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Is it really THAT bad?

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Is it really THAT bad?
>>
>>324092427
I liked it, the controls are kind of weak though.
>>
>>324092427
It isn't bad at all in fact it's one of the best Zeldas

Just tryhard autists forcing a hate meme
>>
>>324092427
It forced you to do more with the combat than any other Zelda game even attempted.
Wasn't nearly as bad as any of the DS zeldas, even ALBW was pretty easy and formulaic compared to it.
Not even worst 3D zelda, actually one of the better ones.
>>
Skyward Sword does not let you play the game. Every few minutes results in various interruptions, with Fi being the most responsible. I tried replaying it a few weeks ago and I just couldn't do it. The game refused to let go of my hand. This is the biggest problem for me, but this is among a myriad of other flaws.
>>
>>324092427
Probably
>>
>>324092427
Yes. I'm amazed that egoraptor said OoT forced you to "wait" without mentioning this pile of garbage.
>>
Nah it's alright overall. But there are some baffling design choices. The lack of a proper connected overworld being one of the most egregious IMO
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>>324095062
>Egoraptor
>Knowing what he's talking about
>>
>>324092427
It was the TPP of Zelda, but at least it had a complete plot.
>>
No. Its actually a pretty good game. Maybe not the best, but its a lot better than what /v/ says.
>>
>>324092427
nope. as usual, the complaints are exaggerated. The flaws exist, but it's still a fucking zelda game.
>>
>>324092427
No. It's a great game and it's only called bad by meme spouting autists. I despise the shitty mentality people have with game series where just because it did things differently its bad.
>>
https://youtu.be/VTxqj-XoCXE?t=381
Go from 6:21-7:27 to avoid the autism
>>
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nope

its actually pretty decent
>>
It's good that it exists. Twilight Princess and Skyward Sword together represent the absolute rock bottom of the series, the pinnacle of everything wrong with modern Zelda. It can only go up from here.
>>
It was. You backtrack more than any Zelda game, you have a partner that tells you EXACTLY what you're supposed to do when you do it, you have handholding to a newfound level, and you have jackshit to explore and look for. The sky is emptier than the Great Sea with even less to collect, the surface only has three areas to explore, and nothing to find in them.

The controls were ass, and it's saying something when Twilight Princess' controls were better. Each enemy was a puzzle that you had to attack specifically, or you weren't killing them, they recycled three bosses two times, the third once as a miniboss, and the second one being a pain in the ass to fight. And don't get me started on Tentalus. That was an insult to all sea monsters. And the side characters were annoying, mainly Scrapper.
>Mistress Fi, I love you!
>Fuck off Link!
Real funny.

After coming off Spirit Tracks, Skyward Sword was a massive disappointment.
>>
>>324095565

>jirard's defense
>"other games have filler so it's fine here"
>"other games hold your hand so it's fine here"

Literally the same as saying "sonic 06 has running and jumping, so it's just as good as any other platformer"

Stupid
>>
>>324096253
Is it wrong that I liked TP more than Wind Waker?

I didn't think it was bad at all.
>>
>>324092427

Skyward Sword is my most hated game of all time, easily.

Please stop making these fucking threads, I can't help shitting on this game with the same arguments, but I can't help it because I hate this pile of shit so much, and just thinking about it makes me legitimately angry. My heart rate is seriously going up as I type this
>>
it's not other M bad but it's easily the weakest of the 5 console zeldas

it's a good game surrounded by great/amazing games

the areas outside of desert were boring, the fucking imprisoned fights were cancers, the skyworld was emptier than WW's ocean, the story and lore were uninteresting, FI IS THE WORST FUCKING VIDEO GAME COMPANION EVER

seriously the desert is the only good thing. It's an amazing area, without lanaryu desert it would be a very mediocre game
>>
>>324097009

>getting this mad about a video game

jesus christ, man. Seek therapy
>>
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>>324097009
Perhaps you need to take a break, Anon.
>>
>>324097009
arin is that you
>>
>>324097089

I know it's irrational, but I can't help it. I hate this fucking game so much, I wish I just dropped it instead of forcing myself through, but I was hoping the handholding and filler and lack of challenge and linearity might let up, but it never did. I also didn't want /v/ to say "U CAN'T CRITICIZE IT BECAUSE YOU DIDN'T FINISH IT LOL!" but that wasn't really worth it
>>
>>324096547
This, so fucking much.

