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HERESY GROWS FROM IDLENESS warhammer 40k thread

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Thread images: 102

HERESY GROWS FROM IDLENESS

warhammer 40k thread
>>
HERE COMES THE EMPERORS LAP DOGS
>>
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>>324184749
DOW3 never.
>>
>>324185691
YOU GOTTA BELIEVE
>>
>>324184749
All we have left to look forward to is the spaceship game, eternal crusade, and shitty mobile games
>>
>>324185691
Heresy, chaos scum
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>>324185691
I liked the loot and upgrade system for squad leaders from DoW2 but I hated the removal of base building, and the offensively tiny number of units we got to use at once. I'm not sure I want a DoW3 considering how big a step back it was in everything except storytelling, which is always a secondary concern in Warhammer 40k.
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>>324184749
DoW memers sicken me
>>
>>324186837
Horus Heresy books seem fine, but I just don't want to start them because of the setting.
That whole part should have been remained mystery, as something no one would like to talk about or simply couldn't because barely anyone knows anything about the details.
>>
>>324187568
Try reading any in the top level or try Horus Rising. I find the setting to be more fulfilling than vanilla 40k
>>
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Guys how do I become an OP as shit Psyker?

The EMPRAH's a pretty cool dude, being Alpha Level ans shit.

But how do I go further beyond?


Also, I love the Grey Knights - fucking come at me.
>>
>>324186837
I enjoyed Descent of Angels, probably because it had an interesting medieval-ish setting for most of the book. Know No Fear is definitely God tier though.
>>
I want to get into 40k but there's so much fucking lore and so many different groups, (isn't there at least 50 factions of Space Marines alone?), it looks daunting as fuck to get into this whole thing.
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>>324186837

>Nemesis
>Not God Emperor tier

Most of the rest of the list is correct.

Dark Angels need their own tier beneath the rest because of how bad it is. Literally the only HH books I just threw away after being done with them because I knew I would never read them again.
>>
Am I the only one who likes DoW2 a lot?

mainly because it did away with the god awful pathfinding of the first game and it had proper fun campaigns again. Also the way you upgraded commanders was really fun. It would be nice if they kept all the new mechanics such as cover, destroyable walls, etc. but raise the number of troops in battle again. I can see them sticking with the numbers they had for SMs and CSMs and raising the number of troops for all other factions
>>
DoW2 expansion was good, it made your characters way too OP.
>>
I've always wanted to get into 40k but there is so much fucking lore, it looks too daunting to start.
>>
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>>324185849
hope is the first step on the road to disappointment.
>>
>>324185691
>>324185849
>>324186708
>>324186868
It's likely to be announced at E3.
>>
>>324184749
I wish I could be a siege dreadnought.

That close combat powerdrill designed to open up buildings, tanks and whatever the fuck else. Wrist mounted heavy flamer on my CCW.

Right arm replaced with a flamestorm cannon or a multimelta.

https://www.youtube.com/watch?v=W6g6QdTeJFs

Chaos dreadnought. Wrist mounted melta (treated like a shotgun in the spehss marheen game), dreadnought class lightning claw, twin linked autocannon. Sometimes they have hull mounted storm bolters, (smoke) grenade launchers and vox speakers.
>>
>>324188230
>>324188089

Play Dawn of War, lurk 40k threads, read up on some of the lore like space marine chapters, the emperor, the warp, basically whatever

Continue playing DoW and look at other material like books

It's really not complicated to get into. I was like that myself at first but once you start getting into it there's really no brakes on the train.
>>
>>324188089
Pffft. Read up on the original chapters. All these newer-ish ones of like the.. third founding? Are all off shoots of the fucking Ultramarines, the mary sue's of the Spec Marhens.

Read Guants Ghosts, Ciaphas Cain, Eisenhorn, Ravenor. For like a general setting and the fact they're a pretty good read. From there you can read those god awful Space Marine novels.
>>
https://www.youtube.com/watch?v=LKgBv6Rxilo

>that mournful music where you feel the weight of the Heresy upon your shoulders
>That narration from a Space Marine who has clearly been in the shit
>"I was there...."
>Those images of the maelstrom of battle swirling by as Space Marine battles Space Marine
IT'S A FUCKING CARD GAME
>>
>>324184749
Anyone else here heard of or seen anything about Eternal Crusade? I've been playing it and thus far its fun as hell.
>>
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>even 40k isn't safe from their lies and bullshit anymore

;_;
>>
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>mfw the shitstorm steam users will cause once Eternal Crusade goes Early Access, destroying the game and BHVR completely
>>
>>324188901
The best weapon against feminists and their pet cucks is just ignoring them.
>>
>>324186837
>no Inquisitor war trilogy
into the trash
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>>324188901
Did you not see how they got smacked the fuck down by the Emprah's own daughters?

https://twitter.com/TheMarySue/status/688005337266294784
>>
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>>324188089
>>324188652
>>324188230

Or just ever ytime you get food and feel like laughing, or reading. Just read a page out of 1d4chan.

That's what I do and I always have a blast.
>>
>>324189004
Eternal Crusade is basically Space Marine MP. Which is good, not great, but good. If they add vehicles and cool new weapons, I'll be sold. I played my mates account who dropped like $50 on it.
>>
YOU HAVE CAPTAIN DIOMEDES
>>
>>324188901
The fucking cunt should read up on something called 'THE SISTERS OF MOTHERUFCKING BATTLE'. Plus there are Imperial Gaurdswomen.

I swear it's like these cunts never looked deeper into the series they try to sodomize.
>>
>>324188901
Games Workshop doesn't even listen to its own fans much less some retarded liberals that aren't even their target market. If there's one thing GW can be commended for is not caving to pressure.
>>
>>324189134
Game's too unfinished now to be released as Early Access.
Hell, the game still doesn't have keyboard configuration yet.
>>
>>324189028
I didn't, heh. That's good.
>>
>>324184749
You know what also grows from idleness, technology. For example power armor suits and guns.
>>
>>324189161
BRUVA I AM HIT
>>
>>324188107
Nemesis is good, but it's not exemplary. The cringe worthy culexus for instance.
>>
>>324189169
Wow, its like these people don't even play these games or care about it.

It's almost like they just look for trouble to get clicks.
>>
>>324189303
Also strength.Getting strong is 10% effort 90% rest and recovery.
>>
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>>324189028
>i've been forcing this guys art on 4chan
>I hope he does more for his fans
>>
>>324188089
there were 20 original legions with 20 primarchs.

Two primarchs and their legions we know absolutely nothing about.

18 legions, 18 primarchs, 9 loyalist, 9 traitor.

All other chapters come from these legions (Primarchs were made in the image of the emperor and space marines were made in the image of their primarchs via gene-seed).

Power in the imperium very much comes from just how useful you are to the emperor. It is a top down system (power comes from the emperor) rather than a bottom up system (like a meritocracy where power comes from the people who voted you in etc).

Reading some of the codices is a great way to start learning about the factions. As can simply reading some of the novels. Anything by aaron dembski-bowden or dan abnett is amazing, avoid anything written by c.s. goto.
>>
>>324189375
>>324189161
https://www.youtube.com/watch?v=LNK5-uE5JFg

BROTHER I AM HIT.


NO
>>
>>324189439
Also, productivity and good decision skills. People are more productive in bursts and make better decisions when they have a chance to relax and let their mind clear.
>>
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Anyone else here watch the TTS series?
>>
>>324189161
No, but I do have Prince Albert in a can.
>>
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>>324188901
40K will never get cucked the way Star Wars has. GW fears losing their fanbase even more than they already have a lot more than pleasing screeching SJWs.
>>
>>324189169
>>324189228
>>324189249
>>324189028
The problem with this response, is it's missing the point of the article. The article was bullshit, but they're wrong. The article was "Why isn't there more female models?". Essentially the guy was going

>Why should a publically owned company try and make as much money as possible? They should pander to minorities!
>They should make expensive new models for the small amount of people who want them!
>It's not like they've been in the business for 40 odd years and are likely to know more than me (at least now Kirby as gone)
>It's not like those who WANT female models can't buy models...Oh wait, they can. At least half a dozen companies provide proxy SoB and Imperial Guard (women). Oh and it's not like an ENTIRE COMPANY is designed about providing female minis.
>>
What genera would be best for a 40k game
>>
Honestly, there's so much shit in the 40k universe it's hard to work with, remember the fire warrior ps2 game?
>>
>>324189582
Fuck that, where's my Behemoth Part 2?
>>
>>324189770
RTS.

A Imperial Guard FPS would be golden though.

JUST NO MORE FUCKING SPACE MARINE GAMES.
>>
>>324188901
>hurr why are women not mass recruited into combat in a military that needs to throw trillions of soldiers into the grave every year
gee i wonder where all those human beings come from
>>
>>324189770
Grand Strategy.
>>
>>324189503
don't forget that the emperor is a psychic demigod that has been sitting on the complete brink of death on his golden toilet for the last ten thousand years
>>
>>324189392
>The cringe worthy culexus for instance.

Callidus pretty much made the story. Vindicare and the Venom chick were just typecast characters.

Eversor, well...lol I think we all knew the outcome there before it even happened.
>>
Where my orkz at?
>>
>>324189028
>>324189453
>ywn a qt3.14 SoB

Hold me /v/
>>
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>>324189770
Star Wars Rogue Squadron style flight sim
>>
>>324189770
racing game
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>>324190238
Those are the Emperor's daughters man
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>>324190379
Poor Guardsmen don't stand a chance. To even look would be their death.
>>
>playing Winter Assault campaign on insane difficulty
>whats the worst that can hap-
>4 guard squads can barely kill a single ork squad
>that ork wave mission
>a fucking squiggoth on the final wave
emperor save me
>>
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>>324190379
Sexy daughters
>>
Is Spacehulk for Vita any good?

also who /Boltthrower/ here
>>
>>324186837

What was wrong with The Outcast Dead? Its been years since I read it but I thought it was perfectly fine at the time. Plus it has the Thunder Warriors in it.
>>
dawn of war 3 with chapters/regiments/ork clans/craftworlds/necron dynasties/etc when
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>>324190524

S-S-Standing by...
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>>324189770
I bring it up pretty much every thread, but i'll post it again because why not. My ideal 40k game:

>Empire at War galaxy map, with better management options/more building
>Homeworld space battles
>World in Conflict ground battles, though a little slower paced/harder to kill units and more fortification/base defence
>>
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Are Catachans the best operators in the Imperium?
>>
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>>324190954
>Yakuza style game where you play as an Ork Nob
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>>324190238
>>324190491
>>324190524
>>324190797
Look into my eyes, anons. I'll protect you from the horrors of the galaxy :3
>>
>>324190797
[BLAM]
>>
>>324189770

There's honestly a ton of genres that you could make a WH40k out of

pointless though because at the end of the day whatever game comes out is just going to have to be SPEHHS MAHREENS because it's what sells
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>>324191081

Youz smart,
youz loyale,
yer grapeful,

iz appreciate dat.
>>
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>>324190650
Spacehulk is terrible. There's no AI for the genestealers so the only danger you face is the RNG.
>>
>>324190963
>Catachans
Anyone from Valhalla has them beat
>>
>>324184749
Wish they made another DoW1. Never played played DoW2 but I heard it detracts pretty far from the first one in terms of characters.

