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DUDE LET'S MAKE 3 NPCs A BOSS FIGHT CAUSE GANKING IS

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Thread replies: 383
Thread images: 59

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DUDE LET'S MAKE 3 NPCs A BOSS FIGHT CAUSE GANKING IS GREAT DESIGN LMAO!
>>
>>324148215
DARK SOULS 2 IS GOAT YOU FUCKING HOMO
>>
git gud, retard
>>
>>324148215
B team thought that adding more copypasted bosses at the same time and raising the difficulty to frustrate 80% of people was what made the Souls serie good. Souls was never about "le hardcore game" but more about finding the perfect balance between reward and frustration. Demon's Souls also innovated with a multiplayer mode never seen before.

Now I hope A team doesn't fuck up DS3.
>>
>>324148578
>reused assets from Bloodborne and DaS1
>"hype" trailers
>2 v 1 invasions
They already have
>>
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>Varg
>>
>>324148215
It's lazy as fuck, but the boss fight is actually fun though. It's all about properly kiting them and the area they give you is big enough and has enough that you can do this properly.

Gank Squad > Cool Ranch Smelter > 2cat
>>
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2016 is off to a great start with the DUDE _ LMAO! meme
>>
Ganksquad is really cool, though.
>>
>>324148958

When has kiting ever been anything but tedious?
>>
>>324148215
its supposed to be a co-op boss

and the fact that anyone even without the DLC could help out
>>
>>324148958
nah

2cat > cool ranch > gankers
>>
Just use summons.

Seriously, the game was meant to be played socially, that's why even without being online there are npc summons fucking everywhere.
>>
>>324148215
>implying

With the right design a 3 NPC boss fight could be great.
>>
>>324149289
That section, yes.
The game, no you're a fucking shitter.
>>
>>324148215
>implying it isn't fun as fuck when co-oping
>>
>complaining about optional content
>>
>>324149359
No one thinks your cool if you don't use summons. There's no need to rag on people who like to use the game mechanic.
>>
>>324149359

Every boss has a fuckton of summon signs.

Only the Smelter Demon should ever give you trouble, due to having no signs whatsoever, unless you keep Lucatiel around.
>>
>>324148790
>He doesn't like 2vs1 invasion

What's the matter anon, too much of a pussy ?
>>
>>324149493
It bothers me because I can't 1 vs 1 those scrubs when I'm invading.
>>
>>324149539
>the Smelter Demon
Literally optional, who cares?
>>
>>324149289
https://www.youtube.com/watch?v=0v5TM70Zr0g
>>
>>324148215
>Instead of summoning people to help me or gitting gud I would much rather make a meme out of the game to prove I am just a scrub.
Nice tears, faggot. Maybe if you weren't so awful at the game you'd have something else to bitch about.
>>
>>324148215
that fight was great, but they should have use a mage instead of other warrior
>>
>>324149180
>and the fact that anyone even without the DLC could help out
Wait what
>>
>>324149641

Never said it wasn't Anon, I'm just saying that's the only boss that should give you trouble.
>>
Best boss fight if you're playing with friends to be honest
>>
>these threads will be a constant until dark souls 3 comes out
brace yourselves
>>
>>324148958

It would've been much better if Havel was defensive, but it's too much when both him and Aava are constantly in your face.
>>
>>324148215
You can literally cheese it by knocking the two guys down the cliff then rushing Cerah.
After that you can just kill the two one by one.
>>
>>324149695
the area behind the closed doors for opening up the dlcs is also the area where people without the DLC could lay down their signs and get summoned for THAT area

it was on all dlcs
>>
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>he didn't fight the ganksquad with friends during the golden days of the monascim
>>
>>324148790
>reused assets

And? Dark Souls reused DeS assets too.
>>
>>324149864
Neat
>>
>>324148578
smough and ornstein are harder than anything in DS2 + dlc
>>
>>324148215
Shadows of Yharnam was such a cooler fight.
The whole evolution aspect of that fight was really cool and got intense.

That being said I beat both bosses on 2 tries, they weren't so hard if you learned how to be patient and wait for your time to strike.
>>
>>324149938
That doesn't make it okay. The purpose of a sequel is to move forward.
>>
>>324150086
>they weren't so hard if you learned how to be patient and wait for your time to strike
Literally the majority of 1 and 2
>>
>>324149180
>its supposed to be a co-op boss
All bosses are co-op bosses then.
>>
>>324150162
Literally the majority of Souls in general besides a couple of BB fights.
Nothing wrong with it, but it does make bosses like these a lot easier.
>>
>>324149938
Difference being that DS has a simlar art style to DeS whereas Bloodborne is all dark and gothic. DS shouldn't look like a Tim Burton film
>>
>>324150160
>movie sequel comes out
>it has the same actors

fucking lazy fags
>>
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>>324148790
>invading

Souls have always been all about the co-op, or some say bro-op.
>>
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>>324149727
It makes sense for people to go back and replay the series when DaS3 is coming soon. I hope you're filtering every souls series if you don't like it.
>>
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>>324148578
>he actually thinks the A team is working on DS3
>>
>>324150086
I hated shadows because the one with ranged snake attack could attack through textures and it was cheap and annoying as fuck
Never understand why people hate this fate(excluding IIRC raids when they just spammed /v/ with b team meme), it was cool idea, you just meet group of adventures who fucking big surprise wear ingame armor and they even work as a team!
>>
>>324150086
Shadows of Yharnam is just Skeleton Lords tier but oozes style.
>>
>>324150537
>his argument is a smug anime girl
>>
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>>324150496

>Souls have always been all about the co-op, or some say bro-op.
>>
>>324148808
Varg did nothing wrong.
>>
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>>324148215
Now it all comes together.

This is also you >>324141285
You're just going to spam these same threads every day until enough people start to recognise them, then you'll change things up a little.
Almost as sad as Ruggarel.
>>
>>324150537
not only that, Big M has taken control over every aspect of the game since the beginning of development.

so it will be GOTY
>>
>>324148215
This is the only boss fight in all the souls games or bloodborne that I summoned for, just used the npc summons. I feel unclean.
2cat was easier alone anyway because the hp bonus they get from coop is too much health.
>>
>>324148215

For all the shit people bitch about relating DS2, the only thing that kills it for me is how inferior the art direction and level design is.

