Why are graphics fags trying to sabotage this game? It looks like the true Star Fox 64 successor we've been waiting for.
>inb4 some underage shits say Assault was better because it was the first they played
We don't know everything about this game yet. But regardless I can't accept this game.
It looks like the 64 successor, yes, but form the information we have now, this game is more or less just a reboot. You know what that means?
And that's not cool. Nobody wants a reboot, and pay 60 dollar for it.
There won't be more than 20 hours of gameplay, I tell you. The first one wasn't a long game either.
Why would anybody want this game, when they had literally more than decade, to make a complete new starfox game instead of a reboot.
>The first one wasn't a long game either.
The idea is to make multiple runs through the game, in an arcade style.
>a complete new starfox game instead of a reboot.
Did you play star fox command? This is the only option. Command literally killed the series with how it ended.
>Nobody wants a reboot
Literally everyone does but you.
Regardless. Nobody want to pay 60 dollars for a game with low replay value and a pretty short length. That's not justified. If this game would cost 30 dollars, I don't see a problem there actually. But we both know that won't happen. It's nintendo.
I understand your argument, but say what you want, that's just how the majority of 'gamers' think. Me including.
>nobody wants a reboot
ITT: People who liked star fox command's fanfic-tier writing and how the best ending literally involves you meeting slippy's girlfriend and asking her to join star fox for no reason
>this game is more or less just a reboot.
Of the cancelled Star Fox 2 mind you.
> Nobody wants a reboot
Except every Starfox Fan. Hell it's what they wanted to begin with. Starfox without the bullshit from every game after Adventures.
Look, I hope it's good, but the stupid-looking chicken walker (as good as that gameplay was in SF2), the fucking Gamepad gimmicks including RUINING dogfights, and the slow-as-shit Gyrowing make me feel uneasy.
Why does it matter if it's a reboot? The only thing that a reboot MUST have is the same basic story. And I don't think anyone gives a shit about the story in a Star Fox game. In fact, the story of the games went to shit when they started to focus more on it.
Becuase the graphics look like shit, even for Wii U standards. How you go from a stylized remake on the 3DS to a PS2 reimagining on Wii U is ridiculous. Not to mention the chicken waler, robot stealth mission and being forced to use the gamepad, 2 hour cinematic expierce confirmed by Miyamoto himself and no branching paths to different planets is more fuel to the fire
>and no branching paths to different planets is more fuel to the fire
Wait, do we actually know this? Did they explicit say that? I don't remember. If this is true, thiis game is even going to look worse as it already is.
Why? If Nintendo Land proved something, it was that the gamepad is GREAT for aiming, that Metroid game is one of the best shooters I've ever played and I've played a lot, it's the second best controller scheme.
Because the gameplay looks like its moving sideways and tacking on gimmicks to a working formula instead of actually building on what's already there. It's the same shit that happened with Assault and Command except Miyamoto's name is on it this time.
Also the games selling itself on its cinematics and presentation, which is one of the reasons we were given for its delay, so the game looking worse than a bunch of Wii games is kind of embarassing.
We need that, though. Adventures was a rareware game (not bad, not starfox), Assault was short and ground based, and Command was nothing but all range mode enemy killing intersperced with painful fanfic.
But this isn't strictly on-rails with objective-based paths. They're screwing with the formula by slowing shit down, and that may kill the replay value, because no one wants to trudge through that crap again.
The dogfights alone have guaranteed that I'm trading it back in.
Becasue graphics are just one of the many problems this game already has
>already had a remake of it 5 years ago for 20$ cheaper, making Zero pointless.
>'cinematic experience' actually confirmed by Miyamoto
>no branching paths to different levels
>artstyle looks like shit
>voices are shit
>who the fuck asked for the Chicken walker and robot stealth segments?
>gamepad is mandatory to play, even though the gyro can be turned off
>doesn't have the 'Platinum feel' to it
>already doomed to bomb since Japan is already hating this game, and the West is mixed on it, possibly killing the series off for good unless Miyamoto fucks off for good from it
Because it looks like garbage
>Horrible Drone/Stealth missions
>Retarded "Walker" mode that's just a more agile Landmaster
>Miyamoto spent more time trying to hype people about some sort of retarded "fighter pilot experience" than about how he was gonna make a great new Starfox game
>Confirmed for shorter than SF64 with "alternate objectives" being the replacement for level variety.
The problem with Nintendo, and why the older devs nee dto fuck off, is because they're out of touch assholes who make games for themselves. The end result is we get games that everyone already got sick of 10 years ago. Or just pure shit, in the case of Other M.
>reboot. You know what that means?
>And that's not cool. Nobody wants a reboot, and pay 60 dollar for it.
>There won't be more than 20 hours of gameplay, I tell you. The first one wasn't a long game either.
>low replay value
haha holy fuck, stopped reading right there
/v/ you are outstandingly stupid
>Anon! Anon! I missed the point entirely!
>Here's a statement of obvious common knowledge!
Hey dipshit. 64 had like 16 with varying objectives levels. Zero is gonna have like 7-9 levels or something with varying objectives. It's less content, even if they're promising 3+ objectives per level, because the strong likelihood is that the alternate missions won't even be fun things like a landmaster segment or a different boss
Don't expect them to be interesting secrets you have to discover or earn. You'll be referring to a mission selection menu from the level select screen.
Yeah like fuck I don't.
I had a goddamn thumbstrap stylus to play that fucking game, and my reward was bullshit missiles and only THE FURTHER FANFICTION to ever come out of an official series. Furthermore, I'm relating Command in that your gameplay and inputs are disjointed from a traditional controller, leaving a margin of error which has to be considered during development and ultimately puts a ceiling on the potential difficulty of the game, even when the player doesn't really notice the difference until shit like the Solar boss that you had to dunk to damage.
Now as for NintendoLand, which I got with the Deluxe Wii U that I purchased off a kid who wanted an Xbox 360 instead, that damned Metroid game had the same margin of error, because it's using a disjointed control scheme. Yes, it uses the Gamepad, but the views between the TV and the Gamepad are different. And THAT'S NOT an appropriate comparison, because your mock Samus' Gunship required more effort to maneuver AND you have to factor in switching between the TV and Gamepad displays whereas Starfox has heretofore only had one display. Star Fox Zero will use something similar in Star Fox Zero, and there's already a margin of error BEFORE we even get into shit like the average person knowing how to reduce the display lag on their "smart" TV's (they don't).