Has there been a Warhammer game that plays like XCOM yet?
>>
Why not a general Warhammer thread for all the rat bastards?
>>
>>324191236
Well fuck
>>
>>324190735
It basically made the point of saying that people on Terra knew of Horus' treachery before Garro's flight from Isstvaan V. It also did nothing spectacular for the overall plot.
>>
>>324191292
>it detracts pretty far from the first one in terms of characters.

Not really, it has returning characters from the first game. Particularly Gabriel Angelos, Thule and Eliphas. Kronus campaign and Kaurava are mentioned fairly often

It has different mechanics, but it's still a great game. Autists just get mad over it because instead of managing xbox hueg armies you now only use small squads and don't get access to a lot of shit like land raiders.

The campaign for DoW2 is still fantastic though
>>
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DoW3 when?
>>
>>324191236
>There's no AI for the genestealers

Is the Vita version of the game fucked? The pc version is pretty good and space hulk ascension is a pretty good spin on the game
>>
>>324191513
IT BEGINS!
>>
>>324189770
Turn based tactics can work quite well.

Imagine a final fantasy tactics (or fire emblem or tactics ogre) type game.

Base units that you can recruit are Guardsmen, Adepts, Space marine scout, Sororita and Psykana.

Guardsmen may advance into arbites, squad commanders or w/e, maybe even into assassins.

Adepts can maybe advance into mechanicum adepts and the like.

Space marines scouts advance into marines (tactical, assault, devastator) and then into more specific jobs (librarian, chaplain, champion, apothecary etc). They may eventually be able to turn into dreadnoughts.

Sororita are kind of like guardsmen, but better, and eventually get some miracle bullshit.

Psykana are verymuch the WITNESS YOUR DOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOM type.

For non-mechanicum/ecclesiarchy mortals, they can via fulfilling special requirements advance to the ranks of inquisitor.
>>
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WE'RE RAIDING THIS THREAD FOR COMMORRAGH!
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>>324191513
>>
>>324189770
Star wars Battlefront 2(TWO) type TPS with a balanced focus of ground and space battles
>>
>>324188901
I just read the article, and his only reason for 40k being sexist is that Sisters get barely any releases.

Obviously this is because GW is sexist pigs, not because just about nobody plays or buys Sisters of Battle and it would be a money pit to update them.
>>
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>>324191581
THIS THREAD IS OURS, WITCH
>>
>>324191583
https://www.youtube.com/watch?v=zHLscLwx0rM&index=30&list=PL6PNZBb6b9Ltgl6WM5rn2pjrXd_qdit2S
>>
>>324191513
Accurate
>>
>>324191081
>>324190524
>>324190379
Isn't referring to them as "the emperor's daughters" a huge insult to them?
>>
>>324191513
This is accurate
>>
>>324191547
>The pc version is pretty good
No genestealer AI isnt' good. They took the board game rules for single player and put used it in their game because they were lazy fucks. Shortest path to closest marine is stupid and makes the game too easy because you can easily set up kill zones that the genestealers have almost no chance of getting through unless there's a gun jam, so you keep an action point free for the auto-unjam.
>>
>>324191702
Fucking no? They refer to him as their Father and Guardian
>>
>>324190171
>Why do we hang around with the eversor?
>Because if we run, he'll chase us, kill us and then explode. If we try to kill him, he'll explode.

Even the Culexis is less uncomfortable to be around, provided that the culexis is locked in their metal box. Unless the Eversor isn't thawed out.
>>
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>>324191673
YOU CANNOT STOP US! YOU'RE DOING EXACTLY WHAT WE WANTED!
>>
>>324191702
You're the one who wrote that article aren't you.

Fuck off.
>>
>>324191702
No i think Brides of the Emperor is the insulting name to them, or something like that.
>>
>>324191581
That pic to too cute looking for deldar. Dark Eldar are supposed to look like strewn out junkies, not 15 year old girls.
>>
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>>324191809
you are already purged
>>
>>324191702
No, cause they were originally called "Daughters of the Emperor" before they renamed themselves.
>>
>>324191758
my bad anon, I my memory is sketchy. Weren't they called them when they were basically sex bodyguards?
>>
>>324191809
>>324191581

ELDAR AREN'T SUPPOSED TO BE THIS CUTE!
>>
>>324191581
>soon to be the rulers of the Imperium
It's a good thing the plotline won't advance, because the idiocy of this setup hurts my fucking brain.

She's so kawaii tho~
>>
>>324191753

I see

For me the campaign was ok. I mostly play with my gf since I left my 3rd edition far away in my home. Still, ascension is pretty fun
>>
>>324192159
>>324191753
It sounds like it would be worth it if I was on sale desu
>>
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>>324191581
>>324191673
>>324191809
>>324191908
...
>>
>>324189770
Space Hulk (DOS) was fucking amazing and scary.

but if it was up to me:
>Warhammer: Dogs of War
>Open World Co-Op game with Fallout 4 elements
>8-Players
>Host Player is always Captain version of a class who is the only one that can access missions and manage everything else in the settlement/HQ
>Player characters are mercenaries
>early missions is just going out and destroying orc strongholds and rescuing prisoners
>prisoners get sent to your barracks and repurposed
>repurposed units get training to be supports; aerial support, extra units, etc and if they survive after the fight is over they go back to your barracks
>barracks is basically your settlement where you can heal up and prep before requesting more missions from various factions

you guys get the gist right?
>>
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>>324192414
GREETINGS NECRON ALLIES, GOOD OF YOU TO FIGHT AT OUR SIDE ONCE AGAIN!
>>
>You are given one gift by the Emperor of your choosing.
What is it?
>>
>>324186837
Can I use these numbers as a guide on the order of the books
>>
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>>324192130
Dark Eldar won't do shit. They're currently fighting each other in a massive war in the city.

Vect thinks Lady Malys is trying to take his power.
Lady Malys thinks Vect is trying to open the portal to drown Commorragh in daemons + warp

But he isn't. He's trying to PREVENT that from happening. But Malys is misunderstanding the situation.

The only interaction DE and Imperium have had of any note was AdMech trading with them when they realised the Golden Throne was breaking.

>>324191970
That's his lot. He only has done those two pics, a few SoB and one SoS.
>>
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>>324189748
Lets be honest, they're not asking for female models, they're demanding female hero characters. Partly because they don't know the Sisters of Battle are a thing and also because they want generic tough bad bitch butch lesbo looking characters.

There's this weird as fuck mental gymnastics shit going on where women are just as capable as men on the battlefield, but they are just so gosh darn awesome that they can under no realistic reasons in their minds be susceptible to all the horrid shit that makes war stories so interesting in the first place.

No PTSD, no severed limbs, no bullet trauma, none of that shit, that's far beneath the amazing female heroes!

I think they ignore characters like Kat from Halo Reach and Lt. Mira from an actual fucking 40k game because they were treated as people trapped in a war instead of an overwhelming force that exists to empower people through war.
>>
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>>324192529
To be better than him in every single way.
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>>324185691
Show me your Dawn of War III wishlist, no matter how worried you are that Relic or Games Workshop will fuck it up.

>More factions right from the start. Don't save enormous forces like the Imperial Guard for expansions again.
>Subfactions. Differentiate Chaos armies and units depending on which deity they worship. Instead of just having Cadians we could see Death Korps with near fearless infantry and shit tons of artillery.
>Base building. Also let the IG build defensive trenches.
>Larger maps. Not necessarily Supreme Commander size, but big enough for some large scale vehicle and infantry combat.
>No unit cap, or at least one that won't get reached very early in a game. I want to see some outrageously massive Ork WAUUUGH charges.
>>
>>324192616

Meanwhile the Eldar are about to revive the literal grim reaper to try and fuck Slaneesh

kek good luck with that
>>
>>324192498
Got retconned, just like Khornate Knights.

That even never happened. It's been replaced by Shield of Baal campaign. Dante joined forces with the Necrons, but didn't trust them and planned to backstab them when the Nids had been dealt with. In the end, Dante and his forces escaped and like 70% of the fleet was destroyed. Not enough though.
>>
>>324192405
It's a perfect recreation of the board game using the single player rules. So if simple AI pathing isn't an issue, then yeah, it's good. I get the feeling the devs are 40k players or at least know the setting well.
>>
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>>324192529

Sister of Battle girlfriend.
>>
>>324192624
Did you read the article? He literally went "They're all female, but they've not been updated since 2004 and are stupidly expensive, that's why it's sexist!" or something daft.

He doesn't get 40k is a horrible setting meant to be disgusting, sexist, inhumane and so on. But if you can hold a gun, you can stand in the front lines and have your 15 hours.
>>
>>324192489
Sounds bretty gud
>>
why 40k always looks so epic?
>>
>>324192624
>they're demanding female hero characters
Last Chancers had two female models in the squad. It really is bitching for the sake of bitching.
>>
>>324190963
I'm a sucker for Tanith Ghosts.
>>
>>324192721

They should honestly keep the squad management from 2 for SMs and CSMs

It's fucking retarded to see hundreds of SMs running around in a battlefield unless you're using the black templars
>>
>>324192721
I'm convinced Relic aren't even caable of making this game at this point.

DoW2 and CoH2 were such ridiculous letdowns.
>>
>>324189770
Jrpg
>>
>>324192724
Morag-hei or whatever the name is won't happen until all Eldar are dead. The whole point is "If we die, then our God of Death will rise and kick the shit out of Slaanesh and get out Souls back so we can be free"
>>
>>324192721
>>Larger maps. Not necessarily Supreme Commander size, but big enough for some large scale vehicle and infantry combat.
>>No unit cap, or at least one that won't get reached very early in a game. I want to see some outrageously massive Ork WAUUUGH charges.
No thanks
>>
>>324187568

You should try reading the forge world horus heresy lore. Its done from the perspective of a high level Imperial researcher compiling a report for the High Lords of Terra on the Horus Heresy. Its fucking fantastic and theres a lot of ambiguity in some areas.

The alpha legion lore was the best way anyone could cover them.

>This is a lie
>>
>>324192721
>more factions at the start
>subfactions
anon you do realize that games are expensive and hard to develop right

also
>space marine bikes
>related: tanks move with speed and grace instead of moving like a car being parked by a blind asian grandma
>>
>>324192651
You are impaled upon the wall and left to rot, heretic.
>>324192793
The entire room gives you quizzical look, but you are escorted to the selection room.
>>
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>>324192529

My very own servo skull.
>>
>>324192903
Because it's a combination of lots of settings and doesn't give a shit about logic or realism.
>>
>>324188901
stop this sjw meme. pls. stop. it.
>>
>>324193000

>DoW2
>letdown

butthurt autist detected because "not muh DoW without retarded meaningless basebuilding"

While some of the factions like IG, Orks and Tyranids could actually use a boost in squad sizes and number of squads you can use in battle, the mechanics in DoW2 are far superior to those in the first game by far. Not to mention the campaigns are also much better than the pseudo campaigns from DC and SS
>>
>>324192947
>one squad of 3 space marines is equal to 3 squads of 10 guardsmen
>bolters make IG-tier enemies explode in showers of gore like they're supposed to
fund it
>>
>>324189582
https://www.youtube.com/watch?v=SG7VvMGw6w0

>19:49
>>
>>324193148
>meme
>>
>>324193000
DoW2 was more realistic than DoW1. Space Marines don't build bases.

