>LoL meta game is now 100% forced in ranked queues with a WoW ish role finder
At the end of the day this doesn't really change anything because people slaved to the meta themselves anyways, but this is still sad because it's the formal nail in the coffin for Riot's ever allowing or accepting anything different.
I just don't get it, aren't assfaggots originally intended to be a pseudo-strategy game where you build a situational team out of 100+ supposedly unique characters and go for a specific win conidition? What's the point of any of it when you're forced to build the same team every time and use the same extract strategy to go for the win? Why even play? Why does it even exist?
The thing is that riot can't balance the heroes properly, so there are always a handfull that are way too OP, and similar heroes to them do the same thing but with lesser dmg/heal/stun/lock values.
There is no diversity, so there is always one clear choice to pick over the rest.
>originally intended to be a pseudo-strategy game where you build a situational team out of 100+ supposedly unique characters
dota 2 is like that, but most of the characters are the same in league
HoTS is heavily simplified and streamlined so you can play without constantly consulting guides in exchange for not having as much competitive depth (and it's not like LoL is a very deep game). Experience is shared in HoTS so it's possible to suck in the early game and still be relevant late-game as long as your team is carrying your dead weight. Also, HoTS doesn't have all-chat, so you don't get the guy every single game trash-talking his team like you do in LoL, and it generally makes the community appear less toxic.
Broadly speaking, HoTS is a more casual experience. While that's generally considered a bad thing by /v/, when you consider LoL's quality as a competitive game, it might be a better fit for ASSFAGGOTs.
It's 3 lanes, a jungle, and support. There are NO games even in pro play where there's not at least one person in each lane and someone in the jungle. The final position just says "support" with no designation of where they belong.
This change was needed to stop trolls from throwing a tantrum.
I think I like it more than LoL because there's (albeit very limited) more micro characters and shit like the two headed ogre 2 characters control and le balanced panda man of barrel stunlocking.
Also the games are usually over by the time laning stage is ending in League.
I'm not saying you should be reported, just that it's a dick move. You're basically telling your team that your need to be a special snowflake outweighs any consideration for them. It's just another drop in the bucket of selfish bastardry that is the LoL community, so it's just more typical shit though.
and the reason LoL champions have to be similar is because the game isn't fully f2p with all champions unlocked. Champions can't hard counter each other because it's an unfair situation to lose a game because you haven't purchased the right counterpick yet.
That's what makes DotA2 more dynamic, and keeps Oracle from just being baddazzle, or Lion as badlina
Overwatch also decided to make all characters, current and future free because of this issue
I fucking wanted this change 3 years ago, when LoL was still starting out and was half decent.
Now it's a pile of steaming, decayed shit and no change makes it worth playing.
>be twitch main since season 1 or 2 or w/e
>go twitch top vs riven
>bot lane throws a hissy fit for me being a noob and feeds on purpose
>i go 4/0 top
>enemy wins because bot fed
nice game riot. Seriously though the players are retards. they added it to where you need to lock in or the game is canceled but reading alert messages in the center of the screen is too difficult apparently.
There was one case where a guy who got into a ranked game with one of the big guys in Riot(Pendragon) and got banned in champion select because he was picked a champ out of the meta.
For a game like LoL they really should've done this the moment they started forcing a meta, but it's fucking retarded to have a forced meta in the first place.
Christ, no. Riot sequentially crushed every strategy until the game settled into what it is today, and once it did settle into what we have today, they went out of their way to not only give it their approval, but design heroes that would enforce that style, and they nerfed/buffed heroes that did or didn't.
I agree with you, you're kind of a joke if you say "I play support" and then don't own Thresh or Blitzcrank. I'm just saying there's in general, more homogeneity between champion abilities than there is in dota.
I can't wait for Defense of the Legends to come out, and then we can have a new version of DotA Allstars(there's a bit of irony there) with some of the better LoL champions added, maybe some of the heroes from HotS as well would be neat. Haven't played HotS in a longass time though, but Abathur would be cool.
Short-term, this is good for the quality of matchmaking games. People automatically go into what they are good at or comfortable
Long-term, this leaves the game unable to break away from its set mold and will be very hard to change the mindset of players who are used to the current roles and setups.
Dota 2 just offers way more ways to setup, based on the heroes. The lanes fit the heroes, not the otherway around like League where heroes fit into set lanes. Aggro tri/defensive tri lanes used to be the shit, then we had roaming or duo roaming supports, then a pub-standard 2-1-2, and aggro trilanes seem to be coming back again.
Shit changes depending on heroes picked, and what is generally the flow of the game based on the patch.
No because there are static objectives that continually respawn every few minutes.
It's like when the enemy team tries an early roshan, except there's no TP scrolls in LeL so if you're not nearby you're fucked.
Riot has heavily tweaked the game to ensure the current role selection is left intact with no room for change since every unorthodox com position is nerfed if deemed too powerful, the current metagame evolution is not natural, but a Production of Riot's concious Effort to maintain a stable, stale metagame
>Long-term, this leaves the game unable to break away from its set mold and will be very hard to change the mindset of players who are used to the current roles and setups.
Riot has repeatedly said they have no intention of breaking the meta because they want the game to be simple as a "spectator sport," by keeping the positions 100% static.
Yeah sacking a lane because the offlaner you drafted can't work against the enemy lineup is something that would never happen in League. Or the offlander dies one time and the lane is impossible to survive in anymore so he has to leech or jungle as best as possible.
As a spectator esport those are the worst types of things.
>Champions can't hardcounter each other in LoL
I don't think you know what you're talking about, bud. There are plenty of hardcounters in the game.
Out of all the valid criticisms in the world (f2p model and stale forced meta), you chose one that could be easily be debunked by putting Teemo vs most melee top laners.
>queue as a role
>still pick whatever champ you want regardless of role
>get reported for not choosing a champ in your chosen role
Why do u even bother playing this shit game anymore
i played it from the start of season 1 till the end of season 5 and after season 3 it just kept getting worse with every champ released
all the changes they made just made the game more stale boring and less skill dependant
the only reason to play this shit game is if you really wanna go pro and get money but one thing be said it wont even be fun cause it really is like working a shit job without enjoying it
I think Lol and DotA are terrible as spectator esports, since unless you play the game you won't know what the fuck is going on and you're just gonna see flashy shit and multiple people dying simultaneously.
so fucking what people would go with the usual assigned roles either fucking way and that will probably never change. now that everyone can always get their main roles the skill levels for ranked will go up, literally nothing else has changed.
I think Football and Basketball are terrible as spectator sports, since unless you play the game you won't know what the fuck is going on and you're just gonna see flashy shit and multiple people dying simultaneously.
Am I the only one who enjoys the new champ select?
Now I can finally play 90% of my matches as
GR and tit hydra Yiwithout having to fight for jungle every single time
also I feel like games became better due to everyone picking their best role instead of being forced into one that they can't play
the ratio of 0/7 mids by the 10 minutes mark definately decreased by a factor of 30
I didn't say you should do it.
