>>324190930 You sound like one of those 60 year old faggots that complains about everything now and wants the past to keep being the future. Retards like you have been around for thousands of years, and if people listened to you we'd still banging rocks together.
For me it's getting worse, I miss getting into a game and actually having fun with it, now all I do is look for flaws and compare it to other games I've played, I've become a huge negative asshole, whenever I look at my library I just think about how much of a chore playing any of those games is, I think I'm just getting tired of gaming overall, no new releases or kick starters excite me, every single game community drives me insane and makes me regret liking some games sometimes and everything seems boring.
TL;DR: I'm a cynical asshole, gaming is going as usual, it's ok.
Sorry old man. Games are as good as ever, the ratio of good games to mediocre/shit games is the same as it's always been and the best games from this age can easily match up or surpass the best games from the past. You have issues and video games don't fill your void anymore because they aren't the games you played when you were a happy kid not forced to deal with the harsh realities of the world you're living in. Your whole bleak outlook on your current life is reflected on the video games you play, which is why you are unable to enjoy them, but you refuse to believe that's the reason, you nitpick all those games to death in hopes of justifying your retarded opinions on them. Your kind of nostalgiafaggotry has existed for as long as mankind has, across all mediums. Music is not as good, movies are not as good, books are not as good, everything was in its prime at your tender young age, when you were young and far more impressionable. Commodore nostalgiafaggots considered Legend of Zelda: A Link To The Past a shit game that handholded the player too much and had too much fanfare and useless plot, which interfered with the gameplay, unlike masterpieces such as fucking Bubble Bobble. You either move with the times or you pretend you're above them. And you are clearly choosing the later side of the fence. But you are also holding on to them because they're all you have. Enjoy your misery, I'll keep enjoying my video games.
Gaming as a whole is doing really well. It's easier than ever to get your game out to the public and the market has never been bigger. However, gaming has changed and the usual target demographic has changed, so people who got in to gaming 15+ years ago might not like what's going on right now.
>>324190563 Always better. Little to nothing is stopping me from playing a good game from 30+ years ago. And whatever few good games appear now and in the future, I can play those, too. Any bad shit can be ignored.
Like any product market, only 1% of everything is actually good. Games have always had a mountain of shit surrounding the few gems, doesn't matter which year it is.
>>324194180 Every developer is hoping to create the next money maker, but it does seem like they're being more cautious these days. Not that many "WoW-killers", for example. If we're lucky, this will mean smaller budgets with more room for experimentation.
To be honest, I don't dislike the way gaming is going now. Small studios push out many projects, indies are improving dramatically as things pass, people are exploring less explored areas and taking inspiration from better sources than "The current top-seller", and we even see RPG Maker projects bustling. If you stop looking exclusively for AAA cancer and shitpost bait, you'll find tons of new fun games among small studios. Cynicism really doesn't improve taste.
>>324190563 Better in some ways. There's indie development and a few good companies. The bigger business tends to make games that are critically flawed in some way. There are entire genres that have been rotting (mmorpg, shooters) and others that get new life breathed into them or almost made up entirely new.
>people paying for DRM that region locks you >people paying for online twice over >people paying for level editors >people defending lazy remakes, day 1 DLC and microtransactions, early access, sandbox survival horror jumpscare meme games >even more damn shooters >challenge is done away with because it "triggers" people >everything has to be comfy and casualized
Ehh, too much meme humor and terrible graphics for my tastes. Also, I was not a fan of the controls. I Could get used to them, but after playing so many games ont he PC, I puke at the thought of being forced to touch console and handheld controls.
>years ago literally every game was a brown and grey cod clone >now we have diverse games left and right, all popping with colour like Rocket League Starting to get better if you ignore the never ending stream of randomized drops locked behind premium currency or ridiculous grinding. You used to buy a game and unlock everything through playing the game and/or grinding , now you buy a game and then are forced to spend hundreds of dollars in an attempt to unlock things because grinding takes forever and it's only a couple bucks right so who cares right? Randomized rewards locked behind paywalls are the biggest cancer we've seen in a while
>>324190563 Slowly worse due to ecopolotical motivations.
Shit like TPP and how big of an impact gaming has on it despite how bad it is for some countries otherwise and it'll be forced on them shows this.
Gaming has also been near exempt from backlash for it's contributions to pollution as well (mostly Gamestop at this point's fault though I guess).
The quality of games themselves are roughly the same with a very very slight increase in mechanics before it drops due to a genre shift/change then again slowly climbs up. Meanwhile however every other aspect of the industry is literally raping consumers every year in a new way.