As for CoH2, it's good now.

But, you're forgetting ONE thing. Relic produced those on a budget. They're now OWNED by SEGA, who don't mind giving out the cash (but do demand that cash back with DLC).

So, I think you have too little faith.
>>
Real talk, why do people not organize online battles in here, we could all be just having some fun multiplayer matches, cmon yall.

Not me though, 1AM and we have guests who won't leave ever, emperor fucking protect.
>>
>>324193236
This is bait
>>
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>>324193236
>>
>>324193256
I fucking love Alfabusa and his Emps vids, production quality is top notch.
>>
>>324192529
A harem of loyal sisters of battle obviusly
>>
>>324189770

Open world rpg rogue trader game

>implying you dont want to be a pimping space conquistador with his own harem of eldar sex slaves
>implying you dont want to explore the lost edges of the galaxy for plunder, profit and the glory of the God Emperor

"Following our victories in the Morbid Rift campaign my regiment was rewarded with service in the indentured forces of a Rogue Trader house. For over a decade, subjective, we cut a swathe through reaches of the void no man had ever visited.

I felt the heat of alien stars and trod ground no human had ever marked with its passing. I saw the ruins of ancient races that had fallen before we'd even formed our first words and I heard the whispers of dead gods on the stellar winds.

But most of all, we conquered. We took it all, in the name of the God Emperor of Mankind."- Colonel Ghib, 188th Cadian
>>
>>324184749
When are they going to make another Space Hulk like this?

https://www.youtube.com/watch?v=WwOBxoaiJfU
>>
>>324193407

How is it bait? Name me a single thing DoW1 did better than DoW2 except accurately representing numbers for SOME of the factions

If you think in any way having base building was a plus, you're fucking retarded. It had absolutely no purpose in game other than fucking with the pathfinding even further. It was such a non element it might as well have not been there.

DoW3 should really be a combination of DoW1&2. Keep the new mechanics from DoW2 like cover, destructible environments, using buildings for sniping/improvised bunkers, small squads for SMs and absolutely no base building for them but incorporate large numbers of troops for IG, Orks, and Tyranids, keep some of the buildings depending on the faction but also keep the hero system from DoW2 that allows you to upgrade your commander units

I love the first DoW but it has some of the worst fucking mechanics I've ever seen in an RTS
>>
>>324193289
>Space Marines don't build bases.
Depends on the chapter and the reason that they were made.

Fleet based chapters don't build bases. Some chapters are literally made just so they can staff a fortress monastery in some bumfuck place.
>>
>>324193407
No it fucking isn't. I'm not that guy, but see >>324193289

Show me one piece of fluff where Space Marines build bases and train dudes in them. Or build factories on the floor to shoot out tanks?

Orks and IG are literally the only people who might build bases. Space Marines are strike forces. Eldar uses Webways. Dark Eldar use Webways. Necrons use Webways (or have a Tomb World already). Tau use Manta's and other shit to land troops down. Nids don't build bases.

Get it? Get why DoW2 is more like the setting?

If you don't like it, fine, that's perfectly fine, but DoW2 had better cover system, better graphics, better sound. The RPG and loot system was fun.

Instead of having to build bases to actually get fighting (and deal with the retarded AI) you could jump down and get into combat straight away.

It isn't PERFECT, but it's more like the fluff.

DoW3 needs to be a combination. It needs minor base building, but it needs to be better implemented.
>>
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>>324192529
>What is it?
The Emprah's gift is the survival of mankind. Our gift to him is martyrdom in his glorious name!
>>
>>324193118
Granted whole-heartedly, you are escorted to the chamber to prep transplant.
>>324193768
An agitation fills the hall, but you are escorted to the next room to pick your harem.
>>
>>324193236
thing is that DoW 2 feels like a step down from CoH 1 and DoW 1 together
>less resources than CoH
>no sectors
>less realistic and more cramped map layouts than CoH
>less tacticool abilities like blowing up bridges, more wc3-type stuff than CoH
>no weapon drop mechanic
>worse attention to detail
>smaller scale than dow despite having the tyranids
>no global upgrades
>no persistent corpses
>no vehicle malfunctions
>no negative cover
>>
>>324192582
Yes. There are also book listings in each book itself. Those numbers don't include the anthologies.
>>
>>324193826
None build bases to produce units in to fight on THAT planet. At best they build defences and then leave. No chapter (unless it's ur speshul snowflake made up one) stays on the planet. They build a base, give it to the IDF, then leave. Imperial Fists and Black Templars build bases for IDF and for new recruits to try to become Space Marines. But DoW treated Space Marines like easy things to produce.

IG don't build factories on the planet to produce tanks to kill the enemies on the planet.
>>
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Hey there
>>
>>324193872
>Show me one piece of fluff where Space Marines build bases and train dudes in them.

Iron warriors. Imperial fists.

Marines-errant.

Some chapters are made *JUST* to staff a fortress monastery in some bumfuck location to protect against pirates, or elfdar, or chaos or the like. They do have strike force capabilities, but it's not like they're massive fleet based chapters that fly around and fuck things up as a tactical response team.
>>
>>324192884
the thing is, does Warhammer classic have aerial units? or is it all ground units?
>>
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Hey anon, wanna say some prays with me?
>>
>>324193952
But riddle me this, zealot, would your death not signify the end of a portion of mankind and thus, the downfall of mankind if all were to follow as you do?
>>
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>>324192489
>Space Hulk (DOS) was fucking amazing and scary.
>playing for the first time
>havin a giggle at the commander mouths while he explains the mission
>jump into the game
>laugh more with the devs making the voices of the terminators
>walking down the hall
>suddenly a big scream and one of the cameras goes down
>2 more get killed
>mfw I turn arround and I see 4 genies in my face

https://www.youtube.com/watch?v=FAMv5gN7u94

The game is bloody good, I love the spritework
>>
>>324193815
DoW 2 has bases as well, except this time you can't do anything with them and they just sit on the absolute edge of the map neatly ordered up to spam retreat to
>>
>>324194227

hell yes
>>
>>324194179
No. Give me fluff where people build a base on a planet under attack. Then produce Space Marines RIGHT THERE to FIGHT the ENEMY on the PLANET already.

Because that doesn't fucking happen. Imperial Fists build bases, correct, but they LEAVE. They build multiple bases for recruits, they don't build a base on a planet under attack to produce guys.
>>
>>324185691
The man who has nothing, still can have faith.
>>
>>324192793

I rather take a krieger girlfriend
>>
>>324188463

yeah i bet
>>
>>324194090

Well sure, DoW2 could take a lot from CoH to be really great but it's also mechanically a step up from DoW 1. For one maps need to stop being literal alleys and go back to the larger maps of DoW1, we agree on that. More tactical moves like blowing up walls to flank enemies, creating artificial barriers through terrain, blowing up bridges and such. They were present in Retribution, just need to allow them in skirmishes. Also adjust unit size according to faction. Have Nids and Orks have massive numbers, but factions like SMs have much smaller numbers while being tougher. No retarded shit like techmarines building bases to pump out predators and land raiders
>>
>>324194098
>None build bases to produce units in to fight on THAT planet. At best they build defences and then leave.

That is patently untrue. Space marines are garrisoned all over the goddamn place to do shit like protect from orks / pirates / chaos / eldar / etc. Fuck what do you even think the cadian gate is?

You literally do not know your fluff.

http://wh40k.lexicanum.com/wiki/Fortress-monastery
>>
>>324194310

>bases

You mean teleporters and beacons scattered around the map so you can call in reinforcements from orbit

Or unless you mean those "bases" that belong to enemies and you just blow up
>>
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>>324193815
>How is it bait?
Literally everything
>Better balance
>Getter gameplay
>Better mechanics
>More options
>More modes
>Better maps
>Better races
>More depth
>More complexity
>More variety

Literally the ONLY thing DoW2 was better with was the graphics.
>>
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>>324194368
>Hell

Oh, anon... I'll have to punish you for mentioning something that doesn't exist!
>>
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I feel like I'm the only person on /v/ that enjoyed DoW2 multiplayer
Mekboy, Commissar Lord and Lictor Alpha were my favourite commanders
>>
>>324194795

>better balance
>better gameplay
>better mechanics

This is all bait, enjoy your retardation
>>
>>324194650
Re-read what I said before replying to me.

They build DEFENCES not BASES to PRODUCE SPACE MARINES.

Fuck sake.

>>324194795
And cover system. And sound. And loot collection was better.
>>
>>324193815
This is what retarded casuals actually believe.
>>
>>324194854

i fucking knew that would be the response

seriously though this guy draws the cutest sisters of battle
>>
The best way to handle unit production for a hypothetical DoW III would be to make it faction specific.

Space Marines drop units straight into combat, no base building whatsoever.

Eldar build webway gates that they reinforce from, no basebuilding beyond the gates. Gates can also be used to transport units between them.

The first units of the orks arrive on roks, and the next thing you must do is build a tellyporta platform so you can teleport in more orks. Limited basebuilding after that, mostly fortifications.

Imperial Guard functions the closest to the gameplay of the original DoW, with buildings like barracks and tank depots, but even then most units are not actually produced in these facilities but are flown in off-site in Valkyries.

Chaos uses warp fuckery to summon units anywhere, functionally the same as the drop pods of the space marines.
>>
>>324194379
>I am mad because a game uses some abstractions at times for sake of balance.

There's a reason your resource was called requisition. There's a reason that all of your buildings were orbital drops. The place where they 'build tanks' is a fucking landing pad idiot.

And yes, space marines BUILD STRUCTURES AND FORTIFICATIONS ALL THE DAMN TIME, that is *literally* what the iron warriors and imperial fists did in the great crusade you fucknugget.
>>
>>324194868
that looks like Cthlulu fused a zerg with a zenomorph in his image.
>>
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>>324194246
For each Guardsman that falls, ten more shall take his place. Thus mankind shall be eternally triumphant!
>>
>>324194379
Not him

Nigga, the fuck are you bitching about a game mechanic breaking lore when the game mechanic is true for some, but ends up being good for the gameplay?

I ain't advocating lore rape, but if some minor fucking thing needs to be canned for the sake of balance and equal playing field, I say go. Game devs have better shit to do than to make everyone fucking different and balancing that shit for everyone,they have a game to make.

Grow the fuck up, base building is fucking great.
>>324194795
Weirdly enough, I prefered the older 2004 stuff than the current shit. Plus, somehow shit lags me up.
>>
>>324194941
Here's your (you)
>>
Is there any DoW 1 mods where they remove the squads and replace them with single infantry units ala Command and Conquer? I would imagine it be much easier to move large groups of infantry without as much pathing issues.
>>
>>324193289
>As for CoH2, it's good now.
It's still P2W though, it will never be good.
>>
>>324186837
is there anything vital in the alleged shitty books or could they just be disregarded? Would very basic knowledge of imperium lore be enough to enjoy them or should I pore over the lexicanium beforehand?
>>
>>324195018
Ten more shall take his place, hmm?
And if that keeps happening, how long until you run out of men? A decade? A hundred? It is a fools game to counter so much. Learn your place, retch.
>>
>>324194941
This is bait
>>
>>324191879

fuck you its cute
>>
>>324194732
it's a big house that builds guys just like in DoW 1

functionally they're similar to the fountain area in dota, and sort of dominate the map in that way, which doesn't happen in normal rts games like age of empires

and I don't like it
>>
>>324194991
He does. But he's hardly done any. I'm tempted to contact him to do a lewd SoB picture, since his DA has a couple of nude pictures (not of SoB, just random characters).

