off the invade block timer too. Scholar of the First Sin gave you like an hour for each time you kill a boss, which is stupid because people can't invade, unless they remove it or stay 1 hour in their safe space.
>>
>>324236007
I hate this guy and all of his dumb ideas
>>
>>324235862
I enjoy these games most as single player experiences.
I don't want to summon anyone, and I don't want to invade or be invaded by anyone. The game sucks with people helping, the PVP is trash, and I don't want to see any of you faggot human players in my game. Get out.
>>
>>324235862
>Online should ALWAYS be there. You shouldn't be able to opt out of that shit by not wearing a ring on.

Yet you inevitably can by just disconnecting your game from the network. Whoduthunk? It would be far, far better to actually give the player distinct benefit for remaining online and more for being unhollowed in addition (DS1 should have tied item discovery chance to this at least, instead of it simply begin reliant on pure humanity count).
>>
>>324236012
Yeah, that might work. Though this caused covenants to be incredibly boring. BB Covenants were the least fleshed out of any other of the FROM games.

>>324235986
That sounds fucking terrible. What the fuck are they thinking?
>>
>>324236039
I don't care for spiders, that area was a mega asshole clentcher for me. I had to take a break for a day or so after I bumrushed through all of it.
>From will put another fucking spider into DS3 because thats all they do
I don't look forward to it.
>>
>>324236035
Is it going to be like Dark Souls where you find 4-5 on your whole playthrough or like Bloodborne where you can stack 20 of them at a time and keep another 500 in reserve? It was too easy to heal in Bloodborne, they basically perfected the system with Dark Souls and I don't know why they keep fucking with it.
>>
>Want gone
Players who think invasions are a 1v1 honor duel fighting game
>>
>>324236012
So a covenant ring slot
>>
>>324236079
That looks pretty cool though.
>>
>>324236079
>implying this isn't the coolest thing you have ever seen
>>
>>324236083
Then disconnect your internet?

>>324236097
If you're just going to disconnect your internet, then you're not even worthy of conversation in the first place.
>>
>>324236134
Bonfire mimic is his ONLY good idea. the rest is shit.
>>
>>324236134
Shit, add Mimics to the things I want to see return. Make every chest look different due to wear and tear so it's not so easy to spot a mimic before you open it up. bonfire mimics are going a bit too far though, those are supposed to be safe :(
>>
>>324236134
Fuck that shit, I alread hit every chest just to make sure. I don't want to have to worry about bonfires as well.
>>
>>324236169
I'd rather not need to disconnect my internet just to make playing the game less shit.
>>
>>324236106
That invasions are unfair and the Host needs an advantage apparently. Strictly speaking they do, but not this much. 1v1 back in the day was heavily stacked in the invaders favor. DS2 pushed it back and BB was the nail in the coffin for that. Least reds can heal in DS3...I guess.
>>324236134
>This will be a thing
I hope, what I really want are NPC mimics
>See an NPC that you normally talk to in a different place in the hub
>Acts all jittery or slightly off
>approach from the back because its the only way to talk to them
>Talk prompt gets you eaten as it transforms.
>>
>>324236169
the fact remains that you CAN just play offline.
>>
>>324236134
this would be the greatest
all the fags bitching and moaning about how they were out of estus and finally found a bonfire. it would be beautiful
>>
>>324236112
>Armored Spider
This is cool, a little bit annoying, but cool.
>Quelaag
GLORIOUS TITS AND FUCK MY FRAMERATE, THIS LAVA IS ASS
>First timf fighting Freja
HOOOOLY SHIT THIS TWO HEADED SPIDER IS SHOOTING FUCKING LASER BEAMS OH MY GOD HOW DID I KILL IT ON MY FIRST TRY
>Fajita on every other attempt
FUCK this spider
>>
>>324236039
>>324236112
Did you guys enjoy how the spiders in SOTFS were COMPLETELY overhauled with new animations, attack patterns, sounds, and placement?
Oh yeah they also doubled their number.
>>
>>324236186
>just make everything a mimic

this guy needs to get cancer
>>
>>324236186
Ladder mimic is cool. So it item mimic.
Shit like Flexile Smelter is obviously a joke idea.
>>
>>324236062
What was this even for anyway? So newbies wouldn't lose their souls after beating bosses?
>>
>>324224670
>winged spear

literally why?
>>
>>324236278
It was terrible, I fucking hate that place. Least Quelaag had some rocking tits and that fuck me smirk.
>>
>>324236117
I have no problem with this. But I think reducing the stats of an invader or increasing the stats of the person who is being invaded is complete bullshit. As well as "Only able to be invaded while asking for help"

If you don't want to be invaded, turn off your internet. Or better yet, create a covenant which essentially reduces your chance to be invaded or summons help when you do get invaded.

God, I wish they went back to DaS1 Online. Hell, ignoring DaS2 soul memory. DaS2 was even better than Bloodbornes online.
>>
>>324236278
i also enjoyed how a torch scared them away
>>
>>324236285
So how are you supposed to deal with a ladder mimic especially if you need to use it as an actual ladder
>>
File: 1451870681403.jpg (153KB, 500x670px) Image search: [Google]
1451870681403.jpg
153KB, 500x670px
return:
>bloodborne's level design of intricately-connected areas with tons of shortcuts looping back and minimal bonfire placement. this is most important.
>ng+ cycles adding unique enemies and gear
>ng+ not automatically starting
>boss fights with multiple phases
>quality over quantity when it comes to bosses
>dks2's awesome fashion souls
>armor doesn't need to be upgraded

fuck off:
>dks2's adaptability and vitality stats
>lifegems or any other supplementary healing system beyond rare stuff like divine blessings
>bell maiden pvp or something equally awful
>poison swamp levels - they're never difficult, just tedious
>blighttown/gutter-like levels - so bland and ugly looking. they've done all they can with the idea

that's all that comes to mind right now
>>
>>324236039
>enter room with spiders on the ceiling
>strut casually to the door
>SUDDENLY, SPIDERS

spiders in BB are much worse, pray you dont see them in root Chalices
>>
>>324236134
>The Mimic Woods
>area where almost everything is a mimic
>if you hit any wall while fighting enemies it will spring out an attack you
>a few items are real, but almost all are mimics
>dead chest mimics scattered about
>one of the chest corpses has an item inside, which turns out to be a mimic corpse mimic
>>
>>324236062
Why not just make it five-ten minutes or something?
>>
>>324236309
Why not?
>>
>>324236352
When you kill it the skeleton stays and functions as a ladder.
>>
>>324236337
Torch or not I couldn't stand walking under them. I I always trigger their attack from outside the room with a bow then poke at them from range.
>>
>>324236123
Sure.
As long as the covenant special ability is overly powerful it should be fine.
>>
>>324236438
This kind of thing would be great for NG+.

Instead of just inflating stats, NG+ and beyond enemies gained more variety as well.
>>
>>324236370
>the joke idea i would love to see happen
im serious
>>
>>324236370
>find a chest
>attack it
>no mimic comes out
>open chest to retreive item
>it's a mimic

mimic mimic mimic
>>
>>324236357
>>bloodborne's level design of intricately-connected areas with tons of shortcuts looping back and minimal bonfire placement. this is most important.
So you mean Dark Souls level design?
>>bell maiden pvp
The fuck's a bell maiden?
>>
>>324236451
>isn't
My bad.
>>
File: Mimic!.gif (7KB, 130x142px) Image search: [Google]
Mimic!.gif
7KB, 130x142px
>>324236370
>Click image
>__________
>>
>>324236370
>mimic illusory walls
>>
>>324236587

>he thinks DaS comes close to BB level design

nah
>>
>>324235769

>but why are they bad?

