>VR devices will sell a lot
>lame games, but buyer will be very optimistic for the future of the technology
>fb and sony have lined their pockets
>VR devices collect dust
>these people will fall for another similar ruse in 10 years
source: remember motion controls?
VR is actually a game changer. The only questions left to answer:
A) Will we get worthwhile games
B) Will people be interested enough to spend the money
There's really no predicting the answers to these. Affordable VR is years away and there's still no killer app. Not to mention it takes considerable power to run games in VR so a consumer needs to invest in more than just the headset.
I don't think it will have any impact on normal games. Just the "experience" type ones and porn. Like it wouldn't benefit Quake in any way. I think it could also have applications in other stuff than games. I believe one company was making like virtual apartments that you can check out without actually visiting the physical location
Pc going to have the biggest catalog ever, they have last gen which easily can add VR support without problem and the last games which can be allowed to be played with VR on some pc.
Yeah, porn will be the reason VR succeeds. The adult entertainment industry wont let something like this die without a fight.
As for games, who really gives a shit past cockpit simulators? It will make games like E:D and Euro Truck
I mean I won't mind trying out different games with this, would be cool as fuck playing something like System Shock with these. But I don't think games will really start to be designed around them in any meaningful way, shooters will still play better without them etc.
>comparing motion control to vr
What a terrible excuse. The reason motion controls failed were the motion sensors not being able to detect certain human motions/being cheaply designed. When you have a fucking controllable TV strapped to your head the motion is detected from sometime like a gyroscope. The only things that could go wrong would be literally your fault if you couldn't control your head on your shoulders.
This guy is right unfortunately.
The porn is amazing, but the games, holy shit the games are fucking awful.
And let's be honest here, the fact that the only worthwhile games to play are already-existing with a hack to move your camera with your head is a testament to why VR will remain niche and fail.
Motion control failed because no one wants to be moving around. I want sit in my chair and play my games, if i can do that with a vr, than i dont know why it would fail, the way i see it is as an improvement to the monitor/tv screen.
I'm going to buy into VR whenever it's been out long enough to confirm which ones are worth it, just to add another dimension to my flight/space sim addiction. Just the fact that it makes headlook less awkward is the selling point for me.
My boner for space only grows larger as time passes.
Oh Valkyrie? Well, that's something at least. Maybe.
It won't become affordable without mass production and it won't go into mass production without mass market acceptance. The Wii launched cheap with a casual game so it took off which is completely different. You didn't need $600+ for the unit and a high-end PC to run it.
I think it will start to feel a bit awkward sitting down. Because then you can turn your head a little, but not entirely because you're sitting, and then you will want to turn your whole body to look behind you
there will be clumsy accident
and all other problems related to people obscuring their vision
yeah, the cord is the biggest issue I have with the vive and room scale VR
all the demos they showed has someone holding the cable for you, im afraid I would just get that shit stuck on everything
3D and motion controllers failed because they were alone and had their own issues (pre-recorded 3D seems weird to people with different eye distances to the norm.)
VR is a combination of many different elements to create one effect. Motion controllers finally have 1:1 functionality instead of being glorified laser guns and waggle sticks. 3D is fine tuned to your eye distance and you can look around you, so it legitimately feels like you're there.
Really the only downside to VR over a monitor is having to strap in and blocking out the real world. Sometimes you just want to chill with a coffee and not feel like you're doing loops in a spaceship.
Headlook doesn't have to be 1:1. I already use a head tracking system for flying games and it's not 1:1, because obviously I need to be able to check my six while still seeing the monitor.
Point at the tard and laugh!
Well that sucks. Im sure you can deactivate that and use only the mouse to turn around, right?
Because if not, than its pretty much impossible to play anything. I need to have 360 vidion in any FPS. How am i going to be spinning in my chair all the time and taking my mouse and keyboard with me?
mine works ok. What kind of issues are you having? Did you set up dead zones to prevent fluttering?
The program also works more accurately if you're willing to build an LED array.
>not explaining why
>Why would it?
if you move your head in VR and you see your view move further than you physically moved it causes severe motion sickness
you think we are talking about shooters?
people use head trackers for cockpit games like elite and euro truck
>if you move your head in VR and you see your view move further than you physically moved it causes severe motion sickness
I assume you'd just get used to it the way you do with head tracking itself.
Two years isn't a long time, maybe a super high end rig will handle them if they start making cards geared towards them but certainly not a normal consumer PC. I mean it needs to render a graphically intensive game on two separate pictures, at 4k and 90fps
>Im sure you can deactivate that and use only the mouse to turn around, right?