First Zelda game I never finished. I've never felt so insulted and condescended in my entire life. Twilight Princess pushed me, but the dungeons and bosses were interesting and there was enough cool shit to keep me playing.

Skyward sword is literally the retarded kid brother of Twilight Princess that gets mad you havent given him a turn yet then asks you to help him the entire time.
>>
>>324095062
It's funny that he spent so much time on that one point when its totally wrong. All you gotta do is drop your shield and they'll lower their guard faster.
>>
>>324097281

why would you logically drop your shield?
>>
I like it. It's not bad but it's not amazing either. I can see why people would expect more from it though.
>>
>>324096547
>Backtrack more than any zelda game
>Spirit tracks
Are you fucking serious retard? You complain about SS while complimenting the fucktarded backtracking that was Spirit tracks.
>>
>>324096547
>>324097243
These, dropped the game after the Pirate Ship because it was just a straight drop in quality after that.
>>
>>324097410
To bait them into attacking you. Why would they swing at you when you're invulnerable behind your shield?
>>
>>324096547
>Backtracking worse than Spirit tracks
Is this a fucking joke?
>>
>>324092427
No. It's just that some people are too fat to move their arms and blame the game for it.
>>
I don't know what's /v/'s deal with this game. Sure, it's not stellar but it sure as shit ain't as bad as you people make it out to be.
I will admit though, I beat it almost on launch, and it was just the one time. I did however finish it 100%. That said, now I don't really remember most of the game, from a story standpoint. There are several sections that are just a blank in my mind at this point, in those included a couple dungeons.
What I'm trying to say is it wasn't memorable whatsoever to me, it just kind of was, and that was it. Came and went, forgot about it, while other 3D Zeldas I can pretty much recite at will.
I think what's most criticized here are the waggle controls, but I didn't once have a problem with them, at least on the swordplay. I have the impression you were expecting like super precise 1:1 movements with the remote and in that did all these fancyass or really fast movements that don't register. Well no shit the controllers fuck up in those cases.
That and the lazy fucks that say they didn't want to pick their arms up to play, even though you can play perfectly with your arms resting in your lap.
>>
>>324097617

It's sad. In retrospect that sandsea boat with the timestone mounted on it was so fucking cool, but at the time, I was just so distracted/happy/overjoyed that they let you use normal controls instead of twerking your wrist around like an idiot, I didn't even really notice or appreciate it

This sums up my experience with SS pretty well. There were times the game had potential, but utterly threw that potential in the trash by marring every single good idea with some horrible bullshit just so they could misguidedly make a zelda that even grandma could theoretically play
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>>324092427
it's the better of the two wii zeldas at least
>>
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Not really, it's just incredibly mediocre.

>That part in the Sandship before the boss
>Expecting some big ass lovecraftian monstrosity to fuck my shit up
>Mike from Monsters Inc. pops out instead

Koloktos was one of the best bosses in the entire franchise, though.
>>
It's alright.
The Ghirahim fights are still fucking fantastic though.
>>
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It's not bad

It's linear

and even then you still got tons of areas within the main 3 to explore

People just want to shitpost

It's only real negatives is Fi's programming and how the game has to reset every single fucking treasure description with every power on

Other than that i really fucking enjoyed it, especially the dungeons and bosses
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>>324097038
but other m wasn't bad
>>
>>324097815

You can criticize motion controls without claiming they are broken. They were annoying and a hassle even if I were to admit they worked

They weren't 100% accurate, even the biggest zelda drone can't claim this. If you had a button that only worked 98% of the time, that would be unacceptable, but here people give it a pass

You shouldn't call people lazy fucks for wanting to use perfectly good buttons and control sticks that are completely going to waste just so nintendo can force their gimmick on everyone. Motion controls could have just been a fun option for open minded people, instead the forced it on everyone.
>>
>>324098076
The gameplay was alright, bosses were enjoyable, the story was just so ungodly shit it brings everything else down around it. And the very last boss was PURE BULLSHIT.
>>
>>324092427
It tried to do a lot of things differently some worked some didn't
>sky was poorly developed, should have taken place all in the sjky or all on land, instead it was a weird mix and sky feels empty
>Reused way too many areas
>fetch quest felt way over abundant, about one long stupid, pointles fetch quest per dungeon (3 before the last)
>world did not feel coherent nor connected
>would've been been better with more diverse ara choices
>barely any side quests
remove fetch quests and add more dungeons, areas and side quests (longest zelda game with the least amount of actual content?)
Either make the sky much more detailed and remove the surface world or remove the sky, keep skyloft as a hub and make it more of a majora's mask type situation, with skyloft in the middle of the map and the surface being the rest of the game
Connect the surface as it feels like a level select screen (the zelda games were revolutionary for creating a seamless world)
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>dun dundun dun dundun dundundundun
>dun dundun dun dundun dundundundun
>dun dundun dun dundun dundundundun
>dun dundun dun dundun dundundundun
>dun dundun dun dundun dundundundun
>dun dundun dun dundun dundundundun
>>
Not bad at all. Definitely in my top 5 zeldas.