Because it breaks the entire system since most of the time people would rather wear a ring that actually gives a benefit, which is just another reason the blue covenants are fucking dead.
>>
>>324236240
Agreed, though I'd be happy if summoning permanently gave you certain disadvantages that could only be overcome by either

a) Continuing to summon, effectively choosing to base your game around the multi-player and/or NPC allies
b) Beating all he bosses solo whom you previously only defeated with partners

Either way, the player should have incentive to remain online and not hollowed, while invaders should always be a thing regardless. You could even makes it so that certain NPC invasions keep occurring, but only offline if the player does that.
>>
>mimics that don't react the first time you hit them
>>324236587
In Bloodborne you can only be invaded when there's a Bell Maiden in the area. There's two of them, each in a separate zone, or they're summoned when a player uses the summoning bell. You can also kill them toi prevent invasions in the area. Basically you can only be invaded in two areas unless you're summoning help, and you can find and kill them to shut them up.
>>
File: costume 1.png (28KB, 223x220px) Image search: [Google]
costume 1.png
28KB, 223x220px
GUYS
HEAR ME OUT
GUYS
JUST LISTEN FOR ONE
GUYS
YOU HAVE NORMAL ARMOR THAT YOU EQUIP FOR THE STATS
AND
NOW STAY WITH ME GUYS
YOU HAVE VANITY SLOTS SO YOU CAN FASHION SOULS WITH WHATEVER ARMOR YOU WANT
>>
File: 1450223287907.gif (518KB, 319x220px) Image search: [Google]
1450223287907.gif
518KB, 319x220px
>>324236370
>Mimic Woods
I want it, but I feel a lot of people would complain about it regardless how unique it could be.
>>
I want a Covent where instead of invading as a phantom, you assume control of an enemy in the area.

Imagine the fear in a host when they realise that the super tough enemy now has the Intelligance of a human.

"Honourable Duels" have thier place, but using the whole level to trick and humiliate the host is much more fun.

There'd be an element of risk since you may end up possessing a standard Hollow and get one-shot, but you could get lucking and posses a super heavy enemy and murder the host with ease by going somewhere you normally wouldn't find that enemy.

Probably limited to "humanoid" enemies and just map all thier attacks to buttons.
>>
>>324236695
>>324236240
What's your problem with disconnecting the internet? You lose nothing.
>>
>>324236758

>caring about stats
>>
>>324236587
>what the fucks a bell maiden
In Bloodborne Online NEVER happened unless there was a Bell Maiden in your world. These Bell Maidens were only ever summoned when you used one of your online Items. This meant that people who tried to avoid being invaded could literally avoid it completely by never using one of these items. These items were essentially like placing your summoning sign from Dark Souls. Only in Bloodborne it was called a Large Bell. When you used it, you could get help from other players almost immediately.

This turned invading into
>Enter someones world
>greeted by three people
>you have 30% less life because there is a debuff on invading
>you get gang raped
>if you somehow do damage to the other players
>they can spam healing potions which are easier to get than Demon Souls Healing items

It was honestly the worst online systems I've ever been a part of. Only made worse by the fact that Bell Maidens could be found and killed, meaning invading could sometimes take upwards of 1 hour. Because people could avoid invasions completely.

It was the casualest piece of shit around. Seriously, Fuck Bloodbornes online. FUCK IT.
>>
File: totally straight.webm (2MB, 896x504px) Image search: [Google]
totally straight.webm
2MB, 896x504px
>>324233126
>>324233728
https://www.youtube.com/watch?v=mc4k_iiivH0

thepruld is incredibly based
>>
remove canned backstabs
remove i-frames
add bone fist starter class
>>
>>324236836
>When you used it, you could get help from other players almost immediately.
Nice one. If there's nobody waiting to be summoned (and you can't tell since there are no summoning signs) you can wait an hour for a partner which might never come.
>>
>>324236775
You discourage the online portion of the game, which adds a lot to the series. I mean if you really don't want to I'm not going to lecture you on it, but I find a lot enjoyment from the online in these games, from phantoms running around in my world, to messages to co0op and pvp.
>>324236695
I'd like it if some sort of extra currency dropped when you were online. Humanity or some shit, but make Humanity rare as absolute shit in the base game itself so if you wanted to pvp/co-op/whatever online you could actively get the resource to continue it, on top of getting a slight advantage in the game itself. Or hell, upgrade materials per boss or something like chailce dungeons did.
>>
>>324236758
I'd be fine with this if it was disabled for PvP.
>>
>>324236758
Such an easy thing to do, yet most fucking companies choose not to do it.
>>
>>324236773
>"Honourable Duels" have thier place, but using the whole level to trick and humiliate the host is much more fun.

that's why I just want Sen's Funhouse 2.0

>Invader spawns at one end of the level from the host
>activate traps in a timely manner hoping they work
>flipping floor spike traps when they're trying to cross them
>Boulder traps
>blowdart traps
>can flip some switches that force the host to go down more perilous paths

I'm not sure if I would even want an actual confrontation here, so the Invader could just be on paths inaccessible to the host. If the host dies then the invader wins, if the host makes it through the invader loses.
>>
File: 1452504919603.gif (1MB, 198x252px) Image search: [Google]
1452504919603.gif
1MB, 198x252px
>>324236370
>mfw There's a Mimic NPC in the Mimic Forest and when you find him, you get the Chameleon spell.
>>
>>324236758
That's a bad idea. You need to see what equipment your enemy is using to properly pvp.
>>
>>324225241
Bloodborne had instant warping and still had some nice level design
>>
>>324233126
>>324233728
https://youtu.be/mc4k_iiivH0

Before you ask, they are talking in italian.
>>
>>324236946
Then why are you complaining about it in previous posts? and if that's not you why are you replying to me? If you think the online portion makes the game shitter, disconnect your internet.
>>
>>324236945
Yeah, but you can just rush to where the Bell Maiden is, kill her, then go AFK and do something else. Because no one will ever invade you.

FUCK BLOODBORNE ONLINE
>>
>>324236909
It's funnier if you don't understand italian
>>
>>324237002
Make it only appear for you, problem solved. Information is conveyed yet you get to fashion out with whatever you want. Sure you'll have clownsuits all over the place in pvp but at least you won't have to look at yourself wearing one.
>>
>>324236775
It's a whole extra step just to not have to deal with retards and shit PVP mechanics that leave me totally unsatisfied with everything even when I win.
I just want to overcome a hostile game world with no help or guides or anything, and no faggots interrupting me with shit I don't care about.
Why is this so much to ask?
>>
>>324224737
>warping from start is already confirmed you tard

Game ruined. Warping ever, in any game, ruins it.
>>
>>324236758
I'd rather have removable things like feathers and capes

there'd be too much clipping with vanity slots
>>
>>324236587
>So you mean Dark Souls level design?
sorta. some levels in ds1 were that way, some not. the reason why is because they had multiple bonfires. bloodborne's levels only have 1 bonfire most of the time, so the level geometry needs to loop back on itself constantly, creating these really cool maze-like areas like central yharnam and the research hall that feel lived-in. ds1 actually does this on a macro level with the whole first half of the game, which is how you get shortcuts like the parish elevator to firelink. imagine that three times per level and you get bb's level design. the overall world was better in ds1, though, and that came as a result of not being able to warp from the start. since we know that's not the case in ds3, I didn't mention it, but it's still quite regrettable.
>>
>>324237035
Different guy weighing in.
>>
>>324237082
ZOE2 says you're wrong.
>>
>>324236775
>You lose nothing.

