>New mainstream Metroid comes out
>You can choose between:
>3D FPS with good gameplay but god-tier story
>2D traditional with god-tier gameplay but a subpar story that gets heavy-handed towards the end
Obviously everyone will pick option 2. We haven't had a 2D Metroid in over a decade, and if the FPS isn't even going to have gameplay as good as Prime why bother? Who gives a shit about story in Metroid?
>like prime series
>like main series
I dont give a damn if it's 2D or 3D.
Just give me something Metroid that isn't filled with chibi action sports
Nintendo hardly even acknowledges metroid now
>Story is the only thing that matters aside from gameplay
Is it the core gameplay that's the good bit or are you including level and enemy design?
Also define "Heavy handed" and "subpar".
Are we talking Other M levels of heavy handed and subpar?
I'd pick 1 if there was any chance that it'd see a proper PC release. 2 is probably superior for the console approach because a controller is more suited to it.
A third-person Metroid game would just be Zelda with a gun. The only difference between the two series has been perspective (top-down vs side-scrolling, third-person vs first-person).
Other M's problem was that it wasn't treated like a shooter but an action instead. I know it left a really sour taste but people steer away from to having one game ruin all future attempts
I just love the look of the power suit and all of the upgrades are so intriguing to me and satisfying to use. I want another super or zero mission or hell even fusion because apart from the AI pointing you where to go all the time it was still a really fun game and I still replay that shit.
The basic concept of Zelda and Metroid is the same:
>start your adventure as a lone character with very limited equipment
>traverse the game world and find new items/power-ups
>use these items/power-ups to reach new areas
Like I said, the main difference between them was that Zelda had a top-down perspective whilst Metroid had a side-scrolling perspective. This small difference allows for a lot of differences when it comes to puzzles, combat and world design, which is why most people never make the link between the two. But when you transition from 2D to 3D, you combine these perspectives. So the differences between the two would be minimal.
The Prime series was well-done. Even if it didn't fully translate everything from the 2D games, it translated the main core of the experience. And using a first-person view all the time allows for different kinds of puzzle, combat and world designs compared to a third-person view.
Not to mention that a gun/cannon has always been Samus' primary weapon of choice. And a first-person perspective has always been better than a third-person perspective for ranged weapons.
I for the life of me cannot understand why people have a problem with prime's perspective. First person is ideal for a game like metroid. They just needed to tweak the shooting a bit and add some advanced movement
There were puzzles, although they were subtly integrated into the world design. Some examples would be when you have to bomb the glass tube or when you have to run along noob bridge. Even just figuring out where to go next could arguably be considered a puzzle. Puzzles aren't just riddles or mini-games, they just have to be "a problem designed to test ingenuity or knowledge".
>played metroid prime 1
>in love, get all 3
>decide to play metroid for NES
>felt boring but though it was natural since it's an old game
>play super metroid
>music and pacing putting me to sleep and no story behind the place
>turned off after a whil
Guess you cant please everyone .3D for me
I guess this isn't a puzzle either. God, gamers are retarded
It requires knowledge of the dash button. So it is, by definition, a puzzle.
Although it's not like early 2D Zelda games had many puzzles either. The first game almost entirely consisted of pushing the right block. Puzzles didn't really become a huge part of Zelda until OoT.
The speed-booster simply cannot work in a 3D Metroid game. It works in the 2D games since you have total awareness of both planes. So you'd be able to move through a relatively complex level at a high speed. With 3D, you're limited to a field-of-view. So the only way you can move really fast is if the level is fairly barren and open (which is pretty much the exact opposite of what a Metroid game should be). Also shine-sparking is another issue. With 2D, you're limited to 5 directions and it's easy to design areas around this. With 3D, it's very difficult to do this.
Other M had the speed booster and it was pretty shit.
So jigsaw puzzles aren't puzzles because you can see the finished product on the box?
And all manner of traditional puzzles aren't puzzles because they've been done millions of times before and everyone knows how to do them?
I'd rather choose
>3D TPS that translates 2D traditional's gameplay/exploration seamlessly and a god-tier story
You should try using your brain before you post
By that logic Prime had no puzzles either because most of them resulted in opening a door or getting an item
>Other M had the speed booster and it was pretty shit.
Everything was pretty shit in Other M tho. Even simple shit like "shooting a missile" was shit.
There's a large difference between traditional puzzles and puzzles in vidya. There are no puzzles in Metroid before Prime.
Other M is a shitty example because it's usually fixed camera and controlled with the d-pad.
There's no problem with going fast in a 3D game. If anything, it opens up way more possibilities. Just look at all the games coming out with first person parkour shit, dashes, boost jumps, and blink abilities. All of that could directly translate into a model for speed booster and shinespark.
