XCOM 2 is only 3 weeks away lads. Let's predict what we'll hate about it.
It's different from the original X-com. It's too similar/too different from the remake. DLC. Bullshit rng.
That's my guess for what people will be bitching about, even though they secretly like it because /v/ is contrarian by nature.
That the "developed for PC only" is a big fat lie.
Nothing they did makes it less optimally playable on console, the only thing that is missing is dedicated controller support, and I bet it has that from launch as well.
It is still a console game, and lacks a lot of the complexity of the old games, but has tons of abstract boardgame mechanics to make it less shallow. hacking an alarm box or a mechtrooper somehow keeps the doomsday at bay?
You have to research how to put people into a plane until it has reached max capacity?
You can only put a trigger OR a scope on a gun but not both, unless the gun is made from better materials or more advanced?
Carry one one-use item only, unless you authorized your people to carry two?
This is still the same garbage they put into it to make it sell on console, which has major problems with inventory management of more than 4 things.
COMMANDER LOOKS LIKE THIS? FUCKING IMMERSION RUINED
UFO Defense depth aside, I only wish that they made the maps larger. I hated how small they were. They've already fixed in the sequel the way you had to trigger warn and spawn your enemies on the battlefield so I'm fine with that. I made peace with the changes in nuXCOM and enjoy it for what it is.
>No Base Invasion like in the original (the base invasion in EW is just a scripted event that only happens once and doesn't base the map on your base)
>6 men squad instead of 14 to 26
>randomized classes(annoying as fuck)
>pre-designed maps that you play over and over again (There are around 30, lying devs say 80, but they count different spawn points as 'new maps')
>aliens have specific spawn points and won't move until you find them. This is not true for Terror Missions
>Forced to play with 1 base only. Unlike the original, you could have multiple bases
>Can't have multiple teams because of lacking multiple bases
>The new movement system is fucking retarded and limits your options to tactically advance
>can't choose your base location based on whatever you want, can only choose from 5 pre-set points around the world
>no needing to actually manufacture ammo or weapons, they're made instantly when you pay for them
>entire game revolves around satellites as fast as possible or you lose.
>no skyranger on the battlefield as initial cover
>no grenade priming
>no time units
>cant pick up items mid battle from other soldiers, either dropped or dead
>armor adds more health instead of blocking damage. Defense stat is an aim modifier meaning it's easier to hit a sectoid than a sectopod
>stats reduced from 8 to 3
>can only carry 1 grenade or 1 medkit etc at a time (can be upgraded to 2 in EW, still ain't shit)
>no inventory size to manage, allowing for no freedom in customization
>The environment isn't fully destructible. In the original the scenario could turn into a wasteland if the fight was long enough
>Cover in this isn't functional, it's just arbitrary stat bonuses, adding yet more RNG to the game, whilst removing all tactical decisions and strategy because of it
>bullets go through a foot of concrete and/or miss despite hitting the alien in the head
>No free aim
>can only research one project at a time
some don't apply but most do
With the map system working the way it does, I have high hopes that it'll be fairly easy to mod in much larger maps. You'd more or less just have to glue four map templates together and let the RNG fill them out, right?
I found this youtuber named beaglerush that is hilarious and I want to play because of him. I've never played a xcom game before and I have preordered 2 because of him. what am I in for?
Base invasions are almost definitely going to be a disappointment compared to original xcom. They'll probably just be a slightly expanded version of EU's one-off mission using an "XCOM" tileset for the procedural generation, rather than making it so that you have to consider the layout of your base from the standpoint of defending it.
From what I've seen, base invasions take place outside your base and use whatever environment you landed on. Unless there's a potential second part that triggers if you do let enemies into the ramp.
>>No Base Invasion like in the original
Base invasion in XCOM2 is non-scripted and can happen multiple times. The aliens will periodically send out a UFO and try to hunt you down.
>pre-designed maps that you play over and over again (There are around 30, lying devs say 80, but they count different spawn points as 'new maps')
HOLD THE FUCK UP
Weren't the maps finally back to being randomized as in EU?
I NEED AN ANSWER
The vast majority of maps in XCOM2 are procedurally randomized. EU and EW had mostly premade maps with, a few of them having a few bits and bobs randomized like the layout of rooms and whatnot.
I'd be surprised if there weren't at least a few totally premade maps.
Thank fuck anon.
Here, have sometits
I'm already super disappointed that each class is locked to their own weapon. My favorite 2nd wave options were randomized skills and stats because you end up with more unique soldiers and losing them actually matters.
Sure customization is better this time around but it's going to be hard to care about losing a ranger when my others are nearly identical.
I hope random stats are still in as an option, yeah. Although those one-use personal combat sims kind of go in a similar direction.
As to the random abilities, there is a facility that will let your soldiers gain random abilities from other classes at certain promotions.
ARE YOU FUCKING KIDDING ME?!
Who the fuck wouldn't want to wear a cosmonaut outfit while leading a ragtag group of rebels against an alien menace that's copying the Collectors from Mass Effect 2 and trying to create a human reaper hybrid!? Sounds fun.