Ah, that's exactly the problem. You SHOULD lose something for blocking out the possibility of invasions and not interacting with people online. We want online to work, but summonning people to PvE and fight bosses is pussy in general. If you intend the player to summon, give me NPC substitutes who help out in their place by default, but with the option of replacing them with another player. Designing bosses to be soloed, but the the option of inviting summons, has perpetually been stupid.
>>
>Have decent level design with well crafted locales
>Never dare to make enemies spinning on you while dodging.

In dark souls 2 I could live with the first one, but the latter was bullshit. Yes I know, if you dodge in the exact perfect istant you can use iframes, but I still believe it completely ruined the game. Yes, I frames were ludicrous in the original because you could just roll towards an enemy and be almost always invulnerable, but I don't see how "magnet enemies" fixed the problem. More so, it made even more pressing since you either use iframes or get hit, there's no middle ground.
>>
>>324236758
Can't wait for fashion souls dlc, oh boy!
Don't give them any ideas, man, you'll turn Dark Souls into another TF2
>>
>>324236773
That'd be pretty rad honestly. I want gimmick covenants like this in the game but in mandatory areas. FROM has a bad habit of putting the experemental stuff in optional areas so people just stop going there. Belltower and rat was fun as fuck for the first few weeks, then people stopped showing up.
>>
>>324236836
>>324237053
I hope in DS3 you can invade someone without 1-3 summons and without a debuff.
I don't know why they would allow 4 people to fight a boss, They should make it 3v3. 1 host and 2 summons and 3 invaders to make it fair.
>>
>>324237159
lol, get a load of this MLG pro
>>
File: Kirby3.jpg (17KB, 300x300px) Image search: [Google]
Kirby3.jpg
17KB, 300x300px
>>324236909
>Aho, what the FUCK is an Estus?!
I don't understand Spanish/Portuguese/whatever the fuck language they're speaking in, but that was pretty funny.
>>
>>324227494
No please no more meme oversized great swords that literally everyone uses because they're so good
>>
File: 1445748267221.gif (2MB, 500x281px) Image search: [Google]
1445748267221.gif
2MB, 500x281px
>>324236758
Stats of Havels, look like a hobo.
>>
All I want is to be able to make a sexy waifu to play as.
>>
>>324236758
No, that's a dumb idea.

Imperfect stats is the price of fashion, otherwise there would only ever be a few attires ever used because everyone would be min-maxing while dressing how they like. Making the "best" combinations of gear look mismatched and ugly as shit helps keep variety and allows for role playing.

If I'm playing as a wizard, and want to look the part I need to accept lower defences. I shouldn't be able to wear Havels but appear on my own screen as wearing a robe.

One way to compromise would be to have the "vanity item" take up the same slot as a regular item.

So I could wear Hat, Chest, Gloves, Boots OR Hat (invisible), Hat (visible), Chest, Boots.
>>
>>324236938
Dude, you have no idea how much I love you.
>>
>>324237146
Never played it. Simple fact is, open world games shrink to a lobby once you can warp all over them.

As soon as I killed S and O, DaS lost so much value. As soon as WoW added queues and portals, MMOs were ruined.
>>
>>324237273
>Love greatswords in every game I can use them
>Forced to not touch them in my favorite series because FROM is shit at balancing so they are always OP
I hope the Axe has the animations and weight it did in DS1, cause otherwise i have no fucking clue what i want to use
>>
>>324236991
meta as fuck

so much could be done with this area its not even funny
>>
>>324237371
I agree, running through an area for the 20th time to get where you're going is so much fun
>>
>DS2 movement

But the rolling was objectively better.
>>
>>324236946
Soapstone messages encourage terrible design based around the fact that they can expect players to point shit out and spoil secrets. The player should be rewarded for avoiding spoilers too.
>>
>>324235462
what's the point of having a shit ton of gear if 99% of it looks like ass?
what's the point of having a shit ton of weapons if they share the same moveset (across a class)
DSII is epitome of quantity over quality
>>
File: ornstein.jpg (193KB, 874x302px) Image search: [Google]
ornstein.jpg
193KB, 874x302px
>>324232349
Heide's has something to do with Anor Londo, clearly. the statues are statues of Gwyn, with Ra's head.

its possible heide's was where the gods moved to or something. The tower could be some kind of monument to Gwyn. it's not exactly a lighthouse. it's literally just a tower full of fire.

so if it is where they moved, ornstein could have gone along. The old Dragonslayer could be one of the only things left behind aside from the Heide Knights.
Likely not the original Ornstein, for the sake of reason, but just another Dragonslayer wearing his armor and ring.

I mean, the armor is blackened. Ornstein's Armor was never actually gold in DaS1. It was always something of a more pale silvery color like gold. could be silver or some kind of brass or something. and both of those tarnish.

if his armor and ring (and weapon) were passed down from Dragonslayer knight to Dragonslayer Knight, it might never have been cleaned.

alternatively, he's some sort of copy or something.

it's worth noting that "heide" is German for heretic, or heathen. And that there is 1 knight locked up in Sinner's rise, and another who somehow managed to get to the gutter, possibly tossed there.

the NG+, heide's spawns (not sure if this is the same in scholar) a Blue Sentinel red phantom enemy. He wears Targray's set and uses a halberd. but he carries the big eye greatshield, which is described as being totally not kosher and very weird, possibly occult.

we know that Targray himself, is a fraud. one of his miracles, (either that he sells or gives you for ranking up) is one of the 2 stolen from lindelt, the other which Licia has.

We ALSO know that the way of Blue is not an established religion, but close to it, it operates like one, and i DO recall the merchant in majula saying they are bad news and actually crooks . so its possible that to go along with their fake wannabe darkmoon religion, they created a fake ornstein, and reside in the cathedral, which is like the Anor Londo castle
>>
>>324237498
Lazy fuck.
>>
>>324227305

But Sinh is just a better dragon fight completely.
>>
>>324226224
kek what?

Darklurker I guess? Doesn't count because that covenant is solely an in game story related one.
>>
>>324237498
That's the price you pay for level design that's not bland and unmemorable and fairly linear because you can just warp everywhere.
>>
>>324237012
yeah, the levels were fine, but the overarching world wasn't on the same level as dks1. dks1's didn't have instant warping for a long while, forcing the devs to make lots of the levels connected in such a way that they're easily accessible. bb's world is generally a straight line of levels, except for three instances: the cathedral ward acting as a hub, the woods coming back to central yharnam and the paarl door to old yharnam.
>>
>>324237228
Holy shit you're a faggot.
>>
>>324237537
>don't want to have to repeat the same content a few dozen times over the course of the game
>lazy
Padding for the sake of padding is shitty game design
>>
File: 1412688840325.jpg (4KB, 184x184px) Image search: [Google]
1412688840325.jpg
4KB, 184x184px
>>324236370
>Final boss of Mimic Woods is THE LEVEL ITSELF
>>
>>324235680
I've cleared CDs on two characters and don't remember this enemy, cool.
>>
I know none of this is essential at all but anyone else want a good character creator? Im tired of potato like faces and spending hours trying to make my character look decent.

