>>324064181 I had absolutely no problem going back to Dark Souls 1 or 2 after Bloodborne. The Souls games are just different enough that it isnt jarring. they have different mechanics entirely, and Dark Souls in general encourages slower play than Bloodborne anyway. So it's not like im going back to a slower bloodborne
>>324065904 >>324068331 >play 450 hours of Dark Souls 1 on my shitty PC that barely managed 30 FPS >unlock it to 60 FPS on my new PC >holy shit how the fuck did I ever play at 30? >add another 100 hours
>>324069314 I think they have seperate merits that are, very encouragingly, not mutually exclusive. I think the upped tempo of Bloodborne combined with the broader build possibilities of DaS could make the best Souls game to date.
>>324070283 getting day one, but I'm going in with very small expectations after ds2 and bb. I'll probably just co-op it from the start to be safe instead of doing my usual solo run first just so I can gaurentee some enjoyment from it
I wish I could erase all memory of Souls from my mind and play them again. I was too spoiled when I went into Dark. Demon's and Dark 2 were a bit more blind, but Bloodborne is the only one where I managed to play 100% blind.
>>324073621 >DaS2 soundtrack It's just like with the gameplay, some incredible parts, but many mediocre tracks that no one really cares about, especially if they are paired with similarly disappointing bosses.
>>324073639 >tfw the setting for DaS3 turns absolutely crazy halfway through >tfw old gods come crawling out of the woodwork >tfw the game reads your DaS1 savestate and puts your highest leveled character as the final boss: Chosen Undead
>>324073696 I think that was back when it still used GFWL. As I said, I've played over 550 hours of Dark Souls on Steam using DSfix unlocked to 30 and then 60 and I remain unbanned. I don't think there's a single case of someone getting banned just for using the FPS unlocker.
>>324073470 The physics engine is tied to the framerate so wonky things can happen when you unlock it. Jumps/rolls are also a touch shorter. Hit Backspace to toggle between 30/60 when sliding down ladders or making jumps (such as the one to head back to the Asylum).
>>324074495 >(such as the one to head back to the Asylum). I fucking knew you could roll onto it, I always just did the running leap because I never got the roll to work but I remember doing it before.
Why would you even want to play a souls game at 60 FPS? I've played like 1500 hours between demon's and dark on PS3, it would be like playing a completely different game. All that time playing and gitting gud would be wasted because everything would suddenly be double speed.
Can someone explain firekeepers and their souls to me. And bonfires?
Bonfires keep respawning you, but you'll respawn undead unless you use humanity. What are those fires powered by? The great flame you kindl at the end of das1 is what allows the age of fire to continue right? Since it is almost out, how are the rest of the bonfires still working?
How is it that if you kill the firekeepers in Firelink or Lorddran their fires stop working but the rest continue?
Are the firekeeper souls you find essentially the souls of firekeepers who have gone hollow because of maintaining the bonfire?
Is the Sunlight Warrior covenant bad or good? Since they fight to keep the age of fire going right? Doesnt that perpetuate the undead curse though?
Laslty what is the "dark"? Isnt ot blatantly bad? I mean Artorias turned dark and evil/hollow after jumping into the abyss to face down the 4 Kings for Gywn didnt he?
>>324076623 >there's something wrong with you. Yeah, I apparently don't have a shit taste in FPS. Then again, a sonygger requirement is to ignore 60fps like it's the devil. After years of DaS 1/2 at 60fps, you can notice a harsh drop to 30fps, with camera jitter especially on a game that's designed to be faster paced. You're sounding like the autistic one now.
>>324076904 >sonygger Listen, if you want to shit post, go make a thread about FPS and PS4. You can go spew your "taste" there. Fps is literally the only thing you're complaining about, and you'll adapt to it about an hour after playing. I like playing the games on PC too because of the graphics upgrades, but you're just being an annoying shit.
>Want to replay Dark Souls 2 >I rage quit on that game after some bullshit PvP matches where I got stunlocked for like 2K damage >Stunlock Souls >Armor doesn't do shit >Willing to overlook this, ignore PvP >Remember there is a stat for i-frames >A stat >For >Fucking >i-frames
Never going back to this shit. And yeah I know you can get stunlocked to death in BB, but unlike in DaS2 you're wearing cloth and not a fucking stone armor or some shit that just refuses to function properly as armor.