You're not actually wearing that while commanding XCOM. It's part of the stasis unit the aliens put you in after capturing you when XCOM HQ fell. XCOM 2 starts with Bradford rescuing you from stasis.
Why do people think that larger squad sizes magically make the game better? Taking aspects from a previous game, which was developed with completely different goals in mind, and just grafting them to another game doesn't work.
What if I was fat? How does that depiction supposed to represent me? The strength of the first game was that they never addressed your gender, everything happened from your own pov and you were never shown how you look like.
It would be okay if managing each individual unit in EU had more depth, but not only do you have 6 units max but you also have less actions between the six of them than what you'd get with one X-com rookie
I get that it's a reboot
it's also a bad game
With all the stuff they have shown to be honest I'm scared it will all be really shallow. That they went really wide but didn't add any depth to it so most of the enemies will bee seen once like a slide show and never seen again because to keep "balance" there is only one big bad a map and they have to keep shuffling forward.
I'm also a little tense for the mods. With so much hype for them I'm expecting something like a "mod pass" where "You can download any 5 mods for just 1.99usd! To get updates for those mods or new ones just buy another Mod Pass!"
>ayys are literally just Muslims
I'm in love with this https://www.youtube.com/watch?v=xvx-ixOpgHM
>The resistance is muslims
>Advents are muslims
>Ayys are muslims
Is there anyone NOT a fucking muslim with you people? Don't you fucking dare claim the resistence isn't muslims, all they need is a fucking takbir and a nasheed bgm in the background,
>they were the allahu snackbars all along
Hey buddy. Want to try some long war? I can hook you up.
my great grandfather was a muslim from tatar
guess that's why i have this fighting spirit
The only thing I'd really like back is friendly fire. But it's not a make-or-break option for me. Either way I'm going to buy it and play it and most likely enjoy it.
The majority of /v/ will do what >>324128747
"They've just made it hard for the sake of being hard."
That's what I reckon. So much stuff in previews has been about how many of your dudes die and you'll almost never get a full team home, how things have been shaken up so tactics from the first game don't work any more, and so on. So the old hard for the sake of hard criticism will probably come up.
I dunno man, most of the people who know what they're doing are more or less breaking the game in half on the highest difficulty.
Although balancing is still going on, and the builds that the devs stream tend to have tougher enemies than the preview build.
Instant game over. Avenger Defense missions make it sound like they'd gain easy access to the power coils, and with the original codes they can lock it down permanently.
Considering you'll hear about Battleships being redirected to the area in order to bombard the shit out of the Avenger, it's a guaranteed insta-lose.
I wish in some harder versions this shit is for real and you have an active countdown until battleships show up and maybe a few extra turns after that before the Avenger is out right blasted to pieces.
the previews are either on easiest or that faggot beagle using mods
i just want to see some classic unmodded gameplay with no fucktards on mic
Strange. I watched ChristopherOdd's (was it?)'s run and even on Legend he didn't have that visible anywhere.
I assume it might be a dark event that makes it so later Avenger Defense missions are also timed.
I stopped giving a shit about 50% misses. The hit chance % is fucking meaningless in that game when you can miss a 90% and an 80% back to back. I've probably hit on a 20% shot more often than a 90%
>Would make sense to have a timer, though.
The mission already has infinite ayy reinforcements that will overrun you sooner or later, a timer would cross into LW-tier of artificial difficulty.
If we assume the Ethereal are still in charge, in Xcom 1 they wanted humans to "evolve" and then use their bodies or some shit (I don't think its ever really clear), then yeah
>snipers fucking miss everything till you hit 100+ aim
they keep nerfing all the snipers stats and skill yet dont address the core issue of squad sight being the only choice as it gives global range.
It's probably the result of an alien commander finding out that the batch of sectoids he just thawed out from cryo were past their expiration date, so he dumped them because he didn't want to deal with the paperwork.
I really wish this game was as good as Enemy Unknown. Enemy Unknown with Enemy Within was probably my favorite mainstream strategy game of the decade.
But as OP's picture already says, it looks like XCOM 2 will be ruined to death with the forced feminism and "DIVERSITY" bullshit.
As if it wasn't enough that they changed the gender spawning rate of soldiers in Enemy Within from 66:33 (M:F) to 40:60 (M:F).
No, I'm saying the Rook->Squaddie skill in 2 is squad sight now.
And it was headshot in EU/W. I know it was a choice between "unlimited" range and scoot'n'shoot in the EU/W.
And honestly, the sketchy LoS has fucked me as much as helped me in EU/W that squad sight isn't a 100%...
That achievement shows a deep internalized misogynism, actually, because it implies that having a victorious all-female squad is something special whereas a victorious all-male squad is no big deal, or in other words, females are seen as inherently less competent.
Okay, maybe it wasn't 40:60 but anyone who played EU and then played EW can confirm that there was a huge increase in the amount of female soldiers you get.
I did the starting mission alone about 100 times in EW alone, and there were always at least 2 female squad members, usually even 3. Maybe once in 10 restrats did I get 3 males 1 female.