I was just responding to the person saying that if you wanted to not be forced into a meta you could just chose any champ and ignore your given role, when in reality that would likely lead to being punished.
well true but if you pick say, top, then you should really at least either pick something that can remotely fulfill this role or hardcounters the enemy top a lot (which in most cases would be another top champ anyway)
straight out picking support to get a faster queue and then going mid on the other hand is just retarded
>Thinking Teemo sucks
Yeah, one of the single greatest splitpushing champions is useless. When your jungler can't camp top forever and your top laner only has a dorans shield and boots twenty minutes in with his towers dropping like flies, I'm sure you'd change your tune, bucko.
While American football may have a bit of a learning curve of what is and isn't legal, you can more or less follow it. Basketball is incredibly simple in comparison to any videogame.
But when team fights happen in lol/dota and you don't know what all abilities there are in the game, it looks like a massive clusterfuck.
more noteworthy characters, and you dont have to worry about itemization
ive played pretty much every moba. oddly, the blizzard one has the most chill community
Do you guys mind if I hang here? lolg in vg is a mess right now because of how that last game ended
ye lets see you playing that shit against a korean mid tier team and fail miserably as you poke their inhib and they buttfuck your team get an inhib do baron regroup send someone with tp do def and fuck your team again to win the game retard
>ye go play your fucking teemo against any real opponents and not low elo scrubs and we will see how good ur shit tier champ is
>teemo is bad
Just because you don't like him, doesn't make him bad. You speak like someone who's never played against a high diamond/master/challenger Teemo who has constant kill pressure on you.
what does constant kill pressure do for you if the enemy just plays smart and waits for teamfights to shine where teemo sucks
all the team has to do is group up and win
the only reason that wouldnt be possible if the enemy picked an even worse toplane champion
I don't know what you expected.
The whole point of ASSFAGGOTS now is to casualize the game as much as possible so everyone is playing it, and everyone is paying cash$ for renting in-game characters. Then they ban 30% of the playerbase and they have to buy all these things again.
What's the fucking point. This is like playing a version of counterstrike where I have to pay real-money for the AWP and the AK.
>one hero generates enough pressure to force the enemies to group
I know nothing about league. Isn't that a good thing? Don't you want to keep the enemy team scared and grouped to limit their income?
I know you're baiting but if you stomp your lane, you can also take over the enemy's jungle and get baron control. Teemo allows you to push and by the use of shrooms, it makes it difficult to chase withouth losing 1/2 of your HP. A fed teemo or any split pusher forces people top and can be a real headache to deal with if the enemy team isn't more fed than you.
its a good thought but it just doesent work that way
if a team groups and it isnt some shit tier team comp or just not built for it then it forces the enemy team to defend themselves or lose vision jungle objective and lane control which results in them losing a lot of exp and gold
and if your team is just worse in a 5 on 5 fight you cant defend against them
Teemo falls off really fucking hard mid game and beyond since he contributes nothing in teamfights unless the enemy team are retards and run into a billion shrooms.
Also, hard tops will outscale him late game such as Gnar and Darius, so Teemo can't even splitpush reliably.
why would a teemo ever be fed
he may be ahead of his lane opponent but not ahead of his game if the opponent doesen play like shit and the opponent can then if he picked a good champ (which are sadly the real unfun ones) really turn the game in teamfights
thats what im trying to tell you
>limit their income?
it's not like dota where someone can pick brood and be able to 1v3 and get out alive while farming their jungle(which is much more lucrative in dota as well) at the same time man
I feel like all you're saying is that gankers don't shine against push strats or heavy team fight.
Ok, but putting multiple heroes together still lowers the team's net gold and experience income, right? You still get more from killing more shit, right?
Creeps, no I'm serious.
Early game is now almost entirely the full game, now. The snowball effect is more drastic and an early lead is basically late-game suicide as there is no coming back unless all your opponents go AFK at once.
Can't leave if your team sucks shit and falls behind within the first 30 minutes. You can get banned for that.
can someone explain to me the differences between roles in DOTA 2 and LoL ive never played LoL
theres no pay to win though
runes cost game money
masteries are free
unless you mean the people who are too impatient to get champions and buy them with riot points.
We typically refer to those people as morons
if you're going professional you easily make enough IP to purchase all the champions you want with all the games it takes to make it to challenger
If that were the case Leona wouldn't be a support, Elise wouldn't be best at jungle, yasuo wouldn't be good top, Graves wouldn't be able to jungle. Brand wouldn't be the best support, Lulu wouldn't be in every lane, illaoi wouldn't be used as support, poppy wouldn't be a top/support/jungle
League is restrictive and it is pretty annoying, but not so restrictive that every champion is bound to one role and only one role
Everyone gains gold faster. Stronger masteries. Minions become stronger when you are winning. A new objective in top so you can snowball your advantage even harder. In general, everyone hits their power spike in less time. They also nerfed the gold from ending killing sprees.
well i dont know too much about dota but i can tell you how it is in league
there are basically 5 roles
top, mid, jungle, adc, and support
top is mostly bruisers and tanks mid is mages and assasins jungle also bruiser and tanks adc are ranged carries and supports duh
the lanes are almost always the same altough in recent past they started lane switching so the supp and adc go top and top goes bot and things like that
nothing too big happening though
Why the fuck won't Riot implement a requeue button? It would fix so many fucking problems. I'd rather move lobbies 3 times and getting a cooperative team than play for half an hour with whining children and hate my life.
LoL will always be a joke of a competitive game as long as the item system is like it is - where the most expensive item is also most slot efficient on a gold spent per stat basis.
For example a Longsword costs 350 gold and gives 10 damage.
BF Sword costs 1300 and gives 40.
You also cannot lose gold, making saving up for big items a non-risk factor.
This just increases the snowball rate where enemies with more gold can get strictly better items than you with less inventory space used.
In Dota, the reverse is true where a bunch of low tier shit will trump out the bigger version stat-to-cost wise, example band of elvenskin vs eaglesong.
Shitty as fuck design
This. Recently, Riot has been making champs a bit more versatile as you can see with Kindred and Graves, who both perform well in Jungle and ADC and I think Graves can actually do top as well.
We've also seen some unorthodox things over the years like Shen top/bottom and Lulu top/mid/bottom.
Literally every Nasus I play with.
>GUYS DON'T FIGHT WITHOUT ME
>GUYS WAIT I NEED TO FARM
>1000 STACKS BIG POWER SPIKE
Meanwhile, your team gets anal raped as the enemy forces 5v4s around the map and the Nasus cries, "Why are you guys fighting?"
Pretty terrible change overall. At the very least I think they need to remove being able to queue with 3-5 people. I'd prefer they undo the whole thing, but enough casuals seem to like the role picking and new ban/pck phase that I doubt they'll change those.