You're being really liberal with the term "puzzle". By your logic, if bombing the glass tube or opening a color-coded door in Prime are "puzzles" then so are those baby toys when you hammer the shaped block through their corresponding slots. Or that picking the appropriate key from your keychain to open the door to your house is a "puzzle."
Give me Metroid Blast with a serious story please.
This shit was ridiculously fun.
They are puzzles though. Even me pulling my trousers down before I take a shit is a puzzle. Again, the definition is very broad. You have puzzles that pretty much require no effort and you have puzzles that are extremely difficult.
Well if you have it work like it suppose to in the 2-D games yeah that won't work. If you make it something you can trigger instead of have a certain distance to run before it happens, like (press "_" while moving to activate) then that would work better.
>new ip on a dead console moving over 2 million units
>not worth a shit
Should I play Redesign or the Axeil version? I've played Project Base and Metroid Super Zeromission. I plan to play Hyper Metroid next and then one of the two versions of Redesign. Furthermore, do you recommend any other hacks?
>2D traditional with god-tier gameplay but a subpar story that gets heavy-handed towards the end
So what you're saying is, it isn't a traditional Metroid at all. Story was never a part of these.
I'll take the FPS.
There's plenty of 2D platforming shooty nonsense around these days and honestly, if I just wanted good gameplay I'd go back and play one of the classics, so give me some immersion and story on top of good gameplay.
I think I'm being pretty literal with the term puzzle. Nobody said that opening a colored door was a puzzle (Maybe that not-smart guy did facetiously), but to say Metroid didn't have puzzles prior to Prime is pretty silly. They clearly put things in to make the player think and figure things out, like how to kill Metroids, or the acid maze in Metroid II. Unless your definition of puzzles in video games has to include the word 'scanning,' then it's pretty dumb to say 2D metroid was void of puzzles
Why isn't anybody talking about this?
It's a Metroid hack similar to Legend of Link. Coming out soon.
>like how to kill Metroids
Not a puzzle. RTFM.
>or the acid maze in Metroid II
A barrier is not a puzzle. Especially when you already know that the acid lowers after killing the metroids in the layer you're on.
Here's your (you).
Do you people come to this board in order to just shitpost? What do you get from it? Don't you have something else to do? Study for your exams, work, or do some sports to keep you fit? Seriously, I don't understand the majority of people on /v/ here.
Instead of senseless shitposting, nobody cares for anyway, you could use your time productively. Or you know, you could actually TALK ABOUT VIDYA, on a vidya board.
metroid isn't about story, the best story in metroid is super because it has an established intro cutscene and the rest of the game's story is shown through gameplay until the ending cutscene
this is also why the 3D metroid are great too, boss cutscenes aside the story is in logs which are optional to the player
I disagree. There have been plenty of large open spaces in Metroid. Hell, the first game is nothing but long hallways and vertical shafts because of the way scrolling worked.
Besides, the speed booster and shinespark are just situational tools like anythjng else, unless you're speedrunning. The levels are designed around the tools, not the other way around.
I want this so hard.
>third-person, zoomed out camera while you're platforming
>OTS while you're aiming
>speedier, more agile gameplay so you're boosting around and shit
>slick as fuck armors as you can see how cool you look all the time
The argument you two are having is based solely on semantics. The original point was that Prime has a gameplay style wholly unlike that of the 2D Metroids because Prime added a lot of Zelda-like elements to Metroid which I don't think is up for debate.
>Not a puzzle. RTFM.
You can find solutions to puzzles in Prime by reading the scan logs, therefore not puzzles.
>Especially when you already know that the acid lowers after killing the metroids in the layer you're on.
Does everybody read a FAQ/walkthrough before they play a game? I don't get it
then in that case your interpretation of a puzzle is wrong
the original metroid had freezing enemies to proceed, that's constitutes as a puzzle as it requires a logical use of the toll you have an you can go wave instead and not be able to do that
trash Metroid, fund XCX 2
a better game overall people
specifically shitting on the character to the point where Tomb Raider's reboot looks better, support characters who are literally irrelevant to the plot, a commanding officer that's an active hindrance and you never acknowledge he's fucking you over, just sucking his dick. Ridley gets downgraded to a fucking furby for half the game for fucks sake.
so by your definition zelda doesn't have puzzles
you are correct in saying if it's just an upgrade used to proceed, it's not a puzzle I.E. the different colored doors in super.