>>324190563 While I think new games coming out are mostly garbage, that has been true since the 80's. Most of the shit that comes out is awful forgettable trash, so we only remember games that we actually liked. So to say gaming is getting worse may be true. It may be that an even higher percentage of the games that come out today are forgettable trash. But there are very very obstacles to playing any older game you really enjoyed, so if you don't like what's coming out you can just play one of those games.
>>324191831 That's highly debatable. Companies like Nintendo put in a fuckload more effort than they do now. They were pioneers of 3D graphics and platforming mechanics. Now they shit out amiibo rubbish.
The optimist in me says it's getting better as a whole, but optimism is for chumps.
I think it's more complicated then "better" or "worse".
Worse: >AAA developers are the only kind of developer for major releases, and their quality suffers due to a combination of "broadened appeal" and unsustainable business practices >the concept of the cloud means that games are becoming less about being products and more about being services >even if the majority of /v/ overreacts to this, "normie" culture is taking in and is reshaping the industry to make less challenging, less fleshed out, more samey, and as "safe" as possible >claims of sexism from the far-left, much like claims of violence-inducing from the far-right, is influencing the industry. The difference is that the claims of sexism are being taken very heavily into consideration, causing a very sensitive climate for sexual and gender-related content in video games. >the idea that the only way for video games to mature is by telling stories much better suited to other mediums while removing what made video games compelling in the first place >The concept of DLC often being handled very poorly and irresponsibly - and people defending it >Social media bringing out the worst of developers and consumers, to put it shortly
Same: >A shitton of shit games everywhere, no matter the budget >new games and consoles being extremely expensive, as well as decent PCs >some good games get through the cracks >Society is generally insecure about enjoying video games >console exclusivity being a bitch >platform fanboyism >video games are a boogeyman in one way or another >big corporations making incredibly short-sighted, greedy decisions, including incomplete games and ruining developers' good names >games being dumbed down for a broader audience, people upset about it
Mario - Objectively worse Metroid - FAR FUCKING WORSE Pikimin - Objectively worse Pokemon - Objectively worse Zelda - Indisputably worse Mario Kart - Objectively worse Smash - Probably the only good one Animal Crossing - Objectively worse
And their latest franchise, Splatoon is just abysmal compared to the quality they used to have
It depends on what side of the equation you're on and what your aspect of "better" is. It's kind of like whether or not it's being "romantic" depending on what side of the bedroom window and chloroform rag you're on.
>>324190563 They're getting better but safer. Publishers will stick to and improve the technical qualities of the same series or genres in order to make mad money, but are more unwilling to diverge from formulas that "work" and take risks. Games look, sound, sometimes play better than they used to as the tech and equipment used to make and play them improve, but there's also a lot of copycating. This is obvious in the highly monetized genres like mobile gaming, FPS, maybe MOBAs too. I'm hopeful for the future but prepared for years of repetitive average/above-average games.
>>324194434 Sorry but it won't. The money train for MMOs is in founder packs these days and stalling them long. see: Albion, EQ Next, ArcheAge.
It's the same shit with slight twists and when they believe their numbers won't add up they casualize it (see: ArcheAge - went from something akin to MMO+Ultima/HnH to generic MMO with free pvp).
These games don't do anything wildly different or take risks and there are none on the horizon that will, games are marketed as such because they know we're tired of seeing the same shit, but they aren't actually different.
>>324197187 This is my first time mentioning it. TPP is nowhere near as bad as people think but it will hurt other countries in non-Gaming areas, and the largest deal is that it gives ISPs not only more freedom to spy on you and deliver information, but an obligation to do so.
>>324197370 At least in my high school books (Born 1990) it actually listed Millennials separately, Gen X->Y->Millennials. Had a shitty HS tho
>>324197370 >>324197554 Oh yes to follow up that said clearly you're right and I'm wrong about Millennials being after Y, my textbooks weren't amazing in HS so it's not surprising, thank you for clarifying.
I know this sounds like paranoia, but what's the chances of big greedy devs leaving the industry, but not before salting the earth?
For example, say they can't make money on COD anymore, but they don't want anyone else making money, so they bribe the government to make a law saying that nobody can ever make a shooter again. You think that could ever happen? I know companies love copyrighting crap left and right, like having minigames in a load screen.
>>324190563 Objectively better if you don't play online/multiplayer games. Because you have the older games and you also have the newer ones. So instead of being able to play just the older ones, now you get to play both.
