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XCOM 2
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You are currently reading a thread in /v/ - Video Games

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Anyone else worried they're trying too much new stuff with this game?

They should stick to the winning formula.
>>
>>323810195
What do you mean?
>>
>>323810312
>you're mainly fighting humans
>hacking
>covert mechanic
>randomized maps instead of custom ones
>weapon mods as random drops
>>
New mechanics and features
>they're trying too muh! stick to d formula!
Same mechanics and features
>mah god this is only re-hash! cash grab milkin' franchise!
>>
Play the previous one if you're worried, gee, let them live
>>
I'm waiting to see how involved the base building is because that's my least favorite part of EU by a wide margin
>>
I'm happy they're trying new stuff. TftD was only an ok sequel for many reasons, but while most will say underwater combat was the reason, I just disliked that it was the first game with more. Eventually that becomes just overwhelming and not fun. They're delivering more, but at the same time also delivering a change of setting and how you approach missions.
>>
>>323810576

>you're mainly fighting humans
except you aren't, since ADVENT are hybrids and there's still shitloads of ayys
>hacking
an interesting risk/reward mechanic
>covert mechanic
finally negates that retarded fog of war crap that meant you would never get the drop on the ayys, plus it makes sense in context
>randomized maps instead of custom ones
so just like EU/EW
>weapon mods as random drops
considering how much of XCOM is random, this isn't a problem
>>
>>323810576
They're trying to make it more like Silent Storm or Jagged Alliance. I don't really see how that's bad.
Hell, the traditional UFO XCOM got kinda boring in the later stages since both yours and the Muton/Ethereal HP didn't matter so much due to the high amount of weapon damage.
>>
>>323810576

All of your points are garbage with the possible exception of hacking depending on how crucial to the metagame it becomes.
>>
>>323810814
>so just like EU/EW
EU/EW maps are randomnly selected, but not randomnly generated. The maps you'll be playing on in XCOM2 are actually randomnly generated so that you don't know ahead of time what the map looks like.
>>
>>323810903
>metagame in a single player game

I'm on month four of my classic Ironman and I can promise you I have probably done everything wrong according to the meta and am suffering no problems. Live free of the meta senpai.
>>
>>323810576
>you're mainly fighting humans
That sounds like bullshit. 90% of footage I've seen shows mostly aliens.
>>
>>323811050
Did you build a satellite first? if you did, you haven't done everything wrong. If you didn't and are on month 4, you are plain lying.
>>
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>EU meta consisted of shuffling your guys back and forth to lure ayys into overwatch trap
>>
>Improvement isn't always a good thing
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>I want the same game as before but I don't want to play the game as before
OP are you retarded?
>>
>>323811359
Why does it have boobs.
>>
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>>323811359
>tfw no mod to replace snekfu with best snek on release
>>
>>323811518

Give it about 2 weeks.

By then they'll probably have an entire Monster Musume TC pack, in addition to suicide vests and alluah ahckbar voiceovers.
>>
>>323810814
It doesn't matter if they aren't strictly human, they still look and act human.

By your definition exalt wasn't "human" either.
>>
>>323811007
Good.

Especially in non-LW, you could drop and do pretty much exaclty the same tactics on a map every fucking time

It got old after the second time, and killed all replayability for me.

LW made it ~4x as good by randomizing that shit. Procedural is the next logical step.
>>
>>323811648
I can't wait for to play ISIS simulator
>>
>>323811698
Sectoids and Mutons are pretty much little humans and big humans
>>
>>323810195
If anything it looks to similar to the reboot
>>
>>323811439
Is this a serious question?
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>>323811359
Nah.
>>
>>323811698

For all we know EXALT wasn't specifically human. Even if they were still technically "human", they're nothing but traitors to the planet, subhuman scum.

