>>324092427 It forced you to do more with the combat than any other Zelda game even attempted. Wasn't nearly as bad as any of the DS zeldas, even ALBW was pretty easy and formulaic compared to it. Not even worst 3D zelda, actually one of the better ones.
Skyward Sword does not let you play the game. Every few minutes results in various interruptions, with Fi being the most responsible. I tried replaying it a few weeks ago and I just couldn't do it. The game refused to let go of my hand. This is the biggest problem for me, but this is among a myriad of other flaws.
It's good that it exists. Twilight Princess and Skyward Sword together represent the absolute rock bottom of the series, the pinnacle of everything wrong with modern Zelda. It can only go up from here.
It was. You backtrack more than any Zelda game, you have a partner that tells you EXACTLY what you're supposed to do when you do it, you have handholding to a newfound level, and you have jackshit to explore and look for. The sky is emptier than the Great Sea with even less to collect, the surface only has three areas to explore, and nothing to find in them.
The controls were ass, and it's saying something when Twilight Princess' controls were better. Each enemy was a puzzle that you had to attack specifically, or you weren't killing them, they recycled three bosses two times, the third once as a miniboss, and the second one being a pain in the ass to fight. And don't get me started on Tentalus. That was an insult to all sea monsters. And the side characters were annoying, mainly Scrapper. >Mistress Fi, I love you! >Fuck off Link! Real funny.
After coming off Spirit Tracks, Skyward Sword was a massive disappointment.
Skyward Sword is my most hated game of all time, easily.
Please stop making these fucking threads, I can't help shitting on this game with the same arguments, but I can't help it because I hate this pile of shit so much, and just thinking about it makes me legitimately angry. My heart rate is seriously going up as I type this
it's not other M bad but it's easily the weakest of the 5 console zeldas
it's a good game surrounded by great/amazing games
the areas outside of desert were boring, the fucking imprisoned fights were cancers, the skyworld was emptier than WW's ocean, the story and lore were uninteresting, FI IS THE WORST FUCKING VIDEO GAME COMPANION EVER
seriously the desert is the only good thing. It's an amazing area, without lanaryu desert it would be a very mediocre game
I know it's irrational, but I can't help it. I hate this fucking game so much, I wish I just dropped it instead of forcing myself through, but I was hoping the handholding and filler and lack of challenge and linearity might let up, but it never did. I also didn't want /v/ to say "U CAN'T CRITICIZE IT BECAUSE YOU DIDN'T FINISH IT LOL!" but that wasn't really worth it
First Zelda game I never finished. I've never felt so insulted and condescended in my entire life. Twilight Princess pushed me, but the dungeons and bosses were interesting and there was enough cool shit to keep me playing.
Skyward sword is literally the retarded kid brother of Twilight Princess that gets mad you havent given him a turn yet then asks you to help him the entire time.
I don't know what's /v/'s deal with this game. Sure, it's not stellar but it sure as shit ain't as bad as you people make it out to be. I will admit though, I beat it almost on launch, and it was just the one time. I did however finish it 100%. That said, now I don't really remember most of the game, from a story standpoint. There are several sections that are just a blank in my mind at this point, in those included a couple dungeons. What I'm trying to say is it wasn't memorable whatsoever to me, it just kind of was, and that was it. Came and went, forgot about it, while other 3D Zeldas I can pretty much recite at will. I think what's most criticized here are the waggle controls, but I didn't once have a problem with them, at least on the swordplay. I have the impression you were expecting like super precise 1:1 movements with the remote and in that did all these fancyass or really fast movements that don't register. Well no shit the controllers fuck up in those cases. That and the lazy fucks that say they didn't want to pick their arms up to play, even though you can play perfectly with your arms resting in your lap.
It's sad. In retrospect that sandsea boat with the timestone mounted on it was so fucking cool, but at the time, I was just so distracted/happy/overjoyed that they let you use normal controls instead of twerking your wrist around like an idiot, I didn't even really notice or appreciate it
This sums up my experience with SS pretty well. There were times the game had potential, but utterly threw that potential in the trash by marring every single good idea with some horrible bullshit just so they could misguidedly make a zelda that even grandma could theoretically play
You can criticize motion controls without claiming they are broken. They were annoying and a hassle even if I were to admit they worked
They weren't 100% accurate, even the biggest zelda drone can't claim this. If you had a button that only worked 98% of the time, that would be unacceptable, but here people give it a pass
You shouldn't call people lazy fucks for wanting to use perfectly good buttons and control sticks that are completely going to waste just so nintendo can force their gimmick on everyone. Motion controls could have just been a fun option for open minded people, instead the forced it on everyone.
