So what do you want to see make a return to DS3, and what do you want to see gone?
>Bosses with gimmicks like in DeS
>Cutting off boss appendages to get items/weapons
>BB level voice acting
No thanks tier
>Gank squad bosses
>Warping from the start
>FUCKING TRICK WEAPONS
>Bosses who change tactics or form mid-fight
>elemental weapon upgrades
Please for the love of god don't come back
>DaS2 level design
>Magnet rollan attacks
>Weapon degradation tied to framerate
>Enemies that reset their attacks while hitting you
>Multiple large bosses
Gross. Hope it doesn't inspire lazy level design.
>Covenants fully fleshed out, possibly strict penalties for betrayal/abandoning or even permanently tied to it
>Hidden or obscure areas, Bloodborne did this pretty well
>Changes in the world similarly to the tendancy system without being overly complicated but not casualized
>More weapon types
>Maiden in Black tier NPC to turn to for levels/etc
>More areas designed similarly to Sens Fortress
>Interesting bosses similar to the Old Monk or Mirror Knight but with new ideas and concepts
>Those days before DaS1 came out when people here were getting excited about shit like roleplaying possibilities with covenants and how deep they were going to be
>mfw I actually saw covenants in the game
Better, more idealistic days. Covenants are almost too entrenched as a throwaway non-entity now, there'd be a ton of pissing and moaning if they suddenly made them matter. It would be nice if some of their gimmicks were more interesting though.
What about large humanoids?
>able to run backward while locking on an enemy
I didn't like this. I never really had a situation where this was needed, and it only messed me up when my character would sometimes attack backwards.
I definitely want those other two back though.
I've been itching to play as a pyromancer again. I played first run through dark souls as one, but I don't want to do the same thing again.
And considering I've already spoiled myself with BB, I don't want to go back to Das2 to play with fire again. I'm really hoping DaS3 will have really fun fire spells and a glove that doesn't need int and faith to scale with.
>So what do you want to see make a return to DS3
Melee weapons being actually usable again.
Two ring slots and not fucking four.
The controls of the first game, second game didn't feel right.
Good level design.
for the love of god make covenants playable. The biggest most obvious flaw in the first one and they STILL fucked it up in the second one.
human enemies. After not even playing past the first 3 areas of DaS2, I do not ever want to see a fucking humanoid enemy in one of these games again.
Bosses with adds.
14 enemy groups that attack automatically when you open a door.
NERF MAGIC, NERF MAGIC, NERF ALL FUCKING MAGIC. BUFF MELEE, BUFF MELEE, BUFF ALL FUCKING MELEE.
I hope they don't bring back all the armor sets like Dark 2 did. That made no sense.
Dark 3 should stand on its own instead of trying to copy everything Dark Souls did, and I think Miyazaki has the sense to do so.
Two main things I want gone:
1. Stamina system. Removing this would significantly speed up the pace of the game and allow for the possibility of rushdown style gameplay. It also means that From Software no longer has to design enemy aggression based on player stamina limitations but can be free to design incredibly smart, fast and aggressive enemies.
2. RNG-based loot. Fuck this shit. Stamina system is bad, but I can live with it. One thing that is utter shit is making item drops a luck-based system. A coin toss. A roll of the dice. Pure luck based. This is an RPG mechanic that is completely outdated and has no place in gaming.
I know that these things will never disappear, since most Soulsfags are so allergic to meaningful change and will never pressure their beloved company to ever try new things.
As someone who only played on console, I felt legitimately bad for soulsbros who had to suffer frame rates affecting durability. It didn't affect me, but it's bullshit.
It's set thousands of years later, it makes no sense for, say, Elite Knight to still exist, let alone be in pristine condition.
I'd support a few items returning, but they should be different. Perhaps the Moonlight Greatsword IS the same one from Dark Souls, but over the years it's worn and gained certain attributes. Or perhaps Artorias' sword exists, but is even more broken and cursed than before.
There's no explanation for armor sets and weapons to exist just as they did before. How does a set of armor stay in mint condition over thousands of years?
Can I just have my sense of distance back? I never got that comfy feeling in DaS2 that I got from 1. All of 1's distances seemed tangible, like the cliff above the Hydra lake looking over to Undead Burg. 2 used too much warping around, especially the first time you go to Drangleic.
They could just change how stamina works instead of getting rid of it altogether and making something that feels nothing like Souls.
The RNG loot would be fine if the drop rates increased as you killed some enemy multiple times, more or less ensuring a drop after a while.
For something like the moonlight blade I think for it to stay in good condition is fine, it's some magical shit.
I would like a scratched up, worn down, dirty version of old armors.
I think armor is a stretch, but some of the significant weapons would be cool. Stuff like Ornstein's Spear wouldn't survive, but the special things like Moonlight could survive the years.
It would be really cool if we saw a weapon that was made of old, worn weapons. Like a club that is made of melted down swords, and you can see one of the Dark 1 weapons has been melted down into it.
Little nods like that, rather than Dark 2's blatant asset reuse that made no sense in the world.
>rather than Dark 2's blatant asset reuse that made no sense in the world
IT HAD BEEN MANY LIFETIMES AND MANY CYCLES SINCE THE AGE OF FIRE...
WAIT, HOW THE FUCK IS THE DRAGONSLAYER STILL AROUND?
>Fast Item application like BB
>Multiple Boss Stages
>DaS level design
Warping from start
>mass amount of enemies
What if groups were only made up of generally weaker enemies, and they all responded to you differently as a group than they would alone, so that they might actually be interesting to fight?
Also the poison swamps are great.
>do Gravelord/Rat correctly this time around
>a blue covenant that doesn't suck
>warping/refreshing from the bonfire, BB went backwards in a bad way with it thanks to the load times
>Requiring a fucking ring for covenants
>DaS level design
You need to stress that this doesn't include some areas like demon ruins, lost izalith, or anor londo.
What you actually want is DaS level design at its best. More painted world or sen's fortress tier stuff.
Explanation is in the soul.
Talks about a familiar face but not quite being right. Ornstein in 2 uses dark magic instead of lightning.
It actually fits really well with the motif of "imperfect copies and corrupted"
Because Blight Town was just so well designed. Think about it, Blight Town was amazing.
And the Valley of Defilement was pretty great too. Incredibly imposing and atmospheric.
Nightmare Frontier was a bit weaker than the others.
Elite Knight set is not unique, but even if there were a million sets it wouldn't make sense for them to survive thousands of years and remain perfect.
>Melee weapons being actually usable again.
They were always usable...?
>NERF MAGIC, NERF MAGIC, NERF ALL FUCKING MAGIC. BUFF MELEE, BUFF MELEE, BUFF ALL FUCKING MELEE.
Oh I see. You're shit.
There isn't any covenant type system in BB is there? Or did I miss out on it?
I seem to remember there supposedly being a lot of thought and effort being put into the covenants in DaS2 and it ended up being fuckall, which is weird considering a lot of people seem to enjoy that stuff and request better systems for it all the time
>all these people desperate for Miyazaki to make DaS2 not canon
I don't even like Dark Souls 2 but I find this hatred hilarious. People take the failings of the game so damn personally, as if its existence is an affront.
Maybe I'm not a dedicated Souls fan, but when I was disappointed by the game, I took its shortcomings like I would take the shortcoming of any other game -- namely, I didn't take it personally and and realized that much of the shortcomings had more to do with a hellish development process than anything else.
I'm actually looking forward to how the master himself can fix and take the best parts of Dark Souls 2 and incorporate it into Dark Souls 3. Because if anyone's good at fixing things and turning them to gold, it's definitely the big M himself.
He clearly sees a lot of good in Dark Souls 2. I mean, why else would he (1) make it canon and (2) have one of the directors of that game help him with level design? As creator and president of From Software, he could have easily made the game non-canon and pretend it didn't exist. He could have also fired all the heads in charge of Dark Souls 2. He had every right to do so (as creator of Souls and current president of From). But he didn't.
It's gonna be amusing seeing all the people who currently hate on Dark Souls 2 reacting to all the lore/gameplay elements from that game that make it into Dark Souls 3.
No, blighttown was fucking awful.