But if there is either logical reasoning needed, a choice in tools, or both it's a puzzle
just because it's easy doesn't mean it's not a puzzle, otherwise zelda wouldn't have puzzles since LttP
Why don't you mention a puzzle in Prime that follows your definition of what a puzzle is? Remember, the game can't tell you about it, you can't use an upgrade, and it can't involve a door
I already did, needing to freeze the enemies to climb to a new area
in addition to this, many shinespark missle/energy upgrades constitute as puzzles
the entire mother brain fight is just a puzzle that can hurt you
>the entire mother brain fight is just a puzzle that can hurt you
>shooting a monster in the face is a puzzle
Kay. Back to Super Metroid Redesign for me. Fuck ya'll retarded niggers.
both can work if is made by a western dev
the story isn't even the worst part of other M, while it was shitty and cut into gameplay too much, I would forgive other M if the gameplay was good. But it's not, no exploration, too easy with health regen, fucking dpad for a 3d game, etc.
enjoy the puzzles
Call me crazy, but I would rather have good gameplay than great gameplay with Adam, the evil space gubmint, hivemind space pirates, and the rest of Sakamoto's retardation tacked onto the deal.
That stuff hurts my enjoyment so much.
how is metroid supposed to advance when there has been so many changes to the action shooter adventure genre?
and how can its stand out as a shooter without normalfags calling it a lame halo clone
you use the hammer, an upgrade, to proceed with some logical input
that's exactly what you do with freezing the enemies to proceed in metroid/super metroid
nice job proving yourself wrong
Don't, sure it's the /v/ opinion that gameplay ALWAYS trumps story and you can write the room but as long as it has good gameplay it's fine
But bad story and VA work can seriously taint the experience of a game, if it's not even charmingly bad.
>and how can its stand out as a shooter without normalfags calling it a lame halo clone
Only trolls and people who never played the game called it that. Aside from the fact that it's a FPS in space, there's very little similarities between the two.
2D, please. I understand that Super Metroid is hard to beat, but I think there's more that can be done with the 2D design model. Zero Mission was good but not exactly ambitious (and everything after the Mother Brain battle was pointless).
I don't care about the story. Samus herself is basically a non-character aside from ZSS being waifu-bait dullness. So long as the game maintains the gameplay and sense of isolation I'm alright with it.
there is a reason why Xenoblade has a new console game while they continue to make That metriod spinoff most people seem to not want at all
>FPS in space
that is as far as their perception goes, as well journalist
-enjoyable platforming and puzzles
-unique and powerful weapons
It doesnt need
It shouldnt have
-overbearing and almost literal themes and metaphors
B is clearly the superior choice as a great 2d metroid is better than a decent 3d metroid. However this is all mental masturbation as metroid is dead
Monolith wanted to make a console game and because of their good relationship Nintendo funded it. Next Level Games wanted to make a baby robot soccer mobile game and Nintendo thought that a Metroid paint job would make them money so they funded that. There is no central Metroid team that they're neglecting and they're two completely separate issues. It's like asking why EA is funding Mirror's Edge 2 but made a Mass Effect mobile game.
The reason they're not making a new Metroid game is because no-one at Nintendo has any good ideas for one. Meanwhile, Xenoblade has a director with plenty of ideas for the series. Tanabe has ideas for the Prime series, although the only studio he works with that is big enough to make a proper Metroid game is Retro Studios (and they wanted to make Tropical Freeze after they finished DKCR).
It's not about Nintendo spiting fans (like some Metroid fans think), it's about Nintendo not having a clue what to do with the series. It's the same situation with F-Zero. During the N64 era, Nintendo had no idea how to make a 3D Metroid game so they approached third-party developers. Everyone rejected them because they felt they couldn't live up to the standards set by Super Metroid. I assume something similar is happening now, so no-one else wants to make a Metroid game. Even with F-Zero, Nintendo approached the Burnout developers but they rejected them.
Does it really though? She's an iconic character and a neat design but I don't think it really "needs" her. There's not much to her. And every time the series has tried to add more to her it ends with mixed results because an involved narrative is something that's somewhat at odds with Metroid's appeal.
Get some other goon in a suit and not much changes.
Other M had a good idea with mixing first person with third person. It just didn't work, since you couldn't move.
Devil's Third did it pretty well. It's always a smooth transition.
Personally, I think a Metroid with a slight horror feel might be nice. Get Tango Gameworks to make it if they could.
no one wants to make a metroid reskin of games that have already done that type of game better
why would nintendo need a new shooter type metroid when they have splatoon?
why would they need to make anew racer when they have Mario kart?