>single greatest splitpushing champions
Bad waveclear, bad at bringing down towers compared to any character that scales off ad, bad at dueling, okayish at running away from ganks. People tell Teemo to splitpush because he is terrible at teamfights, not because he is particularly good at splitpushing.
You are being closed minded about what a bigger pool means. If you are having trouble playing against a certain champion, it's great to have the ability to instantly play that champion a few times to better understand how to play against it. Having more options to learn or play is never a disadvantage
>Can't play any characters that aren't in top tier games without being called a shit lord
>Get banned if you don't play the meta
>Get told what to do and how to play by everyone
>Can't even play the game you want and have fun
>Balls balancing half the time reworks make the character 20x better than intended
>Brag about having 100000000 champs but only 20 get played
Why do people play this again?
The funny thing is that Nasus still blows lategame during teamfights if the enemy team is remotely good at peeling. He actually peaks towards the end of midgame if he had a good early, and never if he lost his lane.
I don't mind picking which roles you want to be in because fuck ADC and fuck top
Fuck letting teams in solo queue. It should be only for one person. Duo queue needs to fuck off, teams should be forced into the team queue
You're right, that's why Teemo is mainly a split pusher/lane bully. Good ones take over the entire top half of the map and threaten to take inhibitors if left alone. I have seen plenty of effective Teemos in my elo.
>Greatest splitpushing champion
That would imply he has waveclear, which he doesn't. Unless you're counter-implying he should use his shrooms on waves, but then he loses a huge amount of his utility for chases/fights.
experience doesn't really matter because experience that's "shared" between more than 1 hero is increased as opposed to being split entirely down the middle. in addition the difference between champion levels at later stages of the game doesn't really matter that much, items are worth much more than levels. you can often see similarly geared characters who are 2 levels under another one be able to kill them
LoL is designed around the 1 top, 1 mid, 2 bot, 1 jungle meta-game so this just makes it so trolls are far less common. Since the map in League is far smaller than Dota's, it makes it kind of hard to change the meta-game. There is more focus on action and the current set up compliments that. Anything else would just fuck it up.
Now whether you think that is bad or good is up to personal opinion. I like the directed meta-game of LoL so this new queue system is great. I could see how people who want more robust options would be upset by it. Maybe thsi is the push to switch to Dota 2.
Taric has always been good.
Like no skill involved unless they changed it. I remember seeing him all the time. Granted I haven't watched it in a long time.
Everytime I watch it, it's just THRESH THRESH THRESH THRESH. Dude okay you have a fucking hook that takes no mana, you have a lantern thats a free flash. We get it, you're overpowered.
>its just accepting reality. Roles exist and 99.99% of the playerbase follow them anyway. This is a system that needed to exist for a long time in all honesty.
It would only be 100% forced if there was a limited champ pool for you based on the role you picked.
>I queue for jungle
>i can pick only rammus, amumu, shyvana, wk, udyr, etc champions who SHOULD jungle
>non-viable champs are unavailable
THAT would be forced roles. You're still free to call "support" or something then pick whatever champion like teleport backdoor yi
His targeted stun used to increase in length for its travel time. Now it's just a flat amount, I think increased when the ability is leveled up.
There are far better choices to pick as support. It's why he's getting a rework, he's shit
Problem with Taric is that new supports outclass him. In the old days he was strong because he had a braindead stun, but now when you have supports that can AoE stun, heal, grab/hook, AoE slow - WHATEVER - Taric falls really far behind.
The rest of his kit is nothing special either since he does like no damage, his heal is mediocre, and he can't even tank effectively.
im honestly suprised that people still play this game in the year 2016
I even tried to play again a couple weeks ago and had to stop after a couple of games because how how slow everything was.
Contrary to popular belief, it's really fucking hard to get banned these days, at least in NA. You can pick off-meta every game and feed 0-15 but the worse that would happen is you'd get penalties to your MMR/IP gain.
As long as you don't make it obvious you're trolling by saying something like
>I'm here to feed
You won't get banned.
In KR, there's actually no reporting system and no bans take place either.
I don't play much DoTA-Likes anymore, and when I do I play LoL, but this is the guide I was told to use when I first tried DoTA2: https://purgegamers.true.io/purge/welcome-to-dota-you-suck/
Plus the blatent power creep so that people buy skins for new OP heroes.
And when they make new skins for old characters? They suddenly decide to buff/break them to boost sales.
>Riot seems to do a good job killing off their old characters by making new ones that are better.
Sometimes you get a new champ that is better in every way than most old champs like Thresh.
Other times you get completely useless as shit champs like Illaoi.
Old champions also frequently get reworks/rebalances to make them viable, if not competitive, then for solo queue like Tristana and Garen.
Aren't tryndamere, Jax and Poopy supposed to be melee carries? Emphasis on the "supposed to be." I remember a time when Jax was actually really strong and people complained so he got nerfed to oblivion.
better than dota's rollercoaster of retardation
how the hell do i pick a champion.
i got about 6500 IP, enough for anyone.
I cannot jungle for shit, i hate it.
I do ok with Tristana. Ive been doing ok with Poppy. Ive been thinking about getting Elise.
I bought Vi and sorta liked her until everyone told me she was supposed to jungle.
Im scared of wasting my IP. Wish this game had a practise mode where anyone is available like smite. or a rent system, like smite.
same reason people played all those RPG custom games in Warcraft 3 and Brood War.
Think of it like playing a 20-60 minute ARPG where there's so many combinations and strategies available, that those are what make the game have actual replay value. Multiplayer (not for pubs but with friends) is just icing on the cake.
LoL kinda shits over the entire recipe for the genre by forcing a metagame though, since the original point was having so many different ways to play the game.
>expecting a game balanced by the frost mage man himself to have even a semblance of good design
Yeah I don't get why League doesn't have at least a practice mode, let alone a trial period for champions. What lanes do you like playing (I assume you're not fond of jungle) and what sort of role do you like best (tanks, assassins, etc)? I might be able to recommend you something.
Who cares? Any serious gamer will follow the meta of whatever game they are playing, and the fact that there are scrubs out there that believe they outsmarted the top 0.1% that created the meta are laughable.
its funny because the major tournament played during the patch that picture is referring too only had 1 hero not picked/banned and only 1 hero was picked/banned only once
has LoL ever had a tournament where at least 70% of its pool was picked/banned at least 1 time?