>lol get sniped by guy you couldn't possibly know was there, now you're toxic
>hope you know exactly where to go because otherwise you're slogging around being constantly poisoned and under attack!
>hope you can remember the area despite everything looking the same!
>by the way, the framerate is now 4 fps!
Fuck that, it's fucking horrid
>Elite Knight set is not unique, but even if there were a million sets it wouldn't make sense for them to survive thousands of years and remain perfect.
do you think they made the sets all at once then abandoned the designed?
technology doesn't seem to change much in DaS, there would be no reason to abandon effective designs
>a glove that doesn't need int and faith to scale with.
That was the best change DaS2 made. Fuck that whole "hur, I can be super powerful at low level if only I use Pyromancy" shit.
I mean, the guy isn't just gonna declare THIS IS NOT CANON when he's like a head of the company that made the game. He's not just gonna disrespect his peers and the people he personally works with every day even if he does think DaS2 sucks
>Bosses that don't rely on summoning adds to make them difficult
>Armor actually fucking mattering
I don't know if this makes me easy or hard to please
Sorry, but these are bad suggestion.
Stamina becomes a non issue once you hit the hard cap, and that is pretty fast to do (its only like a few hours into the game if you aren't garbage at it and make progress). Even then, at lower levels, stamina is not that much of an issue unless you are a moron that is tanking heavy hits (like say, the capra demon with a heater shield) and wondering why almost all your stamina is gone. I would like more smart and aggressive encounters in this game, but that is not really what they tried to aim for and that's exactly why the stamina system exists. EVEN THEN, you can have both the stamina system and aggressive enemies.
As for RNG-based loot, while I do hate it myself, removing it entirely is just dumb. Loot ends up having no significance without RNG and just becomes another thing. Getting the Channeler's Trident feels like a nice surprise especially when you get it as early as the Undead Burg, and farming for drops can be annoying, but that's just how it is.
>The tactics of indirect and subtle world building
No thanks, no please put down the pen it's time to stop tier
>Using the same plot EVERY game
The games have had the same plot as DeS. All of them. Muh ancient evil. Muh cycle.
Why not? As creator, he has every right to do that. Especially since he's now the fucking president. If the team of Dark Souls 2 is as bad as /v/ says they are, then why would he hire them to work on his game and risk making a bad game that will endanger the name of his company? Look at DMC2. People at Capcom pretend that game doesn't exist. Its existence wasn't acknowledged or alluded to at all in DMC4.
Who, you ask? The various sulking people in this thread and elsewhere in countless Dark Souls 3 threads who express their disapproval of Miyazaki making the game canon and those who cross their fingers that the lore influence of Dark Souls 2 on Dark Souls 3 is kept to a minimum.
The fact that an order of knights wouldn't last for thousands of years?
Why would they still be around if even their kingdom crumbled an age ago? I mean, fuck, nobody even remembers that Lordran existed, why the fuck would the knight order still be around?
When you're on the bottom floor there's a ton of ways you can go, very slowly, while being poisoned, attacked by mosquitos, and having rocks thrown at you. Unless you ALSO have a guy shooting darts at you during all that. It's fucking retarded
So what would you have for Covenants?
>Covenant for invading and only invading
>Covenant for PVP in an arena and only that
>PvE covenant that makes the game harder but with more rewards
Honestly you don't need much else. Ratfags and Bellfags were just the same covenant in different areas, Company of Champions still promotes PVP and nobody actually does Dragonbro shit the way it is.
So yeah let's see
>Dickwraiths/Bloodfags for invading PVP
>Dragonfags except they have Arena PVP
>Sunfags for coop
>something like company of champions except GOOD for PvE
Literally the only thing that makes Souls gameplay remotely interesting is stamina. You have hundreds of other action games without a stamina bar, or with one that barely matters. Play those.
I mean, yeah, he COULD just say that DaS2 sucks but it's really fucking disrespectful and it makes him seem like an asshole boss. Not only that but it makes his team seem worse by saying its a bad game, who wants to work for a guy that will bitch at you if you change his game even when he assigns you to work on a sequel? And it's just bad business, like I said it makes him seem like a huge cunt and calling people out like that in Japan leads to them killing themselves for dishonor or some shit
Having a covenant for invading or cooping when you already have the tools to do so without joining a covenant is a bit redundant imo. What I'd do instead is having covenant members prioritising another covenant's members for invasions and prioritising their own members for coop (which they get a special reward if they do so) in addition to the gimmicks the covenant might already have from the start (like spells unique to the covenant, special multiplayer rules, etc).
typically the player joins the dickwraiths or bloodfags because it's the only way to get an invading tool with infinite uses.
Or rather that's what's supposed to happen. because blood brethren get an arena to fight in too people just do that instead of actually invading.
>because it will improve DaS3
Says who? Miyazaki is the man who can turn turds into diamonds. He's made the sole Armored Core game I can enjoy. He made tons of people fall in love with cosmic horror with Bloodborne. Who knows what he could salvage out of the remains of Dark Souls 2?
All of this is assuming he hates Dark Souls 2. All of this assumes that he's secretly holding some hatred of the game deep down inside that he has to keep quiet about in the name of good business and of being respectful. But all interviews thus far indicates that that's not true.
He's said in interviews that recognizes that Dark Souls 2 is a disappointment. But he sees enough that can be salvaged out of it to contribute to the overall Souls lore/gameplay/what have you. In other words, he sees something in that game (and in the team members who worked on that game) that most of the anti-DaS2 whiners and babies here don't see.
Unless of course you think he's also lying in his interviews. You could believe that, but at that point, you're just projecting on the basis of no evidence.
Literal cancer. They can put anything they want in without explaining it, it's a video game. If they want Ornstein to return for Dark Souls 3, guess what. They fucking can.
More armor means more content, and nobody but you cares about the "lore" of these items. Nobody cares about how Havel's armor got to Drangleic, nobody cares.
>Have an item that allows you to invade infinitely from the start
>Invading based on level
>If someone summons from a summon sign and the player ends up being from opposing covenant, they fight
>Please don't make it tell you someone has invaded like in BB
i feel like trick weapons should be BB only. i mean, it's fine to have weapons in DS3 that can 'morph', but to have every weapon do that as an inherent characteristic? kinda kills the uniqueness of the franchise.
The lore is the story retard, Drangleic is Lordran thousands of years after DS1.
Havels armor and all the other stuff that is from DS1 is there because it was once Lordran and it is part of the story and lore.
I just want my blueblood sword back
Pls Miyazaki it's been 4 games
>Miyazaki is the man who can turn turds into diamonds. He's made the sole Armored Core game I can enjoy.
He also made 4, which isn't very good.
And plenty of games in the series are excellent.
The telling issue with DS2 is that they changed the director half way through production.
The dev team are generally fine but the initial vision they were working on was obviously wrong (according to the upper management) so after the director change they had to rush, repair and salvage as much as they could to cobble DS2 together with the short time they had.
With a single director who seems to know what he is doing in Miyazaki and the team focusing their efforts DS3 SHOULD at least be consistent, good or bad.
Actually fully fledged covenants
Covenants have sucked cock in every game they've been in and the games would be no different if you could find the covenant items out on the field or use boss souls to make them
I think the ones that aren't incredibly complicated would be okay, so something like the Kirkhammer or Ludwig's blade since it's just putting sword A into sheath that's actually a weapon B
But something that mechanically transforms I'd have to say no.
warping from the start is objectively good
dont even bother replying, just commit sepuku right now
this could be interesting, boss souls could have some gimmicks to them like projectiles or dashes or even some trick weapons, I know my hunger for them still isnt satieted
That's just dumb though, just because YOU don't care doesn't mean nobody cares. Dark Souls even particularly has a huge fanbase of people who care a lot, and you probably know that.
I don't want all the shit back from the previous games because that's old ground, I've seen it before and it's lazy to just make me fight the same enemy again. It's not really more content if it's the same thing
>people don't want warping from the start
Then don't use bonfires for warping, no one forces you to.
If you want to be a special little snowflake that wants to walk all the way through several areas to get where you are going instead of just warping then go ahead and do that.
