Why do people generally say persona 4 is better than persona 3? I played both games for the first time recently and I found that 3
>Has a way better soundtrack
>Makes a lot better use of the pretty crappy graphics by having better visual design
>Has combat with marginally more depth
>Has characters that felt way more interesting and not just members of your harem
>An actual plot with arcs and twists instead of just "THIS guy is the one behind the murders" happening over and over like one of those russian dolls
>Fun twists on the standard jrpg formula, like having to pick between getting more EXP or getting any money at all from fights via shuffle time
>Once I realied how the combat is just "figure out their weakness, then do that and win instantly" and found the tactics menu I actually liked the AI teamates, instead of having to manually hit the "cast spell they're weak to" over and over I just set them to do it for me
While in persona 4
>The combat is even simpler (made a single physical stat, characters get to just block their weaknesses, main character gets to die multiple times before it sticks because your party members take hits for you, they reworked how anlyzing is, characters no longer get tired, you can't split the party, shuffle time is strictly for personas)
>Grinding materials to get new equipment instead of just buying it or picking weapons from shuffle time
>Giving people direct control is fair, but why did they make the AI teamates way worse? You have way less options to control their AI and so you don't get exactly what you want.
>Social links are dumbed down because you can't make people angry at you anymore for dating other girls or not talking to them for months
>Weapon fusions and trading rare items for gems completely removed for no reason
>Party members that all have one single character trait they repeat the entire game with no change because the scene where they change personas is now optional, unlike in P3
>If you don't wait until the last possible day to beat a dungeon, you have to sit there for several weeks while the person you saved recovers until the plot can advance at all. Persona 3 had it's plot boss fights on fixed days so it could more properly pace the story.
>The ending is just "and then you shot a laser at the spooky bad skeleton and everything was better forever, okay time to fuck off now". I wasn't really expecting a repeat of P3's ending but man it's a lot lamer by comparison
The only parts of P4 that felt like improvements were the dialogue choices you can only take if your social stats were high enough and that you had slightly more (not really interesting) things to do at night, partly because you have more stats to raise.
Persona 4 had certain quality of life improvements that streamlined the gameplay. I played Person 3 first, but I can see how someone who has played Persona 4 before playing 3 would have a hard time adjusting to 3 and not like it.
this desu. P3 is superior in every other way.
I preferred TV world over tartar sauce and enjoyed direct control over party members. Even if you don't want direct control over them, you can keep them ai controlled anyway. P4 soundtrack is good in its own right.
persona 3 has superior anime girlfriends as well
the sports team girl in p3 was way more interesting than chie and she wasn't even a main character. all chie did the entire game was be used by the writers to spur the plot forward by going HEY IM JUST TALKIN NONSENSE HERE BUT WHAT IF *NEWEST PLOT POINT* IS A THING HUH? I almost thought she was a bad guy it kept happening so much
It's not really grimdark because you win in the end
they removed over half of the options you could give the AI in P3 from P4, including the most important one where they either attack a weakness or do nothing at all
so no, you can't really use the AI in p4 but the combat is even simpler because you have so many safeguards to avoid getting ganked
losing the anime cutscenes completely fucks up some of the most important parts of the game, it has super long loading times, and they did a bunch of dumb shit to the combat to make it more like persona 4 but not only did they half ass it but persona 4 has worse combat
You seal nyx and then everyone besides you gets a happy ending while you ambiguously die after seeing all your bros one last time.
Is this something from the answer? I was told it's not very fun and the story is basically just a bad fanfic that explains things that don't need to be explained, so I didn't bother.
>Instead of watching the game play itself for me, I would rather waste the extra second of my life that I'll never get back manually picking the exact same option (because all you do in this game is use the move their weak too and heal) and then watch the exact same animation anyway take even longer because the PSP version has to load between every single animation
>All of this extra time being wasted (because over the course of this 50+ hour game there are 100's of fights) is worth it because I get to be an anime girl with 95% identical story and gameplay
You have mental issues, seek help.
P3's pace felt far too slow for me. The main plot of P4 (the murder mystery) is overarching the whole time, so it feels like you're always making a tiny bit of progress every month, whereas in P3, it takes until like summer until you get any decent plot to begin, outside of 'kill the shadows because they're bad'
That, and early game P3 is a slog in dungeon. Takes forever to level up and you have a shit selection of Personas, then later, it becomes laughably easy to whiz through Tartarus, even if you aren't using a specialised build.
At least in P4, the only time it feels like you can storm through dungeons easily was around Heaven/Magatsu Inaba. Dungeons were always 2 days at least to clear, since the Fox was bank breaking to use until you had nearly completed The Hermit
I'm just playing through P3 for the first time
Social Links are fun, I decided to max Chariot, Strength, Lovers, Priestess and Emperor first. But shit, Tartarus is such a fucking chore. Am I really going to explore all 200+ floors of it? Does the appearance even change? I'm at 47 now and it changed once.
Don't waste your time while trying to spoil shit, I already know that MC and Shinji die
Which one you prefer is dependent almost entirely on which you played first. P3 is better made without question, but it still has enough flaws that the games are about equal to each other and whichever you played first will most likely be the experience that sticks with you and the second will feel a bit like an imitation. There are cases in which people prefer the second one they have played but they seem rare.
Also, Chie is best girl.
I don't really agree.
P4 had the murder mystery thing going the entire time, but it was just "I'm the REAL mastermind" over and over. It got pretty hard to take seriously by izanami.
Also with the dungeons, P4 dungeon floors are way longer than p3 ones and in P4 you have to wait weeks between new dungeons because you're waiting on someone recovering.
There's noting stopping you from just climbing the stairs over and over instead of manually searching every floor, just wait until you're getting your ass kicked before you start to slow down again
but yeah there's 5-6 different 'areas' of tartarus
a cool thing is that the music gets more and more notes added to it until finally it's actually a song and not just random background noise
It changes appearance a couple of times, but nothing will redeem how shit Tartarus is. P4 dungeons are better at least, although they're still not great. The dungeon design is easily the worst thing about Persona and I seriously hope it's better in 5.
I highly recommend you do the Sun and Tower S. Links, easily the best ones in the game.
Hating Tartarus is a meme. Scaling a giant evil tower with your friends and waifu is maximum comfy.
That's the thing. Grinding isn't even necessary if you fuse the right personae.
Tartarus is actually complete shit. Only good part is when you finally get to the top it makes for a good symbol of showing how far you have come and the top of Tartarus is a good setting for the final boss. Otherwise it's repetitive and boring.
>any Persona game
>any Megaten game
Tower is the monk. The Sun is the guy in the striped shirt at the shrine, you have to get to Rank 3 or something in the little girls S. Link and you have to get an item to start it.
I remember having long bouts of time in 3 not really doing anything and just waitung for something to happen. 4 is paced really well so you are almost never bored. Havent played 3 in a while though
tarterus was pretty bad but the concept of characters getting tired and the mechanics related to the dugeons like spliting up and the reaper made it a bit more acceptable
what also helped is that every floor was pretty small and that shadows are terrified of stairs so you can pretty easily rush through everything
persona 3 was a pretty experimental game so it's more acceptable that a part of it is kinda unfinished
persona 4 however was so obviously built of P3's engine/foundation that the fact that it's dungeons aren't really any better (and in some ways they're WORSE because they put a bunch of annoying backtracking and made the individual floors take way longer) way more unacceptable
I played P3 and it made me fall in love with the series, but I like P4 more.
P3 is more intense and dramatic, and has a better ending, but I actually prefer P4's cozier, more hopeful story. Also P4's plot is much better and has way better pacing. P3 kind of feels like "things are happening and you're also going to school" whereas in P4 works better with the day-to-day life sort of gameplay, if that makes sense.
4's social links are way better. Being able to have social links with all of your party members, as well as the social links affecting their actions in battle, is way cooler than P3. I prefer the dumbed-down battles in P4 just because it made things more fun, plus the party members' special moves are an interesting touch.
It is kind of unfair since it is a newer game but P4 is obviously better. Character designs are better, monster designs are DEFINITELY better (almost all of the bosses are black blobs in P3) and the dungeon designs are better (since they have actual designs, whereas Tartarus is just like a funhouse without any real design or theme.
P3 actually wins this one in my opinion. P4's soundtrack is fanatstic but 3's just has more memorable songs.
P3's party was better in the story, but holy shit are 80% of the slinks in 3 shitty
Compared to 4 where about 30% are shitty
Fuck you Naoki, you suck
P4 had best girl too
I'd say it's debatable which is better but they're definitely both bad. I prefer the TV world simply because it had more variety, I got sick of hearing the Tartarus music even if it changed itself slightly. The extra music Fuuka had on offer wasn't enough to vary it up either.