On a whole I think game quality has gone down but I really can't say it's all bad because some of my favorite games of all time have been released in the past couple of years.
>>324190563 Worse. I've started playing mostly old games. I got a SNES for Christmas and I've already spent logged hours on it than my Xbox One, which I've had for two years now.
There are a couple games I'm looking forward to this year, like Persona 5, but at this point I've accepted that I will not be interested in the majority of new releases, and instead of always anticipating the next new game like I did when I was a kid, I should instead just focus on playing the things I enjoy.
I think the quality is about the same rate, but I think it's in different quantities
Older games +Much more challenging by default +The creators did very weird things that added to the charm of the game, such as an item that makes it night time even if that doesn't make sense +Creators wanted you to LOVE the game and would put more effort into it +Music stood out more +Programming was much more creative than nowadays because necessity is the mother of invention +Only takes 1 year to make a full game, sequels could pop out the second you finished one game +Because of a lack of internet, most games had this mysterious, almost romantic feeling about them. -Games could go overboard with the difficulty resulting in Silver Surfers or Battletoads -Creators would sometimes do weird things that made the game not fun, such as requiring you to farm or grind a spot for 2 hours -Cash grabs were lazy and uninspired movie tie ins that basically ruined your whole evening -Because of lack of internet, there was no way to protect yourself from bad games due to lack of proper reviews and sharing of opinions -Also meant that if you got stuck in a game and didn't know anyone else who had ever played it, fuck you.
Modern games: +Thanks to gameplay design courses, gameplay is significantly improved and smoother +Newer, unique innovations around at every corner, even just taking an old concept and turning it on it's head +Games can be modified as you like with enough learning. +Graphics are beautiful on even the shoddiest of games. No more pixel hunting and saying "THAT was supposed to be a WRENCH?!" -Modern theory of game design prevents most designers from making their games harder than your average jigsaw puzzle. -Internet means no mystery. Every game has been 100% cracked and thensome -Marketing execs want every game to be the next minecraft or call of duty, irrevocably ruin potentially great games -People publishing half-finished games and trying to cover their asses
Better: >the ability to access, purchase, play nearly every game, new or old, any time you please >the ability to gauge the quality of a game before buying it, through review sites, score aggregators, forums, or simple word of mouth >cloud-based gaming means that you have an entire library that you don't have to lug around >more games, franchises are multiplatform than ever (remember when FF and MGS was considered a Sony-exclusive franchises?) >indie games essentially picking up where the 80's left off >the ability to help fund games that you think are fun >virtual reality is becoming a thing >niche franchises are finally getting the rereleases, sequels they deserve >online play isn't as hackneyed as it used to be (especially on consoles) >the ability to communicate to developers is a much simpler and instant process >digital game sales mean that games are cheaper than ever
I'm running out of text (and feeling lazy), I'll finish here.
So yeah, it could be better, sure, but it could be much worse as well. From a personal standpoint, I enjoy video games much more now than I did as a kid, DLC-warts and all.
for me, it's getting worse near to no new game appeals to me anymore and almost every time it turns out to be copying something from another game that did it better most of the time when I'm looking for new games to play I end up looking for games from the PS2 or earlier
>>324190563 worse 4k textures and a million polygons per model, plus all the magical shit nesesary to create enviroments make game developing insanely expensive, so games are smaller and less detailed.
Example 2004 wow was probably way more easy on the dev team, trying to create an expansive world like that in the same timeframe and budget would be fucking imposible with today graphic quality standarts.
>They were legitimately terrible games which had to copy existing designs and appeal to nostalgia to get anywhere. This is how I can tell you've never even played them. You didn't even critique all 5 of my choices.
It goes in phases really. Obviously good in the late 70s, dead from the early 80s until mid 80s, thriving in the 90s, still some good momentum and new IPs coming out in the early 00s, dogshit motion babby waggle crap and the big three trying to hop that bandwagon for the better part of the decade, and then now it's in a weird place. AAA game quality is nosediving and the indie and smaller devs are creating gold because they're mostly the ones with any sort of creative passion left.
It sucks seeing all the greats from the 90s flailing like a dead fish, but they brought it on themselves and they're pretty much all following EA's cynical model.
The gaming community is pretty atrocious though. It's overtly negative and full of contrarians and people who spend more time complaining about games than actually playing them. Mechagamezilla had a pretty great point now that everyone loves the snarky neckbeard gamer and the culture of negativity has infected gaming as a whole.
It can get better, but it would mean devs trying and you guys not being such cunts anytime an Undertale thread pops up.