Bellbongs are supposed to be a "player gauntlet" where you need to run from point A to point B while dodging PvPers.
Ratfags are supposed to be optional "side-quests" where the reward is some fat loot at the end of a tunnel full of traps.
What went wrong? Well that's easy.
>Bellbong arenas are absolutely tiny and the player can run from one end to the other in the time it takes for a bellbonger to connect to the world.
>Both rat dungeons are ludicrously small and neither have anything worth going into them for.
How to fix Ratfags.
>Throw away the "unlock traps" mechanic.
>Create an area with a natural amount of traps, ledges and pitfalls AKA Sens2.
>Players invade as normal.
>PUT SOMETHING OF ACTUAL VALUE AT THE END OF THE RATCAVE.
holy fuck what retard thought filling the entire place with thigh-high water was a good idea stop you dumb motherfucker stop
I want bloodborne levels of cloth physics
Rather than having a fucking ton of weapons with very similar move sets, i'd prefer a handful of very well made weapons.
Bring back weak and strong versions of spells like in the original dark souls 2 trailers.
More monster bosses, getting tired of fucking humanoid bosses, keep that shit in moderation.
Might get some flak on this one, bring some of the good dark souls 2 armor sets like alva, farahm, and drakeblood set.
Don't bring back dark souls 2 horrendous movement and attack speed. That shit was so fucking unsatisfying whenever you hit an enemy.
Get rid of adaptability and make vitality like how it was in dark souls 1.
Honestly, just remove covenants. From soft can't seem to fucking do any good with them. Pointless as fuck too, what color do you want your phantom bro?
They FINALLY fucking fixed it a few months ago but really, its fuckign unaccaptable.
People tried to defend it ("oh just carry repair powder") but in reality it made certain weapons unuseable.
I wonder how bad the original director for Dark Souls 2 must have been that Miyazaki doesn't even mention his name at all in interviews. Does he still even work at From Software?
fuck everything about DS2 parries
fuck the new parry frames and especially fuck the fall down on butt frames
>respec with soul vessel
>DS1 hidden areas
I really dislike how almost all hidden areas in DS2 is a door on a flat wall. DS1 hidden areas could be anything and rolling through the illusion was more immersive.
bury it away into the depths of the catacombs
shame you cant do it in BB
also I wanna see the return of that jester hat from DeS, clothing that grants you acess to areas, but not just Vileblood throne room, like a new optional area, that be nice
Why not make cutting off or disabling appendages just something you can do even to regular enemies, that doesn't necessarily always give a reward but gimps the foe in question?
Dicking around in a boss fight for 10 years waiting for that moment when they do that one attack where you can cut it or matching some arbitrary criteria to get it to drop. Seathe was a nigger to cut, Pricilla was a nigger as well. Only decent cuts were gargs, ancient and gaping. Everything else was trial and error and a timesink. Let the boss weapons come from the souls
>Wanting Hexes back.
My bad, I meant remove ratfags as a covenant entirely but add an optional side-area brimming with hazards and place something decent at the end like a decent spell or two. That way anyone that wants to be a dickass can be.
Sen's fortress was the most fun place for invasions so I'm okay with this.
I would say instead of unlocking traps, the player has to manually activate traps, like rolling boulders when they go down a narrow hallway.
Well DS1 parries are back, and soul memory isn't a thing. However if you enjoy pvp get ready for perma-ganksquads cause you can only invade hosts with summons.
Nigga I said GSR was bullshit, the rest of the spells minus climax were great. Flavor out the ass, and a shitload of utility stuff.
Because it tells the history of what happened in the past. That is what lore is, the history of what happened and how the world was or came to be.
This type of story telling in Dark Souls has always been a thing. And lots of people care, sorry you don't understand it but don't assume others don't.
>Dickwraiths focus on stealing humanity from players and killing for humanity; infinite orb to use anywhere, traditional invasion covie
>Bloodfags focus on pure PvP; kill everything, even each other, have their own arenas for killing each other 1v1 or 1v1v1v1v1v1, can have infinite orb too
>Forest protectors work together to kill trespassers over a LARGE forest area
>Sen's Funhouse (or the equivalent of) protectors, because why not combine bellbros with the best area in the series
>Sunbros for jolly co-op and killing bosses
>Bluebros to protect the weak from Dickwraiths and Bloodfags so they don't just harvest all the noobs
>Ravelords that actually WORK to fuck up everyone's day with black phantoms
>Dragons for honorable duels
>Champions for harder PvE
This is literally all you have to do to make each covenant meaningful, important, useful to all players in some way, and fun. Tie them into the lore however you want to.
yeah, side quests, where the games really shine
Warping from the start is absolutely fine, Bloodborne is case and point for this. Its a great system that diminishes nothing of the game. A lot of people have nostalgia for DS1's system, when in reality most breathed a sigh of relief when they got the lordvessel. Another point onto this, after the lordvessel you can warp anyway and thats halfway through the game and that didn't diminish anything about the later areas or the game itself.
Bring back twinking but allow the Blue Sentinels to be summoned universally anywhere and does not limit them to be at a specific place. Sort of like a hero being summoned from HQ to protect the weak from dickwraiths.
Nah mate, Drangleic is across the ocean from what was once Lordran.
The giants are from Lordran originally and were slaves/servants to Gods in DaS.
Giants were said to cross the sea, along with the queen who was a part of Manus. Manus was from Oolacile which was near Lordran.
I just realized that Blue Sentinels would actually work if they threw out soul memory
please tell me soul memory is gone
Also which do you prefer for summoning in regular coop
>Dark Souls' examine floor signs which summon the person waiting
>Bloodborne's ring a bell and hope that someone gets summoned
>>Cutting off boss appendages to get items/weapons
already confirmed to not be in the game since people apparently found it "frustrating"
>>Warping from the start
already confirmed to be in
I think what the guy meant was
>X area has 3 bonfires in it
>the only bonfire you can actually teleport to is the first one, the other 2 are just respawn points or for teleporting OUT
That's just arbitrary, ultimately it comes down to what style of bonfires it has. DS1 where they are few and far between, or DS2 where you can't swing a dead cat. If the latter sure, if the former its no issue.
Soapstone signs all the way, when you can see what the summon looks like, you can roughly determine if they're shit or not.
>Min-max to hell Havel dark magic fag
You can't determine how good or bad they are, but you can at least choice what kind of faggot will help you.
>Miyazaki juggles BB, old hunters and DS3
>not expecting one of them to slip
then I'm afraid I dont understand, if you mean like >>324235339 yeah, that could work, just dont put merchants on the last bonfire of an area, or at least have them move to the first bonfire after you meet them for the first time
It's a shame because I like the massive amount if gear and magic available in DS2, doing gimmick builds for invading and co-op was great.
I hope DS3 has a large amount of arms and armour just for this purpose.
DS2 is easily the weakest souls title but I've put just as many hours into it as I have the others, a decent game, just not a great Souls title.
You can't travel to any bonfire unles you have been to it and unlicked it.
You can't just warp to other bonfires without first getting to them, by that point you have already been through that area.
Health Regen gear that is actually decent Regen(give it high requirements or something)
Every single Boss has a Soul
DeS style Living and Dead forms
3 tiered weight rolling. Light, Mid, and Fat.
Spinny top enemies
Swing at you then jump back 20 feet enemies/bosses
obscure upgrade requirements
>Interesting weapons. Not just this broadsword has a slightly different moveset from that broadsword
>Dark Souls 1 PVP. Be invaded anywhere, anytime, even after bosses are dead.
>Dark Souls 2 Convenants. They were most fleshed out of any souls games.
>Weapon Variation. Elemental weapons. Normal weapons. STR Weapons. Dex weapons. LOTS OF WEAPONS.
>SPEEEEED from bloodborne.
>MORE FUCKING AREAS LIKE SENS FORTRESS OR THE GUTTER FROM DAS2 OR THE FUCKING SEWERS / SWAMP FROM DAS1. HUGE MASSIVE SHANTY TOWN AREAS WITH FUCKING DROPS INTO DEATH. PLACES WHERE IT'D BE HELL TO BE INVADED IN. NONE OF THIS EASY CASUAL SHIT.