You know, just a naked SoB showering or something.

>>324195038
Because DoW2 wasn't as bad as people make it out to be. It was different, that is all. The Elite Mod for DoW2 is great.
>>
>>324194868
Playing the commisar lord was fucking dope.
>grab three guard squads and rush a chimera
>that global ability that made your squads do more damage the more men they lost
It was the perfect storm, man. The tier 3 powerfist was fucking dope, too.
>>
>>324194868

That's because /v/ is full of retards who think spamming hundreds of space marines makes for an accurate or even fun WH40k game

>>324194650

Way to miss the point. When SM chapters go on a campaign they don't just suddenly go and setup bases to mass produce vehicles and SMs there. Either they already had an established base of operations there, or they bring a fleet which basically works like a mobile space-based headquarters. SMs don't just make barracks and pump out reinforcements as they see fit, neither do they mass predators and land raiders at the enemy

Same goes for the IG, unless you're on a planet with like fucking factories or something you're not going to see them pump out tanks like it's nothing

Base building in WH40k is literally non-existent and retarded. At most, maps should have pre-built bases or they should allow you to build up defenses. Nothing more because it makes no fucking sense and it fucks with the gameplay when you're able to continuously spam squads of SMs as if they were disposable fodder
>>
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>>324191081

my little servant of the emperor cant be this cute
>>
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>>324194868
>Those commander choices
A man after my heart
>>
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>>324194227

Y-y-yes, m'lady. The Emp-peror protects...
>>
>>324194379
>Give me fluff where people build a base on a planet under attack.

Night lords 2nd novel. Where night lords alongside red corsairs attack the fortress monastery of the marines errant. They cripple the generators, and eventually raid the gene-seed vaults (allowing the red corsairs to make more marines out of the gene seed).

Marines errant were founded specifically to deal with pirates in the region (this was because of a request by no less than two rogue trader dynasties to the highlords of terra). They also had a manufactorum in their fortress monastery and their fortress monastery was noted for its anti-air defenses.

So hurr durr you don't know your fucking fluff.
>>
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>>324195178
Faith does not tire, death is not the end of duty! Those fallen for the salvation of mankind already outnumber the stars yet the Imperium endures eternally!
>>
>>324195178

>thinking humanity will ever run out of manpower

You really dont know 40k do you? The Imperiums greatest strength is its ability to pour trillions of bodies at a conflict until it goes away.
>>
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>>324195308

>showering SoB

dont put that temptation on me...
>>
>>324195412
Real games of DoW you dont "spam hundreds of space marine units"

you tend to have 1 or 2 small squads and a commander.

Further more you can create just as many units in DoW2 if your opponent lets you.
>>
>>324195178
>run out of men
>in the Imperium

Im sorry, are you lost, the Emperor eats around 5k psykers a day to keep him going, do you really think the Imperium will ever run out of men if they can't run out of rare people with connection to the warp?
>>324195308
Look, different it might be, but I don't have fun playing it. I consider it bad for that, I have no reason to keep going, it feels wrong to play, maybe its cause it lags me even with almost everything low, but it just feels so...empty and devoid of feedback.

If you enjoy it, more power to you, really, but i and many others don't, and have valid reasons not to like it. Respect that the same way we respect your right to like it.
>>
Khorne hates psychers and wants to kill them all.

Thousands of psychers are killed every single day to keep the emperor alive.

The emperor is Khorne.

Silly humans.

BLOOD FOR THE BLOOD GOD
>>
>>324195004

Don't bother anon, retards are too thick headed to accept a compromise like this

The only factions that ever got anything out of base building were the Eldar and maybe Necrons. Literally all buildings ever did in the first game was fuck up with the pathfinding and make it impossible for units to navigate the map
>>
no love for the space wolves
>>
>>324186837
Going through The Flight of Eisenstein felt like a chore to me, ADBs First Heretic and Betrayer are damn beautiful though.
>>
>>324195412
>Base building in WH40k is literally non-existent and retarded.

>Building fortifications and supply depots in war is literally retarded and does not happen at all.

Sure thing there armchair general.
>>
>>324195549
And when the stars fall, when all the world forgets anything ever existed, when nothing is left but the vast emptiness, what purpose will your Imperium have served if not the suffering of many?
>>324195569
I'm playing the part of devil's advocate in this bit, shush, heretic.
>>
>>324195004
That is some of the worst shit I ever fucking heard of.

Basic game balance and logic called, they say for you to come back home instead of sucking Lore dick and living in your cardboard box.
>>
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>>324191513
>>
>>324195847

>being so retarded that you can't read that the problem is with factions building bases out of nowhere mid battle

There's a reason why I said "have pre-built bases and allow players to build up defenses". You can't be this fucking dense
>>
>>324195794
Flight of the Eisenstein is needed because it sets up one of the pretty big arcs in the entire series, and Garro also caused Lion'el and the Dark Angels at Caliban to see the Imperium as the enemy by killing some of them Garro is a pretty big fuck up if you think about it
>>
>>324195706
Khorne hates SORCERERS, not psykers.
>>
>>324195916
>And when the stars fall, when all the world forgets anything ever existed, when nothing is left but the vast emptiness
Then the Warp will fall silent because there is no sentient life to fuel it.
>>
>>324196041
For once, you raise a valid point, warmonger.
I shall resign this battle to you, have faith and all shall fall before your will.
>>
>>324195648
Fair enough. I liked both.
>>
>>324196003

>Chaos Rising worse than DoW2 vanilla
>SS better than DC


This is how I know you're baiting
>>
So seriously, does everyone think that they RelicGames is gonna make DoW3 a base building game?

I know we all may want it, but honestly, besides starcraft, i dont think basebuilders are profitable these days, thanks to Dota/League.

War has changed. RTS war that is.
>>
>>324196020
>Garro also caused Lion'el and the Dark Angels at Caliban to see the Imperium as the enemy by killing some of them
Wait wah?
>>
>>324196019
>blatantly ignores multiple canon examples of base building
>throws a tantrum and calls everyone else retards.
>>
>>324195980
How would that affect balance in a negative way? If anything, having most factions not build bases levels out the playing field, and those that do build them rely on the buildings staying intact to keep their flow of reinforcements.

Loss conditions are still the same for everyone. Lose everything you have and can't afford to replace what you lost and your game is over.
>>
>>324196141
Go to bed Erebus, your constant rusing gets tiresome.
>>
>>324195004
This has been said before and I still agree. It isn't exactly reasonable for shit like a Baneblade to be produced on the planet unless its been stationed on the planet already (which defeats the purpose of a facility) or if the place in question is a forge world.

Maps should be changed to this as well so it isn't some enclosed arena, but something like invisible walls. This can also be another way reinforcements arrive to aid in the escalating conflict if there needs to be more reasonable ways for IG, SM, Orks, Ad Mech, etc. bring in more troops from supply lines or off-map forward bases.
>>
>>324196207
Nope.

It'll be another CoH2 offshoot, if it happens at all.
>>
>>324195594
Yeah... I am so tempted, but I'm low on money.

He's from China. He's done a few Mount & Blade pictures. A Witcher 3 picture.
>>
>>324189770
>Open world RPG in a Hive
>PC is an Inquisitor

I'd imagine the gameplay like the Witcher, searching for heretics, aliens, and mutants in a large city.
>>
>>324196207
I would like basebuilding, but I would also like it to be separate from the strategy/tactics component so I'm not doing both at once.
>>
>>324196039
He hates both, because both harness the power of the warp and claim it as their own.

Khorne takes the Conan approach to killing. As long as you do it with your own two hands, it doesn't matter how you kill someone. Magic users are in direct opposition to this idea, because the powers they wield are not truly their own.
>>
>>324196358
>It'll be another CoH2 offshoot, if it happens at all.

Proof? Since CoH2 was made when THQ funded Relic. Not SEGA. If anything, it'll be DoW1/2 with more DLC.
>>
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Deathwing when?
>>
>>324196207
Base building was complete shit in DoW1 anyway so good riddance. Unless they completely revamp how it works then there's no point to it other than aesthetics

Admittedly using the Eldar webways for fucking with your enemies was fun, but it was literally the only building with an actual functionality that wasn't "SPAM MORE TROOPS"

Literally all Relic needs to do is increase the squad sizes for certain factions and bring back some of the CoH1 mechanics and the DoW1 maps, because all DoW2 are fucking garbage and all you do in them is run along an alley until you reach your objective
>>
>>324186837
what should i read first? i know little to nothing about the warhammer universe and its lore.
>>
>>324196256
>Garviel Loken and Iacton Qruze were sent to Caliban to ascertain the loyalty of the Dark Angels garrison there. Loken was captured by Luther who interrogated him for information, and determined that Luther might be tainted but that he did not know of the Heresy and not to mention anything lest it be what tips Luther over the edge into betrayal. Freed by a Watcher in the Dark Loken reunited with Qruze, who was forced to shoot a Dark Angel so they could escape. They were then led to freedom by a mysterious Dark Angel who knew of the Heresy, Cypher[6].
Wrong character but Garro's men basically led to Lion'el to openly rebel.
>>
>>324192529
I want to fuck the emperor.
>>
>>324196201
>DC better than SS
Either this is bait or you literally never played either of those games.
>>
>>324196019
Your argument is functionally reductio ad absurdum.

Let me try
>HOLY SHIT IMPERIAL GUARD BUILDING BASES IS SO FUCKING RETARDED, WHAT DO THEY DO, RECRUIT FROM THE LOCAL POPULACE THAT DOESN'T EXIST AND WOULDN'T HAVE TIME TO BE TRAINED? OR DO THEY JUST BREED THE ARMIES ON THE SPOT AND WAIT 20+ YEARS FOR THE SOLDIERS TO GROW UP!
>BASE BUILDING SHOULD NEVER HAPPEN WITH IG, INSTEAD THEY SHOULD JUST LAND 20 BILLION TROOPS ON THE PLANET AND LET YOU CONTROL THEM RIGHT FROM THE START.

I mean christ, even the tabletop game lets you deploy terrain pieces, have reinforcements and units in reserve.
>>
>>324196560

yeah thatd be sick. DoW3 would just bring back the tactics and city fighting of CoH1.

I had a lot of good times in CoH1.
>>
>>324196398
We're getting the setting, but not the 'game type'. They're doing an ARPG as an Inquisitor going around purging shit. It's essentially Diablo 40k. Obviously people hate that and don't want more 40k games so other companies jump on!
>>
>>324196490
And they've not stopped making addon after addon after standalone for it since the buyout.
>>
>>324196557
ded
>>
>>324196560
would also be nice if DoW 3 had more units than dow 2
and some form of tech tree
>>
>>324196157
Thank you. Glad you can enjoy both.
>>324196278
Are you mental anon.

