People who like Oblivion:
People who like Morrowind:
>2edgy5me newfags trying to fit in
>people who like clunky, obtrusive menus
>people who think games shouldn't be fun
Can we agree?
Maybe i like Morrowind because there was sufficient cause/effect that lacks in later TES titles
I played both games shortly after both their releases and I do like both, but Oblivion's world building and overall comfyness is far superior. I don't give a shit about the hate it gets from /v/ because I'm old enough to know that personal taste is subjective.
No crappy markers and quest list in Morrowind you litterally have to remember what you have to do and who you spoke to.
There is no rpg system in later tes games, there just go here do this, no messing quests up or destrying your ability to complete the game for being a moron.
You are a god in oblivion and skyrim, in Morrowind you cant even handle a cliff racer untill you practiced your skills.
Best tes game, just dated now.
Literally the opposite. By the end of the The Shivering Isles you become Sheogorath.
Sheo even talks about being the Hero of Kvatch and fighting in the arena. Nigga mantled a Daedric Prince.
I didnt mean litterally, I meant you can beat anyone or anything in battle. In Morrowind you see a dremora in the ashlands before you are ready ....your gonna have a bad time
The leveling and scaling of enemies is unreal.
Well I'm talking basegame.
Oddly enough I never played any of the DLC despite having it for years.
Oblivion level scaling is considered far too difficult and crazy on the contrary.
Morrowind combat is clunky and unsatisfying. Like I said in the OP only for people who think games aren't fun.
I've only beaten Oblivion and Arena,
I've played all 5 games and have a level cap
on ESO. This being stated.
ESO could have been so much better
Sheogorath (the original one) becomes Jygallag in game, it's hype and a cool ass boss fight.
So now there's no Sheogorath, so you take on his role and take up the mantle, you are now Sheogorath - the Hero of Kvatch.
I really liked the challenge of morrowind after playing oblivion and skyrim, you had to plan your character really well, use alchemy and use common sense when attacking enemies. My favorite thing about morrowind is that the game doesnt hold your hand trough the game, you have to listen for advices and follow directions.
>very little clicks per action, just right click and do thing
>window based UI designed for PC mouse controls
>windows are resizeable, customizable, and can be brought out to the real time gameplay
If Morrowind is clunky and unintuitive, then the rest are borderline retarded.
I found Oblivion harder than Morrowind to be honest. Maybe it's because the combat isn't simply "attack this until you land a hit" or "drink a shit ton of potions until you kill everything in a single strike".
Once you've trained your skills to a decent level in Morrowind the game is a breeze.
>going from the strange sinister glass armor in Morrowind to that
>Morrowind combat is clunky and unsatisfying.
Have you ever played the game, I mean leveled up? There is no difference with all 3 last tes games combat but dkyrim has death moves and Morrowind has a table top hit detection based on your skills and level of skill points. When you get to level 25 onwards and his points in your weapon you never miss, test it out if you got the game level up in console command
Oblivion level scale is stupid, bandits walking around in deadric armor late game
>considering morrowind newfags trying to fit in
I'll let you know what, I like Daggerfall you silly cunt. I like Daggerfall and Arena, that much mature I am, I play games on higher physical and mental level. That high level you can't even imagine. You consider 2006 game a game for oldfags? I will let you know what, 2006 is 3 years after 4chan and that's a fucking lot of years. Oblivion is obviously game for newfags such like you.
This is it anon, I remember when I first played it, kept going in and out of my journal, speaking to everyone, I spend an entire week irl in vivec. It was challenging, I was too weak to go off the roads untill level 30. I completed it never using any magic too, pure sword and shield
I've played Morrowind but it's just such a clunky, ugly, unsatisfying game to play. Combat is just spamming clicks until you make a hit and even when you do there's no impact and there's a fucking PUNCHING sound effect when you're fucking slashing.
It's fucking embarrassing.
I say Oblivion is for oldfags because generally newfags say that it looks like shit and plays like shit, which they wouldn't say if they actually played it when it came out.
I like both. What does that make me?