Well enough, im not scared of getting better at that though.
dont really like jungle at all. i dont mind which lane really. from my experience so far i seem to get fucked in mid though.
the only reason there ever was is to use them as a IP sink. Terrible mechanic, they don't make you feel like you made a good choice by having the right page, you just feel like you're fighting a lost battle if you don't.
this is why they arnt adding sandbox mode:
We’ve heard a number of player requests for a Sandbox Mode, with two main reasons: the first is trying out new content – which is something we value too. We want players to know what they’re getting and to be happy with the things they’re unlocking (we may investigate other ways to do this). The second is that players want to practice very specific skills without the constraints of a regular game. For this point, our stance is that sandbox mode is not the way to go. We want to make sure we’re clear: playing games of League of Legends should be the unequivocal best way for a player to improve. While there are very real skills one can develop in a hyperbolic time chamber, we never want that to be an expectation added onto an already high barrier to entry. On an individual level, we know this isn’t always true – some just want a space to practice flashing over walls without having to wait at least 3.6 minutes in between – but when that benefit is weighed against the risk of Sandbox mode ‘grinding’ becoming an expectation, we just can’t accept the tradeoff. We never want to see a day when a player wants to improve at League and their first obligation is to hop into a Sandbox. We do want to support your ability to grow in mastery, and there may be other avenues to do so, but not this.
Rek'Sai is not actually inherently tanky at all, she's just built that way because she doesn't scale with anything and exists almost purely for objective control. She's worse than Lee Sin when it comes to late game scaling, what does that tell you?
>Koreans dominate the pinnacle of competitive video games, Brood War
>Japs dominate Street Fighter, a fighting game that takes skill
>Amerifats dominate Smash Brothers, a childrens party game
>Koreans dominate League of Legends
>Amerifats dominate DotA2
Think about that for a second.
Yeah every time Riot opens their mouths I'm left with the impression that they're run by idiots, manginas, jews, or a combination of the three. Come to think of it I haven't played in months, the game holds no interest for me anymore unless I'm playing with friends (which is extremely rare these days).
I hate mid as well, can't seem to figure that shit out. Jungle and support are my two best but I dabble in top a bit. Gnar and Darius are both solid top lanes, and Thresh and Leona are my go-to supports. If you have a change of heart and decide to give jungle a try, Vi is one of my favorites, but I also like Skarner despite his slow decline after Riot made him buttfuck-retardedly OP and then decided to ruin all the fun. Support might be a good thing to try out, it can actually be a lot of fun if you play a kill-lane with somebody like Leo. If you're set on climbing, spamming Leo can easily get you to gold because nobody respects her engage power. Whatever you pick, good luck to ya anon.
>the pinnacle of competitive video games, Brood War
Can I use Japanese voices in the live client yet?
>intended to be a pseudo-strategy game where you build a situational team out of 100+ supposedly unique characters and go for a specific win conidition
This could never have been the goal because there will always be one way that will be more efficient than all the others.
It doesn't matter, period. If you're the kind of mouthbreathing shitter who gets screwed over because you paid real money to play a character in LoL, then you're a useless fuck who can play anything and still be worthless.
They are keeping champion power weak and design generic because they dont want counterpicking to be a major thing in LoL. They literally believe that their playerbase is too stupid to learn something new and so intentionally keep the game easy to play. Its downright condescending
If I played LoL I would be fucking furious at them
Rip League of Legends.
I played during beta and got the hell out in time.
>How do you think they became top Dota 2 players
They didnt, amerifats did.
Explain to me how the chinese lost to amerifats with a reaction time around 3 second due to the cholesterol in their system.
Amerifats are now the top, the reason the Chinese lost is that China is a joke of a nation and the fact that DotA2 is unbalanced garbage that relies on luck over skill.
If China had "top players", they'd be constantly winning on skill and skill alone.
Elaborate your retardation, anon. Explain how they are.
>playing a subpar assfaggot game because you're too mentally handicapped to actually play a decent game
Last time I checked Dota has always had a specific meta that people played. There has never been a time when all sort of random strategies were part of the game. It was always 1 over all strategy that was at the center of the game for months. Be is push, deathball, chinese farming simulator or whatever.
they shouldnt. thats up to you to prevent. the game starts at the draft. being able to outpick someone is one of the skills you should develop
LoL games are currently decided in the laning phase because of how snowbally the meta is right now without any comeback mechanics in the game to fall back on so it doesnt even matter anyways
You're right and the new queue should help enforce that because no one if forced to play a role they don't want. Trading picks seems to have actually become a thing in solo queue now.
That being said, having first pick in solo queue really sucks sometimes especially as a Kha'zix main
>There has never been a time when all sort of random strategies were part of the game
what the fuck? even at the games more imbalanced moments this hasnt been the case. Even right now in the minor tournament thats being played right now there were splitpushing, deathball, 4 protect 1, and 4 core strats.
>The willingness of retards like you to defend and apologize for riot everytime never ceases to amaze.
Im really not, Riot is a trash company and Riot Lyte is the cancer killing it from the inside.
But ever since it came out they were stealth banning people for out of the meta picks they've been scrutinised so far that they've stopped.
>Quoting something that was never said
My little DotArd cant be this retarded!
Come over to league when you decide to get good, senpai
Correlation = Causation stupidity aside, saying Amerifats "dominate DotA2" because a US team won TI5 is like saying Amerifats dominate Street Fighter because Justin Wong won EVO that one time.
>A game having only 1 (one) strictly forced team comp and lane placement meta for the game's entire lifespan is better than a several week patch where rubberbanding was too strong
You really are though, saying Riot, the company behind the patches and systems like in OP, isn't responsible for enforcing the meta is straight up retarded is straight up retarded. Your whole argument is fucking retarded.
>My little DotArd cant be this retarded!
it doesnt matter near as much since all champions of each archetype accomplish the same things
>there are people on 4chan in the year 2016 who play LoL
casuals and cuckolds OUT
>Last time I checked Dota has always had a specific meta that people played.
No. Are you sure you even checked?
Dota's "metas" are what the word is actually supposed to define, a general vague playstyle or type of gameplay focus that people are doing more often at the time. LoL's forced team and lanes thing goes miles beyond that, and Dota has never had anything even close to it.
i think the pros might enforce the meta alittle harder then riot, i mean prior to meeting the euros in league people would solo adc, then it became the meta it is now. whatever people see the pros play in tournaments they mimic because they're fucking autistic
I think it's funny that he has it completely backwards. In Dota, you have heroes that can be strongly countered but are still powerful within their individual niche, while at the same time having general-purpose heroes that are great in any situation but still far from the best at anything.
Meanwhile in League, if you get countered in lane: you're fucked, because you're locked into the laning phase for at least 10 minutes. Though I guess you could flip that around based on the fact that certain champs like Yasuo, Riven, and Darius can feed the first 20 minutes away and still carry the game off of one kill because of how hard they powerspike from items. Either way, Riot has an outright retarded and misguided view of their own game, it's almost delusion at this point.
>it doesnt matter near as much since
But entire games have been won and lost based on lane matchups, particularly mid and top like Gnar vs Fizz, which was infamous at 2015 worlds.
Then there are games where a team just bleeds out a slow death due to picking heavy engage against heavy disengage.
Do you even play LoL?
>Majority of Chinks are the top players
>Majority doesnt mean shit if they arent winning
>Chinks are still the top players even though they lost TI5
>No they arent because they lost TI5
>hurr ur sayin dey didnt win
Have you even looked at the patch? Has literally nothing about enforcing the meta.