>more HUGE bosses like the tower knight
>more interesting bosses (bloodborne fucked this up. The first like 5 bosses were, "Beast, beast, white beast, poison beast, transforming beast, insect beast"
>respec. It was casual as hell. But I enjoyed the fact that it allowed me to test out weapons and certain builds more freely. I hated having to spend hours building a certain character, only to realize it's shit three days later
>the ability to aim your attacks while still locked on. DaS 2 did this amazingly. Especially when fighting some lagging cunt, you can use a charge up hit and aim it behind you, and hit some teleporting, laggy cunt. It was fucking amazing.
>Online like DaS 1. Invaders have full stats. But it's unlikely you'd invade a gank squad. Healing is slow, but able to be parried like Bloodborne. Invaders can't heal with normal means. Only with things like humanity.
Fuck off and die forever tier
>Bloodborne online system. I'm fucking sick of hosts spam healing, while they have two phantoms AND you have 30% less HP. Fuck you fucking FROM CUNTS. Also, no invasion unless they call for help? Fuck you.
>Soul Memory. FUCK YOU CUNTS.
>DaS2 Rolling garbage. Fuck you. Rolling should not be tied to a FUCKING STAT.
>Weapon degradation tied to framerate
>Enemies that reset their attacks while hitting you
>rings for fucking covenants
Jesus christ when I said you could warp to any bonfire in DS2 and BB I meant ones you've lit.
What the guy was saying, and what I explained in the post you just replied to, is that his idea is that you should only be able to travel TO A SUBSET OF UNLOCKED BONFIRES.
This is not a hard thing to grasp.
this is a mess, how the hell is somebody supposed to enjoy this?
covernant need to be removed, we dont need that crap, keep it simple.
invade or help someone for pve, pvp get it own arena that it
>Flails, lances, and better speed and movesets for claws and fist weapons.
>Skeleton covenant, Monster Covenant, etc.
>Skeleton Wheel as a weapon that can do light damage when rolling into someone.
>I'm sick of BB's style of pvp
Buckle the fuck up son, cause its confirmed to be 2v1 every fucking time. FROM no longer wants invasions to be an ordeal, they want them to be a minor annoyance
Oh god, fucking this.
This is the worst shit. How hard is proper collison, honestly?
And you know what else? If I aggro a knight and some creepy creature, we should have a 3 way fight, not a dogpile on me.
Enemies should have factions and react as such.
That always bothers me in these games, and DaS2 shows it's as simple as changing a tag ID (seed of a tree of giants does exactly this).
>you can actually become a fucking skeleton
ESCAPE YOUR MORTAL BONDAGE
I also want iconic Dark Souls armor to return but damaged and aged.
>Whatever (you) want.
I think i'd rather just have one or the other.
if I'm going to clink and fuck up an attack because a wall is in the way, the enemy should do. Or if the enemy can swing through walls, so should I.
Source? If that's true, that's gonna trigger the fuck out of me. I was so fucking upset with that.
When I first got the game, I spent hours waiting for invasions. Only to get invade when I had two phantoms with me. I figured the guy was just unlucky, but when I invaded, that shit happened to me. That was when I realized.
I wish we went back to DaS 1 invasions. That was so, so much fun.
I want a plague covenant where you can become infected with parasites and disease, like the inhabitants of whatever the swamp area is.
Bloodborne has me confident that there will be multiple transformation covenants.
>rings for fucking covenants
but why are they bad?
but I agree on everything else, after I went fast in bloodborne I could go back, but I cannot see how respec is "casual"
>fuck up first character
>lol tough luck go ng or go home
>Multi-phases bosses to the extent that bloodborne used them
>Covenants for everything, pvp, pve, asshole bullshit, cops
>BB style weapons in every way, I want a weapon to have an identity instead of a class
>Hexes and Pyromancies, but make Pyromancy actually scale with something so I don't see a million fuckers running around spamming it
>Easy matchmaking ala bloodborne, to expand on this easy matchmaking for pvp like joining up with a friend to invade
No thanks tier
>Magnet attacks instead of moves that are built to counter you
>Bosses that shit the bed when 2 people show up
>Places where you are forced to die to progress
>Upgrade materials that are reliable to farm
>Drops that are easily farmable, no DS2 limited bullshit
>why are they bad
It ruins the online. Online should ALWAYS be there. You shouldn't be able to opt out of that shit by not wearing a ring on. I personally think it defeats the point of a dark world in which danger is supposedly everywhere.
Also the fact that it stops you from wearing another ring you want.
Which essentially means less build variation. And more build variation is always good.
Not my webm senpai
No, but I've always thought it would be great if the head parasite actually had some bearing on the Chaos Servant covenant.
I like the idea of covenant where you actually pledge yourself physically, where you give your body up in service of your master. Especially if it's somehow permanent. Covenants have no sense of weight since you can just leave anytime and the only penalty is losing progress.
>join skeleton covenant
>become a skeleton
>special moveset for equipping a skeleton wheel wheel
I just want to roll around at the speed of sound
PLEASE GOD MAKE FARAAM NOT SHIT
I BEG OF YOU
ornstein with cloth physics
maybe have a merchant that dels in antiques or a unique one like Domhall so we can have some weapons and armors return
The last part wasn't from DaS 1. But it's something I do want. You want safety, go back to your hub.
That's a fucking shame. I know you're supposed to utilize other shit, but with two helpers, the environment means literally nothing if the other players are half decent. They'll just cleave through ALL enemies. Even the most difficult, then chug potions while you're forced to run away from the other two players.
BB PVP was fucking shit.
>why are they bad?
The bonuses from covenant rings was shit. This is kind of annoying in a game where you can make incredibly powerful, varied builds by combining different rings.
Preferably the covenant items should get their own item slot or at least provide more useful effects.
>people are once again going to flood the world with spoilers because of multiple releases
One of the few games I give a shit about and its going to be going for a few weeks nonstop due to workarounds.
I hate when these games are released if only for the fact that I have to go into media blackout for 2-3 weeks.
>Don't have arachnophobia, think spiders are pretty bro tier
>Had to kill Kellogs for my
gfbecause she has arachnophobia
>Playing DaS2 for the first time
>These spiders are pretty creepy,
gfwould hate them
>Enter the spider domain
>See those webs
>Walking around on the thick webs with spiders everywhere, in the dark
>Nope the fuck out of there with my heart beating through my chest
I have never been so anxious and afraid in a video game than I was the first time going through that area. That place is 100% nope.
Take off the invade block timer too. Scholar of the First Sin gave you like an hour for each time you kill a boss, which is stupid because people can't invade, unless they remove it or stay 1 hour in their safe space.
I hate this guy and all of his dumb ideas
I enjoy these games most as single player experiences.
I don't want to summon anyone, and I don't want to invade or be invaded by anyone. The game sucks with people helping, the PVP is trash, and I don't want to see any of you faggot human players in my game. Get out.
>Online should ALWAYS be there. You shouldn't be able to opt out of that shit by not wearing a ring on.
Yet you inevitably can by just disconnecting your game from the network. Whoduthunk? It would be far, far better to actually give the player distinct benefit for remaining online and more for being unhollowed in addition (DS1 should have tied item discovery chance to this at least, instead of it simply begin reliant on pure humanity count).
Yeah, that might work. Though this caused covenants to be incredibly boring. BB Covenants were the least fleshed out of any other of the FROM games.
That sounds fucking terrible. What the fuck are they thinking?
I don't care for spiders, that area was a mega asshole clentcher for me. I had to take a break for a day or so after I bumrushed through all of it.
>From will put another fucking spider into DS3 because thats all they do
I don't look forward to it.
Is it going to be like Dark Souls where you find 4-5 on your whole playthrough or like Bloodborne where you can stack 20 of them at a time and keep another 500 in reserve? It was too easy to heal in Bloodborne, they basically perfected the system with Dark Souls and I don't know why they keep fucking with it.
>implying this isn't the coolest thing you have ever seen
Bonfire mimic is his ONLY good idea. the rest is shit.