In case you're wondering, I always restarted at least 10-20 times whenever I made a new run because I wanted to get the good nationalities (especially French, so I could set them to speak French, I love the French female and the French male voices in EW), instead of the shitty ones (African/South American trash - Spanish voices were absolutely unbearable to listen to). I know you can set the voices for any nationality to anything, but it just doesn't seem normal to hear a BR speak French.
Hey look, someone even made a thread about it on the official forums
What's your agenda here?
And there's the numbers:
>Actually, on EW the ratio is more balanced than in EU, the results you're getting deviate from the norm but that's expected. On EU the male/female ratio for soldier generation was 75% to 25%, IIRC. On EW the ratio has been rebalanced to 50/50.
In any case, you can just change your soldiers' sex at will and/or fill the character pool with dudes in XCOM2.
>My agenda is that you care way too much about this shit when you can customize soldiers in any way you want.
You can't do that in EU/EW, you retard. Nationality and gender are impossible to change unless you play with some "mods" that typically "fix" a lot of other "balance issues".
It's not laughable at all either, it's natural for a great leader like me to want to lead fellow white people instead of stinky BRs.
>wanting some bits of realism in sci-fi games makes you a "literally reverse SJW"
Yeah sure. Bet you loved that new Star Wars movie too.
But.. in XCOM2 you can change EVERYTHING about your soldiers, how could such a problem exist?
Don't like that Nigerian bull negro you got? Change him into a proper white Norwegian snowdevil.
That ditzy American slut with blue diversity hair and attitude glasses? Make her into an obedient blonde bimbo.
A full squad of blue-eyed aryans from germoney? Do it.
I'm sure if you're this upset about people having different skin colours other than aryan white you're most welcome to go ahead and try to change it yourself Adolf.
The majority of people aren't going to be bothered by it, since the theme of the game is to bring humanity together against the ayys, not the glorious fourth reich against the ayys.
>Don't like that Nigerian bull negro you got? Change him into a proper white Norwegian snowdevil.
Good, I wouldn't expect that from seeing just the trailer.
Looks like some of my worries were unfounded then.
But they did still kill the evil patriarch Dr. Shen and replaced him with young strong independent fantasy woman who somehow knows all he did about engineering despite her age
I'll just make a squad of Slavs.
Pity they don't give us Russian voices. I'll use Australian then since they're also white niggers.
>The majority of people aren't going to be bothered by it,
Yeah, but the majority of people also send their soldiers to the meat grinder like it's no thing, even on piss easy difficulties (anything below Classic).
I remember every single person who died in all of my EW/EU playthroughs (all of them Ironman, most of them Classic, a few Impossible), since there were so few of them.
But now you're probably gonna get super buttblasted and defensive, just like the bad players always do. Just like Shin, the god of XCOM multiplayer, had to experience every single time he posted anything, back in the day.
Okay, how about this, how good is DD's customization?
I am honestly pretty stocked for Xcom 2's customization.
Personal note: I think they should create Marvel Ultimate Alliance's alliance thing. Like ability to create squads that have perks if all members of a certain squad are on the mission. And have like squad rep/xp that lets you enhance those perks. And of course, each squad can have its own logo and name, like Fox Hound.
I'm not even sure what you're getting at here or how it's relevant.
You were arguing about the fact that there are different nationalities in xcom, i told you that you can just change it and now you're saying i'm bad at the game?
>tfw you will never get a good jagged alliance 2 and xcom ufo defense hybrid
I think the game will be good but people will bitch that they released an expansion as an entirely new game. It will be too close to the original to really offer a fresh experience. Popularity will be high at first but drop off quickly. It will still be buggy.
I am too scrub for Long War I like how personal you can get with your best soldier and then lose them. Long War implies that all your soldiers are expendable because it wants to create feel of a real war, while in the original you cherish every soldier.
Well, yeah, but this time around modding the game will actually be possible without having to sell your soul to the devil first. There's probably going to be more than one overhaul style mod.
>I'm not even sure what you're getting at here or how it's relevant.
That's again, because you were not a very good player. Since it's a lot harder to care about some nationalities than others, being forced to use said nationalities makes me more likely to risk their lives and that makes it inderictly harder to play on impossible.
In your language, the "deep seethed institutionalized racism" makes me play worse when I have soldiers with nationalities that I am unsympathetic to. When you're playing on Ironman Impossible and trying to get 0 losses, every little detail about everything matters.
It's just mathematics, really, same as in MOBA games like Dota 2. Playing with Peruvian/Russian players automatically makes me (and many others) worse because of the "unjustified racial prejudice" felt towards them and it makes us tilt, at least a little bit, even if we try our hardest not to. That's anyone would prefer to play not with Peruvians/Russians, if they could get equal skilled tolerable nationality teammates instead.
Well you also had to save a minimal amount of civilians in EU/EW terror mission, otherwise you'd get a panic rise, making your efforts a bit futile. I'm not really sure since I never had a worse than "OK" rating.
I think my main complaint might be that it ends up being too shallow. Long War kind of spoiled me in that regard.
It's funny how XCOM's initial reception was pretty lukewarm but got a lot better over the years.