>>324077318 >Still no refute to my points I never once said I couldn't adapt. I said it shitty to drop back to 30fps. Nice reading comprehension fag boy, lemme link my original quote just incase you're not good with numbers too >>324075761
So, since we're talking about best Dark Souls game (at least until DaS 3 comes out)...
I finished the game with faith/dex build and while I was in the middle of it, I learned about the Power Within + Sunlight Blade strat. I was using that with Balder Sword +15 and shit was cheap as fuck. Now that I'm on NG+, I'm thinking about switching to Great Scythe since it's the best dex weapon I know of.
What's the best dex weapon in the game? I mean with highest damage output.
>>324064181 >have to spend 1400 blood echoes so that instead of waiting through two load screens you wait for only one to do something you could do in Dark Souls with the press of a button and a 5 second wait.
>>324077478 You're literally only in this thread to shitpost about fps though. The OP was just talking about the speed of the gameplay. You're making this seem like it's a massive problem, but it's not.
>>324077819 Yes. Can you see the difference between 60 and 120? What about between 120 and 240? Diminishing returns. Eventually the difference isn't noticeable enough to be worth it. 30 and 60 are different. but not nearly as different as 10 and 20. 10 FPS is like a slideshow, 20 is almost bearable.
>>324077984 >Still no refutes again All I implied in my original post, was the drop from 60fps to 30fps was noticable. And you jumped on that in true sonygger fashion and gave bullshit excuses about muh autism/you can't adapt!! Point me to where I said ANYWHERE, that Bloodborne is unplayable at 30fps. Do it.
I'll admit, leveling up at a bonfire is faster but then there's almost no need for a maiden or even a hub world for that matter. the game was modeled after the demon's souls formula, but it does feel weird after Dark Souls 1.
>>324077984 just ignore the FPS shitposting. it's not worth getting shit thrown at you.
>>324077504 >What's the best dex weapon in the game? I mean with highest damage output. Moveset is more important than damage. Ricard's Rapier, Estoc, Gold Tracer, Falchion, Murakumo (if you have the Strength for it) are all good Dex weapons. Great Scythe is okay if you can get over the fact that you're using a farming tool instead of a weapon. It looks retarded. Silver Knight weapons are good for dex too, but you can't buff them.
>>324077740 >scholar fucked up absolutely everything >improves every single area in the game besides Drangleic Castle and Tower of Flame >fucked up everything Nice meme bro
>>324075651 >DS2 >No penalty for rolling What the fuck are you smoking? How exactly does Bloodborne punish rolling at all? If anything DS2 has a few bosses that heavily punish incorrect timing, and you need to watch your stamina.
>>324076834 >Is the Sunlight Warrior covenant bad or good? Since they fight to keep the age of fire going right? Doesnt that perpetuate the undead curse though? Linking the fire and keeping the age of fire going would actually stop the undead curse until it burns out again. The undead curse is the 'default' state of human once the fire goes out. The age of fire keeps humans mortal.
>Laslty what is the "dark"? Isnt ot blatantly bad? I mean Artorias turned dark and evil/hollow after jumping into the abyss to face down the 4 Kings for Gywn didnt he? It's not very clear, but it's the other side of the coin, opposing fire. It doesn't seem to be inherently evil, though a lot of evil things happen with it. You can also say the same about fire if we're talking about the witch of Izalith. Essentially you can treat both fire and dark the same way: carefully, and you may reap the benefits, if you get too close you get burned. A lot of dark hexes or spells are described with tranquility or peace, and a bunch of pyromancies describe desire or wrath. Maybe the witch of Izalith and Gwyn (and his soulbearer Old Iron King) suffered from the greed of fire, and Artorias sunk into the apathy of dark?
>>324078992 DS2 punished far more severely in that regard. I guess you never fought against Raime, Sir Allone or the cats. There are very few bosses in Bloodborne that punish this aggressively, and you heal so quickly that it doesn't matter as long as you can get out of range for a second and they don't kill you instantly.
>>324068029 I don't know why but after playing all the souls games and then going to bloodborne I had the hardest time beating bosses, until I just stopped thinking, spammed dodge and mashed R1 until I won.
Worked for everybody except orphan of kos. That one needed some timing which actually felt rewarding.
>>324079468 I've been playing through DaS2 and never had a problem rolling and getting hit. There are bosses in BB that punish aggressively, and there are some that can easily one-shot you with the rolling damage. You can heal just as easily in DaS2 too.