Shit, add Mimics to the things I want to see return. Make every chest look different due to wear and tear so it's not so easy to spot a mimic before you open it up.
bonfire mimics are going a bit too far though, those are supposed to be safe :(
That invasions are unfair and the Host needs an advantage apparently. Strictly speaking they do, but not this much. 1v1 back in the day was heavily stacked in the invaders favor. DS2 pushed it back and BB was the nail in the coffin for that. Least reds can heal in DS3...I guess.
>This will be a thing
I hope, what I really want are NPC mimics
>See an NPC that you normally talk to in a different place in the hub
>Acts all jittery or slightly off
>approach from the back because its the only way to talk to them
>Talk prompt gets you eaten as it transforms.
This is cool, a little bit annoying, but cool.
GLORIOUS TITS AND FUCK MY FRAMERATE, THIS LAVA IS ASS
>First timf fighting Freja
HOOOOLY SHIT THIS TWO HEADED SPIDER IS SHOOTING FUCKING LASER BEAMS OH MY GOD HOW DID I KILL IT ON MY FIRST TRY
>Fajita on every other attempt
FUCK this spider
Did you guys enjoy how the spiders in SOTFS were COMPLETELY overhauled with new animations, attack patterns, sounds, and placement?
Oh yeah they also doubled their number.
Ladder mimic is cool. So it item mimic.
Shit like Flexile Smelter is obviously a joke idea.
I have no problem with this. But I think reducing the stats of an invader or increasing the stats of the person who is being invaded is complete bullshit. As well as "Only able to be invaded while asking for help"
If you don't want to be invaded, turn off your internet. Or better yet, create a covenant which essentially reduces your chance to be invaded or summons help when you do get invaded.
God, I wish they went back to DaS1 Online. Hell, ignoring DaS2 soul memory. DaS2 was even better than Bloodbornes online.
>bloodborne's level design of intricately-connected areas with tons of shortcuts looping back and minimal bonfire placement. this is most important.
>ng+ cycles adding unique enemies and gear
>ng+ not automatically starting
>boss fights with multiple phases
>quality over quantity when it comes to bosses
>dks2's awesome fashion souls
>armor doesn't need to be upgraded
>dks2's adaptability and vitality stats
>lifegems or any other supplementary healing system beyond rare stuff like divine blessings
>bell maiden pvp or something equally awful
>poison swamp levels - they're never difficult, just tedious
>blighttown/gutter-like levels - so bland and ugly looking. they've done all they can with the idea
that's all that comes to mind right now
>The Mimic Woods
>area where almost everything is a mimic
>if you hit any wall while fighting enemies it will spring out an attack you
>a few items are real, but almost all are mimics
>dead chest mimics scattered about
>one of the chest corpses has an item inside, which turns out to be a mimic corpse mimic
When you kill it the skeleton stays and functions as a ladder.
>>bloodborne's level design of intricately-connected areas with tons of shortcuts looping back and minimal bonfire placement. this is most important.
So you mean Dark Souls level design?
>>bell maiden pvp
The fuck's a bell maiden?
>mimic illusory walls
>but why are they bad?
Because it breaks the entire system since most of the time people would rather wear a ring that actually gives a benefit, which is just another reason the blue covenants are fucking dead.
Agreed, though I'd be happy if summoning permanently gave you certain disadvantages that could only be overcome by either
a) Continuing to summon, effectively choosing to base your game around the multi-player and/or NPC allies
b) Beating all he bosses solo whom you previously only defeated with partners
Either way, the player should have incentive to remain online and not hollowed, while invaders should always be a thing regardless. You could even makes it so that certain NPC invasions keep occurring, but only offline if the player does that.
>mimics that don't react the first time you hit them
In Bloodborne you can only be invaded when there's a Bell Maiden in the area. There's two of them, each in a separate zone, or they're summoned when a player uses the summoning bell. You can also kill them toi prevent invasions in the area. Basically you can only be invaded in two areas unless you're summoning help, and you can find and kill them to shut them up.
HEAR ME OUT
JUST LISTEN FOR ONE
YOU HAVE NORMAL ARMOR THAT YOU EQUIP FOR THE STATS
NOW STAY WITH ME GUYS
YOU HAVE VANITY SLOTS SO YOU CAN FASHION SOULS WITH WHATEVER ARMOR YOU WANT
I want it, but I feel a lot of people would complain about it regardless how unique it could be.
I want a Covent where instead of invading as a phantom, you assume control of an enemy in the area.
Imagine the fear in a host when they realise that the super tough enemy now has the Intelligance of a human.
"Honourable Duels" have thier place, but using the whole level to trick and humiliate the host is much more fun.
There'd be an element of risk since you may end up possessing a standard Hollow and get one-shot, but you could get lucking and posses a super heavy enemy and murder the host with ease by going somewhere you normally wouldn't find that enemy.
Probably limited to "humanoid" enemies and just map all thier attacks to buttons.
>what the fucks a bell maiden
In Bloodborne Online NEVER happened unless there was a Bell Maiden in your world. These Bell Maidens were only ever summoned when you used one of your online Items. This meant that people who tried to avoid being invaded could literally avoid it completely by never using one of these items. These items were essentially like placing your summoning sign from Dark Souls. Only in Bloodborne it was called a Large Bell. When you used it, you could get help from other players almost immediately.
This turned invading into
>Enter someones world
>greeted by three people
>you have 30% less life because there is a debuff on invading
>you get gang raped
>if you somehow do damage to the other players
>they can spam healing potions which are easier to get than Demon Souls Healing items
It was honestly the worst online systems I've ever been a part of. Only made worse by the fact that Bell Maidens could be found and killed, meaning invading could sometimes take upwards of 1 hour. Because people could avoid invasions completely.
It was the casualest piece of shit around. Seriously, Fuck Bloodbornes online. FUCK IT.
thepruld is incredibly based
>When you used it, you could get help from other players almost immediately.
Nice one. If there's nobody waiting to be summoned (and you can't tell since there are no summoning signs) you can wait an hour for a partner which might never come.
You discourage the online portion of the game, which adds a lot to the series. I mean if you really don't want to I'm not going to lecture you on it, but I find a lot enjoyment from the online in these games, from phantoms running around in my world, to messages to co0op and pvp.
I'd like it if some sort of extra currency dropped when you were online. Humanity or some shit, but make Humanity rare as absolute shit in the base game itself so if you wanted to pvp/co-op/whatever online you could actively get the resource to continue it, on top of getting a slight advantage in the game itself. Or hell, upgrade materials per boss or something like chailce dungeons did.
>"Honourable Duels" have thier place, but using the whole level to trick and humiliate the host is much more fun.
that's why I just want Sen's Funhouse 2.0
>Invader spawns at one end of the level from the host
>activate traps in a timely manner hoping they work
>flipping floor spike traps when they're trying to cross them
>can flip some switches that force the host to go down more perilous paths
I'm not sure if I would even want an actual confrontation here, so the Invader could just be on paths inaccessible to the host. If the host dies then the invader wins, if the host makes it through the invader loses.
>mfw There's a Mimic NPC in the Mimic Forest and when you find him, you get the Chameleon spell.
Then why are you complaining about it in previous posts? and if that's not you why are you replying to me? If you think the online portion makes the game shitter, disconnect your internet.
Make it only appear for you, problem solved. Information is conveyed yet you get to fashion out with whatever you want. Sure you'll have clownsuits all over the place in pvp but at least you won't have to look at yourself wearing one.
It's a whole extra step just to not have to deal with retards and shit PVP mechanics that leave me totally unsatisfied with everything even when I win.
I just want to overcome a hostile game world with no help or guides or anything, and no faggots interrupting me with shit I don't care about.
Why is this so much to ask?
>So you mean Dark Souls level design?
sorta. some levels in ds1 were that way, some not. the reason why is because they had multiple bonfires. bloodborne's levels only have 1 bonfire most of the time, so the level geometry needs to loop back on itself constantly, creating these really cool maze-like areas like central yharnam and the research hall that feel lived-in. ds1 actually does this on a macro level with the whole first half of the game, which is how you get shortcuts like the parish elevator to firelink. imagine that three times per level and you get bb's level design. the overall world was better in ds1, though, and that came as a result of not being able to warp from the start. since we know that's not the case in ds3, I didn't mention it, but it's still quite regrettable.