Giving SM and Chaos essentially just free reign to just drop anywhere, making Eldar just fucking spawn wherever a gate is, same with Orks, and yet making IG, the most defensive oriented guys around be delayed by base building, do you really fucking think you could even try and balance this.

Think for 7 seconds. If people could barely balance shit when everything was ona leveled playing field, with the same mechanics for everyone, how the fuck would they balance it around all of this shit.

You trust game devs today to not completely fuck this up too? Look, you can be as batshit insane as you wish to, but be realistic, there would be no way to incorporate this right. Plus, why try and revolutionize what isn't broken, when what ain't broke fuckign works great..
>>
>>324196691

I don't know why people keep using this meme

SS multiplayer became functional after how many patches again? Not only did it have completely retarded balance thanks to aerial vehicles, it also had the utterly bullshit broken SoBs. Yet for some reason people still think they were better balanced in multiplayer than the DC eldar

Not to mention the terrible VA, the piss poor optimization and the god awful campaign
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>>324196479
He hates sorcerers, because they spend a lot of time doing nothing but looking at books and obsessing over knowledge when they could be KILLING IN HIS NAME

Psykers don't have to suffer through that. Take this smug fucker. As soon as he realized what he had to do, he engineered the exterminatus of five planets. Whatever Khorne thought of librarians before, a dozen billion skulls meant he was doing SOMETHING right.
>>
>>324196713
>HOLY SHIT IMPERIAL GUARD BUILDING BASES IS SO FUCKING RETARDED, WHAT DO THEY DO, RECRUIT FROM THE LOCAL POPULACE THAT DOESN'T EXIST AND WOULDN'T HAVE TIME TO BE TRAINED? OR DO THEY JUST BREED THE ARMIES ON THE SPOT AND WAIT 20+ YEARS FOR THE SOLDIERS TO GROW UP!
Well, SM did this on their games, troops landed from drop pods on their barracks instead of being trained there, same with eldar, troops were summoned, not trained, and necrons were revived so we assume the battle takes place on a tomb world (which is true, in DC, Kronus is a TW).
My 2 cents, wasn't trying to stir up something.
>>
>>324196201
>DC
>better than SS

1/10
Made me reply
>>
>>324196557
Likely delayed. Some website did an article on it, sure somebody has the link.
>>
>>324196719
it was literally what I thought DoW 2 was going to be
then it turned out to be dota
>>
>>324196602
But The Lion didn't turn against the Imperium.
>>
>>324196691
not him, but seriously?

No matter what you believe, it's not going to be readily apparent why one game is better than the other unless the first thing you look at is balance notes. In fact, DC's campaign is vastly superior to SS's and don't try and say otherwise.
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>>324196883
SS multiplayer was patched

DC multiplayer was never patched and remains a broken pile of unbalanced unplayable shit.

>aerial vehicles
>unbalanced
MY FUCKING SIDES!

Good job proving you have never played the game.
>>
>>324196951
What's wrong with DC?
>>
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Top Tier Factions -

Tau
Imperial Guard
Space Marines
Orks

Okay Tier Factions -

Chaos
Eldar
Necrons

Aren't you a special snowflake factions -

Sisters of Battle
Dark Eldar
>>
>>324196902
Again, he didn't personally kill those people, so Khorne scoffs at his scheming.

If anything, Tzeentch should have taken an interest in the plotting little fuck.
>>
>>324196713
>I am silly.jpg

It's fucking retarded. The simple way this can be fixed is, you build landing sites + defences and "recruiting" involves calling down reinforces. You protect the LANDING SITE, and if that's destroyed, you lose as the fleets above won't land without a proper landing site.

That's what people are complaining about, everything else is fine bar SM (regardless of the way they arrived, the entire thing wasn't need).
>>
>>324196713
You're an idiot. I never said that factions should deploy all their units at once, but have something more reasonable than literally building barracks right on spot to mass produce units. Having some form of beacon or whatever that lets you call in reinforcements in a similar fashion to how buildings produce units is not only more accurate fluff-wise but also better mechanically simply because base building in the first game was fucking awful

So say the IG can have units to build makeshift trenches and deploy guns as defenses and then have vehicles and squads deployed onto the battlefield, rather than having dozens of buildings just blocking movement and fucking up the pathfinding
>>
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so is there a cracked version of Chaos Rising that is version 2.2 or higher?

grid keys would be nice
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>>324197156
>This is what Taufags actually believe
>>
>>324196810
>would also be nice if DoW 3 had more units than dow 2
That shouldn't be hard, but unit customization would also be nice. There are more than 3 Leman Russ tank variants, in which I'd like to see in a 40k game outside of mods.
>>
>>324196932
I was mocking the argument. I pointed out earlier that all of the space marine stuff was orbital drops that essentially function as the pieces of deployable terrain you get in tabletop.

Even with that however, there's plenty of canon instances of base building happening during the great crusade.
>>
>>324197392
>great crusade

Oh god, the bait is real.
>>
>>324196883
>bad optimization

false

>god awful campaign

identical to Dark Crusade, acceptable

>bad balance

OBJECTIVELY FALSE NIGGER, soulstorm had best balance of all the games, SoB weren't #1 like you say either dumbo.
>>
>>324196883
This "DC was better than SS" meme needs to stop
>>
>>324197490'
>>god awful campaign
>identical to Dark Crusade
This is what SSfags actually believe
ACTUALLY FUCKING BELIEVE
>>
>>324197156
Move Tau and Orkz from top to okay, Eldar from okay to Snowflake, DE from snowflake to okay, and then, ill take you seriously.
>>
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>>324196883
>That one DC samefag who's only argument was launch day SS was bug dispite the game being patch for almost a decade.
>>
>>324197263
What you are talking about was *exactly* what the base building was in the first game retard.

The 'barracks' was dropped from orbit for most of the races, bolted to the ground so it was secure and then used as a place for squads to be 'requisitioned' (either via drop pod, teleport homer or whatever the fuck for each respective race).

You are being a retard.
>>
>>324197216
Khorne is kind of neutral on the whole affair. He likes the work, but not the methods.
well, as neutral as Khorne can possibly be

really though, if a psyker doesn't use his power for combat and goes out and kills for Khorne, he's a cool guy in Khorne's book, even if he uses his power otherwise (although ideally, said psyker would have no other time for that shit, because he should be killing for Khorne every waking hour)
>>
>>324196932
The barracks is redundant, though. If troops can be dropped in from orbit in drop pods, why would you limit yourself to dropping the pods to a static building somewhere instead of dropping troops straight to where they are needed?
>>
>>324197126
Fuck I meant Luther
>>
>>324197490

>false

You're flat out lying

>identical to Dark Crusade

Except for the fact where they fucked up the concept of how it worked by making you sit through 30 attacks per turn. Where in DC normally the campaign took you around 5-6 hours, this time tripled in SS because you had to defend a bunch of territories every single fucking turn.

The SS stronghold missions are shit, the campaign is super tedious and the balance was broken for the longest time. Anyone who says aerial vehicles were not a mistake is either lying or never actually played the game at launch. The single biggest complaint about SS is air units and yet you dumbos are defending it
>>
>>324197337
if they released 3 expansions, with SM, chaos, IG, eldar, tau, necrons, orks and tyranids, in the 4+2+2 model, then the third expansion could introduce subfactions like chapters, that are variations on the factions. The problem that dawn of war games face is that there's just so much stuff you can put in the game that you always will have to pick and choose, you can never have a perfect warhammer RTS.
>>
>>324197153
Lots of things, most notably its broken multiplayer and horrible balance.
>>
>>324197706
>i literally do not understand events like the dropsite massacre, or things anti-air defenses.

Yeah, why would space marines have organized supply lines and drop sites. Don't you know that bolters are powered by plot and have infinite bullets except when plot says they don't?
>>
>>324197749
>You're flat out lying

no im not you fucking dumbass, noone (potato computers need not apply) had problems running SS at release

post proof of your shitty statement, oh wait, you can't.

>wahh i dont want to defend only attack i like attacking and EXPLOSIONS :-))

kek kuk kuck
>>
>>324197749
This is bait
>>
WHAT'S GOING ON IN THIS THREAD
>>
>>324197392
>during the great crusade.
During the Crusade they had jet bikes. In 40k only the Master of the Ravenwing tools about on one. They have lost a lot of technological knowledge in the 10k years since the crusade.
>>
>>324197670

>it's ok for dozens of space marines and IG regiments to be trained on site out of nowhere because they dropped from the sky :^)
>it's lore accurate for the IG to have portable factories to produce whatever tanks they need right on spot

Yeah I'm being the retard

Besides the most important part of this is how mechanically it's better to not have retarded useless buildings as opposed to other ways of calling reinforcements. You're bitching because you can no longer make non-functional "bases" with buildings that are only there because Relic couldn't come up with a better way to let you deploy reinforcements at the time and that only clog up the maps and make a clusterfuck of unit movement
>>
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Would you play a Total Warhammer 40,000 if it was announced?

Titans optional, DLC/expansions would add campaigns, units and skins from different conflicts such as the Horus Heresy, Armageddon, Mont'ka, etc.
>>
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Primarch rankings

Magnus > Sanguinus > Horus > Lorgar > Guilliman > Ferrus > Vulkan > Perturabo > Dorn > Angron > Russ > Corax > Alpharius/Omegon > Johnson > Fulgrim > Khan > Mortarion > Curze
>>
>>324197706
Beacons
Also because you know a base is safe and troops can be briefed and get supplied/taken care of and shit.
Also why not both? It's not like drop pod reinforcements aren't a thing.
>>
>>324198218
Imagine lying down on that table and destroying thousands of hours of work in an instant
>>
>>324198018

>Further proving you actually haven't played the game by displaying your ignorance of all the bugs and the retarded loading times for all maps

>He actually likes having to play 30 skirmishes per turn

See I can act like a retard as well

Whoever defends the SS campaign is literally braindead
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>>324198267
Where are the other two?
>>
>>324198218
I'd want it to be more than one planet I think.
>>
>>324198010
>dropsite massacre
Was done when "friendly" forces boxed the reinforcing marines in between them and the traitors.

>anti-air defenses.
Drop pods are sent in at ballistic speeds and have various means of attempting to avoid dedicated anti-air weaponry. They're meant to be front line deployment methods, that's why some of them don't carry marines but carry a weapon system. The exact name of that variant eludes me at the moment.
>>
>>324198171
You should really watch the animations on how ig factories 'construct' those vehicles they use.
>>
>>324198010
Drop pods fall at such velocities that AA is literally useless against them. And it's fucking space marines emerging from the pod, if anything, they will be doing the massacring.
>>
>>324192721
>Basebuilding is back
>The Generic Central Command buildings from DoW2 are also back, but instead allow you to recruit squads from affiliated factions (Imperium, Chaos/Orkz, Eldar/Tau, etc)
>AdMech faction in full force
>Galactic Campaign - instead of a cutscene throwing you to a new planet, you have to position your squads and heroes so that they can withstand multiple threats, like a WAAAGH!, Awakening Tombworld, Tyranid Tendril, etc.
>Stronghold banter is back
>Expansion pack brings in Knights/Titans
>Instead of buying vanguard units like DoW1, exceptionally valiant performances by your surviving troop squads at the end let you promote them, at which point they become DoW2 style heroes with wargear rights, etc.
>Cheat Code spawns Stormcast Eternal unit
>>
>>324197749
This who post is flat out lying.