I liked Persona 3 more but goes like this for me
Also P3 had best girl, but that changes for everyone.
Persona 3 is a much better RPG because you are actually playing a role in this game
It has a lot of little touches that work together to make you feel like you're actually the main character and not just a ghost that controls the entire parties equipment and choses what they do in fights
Stuff like having to manually talk to people to give them stuff (and sometimes having them replace old equipment with newer stuff) or have them heal you, having them ask if they can just leave fights because they're too tired from dungeon crawling, the AI party members and your party members having lives that don't always involve Makoto.
Persona 4 does away with all of this, you just go into the menu to heal or give people stuff and your party members all roate around you like so many satellites. Chie and Yukiko have apparently been friends for years yet there's maybe one scene in the whole game where they interact without narukami around. (they don't even stand next to eachother in school or anything despite being deskmates) Meanwhile in persona 3 you have a bunch of scenes where yukari and junpei are hanging out.
Persona 3 has a moment where yukari can't go dungeon crawling because she's on the rag or something and doesn't feel well, and that makes it way more immersive than 99% of all JRPGS. You can argue stuff like that doesn't make a game better to actually play/enjoy, but it's certainly interesting
I liked P3's social links far better than P4 too.
It feels like the relationships you build are more meaningful. Like with the old couple, or the dying man in the park. I really did not care for the ones in P4.
That's nice and all OP, but P3P is superior
What I did
>rush through every room looking for stairs
>get to the boss
>beat the bosses
>go until I can't keep going because story progression
>spend the rest of the month fucking around
Having days that they cant go is okay but
>Ken cant fight a boss because hes off teamkilling
yes i used Ken
>Aigis is out for like a month when its nearing the deadline of the last boss
I don't mean level grinding you fucking retards, I mean a grind in general, they say there are too many floors and not enough variety, they think it's too much of a grind
So fuck off with your dumbass memes
>no models outside tartarsauce
>shitty vn elements the whole time
the only plus was that you could fuck shinji and akihiko
>no junpei romance
Yeah, not saying the plot doesn't really flub its landing a bit, but it's still got some drive going for it early on. I was bored of P3 near the start, nearly dropped it because it felt like absolutely nothing was happening
You have to wait a month for a new block of Tartarus to open in P3 as well once you've reached the top floor in the first night its open, there's no difference. Not really getting your other criticisms of P4's dungeons either. They're larger floors, but there are less of them with no halfway points, outside of the top floor.
agreed. Too many people dismiss these aspects of P3 because "they don't add to gameplay." The reality is that immersion is what makes or breaks games like persona.
>Only two girl of lesbian for her
I can't lie that I wasn't a little disappointed by that, but I liked her and her S-inks for the most part.
>Only Lizz and Aigis are the only ones that speak of or think of the MC in P4A
Really what the hell is up with that in P4A ?
>wanting to tarnish a good game with dykes
Mitsuru mentions him and says he was more than a friend to her.
>I was bored of P3 near the start, nearly dropped it because it felt like absolutely nothing was happening
See for me I was way more into the opening months of p3 than I was p4
p3 has a bunch of crazy anime cutscenes where a girl almost shoots herself and the world gets all fucked up and an evangelion leaps out of a guy and devours a spooky blob/knife monster and then you're told about how there's monsters eating people shit man we gotta do something about it quick
I wanted to see where they were gonna take this, there was ironicaly enough more of a sense of mystery than the actual mystery in persona 4's opening, which was just
>you're new in town
>literally two-three hours of advancing text (you have your first dungeon crawl within the first 30 in P3) where nothing happens besides character introductions
>then finally crazy shit starts happening lets go see whats up with this TV zone I guess because that really bored girl probably died in here and maybe others will too
They're both great, but I think it's fair to say they're equal, especially if you include the new songs from P4G. If we were talking about P3P I would probably give it to P3 though, despite losing Heartful Cry from FES, the FeMC music is all fantastic.
japan hate hate hates yukari because she's the only girl in either game that's written to behave like a regular high school girl would instead of a goofy anime harem sterotype
same reason she gets more and more replaced by aigis as the heroine of P3 even though it's very obviously yukari in the original version and aigis only does a few things at the end
Pity and attachment
It's in either her vanilla Arena story mode or Yu's. I can't remember now
Because if you think P4 is better then you don't know SHIT about vidya
Tartarus. P3's "dungeon" is so fucking samey and tedious that i physically can't re-play it ever again. It was a huge chore that ramped fun right down to 0 and I was beyond happy when I had finally finished it. Persona 4 is Scooby Doo adventures in different locations with great music so I'm able to replay it quite often.
>Or maybe people hate her because she is a huge bitch.
One of the very first scenes with yukari involves her spending several minutes apologizing to MC for how she was acting
The only people she acts like a cunt towards (outside of the answer, which is aigis fanfiction) are junpei (who is just as much of a cunt back, it's the same dynamic lisa/ekichi and chie/yosuke have. yukari is one of the few people that really tries to relate to junpei about chidori dying) and mitsuru (who she has every right to be mad at because SHE IS hiding a bunch of shit from her and the rest of the new SEES members, but eventually they come to an understanding)
just because the character isn't a doormat that loves their senpai like the P4 cast doesn't mean she's a cunt you manchild, it means she's a dynamic character
before you ask she's not even my waifu, elizabeth is
>Character designs are better, monster designs are DEFINITELY better (almost all of the bosses are black blobs in P3) and the dungeon designs are better (since they have actual designs, whereas Tartarus is just like a funhouse without any real design or theme.
It amazes me that this is genuinely what some people think.
The bosses in P3 are all thematic and way better than anything in P4 from a design perspective. The same goes for Tarter, the entire tower fits in with the rest of the themes and motifs in a really elegant way, and the way it plays with the player is fantastic. You have no idea how tall Tartarus is, you just have to keep going. The repetitiveness actually works out to the games benefit in a lot of ways, like how PT has you just walking through the same hallway. Repetitiveness can be used really well to create reactions from the player. Getting to the top and overcoming the tower is amazing, and then you go and fight the greatest final boss in gaming, who also thematically represents the entire game and is an allegory for the journey through life to death.
There is just nothing in P4 that comes close to the way P3 pulled off its motifs and designs
not only is an individual dungeon floor in P4 literally two/three times as big as one in P3, but P4 also has lots of backtracking in it's later half of dungeons
that is way, WAY worse than P3
>fight the greatest final boss in gaming
The sad thing is that there really aren't many better final bosses in the megami tensei franchise as a whole. Maybe Mem Aleph, but she still has artificial difficulty and grinding bullshit before you can enjoy her.
Persona 3 genuinely has the best final boss in megaten.
posts like these are why this argument can still be so heated even though these games came out like eight years ago
persona 3 is a lot more experimental and has some more crazy ideas, but a lot of them are kind of annoying to actually play
persona 4 plays things more safe but also makes things more convenient/pandering for the player
it really depends on your temperment
Out of all the action rpgs you picked fucking nier? the game that actively makes fun of you for doing side quests because lots of them are intentionally wasting your time?
Yukari is a cunt, she may also be a dynamic and more realistic character, but that doesn't change the fact that she's a bitch. A better person wouldn't have dragged their friends to a dangerous backalley and then hid behind them while taunting the things that were there, nor would they get mad at you for helping to retrieve somethign stolen from them. Junpei is a much better way to do a more realistic character.
Why lie on the internet? each location has it's own feel, design, and music and were far shorter. Tarturus barely mixed anything up at all until the last several floors.
Tarturus had you walking the same looking floors for 10-20 floors at a time, then when you make it past that, it changes hue and presents you with another 20 floors. Backtracking is nothing to someone who's been playing vidya for 20+ years, but lack of design and tedium is the killer for any game and by fuck P3 has it in spades.
I would argue the short length and randomness of Tartarus was more enjoyable than the extremely lengthy hallways in Persona 4. Even if the wallpaper changes, every P4 dungeon is the same.
ITT: the kids fight over which anime they liked more again
> A better person wouldn't have dragged their friends to a dangerous backalley and then hid behind them while taunting the things that were there
this entire scene is retarded because the characters should have no reason to fear the thugs on account of taking giant blasts of fire to the chest every other night. it's just a hamfisted way to introduce shinji
>nor would they get mad at you for helping to retrieve somethign stolen from them.
when was this?
Persona 2 is trash with horrid gameplay and a meme story. It might have been good if they ended it with Innocent Sin but then Eternal Punishment ruined a perfectly ballsy ending for something contrived.
Persona 2 is way more anime than 3/4, go fuck yourself.