>>324082207 On a new character you'd probably find it, since the golem basically can't be missed. And if you explore a lot you'd know where the only character who mentions Oolacile is, which is referenced in the description.
But on a character that's already cleared dukes? There's literally no way to know.
>>324081991 - Go back to the Hydra cave in Darkroot Basin, there should be a golden golem there, kill it. - Leave the area then come back, there should be a summon sign around the lake (sometimes hidden in the water near the shore). Use it to summon Dusk. - Then go kill a blue golem at the entrance of Duke's Archives to drop a pendant. - Go back to the Hydra's cave to get ported to Oolacile.
>>324076834 Firekeepers are basically like Gwyn powering the Flame with his humanity, expect on a smaller level. They are like the great Flame's wifi beacons, bringing it everywhere on the land. The Flame is nearly out, but not completely, enough to fuel the bonfires apparently.
When you kill a keeper his fire goes out, so I don't know what you mean by "the rest continues". They other fires have their keepers alive obviously, we just don't meet them. If anything, stuff should happen in the vicinity of extinct bonfires, darkness coming back etc.
The undead curse isn't related to the age of fire. It only appeared recently as the fire is dying. So nothing to do with the Sunbros. Deciding if fire or dark is the right thing to do is up to you, neither is good or bad.
I think the "darkness" consuming Artorias and Manus isn't the same as the "dark age" that was before the Flame. Dunno really.
>>324077624 I guess it's that they thought rolling was too powerful in DS1, so they nerfed it a bit. If the player wasn't able to adapt to the smaller amount of i-frames, you could put points into adaptability instead. It's a sort of joke at the player's expense
>>324084234 >99 ADP lol no You should end up with at least 100 in the agility stat that ADP influences for at least12 I-frames. Attunement affects agility slightly, but from what I remember, 12 ATT and 24 ADP results in 100 agility, but you'll have to use the stat calculator to be sure.
>>324078559 hah you idiot you moved the goalposts and both of you were too stupid to notice, you had a pre-envisioned goal in the argument and you projected it on what the other dude was saying from the start. Both cancer tbqhwymdfam
>>324083941 >>324083941 What I meant by killing a keeper but the rest continue is that there are no apparent firekeepers near any other flame other than firelink, chaos daughter, and lordran. They are like literally 10 feet from the fire they govern yet other bonfires there is no on around. You say there are keepers we never meet but how do we know?
Grantedbit could be seen the same as the keepers you meet in das2 being the only keepers you ever meet yet all bonfires work.
>>324085046 I beat das2 my first time without a single point in adap. Didnt even know what it did so it seemed a waste. The only bosses that truly gave me a hard time because of that were The Rotten (his cleaver side swing you have to roll under) and The Brume Knight because of his similar horizontal slash you have to roll under.
Bumping my agility to just like 92ish was more than enough to get by if your reflexes and timing are in point ans by then having to get by the entire fame with base agility, mine were
>>324085381 Orphan plays like a bloodborne tinged Artorias. >high jump >sweep >combo >backdash >forwarddash >back scatter magic projectile I like him, but Ludwig is still crap. So was Laurence for that matter. Every time DaS style 'stand at the big things legs without locking on and swing away' works a tiny bit of my soul dies.
>>324086131 Ludwig is too easy to flank, like almost every big boss in From's catalog. The speed of Orphan vs Artorias is different but not more different than DaS vs BB orverall. While they have a very similar moveset the big difference between the two is Artorias telegraphs his moves then relies on trying to weird you out with his attack timing, while Orphan of Kos doesn't spend time trying to deceive you he just beats you to the punch. It makes Artorias wierd but easy once you figure him out, while Kos's kid is just a spaz no matter what. The only thing I really didn't like about the Orphan is how random his move picking is. He dashes himself out of combat way too often for my taste, and his dash in attacks actually give you the most time to read and parry even when he's airborne.
>>324085640 that's what I was told to level up on /v/ and it's been working okay, sometimes the overhead and stab attacks of bosses get me, but I think that's more of an hitbox issue with the bosses rather than the i-frames of the roll.
>>324086928 Keep in mind attunement also affects agility stat as well. Not near so much as oure adapatabikity would, but my caater guy I made with like 50 attunment and standard adap had around 93 agility I think.
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