Its weird because it manages to look worse than DeS and DaS despite being technically superior
>>
>>324149539
>summon Lucatiel for Smelter
that just makes the fight take 1000x times longer
>>
>>324151495

"In the case of Bloodborne, although I was the lead game director, there was another director level person that also contributed. This is the same for Dark Souls 3. Actually, [Yui] Tanimura-san, the director of Dark Souls 2, has already joined the [Dark Souls 3] team, which will allow me to work on core gameplay design while other things are taken care of."
>>
>>324150245
The side dungeons were purposely made to be co-op you sperg
>>
>>324152024
DaS got cucked again
>>
Third time's the charm

>>324141285
>>324148215
>>323973156
>>323971760
>>
>>324151892
I do find Majula more comfy though.
>>
>>324151917
>I haven't played since release on the console.
>>
>>324148215
> Challenging Boss Encounter in Dark Souls 1
>"Man! The Capra Demon gave me a lot of trouble on my first playthrough!"

>Challenging Boss Encounter in Dark Souls 2
>"FUCKING ARTIFICIAL DIFFICULTY"
>>
>>324149928
>monascim
>golden days

nah fuck off
>>
>>324152892
This.

Esp since Capra demon is the definition of artificial difficulty
>>
>>324153421
Capra Demon is easy as fuck.
Why do people usually complain about it?
Are you retard enough to not kill the dogs?
>>
Holy fuck seriously git gud. What is kiting
>>
>>324153847
>works for me :^)

There's always one
>>
>>324148790
All of fromsoft's games have "reused assets" you stupid fuck.

That's part of the jank charm.
>>
>>324149493
It's a single player game first and foremost so it needs to be designed around being able to beat everything solo & offline you fucking moron.
>>
>>324152892
The Capra Demon only had 2 adds that died in 2 hits and he had a reasonable amount of health

It wasn't three enemies who could be bosses by themselves who endlessly rush you down
>>
>>324154810
>I'm a big whiny casual
>I don't like being challenged

Get fucked you whiny little baby.
>>
Why do two guys get names but the grave robber gets shafted?
>>
>>324148790
>>324148790
>invasions are 2v3 instead of 1v3
WAAAAAAH ARTIFICIAL DIFFICULTY!!!!!!!
>>
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>>324148215
>tfw was extremely overleveled and tanked all 3
>>
>>324152359
underrated post
>>
Is that Havel the fucking Rock ?
>>
PLaying Dark Souls for the first time right now:

>Doing a blind run
>Buy everything from the undead vendor and then kill him
>Get his Katana
>"Oh cool"
>Start Dex build
>Keep playing
>Die 15 times to the gargoyles
>Ring first bell
>"Use this to upgrde the estus flask"
>Use it
>Strange, it doesn't seem to have done anything
>go to the catacombs
>Get insanely frustrated
>Go back up
>Find the old lady taht can upgrade the estus
>Realize I fucked up
>Keep playing anyway
>Go to old Londo
>Run around scaping ghosts
>Find Parrying Dagger
>Die
>Equip it
>Beat all of the Undead Burg minibosses by parrying them
>Feelsgood.jpg
>Find Capra
>Beat him in my first try
>Go to the Depths
>Beat boss in my first try too

Aside from not having upgraded the Estus, and from losing an absurd amont of time trying to go through the catacombos with a +6 Uchigatana, I'm having fun.

I've just started Blightown which people seem to think is horrible.
Curringlty in level 33, with focus on Dex, Vit, End and some Str

Also, it took me this long to realize what Kindling bonfires do.

I feel like a retard for using a DEX build while also using the parrying dagger, since a single enemy hit fucks me up immensily, but fuck it. I'll see what I can do.
>>
>>324148215
It's honestly just tedious, unless your parry game is stronk, you're running in circle like an idiot during the whole fight.

That Havel rip-off is a threat even alone though, handling that dragon's tooth like it's a toothpick and shit.
>>
>>324156473
Nice blog faggot
>>
>>324152892
>>324154205
I'm not good at dark souls but I beat capra at my 2nd try without troubles
Maybe it's because I had a black knight sword at lvl 2?
>>
>>324151185
Except everything post-Filosofem.

Just kidding; I've only heard Belus.
>>
>>324156979
T-Thanks
>>
>>324148215
and then one day you will beat a a sl +200 host and his two phantoms while sl 15 and it will be a glorious day for you.
>>
>>324152024
>which will allow me to work on core gameplay design while other things are taken care of

And?
>>
At least the fight has great soundtrack.
https://www.youtube.com/watch?v=tNhqsri8Mdc
>>
>>324148215
Lol you're whiny, dumb, and bad.
>>
Dark Souls being good is the biggest meme /v/ has ever created.
>>
>>324150068
Idk mayne

Fume knight was pretty fucking bad
>>
>>324157648
Only because he had an AoE of damage, which is fucking retarded.
>>
>>324148215
>Way of the Blue
>Whining
Yep, all adds up.
>>
>>324148958
This. It's not the pinnacle of game design but I always have a blast when I get to gank squad.
>>
>>324157842
So did smough
>>
Is Scholar of the First Sin worth $30? What's the difference between it and vanilla DaS2?
>>
>>324158082
No i mean getting close to him damaged you.
>>
>>324157000>>324157000
Post-Filo is pretty goat honestly.
>>
>>324158205
Everything. SoFS is pretty much an upgrade on every level
>>
>>324158205
Different enemy placement + DLCs included.
>>
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>>324157648
>>
>>324149938
I'm pretty sure every sequel has some reused assets.
>>
In during GIT GUD, the only argument DaS2fags have for their game's poor designs.
>>
>>324158441
>summoned 2 NPCs
>git gud
:^)
>>
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>>324158205
Easily, yeah. Don't listen to the memesters here, most of /v/ is either shitposting when they say "le worst game evar xD" or they're just butthurt they couldn't control their hype levels for DaSII, like they can't with any big game.
>>
>>324157648
He really isn't.
I beat him solo with three tries.
>>
>>324158441
This guy looks easy after fighting Ludwig.
>>
>>324152892
Most people don't defend the Capra Demon. It's a bullshit fight in an overall good game.

I like when people try to defend Dark Souls 2 my cherrypicking exaples from 1 and pretend issues in 2 aren't far more frequent.
>>
playing through 2 right now and not nearly as bad as /v/ describes
second half feels lazy most of the time but the dlc is some of the best souls maps in the series
>>
>>324156473
Not too bad anon, I've seen much worse. Beating Capra first try makes up for the other shit. Dex master race.

>Aside from not having upgraded the Estus
There are several other firekeeper souls around if you explore. It's not a huge deal to miss one.

>I feel like a retard for using a DEX build while also using the parrying dagger, since a single enemy hit fucks me up immensily, but fuck it.
If you actually managed to easily parry both black knights in the burg on your first playthrough then you could probably pull this off. Shields are better though, even the ones without parry bonuses, because you have another means to defend yourself.