Glad to hear someone else enjoyed the challenge.
Yeah i spent quite some time in vivec aswell.
I recently started another run of morro this time i made a dunmer, with kinda of a mix of spellsword/ranger build.
Yea anon I had my ui,4 windows all on screen at once, could drag and drop items in the world real no hassle, that consolized oblivion and skyrim ui is near unplayable with a pc, you nees the ui mods, op is retarded
Oblivion was one of best looking RPGs but I really didn't like the combat. I mostly just explored cities because they looked really good - and they still do. Skingrad was my town.
That does make you anime poster.
>Oblivion was one of best looking RPGs
Even so, wasn't it pretty clear even then that it was very casualized?
I remember people and magazines talking about how it was a great game but very much dumbed down and made generic. The whole Oblivion is a gem meme is super new and only exists on /v/.
I didn't mean to say either is shit, I'm just saying that regardless of their +/- qualities that's how they/Morrowind is treated. A quick ticket to "patricianhood" or whatever.
>Combat is just spamming clicks until you make a hit
Thats what I mean, you couldnt hav leveled up and completed the game, its only like that when you have low level in you weapon skills. The later tes games you were a compitent warrior at the start, especially skyrim, leveling u was stupid for a tes game (though I like it,level what you use) you had to have played Morrowind when it came out, its like 15yo now, its so dated. No matter what you think it is objectivly the best rpg, story and world of the 3 later game.
>The later tes games you were a compitent warrior at the start
AKA you actually had to think about combat.
Instead of just mindlessly spamming clicks.
Do you know what you're posting?
Deadly Premonition has a great story too but that doesn't save its shit qualities.
> Well-oiled machine with obtrusive tertiary options removed for ease of play
>Enough care put into story to make sense
>care put into detailed world design to give it a good sense of exploration
>over all a classic game
>The function of this machine has long seen repair. Sand and ash mingle with the blackened cogs, oil scarcely seen anywhere near the lumbering automaton. You press a button, randomly, and with some luck, a light flashes...though you aren't sure what it means.
>Hours later, after wrangling the mechanical beast, you find yourself a pilot of a creature borne of mud and risen from blood. Your hands grasp the controls and your eyes are dry behind the goggles. Your focus is a killing stare and your hands begin to ache.
>Days have passed since you crawled off the ship like a mewling khajiit begging for scraps from the local market. Your skin has become like cracked mud as you soak in the ash of Red Mountain, your ears perked to the magicka of the world. Just south, you pick up the faintest hum of wind chimes of the Wise Woman's hut; It reminds you of the clash of steel. You pick up your spear and raise your head to Magnus
>This is where it ends. Your broken body leans against a rock damp in your blood, as the sounds of Dreugh chitter out of sight. Your hands fumble with the ink-pen and you feel the grip of death begin to write for you. As you roll your head in pain, you notice an off-black shape on the shore of the cavern lake. Your Satchel! Your saving grace in this hellish dive; you reach with all your strength to grasp it, your muscles splitting as you lift yourself further into the dark. The sound of water rushing causes you no heed, you grab the bag just in time to feel the dreugh claws stab into your back and drag you into the abyss
>Outside, your Guar shifts uneasily in it's rope, hopeing it's master will come and feed it soon
>Combat is just spamming clicks until you make a hit
But that's wrong, you fucking retard.
You don't spam clicks because you need to keep your stamina up to actually make hits.
No wonder children hate Morrowind so much, the combat is too deep for them
it was though. the casualization gap between morrowind and oblivion is significantly larger than the one between oblivion and skyrim. skyrim's just a more polished version of oblivion without any of the terrible design flaws that ruined oblivion.
