ITT: games with superior graphics and art style.
Bloodborne looks alright but I probably would have had a better time on PC with a more stable framerate and resolution. Not that it's anything detrimental.
It's to cover for the PS4's limitations, but they made it work.
I agree with this. I played DS and DS2 first on consoles and then on PC and it made a world of difference. Especially DS2 (although DS1's Blighttown is, well you know)
Graphics where alright, But art direction made it look good as shit. It's the reason dark souls and demon's souls looked like a playstation 2's retarded cousin graphics wise and still looked amazing.
There's a lot of broken detail in Bloodborne that seem to have been overlooked, shit that's thrown right in front of you.
>tfw ori and bloodborne were my 2 favorite games of 2015
2015 was a great year
This will win every single art award next year and rightfully so. I'm calling it right fucking now.
>That Chromatic abberation
Hurts my eyes if i'm honest.
I love the blue moonlight filter kind of thing in RE4 and BB.
Well see I agree that BB has way more detail and polish than DS2, but you can't argue that it'd be a way more streamlined and impressive experience on Pc. I'm primarily a PC player with the PS4 in the background if anything like Guilty Gear Xrd, the odd JRPG, or Bloodborne gets released, but a computer with superior hardware is just the way to go. In terms of tech, PS4 is embarrassing. Take into consideration that people actually buy Xbox Ones still and that's even more embarrassing.
I hope you realize his channel is a joke.
Alice: Madness Returns
several Daedalic games like pic related, obviously no GRAFFIX here
I don't have a PS3 or 4 but they do have several exclusive games with really gud art direction aside from BB, like
XCX's environments, especially because it runs on a peasant toaster
This guy is an artist like no other, That insane ending reveals the amount of unbridled effort put into satirizing edgy youtube channels.
>There's so much detail in every room in DaS and BB
Which is unfortunate, because in BB the game looks like a mass of pixellated shit most of the time, due to the low resolution. Even 1080p with AA isn't enough for that amount of detail.
>tfw had this on my backlog for years since not remembering much of it back on the PS1
>too used to having a lock on from Dark Souls to like it
What have I become such a casual shitter?
That guy is too busy trying to cozy up to the indie crowd and shoving his character in as many other games as possible.
Game won't be released until he can guarentee all the awards and press to become the next UnderTale. $650k isn't nearly enough to make a 2D pixel art game in 2016.
I'm gonna get shit on for this but I think Gears Of War has a great art style, mainly because Greece/Roman architecture gives me a stiffy and the character designs strike a nice balance between Warhammer level beef and realism.
Would've looked absolutely fantastic if the textures weren't that low-res.
The Talos Principle
I'm a slave to the Dark Deco artstyle, and more games need to fucking use that shit
One demo and already enough to blow me away. Japan Studio is very good at style presentation in any style they dabble into.
Dark Souls is still superior
This game is honestly the pinnacle of 3D as well, better than any movie or game before has used it. We had a 3D TV in our living area when this game out and it seriously blew my mind how well they implemented it.
Sanctum 2 kinda looks like Killzone 3 on a budget.
I hope Dark Souls 3 isnt the last souls game they make. BB showed that Miyazaki can do great things with other settings and themes so I'd love to see what he could do elsewhere.
/tg/ had a fantastic idea of a cyberpunk souls game where all of humanity has disappeared and all thats left are massive, decaying cities maintained ad inhabited by the robots that were left over, one of which you play as.
so comfy to ride across the fields
You're part of the problem
I think it's supposed to pull the "old-CRT TV" look off.
You've seen worse, admit it.
It may have only like 24 puzzles but they are a lot more fleshed out and clever and the terminal conversations are now about societies, communities, forum/board culture and text adventures.
And it's very accomplished in its graphical quality and how it does it.
Literally one of a kind.
the Legacy of Kain series has some of the best art direction and atmosphere of any game period.
Shit just literally hurts my eyes, makes me lose focus on things.
It should be used sparingly for intended purposes in certain scenes only - if at all. I think they went with chromatic aberration over liberal use of FXAA (like most other console games) to conceal bad textures and aliasing
Graphical progress is pretty underwhelming lately. Metro: Last Light maxed out is still the best thing I've seen running in realtime, The Witcher 3 didn't look that great and every recent release with the nvidia label slapped on it looks like it's from 2010.
What's the best looking game out in your opinion?
I don't care how hard you meme on this game, it has a great-looking art style
Nailed the aesthetics, amazing graphics.
Bloodborne is one of the best looking games ever imo.
Not from a technical standpoint of course, but the way it uses the hardware to fully realize its artstyle is absolutely beautiful.
It's simply wouldn't have worked on last gen systems honestly. With other games, you have this amazing concept art that just looks breathtaking, and then you go "Shame the actual game doesn't look like that."