Eikichi goes from a random two bit gang leader to someone that has a fucking magic ghost that shoots lasers while fighting literal monsters with a guitar case that's also a gun in the span of about 10 minutes and at no point does he stop and realize how insane that is
persona 3 and 4 at least tired to handle the idea of teenagers suddenly being given superpowers realistically
>posts like these are why this argument can still be so heated even though these games came out like eight years ago
That's part of why I love this series, and I think it's a testament to how good the games are. This kind of dissucsison is good and meaningful, and I don't think there are many other series where the same can be done to this degree. The P3/P4 duo is
artisticallyreally fascinating, and I can't wait to see how P5 fits in to the motif
Yukari's wallet had been taken from her by some men and she went to get it back do you:
>Help get it back
Fuck you asshole I could have got it back myself
Why the fuck didn't you help me
This was during her social link and that other guy didn't even count in the really dick things she did and said during The Anwsers.
I think in the movie they say that the Dark hour greatly enhances their physical abilities
After all Persona is Shonen, so you have to count that bullshit in
man, barring junpei and akihiko, those designs look way better than the actual p3 designs
it managed to make me like yukikos design by
giving it to best girl
I looked up the game script, you are a big liar.
She thanks you for all three choices you have to get the punks to leave.
Afterwards she goes get mad but it's followed by a text box saying
> Yukari is trembling. It doesn't seem like she really means what she's saying.
Then unless you try to awkwardly hug her like an autist even though this is only Slink rank 5, she once again thanks you and the scene ends.
So either you're compeltely forgetting stuff, or you just suck at social links
This entire idea doesn't make any sense and also isn't mentioned anywhere in the game itself, it's just a dumb scene that happens because we need to introduce shinji and show how cool and strong he is
as for makoto losing the tournament that still makes sense because makoto only loses because he doesn't have the technique, thats why the guy is so impressed by you and becomes an slink
if you assume personas give you an AT field against shadows and you can use any weapon, it makes a lot more sense for high schoolers than fucking maya and her double pink handguns she somehow got in japan where guns are super rare outside of a miltary base
even naotos guns are just airsoft
Actually, reading more of this faq, you're even more of a wrong idiot. Here's the opening to yukari slinks rank 6
>Yukari: Do you remember when those guys stole my wallet, and you came to help me?
>Yukari: Sorry I got so mad at you...
>Yukari: I don't like having to depend on other people. I wanted to be able to take care of it myself...
>Yukari: ...but I ended up needing your help.
>Yukari: I never told you this...
>Yukari: ...but I was really glad you came.
>Yukari: I don't think I could say this to anyone else, Minato-kun...
>Yukari: Thanks for your help back then. I really appreciate it.
so I was 100% right, just because yukari isn't all over your dick 24/7 for no reason people hate her
Unless the blacksmith lets on a lot more than he actually does, the entire framing device is that he's making cermonial/display pieces and you just happen to actually use them
Him making actual guns instead of just airsoft replicas of guns breaks this already kind of wacky idea that's only there because you need a weapon shop in a jrpg
>Hey you know that time I tried to kill everyone in SEES and the destroy the world
>Also said horrible things to all of my friends
>Also I never said sorry
I mean She said sorry there, but fuck Anwsers Yukari is a cunt.
Man, you must have no friends. Do you seriously cut ties with everyone you know after a few issues like that? We're only humans. We lose our tempers or say things we don't mean, or we end up saying or doing stupid shit. If that's enough for you to cut ties with someone, then you probably weren't friends to begin with.
Or what, do you need people to perform a ritualistic blood sacrifice before you can deign to forgive them?
the answer is non-canon fanfiction for toaster fuckers
yukari acts like a cunt because making the other girl the writer doesn't like a total bitch for no reason is the #1 tactic of fanfic writers
>P4 city more comfy
>P3 combat's "depth" is learning to deal with shitty AI
>P3 story lacks interesting antagonists
>P4 has multiple endings
>P4 has better boss fights
>P4 has memorable dungeons rather than shitty Tartarus
>P3 has awful Tartarus music while P4 has great music in dungeons as well
COME AT ME BRO
Agreed, I hope you had a wonderful time playing Persona 3 blind.
Persona 4 brought the Undertale demographic before Undertale even existed. Both good games, Persona 3 is just more on point than Persona 4.
>the answer is non-canon
Holy shit denial.
This is exactly how I feel about the two. When I first got 4 I was hugely excited because I had just gotten 3FES on a whim one day and it turned into one of my favorite games. I only ended up getting more and more disappointed as it went on though.
THIS THIS THIS
Persona 4 may be "better" to you because it's newer, has "streamlined" gameplay by comparison and its upbeat attitude or whatever, but Persona 3 is, by definition of a game, the better game.
In Persona 3 you're playing a certain role; yeah you're a self-insert but your parents are dead due to your link with the story. Everything in Persona 3 is perfectly planned out to tie in and link together; the game's theme is "Death" - not just people dying but more in lieu with the Tarot concept of the meaning of death and change. You ever notice that the Persona users' arcana are the first fourteen suits; from Fool to Death? Every single character is there for a reason. The game accentuates the fact that you are living in this world by, as previously mentioned, forcing you to talk to people you want to equip, or heal, or change out. Similarly, your team members go through their own story and their Personas evolve regardless of whatever you do. They exist. I really liked the idea of having party members you can't control: they have a very limited moveset and usually pick what's optimal; but it makes sense you can't control them because they can't read your fucking mind. Idiots who complain about Mitsuru using Tentarafoo don't understand that part of the challenge of the battle system is to plan for what your allies are doing; if you don't want to be using Tentarafoo on a boss, don't bring Mitsuru.
The story is brilliant; expertly planned and it all fits together. The twists are unexpected but make sense; the setting is fun and the conflict makes you care about what's going to happen. The ending is absolutely insane, probably the best ending I've ever seen for anything and the absolute best way to end a role that you, the player, are meant to be filling; kind of like how Tiz passes out in Bravely Default because the Celestial controlling him (you) is no longer present.
Hell, even the Personas themselves tie directly in with their characters.
I know it isn't literally, but it should be
It has no reason to exist beyond masturbating over aigis and explaining the ending of P3 to retarded people that somehow didn't get the entire game was leading up to MC dying
Did crippled interracial transgender midgets do the soundtrack of the European version?
Persona 4 brought more anime bandwagoners than Persona 3 ever did. And you can spot these fuckers out from the cosplay almost immediately.
It didn't help that Persona 3 got 2 animes series and a movie. Why so afraid of the truth? You really took Undertale insult personally for no apparently reason.
They just need to stop acting like assholes.
Junpei first acts like a bitch because he wanted to be the leader like in his rpgs. Then he acts like a bitch again because muh Chidorita.
So girl he just met > his 'friends'
I'm so tired of people sucking his dick actling like he is the best friend ever.
Same shit with Yukari, she goes full bitch during the answer.
P4's story is better paced, the combat is just as hard as P3's, the dungeons in P4 are better designed (still not very good though) and while the characters and overall story are subjective, i think that P4 made better use of the "friendship always wins in the end" theme that they have going on on this series.
>P3's city has more NPC's with their own mini arcs and they're more spread out so you actually had a reason to wander around town. Also watching things get more/less fucked up as the story progressed was a way more interesting feeling than just "it's foggy every day now"
>Unless you don't understand the tactics menu the AI gives you zero issues. If you've ever had mitsuru use marin karin instead of healing you it's because you're a moron that didn't set her to heal you
>P4 has way more antagonists and none of them do anything as effective as killing shinji or spreading nyx worship. Strega also helps show the moral ambiguity of the kirjijou group (the real villian of the story) which is a lot more interesting than antgonists like "I murdered people because nobody wants to fuck me" "I murdered people because nobody wants to fuck me AND I have a shitty job" and two seperate versions of "I'm going to murder humanity because thats what this one specific part of the world wants"
>P3 also has multiple endings, and the multiple endings is actually an interesting moral choice and not just "you fucked up so we're ending the story early"
>the combat/dungeon stuff is opinion based
>P4 had actual music but I liked how the P3 dungeon music built on itself as you climbed through the various segments of the tower
He never acts like a bitch because of Chidori. He gets frustrated due to his self-esteem issues, and later he snaps at you in a moment of weakness because of the coming apocalypse. Seriously, who could blame him? He never gets pissed at you about Chidori.