>tfw Russian >tfw no Russian voices
Jokes on you, I usually use German voices for male soldiers and French voices for female soldiers. Now imagine how it sounds when several soldiers of different sex are panicking. Also, will Xcom 2 have German and French voices?
Where is that flag from? All it says is "I am the one who stayed up late" it's feminine and is said in the sort of way that it implies irresponsibility.
It's not even a proper sentence
They removed Russia in XCOM2? There were Russian voices in the first game.
The second best foreign voice if you ask me, after French. German is kind of meh to be honest, especially if you speak the language. But Americans seem to love when they say "Flammenwerfer" or something (the MEC units).
I've heard people talk that there's a higher ratio for you to get female soldiers than male in the game is that true? Why would they do that? At least in the sequel there's Gender Reassign Center where you can change it to whichever you like, so you're not stuck with someone you dislike.
It wasn't? I remember /v/ being pretty pissed about it being way too shallow and easy compared to the original X-Com games.
Might be wrong here though. It's been a while, and I remember XCOM being a huge surprise to me when I actually gave it a shot and it ended up being very fun.
I stand corrected then. My bad.
ah "I am watchful", would've made more sense if it was masculine, would've implied that he is a nightwatcher rather than some bimbo who stayed up too late watching chick flicks
The stealth system was supposed to give us more maneuverability and ability to establish combat on our terms. But from the looks of things, it's just going to be like that until you ambush the first pod, then xcom 1 again where you cannot maneuver due to fear of triggering pods, keep everyone clumped together and push forward in 1 direction
Well /v/ gets pissed about anything honestly.
Of reboots and remakes I still think Xcom is one of the best. It maintains the concept of defending earth with plenty of 'humanity fuck yea'.
At least that's how I think reboots should be done. Because if I wanted to play the same game I'd be looking for remakes and spiritual successors.
It's why Xcom (2012) plays so different from something like Xenonauts because one is following a very specific design philosophy that is contradicted by elements present in the other.
>But as OP's picture already says, it looks like XCOM 2 will be ruined to death with the forced feminism and "DIVERSITY" bullshit.
Sounds like you have a problem with it in XCOM 2.
>play long war
>start a new campaign
>First few days are going smoothly
>out of nowhere Brazil decides to pull its funding
>there was absolutely nothing I could do about it
Even in singleplayer huehues ruin everything.
It would have been way better if Shen was an old fuck in XCOM 2 but still heading the Engineering department. He could have a robot exoskeleton to help him walk.
There's no actual "bullshit" in any of the percentages. It's pure pseudoRNG, nothing more. Only bad players complain about that.
Good players don't rely on chance alone, always have a backup plan, know when they can expect that 80% to actually hit and when it is very, very likely to miss, etc.
I love how you -try- to say in your post how "It's normal guys, I swear, I'm not autistic" but in the end you admit it's just your own prejudice. Anyway, nobody gives a shit, but hey, look, firaxis even pandered to your sperg ass! It's all good now right? Hope you not gonna shoot up that school.
>Vahlen returns to your side after getting wondertits from the alien clinic
>replaces Tygan who is revealed to be a Faceless with amnesia
That nigger talks funny, he's up to no good I'm telling you
>I love how you -try- to say in your post how "It's normal guys, I swear, I'm not autistic" but in the end you admit it's just your own prejudice.
I put it in quotes because implying prejudice is bad or unjustified. I really hope that you're just trolling and not doing this for free, since with that attitude it's quite clearly you couldn't even finish XCOM on anything other than Easy.
I got so angry at XCOM that I got convinced the games percentages were fucked and started recording every event on paper.
I'm not a statistician, so I don't know how many data points I needed to be legit, but over three playthroughs, my numbers were pretty shit. The total of all chances between 75% and 85% hit about 68% of the time on average. All of the 25% shots I took landed about 12% of the time. It was illuminating. It also made me less angry because once I realized I was getting hosed, I just ticked the numbers down in my head, and adjusted play accordingly.
>Entire world is occupied by aliens, you have no funding, no regular means of recruiting and minimal organization, you need to take help wherever you can find it, no matter who they are
>Literally fighting to save the entire species
>WHY AREN'T THEY ALL WHITE MEN
How is this a complaint real people can have?
6 is the normal max
i believe you can have 8 on special missions (aka base defense no idea what else)
beagle is using an ini mod in that video to raise squad cap to some crazy number
Great article, it's what gave me the winner's mentality here >>324146164 (that and the videos of that guy who made an Ironman Impossible run back in EU XCOM, his name was badger something I think?).
The interesting thing there is that his most pronounced spikes and dips occurred where mine did.
In particular I noticed his 40-45% range spiked high. In my own study, I noticed that my ~45% shots hit at about 55% of the time.
So he can say that the RNG is within the bounds of being correct all he wants, but if shots listed at 45% consistently hit at 55% in numerous studies, that should affect your playstyle. Much in the same way 25% shots hitting less than 20% of the time should.
are cutscenes in xcom eu 30 fps? no matter what happens my fps drops to 30 fps during cutscenes, and when landing the skyranger my fps drops to seven for less then a second. Is that normal?
gameplay is always 60
In short - it's not truly random. Your chance to hit / miss depends on your previous hits / misses.