>>324092427 It tried to do a lot of things differently some worked some didn't >sky was poorly developed, should have taken place all in the sjky or all on land, instead it was a weird mix and sky feels empty >Reused way too many areas >fetch quest felt way over abundant, about one long stupid, pointles fetch quest per dungeon (3 before the last) >world did not feel coherent nor connected >would've been been better with more diverse ara choices >barely any side quests remove fetch quests and add more dungeons, areas and side quests (longest zelda game with the least amount of actual content?) Either make the sky much more detailed and remove the surface world or remove the sky, keep skyloft as a hub and make it more of a majora's mask type situation, with skyloft in the middle of the map and the surface being the rest of the game Connect the surface as it feels like a level select screen (the zelda games were revolutionary for creating a seamless world)
>dun dundun dun dundun dundundundun >dun dundun dun dundun dundundundun >dun dundun dun dundun dundundundun >dun dundun dun dundun dundundundun >dun dundun dun dundun dundundundun >dun dundun dun dundun dundundundun
People love to go on about the controls but in all honesty its down to your individual controller how well they worked. Many people with shitty controllers hated the game and almost everyone with a good controller enjoyed it. Go figure.
The other thing is the linearity, which is silly imo because it was linearity done very well. I would rather good linearity than a completely open world with nothing in it (twilight princess)
>>324097483 >>324097704 Spirit Tracks had places to go and things to do inbetween. Skyward Sword doesn't even have half of what that game does. When Skyward Zelda got kidnapped, I was already rolling my eyes.
>>324098228 >should have taken place all in the sjky or all on land, instead it was a weird mix and sky feels empty
Dumbest complaint I have ever heard. The idea of the land being untouched and Link being the first of the sky people to settle there is integral to the story. It also contributes to the atmosphere of the game every time you touch down in a new location and start to explore.
>>324098228 >remove fetch quests and add more dungeons, areas and side quests (longest zelda game with the least amount of actual content?)
This. There was so much recycled content in the main quest that should have just been made OPTIONAL then everyone would be happy. I'm not saying they need to completely erase tadtones, but forcing that on every player every playthrough is just short sighted, ruins the pacing, hurts the replay value, just so they can make the game seem longer. Tadtones could have been a memorable heart container side quest, instead it's just a waste of time. Same goes with 2 of the forsaken fights, and escorting the robot up the mountain, and the forgotten realms, and revisiting the first dugneon to help the sick water dragon, and fetching shit for the sick fire dragon, etc.
If ocarina of time was made today, you would be forced to do the biggoron sword quest every playtrhough, but instead of a reward, it would just open up a dungeon
I don't like Skyward Sword but I would never say that the controls don't work. I've heard this complaint brought up a lot, but I've never encountered any of issues with it myself. That being said, what bothers me about the motion control is that most of the things that involve it fucking suck. The combat in Twilight Princess was braindead enough, but SS takes it to a whole new level. At least TP had all these combos and skills for you to use, in SS the combat never evolves beyond lining up your sword swing. The items can't salvage it either, as most of them are just gimmicks that are useless in battle, and the ones that are like the Bow, were handled better in TP than they were in this game. Shoehorning in the motion controls at every possible opportunity is really annoying too. Looking around in first person view? Using any item? Tightrope walking? Flying the bird? Sky diving? Opening a fucking boss door? Motion controls!
>>324098843 Once you get good at the sword play it becomes fast as fuck. Its just like dispatching foes in any other zelda but theres a bit more thinking involved with each swing. Personally I loved it.
Then again, I painfully watched my brother play a few times and even towards the end he was taking 30 seconds to line up each strike and continuously missing and hitting enemy swords and shields. As if its so hard to switch from vertical slashes to horizontal, or slashes to stabs. Maybe you're like him, i.e. just shit.
>>324098192 I kinda just zoned out during the story and didn't really take it seriously enough to let it affect the rest of the game. As much as it wanted to... I agree with you on the last boss tho, assuming you mean the whole "find the random thing in the room" thing.
>>324092427 It's one of the most poorly designed games in the Zelda series. There are so many bad game design choices in that game that they all build up to bring the game down. That being said it's still like a 6/10 so you could still do a lot worse.
Yeah, as I've stated above, I wouldn't say the controls are completely broken for the most part. But they are inherently less accurate than a control stick/buttons, and even when they work, having to twist around to fly/swim is so annoying.
That said the skyward strike and the harp were legitimately broken for me. Even speedrunners criticize the swimming and harp playing.
If there was an option to turn of all motion controls except for swordplay, I'd choose that
>>324097410 Keep in mind that Egoraptor thinks Sonic Adventure is just as bad as 06 and Sonic Boom for the fact he doesn't know what the fuck to do whenever he plays through it. This is even more sad when you listen to his Mega Man X Sequelitis explaining why that game is so good when it punishes you HARD for not knowing what to do.
>>324098145 Fair enough. I didn't really claim they were perfect. Sure, they did fuck up every once in a while and they were nothing but a gimmick, but if you did clear movements they worked fine.
I guess they could've been optional, ok, but I'm sure that would've meant the use of the same old mechanics from past games, effectively dumbing down the combat even more. Whether the motion combat was good or not in the first place is another story.
And because of that they forced the controls on everyone, because otherwise the combat would've been the exact same shit as games before it. I mean, I can't really blame them for the decision. Gimmicky, sure, but it was at the very least different.