And in The Answer, she sees the possibility of saving MC and tries to take it. It wasn't the correct choice, but it was understandable. There are countless people on this planet who would attempt to bring a loved one back to life if they had the opportunity to do so, consequences be damned. It's human to want what was lost. Even I'm not confident that I'd be able to make the right choice if such an option was given to me.
characters that have flaws and overcome them are bad
it's not like overcoming your flaws is literally the entire cornerstone of the slink mechanic and really personas as a concept in general, that just means they go from calling you senpai to senpai-kun
for the record every single character (including aigis) acts widly out of character and in general like a moron during the answer, because it sucks
3's soundtrack sucks
it does not have better graphics
being at the mercy of your party's shitty AI is not depth
had a party full of clowns and cunts
it has a plot but it's just grimdark edge shit and the antagonist for most of the game (strega) are just cunts who are mysterious and the big reveal is that they're just cunts
>>P3's city has more NPC's with their own mini arcs and they're more spread out so you actually had a reason to wander around town.
P4 had that too.
>>P3 also has multiple endings, and the multiple endings is actually an interesting moral choice and not just "you fucked up so we're ending the story early"
The "alternate ending" in P3 is a you picked the wrong option so we are ending the game earlier.
P4 and P3 don't have "alternate endings", they have fake, bullshit endings.
Hopefully P5 will actually have alternate endings like SMT has.
Also the antagonists in the P3 and P4 are pretty shit.
They are bad guys because they are a bunch of edgy motherfuckers.
No they fucking wouldn't do that because then then their love one gets to die fucking again along and so the does everything on planet.
Plus trying to kill your friends saying horrible things to them is not in any a ok thing to do under any circumstances.
Why do people like P3's soundtrack more?
It's pretty much opening videos music + baby baby baby + ineverfeltlike. Am I missing something?
In Persona 4 you're this guy who feels like the game is DESPERATELY trying to make you think is "cooler" or "better" than the Persona 3 guy. It's easier this time to get with girls. You're from a city so you're already better than everyone. The game's theme is "Truth" which is not a bad theme for a game at all; but truth is not a Tarot card so the entire arcana motif is useless and irrelevant except for "being a sequel to that game". Characters literally revolve entirely around you; if you don't do their social links their Personas remain shitty and they don't solve their own problems. Their arcanas are fucking crapshoot random ones "to be different" or "Lovers cuz she's a gurl xD". You have some weird fucking mind control over everyone you meet that makes it so you can control them, but 99% of the time you're mashing buttons because you just want them to use their strongest attack (out of 2 possible attacks). What really irked me about Persona 4 can be summed up with this little story: I do graphic design. When I first played Persona 4 I noticed that the icon for "Fire" element in the scan menu is different to the fire icon in the character/persona menu. I think this is because they condensed all melee attacks from Bash/Pierce/Strike to just "Physical" and the icons look similar; but somewhere along the line, they made a new "fire" icon, put it in, and didn't bother to check that it was consistently replaced. The fire icon was fucking FINE before in Persona 3. That sort of shoddy quality control sums up Persona 4 for me.
The story flops around; yeah it's still fun but every character you rescue magically turns out to be a team member unless they're ugly. There are no twists and the killer is literally the only character in the game with a character portrait and voice actor that isn't Dojima, Nanako, dead, or on your team. A game about "truth" just suddenly goes EVERYONE'S GONNA DIE CUZ OF SOME FOG right at the end.
Aigis literally gets rid of a part of her personality. That's why she acts out of character.
Yukari is running on desperation, and desperation is not always the best thing to act on.
Junpei's just being irresolute. He doesn't know what the right thing to do is, but he also doesn't want everyone to fight each other. Honestly, he should have joined up with Aigis considering they were basically saying the same things, but battles needed to be 2vs2 or something.
She wasn't trying to kill them. She was trying to beat them up and take the keys from them. If she was really trying to kill them, she could just hide somewhere and snipe them with her bow.
>The "alternate ending" in P3 is a you picked the wrong option so we are ending the game earlier.
Technically sure, but it feels different and is a legit choice in a way that just fucking up the investigation doesn't
It's objectively better mainly because it's more experimental
I love both OSTs but P3 has that certain feel that makes it way more memorable
Rap in JRPGs is just very rare while happy-go-lucky songs are everywhere
On that note, I wonder what theme P5 will have. I love Meguro
Because Persona 3 is flat out better. And many of the tracks in Persona 4 are re-used from Persona 3. See the Velvet Room, class break, and the class exam tracks.
If we include Persona 3 Portable Female MC's exclusive tracks, it's just a massacre here. Persona 3 > Persona 4 OST.
On top of all of that, they then shit on Persona 3's established world building - in Persona 3, Personas are literally parts of your psyche that manifest as cultural icons and characters. Nyx, which is the ONLY supernatural being that is neither Persona or Shadow, is shown not to be literally "Nyx, the Greek deity" but a fucked up 4th dimensional egg-form bordering on the conceptual.
Then Persona 4 just goes "Hey it's literally Izanagi. You know the one? Yeah". So do gods and goddesses exist or what? Who was the original Izanagi? Where are the other gods? Are other religions real or only Shinto? What the fuck has she been doing for like 4000 years? It just opens so many fucking questions that were already so neatly explained by Nyx and Shadows in Persona 3. I just don't get it.
>Not appreciating the final boss tracks in 3
>Or Heartful Cry
>Technically sure, but it feels different and is a legit choice in a way that just fucking up the investigation doesn't
No it doesn't feel different.
SMT endings feel different.
In the persona games if pick the wrong option you get robbed, because none of these fake endings are worthwhile or provide closure to the story or characters.
P3 and P4 "alternate endings" are VN levels of shit.
The P3 bad ending blatantly makes it clear that it's the wrong choice, but if you really want to and feel it's the right thing to do you can go for it
The P4 bad ending is 'you didn't figure out the gas station attendant you saw for 10 seconds was god, oh well'
My only real issue with P3 is that natsuki didn't become a party member like was originally planned
Once you realize this was the case it's pretty obvious too, she has so much focus along with fuuka and then whoops nevermind and she drops off the game until the very end when fuuka has to do something again. There's even early art that has all the party members and then her lined up
Having a character that was originally a bully try to change themselves would've been a neat dynamic that fit with the rest of the party, and it would've given fuuka someone to hang out with like yukari/junpei and akihiko/mitsuru
Instead we got a dog, which was pretty cool I guess but koromaru is basically just there because "dude a dog with a persona how wacky lmao" and because this is an SMT game so we need cerberus in there somewhere
>Yukari was angry and desperate, but some of shit she said was not cool.
I'm not a Yukarifriend (Mitsuru best grill), but after replaying Persona 3 and The Answer I can understand why Yukari behave the way she did.
If she for a second stopped and allowed herself time to grieve she would become a broken person who couldn't move on. Until her life was stable she wouldn't be able to get through this ordeal.
So her overall attitude isn't that farfetch, people deal with loss in different ways. Having said that the only P3 girl I wanna stick my dick into and never pull out is Mitsuru.
Hey, I agree with you man, but considering what some games have to miss out on due to time constraints I don't think we got a bad deal. Koromaru is tied into the story about as well as he could have been, and another waifu wouldn't really have added that much. If anything I'd have preferred Koromaru because he's appealing to girl players.
So is Aigis and she just tries to slowly kill himself from the inside and that is also stupid.
You don't need to act like a complete bitch to everyone around you.
I don't get angry and then go take it out on other people because I am not a shitty person.
Every single time I see someone complain that people prefer P4 I swear to christ they are from reddit or facebook or wherever. If you spent any amount of time on this board you'd know /v/ prefers P3.
SMT games and its spinoffs usually have worthwhile alternate endings.
Persona series is the only case where if you make the wrong choice you get literally fuck all and get fuck over with a shit ending.
This is a flaw that they need to fix in P5, no matter how much Personafags want to excuse it.
Why do you fags keep using the same excuses?
People react to situations differently in real life, your typical badass in your chinese cartoons isn't exactly different from how a badass would act in real life.
P3 had a bunch of fucking assholes that were in no way likeable, why is it that hard to understand?
Funny anon, I'm about to start playing Tales of Abyss in the 3DS. I was just gonna boot it just now.
I really don't know why people hated The Answers story, I thought it was excellent the way it portrayed them post MC death and what happened to him. A lot of people keep saying "I don't like it because it changes the characters"
What the fuck are you talking about?
I actually liked the story, it's just shows how much the P3 cast relied on the MC, and how his sudden death broke them. Seeing them overcome it on their own is just wonderful, but the problem is that the Answer is a boring part of the game, since it's just a bunch of long ass dungeons.
>mfw TotA is my favorite Tales but I prefer P4 to P3
I think the difference is that the pacing goes to shit after you're already waist deep in Abyss, where as the pacing is shit from the beginning of P3 and picks up at the end. In theory P3's antagonistic party tickles my dick, but so little happens for so long that I just could not give a fuck about them.