The more you hit, the more you're likely to miss.
The more you miss, the moer you're likely to hit.
You have two soldiers, one has a 90% chance to hit the alien, the other has 100%. Which one should go first?
ALWAYS the 90% one. Because 100% is going to hit no matter what. But the fact that you hit still decreases the 90% guy's chance to hit.
This literally happened to me once, I got too cocky and took the 100% shot first and yep, the 90% guy missed as a result. Reload -> 90% guy shoots first, he hits.
That has nothing to do with how the RNG works, it's just the streak breaker. And it can't make you miss when you should hit, it can only make you hit when you should miss.
>This literally happened to me once
That means absolutely nothing.
Welcome to XCOMs seed system. If you take a chain of shots, reload, and do it again, the results are unchanged. Switching up the order means the seed is a new one.
Also nice work on reloading on a 90% shot missing
>Reload -> 90% guy shoots first, he hits.
Oh, wait, it does mean something, just not what you think. You ran into the fact that the seed for the pseudo-RNG is saved along with the game. Meaning that the first soldier to shoot rolled a high number and the second one rolled a low number.
Not exactly the same thing. PseudoRNG is what I said above, literally every hit / miss makes you more likely to hit / miss.
Computers can't do truly random numbers, but they can at least make every random chance isolated from previous results.
Did you even read that fucking article? That's literally what pseudoRNG does in games.
Same goes for critical hits in Dota 2 in example. As a result, you can always exploit it by counting the times you didn't get a crit, meaning you have a much higher chance to crit next time.
That was just to check if it's because of the pRNG.
Come on bruh, it's not so bad. Again, there's always Straya voices.
And furthermore, to use the example of Dota 2 again since that is probably the best popular game that perfectly exemplified the difference between normal RNG and pseudoRNG in games.
Before some patch, there used to be a skill in Dota 2 that had a 17% chance to "stun" (or bash). Since it had unrestricted RNG, you would get games where someone gets bashed 7 times in a row.
After popular demand, they changed this skill to pseudoRNG. Now it's pretty much impossible to get 7 bashes in a row.
The whole point of pseudoRNG is to remove long streaks of proccing / not proccing by keeping track of the proc history.
>Did you even read that fucking article
Did you? There's nothing in there implying anything like
>every hit / miss makes you more likely to hit / miss
That's because that doesn't happen.
I am ltierally telling you what the difference between pseudoRNG and computer generated RNG.
This is not an opinion thing. This is something that you can put into Google and it will blurt out the same stuff I told you right now.
Every time you proc, your chance to proc again gets lower.
Every time you don't proc, your chance to proc gets higher.
It feels balanced out by people not wasting their Overwatch on an already dead enemy. As a result, your Overwatch setups can take out entire pods or at least severely damage them if things go well.
Also depending on the mission reinforcements will appear. They're basically pods you know about far ahead of time, and a lot of videos show people wrecking the fuckers the moment they landed because they set up and prepared for it.
You're right that the other pods get to move, but I get the feeling between the random loot and the general gameplay improvements, the hide-and-overwatch aspect of it will feel at least more engaging even if it's the same old method you stuck to in EU/EW.
>That should be modded in proper
Now that you mention it, it should be relatively easy to mod in, yeah. Just rip the voices from Xcom1 and add them in; if it's impossible to add new slots then replace the existing ones with them. Hopefully it's possible.
>I am ltierally telling you what the difference between pseudoRNG and computer generated RNG.
No, dude. You're not. Here, let me show you:
>A pseudorandom number generator (PRNG), also known as a deterministic random bit generator (DRBG), is an algorithm for generating a sequence of numbers whose properties approximate the properties of sequences of random numbers. The PRNG-generated sequence is not truly random, because it is completely determined by a relatively small set of initial values, called the PRNG's seed (which may include truly random values).
That's what a pseudo-RNG is. Nothing in there about rolls affecting other rolls, which makes sense, because the pRNG doesn't even know whether the number it just generated led to a hit or a miss. You're describing something that the XCOM devs call a streak breaker and that's disabled on classic and impossible.
That's alot harder then you think.
The xcom 2 guys will most likely say new things so you can't really rip the voices from Xcom 1. adding to them causes a huge disparity in quality, a great example of that is long war, all the voices they added in the mod sound amateuristic compared to the original voices.
Surely you remember the non-stop "um...dotards?" webms of Spirit Breaker getting 10 bashes in a row that used to get posted in the past and now they don't since the chance for SB to get such streak of bashes is a lot lower than the actual purely mathematical chance.
Starting 4, max of 6 like in EU.
The game itself natively supports up to 8 squad members (editing the .ini to add in more than 6 squaddies will have the screen expand to show two additional soldiers), and they added a scroll bar for modders to use when they inevitably increase the size even more rather than the arrow clicking of LW.
reminder this is how well the average XCOM player performs
Here's your version you snake loving fuck.
>people will bitch that they released an expansion as an entirely new game.
i feel like unless a sequel is an entirely different genre /v/ will complain it's an expansion pack at this point
>still believing in XCOMs lies
We've cured diseases, illnesses, and goddamn CANCER. We can push your body to any limit that you want and you still go against us? Thanks for holding the human race back
>Let's predict what we'll hate about it.
