Started pic related.
How's my party set-up?
Thinking about swapping out Survivalist for an Alchemist, but I dunno.
You have a protector and medic in EO1, you're already set.
Having a protector, medic, survivalist and troubadour on the same team means you have very little damage
Yeah, I've noticed that shit took a while to kill. I tried swapping out the Survivalist for an Alchemist, but I'd have to do a bit of grinding to get the Alchemist up to level 4.
Let me guess - there's a floor full of monsters that can resist physical attacks?
I think we can all agree on Protector, Medic, and Survivalist are a given, but what about the last two spots?
Dark Hunter for binds, maybe, but what else?
Alchemist for elemental exploits?
Well, they appear to be the Tank class or whatever, or the class that can take a bunch of hits.
>You can only have three buffs anyways
I was wondering about that (as, if I'm going against a kinda hard enemy, I'd buff up my party with Bravery, Shelter, Mercury, and Quicken). Sucks that you can't have more, but I guess it means you don't grab a bunch of classes who can buff your party up a bunch, and then go all in.
Shit, I forgot about Dark Hunter's. What are they like? Are they any good?
That was my party, I finished the game one week ago. It's a grat team to use during the whole game, postgame included.
Medic should have Immunize to Lv10 and Protector Defender to Lv5, Get Apollon and Multihit on Survivalist. Landsknecht depends if you want to use Swords or mixed but you definitely will require Swords because his AOE attacks can destroy whole hordes of enemies.
KEEP THE TROUBADOUR. It may not look like much but Lv10 Bravery gives you a huge damage boost, especially to Landsknecht who can pretty much OHKO every enemy with Allslash or Tornado.
If you keep the team, reply me, I can help you so you don't have to rely on Resting.
Oh, right, and should I sell literally everything I get?
I'm running low on money due to me reviving my party almost every time I come out of the dungeon, and then resting (which is about a ~160 en if 4 of my party members are dead).
I'll probably see how far I can get with it. I don't really want to spend the time grinding Alchemist up to level 4/5.
Money is a bitch in this game, you are going to be really lacking in it for a while.
Was EO1 the game in which you had a gathering point about 6 tiles away from the entrance to the dungeon? If it is you can make a party of survivalists and just grind that a bit.
I will insist you on keeping Troubadour. She can learn Bravery which gives you a 50% damage boost at Lv10, Erasure is great against buffing monsters and can also enchant other weapons with Fire, Ice or Volt, so you will actually not miss having an Alchemist.
Also, get Relaxing. The MP boost may not help much during the first two Stratums but later you will thank having constant TP Regen for your Medic.
Yes, in BF1 there's a Chop spot, with 5 Survivalists in Lv1 he can grind a good chunk of money. After that Stratum, money stops being an issue, in my own experience.
It's chance-based though.
You might only do 2 hits instead of 4, and that's max level allslash.
I suppose you could always raise a separate ally for bosses if you really needed binds or ailments.
Don't feel ashamed if you need to use a guide. The game can get pretty brutal sometimes. Is also important to know what you rally want.
In my personal experience, Landsknecht is great with both Swords and Axes, first one for Allslash (which requires Lv5 Swords and Lv5 Axes) because it can easily take hordes of 3-4 enemies, and latter because Crush is huge against bosses and FOEs. That, along with Troubadour, gives you a very good damage boost.
In late game, Protector will need Anti Elements at Lv5 if you want to survive post game bosses. They pretty much OHKO your entire party first turn if you don't have them.
Survivalist needs max Agi, Bows, Apollon and Multihit. Apollon can deal thousands of damage at max level, Multihit has increased damage and hit multipe times.
I'd say start from the very first game, but depends. I already beat it and it was quite hard and I'm currently in II and is even more brutal. As far as I know, III and IV are more balanced. You could also get the Untold ones that are remakes of the first two, they have the Classic mode and STory mode too.
nope, I have an old 3ds xl I bought that has been underplayed. i thought EO was older than the ds, so it seems I should either start from the very beginning with EO1, or pick it up at EO4 or something? Is there any quality changes with later games that make it more fun?
There are definitely improvements. In my opinion, you need to begin with the very first game. Even if outdated, will get you to understand the mechanics and appreciate changes in the next games. And is still a very fun game to play, albeit very hard if you're used to traditional JRPGs. Enemies can deal more than 1/3 of damage from the very first floor, so there's a lot of backtracking.
>never played EO before
>download demo for EO Untold 2 on eshop today
>the most boring generic story ever and can't choose "classic" mode
>finally get into the dungeon
>move step forward
>draw lines for wall
That was also my party back when I first tried the game.
Got past Fenrir and then got distracted.
I wonder how viable it truly is.
You say keep the troubadour but he really didnt feel so useful most of the time.