>Normal is too easy
>Hard is too hard
What's that game /v/?
Wind Waker HD
Got through Normal without many problems yet I died trying to rescue Medli at least five times in Hero Mode. Fucking Moblin hits like a tank now. I also died to Gohma twice.
bayonetta 2, if hard is final climax, and normal is third climax.
In final climax enemies just fucking spam dodge. I'm pretty sure the AI for lumen sage is programmed to specifically avoid wicked weaves, because even during witch time he would always dodge. There were very rare occassions where I could land the wicked weave during one of his uncancelable animations and that's it
>game lets you change difficulty settings whenever you want
truly patrician game design
First Payday is insanely hard on Hard, even harder on higher difficulties.
There used to be a gigantic difficulty gap between OVK and DW difficulties in the sequel but after the rebalance you can solo DW with shit weapons and Hitman.
>you die a lot
>the game forces you to lower the difficulty
I do the same thing.
I have beaten both Oath and Origin on the highest difficulty but it honestly doesn't feel worth it. There's a point when you've been roadblocked by a boss for five hours where the difficulty stops being fun and becomes a chore. Like fucking Galbalan in Oath on Nightmare and Inferno.
The second highest difficulty is hard enough to keep things interesting (and means normal enemies can be at least a bit of a threat sometimes, unlike lower difficulties) but never gets me stuck for so long that it ceases to be fun.
>raging barbarians on anything past prince
I accept it
I think they get more resources than you. the best thing to do, I'veheard, is to download cusom ones. I think you can find a better scripted and more on the right difficulty level one
>XCOM: Enemy Unknown
Normal is a breeze. You carry one alpha squad through the whole game with little effort.
Bump it up to Classic and you get your shit pushed in. You go from killing it to literally wiping out and failing the XCOM project outright. You have to spend a lot of time "unlearning" things from Normal mode to git gud
I just now beat Classic/Ironman after many tries off and on. Finally clicked for me and did everything I should have been doing for a successful run.
Great game, requires that you swallow your pride to get it done.
The only time ever is I Wanna Be the Guy
All Easy does compared to Normal is add more savepoints and slap a pink bow on your head for the whole game, and it's still ridiculous. And I beat that bullshit anyways.
Hero mode is disproportionately hard at the start of the game. You don't have fairies or potions because you often don't have bottles yet. And you only have 3 hearts.
But once you get bottles and more hearts, the game becomes just as easy as normal mode, just with a lack of recovery hearts.
Pretty much every RTS for me.
On normal I easily defend all attacks and then just steamroll, on hard I either get buttfucked spectacularly or have to rush and that just isn't fun.
Is this literally /b/?
I'm feeling that way right now
For the last two days I've been bashing my head against Suguri and I still can't get more than halfway through on Easy. I hate myself and want to die.
I can and have beaten classic, but its not fun. Impossible is just bullshit difficulty.
Yeah, the gap between normal and classic is large.
In normal I always used the same storming forward tactic and using half cover all the time. With that shit you get stomped on classic.
I feel that you have to play classic more like it was intended though, you have to care more about what happens with the enemies and you have to actually use explosives.
Having beaten classic, normal mode is really children mode in retrospective.
>not piss easy
git gud man
The only one I can think of is Metal Gear Rising. Revengeance is easier than Very Hard because the damage of your perfect parries is vastly increased, so even though the enemies hit harder you'll be able to kill them a lot faster.
Classic just intensifies the early game because of weak ballistic weapons and the prevalence of one hit kills on your squishy units. Also throw in the pure RNG when it comes to getting Satellites up in those first few months.
Around when you have laser weapons and carapace armour, it basically becomes a forgone conclusion.
oh wait no hard mode is never coming
If you get eaten by chrysallids you really need to reconsider your tactics, protip: MELD is just another word for bait, go forward more slowly.
Also, the fuck is major trauma? Did you kill your own people with explosives? Did you leave them next to exploding cars?
I beat the game normal first, and all a Thin Man was was just a harder sectoid. You could still rush up and just kill everything, just like anything else in early normal.
You have to play classic to even see what the point of a Thin Man is.
yeah I rarely allow thin mans to do anything, even if I have to rocket them. I always have grenades in the loadout on mass, so I can use them freely on this shit enemy.