>great, original atmosphere
>great factions and dialogue
>top tier community
>many good quests
>no hand holding
>excellent role playing
>two top tier factions, though most are only decent
>several innovations, even if they were shitty
>still presented a challenge in the beginning if you didn't play on babby mode
>interesting settings and conceits, like the vampire coffins under the earl of imbel's house, the whodunnit quest, etc
>unfortunately simplified gear, fewer factions, easier levelling system
>decent atmosphere and a decent city as well as several decent villages
>shitty atmosphere, obviously chose that bland shit out of pure laziness
>capital city is like 10 people counting guards
>no good quest, every quest feels like a sereis of cliches to no purpose beside giving you an excuse to stand in place and swing your club at the same guy in the same dungeon
>loot is generic in the literal sense of the word
>NPCs are somehow even more dead than in oblivion
>factions are absolute garbage, you're immediately god after five minutes
>main questline is a direct to tv movie, the ending "battle" is a five on five skirmish
>I yiel-YOU DARE COME BACK HERE
>reddit tier community
Oblivion is generic fantasy for casuals and Morrowind is only praised for 2deep4u story, daggerfall is much better and has the best roleplaying in the whole series.
>best dialogue system
>can use a huge berserk sword and a tower shield at the same time
>over 750.000 NPCs
Now if it wasn't procedurally generated and had tons of bugs it would have been perfect.
Morrowind was the game that bridged a table top rpg system to what we have not woth real time combat like witcher and tes. So when you click its rolling the dice, deciding depending on your skill, the enemies skill and your weapon and its condition will hit or fail, technically a parry from the enemy without animations. With skyrim for instance the only strength an enemy has is how ward they hit you, how much they can take and their animations...its rudimentary
My times with modded Oblivion were the fucking greatest. Gotta do that again some time.
I really don't have to think about Morrowind combat.
You go up to them, and sure you vary between power attacks and shit, but you still just have no connection to the combat.
I actually feel involved in Oblivion though.
It's the "Black Sheep" of the TES series for a lot of reasons.
1) All elder scrolls games have faults, but Oblivion's were the largest and most disruptive. The horrid, godawful level scaling has no other analog in terms of shittiness. Also, with the potato faces and hideous lighting and bloom it manages to be even uglier than Morrowind.
2) It's uninspired. It's one of the least interesting RPG worlds I've seen. And in TES games, the world is the most important part.
3) It's the worst of both worlds. By this, I mean that if someone wants a hardcore RPG experience then they are going to play Morrowind full stop. And if someone wants an action RPG experience then they are going to play Skyrim full stop. It's too casual to compete with Morrowind and it's too clunky and miserable to compete with Skyrim.
I still enjoyed it. I have a soft spot for Oblivion. But in terms of gameplay, critical faults, and world building, it's definitely the weakest of the three games by a considerable margin.
That being said, it had some quality questing. The Dark Brotherhood in particular was very engaging and there's a lot of smaller side quests that were great too. It's just that those quests are all packaged in such an ugly, broken, not fun game.
Vanilla Oblivion is about on par with Skyrim for me, both are 7/10s. Oblivion's mods are serious gamechangers though, unlike Skyrim/Morrowind mods, they pretty much fix everything wrong with the game.
I unironically like Oblivion's combat better. Skyrim is just pointlessly slow and clunky.
Player position, fatigue level, the length of time one holds down a click for and avoiding damage all come into play during Morrowind combat. It isn't a satisfying combat system but saying it's mindlessly spamming clicks is utterly ridiculous. It requires more thought than Oblivion and Skyrim.
>it's definitely the weakest of the three games
Lol, no it isn't.
It's worse than Morrowind, but how can anyone say it's worse than Skyrim? Skyrim is awful
>The Dark Brotherhood in particular was very engaging
That questline alone is worth more than Skyrim
Its because its old anon, and you are probably young, never played Morrowind and mostikely never heard of tes until skyrim. Even if you played Morrowind on xbox you would have appreciated it.
Playing Oblivion right now.
Looks good to me.
How can you POSSIBLY
Claim that fucking Morrowind looks better
you're just trying to fit in
>>The game world levels up faster than you so the easiest way to play is to just never level up
Does it? I thought to problem was the fact that the scaling led to bandits wearing high level armor and weapons.
Either way, nobody has any incentive to play the game without leveling up, because that's boring.