Fliers have never been unbalanced, not at launch not ever.

Territory defence could also be handled on the overmap without having to play any skirmishes yourself.

This guy posts this bait in every warhammer thread.
>>
>>324198267
Fuck you, curze is awesome. He goddamn near ripped the spine out of the lion, amongst other things.
>>
>you will never have a Battle Sister wife
>>
>>324198427
Banished, destroyed, who knows?Redacted from Imperial record. Some say that the Ultramarines numbers swelled after their "disappearance".
>>
Honestly why do some of you act like DoW1 was some perfect untouchable model of modern RTS?

It's pretty clear we all liked the game, but for some reason you all decide to act like literal children and diss DoW2 simply because "n-not muh base building"

Anyone who actually played a decent RTS before fucking laughs at the type of base building the first game had
>>
>>324198267
>Johnson not on the very bottom
>>
>>
>>324198635
>handled on the overmap without having to play any skirmishes yourself.

Except fucking not. Campaign in SS was so irredeemably broken that you would most likely lose the territory to enemy forces because of the new retarded way in which the enemy commander could move around to any territory they wanted instead of being at the last territory they captured like in DC

Meaning they also could carry their huge ass army and forward base with them and fucking crush any hopes of you holding the territory without going into skirmish
>>
>>324197759
Yeah, it is definitely a problem trying to add everything from the table top game into an RTS. I've noticed in mods they have so much shit added but the balance is out of whack most of the time. There's so much I want but I can understand why options were kept out to keep things simple enough for a game.

I do like how some mods compromise this by doing things like having variants be possible by having it as an upgrade option. Like Choosing a Space Marine's chapter tactics as an HQ upgrade buffing the entire army, or changing the weapons on a Leman Russ tank (changing the vehicle entirely) by having the main weapon be an upgrade.

>>324198307
I imagine too much on how people would react to someone physically breaking another person's army out of sheer anger, or some kid tipping over a titan. It must be soul crushing to spend so many hours on an army that could be turned to dust in a matter of minutes.
>>
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>>324198267
I'm assuming you are basing these rankings on pre-heresy actions.

Otherwise you have very, VERY heretical opinions, citizen.
>>
>>324198267
I play an Iron Hands successor and I think Fulgrim's a prat and hate his warband, but I don't think you can realistically rank him that low. He has a confirmed Primarch kill (almost two but Perturabo wised up) ascended/descended to daemonhood on his own terms, and lives on his own party planet.
>>
>tfw no space marine sequel
for why
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>>324190954
Mass Effect like Inquisition game
>Be an agent of the Ordo Malleus
>Travel the galaxy
>Declare exterminatus on planets
>Declare party members heretics
>>
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Am I the only one here who actually enjoyed DoW2 for what it was?

I don't understand all the autistic rage over it. It was a good game. Different from the first one, but it did some really neat things. I especially liked the way it handled SMs squads and the whole concept of looting gear and upgrading squad commanders

But this is /v/ and I guess i can't have any opinion that contradicts the hivemind of "durr dow2 was shit"
>>
how do you into warhammer? I aint got no money for the figurines, so which game should i start with?
>>
>>324198919
>hurr u hav 2 play 30 skirmishes a turn

>meaning they COULD carry their huge ass army so i'd have to play 1 skirmish every 10 turns

kekkest of cucks m8, weak arguing.
>>
>>324198973
What do all the tubes do?
>>
>>324198919
Except thats completely false
>>
>>324199294
dawn o war
>>
>>324198973
I ranked them on a variety on of factors. Personality, strengths/weaknesses, aesthetic. Horus was the brightest star before he fell.
>>
>>324199294
Dawn of War
Space Marine
>>
>>324199201
>enjoyed DoW2 for what it was?
A shitty cash in rehash to exploit Wharhammer and DoW fans?
>>
>>324199328
Ones on the stomach are power cables. Ones around the head might be for a psychic hood or are part of some bionic system.
>>
>>324198717
Not fun.

Feels like shit playing it, no feedback, just clicking and using abilities, like some fucking Moba. People criticize the gameplay because its the aspect they don't enjoy.

How hard is it to understand people much more enjoyed a series when it had a certain gameplay style than when it changed it.
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>>324186837
>Vulkan Lives
WHEN THE FUCK DID THAT HAPPEN
>>
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>>324199308
>>324199350
What is wrong with you people
You have to be blind, literally blind deaf and dumb, to call the SS campaign better than DC's
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This is the worst fucking thread I've seen all week. I only wanted to talk WH40k. Fuck all of you dawn of war autists
>>
>>324199201
>Am I the only one here who actually enjoyed DoW2 for what it was?
No you're not, its fun and I was actually okay with the story. I'm glad it developed into something that leaves room for a sequel, and clarified on canon endings from the first Dawn of War.

I would play an ARPG if it was kind of like DoW2, because I liked the way it plays, the hero leveling/building and looting wargear was unusually enjoyable for me.
>>
>>324199201
Like I said here
>>324199527
>>
>>324199578
>I only wanted to talk WH40k.
Then go to /tg/. If you think the autism in this thread is bad, wait till you see theirs.
>>
>>324199140
Admittedly, Fulgrim was the only one I intentionally ranked poorly. I cried when he killed Ferrus. Pissed me off more than Oberyn's fight with Gregor Clegane.
>>
>>324199562
its the same shit you autismo
>>
>>324199562
Take your shitty bate elsewhere
>>
>>324199578
>I only wanted to talk WH40k
>avoid Dawn of War
You're on the wrong board if you wanted to avoid that shit. OP started it as a 40k/DoW thread anyway, anyone could see that coming the moment they see the thread.
>>
>>324199578
it's /v/, what do you expect, DOW is videogames
>>
>>324199527

>like some fucking Moba

So I take it you've never actually played a Moba. Because that dogshit genre has you controlling literally one unit and it's overall a shit genre

>just clicking and using abilities

So I take it you never actually played the game? Because from what I remember DoW1 was the same, you just selected a bunch of units and then moved them and clicked on your target. Oh but of course you had shit like commanders, which played the exact same way commanders do in DoW2 with abilities and so on

Scrubs who didn't play retribution or chaos rising need not apply
>>
>>324199707
>>324199762

I'm pretty sure at this point it's the same two shitposters who started the "DC is bad" meme months ago with that retarded bait image
>>
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>>324196585
Those books are for the Horus Heresy, the war that took place 10,000 years before present day 40k. The Horus Heresy is the reason why 40k is grimdark. Horus Rising is the first book. If you want to try vanilla 40k then I suggest the book '15 Hours', Eisenhorn, or Ravenor.
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>>324199201
DoW2's campaign including expansions makes it the best 40k game ever made. No other game goes as deep into mowing down hordes of tyranids with a handful of muhreens, the corrupion of chaos, the REAL dangers of a space hulk (not just genestealers), and a host of other things 40k vidya may never touch on again. Muh Dawn of Resource does not apply here; the skirmish mode was an afterthought next to the campaign's grandeur.
>>
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How does it make you feel that Eternal Crusade is coming to Steam Early Access soon and they're trying to get people to buy Founder packs before it ends on the 25th?

Eldar aren't added yet from what I can recall, but they're coming before Orks. I can't wait to see how the dev team attempts to make Flamers, and how they'll handle skimmers like almost all Eldar vehicles and Space Marine Land Speeders.
>>
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>>324190954
I've been playing Deathwatch RPG with my friends and loving the hell out of it, so I guess my ideal 40k game atm would include:

>Real-time w/ pause RPG
>Character creation (Chapter, Class, the works)
>Supports multiplayer
>Campaign toolset for mod creation/support

It'd basically be a 40k Neverwinter Nights 1.
>>
>>324188031
>I enjoyed Descent of Angels

It was pretty good, I don't see why is lower on the list than some of the other not so good books like Legion or Nemesis also as weird as The Outcase Dead was, it shun some light on how non traitorous traitors were treated. Mechanicum should not be that high. Betrayer was the best, it completly changed how I thought of Angron and Aurliean.
>>
>>324199984
No, really, I played both.

Want me to screencap it? Here, have it.

I did play Mobas, feels like controling one big fucking unit with around 4 different abilities. Basic atacks are barely worth anything, movement is just like it. Feels weightless and unsatisfactory.

DOW1 was fun, this wasn't. Simple as that pal.
>>
>>324200189
Im pretty sure this is the 1 samefag who constantly tries to claim DC is better than SS who's only argument is "SS was bad at launch" dispute conveniently forgetting how bad DC launch was
>>
>>324189770
XCom style turn based would be good. Each faction has a walker type unit, drones/robots, and infantry w/ options.
>>
>>324200587
There's already Space Hulk, which isn't quite XCOM but I'm tempted to say "every dice you roll will turn up 1 so it's basically the same thing"
>>
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>>324200289
I had such high hopes for that game but the team are now planning to deliver half of what they said they would. Coupled with the creeping infestation of paid-for gameplay features (again, something they swore they'd never allow) I can't see how anyone would be excited for this garbage.

Also, WHO FUCKING ADDS ELDAR BEFORE ORKS
>>
>>324200545
> Basic atacks are barely worth anything

So you're one of those autistic min-maxers who felt they needed to spam abilities all the time just to progress through the game?

>4 different abilities

So you never bothered to actually change the equipment around. Redundant because you could also say DoW1 units only had the same 4 abilities
>movement is just like it. Feels weightless and unsatisfactory.

Because DoW 1 movement was so much better right? The retarded pathfinding for units, vehicles getting stuck at every turn, yeah that was great

I love DoW1 as much as everyone else here but literally all the problems you listed with DoW2 can be applied to the first game because it's just such a shallow fucking game compared to other RTS. Things like cover are basically worthless. Grenades don't do shit. Movement in general is fucking awful and the worst part of the games.

Face it, you only really didn't get into it because it was smaller in scale. I could list several other actual problems with DoW2 myself
>>
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>>324200289
It's gonna be really awkward when dem pansies move just as slowly as the space marines in that game.

Still, aspect warriors are pretty cool
>>
>>324199527
>no feedback
>DoW2
>implying DoW1 was better at that

Also I don't get the complaint of "clicking and using abilities." That just micromanagement, and every RTS has that, doubly so for Dawn of War 1

The one complaint I can stomach is the poor scale. Big battles are gone in DoW2. Why doesn't anyone just tell it like it is?
>>
>>324200545
DoW2 is a garbage game but its absolutely nothing like a moba, its just a dumbed down RTS with everything that made DoW1 fun removed.
>>
>>324201123
>Because DoW 1 movement was so much better right?
Corect
>>
>>324189770
3-rd person stealth game where you play as an Ork Kommando.

Starts by terrorising the Guard, then some more Orks arrive and you get a WAAGH going so some Marines have to show up to try and take you out.