>Curringlty in level 33, with focus on Dex, Vit, End and some Str
I won't bother giving advice because it ruins the first time experience but I'll say at least that these are good choices for stats.
>>
>>324158441
god souls looks so slow and shit after bloodborne.
>>
>>324148215
shh

do you hear it

the sound

of

git gud
>>
>>324156473
I like the level design of Blighttown, I just can't stand the fucking framerate. Maybe I should try it on PC.
>>
>>324158205
Yeah man its really fun.

The only people complaining about it are just bad at the game.
>>
this fight was really fun op, stop being such a wuss.

run around to get some distance and get a dew hits on the damned archer every time.

once he dies go for the other light enemy dont be greedy, dodge dodge.

once he is dead go for the havel and be carefull, backstab him to death.
>>
>>324159124
I thought it was pretty decent. I didn't like how a lot of the main bosses were just kind of there to be there, and the difficulty level was all over the place though.
>>
>>324158205
It's shit.
DUDE PEOPLE COMPLAINED ABOUT GANK SQUADS AND SHITTY HITBOXES SO LETS JUST INCREASE ALL ENEMIES AGGRO RADIUS AND PUT GANK SQUADS EVERYWHERE AND NOT BOTHER FIXING THE HITBOXES
>>
>>324158327
>>324158408
>>324158832
>>324159267
Thanks. How's the performance of the PS4 version? Is the framerate anywhere near as bad as BB?
>>
>>324158205
its an incredible game overall. dont trust /v/ its just contrarian.
>>
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>>324148215
I hated it because the only way to fight them was to be unfair because the boss itself is unfair. There is nothing fun about running around casting Dark Fog on the ground while you wait for their health bar to drop.
>>
>>324159556
Are you being sarcastic, or..?
Literally the only area that got worse after SotFS is Iron Keep.
Everything else is improved, especially
Dragon Aerie.
>>
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>>324158795
>implying i'm the host
(^:
>>
>>324156226
Has Rose come back?
>>
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>>324156473
Nice job not being a faggot and quitting after going the wrong way from firelink. You're in the meat of the first game, I truly wish I could erase my memory and play it all over again without any knowledge of it. Enjoy it, sweet prince.
>>
>>324159761
Lol nope. Go fuck yourself.
>>
>>324159776
>the one guy with fist weapons.
That's a real man right there
>>
>>324159647
Played it on PC so I can't comment there, sorry anon.
>>
>>324159965
waaah waaaah ablooobloobloo
>>
>>324154810
You can kill the archer bitch in one back stab you little meme loving faggot
>>
>>324150245
Nope.
Rat Vanguards in GoS and DoP, along with the second Pursuer Knight at Iron keep are bosses that cannot be co-op'd
>>
I have 404 hours in Dark Souls two, with all the expansions.

What would the purpose of buying Scholars of the First Sin be?
>>
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>>324158441
>>324159776
This is one of my favorite boss fights in the series. His moveset is so fun to learn and when you get the patterns down it's a marathon of a fight.

>NG+1
>using his own sword against him
>just two fatdads slugging it out, STR vs. STR
>>
>>324149469
You pay for that content.
>>
>>324149280
this

>>324150330
not the same

>>324150496
lol maybe 4u faggot

>>324151892
Some things were well done, but all together the art was pretty bad

>>324153847
It was pretty challenging my first time through, mainly because you get instgibbed your first time through blind and then if you have no notion of poise the next few times will get you too

>>324154258
this

>>324158205
Ye, have all the dlc and 60fps
>>
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>>324159996
that's just a shitty npc summon that's supposed to be able to use pyromancies, but never uses them outside of the Aava fight
>>
>>324160265
so everytime you don't 100% a game you're getting scammed?
>>
>>324160228
I was rolling a pseudo-Ornstein build, and this fight was the only one where I went "fuck it" and dropped my armor.

It was fun though.
>>
>>324159965
Sure is underage in here.
>>
>>324152892
You're the only one who said artificial difficulty.
>>
>>324160401
I actually quit DaS 2 because i got bored of it but that boss looks almost too easy from these webms. What's his thing that fucks people over?
>>
>>324160017
>>324160642
Sure is underage in here.
Go suck B-team's dick somewhere else.
I suggest >>>/r/eddit
>>
>>324160418
No, that's a false equivalence.
In this case they're asking for extra money to sell you stuff that's already ingame.
>>
>>324160751
The webms are showing multiple phantoms in with the host, which has always fucked over boss AI

if you 1v1 him he has cheap ways of damaging you.
>>
>>324160401
>99agility.webm
>>
>>324160874
>cheap ways of damaging you

Hitting you with a big slow sword is not cheap, you baddie.
>>
>>324160751
>What's his thing that fucks people over?
Mainly shitty hitboxes but he also has a 5 hit combo that will fuck people with low stamina up.
>>
>>324160751
Most boss in any DaS1 game turns piss easy once you summon someone, simply because the bosses are designed against one player so when two of them arrive it's easy to switch aggro.

I wonder if DaS3 will make boss react more to groups, with special move that can focus on more than one person.
>>
>>324160930
It's not the sword, it's the shockwaves and damage aura, brethren.
>>
DS2 is pretty shit. What's new?
>>
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>>324160874
>if you 1v1 him he has cheap ways of damaging you.

There's really nothing cheap about him senpai.
>>
>>324161114
Hopefully Dark Souls 3 will pull something like giving the bosses adds only if you have phantoms.
>>
>>324160852
EPIC TROLLE XD
>>
>Finally got done with Aldia's Keep

Fucking finally. Thoses 4 summons going at you when you light the brasiers were a fucking nightmare, and the worst part is, I don't even feel like the key I painfully managed to grab was all that worth it.