Everybody can list Top as their Primary and Secondary and you can have a 5 top match. You're fucking retarded
Also >>324200423, >>324203991 is a DotArd and a retarded one at that
jk they're all retarded if they're playing DotA2
Actually yes, the first one had the majority picked. Also of note, DD had a large number picked for the short time I played it. Had a lot of relatively unorthdox and odd builds, like AD damage Malphite.
That's just bullshit unless you are queuing in China. As long as you pick things that are logical you can play whatever you want. Meta means the top picks, you can play anything that is viable and you wont get in trouble. You might get flamed by your teammates, you might be throwing the game, but you can play a lot of non-meta things, this is the game with techies for fucks sake.
>Dota 2 is metaslave just as lol
What's that, you need a jungler in every dota game because the matchmaking forces it? Only ranged carries can lane with a support and they have to go bottom?
Fuck off retard
So yes, you're confirming that you're retarded and can't comprehend the fact that everything isn't an all or nothing binary scale. It's like you've never heard the words "more" and "less" in your entire life.
Nobody said games can't be decided in draft in LoL, they said it happens more likely ion Dota and the game puts more focus on that aspect.
Am I getting baited? Nobody can actually be this stupid.
Snowballing isnt bad, it reward skilled move
Now it's not fun to get stomped after 20 min, but if you win lane you should damn well come back with an advantage
Dota is the opposite where no one give a fuck about dying because you'll just shop and come back with a few ban
Good thing is that you really have to fuck up hard to say "my lane is fucked"
Bad thing is that kills dont matter and the comebacks mechanics hold the hand of everyone to ensure the game last 40m even when one team is fucking garbage
I am so fucking happy I quit this piece of shit two years ago. It's like it couldn't get any more awful and then they pull this shit.
>because all champions do the same things in a different flavor
which promote actual skills instead of relying on counterpick to carry your weight, so not a bad thing in the end
counterpicking and drafting is a skill though. its just as important as the actual game and making your game around making this skill unnecessary leads to 70% of your champion pool not being touched in competitive at any given moment
why you autistics fuck cant have fun whit yours games dota or lol the only difference is one is more dificult you retards dont get it some people like things simpler so they can have fun soon but nooo mhu mlg 360 game have more deep than yours look at im a pro for playing it
>queue takes forever
>tons of pointless animations every time there's a ban
>pointless sound and animation whenever someone locks
>someone on our team bans the champion our own jungler picked
>loses his shit and afks the match
Oh man this is much better
whats to say it cant still happen
>guy picks support fill for faster queues
>"im mid or feed" when in champ select
>no vote to kick
>says youre part of a 4 man bullying him and he had to fight to get his role in champ select over /all chat
ebin, absol ebinm
Actually a good chunk of /v/dislikes assfaggots in general, but good job deluding yourself, now back to /lolg/ you go.
LoL is just dota for people who are bad at videogames and hate fun to be perfectly honest
>implying League hasn't been the same every year
>Implying HoTS is a viable competitive game in any way, shape, or form.
>mechanical skill is the only kind that exists
>even though the mechanical skill in my game is braindead easy, it exists so the game is automatically harder and more in depth than any game that focuses on actual decision making and teamwork
My favorite lelbab delusion
The game is so incredibly fucking homogonized and in-offensive, and the community so incredibly brainwashed into having drank the "anti-fun" koolaid that it's a miracle Tencent's constant pumping money into the game has been enough to keep it afloat.
>snowballing isnt bad
yes it is, its fucking awful
>rewards skilled play more
how? when you win 1 fight and secure the game instantly how is that rewarding skill?
>Dota is the opposite where no one give a fuck about dying because you'll just shop and come back with a few ban
not true, the second part of your sentence is hardly english and leads me to believe that it isnt your first language
>Good thing is that you really have to fuck up hard to say "my lane is fucked"
more gibberish that says nothing
>comebacks mechanics hold the hand of everyone to ensure the game last 40m even when one team is fucking garbage
again, not true. having the option to comeback just means that the winning team actually has to push their advantage instead of being confident that they won because they got 3 kills in the laning phase
>counterpicking and drafting is a skill though
And it exist in lol aswell
>Picking the right champion take skill
>Aiming, moving, fighting doesnt
You went full fedotards bru
>Dota is the opposite where no one give a fuck about dying because you'll just shop and come back with a few ban
HAHAHA, WAUV. Now ain't that fucking inaccurate. Death means a shit ton on Dota goldwise.
>Rat dota, consists in split pushing, using heroes that can get units to tank tower damage, and pick furion to teleport and get objectives while the enemy is pushing lanes, shit strategy, but one nonetheless.
>ppd's ursa+enchan strat that he stole from fnatic, consists in making the 2nd support a jungler carry, the supports focus on killing roshan (baron) at least 4 times repeteadly without giving the other team the chance to see roshan, getting 4 cores and 1 support to harass objectives and kill heroes easily.
>china's early game strat, consists in picking a tanky mid, getting early towers and with the gold purchase pushing items like mekanism, shit strat, but gave newbee the chance of winning TI coming from the bottom of the elimination stages.
>DK io+kotl support duo, deffensive style play that consists in IO saving the carry everytime he fucked up, relocating back to base, and with a perfect timing from kotl, the enemy couldn't even touch IO after relocating back.
>Pieliedie tactical feeding, in order to get more space to farm for the carry, pieliedie baited teams to follow him through the map, by the time he was dead, the carry had an entire line open just for him
>C9 courier killing strat, scouting BH that wards aggressively in order to get courier kills and give gold to all his teammates, killed +5 times the courier during the entire game.
So what does LoL has besides the le xpeke backdoor?
Cast Tornado --> Cast EMP --> invoke Meteor --> invoke Deafening Blast --> Cast Meteor --> wait until they come down --> cast deafening blast --> Refresher Orb --> Meteor --> Deafening Blast --> invoke EMP --> Cast EMP
im not a professional by any means but I queue into pro players on a semi regular basis and can assure you that doing stupid shit works like half the time its tried
when LoL and HoN came around and became popular, /v/ flipped on the hipster switch and latched onto the false claim that Dotalikes killed RTS so they could hate the popular thing.
Nothing takes skill when you're this fucking ignorant about it and just minimize anything you're trying to criticize.
Even in LoL, the strategy parts of the game are a lot deeper and require a lot more skill than the mechanical parts. Knowing counterpicks, having a sense for where to be, knowing how to situationally itemize and synergize abilities, all that. Clicking around and pressing 4 buttons is fucking nothing.
The difference is LoL has barely any strategy elements to it in comparison because you just plug into the same team comp every game and go for the same exact win condition. The game is objectively simplistic compared to the game it claims to be the "spiritual successor" of.