People love to go on about the controls but in all honesty its down to your individual controller how well they worked. Many people with shitty controllers hated the game and almost everyone with a good controller enjoyed it. Go figure.

The other thing is the linearity, which is silly imo because it was linearity done very well. I would rather good linearity than a completely open world with nothing in it (twilight princess)
>>
>>324097483
>>324097704
Spirit Tracks had places to go and things to do inbetween. Skyward Sword doesn't even have half of what that game does. When Skyward Zelda got kidnapped, I was already rolling my eyes.
>>
>>324098228
>should have taken place all in the sjky or all on land, instead it was a weird mix and sky feels empty

Dumbest complaint I have ever heard. The idea of the land being untouched and Link being the first of the sky people to settle there is integral to the story. It also contributes to the atmosphere of the game every time you touch down in a new location and start to explore.
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>>324098228
>remove fetch quests and add more dungeons, areas and side quests (longest zelda game with the least amount of actual content?)

This. There was so much recycled content in the main quest that should have just been made OPTIONAL then everyone would be happy. I'm not saying they need to completely erase tadtones, but forcing that on every player every playthrough is just short sighted, ruins the pacing, hurts the replay value, just so they can make the game seem longer. Tadtones could have been a memorable heart container side quest, instead it's just a waste of time. Same goes with 2 of the forsaken fights, and escorting the robot up the mountain, and the forgotten realms, and revisiting the first dugneon to help the sick water dragon, and fetching shit for the sick fire dragon, etc.

If ocarina of time was made today, you would be forced to do the biggoron sword quest every playtrhough, but instead of a reward, it would just open up a dungeon
>>
I don't like Skyward Sword but I would never say that the controls don't work. I've heard this complaint brought up a lot, but I've never encountered any of issues with it myself. That being said, what bothers me about the motion control is that most of the things that involve it fucking suck. The combat in Twilight Princess was braindead enough, but SS takes it to a whole new level. At least TP had all these combos and skills for you to use, in SS the combat never evolves beyond lining up your sword swing. The items can't salvage it either, as most of them are just gimmicks that are useless in battle, and the ones that are like the Bow, were handled better in TP than they were in this game. Shoehorning in the motion controls at every possible opportunity is really annoying too. Looking around in first person view? Using any item? Tightrope walking? Flying the bird? Sky diving? Opening a fucking boss door? Motion controls!
>>
>>324098843
Once you get good at the sword play it becomes fast as fuck. Its just like dispatching foes in any other zelda but theres a bit more thinking involved with each swing. Personally I loved it.

Then again, I painfully watched my brother play a few times and even towards the end he was taking 30 seconds to line up each strike and continuously missing and hitting enemy swords and shields. As if its so hard to switch from vertical slashes to horizontal, or slashes to stabs. Maybe you're like him, i.e. just shit.
>>
>>324098192
I kinda just zoned out during the story and didn't really take it seriously enough to let it affect the rest of the game. As much as it wanted to...
I agree with you on the last boss tho, assuming you mean the whole "find the random thing in the room" thing.
>>
No.

It's much worse.
>>
>>324092427
It's one of the most poorly designed games in the Zelda series. There are so many bad game design choices in that game that they all build up to bring the game down. That being said it's still like a 6/10 so you could still do a lot worse.
>>
>>324098843

Yeah, as I've stated above, I wouldn't say the controls are completely broken for the most part. But they are inherently less accurate than a control stick/buttons, and even when they work, having to twist around to fly/swim is so annoying.

That said the skyward strike and the harp were legitimately broken for me. Even speedrunners criticize the swimming and harp playing.