At least I killed the dragon first try.
>>
>>324161276
>nothing cheap about him
Yes, he suffers from the universal failings of DaS2 which are shitty hitboxes and too much tracking.
>>
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>>324160930
What about not hitting you with the sword?
>>
>>324161404
SHOCKWAVES!
>>
>>324161404
ayyyyyyyy
>>
>>324161385
>fume knight
>too much tracking
His thrust attacks, both the phase one sprint stab and phase 2 stab have some really fucked up hitboxes where like a 2x4 rectable to his right turns into a deathzone but fume knight having too much TRACKING
You are high on memes anon
>>
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>>324158441
>DS2 has "shitboxes"
>This guy fucking dances around each attack
sounds like a lot of people need to git gud.
>>
>>324161404
git good, should have seen that shockwave
>>
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>>324149709
I love the skeleton lords in co op. Tons of fun.
>>
>>324161404
What about it? Guy deserves to get bitchslapped for leaving an idol alive.
>>
>>324161818
>get behind him
>he snaps 180 degrees to take a second swing

Yes, he has too much fucking tracking. You never see shit like this in any of the other souls games.
>>
>>324161404
His arm hit you
>>
>>324161568
>>324161754
Please, tell me you are trolling and don't think that it was fume knight who killed him
>>
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>>324161850
The fact that he dodged it once doesn't mean that the fucked up hits never occur.
>>
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Still better than any shitty gargoyles.
>>
All the games are shit when going back to them tbqh

Bloodborne improved everything and it's a pain to go back to the previous ones. Except DeS.
>>
>>324162098
What killed him then ?
>>
>>324162025
He doesn't snap 180 buddy so unless you have a webm of that to post kindly shut it, he has a lot of combos especially in phase one where he just backhands you without even looking, but thats not tracking
>>
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>>324161938
>tfw I killed one and had to deal with ten skeletons
>Decided to kill the two remaining at the same time so I win the boss fight immediatly
>mfw
>>
>>324162228
Fume knight's shockwave aura.
>>
>>324162097
In DS1 if a boss's body part hit you, but not the damaging part of their hitbox, you'd just be staggered a little
Not take the full damage from the attack.
>>
>>324162127
S H O C K W A V E S
H
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>>324162284
Did the same fuckign thing. I somehow pulled it out but when I saw that first wheel rise I had the same face.
>>
>>324162234
>unless i have a webm of something that happened to me 9 months ago on PS3 it doesn't happen!
Nice shitpost Fromdrone.
>>
>>324162415
Same applies to DS2, Raimes thrusting attacks have always been strange, like the changed his sword hand last minute but forgot to actually move the hitboxes, dodging you right and you never take damage, roll to your left and you almost always eat shit.
But thats an exception rather than the rule, bosses pushed you are with their body quite a bit
>>
>>324161368
Got there earlier today, then list all motivation. Holy shit what a horrible level. Also, the placement of the second bonfire is the worst of any Souls game
>>
>>324148215
Yeah the second game had some great DLC but it's curious that all three DLC areas each had one particularly shitty, reskinned boss. It's like they finished the areas up but realized that they needed to up the boss count to meet some sort of weird quota, so instead of putting effort into make more bosses they put three random NPCs, a Cool Ranch Smelter Demon, and two versions of a boss fought earlier in the same expansion.

It really takes away from the trilogy for me because you can tell a lot of thought and effort went into them for the most part. The level design was great in all three, the bosses that were good were some of the best in the game. But looking at the choices made for the "extra" bosses, I can't help but realize that the same kind of thinking that dragged the base game down so much lower than its predecessor was still ever-present in one form or another.
>>
>>324162576
>Same applies to DS2
Bullshit. Just look at the webms posted ITT.
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>>324160225
There's not going to be much value to you. The new graphics are nice and the multiplayer is very active. It might be nice for you to get it just to see the changes in the game.
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>>324162540
Yes unless you have proof of something impossible or unlikely to happen happening I will say that you are in fact lying and full of shit.
Such is life
>>
>>324162780
The graphics are still shit.
>>
>>324162709
Why would I look at the thread when I can play the game?
Bosses move you around shitloads with their body without doing damage, Rat Authority is probably the most common example

As I said before raimes thrusting attack hitboxes are fucked and way off from the model, couldn't tell you why but they are the exception rather than the rule, of course you won't believe me because you are a memelord following /v/s latest and greatest
>>
>>324162631
I think the third tseldora bonfire got that beat
>room has 5 spiders literally around the corner
>more spiders drop down if you get close to them
>go outside
>4 mages are shooting homing magic balls at you
>while 5 more spiders come at you
>and a basilisk

All this just to talk to a fucking bird
>>
Deadzones.
>>
>>324162157
Because the man eaters were uniquely designed. The gargoyles were pretty cool in Dark Souls, but they got incredibly boring in DaS2 especially with repeated music.
>>
>>324159073
They aren't. That's why people keep bringing up shit from DaS1. It's guilty of EVERYTHING people condemn DaS2 for in the enemy design/placement category.
>>
>>324162780
>tfw no option to romance the Herald
>>
>>324156473
>return to das for shits and giggles
>sl 36 in Blighttown swamp, gathering all the items
>some faggot invades
>runs all the way to me which took like 10 minutes only to get two-shotted by my zwei

almost felt bad for him
>>
>>324163072
At least it's not behind an illusionary wall with no indications except meme messages spammed everywhere
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>>324150068
Mate, Lud and Zallen is a harder (and shitter) version of O&S.
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>niggers trying to gank me in belltower
>spam dark fog
>win every time

Hexes really are cheap.
>>
>>324148215
This game is horribly fucking ugly.
Do you ever just walk into a room and see it's just a box with repeating textures? Every fucking room in this game is just ugly ass textures repeated.
>>
But for real, why do the turtle knights spin around to hit you when they have a built-in defense mechanism for people who get behind them? It's the most counter-intuitive thing ever. It's like two people with two entirely different philosophies about how enemies should act worked on the same enemy.
>>
>>324163418

Console limitations
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>>324163072
I had to look this up because I just couldn't fucking find the way there, even after three playthroughs
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>>324163428
Because overhead tracking and hard tracking in general was applied on top of everything as just a core part of how the AI worked, way after all the special moves and animations were made
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>>324163428
I don't see the issue.

The mace stone knights now, thoses are pure bullshit.
>>
>>324163487
I like this meme.
Demon's Souls, Dark Souls, and Bloodborne are console games.
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>>324163570
>>
>>324163487
Demons Souls and Bloodborne both have great levels that manage to avoid these ugly box rooms.
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>>324163564
>rolling early with low ADP
You never adapted did you?
>>
>>324163564
That was clearly a hit, you stupid fuck.
>>
>>324163296
You're right. It's behind a locked door which you can only get around by dropping onto the correct ledge and fighting through more spiders and mages. Also, if you miss the ledge in anyway, the only way to get back to it is to homeward bone back to the chapel bonfire, unless you summoned someone, in which case you'd have to either desummon them and bone back or just finish the level and get to it later.
>>
>>324152892
Capra Demon is actually where "artificial difficulty" originated, if I;m not mistaken.
>>
>>324162174
Stupid sonyposter
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>>324162780
I-I can be your Emerald Herald tonight anon...
>>
>>324148215
You know what's the even bigger joke?