>You lose nothing.
Ah, that's exactly the problem. You SHOULD lose something for blocking out the possibility of invasions and not interacting with people online. We want online to work, but summonning people to PvE and fight bosses is pussy in general. If you intend the player to summon, give me NPC substitutes who help out in their place by default, but with the option of replacing them with another player. Designing bosses to be soloed, but the the option of inviting summons, has perpetually been stupid.
>Have decent level design with well crafted locales
>Never dare to make enemies spinning on you while dodging.
In dark souls 2 I could live with the first one, but the latter was bullshit. Yes I know, if you dodge in the exact perfect istant you can use iframes, but I still believe it completely ruined the game. Yes, I frames were ludicrous in the original because you could just roll towards an enemy and be almost always invulnerable, but I don't see how "magnet enemies" fixed the problem. More so, it made even more pressing since you either use iframes or get hit, there's no middle ground.
That'd be pretty rad honestly. I want gimmick covenants like this in the game but in mandatory areas. FROM has a bad habit of putting the experemental stuff in optional areas so people just stop going there. Belltower and rat was fun as fuck for the first few weeks, then people stopped showing up.
I hope in DS3 you can invade someone without 1-3 summons and without a debuff.
I don't know why they would allow 4 people to fight a boss, They should make it 3v3. 1 host and 2 summons and 3 invaders to make it fair.
>Aho, what the FUCK is an Estus?!
I don't understand Spanish/Portuguese/whatever the fuck language they're speaking in, but that was pretty funny.
No, that's a dumb idea.
Imperfect stats is the price of fashion, otherwise there would only ever be a few attires ever used because everyone would be min-maxing while dressing how they like. Making the "best" combinations of gear look mismatched and ugly as shit helps keep variety and allows for role playing.
If I'm playing as a wizard, and want to look the part I need to accept lower defences. I shouldn't be able to wear Havels but appear on my own screen as wearing a robe.
One way to compromise would be to have the "vanity item" take up the same slot as a regular item.
So I could wear Hat, Chest, Gloves, Boots OR Hat (invisible), Hat (visible), Chest, Boots.
Never played it. Simple fact is, open world games shrink to a lobby once you can warp all over them.
As soon as I killed S and O, DaS lost so much value. As soon as WoW added queues and portals, MMOs were ruined.
>Love greatswords in every game I can use them
>Forced to not touch them in my favorite series because FROM is shit at balancing so they are always OP
I hope the Axe has the animations and weight it did in DS1, cause otherwise i have no fucking clue what i want to use
Soapstone messages encourage terrible design based around the fact that they can expect players to point shit out and spoil secrets. The player should be rewarded for avoiding spoilers too.
what's the point of having a shit ton of gear if 99% of it looks like ass?
what's the point of having a shit ton of weapons if they share the same moveset (across a class)
DSII is epitome of quantity over quality
Heide's has something to do with Anor Londo, clearly. the statues are statues of Gwyn, with Ra's head.
its possible heide's was where the gods moved to or something. The tower could be some kind of monument to Gwyn. it's not exactly a lighthouse. it's literally just a tower full of fire.
so if it is where they moved, ornstein could have gone along. The old Dragonslayer could be one of the only things left behind aside from the Heide Knights.
Likely not the original Ornstein, for the sake of reason, but just another Dragonslayer wearing his armor and ring.
I mean, the armor is blackened. Ornstein's Armor was never actually gold in DaS1. It was always something of a more pale silvery color like gold. could be silver or some kind of brass or something. and both of those tarnish.
if his armor and ring (and weapon) were passed down from Dragonslayer knight to Dragonslayer Knight, it might never have been cleaned.
alternatively, he's some sort of copy or something.
it's worth noting that "heide" is German for heretic, or heathen. And that there is 1 knight locked up in Sinner's rise, and another who somehow managed to get to the gutter, possibly tossed there.
the NG+, heide's spawns (not sure if this is the same in scholar) a Blue Sentinel red phantom enemy. He wears Targray's set and uses a halberd. but he carries the big eye greatshield, which is described as being totally not kosher and very weird, possibly occult.
we know that Targray himself, is a fraud. one of his miracles, (either that he sells or gives you for ranking up) is one of the 2 stolen from lindelt, the other which Licia has.
We ALSO know that the way of Blue is not an established religion, but close to it, it operates like one, and i DO recall the merchant in majula saying they are bad news and actually crooks . so its possible that to go along with their fake wannabe darkmoon religion, they created a fake ornstein, and reside in the cathedral, which is like the Anor Londo castle
yeah, the levels were fine, but the overarching world wasn't on the same level as dks1. dks1's didn't have instant warping for a long while, forcing the devs to make lots of the levels connected in such a way that they're easily accessible. bb's world is generally a straight line of levels, except for three instances: the cathedral ward acting as a hub, the woods coming back to central yharnam and the paarl door to old yharnam.
>Final boss of Mimic Woods is THE LEVEL ITSELF
I know none of this is essential at all but anyone else want a good character creator? Im tired of potato like faces and spending hours trying to make my character look decent.
More body type options would also be nice. Or a kind of slider that determines physical build. I wouldnt mind another ring of death so I dont look like an ugly zombie if I get stuck either.
>Whatever, it's all good. I've enjoyed DeS, DS1, DS2, and BB.
>2002 Call of Duty netcode
I mean, you don't need pro CS tick-rate servers or anything... It'd just be cool if I didn't get backstabbed by someone not only in front of me, but also with their back to me.
>I know it's not going to happen
>I'm just going to use whatever mechanic that's in place this time to prevent PvP
Gods, the PvP in Dark Souls is pure garbage.
If you think it isn't, you're delusional.
I won about 70% of PvP fights, but only because the game is broken.
>Tower Knight: Rows and rows of people to be conjured and no-one ever does! You must be lucky to conjure anyone!
>Mirror Knight: IT'S NOT MY FAULT! IT'S THE SERVERS!
it's literally go left or right. if you go to the tree, you find a chest, and might not find the secret wall. if you go right, you fight a boss and get the second bell.
whats so hard?
what, you didnt stock up on a few supplies from the aqueduct merchant who sells moss?
didnt think that a place called "blight" town might use poison?
you didnt have moss on you anyway for the fucking rats down in the depths who cause poison?
or you could have discovered the way back to the asylum for the rust ring.
if you go slow, thats on you for not exploring enough
If you're harping on about Dark Souls 2 flaws while excusing Dark Souls' flaws then you're mentally ill. Every Souls game has a few good level designs, a few good bosses, gigantic flaws in the online matchmaking system, huge flaws in the Covenant system, an egregious amount of reuse within the game, be it recycling assets from previous games or simply repeating things within the game itself. Dark Souls 2 is no more guilty of this than Dark Souls and so when I see somebody so vehemently disregard Dark Souls 2 as awful I know that they're trying to desperately fit in on an anonymous imageboard.
Dark Souls 2 SotFS > Dark Souls Prepare to Die Edition.
that happens when the text occurs at the same time as something else. so if it tells you your friend has been summoned, or that your message was rated, or that the stove is on fire, it can sometimes overlap and not show the invasion warning
>bosses that are not just generic knights
>secret level areas
>some sort of noticeable effort in level design
>fun house level
>mob squad bosses
>rolling tied to a stat
>secret wall that can only be found if an enemy attacked it
>T'was all a dream style ending
>except it was all a mimic
we can go deeper
Padding that has value is good. Good fights along a path to a destination, become a journey. People with your mentality are what ruin games. You get lazy and cry, the devs realize if that's what you bitches want, they can be lazy too and skimp on good world design.
This is coming from someone that works near 10 hours a day and is on call for a week every two weeks. I don't have time for shit, but I want value for that time even if it's just getting somewhere I need to go, which used to happen a lot in EQ1 and older MMOs.
But there isn't a single good fight in the series that isn't a humanoid.
None of the areas in Dark Souls were open, having shitty shortcuts an open design does not make.
>some sort of noticeable effort in level design
Are we still talking about Souls here, or?
Oh, you must be talking about some other series. This is a thread about the Souls games silly.