Blah blah blah Chaos, blah blah blah Inquisition, blah blah blah get on the ship before the whole planet kerplodes, enjoy the easy set-up for a sequel.
>>
>>324201202
>The one complaint I can stomach is the poor scale. Big battles are gone in DoW2. Why doesn't anyone just tell it like it is?
DoW1 and 2 are on the same scale, the problem with DoW2 is its literally dumbed down casualized shit
>>
>>324201574
Not him, but no, it was not. You clearly only think it was.
>>
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>>324201734
That sounds pretty fucking cool.
>>
>>324201739

>I base this on literally nothing except my own retarded bias
>>
>>324201123
No, not really, just didn't play the normal campaign enough to unlock anything past it Got Tarkus with Missile Strikes and Grenades, played the DLC more cause I though it played better. Turns out I was right.

I did actually. Avitus with the Lascannon, Strike team with Terminator and jump spam, Comander in termie with Daemon or best nroaml with banner, and Davian with Melta. Only fun thing in the game. Actually defeated the final boss twice without the rest of the guys helping me believe it or not, just brute force it. Avitus is a beat with a Las

You aren't focusing on 4 units at all times in Dow1, you are managing entire squads, and directing their attention in mostly large, open maps. Mot of them move at adequate paces anyways, and cover is decent, if simple. Im sorry you enjoyed it and take offense on me not liking it, but truth be told, its boring as fuck most of the time, and it turned into some kind of isometric unit focused tactical game shit when I wanted a proper rts, Im sorry if me expecting this does not please you, but its just how it is.

>>324201473
Feels like it a lot, truth be told. Mostly ability focused, controling units that are mediocre by themselves, all seperate in specialization, maybe its just me.
>>
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>>324201864
How come no-one lets you play as Orks? The only one I can think of is DoW2 Retribution
>>
>>324201750
Not him but it really was.
>>
>>324201739
No basebuilding does not make the strategy component casual, nor does less unit variety when each unit had more active abilities on average. Remember, unit management is the part casuals shy away from, not basebuilding.

The campaign was also more difficult.
>>
>>324201878
>I base this on solid hard facts and the fact the devs actually said they were making the game for a "wider audience" multiple times
Fixed that for you.
>>
>>324202164
Orks have been playable since Winter Assault, I don't know what you mean.
>>
>>324202164
>>324202393
You could play them in vanilla DW2 and DW I think
>>
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>>324189770
Platinum Game where you play as Dark Eldar Archon cutting their way through Commoragh and the Imperium in arena battles, skirmishes with rivals or real space raids winning glory and fame for yourself as you upgrade your arsenal and pay Haemonoculli to upgrade your own body for better abilities and stats

Also a side menu for vanity purchases to upgrade your soldiers, the size of your Kabal, the size and glamour of your Spire, as well as getting an equally crazy waifu and pureblood kids to call your own.
>>
>>324201195
I hear Eldar will move faster but will be more fragile due to lighter armor. Hopefully they do play that way so you look for ways to flank, ambush, etc. to avoid trading blows at a range. Then if you can't avoid a straight firefight, maybe the speed will let you strafe and dodge some of the incoming fire as you go for cover or charge straight into your enemy.
>>
So a friend was talking to me about 40k
I know the orcs are retarded but apparently they have the power to look at something and say it works (like they look at a broken tank and it magically works)
Is this actually true
>>
>>324202393
>>324202497
I'm getting confused because I only played DoW2's campaign and Retribution was the only expansion that offered campaigns besides Blood Ravens. Only ever skirmished in DoW.
>>
>>324202256
>DoW1 units regularly lose formation in chokepoints because they refuse to collide under any circumstances
>a vehicle moving through infantry will send them halfway across the map as they try to move out of the way

>DoW2 units can move through friendly units but not through enemy units
>the maps are larger and the chokepoints fewer
>unlike 1, you can hold M2 and tell your units EXACTLY where to position themselves

The errors in unit movement and collision in DoW1 had to be micromanaged away.
>>
>>324192529
I refuse, the ultimate gift is protecting the emperor
>>
>>324201931

>Mot of them move at adequate paces anyways

This is my biggest gripe with DoW 1. The movement is horrid. Even if they don't all move at a snail pace, the pathfinding is just so fucking broken. Everything enjoyable about the game like large scaled battles and beautiful open maps goes to shit when your units get stuck trying to go around a corner.

I liked that DoW2 kept the cover system and improved it, making so that you can actually take cover behind stuff that makes sense to use as cover other than specific holes in the ground.

The biggest problems with DoW2, as much as I enjoyed it, are that first off the maps suck. Every map is a series of alleys that you must traverse until you reach the end of the map, which usually contains a boss. Even though the movement is loads better than in the first game, your fucking squads still get stuck because of the way the terrain is designed

Second, having bosses in an RTS is retarded. While it was interesting that they had various mechanics, literally every single boss battle devolves into kiting them with your heaviest damage dealers while some other unit like your force commander runs around acting as a meatshield

Retribution is actually more of a proper RTS because of how you can now get more than just your 4 squad commanders. It plays almost exactly like the first game, except that there's no base building and requisition/power is looted rather than gathered. It's too bad people don't play DoW2 because of the "hurr it's a moba" meme because retribution with the Elite mod is the closest you'll ever get to DoW1 with prettier graphics

Besides that the game is more based on tactical squad games doesn't make it any more casual.
>>
>>324202691
The Waaagh field they produce is kinda like that, essentially, if fuckload of Orkz believe something, it will work.

Like, painting trucks red cause red goes faster, if everyone believes red goes faster, the trucks will indeed go faster, same with purple being sneaky, etc.

If the common scrapgun is believed by almost everyone to be able to shoot, then so long as it has ammo, a barrel and a trigger, it can.

Its not ridiculous as it once was, but its the main thing making them a actual threat.
>>
>>324202307
>No basebuilding does not make the strategy component casual
Um yes it does, it removes depth and complexity as well as micromanagement from the game needlessly.

>nor does less unit variety
Thats exactly what it means

>when each unit had more active abilities on average.
Except units in DoW1 had more active abilities on average than in DoW2

>unit management is the part casuals shy away from
Which again was far less present in DoW2 than DoW1
>>
>>324202691
>A gathering of Orks generates a psychic field known as the Waaagh!, which allows Orks to instinctively recognize who is "bigga" and therefore in charge. The Waagh! also seems to warp reality to fit Orkish beliefs, allowing their ramshackle technology to function properly. If Orks are convinced that their designs are sound and functional, the Waaagh! makes them so.

If you go on Lexicanum and search "Waaagh!" it should give you a more in-depth answer to what I quoted.
>>
>>324202374
>solid hard facts that I don't present because there aren't any
>making the game for a wider audience, when in reality the game turned out to be more complicated because of harder micromanagement and because the campaign wasn't a walk in the park anymore
>>
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>>324203067
>>324203059
Then why don't they think they're smart instead
>>
>>324202691
It's a weird system where the orks gestalt will and beliefs slightly alter reality. It is based on deeply ingrained Ork Kultur and coupled with a placebo affect based on this, not on the individual Orks beliefs. Orks believe that Red things go faster and Yellow things make bigger explosions, so when they makes use of these things, it does indeed seem to enhance their respective abilities. Mechanicus Priests look at some Ork fire arms and think they really shouldn't function but that's because mekboyz are using ingrained knowledge of firearm construction to built highly sophisticated weapon from scrap.
>>
>>324203062

>he thinks base building in DoW1 had complexity

Child please, you have no idea what it's like to have important base building in an RTS

>Except units in DoW1 had more active abilities on average than in DoW2

No they didn't


>Which again was far less present in DoW2 than DoW1

This entire post reeks of "I never actually played DoW2"
>>
>>324202868
Never actually had much of a issue in DoW1 with opathfinding, most I had was shit like Dreadnoughts being slow as shit and fucking things up ocasionally, but not much.

Respectfully, I didn't like the cover system at all, none of your units seem to ever fucking go into cover and just dangle outside of it or look fucking stupid.

Other than that, I mostly agree.
>>324203325
Cause they ain't, at all. Proper orkz are made for fighting, and that's it, literally a biological weapon made to fight and that gets stronger the more it does.
>>
>>324202691
Orks have an in-built psychic ability. Some are a little more sensitive than others, but in general they're all a little "touched".

So when a bunch of Orks believe in something, they're essentially pulling some subconscious world-trickery which ends up affecting reality.

Ork Trukks are painted red so that they drive faster because Orks understand that red is the fastest colour. Ork weapons that have been acquired by the Imperium turn out to be illogical because they do not physically function when worked by humans - it's the Mekboy's belief in his own abilities combined with the belief of others that allows his little deathtrap to spit bullets, rather than implode painfully.

I think that all got retconned, though
>>
>>324203325
Because the Old Ones, their creators, purposely programmed their thought patterns to only deal with shit in the moment. A bunch of Orks who only ever fight cavemen with sticks will never advance beyond beong orks with sticks. However if orks fight Space Marines with Bolters and Tanks, the Mekboyz will start thinking up designs to build power armour, Shootaz and Trukkz.
>>
>>324203062
There was nothing deep about DoW basebuilding. In fact, the build order meta was nearly identical for every race.

>Except units in DoW1 had more active abilities on average than in DoW2
Jesus christ.

>Which again was far less present in DoW2 than DoW1
Jesus tap-dancing christ on a cracker.
>>
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>>324203112
>harder micromanagement
This is what casual DoW2 babies ACTUALLY believe.
>>
>>324203325
they're too stupid for that (by design)
That being said, some orks actually do think they're smart, and end up being actually smart, but being smart is considered un-orky and thus doesn't happen much.
>>
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>>324202691
basically if enough orks believe something is true then it becomes so, but none of them are aware of this power so they can't exploit it

But here's a question I've always wondered about.

Humie researchers say that ork tech can't work in others' hands because it's random shit thrown together, but if say a Space Marine picked up an Ork shoota mid battle and started shooting it, would it not still work because the orks he's fighting believe it does? Would Blood Raven vehicles go faster than Ultramarine ones because they're painted red?

Isn't that how it works with Yarrick being unkillable because a lot of orks think he is or is that just an exaggeration?
>>
>>324203549
What was retconned was the thing that previously, Orkz could all believe a stick could shoot bullets and even though there was no trigger, chamber or ammo, it would shoot.

Now, they need bullets, a trigger and basic shit, so they can't just will shit out of the Imaterium to shoot shit with sticks. Not that the gun needs to be properly functional, cause it doesn't, the Waaaagh field fixxes that.
>>
>>324203683
Here's your (you)
>>
>>324203762

It had far more micromanagement than DoW1 that's for sure.