The combat may not be satisfying but it's your stupidity and inability to create a functional class and use your brain to properly manage the aforementioned aspects of combat during fights that makes it so unbearable for you.
you faggots just don't like video games. i played morrowind before oblivion was even released and loved it. then oblivion came out and it was awesome. then skyrim blew my mind. all 3 are great fucking games
Tell him that there is a conspiracy, take all the gold you can from him, but before the final part, place a good weapon in his chest. He will then take that weapon and go on a rampage.
Morrowind is more visually appealing not because it has better textures, lighting effects, animations or character models. It's because the game has far more interesting art direction, architecture, wildlife and armour/weapon/enemy design.
OOO to fix level scaling
Oblivion XP or Always +5 Attributes for less grindy leveling
Deadly Reflex because nothing is more fun than bandit bloodbaths
Some of the quest mods are pretty cool (where were these for Skyrim?)
Age of PC gaming was actually from late 90's to mid 00's if you paid any attention to whatever was released.
But of course you didn't, because you didn't bother doing your research, nor did you play video games back then.
The fuck are you even smoking? Not only can you see every fucking thing you would ever need to see with the click of a button, you can even customize the whole damn thing to have each section be as big or small as you want it, as well as the position of the menus. That's like the very image of efficiency.
This was one thing that i really enjoyed. Entering a shrine or cavern not knowing what lies inside. In oblivion or skyrim you could guess what was inside by your level. No scaling enemies made some places really dangerous and not to be entered with low level, so you had to prepare for it.
Out of all the features you could have brought up, the one specific thing you actually mention is the menus? The one thing that almost everyone can agree Oblivion did worse in every way? The very first thing that was ever overhauled with mods, literally within days of the game's release?
Fuck, even Todd Howard admitted to using UI mods for Oblivion.
Still both great games, but Morrowind's menus are a dream to use compared to those in the later TES games.
Don't forget that you could pin any window to show during real-time gameplay, so you can track your stats or make a custom minimap of any size/position or check your spell cast chances at a glance. All without mods.
man i like all the three latest elder scrolls a lot for different reasons. skyrim has legendary immersion and a great modding scene, morrowind had great rpg elements and a super interesting world to explore, and oblivion strikes a sort of balance between the two for me. it's really comfy and i got a lot of fond memories of that game for it.
>actual well thought out story, intricately crafted world and lore
>Gigantic underground passage underneath a fucking prison, in which the entrance is inside a prison cell, they lead the Emperor through the prison cell containing a convicted prisoner. They let the prisoner follow them around.
That isn't even the most retarded part of Oblivion.
>Oblivion level scaling is considered far too difficult and crazy on the contrary.
Oblivion's designed so that you can complete the game at level 1. The only reason it's easier at level 2 is because Daedric quests have level requirements, so it's easier to get an artifact from one of the level scaled quests specifically designed to never challenge you instead of from Umbra, the one enemy in the entire game that can actually kill you.
Oblivion's level scaling is only considered "difficult" and "crazy" in the sense that the less you play your class, the stronger you are. Use every skill you're bad at and win the game at level 1, or use skills you're good at and enjoy as enemy health pools rise without limit, turning the already boring combat into several minute long snooze fests.
All you have to do is not sleep and it's the easiest Elder Scrolls game by a mile. Fuck your "massive Daedric invasions" that consist of a couple Scamps.
Jesus Christ, anon you are so fucking stupid expecting any sort of realism in these games.
To everyone else, you can say Morrowind is a better game. Whatever, it's all subjective. But saying Oblivion is a BAD game? Get your head out of your ass.
>any sort of realism
no i just expect a game to not be completely and totally fucking retarded in it's first 10 seconds, unfortunately for oblivion, it got even more retarded every 10 seconds after that
Will there ever be a Bethesda game where the cities don't feel like tiny towns? Even the Imperial City, literally the heart of the Empire, houses like 50 people in game. I want a city that actually feels like a city, like Novigrad in TW3.
>have a secret esacpe route for the emperor for this exact situation
>you're accidentally put in that cell because destiny
>they let you follow them because the emperor recognizes you from the visions he has because Septim shit
what's complicated about this
>Even the Imperial City, literally the heart of the Empire, houses like 50 people in game.