>padding that has value is good
What value does:
>fight the same easily exploited enemies that slowly swing and do no damage and get oneshot by your weapons
have exactly? If anything it just brings further attention to the awful and repetitive combat system in Dark Souls. DeS hid the glaring faults in the system better with its level system.
I just couldn't enjoy DaS2, even though I like every other Souls game quite a bit.
It's no deeper than that.
The world, combat, presentation, level design, enemies, bosses etc. all seem similar but worse to me.
>Actual good boss design instead of just spamming shitty bosses everywhere
>Not spamming high health poise monsters everywhere
>No autistic core design choices like i-frames being attached to a stat
>Two enemies maximum in a boss fight unless it's a REALLY cool unique idea
I could go on but basically don't fuck it up.
Loot in Dark Souls was never randomized, you huge tard. Everything that's in chests is pre-determined, and some of the drops that the enemies give you are entirely pre-deteremined as well.
If you do get something that's random, it's usually either a rare weapon/piece of armor or some expendable item. That said most armors can be bought at some vendor anyway.
There's nothing wrong with the above. What is wrong is that FROM increased the time of opening chests in DaS2 and it's fucking infuriating when it took a very short time in the previous game.
Just off the top of my head
Those are just the ones I thought of in a minute.
>Cutting off boss appendages to get items/weapons
Confirmed out because japs don't like missing items.
So you want 4 directional roll to be back? Are you an idiot?
>FUCKING TRICK WEAPONS
Weapon arts count?
>Bosses who change tactics or form mid-fight
>Magnet rollan attacks
What those were great
absolutely NO dlc has ANY connection to heide's.
also of course it's ornstein. but lorewise, that doesnt mean it is him.
it could be, it could be that the ornstein in Anor Londo was an illusion, and that canonically, Smough was defeated last, so you dont get ornstein's stuff. (that is probably the case regardless of if ODS is or isnt the og deal) But it makes more sense for him to have passed his armor down to his successor so you dont have ornstein, of all people, literally outliving every last god from Anor Londo for some reason.
Does anyone know if the enemies always respawn in DS3?
It annoyed me that enemies stopped respawning in DS2, farming for the Llewelyn set was a pain in the ass even if you joined the Champions covenant.
Things I want:
>All around faster actions, like item use and attacks
>Remove parrying or change how it works, even though it takes timing to use it's still far to powerful to have a single action that can be used to punish an attacking player and take almost all their health or one shot them
>No weird multiplayer conditions like having phantoms have their health and damage reduced
>Estus maybe doesn't heal all at once but instead heals over a short amount of time like 5 seconds or so, and if you are hit during that time the healing effect will end early
>Maybe an option to NG when you want while keeping your character, like how Dead Rising did it, or the ability to select any level of NG you've completed
Charge attacks are back, but didn't have the sound or flash to say they were ready. Although I'm sure the final game will have some indicator.
Sadly it seems to have DaS1's backstab system, where it's super easy to just backstab everything. Bloodborne did it so well, you could only backstab an enemy who was unaware of who'd just done a really powerful attack with long recovery.
Stuff like Greatswords should have a long charge time, while daggers are almost instant to charge (thus easier Backstabs). Making it "circle strafe and R1 when you are in the oddly wide angle to win" is a bad idea.
>But there isn't a single good fight in the series that isn't a humanoid.
Sif called and said you were a cunt
>None of the areas in Dark Souls were open, having shitty shortcuts an open design does not make.
compared to darksouls 2, darksouls 1 had some pretty open areas. But otherwise your right.
>Are we still talking about Souls here, or?
Darksouls 2 had some atrocious level design. I'm just hoping for something similar to bloodborne
>Oh, you must be talking about some other series. This is a thread about the Souls games silly
I had fun being a bell bro
Someone explain DaS 2 for me because the story was far less sensical and more fragmented than 1.
What the hell is this shit about becoming the next monarch in a kingdom that already fell? Does my character cure the hollowness? Why the fuck do they close you inside a tomb when you finish? Which DaS ending is canon? Because if gods are still relevant then the age of fire ending is canon right? Who the fuck is aldia?
I understood most shit in 1, but 2 made little sense.
Kill the healer and then avoid having some sort of stroke and she dies without effort. Also a humanoid.
Grab sword and zap him out of the air. Barely a boss fight.
Don't disconnect your controller for too long or one of their incredibly slow swings might hit you?
Oh no, she's gyrating and vomiting low damage lava, I better not briskly walk to the side. Oh wait a minute, if I just stand next to her over half her arsenal just completely whiffs.
Are you joking? His design is nice but are you actually trying to argue that he was a well designed boss fight?
Cleric Beast is maybe the weakest boss design in Bloodbourne. He suffers from the same design flaws as every other Souls boss which is just standing next to him invalidates a gigantic portion of his offense.
She's literally Gwyn tier, you can just VA her after breathing lightly on her legs.
This one would be close if he wasn't easily dispatched with fire. His enrage mechanic was cool conceptually but goddamn he is near impossible to die to unless you purposefully gimp yourself.
Literally just hug her tails. Huge deadzones like most Souls bosses.
Only gets good when he obtains his weapon and shifts into a knight styled boss fight.
You just don't know any better then. I used to take 4-5 hour game sessions just to get a guild of people into position for the next night's raid in EQ1 (extreme example I know), tons of fun stuff happened on the way every time and EQ1 was a really basic game, it was how the mechanics worked that made it amazing. Hard mobs, side stops to try and get something to drop, PvP and sometimes PvP that was spontaneous raid guild Vs. raid guild.
That shit was amazing, you lazy punks are denying yourselves that kind of experience just to be lazy and most of you are card holding NEETs that have a mountain of time to waste.
>I used to take 4-5 hour game sessions just to get a guild of people into position for the next night's raid in EQ1
That's hardly comparable to drudging through Blighttown for the 20th time, I don't know why you'd pick that example
Just dodge his attacks
>Ornstein and Smough
Just hit Smough without Ornstein hitting you
You could boil every boss down to some seemingly simple strategy, good or bad.
Stop being a poof.
Artorias, Sir Alonne, Fume Knight, Ivory King, Ornstein and Smough.
Those aren't design flaws. Every single thing I mentioned was a glaring design flaw yet you named none in those two fights.
Why capitulate the argument so quickly?
Which answers none of the other questions. Also makes less sense how the bearer of the curse can link the fires. Didnt you need to be where the first flame was and have gwyns soul to do that in DaS? How did my character leave the throne and why wasnt she burned away like with DaS? Why does the cat talk like Im my character is in charge when everything went to shit?
I liked how you could piece everyhing together in DaS, but its a mess in 2.
i'll give you the hexes, but thats pretty negligible, I cant even believe people came up with this stupid hypothesis, he even has smough's buttslam
>Every single thing I mentioned was a glaring design flaw
You can't just claim something is a flaw and not explain why.
You literally just listed simplified strategies to beat them.
To be honest, as much as I'm enjoying DD, the enemy design is shit. The group of bandits 100 meters south to a very easy one could have a 4-5 oneshotting rangers just for the sake of it. Difficulty in that game doesn't seem to scale with much sense.
Though, refunding it for this reason is a bit stupid, I agree. You just have to go around the difficult encounter and you're golden.
>Just hit Smough without Ornstein hitting you
Easier said then done. Epecially with the high str, dex and end greatsword build I was using. That fat fucking hammer and ornstein's bullshit lunges made that nearly impossible. If I attack ornstein when hes separated at least it will take longer for smough to rejoin him.
You didn't claim shit all was a flaw, you just said "If you're not mentally retarded you can beat them easily"
"It's bad just because"
What sort of criticism is this shit?
So according to you the only thing that makes a boss good is difficulty? Even when the only way to make a boss that's always difficult and not an example of any of the bosses you touched upon is only possible through unfair means aka bad design.
Let me play your game:
>Every yet-another-knight-in-armor -boss
Dodge the 2-3 attack combo that they always have, hit him a few times, repeat. No danger whatsoever.
>you can kill Amelia easily if you overlevel your weapon
>this is a design flaw
Humanoid bosses have become bland at the point. Having a few is nice, but after Dark 2 I'm pretty well sick of them.