Video games today: >more accessible and plentiful than in the past >no cheatcodes >thriving indie scene, a majority being mediocre or not even finished >overproduced AAA titles that offer no challenge or merit (beyond graphics) >DLC >overabundance of choices has people less invested in any particular games >the rise of competitive online gamers and hairy-necked youtube personalities >cellphone games are the modern equivalent of old shitty flash games
>gaming dies everyday >people are done with gaming (every 2 hours) >AAA is shit >Indie is shit >Everything else is not as good as AAA or Indie, it's shit >literally no games to play >multiplayer is cancer >singleplayer is autism >both combined give you a kidney failure >microtransactions required to download and play the game >DRM-free games have DRM >Everything is censored to the point where you stare at black screen >/v/ is full of Tumblr, Reddit, Furries
>>324197432 Pretty much right, except that Smash is also worse (Melee was the peak) and Splatoon is pretty good. Obviously it's not a legendary game like some of Nintendo's past efforts, but it's still good.
>>324190563 Let's face it, /v/ grew up with the peak of gaming starting with 2006 when the 360/Wii/PS3 hit.
Gaming today is garbage compared to the past 10 years of amazing games we had. I'm sure most of /v/ are now 20 years old and we should pretty much abandon this hobby, there's no more good games that can be experienced ever again and it's all going to be downhill from here.
>>324200734 Speak for yourself you fag. My childhood was the Genesis and the PS1.
The 360/Wii/PS3 era was when things started to get shitty and we had the emergence of modern AAA games. Really oldfags will tell you that the PS2 era was shitty, but honestly that era started off pretty strong and had good games throughout, in spite of having a lot of shit too.
The best games were whatever my mom got me for my birthdays
Never mind all the of the technical and artistic advancements the industry has made since I was five.
Nevermind the BOOMING independent market, making it easier than ever before for the little guy to get a project greenlit, funded, and marketed without millions in capital investment.
Nah, the best games were back when the graphics were so bad you had to use your imagination in order to have a good time. And don't forget to comb through the complimentary short novel to figure out how the fuck to play the game in the first place since there's no in game tutorial of any kind.
>>324201272 Depends on what you mean by when someone "grew up". I'm 23 but I have very good memories of my early childhood, which is when I played those consoles. You could include early PS2 era in my "growing up" phase, but I'd say that phase was done by the time the PS3 era hit and I have no nostalgia for those consoles, if you have a different definition then that's cool.
Guess why, because you use your imagination to create the visuals, even when they're there, the way your mind handles it is perfect, flawless, tailored to you, it's the beauty of a book.
Also sorry but your analogy there is wrong, getting into gaming at the front of it actually was nowhere near as bad as you think as long as your age was right. That said getting a game out there isn't SUPER hard right now as long as it's good. The problem is that, it has to be good, somewhat unique or push some envelope, and most people just go with the third option.
>>324201382 In game tutorials always annoy me when I'm playing a game because I like figuring shit out on my own and instead I'm locked into a boring slow paced hand hold area instead of just playing the game
>>324201289 >paying real money for powerups is now acceptable Double Dragon 3 was way ahead of it's time.
It's not even limited to casual shit now. Halo 5's warzone mode gives you the option to buy packs of single-use cards you only normally get by leveling up. The cards are the only way to get vehicles or special weapons in that mode.
>mobile games cancerous as fuck >games as service: episodic games, DLC, season pass, f2play, pay2win nonsense fucking EVERYWHERE (and don't even say it is the same content as old expansion packs; it isn't) >everyone in Japan just playing mobile games >2 of the 3 major consoles might as well be dead
>>324202472 It teaches you its game mechanics without the need for cutscenes or dialogue. Doesn't make it obvious where to go next, but is never overly-frustrating. Rewards you for exploring. Core mechanics are very polished, even simple actions like jumping over some platforms are fun to execute. Makes you feel like a badass by the end of the game when you have the space jump and screw attack.
>>324202873 What I'm saying is that if you play a game like COD MW from 2007 and then fast forward to BLOPS 3 in 2015 it doesn't feel remarkably different (other than the jetpacks and wall running which could definitely be done in 2007)
Nintendo are the ones trying to differentiate from everyone else by using wagglan, touchscreens and dual screens this is true whereas Microsoft, Sony and PC sticks to a traditional focus.
We improve in graphics but don't seem to go anywhere in terms of game design or better AI. We're still mashing QTEs like Shenmue did back in 1999.