They did AGAIN in Bloodborne.
>>
>>324163570
>I don't see the issue.

You don't see the issue in an enemy having a specific gimmick that is supposed to shake things up for veterans of the series, but ends up being completely pointless because the AI ignores its own gimmick just to spin around on its feet to attack you anyway?

It's so shockingly simple, which is why it confuses me to such a degree. How did anyone look at that and not instantly think that it should be fixed? Did it not even occur to them or did they just not care? I can't tell which is worse.
>>
>>324163683
And they all can't run at 30 fps.
>>
>>324163961
Except it wasn't as bad.
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>Join the Rat covenant
>No option to call the swarm to my sides to fuck up surface walkers

Welp.
>>
>>324164201
Yes it was even worse, they all entered stage 2 once you lowered one of the below a threshold.
>>
>>324164115
So?
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>>324164115
Neither can DS2 on PS3

Dark 1 on PS3 was a lot prettier than 2 on ps3
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>>324163683
>>324163818

>Bloodborne

That's a PS4 game you dumb niggers.
>>
>>324164246
I hope they try to make covenants cool in DaS3. Imagine the giant skeleton covenant that lets you use necromancy.
>>
>>324164306
Wow they actually become an interesting boss fight?
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>>324164201
That is up for debate.
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>>324164349

>So?
>>
>>324164396
No they just became more bullshit
On top of being a recycled as a normal enemy later
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>>324163418
JUST
>>
>>324164349
>console limitations
>all games mentionned can't run the game well
>>
>>324163961
Shadows is this fight done correctly, though. Using hit-and-run tactics and smart dodging while multitasking and using the terrain correctly in order to nullify the long-range fighter. There should only be one fighter directly confronting you if your spacing is correct because they occupy three different ranges, short, medium, and long.

As opposed to this fight in DaS2 which pretty much requires you to keep looping around like a retard and backstabbing, because two of the enemies are right in your face and the third stands all the way in the back of the room shooting endlessly at you. Oh, and because the enemies are actual NPCs they can reset their animations, have infinite stamina, and can backstab you, as opposed the Shadows who are humanoid enemies but aren't hunters.
>>
>>324164504
>using terrain to your advantage is good if its in BB
>using terrain to your advantage is bad when its in DS2
Just admit that your nitpicking and ignore that guy, you ain't gonna change anyones mind like this.
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>>324148215
>tfw soloing them

you just need to run like a faggot the entire fight a hit them they will fall eventually
>>
>>324164464
There are plenty of bosses in these games that become normal enemies later on. The shadows were unique enemies that had multiple phases. The one in the OP is just copy pasted NPCs. It's not bullshit. You're just bad.
So my point was "It's not as bad"
>>
>>324164490
They all run at 30fps.
Also why is Dark Souls II the only one that looks like shit? The other games have good textures and detailed environments.
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>>324164380
>get invaded while clearing an area
>manage to find the invader
>along with everything I killed alive again
>>
>>324148215
>optional boss in an area designed specifically for co-op
>HURR I'M A RETARD LMAO

I wish people didn't try so hard to fit in here when it's so painfully obvious that they're new anyways
>>
>>324164841

Dark Souls 2 also has good textures. It also had Ambient Occlusion and cloth physics. The empty rooms square rooms may be a rushed job, laziness, or console limitations.
>>
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>>324164841
>They all run at 30fps.
>>
>>324164740
But the terrain usage in BB is better, because it's just a simple obstacle that briefly prevents the long-range Shadow from being a threat, at least until you have to move out from behind it.

The DaS2 cave is pretty much specifically designed so you can get the two close-range NPCs to follow you down and get an easy backstab while you're out of the long-range NPC's sight, then loop around and repeat once the second one is in position to fuck you up. It's sloppy, and what's worse is that it really seems like that's the intended way to fight them. You don't HAVE to use the rock to nullify the long-range Shadow. You can go after him first and take him down pretty quickly since he has the lowest health. It'll just be more difficult because A) the second phase will trigger faster and B) the sword-wielding Shadow will be right in your face, meaning you have to dodge very carefully.

Also you can just as easily just stay out of the long-range Shadow's max range while you fight the other two, something you can't do with the greatbow-wielding NPC in this fight.
>>
>>324165178
The textures in Dark Souls II are fucking shit.
Look at the bottom right image.
Look at >>324164480.
It has nothing to do with console limitations, because Demon's Souls and Dark Souls don't look that bad.
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>>324165576
That's not texture, that's geometry.
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>>324165576
pic
>>
>>324165576

The textures at >>324164480 look completely fine and even have parallax mapping. The only problem is the room is completely empty.
>>
"Gank" fights aren't hard or lazy design. Lots of games have them but it's suddenly wrong when a Souls game does it? In Ninja Gaiden you have a shitload of beefy ninjas and demons going after you at the same time, that IS hard.
>>
Anyone know the best time to start the Old Hunters DLC? I just got to Mensis on this playthrough and I'm not sure how high or low they have the DLC leveled

>>324165301
I always kill the shadows going Katana -> Torch -> Magic
If you get down the Katana wielder before they transform the fight is cake since he's the only one that gets a tremendous boost from the snakes and he NEVER stops attacking
>>
>>324165746
Demons Souls still manages to look better than Dark Souls 2. Amazing.
>>
>>324165812
>Gank fights aren't lazy design
They're more than lazy.
Also being gank is the last of that fight's problems.
>>
>>324165812
It's lazy when it's just a copy pasted NPC.
>>
>>324165812
>"Gank" fights aren't hard or lazy design.

They are in a type of game that excels in one-on-one confrontations, with the occasional subversion in order to make the player panic and improvise. Something that DaS2 really seems to forget.
>>
>>324165812
>Gank" fights aren't hard or lazy design
>Take 1 mini-boss
>Copy-paste 5 times

What a not lazy design.
>>
>>324166050
>They are in a type of game that excels in one-on-one confrontations
You guys dont seriously believe that, right?
>>
>>324166284
No because Dark Souls 2 excels at nothing.
>>
>>324166550
Don't see what this has to do with the type of game.
>>
>>324150496
>Orphan of Co-Op
lel bro-op fags btfo
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>>324159709
>Only way to fight them
>Blatant cheese

Anon, just git gud.

They give you 2 ledges (not to the water, from the entrance), three narrow walkways and a pillar. You should have no problem at all kiting these guys around and picking them off one by one.

It's not a hard fight at all. Cheesing it is just pathetic.
>>
>>324166284
That's what Demon's, DaSm and Bloodborne all do best. Even in DaS2 these are the best fights.