Obviously getting fucked over by RNG
Shit class abilities
10% chance to inflict 3% Poison damage over 43 seconds type upgrades for equipment
Quickly realising that maps are similar and predictable because the the code that generates maps could do with expanded parameters
No Snaek NPC to fawn over
And I'm plenty of other shit.
Have you even talked to anyone who vanished for a bit and then came back? They volunteer for our programs to continue improving the human body and pushing it to new heights. It's thanks to those people that the city centers are disease free.
Meanwhile you've done nothing to contribute to humanities success, and resorted to terrorist acts against the bases in which we conduct our research. Pathetic.
Humanities freedom from the control and influence of aliens is worth surrendering these free passes to technologies. Humanity would have eventually accomplished all of this on its own given time.
Calling us terrorists matters naught. History will decide ho we are.
>Humanity would have eventually accomplished all of this on its own given time
If this is what you guys honestly believe then you're even more delusional than I originally believed.
Before us, how was your world? A disaster. It was full of nothing but crime, war, distrust between nations, and so on. All of your so called progresses was actually false info being sent to the masses to make them believe that the world they live in isn't complete shit.
Now take a look at the world now. The nations and their people which followed us live excellent lives. They don't have to worry about anything, and they happily live luxurious lives. Crimes are non-existent, and there are no world tensions to worry about.
Besides you. You seem content on being the one thing that citizens now have to worry about. I congratulate you on that.
>They don't have to worry about anything, and they happily live luxurious lives. Crimes are non-existent, and there are no world tensions to worry about.
You banned domestic animals. You alien fucks banned cats.
Get off my planet or I'll throw you off.
>All of your so called progresses was actually false info being sent to the masses to make them believe that the world they live in isn't complete shit.
The pot calls the kettle black.
I worry about the game being a clusterfuck.
All Ayys have at least 2 abilities. They have a ton of AOE Attacks, buffs, debuff, elements, and transformations. And it all really does make me feel like the underdog. which is good.
Are we going to lose the strategic elements of cover and actually using our gun? or is this just gonna be wizards with rockets and snipers fighting?
You call them domestic. We call them feral.
Humanity had failed to train them to respect us, and as such we had no choice but to outlaw them unless we wanted daily attacks on our troops.
Okay then, what false info are we feeding the masses? Name it.
The original comics is always the guy noticing two stark contrasts of reality, then making a snide comment about it as himself as he writes and draws in the corner. I don't remember the authors name though.
>Okay then, what false info are we feeding the masses? Name it.
The very idea that you are here for our sole and unconditional benefit. You stand to gain from this silent takeover and the world will turn red with human blood when the day comes.
wait so what's stopping the aliens from using their genetic fuckery to make domestic animals smart enough to respect them and us?
I of course don't mind cats being banned, because I'm allergic.
Do you have 15+ years of your life full of slaving to spare?
It's well structured but you need to know every nail that was used to build a sentence and why it is there and how it connects, not even exaggerating 6th grade Arabic has you writing line long explanations per word in a phrase
Quick and simple, memorable, pleasing to say and with meaning behind it.
Figures the ayy sympathizers would talk shit about things they don't know about
Break free brother, you can do it. Trust the watchers. Vigilo Confido
Who /hype/ here?
>not having your first playthrough with a full squad of customized, shemagh wearing snackbars with names taken from ISIS' twitter and modding them to all be rangers for kafir alien executions, reclaiming the planet, banning all alien technology and reinstating the rightful caliphate.
Obviously we stand to gain. By uplifting humanity, we hope to eventually put you on the same tier as us and become our ally.
Do you not realize how many hostiles are out there? If you think that we're somehow a problem then you have a lot to see. By banding together we stand a better chance at survival rather than sticking alone.
We could leave you alone, but in a few years a more powerful force would come, one that wouldn't be so kind as us.
>still 3 weeks left
at least dankest dungeon coming out soon
>We could leave you alone, but in a few years a more powerful force would come, one that wouldn't be so kind as us.
Animals are outside of our scope, for now.
We are fully committed on helping your species, not the others. Once that job is complete, we can begin on secondary objectives.
If only you knew...
>they got to play a preview build and you didn't
shit lads should I just become a shitty youtube personality? What whacky gimmick should I use?
They are Ayy Lmaos with guns that made more energy than continents, take a guess if they can decypher fancy doctor writting. They don't know jack shit about coding though, spoiler and other code shit does not compute
Do not lose hope brother, we will win this, hold tight, we will come for you, just you wait.
>Do you not realize how many hostiles are out there?
>We could leave you alone, but in a few years a more powerful force would come, one that wouldn't be so kind as us.
Does the Lion fear the Rabbit? If what you say is true you have made us a target by coming to Earth. If you are being hunted by a more powerful force, Earth and Humanity will be collateral damage when the come to destroy you.
Further more, if what you say is true, let's not forget the deceit surrounding this entire circumstance. Made all the more worse by purposefully keeping the evidence of this from us.