>>324202657 >after the cancellation of many episodic series after the first game and Half-Life's ridiculous delays between episodes, Telltale games made episodic gaming work >In 2016, Hitman is going to fuck up episodic gaming for everybody >Agent 47 will assassinate this shitty business model
PC can fully do wagglan (easily with current dlls) or almost anything, but people forget this due to commercial giants. Gates started in a garage folks. Wozniak started at his college.
Sony at least realized the usefulness of touch zones and added them on the PS4 pad, (and on the Vita?), so they can at least realize a good opportunity and roll with it, they also realized Smash wasn't justa passing thing, very late, but they did and took a try at it. That's respectable.
PC has had MUGEN since '99. So it has the same thing but without QA, because it's unsalable commercially.
I agree with you though it's a problem, yet the steady graphic updates mean playing the 2007 vs 2015 is a hard deal. Playing 3D games that weren't well stylized (JSRF, Sonic games, etc) is hard to do when it's such a gap. 2D games similarly suffer a bit but most of us have an endearing nostalgiac feel for it, so it's okay.
Worse. When in doubt, look at Zelda. It's a barometer for the life of the industry.
Every game release is like the thump of a heart. As you can see:
>Ocarina: Prime of industry. 3D had just been perfected by the N64. Rumble had come out. The west was supporting good taste. >Majora: Industry is starting to lose touch with quality again in light of all the hubbub over the Dreamcast and PS2. >Wind Waker: The industry is spiraling down. Having preferred showmanship and choosing PS2 over the GC (but this was also Nintendo's fault for not supporting their IP's smart enough). >Twilight Wii: Mayday! Mayday! >Skyward Sword: ABORT! ABORT! ABORT! >ALBW: BRUROOOOOSH!!!
>>324190563 Feels worse, but that might be because all my favorite series are dead or dying >Burnout/arcade racers are gone >DMC is in limbo >dislike how RE went after 4 >Metroid is dead >Crysis went to shit >FEAR/Condemned never got a sequel they deserved
2016 is going to be one if the greatest years in video game history. 2015 was the same way for rap music, I have nothing but optimistic thoughts. Gonna be playing Paper Jam, SFV, Cyber Sleuth, Gravity Rush, Unravel, XCOM 2, The Witness and Naruto all within the same month, holy shit.
>>324206292 Wind Waker was the game that introduced dungeon linearity into the series.
Well actually the Oracle games were the ones that did that, but still.
Never played Triforce Heroes and probably won't for some time, but that's good to know. Although I'm skeptical. Based on the fact that I hate Spirit Tracks and it looks like it's even worse on the escort aspect.
>Post a picture of an almost fully linear game with one outcrop
What are you trying to get at here?
Almost every RPG is largely linear, even games that claim they totally aren't, are. It's too costly to make a game that isn't. It's always main story that MIGHT have 1-2 branches that will always come back together because writing epic scenes for several pathways costs too much money, and a few optional branches as well. It's never more than that, even in games like ME.
The "outcrop" is simply for skipping the Lens of Truth since that's the hardest thing. Seriously, what about that picture can't you understand?
And I'm not sure if you're trying to say it doesn't matter or if we should just sit on our hands and take whatever the industry gives us. It matters in Zelda because dungeons are what the games are about. And it matters in other games because it keeps the quality of the games high.
Nonlinearity and challenge are directly proportionate to fun.
The developers misread the market and Sony made a messy launch. Imo, the previous gen was dominated by massive confusion as to who would lead the market. In the end alot smaller developers and publishers went out of business.
>>324208804 Because most people DO take what the industry gives them, and unfortunately gamers as a whole seem to not be able to stand up for themselves in almost every respect, which is why consumer 'rights' (I hate this term but you get the picture) are stripped away year after year, and dumb shit like DLC, more invasive DRM, and season passes/etc get in.
People also don't actively push for harder games nearly enough, and because of the fact that the overhead is the majority of the game, for a $60 game they can turn a profit in under 500k sales usually and that's with at least 50% going to overhead easily
Even a AAA title (Crysis 3) costs $60mil to make, 1mil copies comes even.
They're not willing to throw in the risk and extra few million for that, as it underlines the profit.
P.S. I have no idea what the actual developer gets paid in any cases as that information is not publicly available.
All trademarks and copyrights on this page are owned by their respective parties. Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.
This is a 4chan archive - all of the shown content originated from that site. This means that 4Archive shows their content, archived. If you need information for a Poster - contact them.
If a post contains personal/copyrighted/illegal content, then use the post's [Report] link! If a post is not removed within 24h contact me at firstname.lastname@example.org with the post's information.