I just got pic related on started playing it on normal for the first time. I went with Marines then Heavy Ordance, Weapons Training the fighting the Black market for his missions and stats. I just started playing and got to the science wing and I only have a wrench. Is this suppose to be a stealth game? If so what's the tech level I need to shut off Camera. These Hybrids have been raping me nonstop I can maybe kill 2 or 3 with my wrench before I die. Any tips?
Do you even move when fighting hybrids?
I know that hitboxes in SS2 are shit, but with proper movement you can take down 3+ mutants without taking any damage.
Also, you can run below camera, then jump and hit it with wrench. Problem solved.
>Is this suppose to be a stealth game?
not really, but you'll want to play smart, carefully and slowly
>If so what's the tech level I need to shut off Camera
higher than what you have, shooterbro
just wreck or shoot the cameras; hack the system only to cancel and alert really
>These Hybrids have been raping me nonstop
i don't see the problem
but try spinning around them, that's a good trick
I just beat this the other day. Wrench is your best friend for now, though I advise either pumping up agility and energy for the fantastic laser rapier later or pump up repair and maintenance early to make firearms viable as soon as possible. I personally went with the former. Also, it's not really a stealth game but you wanna stay out of cameras' view. Also, fair warning -
the second to last area sucks major ass. Just bear with it.
ss2 combat is retarded you can literally walk circles around enemies and smack them with the wrench
you can hack the cameras but its easier to shoot them or get close without being seen and smack them with the wrench
if your using reglar weapons you will need points in maintenance and repair skills
ss1 is a much better game too
Heavy weapons suck in my experience.
There is stealth (carried over from Thief) but most of the levels aren't designed for using it so it isn't a big part of the game.
Hitting/shooting cameras will stop them, or you can hack security panels with 1 or 2 Hacking, which will disable them for ~2 minutes or something like that.
Note that your wrench doesn't just deal damage in the middle of the screen like the crowbar in Half Life, it's an object in the world that moves in an arc which means you might have to aim at an angle depending on what kind of enemy you're trying to hit and where they are relative to you. It also means that attacks aren't instant, and you can accidentally hit walls and shit (so can enemies).
Get gud, I can finish the game on impossible with the wrench only.
SS1 has a lot less in the way of RPG elements. No classes or stats or cybermodules, it's sort of like a Metroid game in that character progression is done by exploring to find new equipment, and you backtrack a lot through levels that are generally larger than ones in SS2. It doesn't have a steep dive in quality toward the end like SS2 does, and it has controls from the time before mouselook was standard.
The Shock series must be one of the most divisive series in history. There are some who only like 1, some who only like 2, some who have only played the Bioshock series and refuse to play old ugly games, some who insist that Bio 1 is better than 2, or the other way around, and there are even people who prefer Infinite.
I played Bio 1, hated it and didn't even finish the game. Afterwards I got SS2 and loved it. I guess it's just so much more gratifying and entertaining to be able to find good solutions in such a varied and complex mess of options that is SS2, and Bioshock is just boring and simplistic in comparison.
Hmm, how iffy are the controls? I'm actually pretty new to keyboard controls - SS2 is the only game I've played with proper keyboard controls. I managed but I am not used to it at all.
ss1 plays like a dungeon crawler in space without the stats, skills etc you kind of collect stuff like metroid
ss2 tries to be more fps like a typical fps i guess it also holds your hand beginning to end
I didn't feel like SS2 was terribly handholdy. I mean yes, the narrative dictated the progression but it's nowhere near as bad as something like Skyward Sword. You could still get lost or miss something in SS2.
you can use mouselook with the re-released version or a mod with the original you should really try with the original controls for at least an hour if you're too casual use mouselook
>nothing to do with System Shock
there are so many similarities that's kind of the point
>that difficulty spike in
The Many's boss room >SHODAN is actually really easy to deal with
that never sit right with me, it felt like the opposite should've happenned
Hacking 5, Maintenance and Standard Weapons 6 are all that you need to make the game more than manageable, all other stats/skills are secondary. You'll also find it worthy
and necessary to the game's plotto learn Research, as it allows you to research certain organic materials, which provides some benefits including a 15% damage boost versus researched enemies.