At what point do they say 'it's literally Izanagi'. Izanagi and Izanagi no Okami are just different facets of the Protagonist throughout his journey that show as his Persona evolving.
Izanagi as a Persona is something granted by Izanami (who was just a big shadow that took on her form, made of the fog, which represented humanity's preference to cloud themselves from the truth if it hurt) to those in her games, which is why both Yu and Adachi have it (with Namatame presumably having it too, but never awakening it)
Erebus is the same deal as Izanami, just a fuckhuge shadow that can affect things outside of the Collective Unconscious
It made Yukarifags angry.
But really Aigis tries to kill her emotions and human self and Yukari being a huge angry bitch to everyone was sort of cool.
I liked AIgis's and Yukari's interactions with each other because you could see she was jealous and hated her for getting his Persona and wildcard.
am autisticand went to hug Yukari in that scene
I agree, only a true genleman like you or I can understand the various complexities into this japanese dating simulator where the theme is death
>muh game is mature because it is about death!
Persona 3 fans really are pathetic right? Ni No Kuni is about death aswell. Being about death doesn't make their game not kiddy shit.
No. The naming is a twist.
When Ryoji tells you about Nyx, you go "Oh, it's cool, I can summon Thanatos! He's a cooler Greek god!" You're probably expecting it to look something like this; the Shin Megami Tensei design. And when you reach it, the game is like
"No. This is not something you can even fight. When you look at it, you can't even truly comprehend its form".
Nyx is a lifeform that is concealed in the fucking MOON. It's not an alien; it's something we don't understand. And it's been there since before human existence. Nyx is the mother of death, and all you can do is to subdue it. Nyx is not a Persona, or a little Shadow monster you can bash on the head. To even touch it you need to use up your entire life force. And that's exactly what you do.
Let me tell you one more thing about just how involved EVERYTHING in Persona 3 is, from the graphics to the characters.
When I first stepped into the final floor of Tartarus and it started up the "Judgment" social link, a chill ran down my spine. Do you know why? Look at the image of it. It's three silhouettes standing on a surface looking up, as this big, black female form descends with a trumpet.
The designers MADE that Tarot deck for Persona 3. It's out of place in Persona 4 because it doesn't have the same relevance. That Judgment card not only perfectly captures the meaning of the original Judgment card, it also gives it a twist: the Fall is a twisted version of the Final Judgment. It's a deliberate perversion of the original concept - something which Personas, Shadows and everything in between have been doing the entire fucking game. (e.g. Hangedman, Wheel of Fortune)
persona 3 tried to do something interesting, it's pretty rough around the edges but the game had been in development for ages and had so many revisions and delays and was trying a lot of fresh ideas. having it not really work was inevitable
persona 4 was made in about a year using lots of reused assets and everything about it was clearly just to cash in on the success of P3 because atlus finally got a mega hit on their hands after decades of being a somewhat obscure developer (see also trinity soul, all of the expanded universe stuff for p3 that never left japan)
Sorry, I meant "Izanami".
At no point do they mention Izanami is a Shadow. She talks and acts exactly as if she was the mythical figure. Compare with Erebus, who is a totally unique design and, like Nyx, simply has the game of a deity without copy pasting that deity's entire identity. You can SEE Erebus is a Shadow from the moment you see it.
I mean yeah, what you say is how Nyx works in the game and why she was a better final boss than Izanami, but what I meant is that technically she is supposed to be a goddess or something right?
Nyx, according to Persona 3, is a primordial entity who exists as sort of a mechanism of death. She's the embodiment of the concept of death itself, and automatically activates when certain conditions are fulfilled. She's described as a god by Hi-no-Kagutsuchi, but according to Ryoji, there is no word in any human vocabulary that provides an adequate explanation for her existence. She exists, like time and space, and is essentially a universal mechanism designed to fulfill a singular role. She seems to have some sort of will, but that will is pretty irrelevant. In the context of Persona 3, she is the origin and primary mechanism of death.
In Persona Q, they introduce Chronos, who fulfills a similar role, being the embodiment of death as a consequence of time. So Nyx seems to be the primary god of death who embodies death in general, while Chronos is a lower god who manages a single aspect of death.
Zeus, who also appears in the game, is described as a God of Life, opposite of Chronos.
Japanese gods, on the other hand, seem to fulfill a separate role. All of the Japanese gods shown in P4 and its related games so far have dealt with aspects of human social bonds and human desires. Izanami, Hi-no-Kagutsuchi and Mikuratana-no-Kami all fulfilled such roles.
Based on these facts, Greek Gods may be aligned with "higher concepts" beyond human control, such as death, life and time, while Shinto Gods are aligned with "human concepts", such as bonds and desires.
>Stuff like having to manually talk to people to give them stuff (and sometimes having them replace old equipment with newer stuff) or have them heal you, having them ask if they can just leave fights because they're too tired from dungeon crawling, the AI party members and your party members having lives that don't always involve Makoto.
I never see this mechanic defended enough. Having party members making their own decisions and needing to be directed face to face rather than through a menu was humanizing as fuck.
That's where the difference is.
In Persona 3, the only information you get about Nyx is from Ryoji. He doesn't tell you it's a god, and nowhere in the game do they mention Greek deities or why a lot of Personas are named after them (the compendium presents no information relevant to your characters). Nyx is simply called "Nyx" and "the mother of all Shadows".
In Persona 4, they make it a point to shoe-horn the story of Izanagi and Izanami down your throat on at least two different occasions you cannot avoid. When Izanami is revealed she acts, talks, dresses and makes a dungeon as if she's actually THE Izanami. She doesn't look like a traditional Persona Shadow even in her big skeletal true form and she's far more intelligent than any Shadow seen before besides Teddie. If she's not the actual goddess, why all the hints?
Nyx cannot be the actual Nyx from mythology because none of the other Greek gods actually existed; and her story itself does not fit with the mythological Nyx. Nyx never lived in the fucking moon. Nyx had a female body. It was a deliberate twist to make you not know what the fuck to expect, hinted at Ryoji's suggestion to just give up because you could never hope to win. An actual deity your team could probably defeat; Nyx is a force beyond that. As you cannot defeat the wind; in Persona 3 they cannot defeat the force of death. All they do is the equivalent of building a wall to shut out the wind.
Makes sense, but I think that just might be a consequence of tailoring enemies to the theme than pantheons having a theme in and of themselves.
The IT could have been running around with Anubis or Bastet etc. and it still would have been a game self acceptance and truth.
junpei's right up your alley then, it's a 'realistic' take on yu eg that guy that think he's cool but everyone rolls their eyes and deeply sighs when in his presence
This reminds me of that guy that was writing MLP fanfiction entitled "Serfdom in Equestria" that featured the effects of a Marxist society on the MLP universe as a prominent theme.
Quality b8, anon, made me giggle.
Izanami and the other Shinto gods were born from human beliefs and desires. They each represent a particular aspect of human society. Thus, unlike Nyx, the Shinto gods were born AFTER the rise of humanity. It's not possible for the "embodiment of human desire for easy bonds" to exist at any point prior to the rise of humanity. Likewise, Izanami is a wish granter; she exists to fulfill what she believes to be the wishes of humanity.
Reading these makes me wonder if their going to have this kind of immersion in Persona 5. The themes look solid at least, going by the trailers, but I couldn't stand another Persona where everything and everyone is centered around the resident gary stu protagonist. The fact that the cast felt like their own people with their own lives was one of the best parts about P3 for me. When you finally come together at the end to face Nyx, bonds more than just coworkers like at the beginning, death practically inevitable but still pushing on, it's just fucking beautiful.
Of course, there a lot of other things I could ramble on about, but a lot them have been said already and I have work soon. If Persona 5 get's that kind of immersion down, and makes the main characters feel like real people, then it's already better than Persona 4 in my eyes.
it's all the same shit because the combat is dogshit in both games
at least AI set to something besides "act freely" automates the shitty combat a little so you can focus on the only challenge it has (resource management, something that persona 4 totally fucked with because you have unlimited heals from the fox, you can start from any part of the dungeon instead of only specific floors and party members no longer get tired)
>Nyx, according to Persona 3, is a primordial entity who exists as sort of a mechanism of death. She's the embodiment of the concept of death itself, and automatically activates when certain conditions are fulfilled. She's described as a god by Hi-no-Kagutsuchi, but according to Ryoji, there is no word in any human vocabulary that provides an adequate explanation for her existence. She exists, like time and space, and is essentially a universal mechanism designed to fulfill a singular role.
This is actually what Nyx is in Greek mythology. Zeus and his ilk are small-time upstarts while the older gods are all primordial eldritch horrors that personify a concept rather than controlling it.