>>324099673 It saddens me that such an inept neanderthal can have a legion of fans to mindlessly parrot his appalling opinions. Egoraptor is pretty much stuck in the philosophy of late 80s/early 90s game design and refuses to move on. This geriatric either lacks the intellectual capacity to grasp controlling a character in a 3D environment, or is too ignorant to accept that games have evolved over time. I'm willing to believe that it's really just the former and he is too far up his own ass to admit it. Seriously, this guy actually fucking died to the Knuckles fight in Sonic Adventure. Children who haven't even learned to read yet are able to win that fight.
>>324092427 I really liked the concept of the combat. I had a lot of fun with the sword&board mechanics, but having to reset the alignment every half-hour because I wasn't holding the remote correctly for a few seconds or I swung too hard really cut into my enjoyment of it.
The thing that killed it, though, was the backtracking and endless tutorials. I couldn't finish it. The tedium sucked the fun out.
>>324100113 You'd think that, but no. I gave up on Motion-only games after attempting Red Steel. NOTHING worked right, and I can only imagine a 1/1 movement only compounds the problem.
I made it through Twilight princess, but my right thumb wasn't used to being the primary movement thumb and kept slipping off the nunchuk during any segment that has me going forward for a prolonged period of time, and I don't have a chance to readjust my thumb.
The only hard section I can say is the Ghirahim fight where he just blocks all your attacks and the imprisoned because they decided it was funny to increase the stomping speed and add red thunder circles on every step
>>324092568 >the controls are kind of weak though. The controls are "sticky." There's a really awful delay because you can't interrupt swings, and swings take a while to both register and complete. And the entire game is built around directional sword attacks.
Honestly the thing that pissed me off was that there was a lot of stuff being added with potential to really change up the game but they all went under utilized except for the controls.
I mean, you've got the whole sky-earth transportation, the stamina, the item upgrades, the loot, the shield health, etc, they could have done a hell of a lot with all of those things but just dropped them or created an environment in which they were never necessary. Even the whole prequel plotline didn't add much ultimately.
>>324092427 It's not, it's actually one of the best games of all time. It's just popular to hate it. Popular isn't a synonym for correct. http://www.theverge.com/2016/1/6/10724288/netflix-ces-2016-the-ridiculous-six-most-watched-movie
>>324092427 Pros: Neat Combat Mechanics Neat Story Characters were humorous and charming Aesthetic was cool Tools were well implemented Some dungeons were great Leveling up gear and getting medals was neat
Cons Some people had a hard time with the controls The game literally holds your hand until the final boss. I was still getting messages from Fi about how to swing my sword and that I should try cutting grass to find hearts three minutes before beating the final boss. All of the second-half quests where you re-visit dungeons you already beat were god awful, and clearly meant to pad the playtime. Fuck the tadtones. Not being able to go directly from one dungeon to another is weird. Not nearly as many secrets or side areas to explore as there really should have been. Overall there's a lack of side content. It's pretty clear the game was rushed to get a Zelda title on the Wii before the WiiU came out.
That last point kind of makes me worry about the newest Zelda game. It sounds ambitious, but it also sounds like its going to be racing against the clock to get out before the NX renders the WiiU obsolete.
>>324092427 It had some great ideas that I would love to see return and improved upon. Like the item upgrades or the silent realm sections. Also any section that took part in the desert was top tier, the ancient cistern was pretty great too.
On the other hand it has a lot of glaring flaws, top being the repeated goofy imprisoned fights and Fi's implementation as a side character and a player guide. Not to mention the extreme reuse of areas, the sky being fucking empty, a lot of lame boss fights, the sword controls being less then ideal, some lore fuckery, and some sections being a flat out slog.
So ya, it is that bad. It definitely has some highlights, but that doesn't mitigate its very real problems
You know I can forgive the easiness I realize who Nintendo is trying to market to and everything, but the way it feels half finished and having you fight and back track the same shit over and over I cant forgive at all. Not to mention the controls and everything else. Don't be a faggot anon, there are some things in the games favor but there is a lot of shit that makes this bad.
I swear it pisses me off when people immediately assumes linear = crap. Most of the greatest games of all time are fucking linear. Hell, I'd say the games that dump you in a huge world and tells you to fuck off and do boring and repetitive sidequests are the worst kind of games.
>>324092427 It's a very good game bogged down by the most annoying handholding messages that are borderline insulting. If Nintendo released a patch that removed all of those stupid messages it would be my favorite in the series.
>>324114804 I'll never understand this stupidity. How many fucking times do you run across the same screen again and again and again in 2D Zelda? You lose count. When you go back to a zone in SS the area and the way you play has changed, to swimming, stealth, sailing,etc.
i love skyward sword and it's my 3rd favourite 3d zelda after MM and WW
it has the best characters, bosses, dungeons, items, and (dare i say) combat of the entire series
i loved the sword play and it was always satisfying to pull off. the game kicked your ass for waggling and slashing wildly, and the way the items worked in combat worked in sync with the swordplay, like using the whip to stun or sneak attacks with the beetle. very fun game.
its main problems are with fi, dowsing, filler, and recycled content. if they took out the song of the hero thing and turned it into a side quest, minimized fi and dowsing, and added a final ganons tower like dungeon, it would be my favourite zelda game
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