Don't fucking tell me what I don't know, especially when that goddamned senile hack Miyamoto is screwing up one of my favorite fucking series.
>is because they're out of touch assholes who make games for themselves
No one makes games for the fans you jackass, that's why people cover it up with graphics. To distract you so you can go "wow look at those individual chest hairs!" while they don't actually give the fans what they want.
That said the old men know how to make better video games than the younger generation judging by the produce of both western and eastern territories.
The majority of it is all flash and no substance. Exactly the opposite of what a video game should be but no one is getting sick of that because video gaming has become a fashion statement among the masses. Anything difficult is shunned while a story and visuals take precedent over actual raw gameplay.
So basically you're connecting three different playstyles ,one of which we haven't touched, and are acting as if they're the same thing but extending that over a wall of text and irrelevant information.
The fuck is wrong with people here?
You don't know what you are talking about kid, get out.
How can you compare something that controls based on the lenght of a straight line to something that uses angular velocity and movement in a 3D space? Seriously boy, be thankful that you are on an anonymous board.
I played 64 first, when I was I think 7. Got it for Christmas from my parents the year it came out.
Assault was a good game. It lacked polish, but had great ideas.
Zero looks mediocre as fuck. I wanted the game to be good, but I can't bring myself to justify it. Copying 64 and 2 just feels like Nintendo nostalgia pandering as usual, rather than expanding and creating good ideas.
Well anon, the point of trailers is to hype up a game. They failed at that.
I'm not getting it.
I'll wait for the idiot fanboys to eat it up and cry when its mediocre like every other WiiU game from 2015 barring Splatoon.
>Nobody has posted a video or picture of this game.
Fuck you guys, do I need to google it?
I'm still not getting it dude.
It killed the hype for me. Quit shilling the fucking game dude.
Blame your fucking marketing department and Miyamoto for making.it a "reimagination" rather than something new.
I watched the hour-long Treehouse gameplay session, and honestly, it didn't impress me in any way. The combat looks slow as fuck, the controls clumsy, and the new mecha takes away from the superior on for combat Assault introduced. A concept that shoulda been expanded on and polished desu.
And that stupid drone thing is lame too.
Then comes all the disappointing news I heard later that didn't help either, like the lack of online, forced gyros, etc...
It just looks like more gimmicky mediocre garbage like all the shit Nintendo has shat out with the WiiU.
I honestly don't see why the opinion on it seems so middling. The visuals sure, but whatever.
Gameplay wise it looks solid. I'll give you that it looks a bit slow, but I doubt we've seen later levels.
It's up there in my most hyped this year personally.
>and the new mecha takes away from the superior on for combat Assault introduced.
You're kidding right?
The game has already boasted better ground maneuverability than assault by leagues.
It looks alright though, doesn't it?
I mean, it's a bit bland, and some of the textures aren't that great looking, but it really captures the feel of the original game.
I kinda like it.
I played 64 first and Assault was better if you used duel stick you pleb. It's tight, responsive and feels like melee if it were a third person shooter with vehicles.
Eat my big gay ass, faggot.
I wasn't just talking about Wii U, it's one of the things I'm most hyped for across everything I own, which is PC, PS4, Wii U, Vita and 3DS.
I agree though, the Wii U has a weak line up for the year. But individually I'm very excited for Zero.
I played Assault first and 64 was better you pleb. Every level feels concise and focused unlike Assault's Counter-Strike-lite level's where every mission boils down to "shoot the yellow targets, fuck everything else unless the level forces you to fight them"
Lick my wenus
Funny how you jackasses are arguing about graphics when you know that one of THE biggest money sink in video games is the graphic setting.
Incredibly high graphical standards caused most triple A developers to focus on stale, safe formulae in order to sell millions of copies. Not because that's what they want to do, but that's what they HAVE to do in order to turn a profit.
You'd be surprised at how expensive it is to do graphics well.
What was the last thing nintendo made that made go wow? I cant even remember a single one post gc.
If anything nintendo is playing it way too safe, their mantra could be "dont go big, dont go new, dont go into risk"
Too bad Kid Icarus Uprising is basically what a proper sequel to 64 should've been and makes Zero redundant.
Star Fox 64 was my first Star Fox game.
Adventures was my favourite Unless you count Melee
>Why are graphics fags trying to sabotage this game?
Well, if you're a graphic fag then it's going to be a pet peev. That's what defines a graphics fag.
Also, remember where you are. /v/ is probably the most elitist board, which is funny given that "gaming" is about as pleb a hobby as can exist.
The last game I was hyped for was Xenoblade X, and it was a massive disappointment. I can't even bring myself to finish it.
I've given up on this year. Zelda and Pokken look ok, but I'm gonna be holding back on those two.
Tbh, I kinda wish I'd gotten a different console cause Guilty Gear Xrd >>>>>>>>>> Sm4sh, and at least I coulda gotten multiplats.
I guess Bayonetta and Splatoon were worth it, but I didn't get to play Bloodbourne.
I just want the WiiU to be hacked so I can get onto Sm4sh modding. It's only thing I have to look forward to. After Skyward Sword, I'm expecting Zelda U to be trash.
I listed all sorts of other reasons in a previous post but you focused on the visuals because you're a strawmanning shill who needs to make this game look good in the eyes of others.
>It's just the graphicfags, ignore all the other complaints people are making about the game.
Is that another $15?
Tell your bosses to make GOOD games if they want me to buy them.
Feels good being idort and enjoying both sides + PC.
>I listed all sorts of other reasons in a previous post
There's literally nothing about the actual game in your post.
>that stupid drone thing is lame too.
>nothing about the gameplay
>and the new mecha takes away from the superior on for combat Assault introduced.
>false information that you accepted was wrong later on and changed to looks here>>323947587
The rest of your post just goes
There's literally nothing to your post that beyond it looks bad so it is bad.