Oh sure, you do turn with your mouse, headtracking just moves your head. I'm just talking about how it feels to your brain, I mean you sort of feel like you're in the game, you can turn your head around a bit to look around, but not your entire body because you're sitting down and then you also turn your body with a mouse instead of just actually turning around. I think it will feel kinda disjointed, or like you're paralyzed in a wheelchair
>gen 1 is closer to 1440p
True, but it will need to be higher. My brother got a phone with 4k resolution and he got some cheap goggles for it to try out this whole thing. From my short experience with it, even at that resolution you can still tell it's a screen you're looking at
you would be surprised what high pixel fill does for VR
the main reason why you can tell its a screen is because of the screen door effect from the gaps between the pixels
if you fill those its actually quite hard to tell at 1440p at a glance, let alone 4K
The fuck are you talking about.
Gen 1 is 2160x1200 90 FPS and rendering both views is not twice as hard, it's only about 15%.
The system requirements are fairly high because the computer has to maintain 90 FPS even during intense scenes to avoid sickness.
Right now the recommended card is GTX 970, it's a high end card but in 2 years you will easily find an equivalent card as a mid end.
All these 'predictions' are pointless. When the headsets are out in stores, you can bet there will demo booths set up so people can try it themselves and as we've seen from every video out there, the reaction to experiencing VR first hand is always positive.
It will still be a rich kid's toy for this generation but people will want it as the tech improves and gets more affordable.
>the tech has stagnated
what size are transistors nowadays? I think the theoretical limit was something like 12 nm
>these should be called nanoprocessors now
>noone will call them that because its silly
I think VR is pretty dumb and will go the way of the Virtual Boy. No one's going to wear that ridiculous headgear without looking retarded, standing or sitting down. The games will suck and probably be nothing but CoD and Halo clones.
Demand will drive development, if you are a developer making a game with VR in mind and the majority of people have the recommended specs for VR then you won't be making a more demanding game unless you don't want to sell at all.
The fairly big specs jump for VR will encourage GPU companies to work on optimal cards for VR in the next gen while devs will optimize their games for VR.
It stagnated because devs are making games for the lowest common denominator, there's no point in buying the latest greatest card if no game actually needs it.
Expect VR to kick things into gear again.
> the majority of people have the recommended specs for VR then you won't be making a more demanding game unless you don't want to sell at all
>devs will optimize their games for VR
So it's like with consoles, these goggles will hold back graphics because devs are making them for console specs
Not really because poorfag casuals are already holding back game developers, the vast majority of games today have fairly basic graphics that work on anything, graphically groundbreaking games don't sell anymore since PC gamers aren't only enthusiasts anymore.
>It stagnated because devs are making games for the lowest common denominator
If anything games nowadays are so badly optimized you can't play them on lower-end systems at all, not like they used to be. No, they stagnated because we've reached the limits of what is possible w/ current circuits so it's diminishing returns from here on out and GPU manufacturers are happy to release extremely expensive incremental updates (MOAR VRAM!!!) while charging the same price for existing chipsets for as long as possible. Lower R&D costs, sustained profits. It's not the 90s anymore when every new generation of cards/consoles was a huge leap in color, texture, draw distances and FPS etc.
There have already been built much smaller ones.
Intel already said that below 10nm they won't use silicon anymore but something else but it looks like we're decelerating.
Probably more work on stuff like Omni treadmill and others like it. If it can be possible to walk on one spot and feel convincing, it will more possibilities. Plus make exercise more interesting.
I know, I know!
using the same technology as acoustic levitation, and vectoring into the inner ear you can feel like in a rollercoaster while sitting in a chair
Buy the game pad its sides are on 45 degree angles so when you walk your feet slide back its essentially walking in place ya u cant sit down but this coupled with an arcade quality lightgun I think fps will be amazing. Or if your lazy rail shooters like house of the dead or time crisis
Well I hope they can do it when the time comes.
I think you could do that until there's too much heat. Which also comes with more electricity cost so you have to become more efficient somehow.
Maybe this 3d die stacking stuff can be applied to processors too not only memory. I guess there will be a solution when we reached those sizes.
We've already got holograms so yeah the holodeck would be the next big thing (not a gimmick) but it'll be awhile until any of that is released to the public so it's stagnation land for the foreseeable future
>remember motion controls?
>wii motion plus
worked really well, but no marketing
If nintendo would've actually tried, and used something like the hydra, the story would've been different. But Nintendo loves making huge profits with outdated hardware.
If Nintendos WiiU included VR as their gimmick VR would've been doomed.
>Already spent hundreds of hours playing what few games/tech demos are currently available
I'm sorry you can't afford VR, OP. But maybe one day you'll make a friend who'll let you try it.
>thats not an mmo
>Massively multiplayer online
D you have any idea how basic technological advancment works
>new technology (widescreen, hd, 4k, dvd, blu ray, digital audio, stereo audio etc.) is introduced at a premium, bought mainly by enthusiasts
>technology advances and age drive costs down, gradually reaching more and more consumers
>technology advances and age drive costs down
this is what tech illiterate people believe
money drives costs down, not time
you can argue time is money, but if noone invests in a tech it wont advance
anyway, this was just a spergy rant with little consequence
VR headsets are comprised of tech used in other industries though. We wouldn't even have a DK1 if it weren't for advances and price cuts in phone screen technology. Advances that are happening independent of direct investors.