You're implying that who we are against wouldn't have come after you sooner or later without our intervention. These greater forces have other agendas in mind, some of which include mass harvesting of the planet until it's a soulless and desolate wasteland. I think what we've done so far is a lot better than what could have been done.
And deceit? Do you think humanity is really ready for that sort of news? You barely understand your world, what makes you think that you can understand the universe? The galaxy?
It's too late for me, and many others. Save who you can.
I'd ban aliens pets too if they could wield flammenwerfer
All of this hypothetical matters not. The undeniable truth is that you do not belong here. Humanity was never given a choice as to if they should share their lives with you, and you won't have the choice to stick around when we blow your alien ass back to whatever deceitful hole it crawled out from!
from what i saw from TB's preview, that's actually how it works. If you end a turn while inside the "red zone" the enemies will spot you, but you can move through it into cover if you want to set up an ambush, so long as the ambush happens on that turn.
You're RPing on /v/.
That's most def shitposting.
Mate, this is barely Rping, its just messing with the RPers, never actually do it, and truth be told, never did it anytime other than this.
Plus, even if this is shitposting, it beats the fuck out of Blacked thread making, Wojak shit, Pepe memeing or whatever meme of the month tv made, be it calling /v/ a sub, Cosmo posting, my wife's boyfriend son or whatever. This shit is fun and is entertaining for all involved, that is just crapping the board
Fine enough, so be it, I did it, shame be upon me, someone who did it once and once only.
How about you go deliver your sermon to the falseflaging threads and blacked threads aswell anon? Heck, id join you in the anti-shitposting crusade, but we would probly get banned by mods.
They also banned live stock
That means no meat
Only Advent approved Soilent Green. Pumped full of all sorts of yummy, mind altering chemicals to alter you mind and body to the will of our alien over lords.
1.- punished bladford
2.- see >>324161735
3.- reclutables lmaos
4.- vahlen and sheng alives
5.- allahu acbar class (kamikaze unit)
and the last one, make MECS and genetically modificated units
I want to be able to stun and capture snake ladies and then train them to be sex slaves for my men. Once they are all used up and mind broken I want the ability to use them as suicide bombers against their own kind.
Some of them are good ideas.
Like I'd like to see Shen and Valhan alive. But Shen being alive wouldn't make sense.
I'd like to see Mec Troopers and Gene Soldiers but again, it doesn't make sense because XCOM has extremely limited resources.
Besides we got Exo suits. That might as well be Mecs.
Suicide units is a terrible idea because the game tells you that your soldiers are not expandable anymore. Using them kill a few ayyyys isn't worth.
Suicide drones? I could get behind that.
NorthernLion.Every one of his xcom videos can be summed up to everyone just waiting for a trainwreck to happen. I don't think the average player will be that bad. Though probably not as dedicated to pushing on.
>Mfw Xcom comes out in the same week my classes start again
no chance to binge XCOM on release and complain about all the unpatched shit though
Be a hot chick that's totally legit and respectful because you don't literally show your tits. Just learn to flirt with your audience in a way that doesn't make you seem slutty. Also radiate a strong "girl next door" vibe.
Are you saying men can't be women, shitlord?
I'm saying such things are forbidden by the law set out by the prophet Bradford.
>It would be okay if managing each individual unit in EU had more depth, but not only do you have 6 units max but you also have less actions between the six of them than what you'd get with one X-com rookie
I know this is stale bait but I'm biting anyway
nostalgiafags literally think having time units are comparable with range of actions
with time units you can move any number of tiles (up to the max) individually, kneel, turn, and take aimed, snap, or auto-fire shots
but being able to separate each step of your move into its own discrete action doesn't add variety or tactical options when all you can do is stand in line of sight and fire anyway
let alone when your tactics inevitably boil down to explosive overkill
having time units VS generalized 'moves' does not give you more actual options for what your inevitable action is
I'd rather have broader moves but more options than distinct moves but fewer options
Give the Squad Leader Commissar lines.
Those Gremlin drones can have servitor lines.
When Mec Troopers get added (and we both know they will) give them Space Marine lines.
Fuck that's not a bad idea.
And he doesn't even know he's an AI. that makes it even better
Maybe the 'person' you save at the beginning of 2 is just a mobile platform that the aaayyyyys downloaded everything onto. The chip in his head was there to scan him to make their own Commander.
Every good strategy game has loads of RNG. If it doesn't it's a casual cesspit. Prove me wrong. RNG is an edgy pre teen argument. RNG is actually associated with skill more than anything else. If you're shit at the game and can't get yourself out of a bad situation you won't beat the game.
>>Nothing they did makes it less optimally playable on console, the only thing that is missing is dedicated controller support,
>UI literally completely and utterly optimized under the assumption you're sitting inches away from a monitor
>"it's developed for consoles"
Seriously the UI blew in the remake. It was probably the worst part of the game. All they needed to do was add more depth/improve the UI and make it a different theme. They did all of those.
>xcom fandom is part of furry fandom now because of Viper
Both games rely far too much on extremely boring RNG to resolve everything and have limited tactical depth, though Xcom:EU has some depth to it (not much, mind you) while DD goes full casino.