Graphicsfags couldn't sabotage Star Fox Zero anymore than Nintendo has already, it was objectively trash even in planning stages just like the Pii U
It looks good, and from the latest trailer it handles the action very well. I'd play it if I wasn't such a lazy penny pincher.
Why is it fine when nintendo releases full priced shovelware thats 3 hours long and has virtually no content? When does the dickriding autism nostalgia end? When all the obese manchildren die from a heart attack and cant post here anymore?
Oh shit, son. Looks even better in this one.
I get some of the graphical complaints, but I'm not using my Wii U as a graphical powerhouse. I just use it to play fun games.And this game looks fun as shit.
How about that Star Fox fan content?
A community college play https://www.youtube.com/watch?v=OgEm7goUxLw
The mod made by the Hyrule Total War guy (aka. "the everything must be dark" guy) https://www.youtube.com/watch?v=_c35jbrHl4k
The animation project https://www.youtube.com/watch?v=AOPx4s0sxfU
>3 hour game
>Compilation of unconfirmed information and looks
>literally nothing except they can't advance the IP so I'll ignore what they've done to advance the IP in this game
>Something about the older devs that's entirely irrelevant
>finally another post about looks
At least you tried
It's because we have:
FOUR, four iterations of the same fucking game in a series of 8 games, one being a spinoff, one being shit, and one never being released ever. Only Assault bothered to move the series forward in any viable direction.
Not to mention 3DS came out the same generation as Zero. It's lazy nostalgia pandering, like rereleasing TP and WW on WiiU and not bothering to add any of the cut content to them, like WW's whole fucking 3rd pearl temple. Nintendo knows the drooling fanboys will eat that shit up and defend their decisions.
my only complain is that they changed the combo system for points, or looks like it. For a Hit+3, you could get 7 points, or something like that. It added more depth
On the other hand, I won't have to shoot perfectly to get Hit+15 in meteos anymore, so it's kinda a relief
Why are people complaining about an arcade style game being short? Those things are supposed to be played in one sitting, but you replay them countless and countless times.
>it doesn't count
Yes it does. No need to make the same fucking game 4 times.
It's literally Force Awakens shilling all over again. At least there, people are realizing they got punked by Disney.
>Because the gameplay looks
>artstyle looks like shit
>Zero looks mediocre as fuck.
>Because it looks like garbage
>Becuase the graphics look like shit
It's all about looks anon. Literally all of it.
Not him, but I always thought that Nintendo got the message wrong about Star Fox
>make Star Fox game
>it doesn't sell because fanfiction tier story, foot stages, or whatever
>remake the most successful game on the series
>"oh, probably they want the same game retold over and over again"
>literally pointed out specific gameplay qualms
>still resorts to strawmanning instead of addressing said points
Aaaaand we're done here. Still not buying this stupid game though. Enjoy your paycheck though.
>Only Assault bothered to move the series forward in any viable direction.
By taking a huge dump on the series and trivializing the part people wanted from it.
That's not moving the story forwards anon, it's progressing the story but in every other way it's a huge leap backwards.
Also not only is the 3DS version a port of the N64 version no one said you can't progress a series with a retelling that adds new elements to the gameplay every Starfox fan has been waiting for since Adventures.
Well, you got to admit that those are the ones with the best gameplay. People want a space shooter with good space shooting. I don't care about the plot or anything, as long as I get that for my game.
And let's be frank, even they must be know how fanfiction tier the plot went after 64, chances are they're rebooting because they didn't want to deal with that mess.
Not buying the fucking game faggot, fuck off.
I'll wait for the inevitable 5/10s to trickle in and proceed to ignore it.
I'm not gonna pay 60$ for a game, only to "judge if it's good" only to be disappointed. Shoulda made better trailers, and gameplay demos.
Just buy this same game so that krystal will be revived you fags
The daisy meme ending wasn't as BTFO worthy as i would have liked
>inb4 i trigger an autist that tells me to sudoku
>implying you never liked shitposting
Sure is a lot of hating going on there...
Prequels were flawed, yes, but the story they told clearly went over your head if you think they were bad.
>everyone hated them therefore they're bad
I watched Plinket too, but I know how to form my own opinions
>I'll wait for the inevitable 5/10s to trickle in
Well duh, of course that'll happen.
It'll either be too hard for reviewers, which is more or less guaranteed after that stunning Kirby performance, or they'll say something like
>where's the plot
>where's the action scenes
Shit like that.
Video games are dead.
>chances are they're rebooting because they didn't want to deal with that mess
I can only hope for that, m8
But I can't imagine how will be afterwards. Sometimes, I feel that Nintendo doesn't know, or doesn't want, how to expand their games after a successful one (when they aren't Mario or Zelda, something that happened with DK after the 64 game)
I don't care about graphics.
What I do care about is the actual game, and the gameplay looks like dogshit, with Gyro controls (these never work and are always shit), dumb gimmicky new vehicles, NO FUCKING BRANCHING PATHS YET AGAIN, and bland levels and enemies.
This game looks like absolute trash, and I fucking love Starfox. They would have been better off making a new F-Zero.
The trailers were fine. They showed off the gameplay. Lots of it.
What, do you want them to flash big, bold, epic letters across the screen to hype you up or something? If it's not your kind of game, that's all on you--own up to that instead of trying to tear it down for everyone else on account of different tastes.
"I don't like it" is not a valid reason for saying "it's shit." No matter what /v/ has ingrained into you.
Guess what, when you've played video games for over 20 years, you gain an eye for quality.
DmC fags also defended their game by saying WELL HOW DO YOU KNOW THE GAMEPLAY IS BAD YOU HAVEN'T PLAYED IT, YOU JUST LOOKED.
And guess what, those people who looked at that footage and said it played like shit were 100% correct.
This game looks fucking godawful, the addition of gyro controls in the first place is a warning sign, the lack of branching paths is the kiss of death that shows they don't care about this game at all.
>The prequels were good faggot.
Krystalfags and prequelfags are one in the same? That blows my mind and makes a ton of sense, figures that the same people who jack off to Krystal and lust penis also jack off to Jar Jar getting farted on by aliens.
>Prequels were flawed, yes, but the story they told clearly went over your head if you think they were bad.
