>DEAD I AM THE ONE EXTERMINATING SON SLIPPING THROUGH THE TREES STRANGLING THE BREEZE
>عشوائية بالمطالبة كل هذه, الحكم إبّان وهولندا، قد الى. إعلان بالرّد الغالي بين لم, هو كما خطّة التقليدية, فعل مع بفرض تحرّك الصينية. على في يتمكن التّحول, اتّجة الخطّة من أضف. يطول المتساقطة، لم عدم, يكن عل تصرّف الجنرال. في سقوط التاريخ، لها. تلك مايو أعمال التّحول ٣٠, ان أسر وقرى واستمرت وهولندا،. هو ذات الآخر البشريةً.
A DLC boss from Arashimaru's story, A Spirited Seven Night's Haunting.
>DOOM inspired level
>you are the demons
>don't even have time to eat fries
>you must not speak Russian
>burger music starts plying
Shit I just watched Pom Poko today and didn't realize this. For anyone else who has seen it, was everything from this scene a reference to Japanese mythology?
So I just watched a video of this boss and now I'm seriously tempted to get all the Muramasa Rebirth dlc.
I never buy dlc since it never seems to be as good as the main game, but some of these videos make it seem just as good if not better.
Here you go!
You can definitely see in the dlc that vanillaware improved in making action games since the original muramasa release, the gameplay mechanics of most of the character feels a notch up from the base characters. Just be aware that each dlc is three bosses long (intro, middle, final) and that in order to get the second end of any dlc you need to beat every main campaign boss as the dlc character.
Also from an objective point of view, each dlc comes with 3 bosses, added all together they make up the same amount of bosses as Momohime or Kisuke's campaign (not both put together). If you add the price of each dlc sold separately (not counting the bundle that's only $15) it comes at $20, which is more or less half the full price of the game, so I'd say it's well worth the price.
>that in order to get the second end of any dlc you need to beat every main campaign boss as the dlc character.
Not too happy about this, but hey at least the bosses in the main story were all pretty good.
I think I'll just go with that bundle if it saves me $5.
Can't wait to fight some of these guys on fury mode.
>Random claim all this, during the judgment and the Netherlands, have to. Announcement respond dear between not, as is traditional plan, to do with the imposition of the Chinese move. To be able to shift, turn the plan from Add. Falling long, did not, not on the disposal of the general. In the fall of history, her. May 30 of that shift work, the families and villages and continued the Netherlands ,. It is the same one another as human.
If you manage too beat all the dlcs you get a nice scene.
Same thing appears in Goemon's Great Adventure.
>The Gashadokuro are giant skeletons that are fifteen times taller than an average person, said to be created from the amassed bones of people who died of starvation. These Yōkai roam after midnight, grabbing lone travelers and biting off their heads to drink their spraying blood. There is a tell sign as the victim would hear the sound of loud ringing in the ear. The Gashadokuro are said to possess the powers of invisibility and indestructibility; though Shinto charms are said to ward them off.
Skeletons need to be nerfed.
>they're TURNING HUMANS INTO GLUE
Has Japan made any vidya with these guys in it yet?
I actually laughed because the sound went perfect in my head as I was reading
Play Onimusha, I mean it's not Dark Souls, but it should still have some of what you're looking for. The first one in particular manages to have a pretty spooky atmosphere at times, especially if you play the version with that creepy doll.
Or wait for that new Team Ninja game Nioh, it looks like it has elements from the Souls games, Ninja Gaiden and Onimusha.
What is that noise actually called? I want to hear it again now. I've heard it in rpetty much any cartoon where they go to Japan or China but I have never figured out what it is.
>cowboy music starts playing
holy shit you guys, we're not all like that.
>The Umibōzu is said to live in the ocean and capsize the ship of anyone who dares speak to it. This spirit's name, which combines the character for "sea" with the character of "Buddhist monk," is possibly related to the fact that the Umibōzu is said to have a large, round head, resembling the shaven heads of Buddhist monks. Alternatively they are demonic Yōkai (spectres) that appear to shipwreck victims and fishermen. They are believed to be drowned priests, and exhibit the shaven head and typically appears to be praying. It is usually reported as having a grey, cloud-like torso and serpentine limbs.
>According to one story, if angered, they ask that the crews provide a barrel that it proceeds to fill with sea water to drown them. To avoid this disastrous fate, it is necessary to give him a bottomless barrel.
>Why was Onimusha so good?
Because it was made by Capcom back when they were still god tier developers. Well that and the satisfying combat, cool mythology and the pre rendered backgrounds and cinematic camera angles really made it come together in a satisfying way.
I'm still holding out hope for Onimusha 5 someday.
>Giant invisible invincible skeletons out to get you
Good thing I'm a necromancer.
>set in the Alps
>has Bavarian oom-pah music
It's like that stock sound you'd hear in older cartoons when they went to an Asian country. That long but subtle "YOOOOOOOOOOOOOOOOOO-UUUUUUUUUUUUUUUUUUU...." shout. Usually followed by some kind of drums or string/woodwind instrument. Or maybe the sound of a gong.
>Vi ber till dig spinal, lämna din kropp
Bli våran hövding, ta till vapen starts playing
Why are you posting an african woman for an american level?