LoL players are so fucking dense I can't handle it
You're trying to defend a game that literally has paragraphs and multi-video tutorials telling all the little sheep how to play a champion before it's even released.
I bet you 10$ I could go to League.com rihgt now and find them telling you exactly how and where the newest champions is allowed to be played.
Just accept the fact that your chinese overlords don't want the cash flow to dry up, so they force the game to be as stale and rigid as possible so people don't get upset when they're developer forced laning stage gets slightly confusing.
I've not played LoL since first season, did their art team just fucking shit themselves around season 3 or what?
That fucking champ looks pants on head retarded.
>Half a ballerina skirt
>Using a corset as a piece of armor
>''Random'' shit like the missing knee guard, broken pantyhose and having bandages plastered on too an uninjured leg
I can understand and appreciate the steam punk and punk aesthetic that they are trying too create. But they over-designed the character too a fault, just like the majority of Square's more recent designs.
really in both the esports and soloq sense it comes down to who is better at playing their champions(skillshots, ability timing, ganks, laneswaps), since the meta is as stale as a fucking cracker and everyone should know how to farm correctly at that high of a level
>These LoLdrones trying to drag Dota 2 down with them
Give it up. You can't win.
but one game has chen. enchantress, invoker, meepo, and arc warden while the other doesnt even support controlling more than 1 unit because of engine limitations. the best they have are temporary autoattack creeps which you can only issue basic attacks to
Does LoL have counterpicks?
Every fuckhead that says LoL isn't pay2win says that you don't need every character to play competitively, but you can't counterpick if you don't have access to everyone. I'm getting sick of this shit. It's either pay2win or the characters are homogenized enough to the point that you can pick whatever character to fill a role.
>tfw you forget smite and took heal by accident, so you go top lane as support with heal
and still win
It does, but they're less impactful and generally matter more on a per-lane basis (since it's always the same mirror lanes every game) than teamfights or big picture. The counters can't be as strong because you have to unlock characters, so they simplify the game in order to be able to extort you to buy them.
The only people who suffer are the ones casual enough to play LoL. Self contained problem.
back in 2013 when MMR was public the average global mmr was 3300 with a standard deviation of 350ish and had a roughly normal distribution. if thats to be believed then 4.7k would be top ~.5%. MMR has inflated since then though
Well the main reason people argue is that the investment in an RTS is not worth it when you could make a moba instead. But thats bollocks because the moba market is over saturated and all the small ones already died out.
Even that DC game and EA's moba had to be shut down early and those are major players.
And every single RTS that was hyped up in the last years ended up as a bad to mediocre game that tried to cash in on nostalgia.
If someone with talent actually made a good one it would sure gain some traction.
Instead we got bland garbage like grey goo.
The one reason I ever look back after moving to Dota
Running over those little blobs for health and getting FUCKHUGE and jumping into the entire team is just so satisfying
The only problem I have with Dota is that ranked play is nothing but a number, and not very rewarding.
Why can't Dota have a ladder or something you can see yourself on? What the fuck can I use 4,2k mmr for?
It was a dark time, but when I finally owned him like 5 months after release AND he was one of the "In" junglers
to me at least, my dick just exploded He-Carim the Dude-Horse is cool too
You select from the 5 forced meta roles before searching, and the matchmaking puts together a forced meta team out of them and tells you onscreen which lane you're going in
This is as literal as "forced" can be in this context
Are all LoL players this stupid?
Not him, but for me it's more the fact that LoL does the "seasons" thing and gives you shiny hats at the end of the year if your rank is high enough. The resets and feeling like you're working towards something with a deadline is fun
In dota it's just a number that never means anything different, never resets with new features, and never earns you anything
Well imho the gameplay should be incentive enough to play the game.
Or trying to master the gameplay.
What you mentioned is a carrot on a stick tactic that should directly offend you as a player for insulting your intelligence.
I don't really see the harm in it when it's a system purely designed to enhance appeal, and not make money.
I typically see your argument used against stuff like the unlock system when delusional retards say NO IT'S TO ADD A SENSE OF PROGRESSION AND KEEP YOU INTERESTED
Make a 5's team if you want some special snowflake team. Do you really want to make some unique comp on the fly with 4 randoms?
Oh wait, you still can if you can plan it out in the setup time.
You're just picking your lane, not necessarily a 'role'; that's why there isn't an ADC option, but rather Bot.
Forced would be: You pick Jungle/Bot. You enter the queue and end up with Jungle; from there the game gives you only a select lists of champions that are junglers.
Lanes are enforced (honestly though why would anyone ever go 2-1-2 lanes, you'd be wasting jungle exp and gold), but roles aren't as much. You will never be banned for wanting to play a champion that differs from what's common. Hell, right now Poppy and Trundle are being played as support in the lcs.
>All the people in this thread who literally don't even understand how the new system works
You pick five LANES. Not roles, LANES. You say you want to do mid, and then pick an assassin, or a ranged carry, or a mage, or a tank, and then do it at mid.
>Forced Meta Roles
All of this is buzzwords and doesn't even make any sense.
The closest this comes is the fact that you can specifically choose to be a support, but, like, whatever, there's 5 people in a team and only 3/4 areas to be in, so one of them has to be doubled up, and two carries in one lane just doesn't work.
I really don't see how just changing the titles of the same 5 positions the game forces you into makes it any less of a forced meta.
Who are you trying to convince, me or yourself?
>honestly though why would anyone ever go 2-1-2 lanes, you'd be wasting jungle exp and gold
Which is a result of it being forced. Putting so much emphasis on jungle is one of the ways Riot forces their meta.
In a proper game, something like the jungle should be designed to be a viable option, but not so powerful that it always done. That's proper game design.
Saying "fuck it" and just designing it to be necessary is forcing a meta. It's also lazy, poor design.
>You pick five LANES. Not roles, LANES.
The forced meta is the lanes, you fucking retard. It's forcing you into the same strict meta layout of players per lane every match. The fact that the same 5 roles almost always go into those 5 lanes is just icing on the shit cake.
like half of them has some of sort gap closer or dash.
Game will still continue to be shit if they don't add a good support whose ult can change team fights and some sort of summoner spell silence.
one is a cheap cash grab. other is a fun game.
As someone who played ranked exclusively to break the meta with a friend (we got to plat with morde soraka bot back in s2 or maybe it was s3), glad we quit playing this garbage long ago.
>The forced meta is the lanes, you fucking retard. It's forcing you into the same strict meta layout of players per lane every match.
You could always ignore it but really this is just the most pointless complaining from people who don't even play the game. And if you do play the game, you're just looking for a reason to bitch. I'm not saying LoL is a good game, but this shit is a non issue. Nobody is going to go 2 mid and no jungle, or 1 bot and 2 jungle, that shit doesn't work and nobody plays like that.
>some sort of summoner spell silence.