You mean the story that shat over everything. Sure a lot came from them that was good but the actual prequels were horrendously bad. If you can't understand that well I guess you just didn't understand or watch the originals to see why it was a problem.
>I watched Plinket too, but I know how to form my own opinions
Being contrarian isn't forming your own opinion.
Anything that isn't a WarioWare game.
Splatoon especially, but the number one example was Zelda Skyward Sword. The swordplay worked excellent about 90% of the time, but the flying, aiming, swimming, throwing, and bowling controls were godawful.
inb4 not gyro, Wii Motion Plus is just a Wiimote with additional gyroscope controls.
>I can't differentiate aesthetic from quality
Also what's wrong with tacking on gimmicks to a working formula? That's basically what all Platinum games do nowadays and they're still good.
Also I wasn't aware that giving new vehicle modes, mission types, and ways to interact with the mission weren't actually building on what's already there.
>Guess what, when you've played video games for over 20 years, you gain an eye for quality.
Playing games for 20 years would make you appreciate gameplay over graphics first and foremost, no? And why are you people parroting "mandatory gyro controls"? They confirmed they are optional. Yes, they are the standard mode, but you can change it.
It's not. One of the first things they ever revealed about this game was multiple controller options - like nearly every other Wii U game. That anon is spreading some misinformation.
It's slow, and looks boring.
You have Platinum Games on the scene, and lack the high speed, precise, over tge top shit they are notorious for.
It coulda been Ace Combat, in Space, with furry animals. Instead, we got fucking Chicken Walkers and Stealth Drones.
I was hoping for something like this:
Not the dogshit Nintendo gave us.
Go ahead, defend that.
>Nobody wants a reboot
speak for urself, krystalfag
I do appreciate gameplay over graphics.
Starfox Zero looks like it has dreadful gameplay. Yes, I haven't played it, but everything I've seen shows it to be a much worse version of SNES/N64 Star Fox.
I'll put it this way: Assault's gameplay LOOKED better and LOOKED more promising, but when I got my hands on the real thing, the Arwing controlled like shit and the game sucked. That this game doesn't even LOOK promising compared to Assault is a huge issue.
>"In terms of what you saw in Star Fox 64, with the actual map with the different planets and lots of different branches, this time it will be simpler, but more variety in terms of different missions on the same planet," Miyamoto says. "We want it to be that you can complete the course of the game in the same amount of time you would spend watching a movie, so it's a cinematic experience. While there are still some branching paths, the main thing we are focusing on is having second and third missions available for each planet."
>"This also impacts difficulty, as there won't be an option to take different paths through the galaxy. There also won't be an option to tweak the game's difficulty in either direction. What you see is what you get, so it might be a good idea to practice if you're having trouble."
I wanted this to be great, but nooooo we get more 64 nostalgia pandering
Krystal is psychic and is a good pilot.
Compare that to Slippy who is an absolute shit pilot.
They should confine Slippy to being a mechanic and have Krystal take his spot on the team.
>It coulda been Ace Combat, in Space, with furry animals.
The prequels were about how the Jedi order was flawed by saying
And Anakin wrestling with what he wanted to do, vs. What he had to do.
Him defecting to the dark side made a lot more sense than people give credit. He wasn't seduced my Sidious, that was just the straw that broke the camel's back. Also, Obi-Wan and the Emperor were both fucking great.
The biggest flaws with the prequels were the CG, Jar Jar, and the emotional jumps in pacing.
But the story they tell, Clone Wars included, is quite great. Especially within the context of the whole saga. It makes perfect sense, if you PAY ATTENTION!!
TFA on the other hand is putrid rehash garbage.
I don't remember Star Fox 64 being that much faster than what I've seen from SFZ from the trailers.
The chicken walkers present a method with which to interact with missions in different ways. From what I've seen, it appears largely optional.
I wasn't aware that fighting giant mechanical sandworms or blasting apart a huge base piece by piece, with the option to GO INSIDE said base while doing so, were boring.
You also got a fucking hovertank.
Not him, but starfox can be played like that in the vid he posted
It can even play like this
From the trailers it looks very barren desu, hope it sells well though since I want a sequel that Platinum can ACTUALLY have a say on
TFA really did suck. I've never been a fan of how JJ Abram's movies look, he has the most dull cinematography and most dull action sequences possible.
But the worst part of TFA was that about 70% of it was a remake of A New Hope, about 20% of it was Empire, and about 10% of it was new movie.
I'm honestly excited for the next two movies not being under Abrams, maybe there will actually be some good action and memorable setpieces.
>a Star Fox game relased 10 years ago had online
>the remake and this somehow don't
Seriously, does nintendo even care at this point?
>in a team a mercenaries, you get an experienced engineer or a primitive
>LOL fuck the EN, i want the chick in the loincloth
I thought both the prequels and TFA sucked, though for different reasons.
They're similar though in that both were totally unnecessary. Maybe VIII and IX will be alright, but VII didn't lay a very promising foundation.
>LE BERR ROLL XD SUPER FUNNY PARODY that most likely has the same exact unfunny jokes you hear in every parody
>A decent looking mod, but I cant say this for a fact
>Some shitty animated series that's made by some closet furfag that has a major hard on for some non canon character from a shitty comic series like every other one made
Try seeing what japan does
>"this game doesn't fullfil my arbitrary checklist for what games satisfies my raging autism"
>"the isolated xenophobic islanders didn't like it so it's surely suck!"
>"I'm not gonna pay full price for a triple A title!"
All the people bitching about the game in this thread. All your "complaints" literally means nothing cause you weren't gonna buy the game to begin with no matter how good it is.
Just remember SFZero coulda been good if you demanded more effort from Nintendo instead of shitty gimmicks.
You only have yourselves to blame.
It looks so fucking tedious when you play footage of it side-by-side with levels from 64. Also, the graphics aren't just unimpressive, they're pretty outstandingly bad. Not even bolstered by good art direction, just fucking awful all round.
>If you don't have my opinions then you just don't understand anything.