It's funny how all you "dow2 is a moba" memers keep on bringing up the "casualization" argument when the series has always been casual as fuck. It's just so ironic that you keep using these buzzwords when none of you have ever actually played a proper RTS and think that just because the first game had "base building" that it was somehow less shallow
>>
>>324203683
0/10

Its like you aren't even trying.
>>
>>324203815
yes that is exactly how it works with yarrick, and once he finishes killing that fucking big poofta cunt ork, he gun get da boyz to waaaagh agains the nids.
>>
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>>324203325
ORKS IS MADE FOR FIGHTIN' YA GROT
>>
>>324202784
The first DoW was a Blood Raven campaign only, but Winter Assault had two campaigns, one with Ravens and Eldar and one with Orkz and Chaos

Dark Crusade and Soulstorm have this kind of RISK style campaign with every in-game race is playable, including Orkz
>>
So who was that badass Eldar who killed an entire planet alone?
>>
>>324203815
Ork tech works in human hands, it's just crap. It jams constantly, is inaccurate, etc. When in an orks hands it functions perfectly however. If Ork tech is really just tin cans and string why did Yarrick manage to get his power klaw working?
>>
Do the meme marines fight heresy with the power of upvotes?
>>
>>324203815
>say a Space Marine picked up an Ork shoota mid battle and started shooting it, would it not still work because the orks he's fighting believe it does?
something tells me yes, but I've never read any reference to this anywhere

but as soon as the Orks leave the battlefield, it will definitely just be a bunch of scrap, that's for sure
>>
>>324203815
It works on Ork hands cause when they use it, they believe it works and the waaagh field makes it work, once its in the hands of the son of a fucking idiot non-ork that picked it up, it loses all of its functionality and just explodes after maybe shooting twice.

Essentially, is a ork using it, and backed by a fuckton of orkz that believe it?If yes, Ork shit applies, if not, regular old logic does.

Yarrick and most commanders just went though enough fighting that they are nigh unkillable by default. Orkz are tough fuckers by default, imagine a Ork veteran
>>
>>324203998
>It had far more micromanagement than DoW1
lolno
>>
>>324185691
I don't want DoW 3.

CoH 2 showed that Sega is happy with keeping late-THQ's bullshit practices and I don't want to see that happen to Dawn of War.
>>
>>324203815
>but if say a Space Marine picked up an Ork shoota mid battle and started shooting it, would it not still work because the orks he's fighting believe it does?
1. A space marine would never, ever grab some bullshit gun tainted by dirty xenos because that's super mega heresy
2. Ork tech works to some extent, it just works better due to their collective psyker powers than it normally would. So the shoota would work, but not very well. Would probably jam after a few shots. It's not just random shit thrown together.
>>
>>324198267
this list a shit
Vulkan>Khan>Sanguinus>horus>Corax>Mortarion>perturabo>horus>dorn>johnson>magnus>Angron>Girlyman>Edgebatman>alpha/omemegon>fulgrim>logar>ferrus
seriously half of your top list is either the reason for the HH or a giant fucking retard that helped it along.
>>
>>324203998
>"dow2 is a moba"
see >>324201473

>the series has always been casual as fuck
You being shit at DoW1 dosen't make it "casual" it just makes you shit at RTS games.
>>
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>>324203871
>>324204008
This is the next level of rose-colored glasses.
Here's a tip: DoW is not Starcraft, and it will never be taken as seriously. If you truly believe DoW2 is bad, you're evidently not in it for the 40k, and it was a mistake for you to think you were promised another game that remained equally unfaithful to the source material. It's demonstrative of acute cognitive dissonance at best, severe entitlement at worst.
>>
All I know is, DOW3 better have fucking Tau
>>
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>>324203998
DoW2 babies confirmed for "OMG NO RUSH" faggots
>>
>>324202164
You can play as Orks in Winter Assault, but I fucking hate WA because I'm a huge casual. I can't beat the Eldar level where you have to warp away from the Orks because I can't capture that fucking Strategic Point and my base gets rekt far too quickly.
>>
>>324204651
You have a loyalist bias. Your list is flawed for this reason.
>>
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>>324204716
Good job outing yourself as a casual who knows nothing about DoW or its history.
>>
>>324189582
I DID IT, I AM BEST FORGE FATHER
>>
>>324204943
>You have a loyalist bias
>Horus is in the top 5
>Ferrus at the very bottom

At least we don't have sacrifice all those Psykers. The Golden Throne can just be powered today by all the Niggawats you just produced. Thank you citizen.
>>
>>324204651
You mentioned Horus twice.
>>
>>324200194
How good was Fifteen Hours anyway? I am guessing the main character dies in the end?
>>
>>324197156
>Top Tier
Space Marines
Orks
Necrons

Okay Tier:
Tau
Dark Eldar
Sisters of Battle
Imperial Guard
Tyrannid

Shit Tier:
Chaos
Eldar
>>
Soulstorm has more active players on Steam than DoWII Retribution.
Defend THAT DoWII drones.
>>
>>324205582
It's not bad. It over uses a gimmick where it looks like the MC is dead, but it's just some random other guardsman. He dies having beaten the odds and living more than the average 15 hours that he was told is the lifespan in that warzone.
>>
>>324205697
Better, but move orkz to Okay, and its gucci.
>>
>>324205860
People have shit taste and prefer the more casual game, what else is new?
>>
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>>324205697
>bdsm elves
>space weebs
>bolter bitches
>anything above shit tier
c'mon senpai
>>
>>324205902
Wow that blows. I once read a desert themed IG novel fighting Nids and thought it was quite poorly done. Well written but poor. 15 hours sounds alright but I'd rather the MC survived similar to Last Chancers Omnibus. THAT was amazing.
>>
>>324189770
>genera
>>
>>324206085
this is bait
>>
>>324206085
>Not liking BDSM elves
>Not liking Sisters

Please take the time to go eat a basket of vat grown dicks so I don't have to listen to your drivel.
>>
https://www.youtube.com/watch?v=j2vXHE7ZDVY

I forgot how good Eliphas was. Good god, I fucking love Steve, such a good actor.
>>
>>324205697
Actual DoW1 1v1 tier list.

>Top Tier:
Eldar, Tau, Ork

>High Tier:
Dark Eldar, Chaos, Sister of Battler

>Mid Tier:
Space Marines, Imperial Guard

>Low Tier
Necrons
>>
>>324204943
>loyalist bias
read a book faggot, literally all of the Traitor Primarichs with the exeption of Perturabo and Mortarion are petulant fucking children who should have been psychically bitch slapped not given a legion
>inb4 alpha/omeme
>literally listening to a cabal of aliens that want to destroy your race to prevent chaos, lead by an eldar
>the fucking race that spawned slannesh and finished fucking over the realm of souls
>>
>>324205697
>tau
not shit tier
otherwise agree
>>
>>324206106
I didn't mind the ending too much. I had a nagging suspicion that it was going to end with Space Marines turning up winning the day in a contrived happy ending. Actually having the guts to have an ending where nothing changed, the world was just as shit as before the MC turned up, and he's dead was refreshing.
>>
>>324206295
>>324206338
>fag elf and wymin stronk faggots in full swing
one race is literally parasites, and the other serves no purpose but to sanctify the armor of grey nights against "infection", fuck off retards.
>>
>>324206686
>wardtide
OH BOY HERE WE GO
>>
>>324192489
I like the way that sounds. Berry sexy
>>
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>>324189982
durr "cloning vats"

Also don't Cadians canonicly give everyone a gun from the time they are born, interesting how she doesnt bring that up. Oh, she probably hasn't even read a guard codex let alone read any books
>>
>>324192721
Basebuilding is cool, but I'd like to keep the upgrade/wargear system from the DOW2 single player. That was so incredibly awesome.

And there's no reason why you couldn't combine it with large-scale basebuilding. Just have a few hero units with special abilities that can affect other squads, or depending on wargear/skill level, affect your troops globally. Even unlock new stuff to build, etc.
>>
>>324206975
but anon cloning vats can only be used with permission from the high lords of terra.
>>
>>324205904
Nah m8We're da best. Think diffrent do ya? Come and have a go then, ya runty little wimp!
>>
>>324206686
Fuck off /pol/
>>
>>324193289
>They're now OWNED by SEGA, who don't mind giving out the cash

oh hahaha that's the funniest thing I've read today.

Sega only gives a shit about Sonic and Yakuza. Everything else is low priority one-off projects with awful funding, early deadlines, and 0 post-release support.

Actually even Sonic and Yakuza is like that, they just get better budgets and marketing.
>>
>>324206565
>Perturabo
>not a petulant child
>decimated his legion
Notice I put Mortarion close to last in my ranking. Stop posting.
>>
>>324206686
>i am afraid of women
>>
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I find the lack of Adeptus Mechanicus in this thread disturbing.
>>
>>324207770
>>
>>324207770
There needs to be a 40k game with the Mechanicum as a primary faction. Table top already has Skitarii and Cult Mechanicus, there's plenty to work with.
>>
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>>324207932
>That much flesh

010001100110100101101100011101000110100001111001001000000111011101101000011011110111001001100101
>>
>>324207932

Too much flesh, not enough machine.
>>
>>324207932
>not entirely mechanized
>No robotits or anything
>Just small as shit Doc Ock chinese ripoff arms

why even bother.
>>
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>>324208072
>>324208147
>>324208173

This more your speed?
>>
>>324207527
>i dont like something but im too dumb to think of an arugment
>i'll call him pol
every time, fuck off retard.
>>324207625
>lexicanum kiddie the post
>>324207740
>afraid of women
are you implying that the sisters of battle have ever done a fucking thing of worth, by themselves, without guardsmen holding their hands in the lore?
>>
>>324207770
AdMech are literal heretics and only exist because the imperium needs you
>>
>>324185691
SPACE MARINE 2 LITERALLY NEVER
>>
>>324208234

That oils my nuts and bolts.
>>
>>324208009

In the Spacemarine game you spend the whole time on a forge world and not a tech priest in sight, only mentions of them.
>>
>>324208234
>tits not full robit
on a scale of enginseer to magos, i rate you servitor tier.
>>
>>324208235
>are you implying that the sisters of battle have ever done a fucking thing of worth, by themselves, without guardsmen holding their hands in the lore?

Well they're Living Saints single handedly turn the tide of battle on multiple occasions, they resisted multiple chapters of Space Marines attacking Terra during the Age of Apostasy, and they're the designated military arm of the Ordo Hereticus.
>>
>>324208356
>implying
bioware owns the space marine ip, are you ready for trannymarines anon?
>>
>>324208235
We get it, you're a hot shit-poster.
Now please stop.
>>
>>324208234
Not my taste, but yeah, better.
>>
>>324208509
Lets see you do better.
>>
>>324193118
>>324207770

I honestly need more tech priest reactions, they're the best.
>>
>>324208619
>implying they would know what to do with it
When's the last time they released a true action game?
>>
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>>
>>324208710
i would, but mecanicus gets so little writing or art work that i literally have nothing besides male magos or shit tier drawporn. its a fucking shame really because they are one of the more interesting factions in 40k.
>>
>>324208802
thats my point, it's going to be shit and i'm sure we will see Wardian levels of lorerape
>>
>>324208509
>>
>>324208235
Fuck off /pol/
>>
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>>324208781
>>
>Decide to get around to finishing DOWII today
>Reinstall, its deleted my save
>"well I can't be bothered playing through half the game again, and I doubt I've forgotten that much about how to play, I'll just go straight to Chaos Rises"
>That first mission on hard

GUARDSMEN WITH PLASMA GUNS
EVERYWHERE
>>
>>324208781
>>
>>324209784
I seriously didn't know what I was getting myself into when I replayed DoW2 after a year on Primarch/Very Hard difficulty.
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