Why do you think some of the best fights are against single, humanoid enemies, and some of the most memorable fights are ones that subvert this, like the Maneaters or O&S? Why do you think some of the shittiest fights in the series are against bosses with additional enemies in the room like Capra Demon?

It's why fights like Alonne and Fume are infinitely more memorable than something like Freja or Ruin Sentinels. DaS2 even did something clever with the Ivory King by having you bring in your own enemies to fight the enemies that spawn with the boss.
>>
dark souls 2 is a shitty game and you're all faggots

ok bye
>>
>>324166771
>it's easy, you just have to kite them around like a tremendous faggot!

That IS cheesing them.
>>
>>324166550
lmao, who the fuck is talking about just DS2? DeS and BB had as much mobs and ganks to fight. I really get the feeling that the people that complain about this sort of fights only played DS1, which was by far the most lenient of crowds, and also the most boring as a result.
>>
>>324166848
>bloodborne
>1v1
You nevr played this game, right?
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>>324166771
>kiting isn't cheesing

holy shit dark souls 2 babies in charge of understanding actual game mechanics
>>
>>324150496
Cringe.
>>
>>324167009
You're right, bosses like Maria, Gascoigne, and Gherman are way shittier than Living Failures and Cosmic Emissary.
>>
>>324161825
>Game pulls some stupid ass shit with like eight enemies aggro'd at once
>GREAT LEVEL DESIGN FROM, YOU CAN DO NO WRONG, DAS1 BABIES ARE SO IMMATURE
lel
>>
>>324167160
>all bosses than can be parried nonstop
Yes indeed.
>>
>>324166771
>kiting isn't cheesing
>>
>>324166974
>>324167070

Are you retarded? The room is LITERALLY DESIGNED for that.

"Hurrr, I wonder why they put a narrow walkway here. I better not use it to force them to 1v1 me, that's cheesing!"

You're meant to do hit and run tactics, run around the room and use the environment to 1v1 them, then run away when the other two catch up.

The fact that you can't understand that is fucking embarrassing.

>"THE ONLY WAY TO FIGHT IS TO PUT ON FULL HAVELS AND TANK ALL HITS WHILE SPAMMING ESTUS!"

Kill yourself
>>
>>324161825
This image needs a third set where the player successfully runs past all the enemies unscathed because it's easy and there's barely a reason to fight anything.
>>
>>324167195
You would aggro 4 soldiers at most. Running away is also a viable option.
>>
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>>324167342

See

>>324167382
>>
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>>324148215
>use the greatsword because that's how I roll in souls games
>it doesn't break anyone's poise in DaS2 with one hit, apparently it made too much sense in the first one
>this fucking fight happens
>only the thief faggot gets staggered upon hitting, and it happens after two hits
>mfw
>>
>>324167337
Anon gave you an answer and you change the subject. Fucking retard.
>>
>>324167195
>I charged in like a spaz and died
>must be the game's fault

n1 lad
>>
Only thing I hate about DSII invader NPCs and that particular boss fight are the dumb shit that they're capable of doing like animation cancelling. It just makes them frustrating to fight.
>>
>>324163726
Does this mean that the shitboxes are only horizontal, not vertical?
>>
>>324158441
>using a shield

God what a humongous fucking faggot.
>>
>>324163874
I didn't deny that it's shit, but at least it's possible to reach through regular gameplay means. Also, not being able to return to the previous bonfire is kinda shit
>>
>>324167195
It's 2 enemies before the door, then 2 enemies at the bottom, 3 enemies on the left. In front of the gate on the left, there are 2 other enemies and behind the gate there are 2 other enemies. At the very bottom there is another knight and a mummy inside a cage. In short, there are only 8 enemies if you are completely retarded.
>>
>>324167382
Personnally I define cheesing by exploiting the bosses in such a way that exploit the flaws of their AI.

Sure, every vidya boss is retarded and that's why you can beat them, but there's a line between not fighting honorabru and cheesing and I don't think the devs have much of a say in the matter.
>>
>>324167442
>Running away is also a viable option.
Kek
DaS2 players confirmed for pussies
>>
>>324167382
>The room is LITERALLY DESIGNED for that.

Yes, that's the entire fucking problem. Over 250 posts into the thread and you're just realizing this now?

Or are you seriously saying being forced to loop around the room like a retard and have the enemies chase you is good design? Because it isn't. Fights shouldn't be designed to play out like a chase scene from Scooby-Doo.

>>324167337
>t-those ones don't count!

Doesn't make them any less memorable. Gwyn was exactly the same.
>>
>>324167382
I've seen people on /v/ call wearing heavy armour vs. Four Kings a cheese strat. this place is silly
>>
>>324164490
You were talking about the textures and then tried to move goalposts to fps. Nice try though.
>>
>>324151128
Revolutionary.
>>
>>324167686
if you can't handle them you should be running away, you're the one whinning, not me.
>>
>>324161938
Co-op made it too easy.
I did it solo and fisted the skele lords 1 at a time. Dunno why they weren't shooting fire at me. Skele chapel was a tough one though.
>>
>>324167826
I'm not even the same guy. Nice try though.
>>
>>324161825
to be perfectly honest, everyone who's not retarded will simply run in there, go back, bottleneck all eight soldiers in the passage, and kill them all with three hits
>>
>>324148790
>reused assets from Bloodborne

Good, that means they're not longer exclusive.
>>
>>324161276
>dat gif

It's funny because YOLOing like that is literally exactly what you are supposed to do in that area.
>>
>>324159647
The PS4 version of Scholar runs at 60FPS.
>>
>>324148790
Is there anything besides the blood effects and some sound effects?
>>
>>324150330
(You) forgot to mention subway, broski
>>
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>thread is about gameplay and game design
>PCucks get in the thread
>thread turns into console war and graphics/fps shitposting

Like clockwork.
>>
>>324159647
It's pretty smooth, haven't run into anything that drops the framerate.
>>
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>>324168002
The fuck?
>>
>>324168071
Part true, I've seen people trying to make a run to the gate instead of securing some cover first.
>>
>>324162127
>that gear

What gear is that?

I want to play as a cleric too!
>>
>>324168417
Chest and legs are from the Insolent Set Agadyne has for sale.
>>
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>>324148215
Doesn't anybody realise that the bonus areas are meant to be stupid and difficult? They outright said they're more challenging, and designed around having summons.
It's kind of lame they reused bosses, but it's designed to be a separate challenge. It's why you're never required to go to those places, let alone fight the bosses.
>>
>>324167687
>Because it isn't

But it is. That's forcing the player to adapt to a situation and that's all. No one said a thing when they did that in DaS btw.