Ranger Hardcore is arguably easier than some of the lower difficulties because it has more "realistic" damage, meaning enemies die more quickly too. The change makes certain guns really, really strong and also makes ammo conservation easier, although it favours a stealthier playstyle.
STALKER is similar, on lower difficulties the enemies can soak up more damage just like you can.
Killing Floor on Hard has been frustrating recently
The tougher mobs isn't even the hard part, it's exponential increase in Husks, Sirens, and Scrakes. 2+ Sirens anywhere near you fucks you up do down to half health before you even know what's going on. The people I play with aren't that good at it either.
>destroy the shit out of the Crimson Lance in New Haven during playthrough 1 of Borderlands
>get my asshole torn inside out by the Crimson Lance during Playthrough 2
>Get blue quality pistol at like level 18 as Mordecai, it's literally my best gun all the way until NG+, kills anything in one clip up to and including the final boss
>Start of NG+, get a Maliwan Pestilent Plague, Legendary pistol with massive Corrosive damage
>It's not supposed to have the "Pestilent" prefix and that just makes the Corrosive damage even higher
>Rape everything forever
> beat on normal in second try
> beat on hard with the B variant of the human ship in the third playthrough
> everyone tells me how hard FTL is
Didn't really casualize anything. Fire Emblem has always had kind of a reverse difficulty curve unless the RNG fucks you to absurd extremes. Early on you have to rely super hard on positioning to survive, but later once you've narrowed down your team of complete shit wreckers you can just steamroll everything.
I mean yeah you can grind if you really want in Awakening, unlike the older games, but it's still piss easy after the first 10 chapters even if you don't.
Lunatic mode is pretty bullshit though because it gives enemies skills they wouldn't normally have in order to buttfuck you even harder.
This one actually has the settings switched up by mistake, I can only blame young me for wanting to play on easy
>accidentally leave a unit like Virion on Lissa out open
>all the AI targets them
>Start Catherine Hard Mode not knowing what to expect
Dragon Age Origins
It wasn't so much that I was stuck between difficulties, it was more like there were spikes in the difficulty. I would breeze through with zero trouble until it caught up to me and I hit an impossible wall. Were you supposed to grind in that game? I wasn't about to so I dropped it.
Well, the cast is watching it back, so I figure they want to see their reaction to certain things.
Hugo is just piss easy, except for the beginning. After you get the bombs there's no risk anymore
And his no fun because there's little to no variation when playing as him.
Atleast Toal is fun as fuck because of his speed
FFV can be beaten without gaining any levels or ABP other than the ones you get in mandatory fights by clever use of the job mechanics. You can end the game with the maximum level like 4 or 5. FFIX can be beaten at level 1.
Any JRPG that forces grinding is a badly balanced mess.
The game isn't overly reliant on stats to deal damage, death and damage can be avoided in various ways and every boss has some tricks you can employ.
Also most of the all party hitting attacks in IX and V deal damage based on HP percentages or something to do with levels.
FFIX gets a lot of shit but it's system is actually really neat. For every single encounter there is always some way to gain the upper hand through planning and not levels.
Some are really difficult but perfectly doable. Ozma for example, you have to finish it before it uses Meteor or it might easily wipe your party. The rest of it's shit can be absorbed/guarded or simply managed.
I'm still hoping for a lvl 1 Ozma kill achievement but i'm sure it won't be there.
>play Metro 2033
>recall beating it on easy (because once upon a time I was le casul), try it on Ranger Hardcore and expect it to be seriously difficult
>turns out to be piss-easy compared to my memories from ezmodo
The only real challenge was to master the arcane art of Not Getting Hit™ and planning my approaches. Anything else, I had it covered.
Because JRPG battle systems are far too shallow for any sort of tactical thinking and the battles often boil down to whether you have high enough stats and figured out the game's gimmicks.
>hard mode only makes the enemies have more hp so you have to fight them for long boring periods of time
>raging barbarians on anything past prince
Don't you mean "Free Culture"?
>borrow game from friend
>get to 2nd or 3rd puzzle, the baby, and get stuck for like a week
>friend comes back over
>"you're playing on normal mode? Good luck anon I could only beat it on easy"
>replay on easy and still barely beat the game
Why are japs so much better than whiteys at puzzle games, /v/?