More body type options would also be nice. Or a kind of slider that determines physical build. I wouldnt mind another ring of death so I dont look like an ugly zombie if I get stuck either.
>>
>>324237620
which game is he from?
>>
Return
>Whatever, it's all good. I've enjoyed DeS, DS1, DS2, and BB.

No thanks
>2002 Call of Duty netcode
I mean, you don't need pro CS tick-rate servers or anything... It'd just be cool if I didn't get backstabbed by someone not only in front of me, but also with their back to me.

>I know it's not going to happen
>I'm just going to use whatever mechanic that's in place this time to prevent PvP

Gods, the PvP in Dark Souls is pure garbage.
If you think it isn't, you're delusional.

>inb4 gitgud

I won about 70% of PvP fights, but only because the game is broken.
>>
>>324237507
Again, stop, you'll make all the babies cry.
>>
>>324237694
DaS2
>>
I need help, lads.

What type of weapon should I use against Artorias? Which one is the best?
>>
File: 1403796152433.jpg (59KB, 443x473px) Image search: [Google]
1403796152433.jpg
59KB, 443x473px
>>324236909
>Tower Knight: Rows and rows of people to be conjured and no-one ever does! You must be lucky to conjure anyone!
>Mirror Knight: IT'S NOT MY FAULT! IT'S THE SERVERS!
>>
>>324233148
it's literally go left or right. if you go to the tree, you find a chest, and might not find the secret wall. if you go right, you fight a boss and get the second bell.

whats so hard?

>poison
what, you didnt stock up on a few supplies from the aqueduct merchant who sells moss?

didnt think that a place called "blight" town might use poison?

you didnt have moss on you anyway for the fucking rats down in the depths who cause poison?

>going slow

or you could have discovered the way back to the asylum for the rust ring.

if you go slow, thats on you for not exploring enough
>>
>>324237535
come on man, the one in the cathedral is obviously ornstein, they just lazily put him there for fan service

especially since the dlc has connections to heides
>>
>>324232401

If you're harping on about Dark Souls 2 flaws while excusing Dark Souls' flaws then you're mentally ill. Every Souls game has a few good level designs, a few good bosses, gigantic flaws in the online matchmaking system, huge flaws in the Covenant system, an egregious amount of reuse within the game, be it recycling assets from previous games or simply repeating things within the game itself. Dark Souls 2 is no more guilty of this than Dark Souls and so when I see somebody so vehemently disregard Dark Souls 2 as awful I know that they're trying to desperately fit in on an anonymous imageboard.

Dark Souls 2 SotFS > Dark Souls Prepare to Die Edition.
>>
>>324237647
>go through a Bed of Chaos style fight
>when you deal the final blow it feigns death
>you go to leave the arena and a mimic pops out of the corpse
>the real fight starts
>>
>>324234809
that happens when the text occurs at the same time as something else. so if it tells you your friend has been summoned, or that your message was rated, or that the stove is on fire, it can sometimes overlap and not show the invasion warning
>>
>>324224670
Return
>bosses that are not just generic knights
>secret level areas
>open areas
>short cuts
>respec
>some sort of noticeable effort in level design
>waifu's
>fun convenants
>fun house level

fuck off
>Knight bosses
>re-used bosses
>mob squad bosses
>hallway levels
>soul memory
>rolling tied to a stat
>secret wall that can only be found if an enemy attacked it
>>
File: guide to covenants in DS2.jpg (424KB, 1025x1023px) Image search: [Google]
guide to covenants in DS2.jpg
424KB, 1025x1023px
>>324235086
>>
File: 1414180357105.png (458KB, 455x349px) Image search: [Google]
1414180357105.png
458KB, 455x349px
>>324237820
>DS3 ending
>T'was all a dream style ending
>except it was all a mimic
we can go deeper
>>
>>324237640
Padding that has value is good. Good fights along a path to a destination, become a journey. People with your mentality are what ruin games. You get lazy and cry, the devs realize if that's what you bitches want, they can be lazy too and skimp on good world design.

This is coming from someone that works near 10 hours a day and is on call for a week every two weeks. I don't have time for shit, but I want value for that time even if it's just getting somewhere I need to go, which used to happen a lot in EQ1 and older MMOs.
>>
>>324237887

But there isn't a single good fight in the series that isn't a humanoid.

>open areas

None of the areas in Dark Souls were open, having shitty shortcuts an open design does not make.

>some sort of noticeable effort in level design

Are we still talking about Souls here, or?

>fun covenants

Oh, you must be talking about some other series. This is a thread about the Souls games silly.
>>
>>324237939
>open game case
>it was a mimic
>>
>>324224670
>No Bloodborne charge attacks + charge attacks to backstab

why?
>>
>>324237986
Charge attacks are in, but not to backstab unfortunately. I love the system, it was a perfect way to deal with the backstab cheese of the games in an elegant way.
>>
>>324237978
>But there isn't a single good fight in the series that isn't a humanoid.

>muh duel fags
>>
>>324237939
>console sets on fire
>appendages pop out
>tfw DS3 was a mimic
>kojima pops up on your screen
>Did u rike it
>Miyazaki is a mimic
>>
>>324237984
a limited edition shaped as a mimic would be really cool
>>
>>324237957

>padding that has value is good

What value does:

>fight the same easily exploited enemies that slowly swing and do no damage and get oneshot by your weapons

have exactly? If anything it just brings further attention to the awful and repetitive combat system in Dark Souls. DeS hid the glaring faults in the system better with its level system.
>>
>>324237816
I just couldn't enjoy DaS2, even though I like every other Souls game quite a bit.
It's no deeper than that.
The world, combat, presentation, level design, enemies, bosses etc. all seem similar but worse to me.
>>
>>324238041
Name them then.
>>
>>324237939
>camera pans out to reveal a fissure in the earth, abyss style
>teeth begin to appear
>it's actually the mouth of a mimic
>>
>>324237957
If you think repeating the same fights on the path from A to B is valuable padding then that's okay but I'm going to have to disagree with you.
>>
>Actual good boss design instead of just spamming shitty bosses everywhere
>Not spamming high health poise monsters everywhere
>No autistic core design choices like i-frames being attached to a stat
>Two enemies maximum in a boss fight unless it's a REALLY cool unique idea

I could go on but basically don't fuck it up.
>>
>>324237939
>Every Souls world was really a giant mimic all along
>DaS3 is set in the apocalypse
>It's an apocalypse because you kill the world itself, which is a giant mimic
>>
>>324229649
Loot in Dark Souls was never randomized, you huge tard. Everything that's in chests is pre-determined, and some of the drops that the enemies give you are entirely pre-deteremined as well.

If you do get something that's random, it's usually either a rare weapon/piece of armor or some expendable item. That said most armors can be bought at some vendor anyway.

There's nothing wrong with the above. What is wrong is that FROM increased the time of opening chests in DaS2 and it's fucking infuriating when it took a very short time in the previous game.
>>
>>324238084
The value is that the developers have to make decently designed levels since you can't just warp everywhere.
>>
>>324238167

Then why is the level design in Dark Souls so overwhelmingly shit?
>>
>>324238107
Just off the top of my head
Fool's Idol
Storm King
Maneaters
Bell Gargoyles
Quelaag
Gaping Dragon
Four Kings
Cleric Beast
Amelia
Paarl
Ebrietas
Ludwig

Those are just the ones I thought of in a minute.
>>
>>324237748
I used a buffed up black knight greatsword. Then again Im doing a guts run.
>>
>>324237939
>DKS3 ending
>kill final boss
>wake up
>can't wake up
>it's real
>you were Gwyn the whole time
>chosen undead to slay you in the future is your child
>>
>>324238145
>Mohhm, the game won't let me be magically invincible through all these enemies attacks without me putting any work in!
>>
>>324238227
It's not, aside from the handful of areas they were rushing to get done.
>>
>>324238107
sanctuary guardian

>>324238037
nice, I loved charge attacks with the kirkhammer
>>
>>324224670
>Cutting off boss appendages to get items/weapons
Confirmed out because japs don't like missing items.