You would have complained if every boss was a big dragon/knight anyway. Variation is good, you are just grasping at straws at this point.
>>
>>324168246
>console user gets in the thread
>whines about legitimate discussion

Like clockwork.
>>
>>324167851
Skele chapel?
>>
>>324168532
This, I wasn't even aware they existed during the first time I went there. Killed the queen and dragon and noped the fuck out.
>>
>>324168515
Thanks, pal.
>>
>>324148215
Theres a gank boss in EVERY Souls/borne game. Deal with it faggot
>>
>>324168532
It's pretty apparent when you see that there are summon signs you can put before the DLC that gets teleported into those challenge zones just so that people who don't have the DLCs can help you do these zones.
>>
>>324158441
How the FUCK did you avoid his big swipe just by backstepping?
>>
>>324168417
Prisoner's Hood
Insolent Armor
Engraved Gauntlets
Ironclad Legs
>>
>>324168974

see
>>324163726
>>
>>324168802
What's the gank boss in DaS?
>>
>>324168974
Backstepping in DaS2 has iframes. They appear a bit after you start the backstep, so you have to start the backstep a bit before the enemy attacks, like parrying in DaS2.
>>
I have 10 bucks. What is the best dlc for vinalla 360. I'm more focused on level design and bosses.
>>
>>324168535
>That's forcing the player to adapt to a situation and that's all

But it's still shitty design. Forcing the player to adapt to a terribly-designed situation doesn't make the design any better.

>No one said a thing when they did that in DaS btw

You never fight NPCs as a boss in DaS. You're also never forced to kite a boss around a room like a retard in DaS.

>You would have complained if every boss was a big dragon/knight anyway. Variation is good, you are just grasping at straws at this point.

Yes, variation is good, but the variation should be stuff that is actually well-designed, like the Ivory King fight. Being forced to constantly make the same loop around the room and cheese a lazily designed boss over and over isn't well-designed, and its the worst kind of variation possible. The fight takes place at the end of a completely optional area, and just like with the other two DLCs, the fight is god-awful and anyone with a brain can tell it was designed in ten minutes.

Seriously, why are you defending the shittiest boss in the entire game? It's unnecessary. No one defends Capra Demon, you don't have to defend this, either. You can like a game and still criticize it when it does dumb bullshit.
>>
>>324167620
No, it means that the "shockwaves" are caused by having low AGL/ADP. Raising that stat will fix it, although it shouldn't be an issue in the first place
>>
>>324165895
The DLC is balanced on LVL ~65, but it still hard as balls
>>
>/v/ is now openly talking about a casual game
Why is this allowed?
>>
>>324164841
>They all run at 30fps.

Spotted the console user.
>>
>>324168535
You're grasping at straws by defending a copy pasted npc boss fight. It's fucking stupid and they could have made something better.
>>
>tfw only on old iron king DLC
Sunken king was fucking bananas.
>>
>>324148215
Why is the combat in this game so shitty?
The first time I played it I couldn't believe I thought the game is bugged or something.
Then I put another 3 hours in it and it remains shit.
>>
>>324168532
The problem is not that they're too hard, the problem is that they're too lazy.
>>
>>324168532
I actually thought that the ancient dragon, the optional boss. Was the hardest one in the game.
He has shitloads of health and his firebreath will always hit you if you dont immediatly start running a second before he even goes airborne.
Also his damage is insane if you do actually get hit.
>>
>>324152024
Tanimura is one of the few reasons Dark Souls 2 didn't end up worse than it already is.
>>
>>324169298
>You're also never forced to kite a boss around a room like a retard in DaS.
>what is O&S
>>
>>324169191
They're all good, but Old Iron King was the best, with Ivory King coming a very close second. Old Iron King has the two best bosses in the game, although Ivory King has the most atmospheric boss, especially if you've played DaS1.
Sunken King is good, but one of the bosses is garbage. The final boss is good, though. Better than any of the vanilla bosses at least
>>
>>324169597
>>what is O&S

A boss fight that doesn't require any kiting whatsoever? As long as your spacing and dodging is fine you're good.
>>
>>324169142
Probably Capra
>>
>>324169336
But doesn't he have less AGL in the second part of the webm?
>>
>>324169534
This, and it's really obvious after playing the DLC that the base game had a lot of development troubles, even more than DkS1. Bamco is a shit publisher.
>>
>>324169775
>A boss fight that doesn't require any kiting whatsoever?
>when Ornstein can hit you through Smough and Smough can do his charge from point blank
>>
>>324165812
>Souls
>a particularly slow and methodical series
>Ninja Gaiden
>you can fly across the room with a jumping sword slash at any time
Apples and echidnas, mate. You're adequately equipped to deal with crazy shit in actual action games.
>>
>>324169980
The DLC really showed Tanimura's strenght on level design, but it still had some bad enemy placement. I guess he is still learning from Miyazaki.
>>
>>324169969
It's higher, but the retard put the negative sign in front of it
>>
>>324170021
>I'm bad, therefore the fight requires kiting
>>
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>>324149047
That was around in 2015 too. It's a great counter to dudebros and potheads.
>>
>>324170147
I don't remember any times the DLC enemy placement was as bad as the vanilla game, apart from the challenge areas (but they're balanced around summons). Do you have any particular examples?
>>
>>324167195
That shit pissed me off immeasurably until I equipped a greatsword. Crowd control is key.
>>
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>>324169865
Why do people think Capra Demon is hard? I'm literally shit at all Souls games and even I barely had any trouble with him. I didn't even plunge him the first time I fought him.
>>
>>324148215
Iron King is still the most brutal DLC ever made in the soul series
>>
>>324167770
That is a damn cheesy strat, and I use it all the time
I was able to beat 4kings first try at SL1 by mashing R1 and healing every now and then, thanks Havel's
>>
>>324170383
It's not that hard, it's just poorly-designed.
>>
>>324170440
Only the bosses.
>>
>>324170195
You say you're not forced to kite to fight O&S and laugh at me for that, then you go out and say you're forced to kite for ganksquad, which is not true.
>>
>>324170328
I didnt like it in Sunken King in general, mainly after the secret bonfire, leading to the great area with the toothy monsters. The other DLCs apart from the optional bosses run were good though, you're right.
>>
File: ive seen some shit.jpg (77KB, 1280x720px) Image search: [Google]
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>>324148215
HEY
HEY LISTEN
WHAT IF
LISTEN
WHAT IF WE MADE ALL OF THE NPCS
HAVE INFINITE POISE
AND
DUDE SERIOUSLY
HAVE 3000 HEALTH AND
DO 400 DAMAGE PER SWING
WOULDN'T THAT BE GREAT?
>>
>>324170694
You're not forced but the fight is designed around kiting. People have literally defended the fight by saying so earlier in the thread. Kiting should always been an option, not the intended solution. That's bad fucking design any way you slice it.
>>
>>324170954
>WHAT IF WE MADE ALL OF THE NPCS
>HAVE INFINITE POISE
Use a Large Club and R2.
>>
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>>324168532
Maybe I could summon people if Soul Memory wasn't a steaming pile of dog shit that's worse then the problem it's trying to fix.
>>
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>>324169529
>the boss is optional, we have the right to half ass it
>>
>>324148790
>reused assets
Nah.
>>
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>>324167382
This reminds me of people that complain that throws are cheap in fighting games. The kind that if you're not mashing like an idiot and jumping in all the time, you're dishonorable.