I felt more personality from this one splash screen than I did from 70 hours of persona 4.
I'm only half joking.
I'm cautiously optimistic about persona 5. On one hand they've spent a long time making it (much like persona 3) and catherine shows they still "get it" even after persona 4.
On the other hand catherine sort of bombed and we have a good eight years of stupid persona 4 expanded universe stuff.
You know something else?
In Persona 4 when you fight Izanami and she does that instant-kill move and drags your party into the fog. You then appear paralyzed in a foggy landscape. Then you hear Margaret's voice giving you support. At this point I was like "YES! The limousine is gong to drive up and Margaret's going to get out!"
Nope. Margaret just magically materializes next to you. Fucking lame.
By comparison, Persona 3 had a fucking animated film about your guy reaching Nirvana and the Velvet Room elevator finally reaching its destination and opening up. At the beginning of the game you're like "Why is it in elevator tho?" and at the end it's like SURPRISE BITCH
Why was it a limousine in Persona 4?
DURRRRR TO BE DIFFERENT AND COOLER THAN PERSONA 3 HURRRRR
why were toy guns used to summon personas in persona 3?
hurr durr to be more cool than persona 2
That's fine; I can get behind that. But the evidence in the game itself is completely devoid of all of that and just acts like she's the real thing. The game needed to talk more about the human collective unconscious, which is the reason Shadows look like the Rolling Stones Logo or Hulk Hogan.
That's a good point, but for me the crux is that Nyx never even fucking talks to you. Izanami is chatting all the shit in the world; regardless of the developers' intentions Nyx just FEELS beyond you.
Shadows and Personas in general take on the forms of things they aren't.
For instance, Shadow Kanji takes on the form of Kanji, as it is made up of the suppressed thoughts of Kanji and people that think things about Kanji. It's not 100% Kanji, since it's also got misconceptions about him mixed in since Shadow's appearances are made from everyone's thoughts.
Likewise, Izanami isn't actually Izanami, it just takes on that appearance because people believe in her. She's just a massive mass of shadows that is made up of people's lack of want to solve their problems and just ignore them.
Game really should have gone more into it, really
The evokers were part of an attempt at a new aesthetic basically. The in-universe explanation is that the fear of death (oh look, the game's theme again) is what manifests a Persona to come and protect its user. I'm not going to deny the designers did it to look cool though; it ties in with the newer, sort of technopunky art aesthetic they're going with (as can be seen with Nemesis and Kala-Nemi being giant robots, etc)
The closest they come to ever addressing evokers in story is junepei musing about how stupid the entire concept is
it's just a gimmick, a game can be thought out in a lot of ways and then still just have a gimmick
People are actually bringing up some good points in Persona 3's case but I still prefer 4
AI controlled teammate should always be an option not the standard. Battles can go a multitude of ways and I feel more comfortable with controlling my teammates
Inaba felt more relaxing partially due to the music and color scheme of the game
Pacing was better but with a worse story. It just felt like a whole lot of nothing and waiting around in 3, (summer vacation being the worst from what I remember). While in 4, the IT had a bunch of silly adventures while waiting for the next plot point to happen.
>"You can't be your true mind."
>You can be your true mind.
>"You can't run away from your problems."
>So we don't and we save the world.
>"See what I told you about running away from your problems? Now everything's gone to shit."
>We managed to fix things up as much as we could but seriously this whole thing could have been avoided if Tatsuya didn't run away like a bitch.
>"You can't fight death!"
>You can, and you win.
>You die anyway.
>"Friendship solves everything!"
>Friendship solves everything.
It does connect to the theme of the game. P3 has the characters accept their inevitable deaths while still fighting against it and not embracing it. Fighting by committing suicide fits the theme.
Seriously, the real reason they used Evokers is because summoning your Persona just by raising your arm is lame. Same reason P4 uses cards. It's more visually interesting than just raising your arm.
I hope for a middle ground. I wasn't a huge fan of all the thigns they tried with P3 and I would probably say that I prefer P4 on the whole, but there are certain things from P3 that would add a lot to P5.
A believable growth in the relationship between characters, characters feeling like they exist outside of the protagonists world and such are a huge boon to the game and I see no reason not to do it so long as they can do it right. Alhough I completely disagree with the anon who said tjat Tartarus was good ajd despite the satisfaction that came from reaching the top, I think it would be much better to give a rounded and enjoyable experience rather than sacrificing one area of the game to boost another.
Because not only are the tracks better overall they tie in with the themes of the game better
You know the perfect solution to AI controlled party members?
You have to max their Social Link, then you unlock full control. Bam, in-game justification for you being in complete synchronization, and you also have to earn it.
I can't believe that there actual people here saying that you shouldn't be able to control you party members or it should be unlocked like this retard here >>323947456
Is the Persona fanbase composed of retards?
gonna take your bait
P4 is 'ignoring the difficult truth in favour of an convenient alternative isn't the way to live'
The IT don't accept the first solution they see and wrap the case up (after their mistake with Kubo), they keep on digging until they find the root and kick Izanami out of Inaba for good
Why do you NEED to control your team at all times?
Does mommy not let you play with your toys whenever you want?
If you're in a car, do you tell the driver exactly what to do at all times or do you trust their judgment?
the combat needs to be more involved than "cast fire at the enemy weak to fire" before you have a need to complain about AI teammates.
if persona 3 had combat where you actually made tactical choices during fights like DDS, then yes having AI parners would be stupid. but for persona the simple scripts like "heal me" and "knock down" are all the player is doing anyway
You aren't supposed to mash XO for hours you spaz, you're supposed to just settle for only getting MOST of what you want. Being able to pick what you want and make every persona amazing breaks the game
Yes, you could get the same results by spending 30 minutes mashing X and O until the RNG gave you the right result (or by doing goofy fusion chains where all the skills you don't want get lost because they can't transfer) but then you've "earned" a broken persona and weren't just handed it because some people are compelled to waste time trying to cheat but also complained that they wasted their time for no reason
>"Hey buddy, where do you want me to take you"
>"wooooooooooow how was I supposed to know you weren't gonna take me exactly where I wanted"
anyone that has issues with the persona 3 AI is a moron, period.
The ONLY issue it has is that if you play on hard mode you can very rarely end up in a situation where while MC technically has a lot of health but not enough to survive another hit from the boss, so instead they heal someone that has less HP than you but in that case just fucking heal yourself MC solos 90% of the boss fights in these games anyway
>fusing a lvl. 80+ Persona
>game already shit easy
>I shouldn't have the skills I want instead of that shitty fear spell
Nah I fucked X,O'd a million times till I got what I wanted on my Messiah.
If the game is already so easy why do you even care to get a super persona?
You can easily beat the game before you even get to 80
This literally can't happen. Heal/support is
- Physical Attack
- Do nothing if doing all of these things is impossible
Elizabeth is a miracle of the universe.
>On one hand they've spent a long time making it (much like persona 3) and catherine shows they still "get it" even after persona 4.
That's pretty much what has allowed me to continue to have hope for P5, but the fact that it bombed and we've been seeing nothing but P4 lately is also true. If we're talking about consumer response though you just have remember the huge buzz the first real Persona 5 trailer created when it hit the net despite the fact that it looks to be the opposite of Persona 4 aesthetically. Even the mentally challenged can figure out what kind of message that sends.
I think people are missing the entire point of Persona 4's story. A lot of P3fags jizz over how deep and gritty their story is because it's about death and stuff. P4 is just some QUIRKY murder mystery!
I like P3 more than P4, but they both had absolutely amazing stories. P4's story in particular is very good because it has so many undertones and has learned a thing or two about subtlety since P3. Lots of themes about accepting yourself and not ignoring reality. One of the best parts of the story I thought was how so many people gossip about others, and never take the time to focus on themselves. Putting others down to raise themselves up. That was the entire reason Izanami created the Midnight Channel, because of everyone's insecurities.
But of course, as we know, death is super gritty and mega deep. P3 is way better! P4 is just a weeb game that panders!
I'd rather FES, but add in FEMC and animate it properly, in a dream world theyd make that
We don't like P4 due to the flat characters and the constant MC dicksucking.
Also, I feel that a game built around amateur detectives should have more detective work than what the game offered.
I thought the parts where you have to find clues on the people that went in the tv were sufficient for detective work, could have used a but more finesse, or forced you to get a certain stat to a certain level to get information, as a fuck you to people ignoring stats, but they were serviceable.
Better than just waiting a month for a big shadow to roll around on the clock in my opinion
>Boldly accepting the offer
It's not about "grim dark mega deep gritty death".
