to OP yeah the game is pretty gud, like other anon said, shit gameplay, quests and atmosphere is good, story is why you would play this. There are quests where you would have to actually look up if you don't think hard enough, which can be ag ood or a bad thing depending on how you feel.
>>323838087 >DONT cheat when doing investigation quests, they are amazing. This.
If you like puzzles at all, or think you might want to try some someday then don't ruin it for yourself. TSW's puzzles are something else and you'd be hard pressed to find any puzzles like them in another game. Even from an actual puzzle game.
>>323837852 >How is it shit, by MMO standards? another anon here, the gameplay is pretty MEH at best, the game on the combat is the common mmorpg thing that you will see.
But the story makes up for that.
>>323837472 >if you don't think hard enough Fucking illuminati's quests in a good way Me and my friend literally wasted hours to get the investigation of the illuminati. That. Fucking. Clock. English is not our first language, that's why some shit seems harder than usual
>>323838329 >Me and my friend literally wasted hours to get the investigation of the illuminati. I thought all 3 factions shared the same quests. I don't remember any Templar-specific puzzle missions, but i haven't played in a few years
>Doing an investigation mission >Trying to repair something >What the fuck, can't find any clues here >Decide to use the in-game browser >Actually google the machine and company name >There is a match >Wait...what? >Go to the website, it has product specs, sales quotes, a phone number to call for service, etc. >They built a website for a fake company, with fake product specs, for a fake piece of machinery, and pay for the hosting, for one quest in a game
Dedication. Not to mention some quests have you look up fucking youtube videos to solve them. Pretty ingenious how they make you think.
I bought a lifetime sub when the game first came out. I still play, play for a few weeks, the put it down for a month or two. It's one of those games that I don't seem to get bored with. Helps that I absolutely love the setting, especially the first area. New England born and raised, I love the little nods to area quirks.
I will say that some of them are kind of tricky. One of the first ones, where you have to look at the manhole covers, I didn't notice the little arrows. Found the first few through dumb luck, got stuck on the last one, and moved on. Wasn't until a few missions later that I figured it out.
>>323839347 I can't say I disagree with you, but I would like to note that this is only a huge problem if you play wow or wildstar. This controls about the same as the rest of the lower tier MMOs. I actually played this today after doing a story run of ToR for a week or two and found TSW to control better. Just keep that in mind, not saying it's good, it's not, but it's not unplayable bad.
I bought this whenever the supreme version was released, haven't had time to load it up, but can anyone comment on whether this game is gonna be kill anytime soon? I'd feel like an idiot if I decide to paly this and they kill the servers.
>>323840240 >whether this game is gonna be kill Haven't played in a while but I think they were still doing fine with the cash store, so I wouldn't worry about it too much right now. >I'd feel like an idiot if I decide to play this and they kill the servers It's a 100 to 150 hours long game, you probably have time to finish it before anything bad happens.
>>323840507 I was lucky enough to start playing this game with two friends who were going through it for the first time as well, so we were always on Skype brainstorming for quest solutions, ended up doing everything without guides though some investigations were a hue pain in the ass.
>>323840507 They literally are you sad casual mister man.
They can take for fucking ever to figure things out but thats half the fun.
If this game wasn't a god damn MMO it would be so much better. People treat it like the MMO that it is, and feel a need to rush through everything despite the lore, characters, and investigation missions being fucking awesome.
Since it will probably never get its own thread, has anyone here played Black Watchmen? It's made by the same people who designed the ARG stuff for TSW and is basically an ARG style puzzle game. I'm probably not creative enough to beat it, but I am enjoying it so far even if I have gotten the occasional hint.
One nice thing is that there aren't any levels, your level is tied to gear. So, lets say you love the second area, and you want to replay the missions (most missions are on a timer). You can just equip level appropriate equipment for the area, and it'll be a challenge again.
All of the abilities that you unlock can be used, so you could potentially max out every ability and then go back to the starter zone.
Here are 2 tips that I learned while playing that are very helpful.
>For one of your first abilities, take lick wounds from the fist tree. It is a heal on hit passive. If you use AoE abilities, it's a pretty relaible self heal, especially for the hordes that the early game throws at you. >In London, there is the Haitian market. There is a demon there, he sells tacos. Buy them. Tacos are one of the best out of combat heal over time items, and are petty cheap. You can also put tacos into the crafting window, and break them down into nachos. You eat them faster, but you get a weaker HoT.
>>323841071 >Most people don't have the patience for that. A good puzzle is supposed to take you hours or even days to solve, anon. If you don't have the patience for puzzles and just want the XP, then more power to you if you look it up.
But >>323840507 implied that most investigation missions aren't doable without a guide.
>>323839347 The thing that bothers me personally isn't so much the combat as it is the sort of animations and weapons I guess.
I guess I'm more interested in playing a gun user, but all of my shit is infused with magic constantly and I'm also kind of forced to combo it with other shit, like swords, or even worse, something like fists that just have awful animations. And every enemy fights at melee range even though I get the calculations for damage is different. It just annoys me that they basically ruin most concept characters.
>>323841335 >Worth it if you'll stay long enough to play them. That's what has me on the fence. I want to play it but I'm not sure how long I'll enjoy it, especially when I know my friends won't join me.
>>323841881 TSW plays mostly like a single player game anyway, so having no friends tagging along is not that big of a deal. You'll definitely want the Ultimate Edition since buying all the issues separately costs like a hundred bucks. Try >>323842346 first, though. You should be able to pretty quickly figure out whether or not you'll like the game since it never really changes.
>>323841071 You are aware that the investigations and hard as fuck puzzles are very often considered the best part of the experience? That players solved them, and enjoyed solving them, enough so that they recommend the game mainly for its investigations?
Have you considered the possibility that if everyone else had a blast solving them, and you somehow think they're impossible without a guide, it might mean you're a retard?
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