Especially if you always c.HP their jump ins.
>>
>>324171167
Aren't you glad BB introduced a password system so you can go cry to /vg/ to help you because you're a shitter?
>>
>>324171167
What's your SM? I thought SM would fuck up my playthrough, then I go to the area before the Ruin Sentinels at 600k SM and still see summon signs for that boss.
>>
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>>324171227
>any time a dragon flies up and does a huge AoE attack in a souls game
>>
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>>324171587
firebreath attacks are the most bullshit thing in the games
>mfw armored spider does it the first time I fought it.
>>
>>324159073
Bullshit how? Literally kill the dogs then dodge and slash the fucker. You want Bullshit? Bed of chaos and 4kings.
>>
>>324171357
Not that anon but the password system is fucking fantastic and pretty much the only good thing about BB's connectivity. It's a god damn revelation to be able to use one character to play with absolutely anyone at any SL and it scales appropriately. I beat and platinumed BB way back in March and got to about lv 160 and used that same character to help christmas noobs that are just starting to play the game now.

10/10 mechanic.

i sincerely hope it makes a return in DS3.it would be a huge mistake if it didn't.
>>
>>324163959
Its a shame that the top of that outfit looks like shit on the player.
>>
>>324172041
doesn't look that bad
>>
>>324159195
This. I can never go back, I have been NTR'd from souls by BB.
>>
>>324172028
I'm not saying it's a bad mechanic, it's a great one since you can bro op with any of your friends without strict limitations.
But the only time I ever required help was during the chalices, and those areas are geared towards co-op, like the DLCs.
>>
>>324148215
lmao is that the havel bloke from DS1

from software are such hack developers.
>>
>>324171540
I don't remember what it was, but I know it was high. I'm the type of person that goes back to earlier areas to explore a lot. DS1 rewards that type of thing. DS2 it just ends up raising your SM from all the shit you end up clearing out every time you go back to an area.

>>324172139
The near identical skeleton for females and males bothers me more then it should. It's just so lazy.
>>
>>324172268
I beat everything strictly solo on my first playthrough. It's my mantra. No help of any kind on any boss on my first run. i wouldve felt robbed if i beat Artorias, or Fume Knight, or Ludwig any other way than solo on my first run. That goes for those bullshit chalices too. After that I have fun with the summons and see what I miss in subsequent ng cycles.
>>
>Dark Souls thread
>Half the posts are shitposts
>25% of posts are people saying the game is shit
>Meanwhile LOL UNDERTALE SO GOOD
This place really has become tumblr.
>>
>>324163274
Probably was the NPC invader FYI.
>>
>>324163726
I actually think that the iframes being influenced by that ADP level was an improvement, this way it's possible to do STR builds with a fuckload of weight and still dodge shit.
Bretty gud.
>>
>>324174325
The problem with Agility is that it's really not obvious what it does as a first time player if you don't look it up online. Especially the meaning of why Agility starts at 85. The description says ''Ease of evasion'', but that could mean many things.
>>
>>324174551
Yeah you're right. I remember trying DaS2 after DaS and having problems with dodging, after learning about the ADP everything went smooth as fuck, they should really explain that better.
>>
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miyazaki save us
>>
>>324171227
That was obviously his secret technique, Dragon Fart. Git gud.
>>
>>324175428
What's the problem here?
>>
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>>324175428
That was a dick move desu.
>>
>>324168159
grass, some statues and structures are copypasted from bb.
that's what ive seen in the alpha test at least
>>
>>324172139
i farmed those whores and put the full set on rosabeth

she cute as heck now
>>
>>324148215
is one of those guys literally just havel the rock? fucking seriously?
>>
i have a question.
is there a minimal amount fo int and faith you should have for a strength build, because i want to use artorias great sword cursed for new londo, but i don't want to waste any points and also can you upgrade BKGS beyond+5 and is it better than artorias great cursed great sword fully upgraded?
>>
>>324177758
Yup, Havel with a different name.
He even has Havel's unique signature weapon.
>>
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hmmm another thing ripped off from a better Souls game.
>>
>>324177758
>>324177945
>people still think the hollow in the burg is Havel the Rock.
>Helm worn by Havel the Rock's warriors.
Carved from solid rock, its tremendous weight
is matched only by the defense it provides.

Havel's warriors never flinched nor retreated
from battle. Those unfortunate enough to face
them were inevitably beaten to a pulp.
>>
>>324179040
Dragon Tooth:
Created from an everlasting dragon tooth.
Legendary great hammer of Havel the Rock.

Think twice before saying something dumb.
>>
>>324178798
>replaying Demon souls
>Summon someone here without remembering they exist
>The guy's pure strength and wrecks the two light armored phantom's shits, I forget how to gesture.
>We spill spaghetti all over the heavy and almost die, but somehow pull through. Still can't remember how to gesture.
>we chase after the crystal lizard that's a bit of a ways after them and we try to kill it. He gestures just after we're done and gets stabbed by the knight lurking the entrance to the keep.
>Just after he dies, I see his white phantom die again the same exact way.
>suddenly don't want to gesture anymore.
>>
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>>324179483
sadness
>>
>>324178798
The difference is you don't need to kite them and can fight all 3 at once without problem, just by dodging
>>
>>324179416
I'm not gonna defend B-Team or anything, but weapon replication isn't unheard of in the game's world. The description in the second game never implies it's the same one.
>>
>>324150734
>3 womyn wearing the Gold Hemmed ser from dark souls and katanas

DUDE STYLE LMAO
>>
>>324158441
i usually roll his attacks, i can never get backstepping down
Thread posts: 383
Thread images: 59


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