If there was an option to turn of all motion controls except for swordplay, I'd choose that
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>>324092427
Better then the CDi games.
>>
>>324097410
Keep in mind that Egoraptor thinks Sonic Adventure is just as bad as 06 and Sonic Boom for the fact he doesn't know what the fuck to do whenever he plays through it. This is even more sad when you listen to his Mega Man X Sequelitis explaining why that game is so good when it punishes you HARD for not knowing what to do.
>>
>>324092427
I don't know. I'll never know.

Fuck you, Nintendo. A left-handed mode wouldn't have been that hard to implement.
>>
It's just alright. I did have a more consistent experience with it than with WW though.
>>
>>324099448
Nah, the CDi games had a better OST than Skyward Sword.

https://www.youtube.com/watch?v=N-6Lj50Tuh8
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>>324099781
That excluded.
>>
>>324099781
...Nope
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>>324098551
It could have been like hyrule in WW
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>>324099702
You can play the game left-handed; it has zero effect on the controls (unless seeing link hold it in his right hand is really that big of a disconnect for you).
>>
>>324092427
I thought it was really good. People who don't like it are in the minority.
>>
>>324098145
Fair enough.
I didn't really claim they were perfect. Sure, they did fuck up every once in a while and they were nothing but a gimmick, but if you did clear movements they worked fine.

I guess they could've been optional, ok, but I'm sure that would've meant the use of the same old mechanics from past games, effectively dumbing down the combat even more. Whether the motion combat was good or not in the first place is another story.

And because of that they forced the controls on everyone, because otherwise the combat would've been the exact same shit as games before it. I mean, I can't really blame them for the decision. Gimmicky, sure, but it was at the very least different.
>>
>>324099673
It saddens me that such an inept neanderthal can have a legion of fans to mindlessly parrot his appalling opinions. Egoraptor is pretty much stuck in the philosophy of late 80s/early 90s game design and refuses to move on. This geriatric either lacks the intellectual capacity to grasp controlling a character in a 3D environment, or is too ignorant to accept that games have evolved over time. I'm willing to believe that it's really just the former and he is too far up his own ass to admit it. Seriously, this guy actually fucking died to the Knuckles fight in Sonic Adventure. Children who haven't even learned to read yet are able to win that fight.
>>
>>324100113
It must be, since they decided Link holding it in his left hand was that big of a disconnect for everyone else.
>>
>>324095729
always gets a kek outta me
>>
>>324092427
Egoraptor said it's bad, so I'm just gonna go with that
>>
>>324096253
Wind Waker is just as bad -clearly every problem in TP and SS can be traced back to it in some form.
>>
>>324100419
You can basically use the same logic for anything that that was designed with a right-handed populace in mind, which is pretty much every consumer product.
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>>324097009
>>
>>324100778
You can't criticize Wind Waker because apparently "Muh Comfy" redeems every other shitty flaw of that game.
>>
>>324100778
WW had issues, but it's still hands down, one of the top 5 best Zelda games ever created.
>>
>>324092427
Once I adjusted to the controls (which, admittedly took a fair bit of time), I found it to be my favourite Zelda other than Wind Waker.

Doesn't deserve so much criticism by any stretch of the imagination.
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>>324092427
I really liked the concept of the combat. I had a lot of fun with the sword&board mechanics, but having to reset the alignment every half-hour because I wasn't holding the remote correctly for a few seconds or I swung too hard really cut into my enjoyment of it.

The thing that killed it, though, was the backtracking and endless tutorials. I couldn't finish it. The tedium sucked the fun out.
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>>324100617
Egoraptor doesnt know what a quality game
>>
>>324100113
except you fucking can't
I had to drop the game because of the shitty bomb bowling section in the lava area
>>
>>324092427
It's the second best Zelda ever, actually.
>>
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The only thing it did right
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>>324100113
You'd think that, but no. I gave up on Motion-only games after attempting Red Steel. NOTHING worked right, and I can only imagine a 1/1 movement only compounds the problem.

I made it through Twilight princess, but my right thumb wasn't used to being the primary movement thumb and kept slipping off the nunchuk during any segment that has me going forward for a prolonged period of time, and I don't have a chance to readjust my thumb.
>>
>>324101632
Maybe if you have dogshit taste, none of the 3D Zeldas are even in the top 5 except maybe Wind Waker
>>
>>324101371
Its not even that hard

How the fuck do you mess up on that easy section.

