Golden is weird. Some parts are really easy but a lot of the boss fights are changed up that make them way more difficult than the original game.
Right now I'm stuck on shadow teddie because I was expecting to fly right through the fight like the original game. If you had Unicorn (ice immune) you could just auto-battle him until you got the 2 turn warning for his instant kill but now that he actually fights back I'm woefully unprepared because I hardly did any grinding and on extreme difficulty I don't know how much I can even fix with just one day to level up.
More like fap filters, I put the vita down and had a wank there and then
Boss was easy as fuck in the end
>fianlly play P4PG because a friend
and Nanakogot me interested in it
>get past both shadow yukiko and shadow teddie with mild trouble
>friend tells me teddie was the hardest boss in the game's story
I dont get it, Am i playing it wrong or something? still not finished btw.
and no, i dont care about spoilers
You didn't turn the difficulty setting down, did you?
Its not that hard of a game, Yukiko can cockslap you if you don't have fire resists. Teddie can do the same if you don't have good heals as Yukiko is weak as shit to bufudyne.
P4G is even easier than the main game due to tarot card changes and how you can pick and choose what to inherit when you fuse, if you are stuck in p4g you are bad.
She's weak to ice but she can resist it with white wall, has double hp compared to the original, and her prince is way stronger in golden since he has a high chance to silence your dudes.
Gotta block. Negates weaknesses and status effects. I had to do it when I fought shadow Teddy because I went in with two characters weak to ice not knowing what I was going to face. Ended up beating him on my first try.
Use goho-m and grind a bit more.
If you run out of days I don't know. It's not a casual filter it's the moment you realise how the calendar shit in this game works with the dungeon parts. I got stuck on the previous one until I realised the game was telling me to take it easy
Piston Honda is this in Punch-Out. He's the first boxer to put up a fight, and several ones after him have easy gimmicks to make sure you know all the moves for the final circuit (For example, Great Tiger seems hard but he's really just there to remind you that you have a block button)
And then after you get the timing of the Bull Charge counter punch down you end up against a much faster and stronger Honda ready to filter out more people
dispel kanji with yosuke's dekaja asap whenever kanji gets buffed by nice guy
guard whenever kanji starts power charging
make yukiko healslut, you may need an SP restoration item or two because you'll be spamming aoe heals out the ass for a long time
Serious question, how can a turn-based RPG ever have actual difficulty to the point where there are casual filters?
I can understand action games having casual filters. You are forced to get good because you can't just level up to the point where you have defenses and attack power that can overwhelm the casual filter. You have to learn the enemy mechanic and be competent at the gameplay.
In a turn-based RPG like Persona or Final Fantasy? You can bypass any challenge by simply grinding. A boss giving you trouble? Spend some time grinding and come back when you're 5-6 levels higher. The boss immediately ceases to become challenging.
The game becomes piss easy after you get party wide heals. This is only hard because at that point you only have single target heals and one of your members is weak to the boss's element.
Shadow Teddie is probably one of the longest battles in the game, but he's not really hard. His AI follows a really obvious pattern and avoids fucking you up when he could easily wipe out the party.
The game gets even easier as you go on since you get so overpowered with a ton of options.
At some point you cant out grind damage dealt to you so you need strategy over numbers. For instance enemies in FF6 cast ultima on death so you need to kill them in a specific manner. In SMT and Persona games enemies getting extra turns over you is extremely dangerous.
Lotta SMT here without the obvious choice. Matador was "Learn How to Fuse A Wind-Resistant Demon With Sukukaja: The Fight." Before him, you could coast by on elemental weaknesses, but here you had to take some time to become familiar with the deeper mechanics.
Matador will fuck you over if you don't know what you're doing, but is perfectly manageable if you do. Minotaur's difficulty has a lot to do with factors outside of your control, like whether or not he'll Smirk from Walter hitting him with Agi for the tenth straight time, and otherwise the strategy is to just dump Bufu spells on him. Minotaur is harder, but Matador is designed better.
Except for Yukiko's shadow that OP posted. That boss is designed to beat casuals to the ground, hence casual filter. If you can beat that then everything afterward is guaranteed easy.
how much do you have to suck at videogames to think that jrpgs have casual filters.
the entire game is casual. that's why it's turn based. it requires no skill on your part beyond selecting the menu item that deals damage in between selecting the menu item that restores your health.
Okay, I've beaten P4 sometime ago, should I go for The Golden? I've got a Vita but P4G is unavailable in my country and I'm wondering if I should buy even though it's kinda expensive.
>mfw It was such a casual filter that it completely killed its francise
The first playthrough against it was hell, but it was a good teaching method on how to git gud at the game as each restart taught you something new about the game's mechanics.
