>stages are very tight and well thought out
>awesome sprites, graphics pushed the console to it's limits
>rushed as fuck so nintendo could sell more consoles
>ugly sprites despite better tech
>lame, imbalanced power ups.
Why is this even a debate?
The only thing I'll give you is that the sprites in SMW are very wonky and inferior.
It's a phenomenal game though, plus Yoshi can eat dolphins in the Japanese version. They censored that in North America but nobody cares because /pol/ didn't exist back then to spam us with "censorship" concerns.
>plus Yoshi can eat dolphins in the Japanese version. They censored that in North America but nobody cares because /pol/ didn't exist back then to spam us with "censorship" concerns.
It also doesn't matter because titties and ass aren't involved
True actually. I was going to say they now whine about all changes but it's true, it's only when it's related to that stuff. They don't even notice the changes that aren't sexually related.
It's plebs vs video game connoisseurs anon.
People with shit taste, versus people with taste.
It's as simple as that, and it's a great way to measure yourself to other people. Next time someone recommends you game, ask if they think SMB3 is superior to SMW, and you'll know if you can trust them or not. If they haven't played either game, they have shit taste.
I agree with you, though. It can arguably be called self-censorship, but that is not a bad thing. If you ever purposely say something instead of something else you were originally going to say instead, you are, by all means, self-censoring. There is nothing inherently wrong with it.
Somebody covered it.
Also back then social media wasn't a phrase. If you knew something was changed in localization it was because you were a big time enthusiast or working on the game, not a 9 to 5 shitposter.
>Why would you want to eat the dolphins anyway?
They're non-endangered horrible child-killing rapists who are beloved by uninformed crowds who want to save them from extinction despite that they are in absoluteness no danger of it instead of less beloved animals who can actually use the help. Also they probably taste delicious.
>Shit is embarrassing.
Well get good and you won't be embarrassed when it asks if you need invincibility mode.
It's a good feature, it means retards and very young kids can feel accomplished but it's totally optional.
You died too much, so they gave you some help. Hope you didn't want that shiny star on your save file, because that shit is gone now. Doesn't matter if you hit it or not, once it appears, you're permanently locked out, because fuck you that's why.
It couldn't actually. You don't need dolphins to win the level. Also pretty sure they would respawn regardless.
It's just removed because of cultural differences. For some reason Western people love rape-fish.
The levels are short as fuck in 3. I know that's probably a limitation of the NES but you can seriously just rush through most of them in under 20 seconds, even during your first playthrough.
>quantity over quality levels
>more powerups, aesthetic to match every world
>introduced the comfiest overworld of all time that changed with every level beat
>introduced secret level exits and multiple paths
>less, but more more useful powerups like yoshi or cape
>Vastly different levels
>much better looking sprites with actual shading
>introduced ghost houses and special world
>3 different koopaling types instead of doing the same fight 7 times in SMB3
>boss boo and reznor instead of boomer iterations
SMW reinvented platformers, but SMB3 has better replay value
If there's one thing I have to crucify SMB3 for, it's popularizing the autoscroller. I'm not about to claim that it was the first 2D platformer to do that, but I think it's safe to say that it was the first influential 2D platformer to use them.
>implying they weren't a great level change-up and offered interesting new puzzles, as well as having a FUCKING SUNKEN GHOST SHIP
>less, but more more useful powerups like yoshi or cape
I don't see how you are blinded to the fact that these powerups are overpowered and completely break the game.
First of all, interesting new puzzles is not what I'm looking for in Mario games. Entering fake doors and replaying the same sections over and over again is not enjoyable, but I guess as a SMW apologist, you must enjoy it a lot.
Second, the sunken ghost ship is not a ghost house and doesn't play like one.
>First of all, interesting new puzzles is not what I'm looking for in Mario games
Well I'm sorry you just need more brick bashing.
>Second, the sunken ghost ship is not a ghost house
You're right it's a ghost ship, dingus.
I never really thought about it before now, but SMB3 really did have a shitload of autoscrolling levels.
I'm sorry but i can ONLY play this version
I love how SMB3>SMW discussions always go the same way.
SMB3 fans bombard SMW fans with SMW's many flaws, while SMW are reduced to deflecting, stating the game's other strong points, and just plain making fools out of themselves as this guy is >>324040603
SMB3 is arguably the best game of all time, but it's certainly the best platformer ever released. It's a goddamn masterpiece. That's not to say SMW is bad, but it falls far short of its predecessor's footsteps.
Why it was superior in every way. Graphics, sound, save functionality. Plus it was a apart of the entire all stars game pack.
Fuck you m8. I've literally never met a person who liked 3 over world.
World is objectively the best mario game.
the only thing 3 does better than world is having cool powerups
world has much better level design, aesthetic, overworld, and a final boss that's actually hard
Are you fucking stupid? Holy shit SMWfags love just plain making things up.
>It's better than SMW
now this is some fucking bait
1. Super Mario Bros
2. Super Mario Bros 2
3. Super Mario Bros 3
4. Super Mario World
5. Super Mario World 2: Yoshi's Island
6. New Super Mario Bros
7. New Super Mario Bros Wii
8. New Super Mario Bros 2
9. New Super Mario Bros U
That's a fucking lie and you know it.
im with this dood
yall nostalgia'd as fuck. ive gone back and played both recently and honestly both are mediocre compared to current gen games
SMW -> easy as fuck but at least it was innovative
SMB3 -> 20 second levels and just keep your speed at max with racoon and laugh at everything
seriously SMB3 you just P-Wing and instant win any fucking level by flying the whole time... what a challenging game. You can double flute from first act to end of the game and beat it in less than 15 minutes what a joke
both were a joke faggots
mario kart 64 is god tier tho
gif related is where this opinion belongs
>ITT: Shit taste versus shit taste
the only good mario game is
Mario Dance Dance Revolution
i seriously went back and played SMW recently remembering how great it was from my childhood
totally finished the game and all the secret levels in less than 3 hours basically losing only 1 or 2 lives to fuck ups
game is easy as fuck and super short. you only want to remember your feels of being a child before you became a depressed social deviant autist.
but lost levels was fucking better than smb1
dude your opinions are shit all over. Get your life together.
I feel like this debate is entirely fueled by nostalgia in the end.
But at last we can agree that the All-Stars version of SMB3 is objectively the best one, right?
Man I really wish Nintendo released All-Stars on the eShop, I'd buy it in an instant
yoshis island was graphically superior to both and was also more challenging and entertaining
But then who would buy this version? Surely you think it's worth full retail price
They're both good, stop trying to start pointless shitwars, chldren.
oh man this is one of the 2 levels in the entire game that even takes a shred of skill
>pwing before level and fly the whole time
>dont even get to see any of the level as you cross the finish