Bro the worst rating any Prequel has on RT is like a 57%. That means that just above half as many people liked it as hated it. Revenge of the Sith is just as high as any of the original trilogy. Now I can sit here and try to explain to you the very common sense logic that people that like the prequels aren't these braindead millenials like you believe but I'd be arguing with a brick wall. Instead I'll just let you know that this wild assertion that everyone hates them is empirically false.
>mfw Zero bombs becuase it's 64 all over again
>mfw 64fag tears will STILL blame Krystal or Platinum, since Miyamoto can't ever do wrong
It was playable. Ain't no one's fault you're shit at learning new controls.
>better Star Fox with Kid Icarus
HAH. No. Sorry, but no. Kid Icarus' aerial portions were 100%, completely on-rails. There was very little to them aside from "move in circles forever". Also the number of times paths branched could be counted on one hand. I loved Kid Icarus to death and put in over a hundred hours between the online and trying to raise my difficulty level and score and making the perfect weapons, but the aerial portions appear in no way to be superior to Star Fox, except perhaps for in running dialogue.
Sorry man, but you don't represent enough people to be able to reliably say 'nobody'.
Why even make these threads?
They're the same pointless shit every time.
>Why is it like SF64
>Why isn't it like SF64
>I don't know how to calibrate gyro controls
>I don't know how to toggle gyro controls off
>He thinks that old argument is valid
Nigger I think you forget another series has someone exactly like her, with the same abilities I mean. Shit you can even compare the majority of the Bucky crew to Fox, Falco, Krystal, Slippy, and a number of others.
>You have Platinum Games on the scene, and lack the high speed, precise, over tge top shit they are notorious for
>>inb4 some underage shits say Assault was better because it was the first they played
Played both, remember watching a friend play the original. Assault wasn't bad and had the best multiplayer to date.
I respect the Prequels despite their flaws because Lucas at least took a creative risk, and expanded the lore.
Without the prequels, we'd never had KoToR, Clone Wars, and all the other shit people love about SW.
They're a different flavor than the OT, but they're also a different era, and fit just fine with the SW mythos.
TFA pissed me off for being completely void of any and all creativity.
The on-foot segments were the only fun part of Assault's campaign.
Dead serious, Fox moves FAST AS FUCK, the Landmaster moves at like 1/4th the speed in 64 and controls terribly, the Arwing controls like it's flying through molasses, and the overall level design is worse.
The on-foot segments are the only parts of Assault that aren't horribly slow compared to 64.
I'm curious what you expected from the series. Were you ever really a fan of it to begin with? Assuming you actually enjoyed 64 at least at some point, why would you expect them to turn it into a completely different game, instead of taking that, making a couple of tweaks, and adding new features like control options or vehicles to it?
besides SNES Starfox, the reboot on the 64 was it's only good Starfox game since
Zero at least, though its not often you see any fanart, when you do, it always has every single character past 64. My point stands on waifu material is the only way to save that shit in japan, because they already despise Zero for being a rehash of a game you can buy for $10 on the Wii and potentially the WIiU VC.
>The on-foot segments were the only fun part of Assault's campaign.
Which is saying something considering how bad it is.
>Fox moves FAST AS FUCK
Which is part of the issue here mind you, it doesn't play like a TPS in the slightest because it's too fucking fast.
>I actually liked Starfox Adventures
>But i don't know if you can consider it a proper Starfox game
no, but it's a horrible Zelda game. i mean, just look how bad the
almostfinal boss was
Because it isn't a story driven game.
Well not until Adventures, the turning point of the franchise as far as quality goes.
Anyway, it's an arcade shooter they're meant to expand the gameplay over anything else. The initial story is just there to as more of a role playing feeling I suppose.
I'm raising awareness/shilling these videos.
Enjoy. Or don't. Whatever floats your boat. Fucking hell these anchovies are making me nauseous.
Forgot my pic, but seriously the Bucky crew is easily compared to Star Fox's Bucky = Fox, Dead Eye Duck = Falco, Jenny = Krystal, Human = Slippy, Robot = ROB.
Those who actually might've seen the show might have an idea of who's like the cast, at least for Peppy, Wolf and crew, etc.
>He thinks that old argument is valid
ok, what spot can a tribal primitive fill in an air force mercenary team. we have two ace pilots (who went to school for their job, btw), a veteran, and a mechanic/engineer. i can't think of anything that Krystal can possibly add to the Starfox team
besides air traffic controller
Wind Waker had great graphics, great music, the best combat, a good story, it just had shit tier pacing and bad dungeons.
Its problems are the filler, the dungeons, and the overworld. Still better than Twilight Princess, and infinitely superior in every single way to Skyward Sword, a game with so few redeeming qualities you could count them on one hand.
They're clips from an upcoming fan series done in the stylistic vein of 80's cartoons.
Supposedly it's gonna have both serious and comedic moments, but it's not trying to tie itself down. I actually think the animation, appearance, voicework, and writing so far all sound extremely promising.
She can add a good fucking pilot.
Slippy is an incompetent piece of shit who gets the team into trouble any time he's out in the field.
Krystal can actually decently hold her own.
Slippy is a fucking liability as a pilot. Yes he's a mechanic, but that doesn't mean he should be out in the field, it means he should be on the ship fixing shit.
Hilariously it's better than any modern Zelda game to date now, even if development got fucked thanks to the buyout. The best part is Zeldafags will defend this.
Hell Zelda fucking did the exact same thing before by being completely different from the overhead adventure everyone knew, I get the difference and all especially on the original factor with Adventures, but why the fuck is it ok for Zelda to pull this shit and now Star Fox? I think Nintendo owning Dinosaur Planets a damn good thing as;
>Rare killed themselves and are now a shell of its former self
>It would've been as dead as every old IP they made, regardless of the collection they released which is just a big fuck you
>It would've most likely been ruined like Banjo, Conker, and even Perfect Dark
>Originated on an advanced planet
>Has no idea what the fuck happened to it or even if her folks are alive
>Her ability could easily be used as what Metroid Prime 1 did if you scanned the Parasite Queen, i.e. finding a hidden weak spot that does far more damage, or in this case that and instant kills the boss, with a potential comedic outcome from the enemy and during the fight.