Grenade launcher is the only Heavy Weapon worth taking and learning the skill just for it is enough. You should know that every ranged weapon can be modified twice for different benefits while also increasing damage +10% twice. HOWEVER, the grenade launcher is bugged and the first modification doubles its damage and stacks with the second modification to a total of 128% extra power. With the right choice of grenades, it becomes extremely useful against any enemy.
There are certain one time use objects that allow you to perform feats that would normally require investment in certain skills - a repair unit, a modification device and a hacking device. They are quite rare so think before you use them.
Also follow the other tips anons gave you, like practising melee hit arcs and kiting. Try to conserve as much ammo as you can, it's not that easy to come by if you waste it on every enemy. Only play SS1 if you love the series.
The creators of bioshock wanted to latch onto the memory of system shock, while it might be a 'spiritual' successor for some, they do not belong to the same series, which is what you stated.
Ages ago me and my wife played this together, we went through the horde of
The Manywith no supplies, and finally we entered the matrix to face Shodanwe had a plan as soon as we drop, I hack and she'll beam the shit out of hermid-way of hacking my wife just stated "It's dead" not even half a minute in.
Huge disappointment followed by the sensible chuckle of
You'll have plenty of chances with the respawning enemies
Yeah, if you're gonna use guns go either maintenance or repair, using both is wasting resources, maintenance is better and there are autorepair tools in case you need it. Same happens with the upgrades, most are mediocre and only a few are worth it
I liked Bioshock the first time I played it, but it did get much worse at the latter levels. SS2 was one of the few recent played games that made me play it exclusively until I beat it, I loved it too. Gotta play SS1 sometime
Its almost a SS2 remake on submarine station
Right? That entire area is terrible because the stupid angular geometry that the character gets stuck on, launchers that do nothing but get in the way, radioactive water, THE CAVE OF GODDAMN SPIDERS, and so on. But that last stretch is so needlessly awful. Worst part of the game, hands down.
Don't even make me think about that.
Anyway that's cute anon.
Yeah well, i liked a lot the fact that your global supply amount really was a problem, at least for me it was.
>tfw getting ambushed by spiders in the Von Braun's last level while being aracnophobic
>that conflicted feel when SS3 is going to exist
On my second playthrough I got full strength, the psi power which multiplies melee damage by your strength stat, and enough points in exotic to wield the Crystal Shard. By the endgame a single melee attack would take Rumblers down to just a sliver of health.
Is there any way to onehit these things? I want to do another run at some point.
>the second to last area sucks major ass. Just bear with it.
Just that area? Pretty much the entire last third of the game from the command deck on is one giant slide into awfulness, punctuated by one of the worst endings to a game ever.
People shit on Bioshock, and it did water the gameplay down to a degree, but at least it's a game I can actually bring myself to finish once in a while.
We tried our best to try and sort out roles, I was the hacker, mechanic who also used the physical.weapons
She was the energy weapon wielder and the psionic user or whatever the weird ass powers were called.
I don't know what went wrong, we were doing excellent up until the 3/4th of the game and then we got shafted. I think
The Many'shordes just don't play around at that stage.
Well it is Paul Neurath who is in charge, not some fucking motherfuckers like Eidos.
We shall see if they still have the thunder.
That mission is the one that really stuck with me all these years and solidify my idea that videogames are on to something no other medium can replicate.
it is a spiritual successor and not directly connected but at the same time it is like a dumbed down version for retards who just want to run around shooting shit the atmosphere and maps were great though
and otherside is doing it
honestly people will get hyped because new SS or whatever but they havn't delivered on underworld ascendant yet so hold your fucking breath on that one first
It multiplies your damage by your PSI stat, not STR. Also grab Smasher upgrade and perform only the overhead attack. Did you research the Rumbler organ for a 15% dmg boost?