There's actually around 300 NPCs in the Imperial City. Most of them have a place they go to sleep.
>Honestly, Oblivion is not very good
don't listen to this queer, anon
Well I grew up with it and as a kid Morrowind was fucking amazing. The reason people don't like it now is because gaming is so much more streamlined now. Morrowind felt raw and chaotic, and the difficulty was bananas.
So what if it means nothing to you. Morrowind was and still is a great game. It just doesn't cater to what you want.
which means nothing
In Oblivion the cell you are put into is never supposed to be used; its used exclusively as a escape route by the emperor. The fact that your character is put there is a mystery, its almost comparable to how in Skyrim your character is just 'found' on the roads before being captured.
>There are people on /v/ RIGHT NOW who unironically believe that Skyrim was better than Oblivion
Oblivion's and Skyrim's character models are all ugly as shit. Oblivion's potato faces, however, are actually memorable and endearing. Nostalgic, at this point, since it's been a decade.
But the real thing Oblivion has over Skyrim is the questlines. The most important thing in any WRPG is engaging questlines. Let's compare the Oblivion guilds with their equivalents in Skyrim.
You come in, sign up, and get jobs like "defend the rats in my basement". Oreyn doesn't respect you at all until you've proven yourself, and only then does he let you solve the guild's problems.
After clearing a grand total of one bandit cave or draugr dungeon, they let you into the Circle, sharing secrets with you that only "trusted members" are allowed to know.
You have to travel to every single Mages Guild hall in Cyrodiil and help them out before you can get into the Arcane University. This builds up the guild and the world around it, giving every single guildhall at least some purpose.
>The College of Winterhold
You take one class and cast literally two spells, and then you're the CHOSEN ONE.
>Oblivion Thieves Guild
You do quests to maintain the secrecy of the guild, steal items for clients, and then prepare for the ultimate heist; stealing an Elder Scroll (the only one in the game, unlike Skyrim which gives you three).
>Skyrim Thieves Guild
You steal one thing from a meadery, then you do about eighty draugr dungeons.
Of course, everyone's favourite Elder Scrolls game will always be the first one they played, so this doesn't really matter in the long run.
A lot of new players like Morrowind Overhaul, which is very customizable and includes some bugfixes and a massive collection of graphical mods. Almost all of the vanilla content and features is untouched, so you're just getting the Morrowind experience but better-looking.
I personally prefer the look and feel of the vanilla game, so here's my recommendation for Morrowind mods for the best modern "vanilla" experience that doesn't change any of the original content or assets:
Morrowind Code Patch: www.nexusmods.com/morrowind/mods/19510/
A ton of options to select which can fix bugs and tweak features to your liking. I recommend just sticking to the pure bugfixes.
Morrowind Graphics Extender XE: www.nexusmods.com/morrowind/mods/41102/
Highly customizable tool which presents a lot of options that allow you to enhance the graphics without replacing any models or textures.
All of Bethesda's free DLC: http://www.elderscrolls.com/morrowind/expansions/
For no good reason, these are not automatically included in the Steam or GOG versions.
Delayed DB Attack V2: www.nexusmods.com/morrowind/mods/14891/
Illy's Solsteim Rumour Fix: http://mw.modhistory.com/download-35-13960
These two mods make the expansions not shit up the game for new characters. With these, you can experience Vvardenfell as it was originally designed and the expansions will present themselves naturally when it actually makes sense instead of shoving themselves in your face as soon as you get out of character creation.
That's all that I consider essential. In almost all cases, somebody who doesn't have any nostalgia for the original game will find it much preferable to just get the overhaul, which provides a more modernized looking game and comes in an easy to use installer. Consider my recommendations only if you're like me and like to experience games as they were originally designed for your first playthrough.
God, Skyrim's Thieves Guild wasn't even a Thieves Guild. Fuck that game so much.
this was the thing i liked the most about oblivion and hated about skyrim. honestly, the companions questline is fucking ridiculous.
you didn't even mention the dark brotherhood questline which is marginally more interesting in oblivion.
the quest where you kill literally all your guild mates blew me away, i didn't see that shit coming at all. i will say killing the emperor in skyrim was pretty neat though despite how quickly you were able to do it.