"Now you remember how to handle this thing right? You must not allow this section of your ship to be hit, otherwise the entire thing will go down". Krystal then informs you of said section and you fuck the boss over
>I get the difference and all especially on the original factor with Adventures, but why the fuck is it ok for Zelda to pull this shit and now Star Fox?
Because the problem with Zelda 2 wasn't that it was particularly bad but that it had Simon's quest tiers of directions from the NPCs.
For what it's worth the game controlled pretty damn well.
Adventures didn't do the same for the Star Fox series. Instead it teased us with the original Star Fox gameplay everyone wanted then removed it for a terrible Zelda clone with puzzles a third trimester fetus could figure out. Not even Skyward Sword had that level of ease.
>She can add a good fucking pilot.
by the power of shitty handwaving. nukes in the Navy have to go to school for two years minimum, only officers fly aircraft. don't tell me a stick waver can become an ace pilot in one years time.
They've all been known to be incompetent. Slippy's just the worst of them, and only among Star Fox crew members. The best pilots in Lylat are Bill and Katt, since they actually fucking help.
More than anything, I wanna know where Krystal got her piloting skills from. She literally just got off the dinosaur in Star Fox Adventures. She likely never flew any sort of flying craft before, let alone a damn Arwing, and there couldn't have been that much time between Adventures and Assault.
Would I rather have a salty pilot who is also a mechanic, or a pair of tits with me when shit hits the fan.... I bet you want women in the infantry too. Save your squad the time and just put a bullet in them yourself.
Ace Combat is basically SF in a more realistic setting with various planes and a better story.
Afterburner is Starfox with higher speed and tighter controls.
All three are quite similar in fact.
That game was just setting itself up to be shit though, the combo system in the trailers was horribly simple and they changed his design which did not resonate well with the fans.
Considering the amount of time it took after 64s arc to get to Adventures which was eight years, it wouldnt be hard to have a period of training.
Assuming you played command, the extra training Krystal went through to be superior over to Fox after fanfic shit felt stupid since fucking Amanda, a bland as shit character with no experience could wipe the floor with everyone with her shitty tadpole mobile.
Its a character, they can be changed to whatever the dev wants, its not like its set in stone
I dont know why you expect exact realism in a starfox game of all things either
Katt is a good pilot, she's a female, krystal is one too but she's somehow bad because she was Rare's gift to starfox? I never understood the hate.
If its because of fetishes, you can literally ignore it all c'mon now
platinum said if they got the game actually did well and they got another chance to make another starfox game again they would try to add her back into the next game
See, I can't agree with you. For me, Wind Waker was so mind-blowingly disappointing that Phantom Hourglass actually felt like an IMPROVEMENT over it, despite the simpler (but infinitely better regardless) boating, bland aesthetic, lacking musical selection, and control scheme.
>the best combat
You can use enemy weapons for attack combos between one and three attacks. In most cases it wasn't ever worth actually doing.
The aesthetics were nice, but not worth more than the gameplay. It had exactly one memorable musical track, that being on the ocean. Actually, I might just be remembering PH's ocean track if it wasn't just a lower quality WW track.
>a good story
Are you actually serious?
Really and truly?
Because the story was dogshit. Ganondorf's already awake and there so his only appearances are one where he's pretty much quiet, another where he monologues, and then one more when he monologues with an extremely thin attempt to give him SOME character before he's killed.
What fucking story was there? It was stock fucking standard "villain tries to rule the world" shit with a small handful of characters that had barely any proper screen time or development, with the character development for two characters literally being USING MUSIC TO BRAINWASH THEM WITH THEIR PREDECESSORS.
The one--ONE--thing that WW had was aesthetic. It was extremely cozy. That is all.
Even Skyward Sword, with its few but pervasive faults, knocked WW out of the park.
Let me tell you what SS's two big faults were-or, at least, the two primary reasons that it gets as much shit as it does, even though it is, on the whole, several times better than WW:
Hand holding (Fee Fi Fo Fum in particular) and reduced exploration.
That's it. Pretty much everything else was superior to the two games that preceded it. The 3D Zeldas have always been shit at exploration compared to the 2D games, and their greatest strengths have always been the dungeons, which SS wasn't amazing, but was good at.
yeah, but shitposting did offset the praise "reviewers" were giving this game. even Irritated Ignacio said the game was good.
i never took shitposting as lying, just bitching about something to no end
It has to do with muh gay headcanons, im not fucking kidding. If you're familiar with Kingdom Hearts yaoi faggotry, it's not hard to figure out why they'd be this butthurt over her confirming Fox is straight.
>mfw seeing a vore image of Wolf, and some furfag jerked to it in praise, his page literally having a statement in his bio that he has a hard on for Wolf ODonnel and hates Krystal solely for taking his Fox x Wolf headcanon away
>mfw virtually every gay image of Fox, Falco, and Wolf is more fucked up than every image of Krystal and Katt made, what with each pic is macro inflation scat shit?
At least Krystal and Katt have some dignity on their end, keyword some. There's some messed up material of em too, but not as much as those three.
So is Lucina and characters from other franchises but they are beloved
>Implying starfox is about character design/growth and every character has a ton of personality
Its main draw is being an on-rails arcade shooter
Though desu i'd prefer S&P if i wanted that, and no i'm not that faggot
maybe because we're forced to like someone that isn't particularly likable, and doesn't have much justification in being there other than Nintendo not admitting they "made the bad game". Katt being a good pilot makes sense, she lives in a technologically advance society. Krystal being a good pilot doesn't make sense, her technological advances are making fire and making stones sharp.
>you will never watch Lylat Wars Extreme on the internet again
>tfw into furry porn and vore stuff in general
>tfw absolutely loathe to interact with anyone else who has similar interests in porn
The only place I can guarantee any degree of consistent quality or substance from is /d/.
>Its main draw is being an on-rails arcade shooter
The problem about that is no one gives a shit about it, you dont see anyone here or even in Japan making em. Hell that shit in Japan is so niche that only a very small handful of enthusiasts of this genre make em, but even then it's barely even a thing there. This even applies to horizontal and vertical shooters.