>DS2 movement
So you want 4 directional roll to be back? Are you an idiot?

>>324225241
>FUCKING TRICK WEAPONS
Weapon arts count?

>Bosses who change tactics or form mid-fight
Confirmed already.

>Magnet rollan attacks
What those were great
>>
>>324238232
>Four Kings

Fuck that. Fuck that unholy nightmare.
>>
>>324237789
>dlc

absolutely NO dlc has ANY connection to heide's.

also of course it's ornstein. but lorewise, that doesnt mean it is him.

it could be, it could be that the ornstein in Anor Londo was an illusion, and that canonically, Smough was defeated last, so you dont get ornstein's stuff. (that is probably the case regardless of if ODS is or isnt the og deal) But it makes more sense for him to have passed his armor down to his successor so you dont have ornstein, of all people, literally outliving every last god from Anor Londo for some reason.
>>
>>324238327
Four Kings is fun if you go in ready.
>>
>>324237935

Source for the Dredd image? Google turns up nothing.
>>
Does anyone know if the enemies always respawn in DS3?
It annoyed me that enemies stopped respawning in DS2, farming for the Llewelyn set was a pain in the ass even if you joined the Champions covenant.
>>
Things I want:
>All around faster actions, like item use and attacks
>Remove parrying or change how it works, even though it takes timing to use it's still far to powerful to have a single action that can be used to punish an attacking player and take almost all their health or one shot them
>No weird multiplayer conditions like having phantoms have their health and damage reduced
>Estus maybe doesn't heal all at once but instead heals over a short amount of time like 5 seconds or so, and if you are hit during that time the healing effect will end early
>Maybe an option to NG when you want while keeping your character, like how Dead Rising did it, or the ability to select any level of NG you've completed
>>
>>324238301
What the fuck are you talking about you retard? Is the work you're talking about leveling up adaptability?
>>
>>324237986
Charge attacks are back, but didn't have the sound or flash to say they were ready. Although I'm sure the final game will have some indicator.

Sadly it seems to have DaS1's backstab system, where it's super easy to just backstab everything. Bloodborne did it so well, you could only backstab an enemy who was unaware of who'd just done a really powerful attack with long recovery.

Stuff like Greatswords should have a long charge time, while daggers are almost instant to charge (thus easier Backstabs). Making it "circle strafe and R1 when you are in the oddly wide angle to win" is a bad idea.
>>
>>324237978
>But there isn't a single good fight in the series that isn't a humanoid.

Sif called and said you were a cunt


>None of the areas in Dark Souls were open, having shitty shortcuts an open design does not make.

compared to darksouls 2, darksouls 1 had some pretty open areas. But otherwise your right.

>Are we still talking about Souls here, or?
Darksouls 2 had some atrocious level design. I'm just hoping for something similar to bloodborne

>Oh, you must be talking about some other series. This is a thread about the Souls games silly

I had fun being a bell bro
>>
>>324238362
It's either a series of easy and boring 1 on 1 fights, or a gang bang.
>>
>>324238336
O&S in anor londo were an illusion, ornstein left with the other gods

also, those knight elevators in old iron king sure look familiar...
>>
Someone explain DaS 2 for me because the story was far less sensical and more fragmented than 1.

What the hell is this shit about becoming the next monarch in a kingdom that already fell? Does my character cure the hollowness? Why the fuck do they close you inside a tomb when you finish? Which DaS ending is canon? Because if gods are still relevant then the age of fire ending is canon right? Who the fuck is aldia?

I understood most shit in 1, but 2 made little sense.
>>
>>324238474
I like it because it's so unique.
Dark Souls needs more interesting bosses like Demon's.
>>
>>324238487
That's because DS2 is a fucking mess in general.
>>
>>324238232

>Fool's Idol

Kill the healer and then avoid having some sort of stroke and she dies without effort. Also a humanoid.

>Storm King

Grab sword and zap him out of the air. Barely a boss fight.

>Maneaters

Don't disconnect your controller for too long or one of their incredibly slow swings might hit you?

>Bell Gargoyles

Maneaters v.2.

>Quelaag

Oh no, she's gyrating and vomiting low damage lava, I better not briskly walk to the side. Oh wait a minute, if I just stand next to her over half her arsenal just completely whiffs.

>Gaping Dragon

Are you joking? His design is nice but are you actually trying to argue that he was a well designed boss fight?

>Four Kings
>literally knights

>Cleric Beast

Cleric Beast is maybe the weakest boss design in Bloodbourne. He suffers from the same design flaws as every other Souls boss which is just standing next to him invalidates a gigantic portion of his offense.

>Vicar

She's literally Gwyn tier, you can just VA her after breathing lightly on her legs.

>Paarl

This one would be close if he wasn't easily dispatched with fire. His enrage mechanic was cool conceptually but goddamn he is near impossible to die to unless you purposefully gimp yourself.

>Ebrietas

Literally just hug her tails. Huge deadzones like most Souls bosses.

>Ludwig

Only gets good when he obtains his weapon and shifts into a knight styled boss fight.
>>
>>324238487
DaS2 story is literally the same as the first one, you either link the fire by sitting on the throne or become the dark lord by walking away.
>>
>>324238470
some of my best and worst memories were in the bell areas, I'm with you
>>
>>324238136
You just don't know any better then. I used to take 4-5 hour game sessions just to get a guild of people into position for the next night's raid in EQ1 (extreme example I know), tons of fun stuff happened on the way every time and EQ1 was a really basic game, it was how the mechanics worked that made it amazing. Hard mobs, side stops to try and get something to drop, PvP and sometimes PvP that was spontaneous raid guild Vs. raid guild.

That shit was amazing, you lazy punks are denying yourselves that kind of experience just to be lazy and most of you are card holding NEETs that have a mountain of time to waste.
>>
>>324238470

>Sif called

I can't hear him from the spaces near his body where he can just do literally nothing to hurt me like 80% of Dark Souls' bosses.
>>
>>324237789
>souls return in different forms is a main plot line IN THE SEQUEL
>HURRR FANSERVICE

Are DS1 fanboys clinically retarded?
>>
>>324238564
You could say similar sort of shit about the humanoid bosses.
It's almost as if the combat in Souls as a whole is pretty shallow or something.
>>
>>324238598
>belfry luna
>week of release
I actually got stuck progressing through the game because I was getting summoned too fast to remove the ring.
>>
Why does /v/ have to shit on literally everything? I 100%ed DaS1, DaS2 and SOTFS and loved them all and will also love DaS3.
>>
>>324238630
>I used to take 4-5 hour game sessions just to get a guild of people into position for the next night's raid in EQ1
That's hardly comparable to drudging through Blighttown for the 20th time, I don't know why you'd pick that example
>>
>>324238689

>you could say similar sort of shit about the humanoid bosses

Go on, then.
>>
>>324238564
>Artorias
Just dodge his attacks
>Ornstein and Smough
Just hit Smough without Ornstein hitting you

You could boil every boss down to some seemingly simple strategy, good or bad.
Stop being a poof.
>>
>>324238745
Name some great humanoid boss fights.
>>
>>324238745
>literally all of them: You roll through their sword attacks and counterattack once they stop attacking

There
>>
>>324238725
Because this board leans heavily towards cynicism. Because we're all the people who can't stand either the lying gaming media or the reddit hugbox/downvote hivemind.
>>
>>324238790

Artorias, Sir Alonne, Fume Knight, Ivory King, Ornstein and Smough.