Yeah i hear ya, i did something similar even though it took me some time to adapt to the game's economy with bullets.
Doing melee/physicalweps/hacker made me feel like a death machine who constantly needed fuel towards the end.
Still, it was worth the hassle to at least finish it once, them audiologs in the Many are stellar
yeah it's underrated and sucks it doesnt have any multiplayer
those cheesy fucking cutscenes almost make up for it though even LGS wasn't immune from the live action craze of the early/mid 90's
At least Thief ended up making actually good use of live action in cutscenes. I was listening to that mit interview series and it turns out the guy who was in charge of those perfect cutscenes was an ex-blockbuster employee who lied about knowing Photoshop during his interview.
Don't mind me, just the superior crazy AI passing through.
So how do you think SS3 should start anons? What would you like to see?
Will it continue from the ending of 2 with Rebecca Siddons being taken over?
Would you like to see another space station or ship setting, or ditch space and have it set on a planet?
>didn't realize the rumbler spawns were infinte
>had a stockpile of 70 AR bullets
>tried running in a circle killing as many as I could
>managed to run out of ammo
took me forever to realize
I had to shoot the little floating stars
>rumbler spawns were infinite
I couldn't fight them long enough to figure that out. I relied on my 5 agility and abused aura and level 5 regen to cheese that shit. I think my hands were trembling after it died.
>Gotta play SS1 sometime
They're remaking System Shock 1 with original levels and game mechanics, but improved (not top-level) graphics and, I assume, better controls and non-clusterfuck interface.
A planet could be cool but it would have to lend itself to a dungeonlike design with loot, which would basically mean it would need to be an inhabited planet. Problem with that is that isolation is a big part of SS but having everyone there be dead would probably feel contrived unless they had a damn good reason to be dead. I want to see them come up with more ways to do environmental storytelling than the old text/audiolog + writing on walls + conveniently placed corpse methods.
I never hoarded ice picks because I didn't value them. It wasn't worth the inventory slot to me when almost nothing gave me trouble when it comes to hacking. Have a hack stat of 3/4, use the cyber ability and just casually pick up hardware? You almost see nothing over 40% difficulty.
"soft reboot", Earth 20 years later on. After the von braun incident, humanity's eyes turned away from the stars once more trying to eek out the future on the crowed, over populated rock. In the aftermath of the incident, another war sparks between the megacorps and the gov't with Triop being blamed for losing the hero Diego and losing all those important people, while at the same time suffering its own power vacuum.
SHODAN managed to reach Earth somehow in the escape pod but it, and her new android rebecca body were damaged and she lay dormant for years in a slum, slowly regaining consciousness and power.
You're a common slum hacker who just found a pretty dreck piece of hot new tech in an abandoned scrap yard of an old mega-tower. A bit of tinkering and you have a new toy to play with, until it, she, starts playing you...
I don't know how it should start but I know how it probably shouldn't.
Shodan tried to consume our universe by building her own, but the player kicked her ass in her own home. So just like the player was able to enter her world, so could she theoretically exit hers and enter ours. A physical living Shodan. A stupid idea straight from the plot guide of 343i writers.
>remaking System Shock 1
>improved (not top-level) graphics
>better controls and non-clusterfuck interface.
original controls and interface were always fine but your right they will change it because they are aiming to put it on consoles as well
you can but its not recommended over 1024x768 and only 4:3
wasn't that bad, the real hell for me was the fucking hallway to get there where for some reason the game spawned way more enemies than anywhere else, like a shotgun hybrid behind be every 5 seconds or so, not even enough time to take the shells from the dead
>horde of them charge you after Delacroix shuttle bay scene
>That's some good setup for Shodan porn
The dumb idea of Shodan escaping her own little world into our universe would be a good setup for that. It wouldn't just be her possessing some plastic android, it would be her own actual body that she designed and produced in her incomplete digital universe. The thing you meet in the end of SS2, except maybe a little more polygons than what the Dark Engine is capable of rendering.
This for instance, much higher poly. If only someone with taste remade them, instead of those titty monsters