Who's fucking idea was it to put 500 of these guys before a boss?
>I ran past literally everything
Someone post the Lost Bastille comic.
This is my third time beating DS2, first time beating SoTFS, I just wanted the last giant soul so I could kill vendrick and fight
Aldia, but whatever, I did it with only 3 souls now.
That lost bastille comic is a different situation
I wish you could still get invasions there.
My favourite past time was doing co-op there and at the final stairs use the body stone, switch to black dragon set, hit one of the guys, run to the door before ally realizes anything and block the exit while my dragonbros rape the poor bastard..
>kill the dragon
>500 of them come running in the room
>have to run all the way back to the bonfire, because i dont have time to port back with all of them attacking me
>charge in my first time
>kill em anyway by rolling forward to the open area and keeping the initiative on my side with raw balls.
>played enough souls to know retreat = death
w/e, waht rings u got bicth
it's not made with in-game screenshots tho
Not sure which is the best one but spears are pretty damn great. They have good range and poise damage that will stagger most regular sized enemies. Can also hide behind a shield while attacking with it but that drastically reduces range and drains a fuckton of stamina if you're attacking and getting hit at the same time so I don't really use that myself.
even in Eye of the fucking Beholder you could see the tiles before stepping in them
Adventure #1 then promptly gets ass-fucked by the Snake man in the adjacent room.
So pull him back a bit to avoid pulling the others. You can see well enough in that area that you don't need a torch anyway, don't bother igniting it up until you've killed the enemies, that makes it fine to roll into the waterfall.
to be fair both those things are viable. My first playthrough I used the mace all the way through mainly because I missed the mastodon sword, and the drangleic armor looks nice and has a nice stats. Though light armor is superior because of longer rolls
I would like to know who's idea this whole area was.
>carefully placed enemies in key positions based on the design of the level to be tough but fair
>shit as many enemies as the game can handle in a square room/corridor because souls combat sucks dicks for groups of enemies so it so le hard now
>sighs loudly multiple times like an angsty teen.
Yahtzee is better off sticking to a controlled environment like his ZP videos, really not entertaining at all outside of that. Anyone remember Game Damage or whatever the fuck?
You do realize that accents are not something that people make up. It's a real thing.
England is a real place. And there are actually people who talk in british accent.
I know, it's good to not believe everything you see in television, but this one is actually a real thing.
it's not normal
it doesn't feel like they're having a conversation, more like they're reading from rehearsed scripts. At least one of them pauses unnecessarily after almost every word.
yeah well he does share some similarities
Because you're supposed to pull that lever to get your co-op buddies to run through the tunnels ahead of you and kill the mobs out of reach
The Gank Squad in Sunken King is basically the other co-op area
And the blizzard area with the terrible boss at the end in Ivory King is the other co-op area.
You can tell because they have those weird statues
Ah, that makes sense I guess. Sucks a bit for me though because I really prefer to go solo for first playthroughs. Though I would have summoned help for Iron Passage if I had seen any players. Also failed the Lucatiel quest which sucked since I liked her.
>want to play das2
>ps2 adapter is dinput and is completely fucked
>can't afford to get an xbox controller right now
>x360ce can supposedly get you softbanned?
Do I just make a new pvp guy in 1 or what? Fromsoft really fucked up with 2.
Just a bit of banter. But really, Gabe needs to git gud.
That dragon aint hard. When he's in the air just run to the side. When he's on the ground stand under him. Not difficult.
a pair of infused scimitars, sunset staff + dark orb, upgraded shortbow/longbow
reach the Ivory King's ice castle ASAP and farm the initial skellingtons for the ice rapier.
fully upgrade it, no need to infuse or anything.
the ice rapier is the most effecient weapon if the game after Chaos Blade, Red Rust twinblade and Santier Spear all got nerfed. lightning magic also took a nosedive in damage output.
it is the "cheat weapon" of this game, just like Artorias' GS in Dark Souls and Blueblood Sword in Demon Souls
Tanimura gets shit on too much. Blame this guy for not knowing what he wanted. Tanimura was put onboard when shit got real, and made the best he could out of it. There's a reason Shibuya was never heard from again after Tanimura was placed in charge despite the game crediting both as Director. The DLC was also much better than the main game, and Im pretty sure that was purely Tanimura and... Zin, was it? tanimura was also placed on level design for Dark Souls 3 by Miyazaki.