The only hard section I can say is the Ghirahim fight where he just blocks all your attacks and the imprisoned because they decided it was funny to increase the stomping speed and add red thunder circles on every step
>>
>>324101734
I thought Ganon wasn't in Skyward Sword, why'd you post a pig faced monstrosity?
>>
>/v/ acts like the controls are the most broken controls in the history of video games
>buy it for $30 from a friend
>love the gameplay

????????
>>
>>324101765
>I gave up on Motion-only games after attempting Red Steel.
Mario Galaxy 1 & 2, Wario Land Shake It as well as the 2 Kirby Wii games will like to have a word with you.
>>
>>324101802
because I'm left handed and can't bowl with my right hand.
>>
>>324102213
Wario and Kirby Return to Dreamland were regular control games with the occasional motion controlled gimmick nobody liked. They weren't motion-only.
>>
>>324102312
Is there a reason you can't hold the controller in your left hand to do it?
>>
I liked it a lot. I'd even say it was the best one in the series.

I can see why people didn't like it though. It was the safest Zelda game and only innovated in the controls, which, desu, were annoying at best.

It was Windwaker in the sky with a bird instead of a boat.

The art and character development was top tier.

I think every other aspect was top tier Zelda with the exception that it didn't take a giant step forward for gaming because motion controls are lame.
>>
>>324095062
>>324095297
>>324097281

He did mention Skyward Sword, you retards.
>>
>>324102312
You couldve literally held the wiimote with your left hand.

Im sure just pointing the wiimote at the ground and flicking forward wasn't that hard
>>
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>>324101990
>Hatting the only zelda that wasnt a stuck up bitch and was actually cute

You need to be eliminated
>>
>>324098031
>It's not bad
>It's linear

That makes any Zelda game bad by definition.
>>
>>324103683
A lot of Zelda games are linear though unless you count unintentional sequence breaking.
>>
>>324102576
>motion controlled gimmick nobody liked
Tilt & Tumble did great.
Same with Galaxy 1 & 2.
>>
>>324104037
>Same with Galaxy 1 & 2.
The only time I remember the motion control have any use other than collect meteors was on few mini games
>>
>>324092568
>the controls are kind of weak though.
The controls are "sticky." There's a really awful delay because you can't interrupt swings, and swings take a while to both register and complete. And the entire game is built around directional sword attacks.

Plus, the game is mercilessly padded.
>>
>>324104352
True.

Tilt 'n' Tumble & Wario Ware Twisted were great however.
>>
>>324097238
I felt like this for a long time after I played mgs4. It was a very shameful and autistic way to live.
>>
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>>324103646
>>324103646
Someone didn't play Spirit Tracks.
>>
>>324103646
When has any Zelda acted like a stuck up bitch? Even Tetra, who the Zelda fandom likes to imagine as some tsundere thing, never acted stuck up.
>>
>>324100885
not that anon, but it's pretty easy to put 5 games ahead of Wind Waker

from the top of my head
LttP
OoT
MM
LA
OoA
OoS
MC
>>
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>>324105049
>>324104934
>Implying this isnt the best Zelda
>>
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>>324104934
>>324105049
>>
>>324103045
>only innovated in the controls

Honestly the thing that pissed me off was that there was a lot of stuff being added with potential to really change up the game but they all went under utilized except for the controls.

I mean, you've got the whole sky-earth transportation, the stamina, the item upgrades, the loot, the shield health, etc, they could have done a hell of a lot with all of those things but just dropped them or created an environment in which they were never necessary. Even the whole prequel plotline didn't add much ultimately.
>>
>>324105698
I hate TP Zelda, I wish she stayed dead.
>>
>>324092427
It's not, it's actually one of the best games of all time. It's just popular to hate it.
Popular isn't a synonym for correct.
http://www.theverge.com/2016/1/6/10724288/netflix-ces-2016-the-ridiculous-six-most-watched-movie
>>
>>324092683
>hate meme
I sometimes forget that the word meme means nothing.
>>
>>324092427
Nah. I just thought the overworld and revisiting places sucked.
>>
>>32410262
>>324103429
I tried that. Turns out I can't control the analog stick with my right hand.
>>
>>324105698
So, muh headcanon then. Since "stuck up bitch" misses the entire point of the joke of that image.
>>
>>324092427
Pros:
Neat Combat Mechanics
Neat Story
Characters were humorous and charming
Aesthetic was cool
Tools were well implemented
Some dungeons were great
Leveling up gear and getting medals was neat

Cons
Some people had a hard time with the controls
The game literally holds your hand until the final boss. I was still getting messages from Fi about how to swing my sword and that I should try cutting grass to find hearts three minutes before beating the final boss.
All of the second-half quests where you re-visit dungeons you already beat were god awful, and clearly meant to pad the playtime.
Fuck the tadtones.
Not being able to go directly from one dungeon to another is weird.
Not nearly as many secrets or side areas to explore as there really should have been.
Overall there's a lack of side content. It's pretty clear the game was rushed to get a Zelda title on the Wii before the WiiU came out.