Many AAA games are already compatible with VR, and not because they're walking sims, but because they're first person and designed for controllers. The walking sims are usually indie games.
I mean seriously anything in first person will be compatible, and can be way better in VR. Imagine Silent Hills / PT demo in VR. Would have been god damn sexy as hell if it wasn't canceled.
>bought mainly by enthusiasts
All that shit you listed is mainstream. Audio is mainstream. TVs are mainstream. Movies on physical media, mainstream. Phones were mainstream too, it's not like Apple invented something new when they came out with the expensive early iPhone, they knew it was going to sell based on precedent just like 4k TVs or blu-ray discs. There is no successful precedent for VR, you need to make it a REALLY good deal to appeal to people, if people even gave a fuck in the first place anyway. 3D? They pushed it hard in cinemas, PCs, TVs you name it and people didn't give a fuck. What chance do you think an overpriced monstrosity you need to strap to your face has? Some people will buy it, there'll be some content made for it, and then everyone will forget about it.
Actually it has already proven useful in racing games.
As in, due to better depth perception, people make better times.
(I know, reddit, but for VR talk it's 100x better than this shithole we call home)
>playing this shit
>not locking yourself in your room
if you dont live alone you should lock yourself every time you play VR, it will be extremely tempting for other to slap the back of your head
I predict that people will alter the data in torrent links for VR games.
They will add jumpscares, loud noises, snuff videos, stuff that induces seizures etc
People with weak hearts and epilepsy will die, and others will be fucked up from the awful shit people sneak in.
That would be a pretty good deterrent for piracy, devs sneaking in stuff like that if the copy isn't legitimate. Like that unkillable scorpion in Serious Sam, except you get a heart attack and die
I think it outprices it's core demographic if marketed solely as a Video Game product.
It'll be a few more iterations and maybe 3-5 years before costs are low enough and there is a big enough audience for major publishers to start dipping their toes / franchises in.
In the first 2-3 years we will see either a huge, MASSIVE, paradigm shifting amount of porn present, if that happens then VR will probably become detatched from games (traditionally 'kiddy' stuff) and become primarily for adults and porno afficionados.
If that doesn't happen, it'll mostly be shovelware walking simulators, 3d dating sims and other probably shitty games for those 2-3 years until some real muscle gets behind it.
Even when devs actually start making games for it i imagine it will take quite a few iterations before they manage to tailor their design philosophies to meld perfectly with VR.
> Costs too much to be insanely popular out of the gate.
> As with all technology, future iterations will greatly improve it.
> It will either be a childs toy video game peripheral, or an adult jerk off peripheral.
> There will be no noteworthy games on it for a long time.
> There will be no legitimately great games on it for a longer time.
Basically just wait and see, unless you're into it for porno, the porn industry is already beginning to emrbrace it, WAY more than the video game industry is.
>In the first 2-3 years we will see either a huge, MASSIVE, paradigm shifting amount of porn present, if that happens then VR will probably become detatched from games (traditionally 'kiddy' stuff) and become primarily for adults and porno afficionados.
Porn is always at the frontier of tech, this is no different. I can guarantee that when cameras were invented, someone was shooting porn with it right away
Same as Sony eyetoy, ds, win and then kinekt, wii u and then 3ds. About 15 games will get absolutely good use and the rest generic games not using all the capabilities of the hardware, 4 years later the fad is over and everybody is playing again with bug controllers
Im talking even more than that normal level though. I'm talking like, a complete changing of the perception of what VR is for primarily. Currently it's sort of nebulous and hooked to video games, but i mean there are no real VR exclusive big ticket items i could name, the most i've seen is stuff that are basically ports of games that either are currently out or will becoming out that look nice that might work well with VR (No Mans Sky for example).
Like, imagine if porn was the primary platform for VR. It sounds crazy but i think it's actually possible because the vidya industry is so fucking slow to change (they've practically been publishing the same shit for the last decade), and the porn industry is shrinking and looking for anyway possible to expand and VR is that option.
If the porn industry can find a profit in VR. If they can mitigate their huge losses that internet porn has dealt them, you can bet your ass their going to pour everything they can into it to make as much money as possible as quick as possible before the internet catches up with them again.
A literal Pornucopia.
The same way that 3D graphics didn't affect text adventures in the slightest, I guess.
The point is not that you can use it to make conventional games better, it's that you can do new and compelling things that you simply could not do before.
I dunno man. If porn does become the primary thing anyone would get VR for, I can see that negatively affecting VR sales, because a VR headset would basically turn into a 600 dollar sex toy.
>we reach the VR age
>only chad and tyrone can do motion-capture bunnyhopping
>nerds are finally put in their place once and for all