>>324238768

Those aren't design flaws. Every single thing I mentioned was a glaring design flaw yet you named none in those two fights.

Why capitulate the argument so quickly?
>>
>>324238790
I haven't been paying much attention to this discussion but False Allant is still one of my favourite fights of the series, along with Penetrator before him
>>
>>324238725
I blame PC owners. Just look how many of them are refunding Dragon's Dogma because they can't cope with the fact that the game throws enemies you can't beat at you.
>>
>>324238597
Which answers none of the other questions. Also makes less sense how the bearer of the curse can link the fires. Didnt you need to be where the first flame was and have gwyns soul to do that in DaS? How did my character leave the throne and why wasnt she burned away like with DaS? Why does the cat talk like Im my character is in charge when everything went to shit?

I liked how you could piece everyhing together in DaS, but its a mess in 2.
>>
>>324238675
>same form
>same attacks

>different

i'll give you the hexes, but thats pretty negligible, I cant even believe people came up with this stupid hypothesis, he even has smough's buttslam
>>
>>324238856
>Every single thing I mentioned was a glaring design flaw
You can't just claim something is a flaw and not explain why.
You literally just listed simplified strategies to beat them.
>>
>>324226440
>moaning if factions become meaningful in a semi roleplaying game
only because retards will complain about anything
>>
>>324238869
Cool shitpost
>>
File: x2ZVcia.png (211KB, 694x642px) Image search: [Google]
x2ZVcia.png
211KB, 694x642px
>>324238369
Obviously 4chan OC
>>
>>324238861
>False Allant
Just use Firestorm
>Penetrator
Just summon Biorr

You can literally do this for every boss in the series. "Hit it without being hit".
>>
>>324238869
To be honest, as much as I'm enjoying DD, the enemy design is shit. The group of bandits 100 meters south to a very easy one could have a 4-5 oneshotting rangers just for the sake of it. Difficulty in that game doesn't seem to scale with much sense.

Though, refunding it for this reason is a bit stupid, I agree. You just have to go around the difficult encounter and you're golden.
>>
>>324238914

I listed flaws in their designs, you mentioned mere mechanics.
>>
>>324238768
>Just hit Smough without Ornstein hitting you

Easier said then done. Epecially with the high str, dex and end greatsword build I was using. That fat fucking hammer and ornstein's bullshit lunges made that nearly impossible. If I attack ornstein when hes separated at least it will take longer for smough to rejoin him.
>>
>>324238856
>no darklurker
>>
>>324238856
You didn't claim shit all was a flaw, you just said "If you're not mentally retarded you can beat them easily"

"It's bad just because"

"Maneaters v2"

What sort of criticism is this shit?
>>
>>324238564
So according to you the only thing that makes a boss good is difficulty? Even when the only way to make a boss that's always difficult and not an example of any of the bosses you touched upon is only possible through unfair means aka bad design.

Let me play your game:
>Every yet-another-knight-in-armor -boss

Dodge the 2-3 attack combo that they always have, hit him a few times, repeat. No danger whatsoever.
>>
>>324238973
>you can kill Amelia easily if you overlevel your weapon
>this is a design flaw
Anon, stop.
Humanoid bosses have become bland at the point. Having a few is nice, but after Dark 2 I'm pretty well sick of them.
>>
>>324229518
How can people like you exist?

How can you be so fucking retarded?
>>
>>324238856
>Artorias
Literally just Penetator v2

>Sir Alonne
Shitty area beforehand ruins the encounter
>Fume Knight
Shockwaves
>Ivory King
Ads
>Ornstein and Smough
Kiting: The Boss
>>
>>324229408
This. Maybe a little less resource heavy. But des level of variety would be awesome
>>
>>324238742
I don't know what else to say. Everyone is always talking about how games suck anymore and that's why, lazy shit. CAsuL gaems =) Warps, queues and easy enemies ruin fun and make everyone lazy.
>>
No battle in the game will ever be as underwhelming as False King Allant. /v/ praised it for he going straight at you and hitting you for billions of times and shit.

Then the boss is actually a slow retard. You have to just be careful to not sleep so one of his attacks might hit you.
>>
>>324238881
I hate the lore, it goes somehow like this.
>DaS1 is the first game in the "cycle". Gwyn links the flame, then after an unclear amount of time the Chosen Undead arrives and either decides to link the flame or let it die. However, this ending has been retconned by two because regardless of what you do, the flame will rekindle (Straid says that the flame returns "Out of Nowhere").
>Everything is the same, the only difference now is that the Kiln has been turned into a throne and the only person allowed to link the flame is not a powerful human but an owner of the "title" of monarch, which you steal from a giant during timetravel antics.
>Vendrick's brother is a madman that says Gwyn did some strange thing in the past that changed the nature of man and both linking the flame or letting it fade is wrong. If you get all the crowns and defeat the curse you get a "special" ending where you basically decide not to do anything and wait to see what happens. Which is basically the dark lord ending anyways.
This is the plot in a nutshell. You are a random dude so desperate that does things "without really knowing why" in the hope to achieve something. In the end, the game gives you phantom pain in the sense that, like the phantom pain, it's shit on purpose and that makes it deep.

Fuck, I hate this game.
>>
>>324238476
oh that dlc. yeah. but we dont know the connection. its more likely he was taking them and melting them down into metal to use. there are no old knights in Brume Tower (or Iron Keep) so its unlikely he made them.

as for O&S, clearly at least one of them was not an illusion, since you get a soul. if you beat Ornstein last, you get his soul AND his ring. And can buy his stuff. same for smough if he is beaten last.
>>
>>324239000
It's not at all difficult to do.
You just have to wait. Just backpedal forever until RNG offers you a chance to hit whichever character without worrying about the other character.
Any retard can do this with minimal effort.
>>
>>324224670
Return
>fucking sheathes
>weapons the don't float above your shoulder.
>ds2 dual wielding
>fashion souls
>good level design

Please go tier
>AGL
>soul level
>>
>>324239167
you know what makes me lazy? going from bed of fucking chaos to seath, that'd make anyone wnat to warp
>>
>>324239313
That's why you can warp at that point.
The first half of the game isn't poorly connected and constructed like that.
>>
>>324239240
>offers you a chance to hit whichever character without worrying about the other character