First step was learning to not put your tank's back to the enemy, then actually using lancers other than Largo, then learning how to use lancers, then figuring out how to keep your scouts alive in crossfire, then issuing orders, then learning not to deploy all your forces and holding spots for tactical reinforcements....
Then when you made progress... you were rewarded with Selvaria coming from right field and mowing down your entire squad in a single turn from across the map as you realize the importance of hiding behind cover and taking out the left-hand reactor before the other two.
It's not even that. She's Atlus's Lightning. Literally shoved in your face while having a cringey character.
The Golden anime is even worse in the fact that she's put into events that she wasn't even a part of in the game.
your friend must be retarded because shadow teddie isn't fucking hard at all. the only way you can die to him is if you fuck up and die to his charge attack but if that happens you're a retard and you'll beat him on the second try anyways.
imo that arcade dungeon boss fight and then the heaven boss fight were harder than shadow yukiko, the rest were piss easy.
i cant beat this fag
the bubbles are fucking annoying
People have trouble with Dorter? It's usually a pretty drawn out fight for me because of how spread out all the enemies are, but I don't think I've ever lost a unit or had to retry it.
Really? That map was easy as fuck. I had more trouble with the one where you need to protect the prince and recruit Nino and to get Jaffar you had to hope he doesn't get killed before you could send people to save him.
Aww cmon man, it wasn't that bad, learn how to pegapony
Now THIS was a hard mission
>beat this guy
>he fucking second forms out of nowhere, didn't have much JRPG experience at the time so I legit wasn't expecting that
>running out of leaves
>only Yangus left, no more MP and he'll die with the next hit, no more restoratives left
Never have I clenched my butt so hard ever again
>anything in P3 and P4
you can mash attack in these games and still win as long as you explore everything, especially in P4G where they lowered the difficulty for everything.
>at a friends house who has this game
>hey its Captain Falcon from smash
>so this is where he came from? Cool can i play?
>For some reason, expect a something like Mario kart but more futuristic and slightly faster
>Mfw I never made it through a race
I just thought the game was shit at the time, then years later looking through YT vids of people playing I realize what a fucking casual I was.
I need to try it again now to see if I'm really that inadequate, I'm supposed to be that guy who's really good at vidya.
Sure some people will claim that they had bo problems with him, but he factually was designed in a way to counter cheesy tactics and crutches often used by casual players, and I really appreciate him for that.
>What was seymour's role in the story?
In the grand scheme of things not much. However he served as an ultimate counterpoint to Jecht in that Seymour as Sin would actively set about destroying the whole of Spira whilst Jecht as Sin does his absolute best in holding Sin back.
He did give us a fucking incredible battle theme as well.
>Not in ORAS
We'll see it in the next installement right...
First time it was difficult. Now I hate doing it just because it's so goddamn tedious. I stopped playing the PC version there, because 60fps can't fix a boring fight.
Is it true that most of the filthy secondaries couldn't even proceed past him? Heard that only around 15% of people who bought the game actually bothered to beat him.
Might be just rumors, god I hope so.
I've got somewhat elevated hopes since Game Freak said they were taking a break from the yearly mainline release to actually take their time and work on it.
Maybe they listened, maybe they realized their content wasn't what it could be. Either way, I'm happy.
Looking at this comfy motherfucker.
Leena's dad push my shit in real good my first play through.
playing this on VH and jesus christ yukiko, kanji, mitsuo, and the namatame boss fucks my shit up. people say this is an easy game but the new difficulty actually provides a challenge
>try to play defensively, observe its moveset, stick and move
>get wrecked by flailing arms
>fuck it, walk in underneath him and mash buttons
>stagger him over and over and win easily
bloodborne bosses are mostly trash outside of their visual design, I'll take dark souls 2 'large man with sword' any day.
>whew, managed to win, that was hard as fuck
The fun in jrpgs comes from finding out a strategy that works WITHOUT having to do that.
Beating a boss or getting through a tough dungeon that is multiple levels above you because you played smart is a good feeling.
I didn't play the first MH to enjoy the butthurt. By the time I started it was Khezu and Tigrex who were shitting on newbies.
But oh man the ass devastation wrought by Barroth was something else. You can get through Jaggi, Ludroth and Qurupeco by button mashing but then they make you actually learn how to play Monster Hunter.
Shame he got nerfed so hard in later releases, but I guess that makes sense.
imagine if you were forced to solo that urgent. I doubt half the people who were HR51 would even have made it past HR9
I miss when low rank meant something in MH games instead of the modern "piss easy low rank but sudden difficulty spike at the start of high rank"
Sure that's not fifteen like I originally said for some reason, but god.
>around 40% of the people who bought the game couldn't get past the first/second boss, depending on your progression
Even though Thunderbolt apparently was the first wall, this area was where the game forced you to start paying attention to armor and crafting
How long is this game? Im up to saving naoto and im kinda burned out.