It's called suppression
>Lol is shit because you have "to buy the counterpick"
>Even tho counterpick "doesnt exist because every champ is the same"
>Lol is shit because "it's too snowbally"
>But let me defend losing gold on death as smart and "hardcore" mechanic
>Turn-rate litteraly make the game more deep
>Even tho stutterstep is one of the rare mechanics in moba that reward high APM and micro
Even blizzdrones werent that brainwashed
>They literally believe that their playerbase is too stupid to learn something new
Other way around, they think the game is better suited for in-game skill than it is for "picking" skill
Besides, counterpick based game in a game where you have to buy the champ would be fucked
>I bet you 10$ I could go to League.com rihgt now and find them telling you exactly how and where the newest champions is allowed to be played.
You couldnt because those guides are usually wrong, aka
Kindred jungle (actually played Bot)
Mundo top (Actually played jungle)
Lulu supp (Actually played Top/Mid)
Corki ADC (Actually played mid)
Brand mid (Actually played supp)
At the end of the day you're just spouting what the circlejerk fed you, with no idea what you're talking about
I assume this argument is LoL vs Dota.
Losing gold on death applies to both sides, however the winning team will be worth more than the losing team, so if u find a pickoff you will get alot of gold for the effort as well as opening the map. Dota also has limited vision and ways to circumnavigate vision unlike LoL which only has a handful of champs that dodge wards with stealth.
>Turn-rate litteraly make the game more deep
>Even tho stutterstep is one of the rare mechanics in moba that reward high APM and micro
Yeah, your not wrong in an RTS way stutter stepping gives the player with higher APM a reward. However in dota the game is balanced with turnrates in mind (ie batrider will slow the turnrate of your hero) making heroes like lifestealer and shadowfiend have a unique advantage over other heroes when head to head against bat.
>Lol is shit because you have "to buy the counterpick"
>Even tho counterpick "doesnt exist because every champ is the same"
There are still losing and winning matchups in LoL, for example darius is fairly good in alot of matchups, in the top lane. Why play X champ that has a weaker lane against Y champ when you kill pick Z champ that has an easier lane against Y champ.
yeah i know u can challenger tier with 1 champion but still.
I actually play both games, just wanted to point out the logical fallacies that are spouted daily here
More like shitting on drones, when your kind turned to aggressive marketing to shill league of legend in 2009 It wasnt much different and I had the same reaction
Aka telling you to stop swallowing the circlejerk like a brainless worm
actually, hots has garbage matchmaking because it's literally SC2's matchmaking, re-purposed for hots, and being used with arbitrary restrictions because of the nature of teams and roles when the system itself was never designed with that in mind. a ground up rebuild of matchmaking for hots is on their list of things to do some day iirc from blizzcon
>You could always ignore it
Not possible unless you come in with a full premade team. A single person wanting to play a meta role that conflicts with your alternate plans ruins the whole thing.
>but really this is just the most pointless complaining from people who don't even play the game.
Ah, "you just don't play the game." The iconic last resort empty comeback for when you run out of actual arguments to defend yourself.
>I'm not saying LoL is a good game, but this shit is a non issue.
Why, because you said so? I really don't understand how a strategy game forcing you to play only one specific way could be seen as anything but an issue.
>Nobody is going to go 2 mid and no jungle, or 1 bot and 2 jungle, that shit doesn't work and nobody plays like that.
BECAUSE of the forced meta, which is the issue. Are you retarded? You're just reiterating and reinforcing the presence of the problem.
>It's like when the enemy team tries an early roshan, except there's no TP scrolls in LeL so if you're not nearby you're fucked.
except it should be warded anyway and your entire team can be there in 5 seconds if your top took teleport
What if I wanted to play more than 2 roles?
I'd play everything but mid.
break the meta? league of legends? dota?
jungler, support, 1 ranged ad, 1 ap, and a tank or whatever the fuck
Has this ever been different? Sure people used to play Ashe mid and don't anymore but.. so..? Ezreal is played mid now, sometimes caitlyn and well I don't know if you know this but oddball "off meta" picks don't get you banned unless you feed and/or rage at your team. I'm not sure what you expect out of this game that has largely been exactly the same since its inception.
Good one anons
You made me log back in and q for ranked still
See you say that, but when you actually get 4k or 5k, the satisfaction of hitting that big perfect number is incredible.
Do you really want Riot's coddling baby system where if you fail a gold or below promo, you get a free win on your next promotion series because "waah it's too hard to get out of silver"?
I don't understand LoL, you mean different heroes can't serve different roles anymore? we can make different roles in dota 2 depending on the hero, like a late game support going mid or offlane (which is EXTREMELY SITUATIONAL and you must know how to build him in order to make it work)
Kass got nerfed to shit, every successful jump now cost double the mana of the previous, you wont see him in soloq
He's still played in progames tho
I'm not sure what you mean, supports can do decent damage depending on how you build them, their damage ratios are usually just as good as any other character, but their kits are more designed for well supporting. Honestly you can also play any ranged character as an adc, again their kits might not give you advantages but people play annie (a mage) as adc sometimes for example.
yeah I meant that you could get out of the metagame and build a say, support hero as a carry or mid when going to another lane, or making a carry go jungle when faced with 2 carries on a team.
>I play dota i am so professional
>Lol hasn't any memorable character. Not because i never played ot
>Characters take skills not the players that is why dota is better
Say why DotA is better than LoL whitout using these shitty arguments
No way to counter a hero who can teleport from off screen, slow and silence you and probably kill you instantly before teleporting away was a little bit much. At least with chogath, fid, garen, malz, soraka, blitz you've got some wiggle room and they have to be used intelligently (relatively).
LoL kinda ruined itself by handicapping every fun champion even when they weren't OP, then overbalancong everything that was a little OP.
I don't even play DOTA but I'm pretty sure it's better at this point because LoL has become a sterile soulless game
>Dotards pretending like their shit doesn't stink as usual
You guys really need lives, somehow you all manage to sink 1000 hours into Dota 2 and yet show up in every thread on /v/ that's remotely related to MOBAs in order to sing Dota's praises and put down the other games in the genre as "casual" even though your game is just as casual as theirs
>pulling the lane
>stacking creep spots so the carry can farm more and get more items faster
>denying the tower therefore not allowing the enemy carry to get a gold/EXP advantage
>tower portal scrolls that have cooldown and buy cost which add a little strategy to positioning
>denying enemies (again read: towers)
Why Dota is better.
>More variety of hero's to use
>More flexible item builds
>Most games won't be determined at the 20 minute mark
>More then likely to get a retard on LoL then in Dota 2
>More then likely to get a retard on LoL then in Dota 2
try playing in south america for once
don't you guys have wards to avoid the assassins from ganking you through the jungle? with that sort of vision you can always avoid a gank easily in dota 2 if you know what the fuck you're doing.
They're both shit, bad graphics, repetitive, give people the illusion of a never ending skill ceiling (most people hit their limit 100 games in), and have horrible angsty communities. If you have to play a moba, play the one your friends are playing, if you don't have friends pick the one who's art style appeals to you more. There are so many beyond just lol and dota, maybe you like 3rd person nonsense, or tablet mobas. It's all the same game.