Except for the fact that ornstein knows how to close distances fast. And fuck that hammer. Its much easier to acheive this if you attack ornstein first.
>>
File: Untitled.png (387KB, 750x526px) Image search: [Google]
Untitled.png
387KB, 750x526px
Who was the best bonfire waifu?
Who was the best waifu in general?
Who was the best husbando?
>>
File: 1422238183988.png (68KB, 255x205px) Image search: [Google]
1422238183988.png
68KB, 255x205px
>>324238675
>unique, memorable boss in prequel
>shows up in a sequel just cause
if you don't think this is fan service, you're fucking deluded m8
>>
>>324239428
I find Smough easier to kill first.
Whenever I try to kill Ornstein first he'll just stand around and not even try to chase me.
>>
>>324239510
laurentius husbando of the year all years
>>
File: laurentius.jpg (34KB, 300x355px) Image search: [Google]
laurentius.jpg
34KB, 300x355px
>>324239510
The only really friendly and caring character in Dark Souls.
Also, pyromancy is lewd as fuck.
>>
>>324239510
>>324239610
>>324239638
Can you guys just not
>>
>Thought put into NPCs again unlike BB and DaS2
>More pianos
>Boss rush
>Less humanoid bosses
>Boss phases
>Remove the cracked orb system and just give something that allows infinite invasions again
>Bosses having alot more hp in co-op
>>
>>324225241
>Hope it doesn't inspire lazy level design.
Not any lazier than Rush Souls 1's second half.
>>
>>324239638
>you have to lie to him other wise he will go hollow
>>
File: 1450966480661.jpg (149KB, 500x677px) Image search: [Google]
1450966480661.jpg
149KB, 500x677px
>>324239510
doll is love, doll is life
that pic reminds me, i wish they made it like dks1 so there wasn't a specific person you were tied to. i seriously dug the atmosphere of being a wanderer, not having to worry about a 'hub' to return to or anything.
>>
>>324239510
MiB, easily, I know the chant by heart

soul of the mind, key to life ether
let strenght be granted so the world might be mended, so the world might mended

herald was BEARER SEEK SEEK LEST

doll was ded

best husbando is SHUSH YOU EEJIT, I'M ON THE RUN

or FEEBLE CURSED ONE
>>
>>324239271
>soul level

So you don't want to be able to level up? How in the fuck would that work?

You couldn't have possibly meant soul memory, since everyone and their mothers have known it's not coming back for ages
>>
>>324236370
epic mimic
>>
File: 1452882456011.gif (45KB, 165x180px) Image search: [Google]
1452882456011.gif
45KB, 165x180px
I never liked Blighttown, but whats with all the comments about how Blighttown is such a chore. I always got the Rusted Iron Ring before going there, ALWAYS, and the layout of Blighttown is simple if you go in the intended way (from The Depths); I'm in and out of Blighttown in half an hour, maybe less.

While I would hate to see another area like this in DS3, I don't think Blighttown has anything on the Valley of Defilement in DeS. That place is terrible; far too big.
>>
File: b18.jpg (41KB, 640x360px) Image search: [Google]
b18.jpg
41KB, 640x360px
IMO DeS had the most enjoyable bosses. NOT the most challenging mind you, but the most enjoyable. Pulling the storm ruler sword out of the ground for the first time gave me fucking chills.

We already know most bosses will have 2 phases/forms like in BB though.
>>
>>324238881
>>324239193

the throne of want is clearly supposed to be the kiln. early concept art for it even shows the same windswept pillar structures from the kiln.

the idea is that much like 1, you need the greatsouls, because you need a powerful soul to rekindle the flame. Gwyn, gave his soul, and you the chosen undead in 1, became greater than Gwyn throughout your journy, and gave yourself.

same shit in 2. the great souls respawn as new beings, and you need to kill them.

soul of the witch ended up in someone who clearly tried to do the same thing, and became the same chaos bug inhabiting the sinner, soul of nito came back as at least one of the bodies that became the Rotten, Gwyn's soul resurfaced as a great king who was able to manipulate metal, but who fucked it all up and ended up being incinerated by lava, and his greatsoul gave birth to a fire demon.

Seath's soul, came back as the Duke of Tseldora, who much like Seath, went insane, and performed experiments on his pet spider, both not only giving it his own soul, but allowing the town to be overrun by them.

you kill them all, get all their souls, discover that Vendrick had tried to fight the curse, with his brother a mad scientist, but in the end he realized that there was only one way to do things, but couldnt do it himself so he locked himself away. you confront nashandra in the kiln because she wants its power for herself, and she urged you to find vendrick and bypass all the blocks for her. you cant open the door to the throne of want without the king's ring, and vendrick has it with him, and locked behind obstacles nashandra cannot pass.

so you kill her too, and rekindle the flame.

the new shit with aldia in scholar, adds a second ending which is basically the dark lord ending. the idea that Humanity is a fleeting and false form, a lie, started by Gwyn, and that you should let the fire fade and run it's course.

the crowns themselves and the giants, are all really just side quests
>>
File: 1368575520097.gif (758KB, 320x180px) Image search: [Google]
1368575520097.gif
758KB, 320x180px
>>324239638
>when I gave you that flame I gave you a part of myself
>>
>>324239510
>>324239638
>>324239745

>not djura
>that voice
>YOU THERE
>HUNTER
>DIDN'T YOU SEE THE WARNING?
>>
File: 72346237864.jpg (112KB, 1200x627px) Image search: [Google]
72346237864.jpg
112KB, 1200x627px
>>324229649
>Remove stamina
>>
Can we not follow a souI level from Oroboro, Vaati, or any fucking Youtuber. I want to be at least 150-200.
>>
>>324239868
this is why I hate when people call it the pyro glove. It's not a fucking glove. It's a piece of yah boy's soul.
>>
>>324239821
>whats with all the comments about how Blighttown is such a chore
Did you ever play it on console?
https://www.youtube.com/watch?v=Ha6K5KtW3W8
>>
>>324239510
Maiden in black>Doll>Herald

http://youtube.com/watch?v=vByX90Ezn0s

So fucking good.
>>
>>324239638
This, laurentius was erasure tier
>>
>>324239745
Fuck Straid. I would murder him if not for boss weapons trading. Arrogant cunt.
>>
>>324238487
The herald is an artificial firekeeper, created by Aldia in his and Vendrick's quest to stop and cure the curse. she's redpilled to the whole situation, much like frampt was, and urges you to link the fire.

the rest is this
>>324239857
>>
>>324238406
No, I'm talking about gitting gud so that you don't need to.
>>
>>324239985
Yeah, I did. First time I ever played it was on PS3. Maybe I'm just numb to the frame-rate ordeal. I have the PC version of Dark Souls but I haven't put a lot of time into it yet.
>>
>>324239915
Those guys did not start with the soul level stuff, they just followed. The community wanted 120 to force everyone to choose a build instead of going for str/faith all the time
>>
File: mibwiggle.gif (134KB, 500x500px) Image search: [Google]
mibwiggle.gif
134KB, 500x500px
>>324239989
this nigga gets it.
>>
File: 1259750429947.jpg (341KB, 800x641px) Image search: [Google]
1259750429947.jpg
341KB, 800x641px
>>324240071
MiB a qt
>>
>>324239989
I like the Doll the most.
>>
More abyss shit, the big black sludge tentacle guy in the network test is getting me hyped for that shit

>>324239857

You never know the crowns and cursed undead could come into relevance again in 3.
>>
>>324239695
>Lie, tell him that pyromancy is a perfectly acceptable magic beyond new game + + + and does scaling damage.
>>
File: 898nyjA.png (753KB, 750x645px) Image search: [Google]
898nyjA.png
753KB, 750x645px
>he didn't beat the Darklurker
What's your excuse?
>>
>the First Flame is actually fading this time
>it's too weak to even sap humanity for sustenance
>hence the undead curse is gone, and you never go hollow
>>
>>324239695
>he knows you're lying
>>
>>324240210
Her reactions to the player emotes makes her a lot better then the Herald.
Not as good as touching the demon inside the MiB though.
>>
>>324240314

Darklurker was more challenging than any BB boss desu
>>
>>324240338
I fell like the Doll is more a motherfu figure, which I kind of like. She's a lot more caring than the Maiden.
>>
>>324240314
>What's your excuse?
The Havel faggot on the way to him, I just can't git gud to beat him and having to use 1 humanity everytime you die to go bac ti the area sucks.
>>
>>324239510
I like the Doll a lot because I'm a pervert who wants to fuck her but Maiden in black is my favourite, she's the one I've been to see the most
>>
>>324240314
I beat it at sl1, what's your excuse?
>>
>>324240373
Literally how? He took me two tries.
The areas you go through to unlock him are harder than the boss itself.
>>
>>324240373
Lurker was easy, what the fuck are you on about?
>>
>>324240397
You can just do the shaded ruins abyss level instead of the castle one and still fight him.