With Bloodborne, it actually does. Every cobblestone, every gnarly tree, every rooftop, there are some flaws with blending far away objects with close renders as you can see in this picture, but ultimately its just a feast for the eye.
>all this chromatic aberration and blur
I say it every time I see this piece of shit and I'll say it again, it won't be possible to play a single hour straight due to how much it strains your eyes.
I just hope it will be possible to turn these filters off.
just suprised that about a 100posts in ME wasnt even mentioned, everything that was posted was either muh bloodborne or some ugly ass fps
GW2 shouldve been a single player game or actually been like GW with all those designs and assets brought down to a single player game scale instead of an open world mmo. In mmos you just run past everything without looking twice and there are wide gaps of empty nothing.
That just looks like Dark Souls to me tbqh. I've only played DS 1 and I don't think I'd have known your pic wasn't of DS 2 if you hadn't said so.
not recent, but fuck if these games didn't have fantastic art direction
>it won't be possible to play a single hour straight
If people could handle it in Bloodborne, they can handle it in this
Also that's a webm which adds blur and compression artifacts so the game's blur is compounded by that fact and probably won't be as bad when you actually play it
Dark Souls 2 artstyle was at times amazing, but it was a bit all over the place in terms of quality. At times it is beautiful like your pic, but it also has a bunch of cramped tunnels with no reason for it.
Bloodborne pretty much keeps it top tier the entire way through.
I tried my best to recreate the looks.
Vanilla game don't look like this.
>I got bored of it after some 4 or so hours.
Uh, that's how long the entire game is.
>Bloodborne pretty much keeps it top tier the entire way through.
Not really I've seen some PVP webms that looked borderline last-gen
This pic >>324125220 could almost be mistaken for a DS screenshot of Anor Londo. All Souls games share a similar aesthetic, the main differences are architecture like you said, monster designs and filters
I googled it, and supposedly it's simulating a visual flaw in light passing through glass, such as in a lens.
My question then, is this: Why do games emulate visual flaws such as chromatic aberration, specs of dust and lens flares?
These are all visual flaws related to camera lenses, that movie directors - for the most part (J.J. Abram's lens flares come to mind) - have sought to eliminate. It adds a layer to the visual scenes that brings you out of the game world, and behind a camera, merely peeking into the game world.
Chromatic aberration looks awful, but helps hide lack of proper AA and low poly counts because it hides the edges. Dust/lens flares are just a way to make video games look more like movies, which isn't surprising considering most of the games that extensively use them are 'cinematic experiences" made by failed movie writers.
>My question then, is this: Why do games emulate visual flaws such as chromatic aberration, specs of dust and lens flares?
Because they want to emulate a feeling of the screen being a "window" into another world.
I think it's clever for third person games, but it has no place in first person games.
>This pic >>324125220 could almost be mistaken for a DS screenshot of Anor Londo
Not really, one of the most defining features of Anor Londo is how bright and golden everything is. That grey overcast Bloodborne sky looks nothing like Anor Londo.
I dare you to name me a more stylish game.
Even the FUCKING MENUS are oozing it.
They share an art style but they look completely different in every other way.
You would have to be blind to confuse BB's victorian gothic setting with with an eastern style caste
pillars of eternity
New consoles really don't need to do this any more. There's AA solutions that don't take much peformance and work incredibly well in a situation where you know exactly what resolution you're running at and how much graphical processing power you're working with.
Anor Londo isn't even that bright though
I'm just saying that that pic, to someone who hasn't played all the Souls games like me, looks just like <insert and Souls game here>
The ayy lmao shit in that game looks different than anything in the other Souls games, though
But they're post processing AA, you need that post process time for those sick blur and lens flare effects. Though I guess it doesn't matter as much in games running at 30fps.
Metro: Last Light looked AMAZING when it came out in 2013, and Metro 2033 Redux looks even better
Persona and Gravity Rush both have style out the ass. Namely P4 Golden and Gravity Rush both share this 60's/70's retro vintage style to them and it's fantastic.
This webm is not a good example though but is on topic as it has one of the best artstyles I've seen in recent history and dose open world incredibly well.
Marlow Briggs, aka some of the best 99 cent I've ever spent.
>see pretty looking screenshot
>zoom in and see the blur, aliasing, and chromatic aberration eye cancer
Every fucking time with this game. I'll give you the benefit of the doubt and assume it looks better in motion but holy fucking shit still images of it just make my eyes hurt.
Thats not Sony being good, thats the rest of the industry sucking.
And I have no hard feelings towards Sony, its just the industry sucks and they suck the least. They still suck just slightly less.
Is there any games with the art style similar to Moebius?
>not coming out on consoles because they're inferior
>crowdfunded so they can spend as long as they want making it perfect
>mfw people expect this to flop
This is what it looks like in the development stages, it's not even in the final design stages and imo it still looks better than most "next gen" games that are on the market at the moment.