Also, the point of the humanoid hybrids is to give the appearance of humanity to the ayys, so that the real humans may be subjugated more easily. It's harder to control people when you look like some strange cartoon blob. Hell, they've had Thin Men for years because they look somewhat close to humans.
>>
>>323811847
>to
Sorry guys, I fucked it
>>
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>IGN has intel on a new enemy unit in XCOM 2, Commander. It's called the Gatekeeper and along with a potent offensive laser beam attack, it can resurrect multiple fallen soldiers at once. Plan your engagement protocols appropriately.
>it can resurrect multiple fallen soldiers at once
I hate this shit.
>>
>>323810195
no. the winning formula got old with Terror from the Deep desu.

here watch this to renew your faith.

https://www.youtube.com/watch?v=v05ycGUNIo0
>>
>>323811768
But it's inevitable that randomly generated maps won't be as good as custom-made ones that have actual thought put into them.
>>
>>323812037
>they've had Thin Men for years
>had
Thin men still exist, there was one in the news cinematic.
>>
>>323812217
I doubt it brings them back at full HP. Sure it's terrifying, but it'll take one extra shot or a grenade to undo the damage it just did.
>>
>>323811439
Why not
>>
>>323812227
TFTD would've been good if it didn't have atrocious map design and the retarded "no guns on land" thing.
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>>323811518
screw your slut,gief Quetzacoatl-san!
>>
>>323810195
No. If I'm after more of the same, I play Long War.
>>
>>323810195
The only thing that ties my dick in knot is the day 1 DLC. We can only hope they having been tempted by the power of the jew.
>>
>>323812575
MORE HP LMAO
>>
>>323812385
It probably works like the pectoid, only on multiple targets.
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>>323812575
>Long War
>>
>>323812652
XCOM 2 has the exact same amount of day 1 DLC that XCOM: Enemy Unknown had: some cosmetic shit.
>>
Here's the thing about the fighting humans. Exalt gave it a bad name. Yes, their missions were shit and boring because you ended up only fighting humans. It was just a boring mirror match where you had the superior stuff. In this the "humans" actually work along side the aliens. That is what fixes this over the shit we got in Enemy Within.
>>
>>323813167
Exalt getting a third tier would have fixed 90% of the problems I had with them
>>
It would've helped with the laughable non threat they become, but I still think it's a problem that their missions just don't feel like Xcom without the crazy aliens roaming the battlefield.
>>
>>323813167
Exalt problem was them being halfassed
I actually enjoyed fighting them, it actually show you have superior your troops were to "normal" humans
>>
>>323813574
Meant for >>323813379 obviously.
>>
I wonder if exalt is non-cannon in XCOM2, they were a stylish bunch of assholes, its a shame if they are just cut
>>
>>323813927
They might get a nod in one of Bradford's audio snippets, but other than that and the "striped bandana", they're gone, man.
>>
>>323813927
>I wonder if exalt is non-cannon

I hope so. The 50s style clothes look so out of place and silly in the setting.
>>
>>323811203
Does Xcom 2 get rid of the counsel? My 2 biggest problems is the "free move on being spotted" issue and having to dedicated most of my base building thought to "what do I need to get yet another satellite asap". That fact that you're absolutely forced to take panic and play politics was the worst.
>>
>>323811203
I got a satellite up month 3, I'm now trying to get another one up.

I just lost a lot on a MEC soldier without gaining much because he died three missions in.
>>
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>ALIEN ACTIVITY
>get attacked
>camera angle changes
>>
>>323814375
There are no satellites and no panic meters in XCOM 2, the strategy layer works completely different.
>>
These Faceless fucks are bullshit.
They can sneak up on you and attack you on the same turn they are found. They can one hit KO your team too.
>>
>>323814597
Thank fuck. I hate devoting most of my resources to shit that has no impact on the battlefield and no fun factor to finishing.
>>
>>323814721
>They can one hit KO your team too.
How hard do they hit on higher difficulty levels? The ones I've seen all did like 3 damage.
What seems nasty is that their attacks destroy cover.
>>
>>323814721
>I want the ability to sneak up on enemies and strike them before they get the chance to fight back
>WTF do you mean enemies get to do that now too?!
>>
>>323814721
I think you're going to have a lot of fun with the new Chryssalids.
>>
>>323810889
>jagged alliance
If only. We're never getting a good jagged alliance again.
>>
>>323810576
>you're mainly fighting humans
no
>hacking
No idea on how influential this will be, but there will guaranteed be more non-hackable enemies than hackable
>covert mechanic
This is infinitely better than the game randomly stopping when you discover AI who then immediately take cover mid turn. You're a guerilla force attacking foreign occupiers, the game would simply not work if the covert mechanic did not exist.
>randomized maps instead of custom ones
Oh no, added value for repeated play-throughs. The horror.
>weapon mods as random drops
You're playing an under-equipped under-resourced guerilla force, they would pick up whatever they can get seeing as they don't have the facilities to make them.