Graves is actually a garbage ADC and a top tier top/jungler
The point he's making is that this is mostly Riot enforcing the will of the players
The average LoL player WANTS a forced metagame with defined roles, because that's the only way they can remotely understand the game enough to play it on a rudimentary level
I know people like this, if you play outside of the meta then you break their fucking brains and they default back to their noob habits
this is the reason why i quit the game
i mained garen but they always told me to go top but i was like
>nah nigger i go where i want
eventually i became a troll and fed with teemo because fuck everyone
i only reached level 12 tho
tried watching a lel pro game to see what it was all about the other day and just... lmao, wow
some of the most boring shit i've ever seen. where's the strategy, where's the tactics? is the entire fan base 12 year old kids or something?
People in normals or ranked under platinum don't usually buy wards and while you do get a free ward on a cooldown they don't last very long and depending on the lane you'd need quite a lot of wards to cover all the angles. People don't like delaying their item progression and wards while extremely valuable are kind of boring, it is an action game for children after all.
The point I am making is that the will of the players is such, because Riot made it such.
The average LoL player has been bred to want a forced metagame, by purging all people who dont by banning them and having their games fall apart unless they conform.
>Main brand bot/jungle
>Everyone mad non-stop
>Get diamond 5 end S5
>A few months later I hear brand supp is now pick or ban
I'm on the whole new level of smug here
It feels strange watching Riot endorse the metagame so hard, particularly within the esports. MOBA's feels like the one genre where creativity in builds or positioning would be the most rewarding.
pretty much this
i have no problem with offmeta when im playing with my group, either it works or it doesnt and we have a good time
but nothing is worse then some asshole who tries to do something silly and feeds all game, then tries to laugh it off after completely throwing the game.
Thing is, the pro just play in the most optimal way to win their games, you can not blame them for trying to win
Then there's time where it can go wrong, aka a team constantly picking Kassadin because they want to cockblock a VIP from playing LB mid
Suddenly if the 36m viewers watch that game, how many will understand that the kass pick is a snipe counterpick and not a "pick me dat shit its op"
Same exact shit happened last worlds, Faker (A dude with actual mechanics) pick Ryze, carry the final game
Everyone cream themselves and think Ryze is pick/ban now
One week later he's at 39% winrate of course
Same as always, top pic doesnt change anything
The little icon are "prefs", you can still pick whatever you want, you can even have zero prefs, there's even one in the screen
Litteraly just a reskin
>reddit leddit memedia
you're not wrong though. in terms of skill assfaggots is pretty low since there is a built in skill cap. the beauty of the game is the team based strategy and tactics which no other genre does better. that's what it's all about. what lel tries to do is turn it into some fucking "skill" based esport which is completely retarded since the game still revolves around team play, but your team options are so limited. WATCH THIS MLG DASH THOUGH, WHOA HE HIT THE FUCKING E BUTTON, SO PRO
As long as you don't call them faggots I'm sure you'll be okay champ.
You can get reported for anything but that wouldn't get you banned, no. You have to insult people, intentionally feed, maybe buying items that make no sense in any case, 6 tears or some shit might do it.
It does but the severity of them varies. If you're a tank and you get counter picked it pretty much just means you have to chill during laning phase and hope your team doesn't feed out the ass because you get your items later.
If you're a carry and get counter picked then you're fucked because you scale off items and you're going to need to roam to other lanes and hopefully pick up some kills.
My point was that everyone got the mind set of "I'm doing what the pro players are doing, I'm gonna win, watch this!"
They don't try to do their own things they just wanna copy the pro's.
No one cares about PLAYING the game they wanna be the BEST of the game and if you aren't playing the to be the BEST and just trying to experiment and find something new that could work, prepare to be called a troll.
>tfw you meet another twitch top main
I also did twitch jungle when it was half viable, red then gank twice in a row was glorious.
But I got banned hardcore to making kiddies mad so I can't play anymore, but I guess I'm thankful that they finally freed me
>In a moba
The only game that offer these right now would probably be SC2, if that's actually your thing
>>significantly less ragers and morons
I agree with you, but you cant blame the pros or say they enforce it, they just play the game
The people enforce it because they're retarded
So what if I pick "no pref" like the guy on the left
>play game for the first time in months
>we're losing hard
>we have zero turrets and barely saved nexus
>they go do baron
>me (vlad) and the jungler (xin how) go to stop them in a last ditch effort
>we kill their entire team at baron
>we win the game
>i type "hahaha nice baron call" after we win
>after the game it says i was reported for being a rude player and that im now banned for being toxic
The fact that riot completely removes items because they cannot into balance tickles my funny bone. Also the whole "force the meta' thing. The developer in a competitive game should not patch something because its different. Like the suicide singed thing where the guy exploited leagues lack of gold on death and singeds ability to create space.
LoL heroes are either OP as shit or underwhelming. The problem though is that when they're the former you'll see them every game. Counterpicks are built around the biggest swinging dicks at the time of the patch plus every other hero after that.
Why is it that every LoL thread on /v/ gets infested with Dota players
Like, the OP doesn't even mention Dota at all yet they're all coming here reminding everyone that Dota is superior assfaggots. It's as if they do it for free.
I dont recognize the other two but aegis? Really? -that- was considered too broken to balance? For reference i stopped playing LoL a little after rengar got released
>Try to tell my friend why LoL is bad
>Point out some of the things in this thread
>get told LOL Dota is a garbage game XD I'm D3+ so I know what i'm talking about and your a shitty silver
One of my main complaints is LoL's lack of active items or the fact only a handful of characters are truly good.
>LoL has plenty of active items! The fuck are you on HAHA.
>Pfft complaining about LoL's lack of balance while Dota 2 everything is broke
I hate my friends sometimes, so blindly devoted to such a shit game.
The matchmaking just forces you in to the meta lane layout (solo top, duo bot, jungle in every game).
There's nothing stopping you from picking anyone you want for the lane you chose, but in typical LoL fashion people will get pissed off and report you if you deviate too much
>organized team with crucial roles is bad
>I just want to be able to pick sniper/riki in any lane
>Pick carry CM
>People get mad at me on the internet
>Kindred jungle (actually played Bot)
>Mundo top (Actually played jungle)
These were each designed to play both.
>Lulu supp (Actually played Top/Mid)
>Corki ADC (Actually played mid)
>Brand mid (Actually played supp)
These were designed for the former, but either will or already have their ability to play the latter nerfed out.
Sorry, Riot specifically designs champions for specific roles. The ability of some characters to off-play in others doesn't change that, especially when they typically remove their ability to do so in future patches.
>design for specific roles
>played as pos1
>played as pos2
>played as pos3
>played as pos4
>played as pos5
>viable as ALL of them - less pos1 more the others