Also the enemies drop bonfire asthetics for a reason, use them to farm the majula mansion skeletons for effigys.
>>
>>324239989
C H I L L S
>>
>>324240314
Darklurker is such a cringe worthy Deviantart design.
>he's an angel of darkness, ok
>and he has a sick hood on
>and, uh, four muscly arms!
>>
>>324240314

>Implying I didn't
>Implying I didn't spend heaps of time after that invading the place
>The rage, the hatemail, the dread in the other player as they realize you can drink estus as well
>And the fact that you force them to waste humanities every single time
>>
>>324239857
What a strange fucking world they live in.
>>
>>324240547
Clone jutsu!
>>
>>324240547
He's also an example of a boss that is just nothing. He has no backstory, no significance to the game's events. He's just there.
Dark 2 had too many bosses like that.
>>
>>324240663
He is your inner darkness
>>
>>324240615
>>324240547
>*teleports behind you*
>*dark magic greatswords you in the back*
>psssh nothin personnel kid.
>>
>>324240695
That's even worse than if he were just nothing.
>>
>>324224670
I hope they make pyro heavy attack a charge up were you load more and more spell charges in to a ball in your hands dealing 2 times damage for 2 charges 3 Times for 3 charges and so foce.
You can move like normal when you do this but a bar shows above your head it fills slowly when you move and spikes when you roll. The more charges you have in your hands the faster it grows till if you roll with 4 it fills instantly.
When the bar fills your spell explodes dealing all the damage your spells add up to and in the same aoe as your spell.
Increasing your cast speed or some other stat will slow the bars speed and add charges faster.
>>
File: TDi9EJ4.jpg (156KB, 960x710px) Image search: [Google]
TDi9EJ4.jpg
156KB, 960x710px
>>324240547
>>324240663
He's literally Seath from King's Field 2

https://www.youtube.com/watch?v=TaZbRAV_6xc&index=24

https://www.youtube.com/watch?v=g9wEYvgQjSk
>>
>No love for siegmeyer
>Your jolly old friend who had to be euthanized
>>
File: can't wake up.png (1MB, 908x1000px) Image search: [Google]
can't wake up.png
1MB, 908x1000px
>>324238045
>console grows out appendages and massive teeth
>Kojima pops up on your screen
>Did you rike it
https://www.youtube.com/watch?v=6Wq-ku3AwTA
>>
I want the Ring system from Dark Souls 1/2 and the Bloodgem system of Bloodborne combined and refined into something great.

Soulgems, but they aren't a farmable randomiseable thing like in Bloodborne. Instead, like you find set rings in Dark Souls, you find gems instead.

These gems can be inserted into either your Character slots or your Weapon slot.

There are no multiples, no stacking. You get one. There's no +1 or +2 shit either.

Example:

Cloranthy Soul Gem

>Insert into Weapon to reduce stamina cost
>Insert into Shield to reduce stamina cost for blocking
>Insert into Self to gain faster stamina recharge rate

Standard shit like that, and then cooky shit like these:

Edgy Stone of Thorns
>Insert into Weapon to increase damage, but you take a small amount of damage each strike (even attacks that miss, swinging into empty air will hurt you)
>Insert into Shield to cause you and your opponent to take the same damage from any hit they land on your shield, your shields defensive capabilities have been reduced
>Insert into Self to cause damage to opponents if you roll into them

Dingus Rock
>Insert into Weapon to slow it's attack speed by half, increase it's damage by half
>Insert into Shield to cause significant durability loss against any weapon, defence percentage has been halved
>Insert into Self to remove the ability to dodge, instead your skin hardens and becomes iron when trying to dodge, you "mega poise" through the attack and take 50% of the attacks damage

This would go ONTOP of the infusion system, fire, bolt etc. That shit wouldn't be done by gems.
>>
>>324240890
Red phantom ganks you and you just load up spells and wait till he gets close and roll in to him.
>>
File: elite come on.png (199KB, 495x309px) Image search: [Google]
elite come on.png
199KB, 495x309px
>>324240903
Those themes sound nothing alike
>>
I want reds when invading being able to summon other reds via red soapstones.
>>
>>324240890
Chargeable spells seems cool, but I think it should be max x1.5. Anything beyond it with high stats and advance spells could it be instant kill, which would be gay.

I think spell charges are gone, replaced with the mana bar. I think it would be cool to time your spells so people can't roll through everything. I think the longer you charge, the more mana used.
>>
>>324240903
Oh, well then the awful design is fine then if it's a reference.
Idiot.
>>
>>324239510
>No one has mentioned lucatiel
>No one has mentioned priscilla
>No one has mentioned siegmeyer

What the fuck is wrong with you fucks?
>>
File: 9 Out of 10 Doctors Suggest.png (65KB, 245x200px) Image search: [Google]
9 Out of 10 Doctors Suggest.png
65KB, 245x200px
>Bump limit reached
This was a good Souls thread, mates. Best one in a while.
>>
>>324241182
I want to see the alternate reality Dark Souls where Priscilla is the level maiden.
>>
>>324241278
I remmeber how dark souls treads were 1 year ago, its good to see the flame kindled
>>
>>324241278
Its been shitposting over bosses and lore. Its as shit as anything else.
Thread posts: 515
Thread images: 61


[Boards: 3 / a / aco / adv / an / asp / b / bant / biz / c / can / cgl / ck / cm / co / cock / d / diy / e / fa / fap / fit / fitlit / g / gd / gif / h / hc / his / hm / hr / i / ic / int / jp / k / lgbt / lit / m / mlp / mlpol / mo / mtv / mu / n / news / o / out / outsoc / p / po / pol / qa / qst / r / r9k / s / s4s / sci / soc / sp / spa / t / tg / toy / trash / trv / tv / u / v / vg / vint / vip / vp / vr / w / wg / wsg / wsr / x / y] [Search | Top | Home]

I'm aware that Imgur.com will stop allowing adult images since 15th of May. I'm taking actions to backup as much data as possible.
Read more on this topic here - https://archived.moe/talk/thread/1694/


If you need a post removed click on it's [Report] button and follow the instruction.
DMCA Content Takedown via dmca.com
All images are hosted on imgur.com.
If you like this website please support us by donating with Bitcoins at 16mKtbZiwW52BLkibtCr8jUg2KVUMTxVQ5
All trademarks and copyrights on this page are owned by their respective parties.
Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.
This is a 4chan archive - all of the content originated from that site.
This means that RandomArchive shows their content, archived.
If you need information for a Poster - contact them.