It's about the fact that in Persona 3 there's a real issue: some mad scientist unleashed Shadows and the Dark Hour on the world and when certain conditions are inevitably met, the end of the world happens.
In Persona 4 the story just meanders around a mediocre whodunnit and lazily throws in some shit about how people are all ignorant and just run away from the truth - which is ironic considering it wants you to play a video game in a role that is essentially a lie by comparison to your real life. The worst part is how they just copy pasted the fog at the end just magically going to destroy the world, and then a sekrit bonus Persona that kills the final boss in some shitty bullshit move.
The best thing about detective stories is having the opportunity to try and fit the pieces together and solve it yourself before the story reveals the truth.
The "mystery" in P4 is shitty. I didn't get any real satisfaction from figuring out that Adachi's the killer.
I just couldn't get into P3. I didn't really care about any of the characters. I heard it gets better, but I was already halfway through when I fucked up with the sudden difficulty spike boss and had to reload a save week before. Then I just didn't bother redoing the s. link stuff (like getting a gf) and quit.
The ost was good tho, really good subtle changes here and there. And the dorm worked better for character building than meeting your friends at streets. But still, P4 sucked me in from start to finish which P3 didn't do.
I want to see that and the aigis scene because that would be lewd as fuck.
>Lots of themes about accepting yourself and not ignoring reality
And Persona 3 handled those better too, and it wasn't even the main idea.
The Adachi fight is shining example ignoring reality on BOTH sides, not just Adachi's. The Investigation Team acts high so and mighty towards Adachi, all the while straight up ignoring/forgetting all things they felt leading up to getting their Personas. You'd think they'd be able to empathize with him, regardless what they think of his actions, but no they dismiss his every word and proceed to call him names. That's supposed to be the standard finale? That's supposed to the culmination of all what the player spends 70 hours reaching? In a game where connecting with others literally and figuratively gives you power? What a fucking joke.
Well here's the thing for Persona 4 and Persona 3. The difference between the two in this regard is that unlike Persona 4, Persona 3 lets you take initiative in the goals set out by the story, while Persona 4 on the other hand, especially for a mystery this is a huge sin, does not.
See Persona 4 for most of the game gives you more time to dick around, but you can't take initiative when it comes to solving clues to the case at hand until the game itself says you can after telling you what the answer was. For example after what happened with Mitsuo. If you were paying attention to the story and actually tried to figure shit out on your own with the clues already presented to you, could easily tell that there was more to the case and Mitsuo wasn't the one you were looking for in the first place. However in no way can you do anything about that. What stings most is that I distinctly remember talking to Naoto one time and she in her own words said "You don't think the case is solved either" among other stuff adding to that. The game even pointed out that you still have your suspicions and yet they won't let you act on it until Naoto is captured. Shit like that pissed me off in Persona 4.
Now with Persona 3 the reason why you were waiting around so much was you didn't have much to do for the main goal at hand between each moon fight. You couldn't really solve anything or even begin to know where to start even doing so. However even then what little you could do the game still allowed to do so. Such as exploring the tower as far as you can go until you reach a section blocked off till after. Which still is taking initiative over something you can do because even at the introduction of that tower, you knew you were going to the top and exploring it actually made quicker to get to the top once it came to the end of the game.
Hardcore weebs like P4 more because it has a talking teddybear that's also a trap.
It's a matter of taste which one you like more, and since fat basement dwellers like P4, you can draw your own conclusions.
The way I see it is more of like since they were all infused from a young age with parts of the shadows(basically) that when you killed Nix, and the powers began to fade your memories tied with them would as well.
Your memories disappear due to the paradoxical nature of the Dark Hour. Once the twenty-fifth hour disappears, your memories of it are rewritten in order to bring you back in synch with the rest of the world.
After years of thinking about it, I've come to realize that Persona 3 gives you the illusion of depth pertaining to its combat system. At first glance, the tactics menu seems to give you options to decently handle what your party members do so as to adapt to certain situations. But when I really thought about it, I cam to the resolution that it's all an illusion. The only reason it was ever designed that way was to make the fights seem harder than they actually are. It's a cover for the fact that the fights weren't actually balanced enough to let you take control of your party yourself. This is proven by the fact that you control your entire part in P3P. That game is significantly easier due to being able to actually control your whole party.
The reason P4 is so easy is because they gave the option to control your party but still didn't balance the gameplay enough for it to actually be a challenge.
I really hope they fix this in Persona 5.
I played through 3 once and enjoyed it alot but I will never play it again, mostly because the first 2/3rds of the game almost completley lacks any sort of story(and no, I don't consider "explore Tartarus and kill big bad shadow bosses a proper story).
>An actual plot with arcs and twists
What plot? Because there is none except towards the end when you realize that you fucked up by killing the big bad shadows. P4 involves you from the start with the murder mysteries. Is it perfect? no, but it's better than P3s almost complete lack of plot untill almost the end game. Both games are amazing however and your favorite depends on what teammates you like the most and if you prefer the lighter mood of 4 or the darker mood of 3. I played 4 most and enjoyed it alot and then went in to 3 and got dissapointed because people here had hyped it up so much, especially about the characters. I found that I didn't really give a shit about any of my teammates in 3, it didn't help that the male partymembers pretty much completley lacked S-links.
Didn't mind the Chie voice change, new Teddie was unbearable though, as well as Naoto and Margaret. Kanji was fine though, I didn't even notice he had a new VA
Burch's Rise was an absolute abortion though
That is heavily autistic. The limitations in P3 never made sense. The only thing you do is just enter dungeon on another day. Also AI controlling characters is NEVER optimal or enhances the 'roleplay'
I like P3 a lot too, but to say it is somehow a more of a roleplay game is absurd. Also P3 has more waifutastic moments than P4.
I enjoyed the new Naoto even if she wasn't as good as the original(that is completley uncredited for some reason). New Chie was superior to the old Chie, old Chie reminded me of the terrible english dub to the bible black ova.
Who's ready to watch the second P3 movie in theaters?
>Shitting on Revolver Jesus
Nigga you can't be serious
I actually thought P4 was darker than P3 in the way that the enemy of P4 was the psyche of humanity itself. It wasn't just the murder mystery, but the fact the social nature of humanity is carnivorous and will literally eat humanity itself if you let it. While Nyx was basically a space god entity
Besides, you never knew that you would end up fighting Adachi, and you only fight him once. Meanwhile, you encounter Strega a few times and you are already aware that they are your rivals.
P4 has nothing that compares to Strega.
Adachi was the killer whom you've been keeping tracks for a long while and you get to confront him before his dungeon
This is the most stupid, whiny complain I've seen of P4 yet and I've seen a lot of stupid ones. Congratulations!
Little late but I think there was a Persona 3 artbook that explained the origin of Nyx.
Basically, Nyx was the only thing that lived at the beginning, but as organic life began to form Nyx's very mind was being torn apart as every living being essentially stole small parts of her mind to form their own personalities and consciousnesses.
All shadows and Personas are just those pieces of Nyx's mind given physical form during the Dark Hour, which doesn't actually exist physically so much as it's just the way Persona users "see" the weird otherworldly eldritch shit that's going on constantly inside their heads.
I think that's how it went. Does anyone know what artbook it was?
I might've been lied to and just fed someone's fanfic headcanon for all I know honestly.
>implying I'm whoever you were arguing with
I just pointed something out, anon.
Yes, they're pretty shitty, and they only become reasonable threatening when Revolver Jesus starts his cult and changes everything from the shadows. What made them worse is that gameplaywise they are a joke.
It was the same thing in Persona 3. Play the actual game. Shadows were the manifestation of the human collective consciousness, given form by Nyx. Nyx even has Shadow-like hands all over it like a spider web.
The cult is huge reason why the last month in winter is so great though. All the upbeat jpop goes away, and the town actually feels like it's sinking and dying. Everything gets covered in the posters and shit, and people just start loosing it. That sense of everything falling apart is fantastic and a huge part of the game in my opinion
>Persona 3 lets you take initiative in the goals set out by the story
By sitting around waiting for a full moon boss that doesn't progress the story at all.
Why are Persona 3 fanboys so fucking desperate? Really, it is very sad and obvious how butthurt you are that P4 is better and more popular.
Why are you so mad over this?
Why can't you just enjoy the game? Why do you always have to try to one-up the other guy with your little comments? Do you think it makes you clever?
Threads over guys, the faggots found out we were having good discussion
You see what's important about them though.
You see their leaders, and get an idea of their goals and beliefs.
You see their handywork and how much of an influence they've had on the whole town just through their posters.
Having tons of posters up about shows it's just being accepted as the status quo in a subdued believable manner, while just having people run around the street in le so spooky robes chanting shit would just be silly and retarded.