You could argue this about other genres, but this is one that's so damn outdated that you couldnt even bring it back in popularity even if you tried,
>Implying anyone plays for scores unless an achievement unlock is involved
For some people Rosalina can also fit what you're describing with the whole "forced to like" thing you're talking about
>what is a character reboot
You bet they can just take the character and give her a new backstory, there is no way in hell sauria will be mentioned ever again. If platinum takes the reigns which they should, they should treat her just fine.
As for now, enjoy Zero and worry about krystal later.
>his bio that he has a hard on for Wolf ODonnel and hates Krystal solely for taking his Fox x Wolf headcanon away
I know who you're talking about. He hasn't done much of anything recently.
Well duh, this game is being made with Star Fox fans in mind.
You know, the group that exists mainly in the west that were extremely disappointed with the last three Star Fox games?
That's probably why they have Platinum on it, the group that can work magic on a low budget.
That mostly depends on how you approach the topic, I think. Any version of a conversation that basically ends up being thinly veiled "talking dirty" should be immediately abandoned.
The best kind of conversation is one that goes on about particular images you like, WHY you like them compared to some others, what you prefer out of the depiction... which is kind of fun sometimes, to come to the understanding that the fetish is a lot more varied in its depictions than you previously thought.
Sounds exactly the same as how Zeldafags, or rather OoTfags bitched over WW and got TP, only to hate that. What i'm saying is pandering to what now is a niche group is suicide since you can just make a goddamn collection of the series or port the 64 game on WiiU..
Hell since Zeros premiere, there's been an increase in appreciation to Assault, maybe because it actually was an improved 64
all features were taken from it, on foot being one tooand wasnt the same "HOLY SHIT ANDROSS DECLARED WAR!" arc with the same exact bosses as you go through it.
If it's Andross that's the issue then really? You forget that one fucker that used bio science to resurrect him after his defeat? You didnt think to maybe pulling an X6 where some guy or the same fucker uses a shard of the apariods to rebuild Andross? If they could do what the Space Pirates did to bring both Ridley and Mother Brain back, then it shouldnt be hard to do it for him.
>there's been an increase in appreciation to Assault
I'd say that's more of /v/ being contrarian than anything else. Especially when going back to the gameplay of Assault seeing as it's just a slow, floatier version of 64 with sub-par TPS sections.
I haven't seen anyone else change their opinion on Assault outside of here.
what i meant was he doesn't pull an Edgy the Hedgy and team up with us in the end of the game like in Assault and Command.
>Calling a particular Starfox character useless
Oh the fucking irony anti-Krystalfags come up with
His inclusion was just luck, and as much as some claimed the krystal supporters were mad, wolf supporters were fucking asshurt. Unless im blind too, I dont think anyone on the krystal or isaac end was mad, just mildly disappointed.
>We don't know everything about this game.
>This game is more or less just a reboot.
>Nobody wants a reboot, and pay 60 dollar for it.
>There won't be more than 20 hours of gameplay.
>WE DONT KNOW ANYTHING ABOUT THIS GAME
Nice one fag.
>See ad at fucking gamestop
Its like they're hiding the fact it's a rehash.
>I-It's not 64! I-it's different!! I-It has a WALKER
You might as well argue this isn't Metroid NES, it's exactly what it is, but more of a rehash in Zeros case. Zero Mission was more justified because the NES original was a pain in the ass to play.
>having the same story means it's the same game
You're just pulling shit out of your ass at this point.
>Remake, Reimagining of the original game with major improvements, shit that was taken from Fusion, etc
>Remake, Reimagining of the 64 game, with barely that much in improvement, just a walker and some different outcome shit in the next level if you do whatever to clear a level, oh and the landmaster can somehow fly
They're both rehashes, but Zero Mission was a good rehash, Zero is not.
>remake means it's instantly a rehash
Come on anon, try harder than that.
Both games are remakes with significant improvements to the game including new gameplay elements and elements seen in previous games.
In the case of Zero mission it would be the mechanics seen in Super and Fusion as well as about six new bosses and an additional continuation of the story after the original plot is over.
From what we've seen of Zero it's the same deal however the plot hasn't been divulged to us so we don't know if there's been any adjustments to that to accommodate like with Metroid Zero Mission, it seems like there's more of an emphasis of choice within the actual stages rather than one mission and one secret one as well as the fact there's few features like the aformentioned walker and flying landmaster as well as the Gyrowing that introduces new stealth missions to the game that can be played co-op. On top of that there's the changes to the control scheme however it can be disabled.
Saying that they're Metroid (NES) and Star Fox 64 implies that they're the exact same games as their predecessor both mechanically and feature wise and that's not the case here obviously.
They're remakes, not rehashes anon. They are two different things and I suggest you learn the difference.
A rehash would be if they just remade the game exactly with very little variation say, Star Fox with an additional boss at the end or two additional routes or Metroid following the same rules without the additional elements from Super and Fusion. Very little variation from the original.
Why do people say is just the same shit again, and them complain about the gamepad, gyro and walker?
>Japan doesn't like non-moe-blob/waifu bullshit
First off, that pic is very unorganized and cluttered, what the fuck? Second, vgchartz isn't 100% accurate with its sales numbers. And third, just assuming these numbers are near the actual sales worldwide, it goes to show how vocal the 64 audience is if the 3DS remake sold worse than both Gamecube games, both of which had Krystal in it. I honestly dont see Zero even beating Command since its releasing near the end of the Wii U's cycle, and rail-shooters haven't been relevant since the 5th gen. The split fanbase between N64 and GC babies Star Fox has also doesn't help on Nintendo's part either
so what ur saying is only bad games sell bad?
I love how this image tries to blame a bad handheld title on its overall sales and popularity, 64 was always garbage and yet nostalgiafags wont admit to it. They're worse than Zeldafags, and even they're as retarded on OoT being superior despite the numerous flaws.
If Zero flops or does as bad as 643D, you fuckers have no reason to blame anything but your autistic mentality of no progression.
>Starfox without the bullshit from every game after Adventures.
Fucking this! I love the first three Starfox games (1,2, and 64). I don't care about the random crap that's been thrown in. All I really want to do is fly an Arwing, or other neat vehicle and blow shit up. How fucking hard is that concept?