Reminder: If its not in the first half of the game, its not a casual filter. Its a difficulty spike.
>had to retry this fight with 5 different groups
>it was the story fight
>mfw had to do it all over again on hard for relic weapon
I don't want to imagine what kind of hell the Extreme version is
>Just seeing this picture brings back that opening guitar riff of Under the Weight that I had to hear hundreds of times because of this shit group
>Simple mechanics that are made harder due to time limit
>[Muffled Drums of Battle]
Fuck M'uru and everything he stood for
The only dungeon that was even remotely unfair was Shadow Kanji. But after that everything's a fucking joke.
I wish the rest of the game were as hard as the first dungeon.
The first boss of P4 is actually the casual filter. The fight against Yosuke. You can actually have a game over and start over a long string of cutscenes.
I had no trouble with this boss, but I had some trouble with bosses in the tower because I had no idea buffs and debuffs were useful. So knowing this when I played Nocturne, my playthrough of Nocturne was much easier than my first playthrough of persona 3.
I had far more wipes on the Bloodqueen than on Sindragosa, because someone has forgotten to bite. On HC she wasn't a problem, because there weren't any random plebs in our raid.
The positioning for that airborne phase was tricky for my guild. But those were the times when you could use the Augmented Virtual Reality addon to draw the AoE of the ice block attack on the map, which really helped.
We never managed to kill Arthas/Ner'Zhul on heroic mode. I'd say he was the true casual filter.
>default until 3 bp
>mages use thundara/cura
>spell fencers just thundara up and mash attack with the other physical jobs
Of course if you HAVE a spell fencer then you went through the REAL casual filter gauntlet of Jackal and Profiteur
This is a nice life bar, it would be a shame if something happened to it...
TETRA SPELL TETRA SPELL TETRA SPELL TETRA SPELL TETRA SPELL TETRA SPELL TETRA SPELL TETRA SPELL TETRA SPELL TETRA SPELL TETRA SPELL TETRA SPELL TETRA SPELL TETRA SPELL TETRA SPELL TETRA SPELL TETRA SPELL TETRA SPELL TETRA SPELL TETRA SPELL TETRA SPELL TETRA SPELL TETRA SPELL TETRA SPELL TETRA SPELL TETRA SPELL TETRA SPELL TETRA SPELL TETRA SPELL TETRA SPELL TETRA SPELL TETRA SPELL TETRA SPELL TETRA SPELL TETRA SPELL TETRA SPELL TETRA SPELL TETRA SPELL
Nothing in Chapter 1 can really hold you back. Knights could handle anything
The first Aster bosses that can really cause trouble are Artemia and Derosa(if you didn't get Valkyrie first)
Meh. There's literally nothing to indicate that you can rotate items, or that they're important, or that the claw is even relevant. There's also red herrings on the wall. Everyone saying "lol, u idiots got stuck," is just ignoring the fact that they only knew the solution because they watched that gameplay promo.
I was at my friend's house when he was playing Skyrim for the first time and doing the Golden Claw quest in the Bleak Falls Barrow. We had no prior experience with the game. He had some note in the inventory that hinted at the solution and I asked if there was way to rotate items in your inventory to examine them closer. He discovered that you could indeed do that using the mouse. I thought it was somewhat clever to hide the solution on an item.
fucking cunt and his fucking fight in the fucking baths
>Persona 4 Golden
>The game literally made for casuals where they dumbed down difficulty of the original P4 which in turn had a dumbed down difficulty from P3
just look at the wall, I thought those painting have so fucking deep meanings, I didn't fucked a lot with combinations instead just gone into deep thoughts, while looking at the paintings.
Man It was such a letdown that it was so simple.
I didn't know what the hell to do on this one cause I was blocking Batomys with my tank so he wouldn't move, then I found out how to kill him and realized I had discovered some hot cheese, blew up all the turrets and took out adds and patch my tank for like 5 turns and then it became the easiest fight
If you go to the one specific dungeon while on one specific quest, yes, there's a journal the explains it. If you go to one of the dozens of other dungeons? It's bad design, plain and simple.
>ADACHI IS THE KILLER
What did he mean by this?
Now here's a real casual filter
Yukiko comes before you can get anything even approaching decent, unless you know what you're doing and grab Red Wall. Just remember that in Golden she's weak to Bufu while she has no weaknesses in the PS2 version. Also remember to have Chie block whenever the big fire attack is coming.
Kanji can fuck you up because he can shit out a ton of random damage, and you still don't really have very good personas yet. Kill the buffslut first.
Mitsuo just takes way too damn long.
Namatame very hard if you know what's coming
and if you have those items that give you party-wide Makarakarn you can shvae off a crapload of health if you guess right
SMT games typically discourage pure grinding in that demons level up extremely slowly after a while, encouraging you to fuse often.