But feminists and waifu fags are dug in deep with this series. They won't allow such a thing without causing a massive bitch fit . Metroid is stuck with her and they can't do anything to try to improve her character thanks to how attached activists are
>They won't allow such a thing without causing a massive bitch fit
You apparently aren't aware that feminists and waifu fags will literally throw a bitch fit no matter what happens. And its because they don't care. They just want to be noticed.
>they can't do anything to try to improve her character
Sure they can. Fusion and the Prime games did a little bit to flesh her out but MoM was an abortion of an attempt to "improve her" and pretending otherwise is foolish
I'm not saying she NEEDS improving. I think she's fine the way she is. I'm just saying I don't think Samus herself is that vital to the series. Replace her with one of the guys from Hunters and it wouldn't fundamentally alter the experience. If anything it might be a nice breath of fresh air--it could incentivize the series to experiment with new mechanics/upgrades (not that they couldn't do that with Samus, too).
desu samus' crazy anime ponytail is pretty iconic at this point
Fusion was a good step at giving her an identity, but majority of Metroid's fan base shits on her narratives and thought her taking orders from the AI with the name of a man SHE NAMED, was her being forced to conform to the Male influence and order structure. Fusion pretty much has the best story, yet everyone says Super has a far better one
D traditional with god-tier gameplay but a subpar story that gets heavy-handed towards the end
Or just like Super did.
There's literally no story aside from the introduction where Samus logs Metroid 2, the larvae getting stolen by Ridley, and you needing to fight them all again in order to find it.
Less story than fucking Wario World and it's still one of the best games ever made.
Please. You act like it was just waifufags and feminists who make a fuss about the latest Metroid games. Everyone hates them because MoM did a shitty job at everything it attempted and a shitty eshop soccer game isn't what anyone wanted as the next big thing for the series
Option 2 would literally be Other M 2
Is that what you want /v/
>saving the animals
>baby metroid interaction with samus
>zebes blowing up
the entire story is at the beginning and the end, it never impedes gameplay and tells a complete story. It's great
Other than thus is the crashed ship but the story is told through enviornment not cutscenes
>The game felt wrong when I played it
It felt so very right for me. Better physics, actually having to use the tricks the animals teach you, etc.
Everything about Redesign was so much better than SM vanilla.
Not him, but I don't give a fuck about the MC. That's why I hold that Strider (2014) is a better metroid game than Super Metroid.
Its too bad no one fucking played it cause it never got a physical release or advertising.
I dislike your attitude assertion, and some of what you said is debatable as the physics actually fight you throughout it, but the design was better due to being quite a bit more linear and a lot more challenging than the original game.
My main problem is you saying that say that's what the game should have been, even when there's different intent from the creators and whatnot.
It's been out for almost a year and it still gets talked about. For a shooter game of any kind that is unheard of. Hell, I remember this exact post from when the game first came out.
There was no horror in Fusion just a sense of isolation in a hostile environment, which is what all Metroids have anyway. The SA-X never actively pursued you, it was all scripted. Plus you still easily destroy everything you meet.
I came in and got excited to talk metroid and all you faggots want a third person game??!?!
>WiiU doesn't have a metroid game
>nintendo fans need to play pretend on an imageboard instead
this is fucking hilarious
>a Nintendo game getting talked about on /v/ is remarkable
>a Nintendo game that gets released on a console that games 2 games a year is remarkable
>people talking about multiplayer shooters for nearly a year is remarkable when they come out annually
Just stop, anon. Anyone who has played multiplayer shooters knows that Splatoon is okay at best. Stop pretending its a landmark game.
How would you feel if Nintendo made Samus look more like a kawaii anime waifu in-game?
>It just didn't work, since you couldn't move.
You couldn't move in first person in OoT either. The reason why it fails on Other M is because first person is the only way to use missiles. If they had done what they did in Fusion and had the B button switch to your missiles it would have been fine.
No other Metroid gave you the sense of a hostile environment more than Fusion. It's the only game were Samus is put in such dire situations and is put against such a terrifying threat with there adapting, learning speed, and hive mind. Fusion's atmosphere was perfect and would have be even better if you remaster it and emphasize on those tones.
>a Nintendo game getting talked about on /v/ is remarkable
Yes, because people are still talking about tropical freeze, right? You're trying to move the goalposts so fucking hard it's actually hilarious.
Look you can say all those things about the X, but none of that is reflected in gameplay. Fusion fails where Prime succeeds: they tell, and don't show. The X are still just dumb monsters to shoot. That's it.
The first option. I like both styles, and while I wouldn't mind a subpar story, a heavy handed one that holds you down and pukes it into your mouth a la fusion is something I just can't abide.
At this point, I just want a fucking main Metroid game thats not shit/mediocre/a spinoff