That last point kind of makes me worry about the newest Zelda game. It sounds ambitious, but it also sounds like its going to be racing against the clock to get out before the NX renders the WiiU obsolete.
>>
it's not bad at all, it's the best zelda yet. the only zelda that contains a combat system with nuance. the best zelda in terms of dungeon design. great artstyle. great final boss and music.

it does everything right and is one of the few zeldas i enjoy.
>>
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>>324092427
It had some great ideas that I would love to see return and improved upon. Like the item upgrades or the silent realm sections. Also any section that took part in the desert was top tier, the ancient cistern was pretty great too.

On the other hand it has a lot of glaring flaws, top being the repeated goofy imprisoned fights and Fi's implementation as a side character and a player guide. Not to mention the extreme reuse of areas, the sky being fucking empty, a lot of lame boss fights, the sword controls being less then ideal, some lore fuckery, and some sections being a flat out slog.

So ya, it is that bad. It definitely has some highlights, but that doesn't mitigate its very real problems
>>
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I like it a lot, one of my favorites.
>>
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>>324107368
Twilight princess and Windwaker
Not stuck up
>>
>>324097038
>5 console zeldas
Maybe you meant 5 3D console Zeldas.
>>
>>324097902
That's because Twilight Princess is supposed to be played with a Gamecube controller instead of the slapped on motion controls
>>
>>324092683
>It isn't bad at all in fact it's one of the best Zeldas
/thread
>>
>>324092427
The game is only hated by left handed faggots and egoraptor fans.
>>
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>>324092683
>Just tryhard autists forcing a hate meme

You know I can forgive the easiness I realize who Nintendo is trying to market to and everything, but the way it feels half finished and having you fight and back track the same shit over and over I cant forgive at all. Not to mention the controls and everything else. Don't be a faggot anon, there are some things in the games favor but there is a lot of shit that makes this bad.
>>
It has flaws but is still an enjoyable game.
>>
>>324092427
I feel like I was in the small lucky minority when it comes to this game. The motion controls were so smooth and felt so refreshingly new that this game became my 2nd favorite zelda title.

Or maybe it's just the ones who had bad luck that are the vocal minority.
>>
>>324101734
Hime cut is my fetish
>>
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It stops being fun when you revisit areas. It loses its magic.

A Link Between Worlds is the absolute opposite.
>>
>>324103683
>hurrrr every linear game sucks

I swear it pisses me off when people immediately assumes linear = crap. Most of the greatest games of all time are fucking linear. Hell, I'd say the games that dump you in a huge world and tells you to fuck off and do boring and repetitive sidequests are the worst kind of games.
>>
>>324092427
It's a very good game bogged down by the most annoying handholding messages that are borderline insulting. If Nintendo released a patch that removed all of those stupid messages it would be my favorite in the series.
>>
>>324114804
I'll never understand this stupidity. How many fucking times do you run across the same screen again and again and again in 2D Zelda? You lose count. When you go back to a zone in SS the area and the way you play has changed, to swimming, stealth, sailing,etc.

Idiocy.
>>
i love skyward sword and it's my 3rd favourite 3d zelda after MM and WW

it has the best characters, bosses, dungeons, items, and (dare i say) combat of the entire series

i loved the sword play and it was always satisfying to pull off. the game kicked your ass for waggling and slashing wildly, and the way the items worked in combat worked in sync with the swordplay, like using the whip to stun or sneak attacks with the beetle. very fun game.

its main problems are with fi, dowsing, filler, and recycled content. if they took out the song of the hero thing and turned it into a side quest, minimized fi and dowsing, and added a final ganons tower like dungeon, it would be my favourite zelda game
>>
>>324092427
my favourite zelda game actually.
>>
>>324092427
People only think the game is bad because of the controls

Its a pretty good games and the controls are easy to use unless you have downs and I'm left handed
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