I don't know what else to say. Everyone is always talking about how games suck anymore and that's why, lazy shit. CAsuL gaems =) Warps, queues and easy enemies ruin fun and make everyone lazy.
No battle in the game will ever be as underwhelming as False King Allant. /v/ praised it for he going straight at you and hitting you for billions of times and shit.
Then the boss is actually a slow retard. You have to just be careful to not sleep so one of his attacks might hit you.
I hate the lore, it goes somehow like this.
>DaS1 is the first game in the "cycle". Gwyn links the flame, then after an unclear amount of time the Chosen Undead arrives and either decides to link the flame or let it die. However, this ending has been retconned by two because regardless of what you do, the flame will rekindle (Straid says that the flame returns "Out of Nowhere").
>Everything is the same, the only difference now is that the Kiln has been turned into a throne and the only person allowed to link the flame is not a powerful human but an owner of the "title" of monarch, which you steal from a giant during timetravel antics.
>Vendrick's brother is a madman that says Gwyn did some strange thing in the past that changed the nature of man and both linking the flame or letting it fade is wrong. If you get all the crowns and defeat the curse you get a "special" ending where you basically decide not to do anything and wait to see what happens. Which is basically the dark lord ending anyways.
This is the plot in a nutshell. You are a random dude so desperate that does things "without really knowing why" in the hope to achieve something. In the end, the game gives you phantom pain in the sense that, like the phantom pain, it's shit on purpose and that makes it deep.
Fuck, I hate this game.
oh that dlc. yeah. but we dont know the connection. its more likely he was taking them and melting them down into metal to use. there are no old knights in Brume Tower (or Iron Keep) so its unlikely he made them.
as for O&S, clearly at least one of them was not an illusion, since you get a soul. if you beat Ornstein last, you get his soul AND his ring. And can buy his stuff. same for smough if he is beaten last.
It's not at all difficult to do.
You just have to wait. Just backpedal forever until RNG offers you a chance to hit whichever character without worrying about the other character.
Any retard can do this with minimal effort.
>offers you a chance to hit whichever character without worrying about the other character
Except for the fact that ornstein knows how to close distances fast. And fuck that hammer. Its much easier to acheive this if you attack ornstein first.
Who was the best bonfire waifu?
Who was the best waifu in general?
Who was the best
>unique, memorable boss in prequel
>shows up in a sequel just cause
if you don't think this is fan service, you're fucking deluded m8
The only really friendly and caring character in Dark Souls.
Also, pyromancy is lewd as fuck.
>Thought put into NPCs again unlike BB and DaS2
>Less humanoid bosses
>Remove the cracked orb system and just give something that allows infinite invasions again
>Bosses having alot more hp in co-op
doll is love, doll is life
that pic reminds me, i wish they made it like dks1 so there wasn't a specific person you were tied to. i seriously dug the atmosphere of being a wanderer, not having to worry about a 'hub' to return to or anything.
MiB, easily, I know the chant by heart
soul of the mind, key to life ether
let strenght be granted so the world might be mended, so the world might mended
herald was BEARER SEEK SEEK LEST
doll was ded
best husbando is
SHUSH YOU EEJIT, I'M ON THE RUN
FEEBLE CURSED ONE
So you don't want to be able to level up? How in the fuck would that work?
You couldn't have possibly meant soul memory, since everyone and their mothers have known it's not coming back for ages
I never liked Blighttown, but whats with all the comments about how Blighttown is such a chore. I always got the Rusted Iron Ring before going there, ALWAYS, and the layout of Blighttown is simple if you go in the intended way (from The Depths); I'm in and out of Blighttown in half an hour, maybe less.
While I would hate to see another area like this in DS3, I don't think Blighttown has anything on the Valley of Defilement in DeS. That place is terrible; far too big.
IMO DeS had the most enjoyable bosses. NOT the most challenging mind you, but the most enjoyable. Pulling the storm ruler sword out of the ground for the first time gave me fucking chills.
We already know most bosses will have 2 phases/forms like in BB though.
the throne of want is clearly supposed to be the kiln. early concept art for it even shows the same windswept pillar structures from the kiln.
the idea is that much like 1, you need the greatsouls, because you need a powerful soul to rekindle the flame. Gwyn, gave his soul, and you the chosen undead in 1, became greater than Gwyn throughout your journy, and gave yourself.
same shit in 2. the great souls respawn as new beings, and you need to kill them.
soul of the witch ended up in someone who clearly tried to do the same thing, and became the same chaos bug inhabiting the sinner, soul of nito came back as at least one of the bodies that became the Rotten, Gwyn's soul resurfaced as a great king who was able to manipulate metal, but who fucked it all up and ended up being incinerated by lava, and his greatsoul gave birth to a fire demon.
Seath's soul, came back as the Duke of Tseldora, who much like Seath, went insane, and performed experiments on his pet spider, both not only giving it his own soul, but allowing the town to be overrun by them.
you kill them all, get all their souls, discover that Vendrick had tried to fight the curse, with his brother a mad scientist, but in the end he realized that there was only one way to do things, but couldnt do it himself so he locked himself away. you confront nashandra in the kiln because she wants its power for herself, and she urged you to find vendrick and bypass all the blocks for her. you cant open the door to the throne of want without the king's ring, and vendrick has it with him, and locked behind obstacles nashandra cannot pass.
so you kill her too, and rekindle the flame.
the new shit with aldia in scholar, adds a second ending which is basically the dark lord ending. the idea that Humanity is a fleeting and false form, a lie, started by Gwyn, and that you should let the fire fade and run it's course.
the crowns themselves and the giants, are all really just side quests
>when I gave you that flame I gave you a part of myself
The herald is an artificial firekeeper, created by Aldia in his and Vendrick's quest to stop and cure the curse. she's redpilled to the whole situation, much like frampt was, and urges you to link the fire.
the rest is this
Yeah, I did. First time I ever played it was on PS3. Maybe I'm just numb to the frame-rate ordeal. I have the PC version of Dark Souls but I haven't put a lot of time into it yet.
Those guys did not start with the soul level stuff, they just followed. The community wanted 120 to force everyone to choose a build instead of going for str/faith all the time
More abyss shit, the big black sludge tentacle guy in the network test is getting me hyped for that shit
You never know the crowns and cursed undead could come into relevance again in 3.
You can just do the shaded ruins abyss level instead of the castle one and still fight him.
Also the enemies drop bonfire asthetics for a reason, use them to farm the majula mansion skeletons for effigys.
>Implying I didn't
>Implying I didn't spend heaps of time after that invading the place
>The rage, the hatemail, the dread in the other player as they realize you can drink estus as well
>And the fact that you force them to waste humanities every single time
I hope they make pyro heavy attack a charge up were you load more and more spell charges in to a ball in your hands dealing 2 times damage for 2 charges 3 Times for 3 charges and so foce.
You can move like normal when you do this but a bar shows above your head it fills slowly when you move and spikes when you roll. The more charges you have in your hands the faster it grows till if you roll with 4 it fills instantly.
When the bar fills your spell explodes dealing all the damage your spells add up to and in the same aoe as your spell.
Increasing your cast speed or some other stat will slow the bars speed and add charges faster.
He's literally Seath from King's Field 2
>console grows out appendages and massive teeth
>Kojima pops up on your screen
>Did you rike it
I want the Ring system from Dark Souls 1/2 and the Bloodgem system of Bloodborne combined and refined into something great.
Soulgems, but they aren't a farmable randomiseable thing like in Bloodborne. Instead, like you find set rings in Dark Souls, you find gems instead.
These gems can be inserted into either your Character slots or your Weapon slot.
There are no multiples, no stacking. You get one. There's no +1 or +2 shit either.
Cloranthy Soul Gem
>Insert into Weapon to reduce stamina cost
>Insert into Shield to reduce stamina cost for blocking
>Insert into Self to gain faster stamina recharge rate
Standard shit like that, and then cooky shit like these:
Edgy Stone of Thorns
>Insert into Weapon to increase damage, but you take a small amount of damage each strike (even attacks that miss, swinging into empty air will hurt you)<