Aside from the big ones everyone uses, there are tons a little ones that make the experience ever so slightly better. That shit adds up.
I love oblivion threads because you can easily spot the people who were 14 when it came out and who get all nostlogic about it. Espeically when using an argument like "comfyness", which is literally a non-argument thats completely subjective. Here are some facts about oblivion:
>the quests are good
>leveling system is absolute trash
>best TES soundtrack
>everything in the game is generic and boring as fuck
>it has aged terribly and its ugly af
>main quest is bad
>oblivion gates suck dick
>shivering isles are amazing
>the game literally started the cancer known as small-content DLC
>there is nothing comfy about awful animations
>without mods and shivering isles its a bad game
the shivering isles did surpass my expectations in a lot of ways. you explore a daedric realm, defeat its ruler and then become the ruler yourself. it was definitely the best part of oblivion, hands down.
People who like ANY Elder Scrolls game
>people who hate RPGs
>nostalgiafags unable to acknowledge every single TES game is fucking garbage and yes, that includes Morrowind
People who play Nehrim and are waiting for Enderal:
>mature, well-adjusted person who knows that no amount of mods can fix a TES game except if the mod replaces everything, from the story to the setting to the gameplay
Yeah that was really shitty, i expected it had to be done by sneaking and not killing anyone, so i tried and tried to sneak it trough then later realized it doesnt matter if you kill someone.
Also, atleast in oblivion thieves guild you have to steal stuff.
I just started Morrowind a couple of weeks ago. My only problem so far has been the thief guild. They let me in, no questions asked and why does it feel like a chore?
On another note
>mfw my first dwemer ruin
That shit was tight as fuck.
>Become the Madgod
>Offer yourself some yarn
>Haskill comments on it
There's a dozen different dialogue lines for the intro of that one quest depending on where you are in SI.
And most people won't hear any of them because why would you do the expansion before the main game quests?
The Great House Hlaalu is right up your alley. The Morag Tong is an assassin's guild that is also suited to your skills, even if it's a big thematic departure from the Thieves Guild.
In that case you may be disappointed by the lack of secrecy in the Morag Tong, though in their case it makes a lot more sense than the Thieves Guild, which I agree is out of place in Morrowind.
Most other factions make sense for their place in the world, but almost all of them start you off with busy work until you get higher in the guild.
>you can never wear boots of blinding speed/mask of clavicus vile/ect
you can do without boots and full helms i guess, though it's no fun not being able to use some artifacts after you find them.
Khajiit monk/thief with unarmed and unarmored is by far one of the easiest playthroughs. it falls off until you pick up light armor, magic, and real weapons though you're pretty much invincible early on.
I've been running an argonian that jumps around with a spear. I was going to reset anyways because I fucked up some skills. It's a bummer that the beast races don't get some sets of their own.
I disagree entirely. If you didn't have fun playing Skyrim you need to wrap your lips around some cold blue steel and put a bullet through your head because you're a brain dead idiot.
I'm going to go ahead and say this list a fucking excellent list. I was halfway through typing out the exact same post with much shittier formatting. The only thing I'd add is the Morrowind Patch Project--its purpose is similar to the Morrowind Code Patch, but it's a plugin instead of an .exe. It does stuff like fixing buggy quests and dialogue, whereas the Code Patch fixes stuff you can't do in a plugin--changing keybindings, fiddling with rules for skills and so-on.
Those are the only ones I'd never play the game without. As a rule, I think it's a good idea to play it, and just google a mod for something if you don't like it. There'll definitely be one. But fiddling around under the hood too much before you've taken it for a test drive is a bad idea.
>m-morrowind is so good
>w-well you c-c-can just m-mod it.
A game is shit if you have to fix it with mods. You can quite literally fix or make any game ANY way you want with mods. Morrowshit is shit.