What would the story have to gain by showing them to you anyway?
People like to say P1/2 and P3/4 are complete separate entities
Really, P3 did it's best to follow up with P1/2's themes and messages. It's 4 that's the odd one out of the series
>You see what's important about them though.
No, I am told what is. There's a big difference retard.
>You see their leaders,
Druggo Team Rocket.
>You see their handywork and how much of an influence they've had on the whole town just through their posters.
Posters on a wall. Amazing, really felt society was crumbling down from mass depression!
>Having tons of posters up about shows it's just being accepted as the status quo
No, it shows a handful of people with no jobs spend all day putting shit on walls.
>What would the story have to gain by showing them to you anyway?
Actually showing a city's population succumbing to mass depression and suicide might is more effective than posters.
But do go on wanking off shit storytelling a dating sim.
I would have liked it more if we actually see them in action. I guess P4 does a similar thing but more in terms of general paranoia and unease in P4. I guess P5 will do something similar?
>Actually showing a city's population succumbing to mass depression and suicide
They did. Talk to anyone in January, they all feel like shit. One guy talks about killing himself so his family gets insurance money.
But he is right.
The cult adds something to the setting during the final month. Not only are you fully aware that the world is going to end, but your surroundings and all the NPCs around you start to change as well.
And the fact that your old rival is doing all this without anyone from SEES having a way to intervene with this, makes the situation pretty interesting.
It also shows that literally no one else though to take the damn things down.
That everyone, including the people who work for the city and whose literal JOBS are getting rid of litter and vandalism shit like that couldn't even bring themselves to lift a finger to take even one of the damn things down.
It shows that everyone day after day walk around a town where every wall has some sort of demoralizing "life is shit there's no hope" message on it and can't realize that that probably tells you how everyone must be feeling at that time?
You complain about being told things, but you honestly prefer just flat out seeing silly generic robesmen like this is fucking Blood or something instead of just being able to infer these things from the posters like everyone else can?
The way I see it, it works better in P4 since the entire idea of P4's decay scenario is rumor mongering and gossip. While P3 should have been a bit more upfront about cult activities instead of something that happens totally off screen
Most of the bad deliveries of NewChie are because it's a long-ass game and they probably rushed through all the vanilla dialogue that needed replacing. Her social link is good both newly voiced and old, and all the performances for scenes that didn't have voiced dialogue in vanilla or were added in Golden was a lot better.
Oh man, my town's population must be depressed and society is breaking down because there is grafitti on walls that hasn't been taken down. I'm sure it has nothing do with council having other priorities, not enough workers,etc.
You are the only one who said anything about robes and chanting here you strawmanning faggot.
In The Answer, you find out that Nyx is just the means by which the world is destroyed, it's actually summoned by a giant shadow called "Erebus", which is the collective will of all of mankind to kill itself. The party beats it in The Answer, but it reforms every year, and Liz makes it her duty to go kill it when it does to make it easier on MC's soul, which is acting as a giant seal that seperates Nyx from Erebus.
I disliked the fact that you couldn't be friends with a girl without dating them in persona 3. I wanted to max out all the social links but in doing so I was dating all the girls at the same time. In 4 you could choose if you want to do that. Minor thing though.
I also disliked how in p3 you couldn't have a social link with all the party members. I honestly would've much rather hung out with Akihiko than the gourmet king.
Overall I like p4 more but I played it first. P3 is great too but I guess I appreciated the streamlined gameplay. Especially in golden, even though that game was way too easy because of how much shit you got from shuffle time. Not that p4 was hard in the first place.
What else would the cult look like then?
Honestly what else could they show you?
Regular people around the town already complain about wanting to die and how life is shit.
At least some of those people are probably in the cult. If they are like a real cult and not chanting robesmen then at the very least that's probably what the cult's members are like.
So what is it you wanted then? Just more NPCs who say that life sucks and also mention that they go to meetings about how much life sucks?
"Friendship always wins" was never the theme in Persona 1, 2:IS, 2:EP, and it was only part of the theme in 3.
4 just went fucking nutso on "TRUUUUUTH" and friendship and shit, especially golden.
The reincarnation soundtrack is good but I could never play the game with it.
Would fuck with the atmosphere too much I think.
>big tower of monsters
>cute girls to date
>fuse monsters to make new monsters
Persona 3 is just a fucking awful edgy emo Azure Dreams.
>not grinding so that you can weild the power of best SMT entity
P3 > P4
killing some shadows you don't understand leads to a big fuck up and you have to stop a god that wants to destroy earth with the moon cause all the humanity's hate has turned agaisnt them > lol some tv channel predicts some shit, it's adachi! lol no it was me, a god... why? I was bored I guess
P3 < P4
have to wait several days to expect shit to happen < every day happens something interesting and funny
P3 >>> P4
>inb4 b-but tartarus was random
that made it more menacing, tartarus is a place you don't understand and you can get lost in there >>>>>>>> lol some corredors
P3 <<<< P4
>implying that you can defend "MARIN KARIN"
both are awesome
>shit characters besides yukari and ace defective
>can't control teammates
>tartarus a shit dungeon
>non shit teammates
>mitsuo boss fight
The only thing shit about 4 is Larry Amagi and the fact Memories of You was made for 3 and not 4.
I liked that there were no interruptions to my schedule in 3, and that whenever there was a scene, it didn't consume your entire day.
But I did enjoy the P4 scenes, and I agree that its cast is a lot more funny.
You can avoid Marin Karin if you use the commands properly.
PQ the best.
>>non shit teammates
You mean just Kanji?
>tartarus is a place you don't understand and you can get lost in there
But it literally gives you a map, and you can send out your companions to travel and map it out for you. Plus the floors were all really small.
>not being into tomboys
>not ripping her spats open and banging the shit out of her
>not training everyday to stop being a fat neckbeard
>after training sweaty sex
>sniffing armpit stank
>that fucking sweaty sock smell
>FUCKING GOD'S HAND
Do I need explain more?
In the end, everyone is just gonna go with the game they played first.
The games are so similar in terms of gameplay, yet so different in tone, that the first experience you have with these games will be the one you enjoy more (unless you have vastly different tastes in tone from whichever you played first), since you really won't have an idea as to what to expect first time around,
Things like the OST, small gameplay changes between each, S.Links,etc .they're all down to which one you've played first..
Well I was talking more about Persona 3/4 since the other games are actually kinda different. And if you didn't like any of the games, then it's kind of a no-shit thing you won't like the next one.
Every P4 character is the joke character, wake up
There's plenty of people in this very thread who prove that wrong though. It's just that each game appeals to very different people and accomplish different things. We may as well be debating if vanilla ice cream is better than chocolate.
I still don't get it
Chie is a fucking slut. Just imagine the amount of sausage she had between those lips. She was probably the town bike before you came around and she was instantly lusting after your salami next.
Her phonenumber is probably all over public toilets with the annotation that she's willing to do anything for a beefbowl.
And remember those 3 guys from her S rank? As soon as you enter the train to go back home those guys probably rape her and NTR the shit out of her, turning her into a sexslave so they don't have to pay for the meat to take turns on her
I'm completely okay with this
I was a P3fag before I played Golden
Translationnever-chan is best Persona girl.
Literally any girl is better, especially Fuuka, Yukino, and Maya.
I like/dislike both for different reasons
P3 has balls for pacing, and it really seems like Minato is barely there in terms of shit like conversations, Tartarus gets repetitive and the AI is dumb sometimes
P4 has most of the part sucking protags dick a bit too much, the backtracking in most of the dungeons is annoying and the game is a bit too easy outside of very hard
But then again most SMT games are easy if you know what you're doing anywaysAlso for Golden, Marie is fanfic tier.
Is the mitsuo boss fight a plus to you?
That fight made me the angriest I've gotten during my whole eighty hour playthrough of the game.
>Maiko will come back to town in like 5 years to plow the shit out of MC
>He won't be there
It's just not fair
I'm not a huge fan of 3, but at least it had a clear cut option to either go for the true ending or take the easy way out. The weird kid flat out asked you if you wanted to try to save the world, or just wipe your memory and live out your last couple of months in happiness.
In 4, you had to pick a correct string of answers and just kind of assume that there is a new killer on the loose, then somehow narrow it down to just one person using your own deduction skills and after that's all over and done with, you need to figure out that everything else was just a diversion and the fucking gas station attendant was behind the whole thing.
There is no point. The 3DS version is simply the same version, but with more content.
But I must warn you that the base game is relatively easy; only the post-game and extra game dungeons are really challenging.
>Playing that fight
>Didn't have time to save