Essentially yes, but with the intention to make the game better for PC, not to make it worse for console.
Easiest example, shooter with no aim assist.
Unplayable on console, just right for PC.
Getting the idea?
You will miss 10% of all shots with a 90% chance.
Missing two shots in a row with said chances is 1%, so it reasonable to expect it to happen about every 100 shots.
Is this confusing to you?
You know what I found disappointing about Enemy Within?
EXALT. As in pity they are literally not a evil XCOM with their own Plasma Weapons, Archangel Armors and M.E.C.s.
Also heard that Firaxis was planning to make prestige classes for soldiers in the Slingshot DLC.
Pity. Would've made EW even more interesting and challenging.
Explosives are weaker midgame (and inside saucers) and while leveling houses and hoping something was inside is a valid tactic, a lot of the time there are no buildings to blow up so it's not like it's some game winner
I'm out of the loop because I'm a faggot, spoonfeed me please: Are MECs in Xcom 2?
Yeah. That would make them more challenging.
They do. But then again when you meet them with your own superior toys then you start wishing you were going around fighting the ayys because they do offer a challenge.
Yes, but as enemies now.
Your most powerful units are now serving the aliens.
Are a lategame item, and you've basically won the game once you stockpile enough of them
which is among many of the orignal's balance problems, but the solution wasn't to gut everything like Xcom:EU did (and EU has it's own share of balance problems)
Well that's nice at least. I'm used to being milked for that because I'm a dirty /m/aggot.
The state of the industry is not treating us like men anymore.
That shit's just ini edits man. Max squad size is just a number you can change.
When the game comes out they're going to pretty much ship it with the shit they used to develop it. Script source code, for fuck's sake. Modders will be able to do some insane shit this time around.
Can't say that I do. In your original message you quite clearly stated
>Nothing they did makes it less optimally playable on console,
which to me sounds very much like you're expecting them to deliberately go out of their way to cripple the console experience, which is a very different thing from optimizing for PC.
A better example would be the manner in which you can select your units to order them around. An interface optimized for PC's might have a list of some sort (with perhaps the soldiers' current status) where you can click to select the soldier you want to give orders to instead of using TAB or manually clicking on them in the field.
Fuck you that sounds much more horrifying than the ayylmaos because it's very plausible.
That same exact shit happened to me on my last playthrough on the first goddamned UFO I shot down, except I had 3 people panic and my 2 squaddies that i assigned to the mission die. I was so pissed.
Remember the fallen...
>not completely inevitable
I know... I actually preordered it, the absolute madman
I pre-ordered Deluxe Edition
I mean, I'm going to dedicate a good part of my year to this game, so I might as well go all the way.
Along with Doom, Mankind Divided, Battle Fleet Gothic, and a few others I can't remember off the top of my head.
You get the season pass with Deluxe Edition. All the DLC.
Its five bucks cheaper than buying the game and season pass separately. Or DLC one by one. Well, maybe not. Depends on the price of the DLC. Guess we will see.
I hate getting suckered into season passes and crap, but in this case the deluxe actually seemed like a good idea
tfw canadian and it was $95
Season passes aren't always bad. The biggest flaw is you don't know if you might save a few bucks until all the DLC come out.
Like with Evolve. FUCK THAT.
Funny story, I went into GameStop today to look around and Evolve (a new copy) was on sale for 9.99
On the price tag it said 'WAS: 39.99!'
I had a good laugh.
Also saw some used copies that had like 10 different stickers on it.
>I found this youtuber named beaglerush
You finally found Beagle? Skip him, go watch ShackTac ARMA 2 and ARMA 3 videos. You'll like them.
>I have preordered 2
You fucked up you massive moron. Don't preorder digital titles.
true, but you want to make as much of an informed decision as possible, demos, betas and such, with season passes, we have zero idea what we are going to expect until they release the damn DLC
But given the track record of the company in question, I think we are in good hands.
Work at Gamestop?
How is it?
I've always had good times at Gamestop. The workers are very friendly and have even struck up some good conversation with them. (When I was getting a steam card to get XCOM 2 Deluxe Edition, I talked to a qt.3.1459 about XCOM. I wish I didn't look like complete shit at the time, other wise I might have stayed to talk)
Is it soul crushing?
I can't speak for every store, but mine is actually pretty good. Most employees actually play videogames, and have pretty varied tastes. I gotta say out of about 13 people that work there, only one is actually that guy.
If an employee is ever a dick to you, it's because an employee learns that most customers are going to be idiots, assholes, or assholes pretending to be idiots. It wears on your patience, but there are honestly a lot of good transactions that can salvage an employee's faith in humanity.
The worst part is the manager, and as a result every employee beign dicked over constantly by corporate, which is disturbingly separate from the stores. It's a very numbers-oriented job, and if an employee isn't getting the right numbers - that corporate sets based on trends but not actual events, mind - they're written up or fired. So essentially employees have to do a salesman's job but not get paid commission. Employees that aren't behind the register suffer the most for this, because anything they sell, the employees behind the register take credit for, so it looks like floor employees aren't doing their job.
There's a lot more to say but /v/ isn't my personal blog.