Morrowind's RNG combat system was total garbage. That kind of system shouldn't be used for logically contact-making sword fighting.
That said its lore and storyline, as well as the sheer amount of world that existed around you, was superior in effort and presentation than any new elder scrolls or fallout games. Bethesda puts the majority of their work into the gameplay which is hilarious since their engines are buggy pieces of shit, and routinely let no-name writers completely ignore and/or abridge what was once good lore for the sake of easy story telling.
> you now belong to the ascended god race that thoroughly enjoyed the amazing wolrd of TES III
> newfags can't comprehend
Garbage is pretty strong. It was a failed experiment, and its failure was that it was unintuitive. The combat makes sense and works fine. It works exactly the same as any other RPG's combat in games at the time (and in tabletop RPGs, which Morrowind was heavily influenced by). You make your attack, the game does some RNG chicanery, takes your stats into account, and tells you what happened.
The problem is that in a game like Final Fantasy, you make your attack by clicking a button. You expect the game to tell you what happened. In Morrowind, you make your attack by passing your sword through a bad guy. Then you get that double-take "whaaaat? I fucking stabbed him!" moment when the game calls it a miss.
The system isn't broke. It's unintuitive, and I think that's an important distinction to make.
I don't know if I'd call it an experiment. Battlespire, Daggerfall, and Arena had the same basic concept (real time action combat with dice rolls) and they were all inspired by Ultima Underworld which pioneered that system.
Elder Scrolls just stuck with the system longer than most other real time RPGs.
People who like Morrowind arent elder scrolls fans, they're morrowind fans. They hate every other game in the series, and complain whenever any piece of lore is retconned from morrowind, but never 1 2 or 4.
>They hate every other game in the series
You'll probably find most of them like the games prior to Morrowind too. Daggerfall, Arena, Redguard, and Battlespire....unless you're some kind of colossal spastic and think the series began with Morrowind.
i played and Beat Morrowind in 2003
> it real felt like i was on an epic journey
>2003 was along time ago now
So in other words you never play either Morrowind or Oblivion, don't know anyone that has and you are most likely underage?
Going full retard the post
That is not true fag lord.
>you will never use portals to fuck yourself in the ass
In morrowind it looked exactly like it was described. Hunks of volcanic glass ripped out of the black volcanic rock and vanguely shaped into armour.
Oblivion glass looks like generic shit in comparison.
>Oblivion's potato faces, however, are actually memorable and endearing. Nostalgic, at this point, since it's been a decade.
Stopped reading there. Something being bad does not mean it gets good when it gets older. It gets worse. And those potato faces are so bad that they genuinely ruin the suspense of any dialogue in the game.
They are not only bad. They are game breaking.
My only problems with Morrowind are
>your walking speed and speed in general is always too slow, makes it a bitch with fatigue
>persuasion is awful
>talking to people gets to be a chore because the things to talk about get very cluttered
>combat isn't as bad as people say but it could be much better
>spears are shit
>some armour looks like absolute trash (dreugh, trollbone)
>like all bethesda games, the models look like garbage
But thankfully these are minor things that can be fixed with mods
>it has aged terribly and its ugly af
their level was defined as multiple of player's level, for example easy opponenent's level was set to x0.75, normal x1, hard x1.5 etc.
While it still happens in Skyrim with some NPCs, majority of enemies have fixed level, and only get replaced by stronger "strain" after you level up.
For example wolf spawning in forest gets replaced by red wolf, vampiric wolf, bear, and finally cave bear, as you level up. It's the reason why on higher levels you were encountering nothing but bears.
It's same thing they did in Fallout 4, except while in Skyrim it only felt off, in Fallout 4 it seem outright retarded.
The thing is people who hates Oblivion looks are usually saying it looks like garbage because it's uninspired and looks like LOTR. But to me it looks good for what it is. Maybe not Morrowind tier, but it's good for what it is, but only if you into the generic fantasy style.
seriously tho the over world can get kind of jarring when youre out in the open and can the rendering distance comes into play, around the imperial city for example, but when youre in a dark dungeon with nice textures and have a torch going it looks better than skyrim