Persona is easier than mainline SMT and only the MC needs to fuse, but the same basic principles apply.
Shadow Yukiko legitimately can fuck your shit up (moreso in vanilla than in Golden thanks to Golden making Shadow Yukiko weak to Bufu), but Shadow Teddie, while long, is pretty easy as long as you aren't retarded and let yourself get hit by Nihil Hand.
FFX's writing was bloated garbage. There were so many elements that existed only to create a melodramatic soap opera that they needed to pad out the game with a pointless villain that had all the depth of Bowser.
There are RPGs that limit EXP gain after you're a certain level based on area. Trails in the Sky does this, although it's not a very hard game anyway.
SMT games discourage pure grinding by making your demons level up ridiculously slowly after they level up a few times, encouraging you to prioritize fusing over grinding.
Any half-wit could see that the claw fits right into the fucking door.
How was your line fo thought not immediately, "well let's look at the KEY to see if it has a clue about opening the door."
Jesus christ, this is sad.
>has several attacks that target space behind his back, rendering the strategy of sidestrafing and hitting his back unviable
>massive stamina drain on his attacks coupled with elemental split damage make only one shield in the game actually more or less useful against him
>high magic defences
>summoning additional phantoms for help will boost his already very solid hp/resistance/damage values even higher
>has a very fast plunging attack stab move that he abuses when people try and run away to chug (often under the assumption that they're safe while their phantoms are dealing with the boss), because he automatically targets any player that tries to heal
>a rather varied moveset, at least compared to other bosses in the series mostly due to the fact that he sorta mixes his combos up
>have to de-activate all the ashen idols outside of his arena or otherwise they will heal him when he comes close to the edges of a rather small bossfight arena
>his AOE attack covers the whole bossfight arena
>his second phase's slow fire sweep heavily punishes people who panic and roll too early
>pretty much the only boss that is capable of blocking
There is a solid reason he has the highest winrate against the players in the game, according to the data released by FROM Software.
pretty much unkillable by the time you first meet it
unless you abuse portal scrolls to refill potions every 10 seconds
i love diablo 2 and ive surely clocked over 2000 hours on it in the span of last 16 years. where did that time go huh
>tfw underleveled at Kaji's fight and it took half hour to an hour
Shit was tense as fuck
Minotaur, because fuck that smug asshole giving him free smirks
>playing Blazing Sword as my first Fire Emblem
>barely know how any mechanics work
>Cog of Destiny
>move out, cross all three bridges at once, trigger all the reinforcements at once
>fuck fuck fuck
>move entire army onto that island on the right, hunker down with Oswin on bottom bridge, paladins on top bridge
>tank entire enemy army
Thank you based Oswin you were a god among men.
Better learn how to actually switch jobs for the situation instead of having a static party
What's the opposite of a casual filter?
Because whatever it is Vergil from DMC 3 is one.
I'm just at the end of the game for my first playthrough and I died a whole bunch to every boss except for Virgil. Because I beat him my first try no items both times, but died to every other boss like 12 times before I barely beat any of them. I know he's the final battle so is he any harder then than he is the other 2 times you face him?
That wasn't hard for me, just tedious. The whole Manster section of Thracia was the casual filter of Jugdral
This and chapter 7 were the casual filter of FE6, but only on hard mode
For me it was just a matter of not having enough SP by the time I got to her, and I waited until the absolute last day so I couldn't pop out and back in.
After that, every boss was a fucking breeze because I had the fox option.
Having played both I can easily say that Golden is much easier. One tip if you get stuck, make sure to do each dunegon twice, when you have finished a dungeon a new special boss will spawn at the last floor. Kill it and it will drop a pretty good weapon for one of your characters, you will also get plenty of xp from doing it again. I wouldn't reccomend this however if you enjoy a challenge. It felt like I broke the game by doing this since everything after Rise's dungeon was easy as fuck, I defeated every single boss on my first try without breaking a sweat because I got so overleveled and had really good weapons.
>90% of people drop the game at the end
sounds like the anon above played on normal. i don't know what difficulty you play on but on VH it takes hours and hours of grinding to even overlevel a boss. unless you know a good strat to farming golden hands then that would be helpful.
Yes I fucking did, fuck you.
And fuck Baba for not including Elize in the party in what's arguably the hardest boss battle of the main story.
And fuck omegaevolution for fucking raping it in one 200 hit wombo combo
>"I don't need a work of fiction telling me how to live."
>A fictional character saying this
Real Talk: BSB is the actual casual filter of Bloodborne. Yes, I'm sure there's a fair amount of you who beat his ass easily. However, 60% of players make it past Gascoigne, but give up soon after. This means we can attribute their dropping of the game to this fucker. People who couldn't read his instant kill, didn't know how to parry him, and never learned to dodge left instead of right, got frustrated and gave up.
>Casual filter in any form or way