>remake the game 5 years ago with just a graphics update with no online
>remake it once again with gimmicks noone asked for STILL with no online
>WAAAAH MUH GRAPHICS
Fuck off, OP
Like what? The chicken walker?
>Says you, everyone asked for an improvement to the vehicles as well as more options. Now we have them.
Nobody wanted the chicken walker or the robot stealth missions at all. Nor did anyone want the gamepad required to play. Fuck off, shill
I think it's a reboot simply because nobody wanted to continue with the clustefuck of the story that Assault and specially Command did.
A reboot is simply an easy way to go back to the basics with the original 4 characters.
Except 64 WAS a reboot of the original Star Fox, and Zero is a reimagining of a reboot. There is literally no need for a second fucking reboot
Considering that the hype for this game pre-E3 disappeared the moment the first trailer was shown, and the fact that much of the hype is STILL gone isn't tellign you a lot of people want Zero's gimmicks. Sorry if you think everyone wqants some shitty 64 clone, but you are the minority
>and the fact that much of the hype is STILL gone isn't tellign you a lot of people want Zero's gimmicks
That the Star Fox fanbase was extremely small and that the people hyped for zero were merely the people who played 64 for "gamer cred".
You have to remember how small the fanbase actually is anon.
In the manual for Adventures
>Eight years have passed since Andross was finally overthrown by the daring Star Fox team.
Star Fox didn't really have
or needa canon before that though. So Adventures fucked everything up.
>It's not canon because it wasnt muh 64 rehash
The Farewell beloved falco manga that was included with japans copies of ADventures begs to differ. The hilarious thing about it is;
>Fox and crew except Peppy fight on foot
>Peppy doesnt fly or fight at all, most likely because he has no real reason to bother since James can rest after Andross died, that and really just getting old for it
>Katt had the hots for Falco back then
>Andross fucking comes back via bio science from a corrupt captain of the army
>Falco leaves for a few years, explaining why he was absent in Adventures
>Four years after the titania incident, Fox and crew go to Sauria since no job to get money, figured they'd find something there to profit off of
>Adventures takes place eight years after 64s events, the manga took place four years in between.
Well there is the Farewell Beloved Falco comic that explains what happens between 64 and Adventueres, and at the end of it, it mentions Falco leaving the team and the teram heading to Dinosaur Planet. Canon-wise, Adventures is the 64 sequel, just not gameplay-wise
It does at this point, it's not Mario where you can just rehash the exact same stupid Andross war plot over and over. I'm not saying dont have andross, i'm saying progress the damn series.
Fuck, Mario always has the stop bowser save peach plot, but they at least have it take place in different areas and introduce newer characters and enemies. Is it that much of a problem to introduce new things, let alone give Fox someone to love and save once? The bastard nearly died a number of times too so really, just let the guy have someone new in the team to both contribute and
continue the family line, yeah command was shit but the Marcus ending was interesting in how Falco ends up being the new peppy and him wearing Captain Falcons boots
i don't recall this series ever needing a love interest
>Fuck, Mario always has the stop bowser save peach plot, but they at least have it take place in different areas and introduce newer characters and enemies.
But Mario 3D World, didn't have you saving Peach.
>i'm saying progress the damn series.
They have, it reached a conclusion where a continuation can't be made.
Plus your entire post is exactly what's bad about everything after adventures. The god damn plot and character development.
>let alone give Fox someone to love and save once?
Can you not?
Because that was literally Krystal. Look how that turned out.
>the woman that looks like his mom
Every man with a good mother wants a woman just like her
>furries fine with incest
granted that's not as disgusting as some of their other fetishes.
>People need to work with Miyamoto rather than think his word is law or take it hyper literally.
Yeah defy THE Miyamoto in a Japanese business environment with him being super high in status and reputation.
And I really cannot see why that is such a bad thing.
Sure, Assault had its moments, like Wolf teaming up with Fox, or Peppy doing his pseudo-sacrifice, but outside of those things, the story of Star Fox is nothing really memorable.
I fail to imagine someone (outside of Krystalfags) seriously grieving the loss of 64, Adventure's, Assault's and Command's story.
>Aside from wanting us to change the atmosphere a lot, there were two main things that Miyamoto-san said from the start of the project—"It's fine without a story, so do we really need one?" and "As much as possible, complete it with only characters from the Super Mario world.
Tone it down is a understatement
>yfw it was the fans that made sticker star happen
>Tanabe Yeah. With regard to the story, we did a survey over the Super Paper Mario game in Club Nintendo, and not even 1% said the story was interesting. A lot of people said that the Flip move for switching between the 3D and 2D dimensions was fun
The point is he's the last one left, so it doesnt hurt to have someone that can potentially continue his bloodline, even if something like the Marcus ending doesnt happen, it doesnt hurt to have a girl on the team. I'd even say add more for more potential options in gameplay, plus to get the series more popular.
Honestly, if this game here can be popular in japan regardless of how piss easy it was and how average it did outside japan, i'm pretty damn sure it'd help save it. You can bitch all you want, but japan seems to have this major hard on for waifu material, and you know damn well how that worked out for Fire Emblem upon Awakening.
You got me, I never saw the actual survey.
Apparently it was Tanabe that decided to remove the RPG elements like EXP and such too and he wanted to do it for a long time.
The more I read this is the more I'm realizing that the anger towards Shiggy somewhat is misplaced.
oh yeah, u got a point. we should just cater to these losers instead
pandering to waifufags and furries at this point would definitely save Star Fox, especially in Japan. Fire Emblem and Pokemon both prove that both audiences will get it just for the characters no matter how shit the game is
It does sound awful, but as even Wayforward said when asked about their input on Shantaes "popularity", they said if she's getting fanart enough that its going as far as 34, you know you did something right.
Ironically as much as some people bitch about Krystal for the amount of 34, that just proves how she can help save it based on wayforwards point. The gay ass shit doesnt really do much, and even some japs make em, if you're into bishi shit.
A huge percent of the Fox Falco Wolf shit is beyond fucked up, enjoy your macro scat inflation ugly muscled giganto cock porn
Katt doesnt really get that much attention, nor does Miyu or Fay, Lucy and Amanda? LOL