I posted in one of these threads about having trouble killing the Fume Knight in the second DLC. And one Anon suggested using the Espada Ropera, and lo and behold after 3-4 tries I fucking killed him.
Bullshit they don't attack if you kill the invaders. I killed both invaders and I still can't make it to the Smelter Demon without wasting flasks having to deal with all the fucking knights.
I just hope that Shibuya fag doesn't get to touch on Dark Souls 3.
Another question, who wrote Dark Souls 1 and 2? Isn't Miyazaki in charge of writing his games? Did he write Dark Souls 2?
get a decent weapon that manages to kill the regular knights in two hits.
as soon as you defend their attack, you'll have more than enough time to kill them as they recover
just don't bumrush and aggro 3 at once
> Tomohiro Shibuya
>Dark Souls 2 - Producer
>2 art credits for Resident Evil Oubreak
>Visual effects for some TV series
u wot m8? Why did Miyazaki put this guy in charge of DkS2?
>under Miyazaki's direction
>under Miyazaki's supervision
where have I heard this talk before?
I dont think there is one person assigned to writing. its probably a team effort. when Miyazaki is involved, he tends to probably do most of the writing or lorework, since he's admitted that when he's directing he likes to take direct control, but i assume that it is mostly a team effort. Sort of like how Mildred was a joke character, and as a team they probably decided they liked the patches encounter in DeS so they just brought patches along to Dark Souls because why the fuck not, and the same with Bloodborne
1. the management or guidance of someone or something.
1. the action of supervising someone or something
synonyms: administration, management, direction, control, charge.
1. observe and direct the execution of (a task or activity).
I dont think he did. Mightve been whoever was president of Fromsoft at the time, who was also respobsible for the musical chairs effect going on between Dark Souls 2 and Bloodborne, where all the experienced people were lifted out of DaS2 and put to work on BB, leaving DaS2 with big ambitions, but not much experience
I don't know if you're being a fag or not, but just incase you're trying to freak people. Think of game Director as the same as movie director. A game supervisor is akin to a movie producer. While he does have a say in what does or doesn't happen, he's not on the same position as control as a director. In DS3 Miyazaki is director and Tanimura is an underling.
I'd suggest you re-read the article because you clearly missed the point of the sentence.
>have honorable duel
>interested in having more honorable duels
>see a chest
>open it, why the fuck not
>maybe this is even my reward
>all dragons aggro
>instead of fighting I just run past everything and get to the ancient dragon, entire area ruined
Shrine of Amana is one of the best areas in DaS2 and one of the more entertaining areas in the series.
I idled at the main menu for 400 hours just to bait little memers like you.
>want to do some jolly cooperation with a friend against the Gargoyles
>have to put the sign on the bridge super fast
>no support for 1920x1200
Anyway, playing through SOTFS atm and this whole game feels like it was made with multiplayer at the forefront due to the sheer number of mobs, it's dumb as shit. That area before Smelter is a short as fuck straight line, and there must be easily 20 fucking knights that jump out of every crevice to rape you.
Instead of actually making the game difficult it feels like they just copy pasted 50 of the same enemy and stuck them in every room to substitute difficulty, but it's not even hard it's just fucking tedious. Also, that whole fucking area and it's the same 2 mob models with nothing else, what a load of shit.
>your summoned sign has disappeared
Good thing you never tried DS1 then buddy, because that shit is enemy gagbangs for the first half, then like 1/5 of the game of the same large enemy with large HP pool and a lot of poise copypasted all over the place, and then its back to smaller enemy ganbags with ranged spellcaster thrown into the mix, or the enemies walk through walls because fuck.
there was nothing more infuriating then when i got that fucking smelter demon down to literally one fucking point of health and then my game crashes.
didn't ever bother trying again.
I kind of like new dickish mob positions: it gives the keep and the knights a much stronger character. It especially works well at the start right after you open the gate where you will get stabbed in the back from seemingly nowhere if you get distracted by one of the knights that serve as a bait.