You are a colossal retard.
>>
>>323814975
We terrorists now
no one's ever ready for XCOM massacres
>>
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>>323811439
Human DNA side effect or poison gland.
>>
>>323810729
Then there's something very wrong with you.
>>
>>323812217
looks like its gonna be VERY weak when it exposes itself for psi abilities.
>>
I like that the guns seem to have more oomph to them now, guns seem to knock ayys and advent back more.
Though I'm still going to miss punching people through walls with the MEC.
>>
>>323810729
There are a bunch of videos that show it. Seems to be slightly less involved than in EU, with the addition that you improve some rooms by staffing people or drones there.
>>
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We must strive to become closer to our benevolent overseers.
>>
>>323815434
What about the fact that random maps probably won't be as good as custom ones?
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>>323816045
All of the random maps I've seen people play through seem perfectly fine.
>>
>>323816045
There is no evidence that that's actually the case.
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>Yfw one of your original squaddies is gifted
>>
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>>323810195
>>323810576
>implying any of those is bad

jesus christ, fuck off to Sims if you want to see the same rehashed shit again and again

also

>you're mainly fighting humans

oh nvm, you are just retarded
>>
>>323810729
Adjacency crap is gone.

You gain alien materials when you clean out areas in your ship.

rooms are upgradable

rooms can have Engineers assigned to the to increase their speed or efficiency

Engineers/scientists are actually people not just a number

Hints that you can build defenses to prepare for when ship is attacks

ship/base defense is a mission type
>>
>>323812295

XCOM 2 is using a random generation method with pre-built 'chunks' of terrain. So stuff still fits together without being totally predictable.

At least, that's the hope.
>>
>>323810195
That cover is (unironically) too spooky for me.
>>
>>323816110
If you use your brain you might deduce that putting thought into something produces better results than leaving it to chance.

>>323816106
>fine
Some of the EW maps were better than just fine though.
>>
>>323816448
>Hints that you can build defenses to prepare for when ship is attacks
Really? Where?
>ship/base defense is a mission type
Should add that the mission takes place outside the ship. Unless you get a second stage mission if you let any in, I guess.
>>
>>323815853
Every time i see this guy i feel like i am the only one noticing his neck spots.
>>
>>323816585
Were they orgasmic enough to warrant replaying them like a million times?
>>
>>323816524
Better than solder walking away/toward you cliche
>>
>>323816630
You're not, he's a perfected thin-man
>>
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>>323811439

POISON SACKS
O
I
S
O
N

S
A
C
K
S
>>
What does the Avatar Project do? Place your bets now.
>>
Ethereals give up their old bodies and possess the entire human race is the obvious one.
>>
>>323816882
Ethereals bodysnatching all of humanity
>>
>>323816524
yeah when I enlarged the image my stomach felt funny
>>
>>323816610
total biscuit mentioned it during his video.

He said he avoided base defense missions like the plague. but hinted that there are things you can do to prepare.

https://www.youtube.com/watch?v=kqLNE8VXDGU
>>
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>>323816278
>tfw it turns out it was that one soldiers' story all along
>>
>>
>>323817160
>implying based Zhang isn't the best protagonist
>>
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>>323816882
Third Impact.
>>
>>323816882
>>323817050
this.

Thats why they are making humanity as perfect as they can possible make the.

I can't wait to see the game over video. It made me feel like shit in xcom eu/ew

https://www.youtube.com/watch?v=BNXGktfGm1Q
>>
>>323817223
this is probably the coolest video game cover in years
>>
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>>323817403
It doesnt have to be exactly third impact, but I think some spooky ass shit involving the eradication of humanity would make for an excellent losing cutscene.
>>
>>323816776
pretty sure he is actually a possessed human.

I hope your right because that would be cool.

Thin men were phased out. Plus faceless are better apparently.
>>
>>323817502
>the entire plot was to give etherals a strong and fit body to match their psi powers

Oh boy. If we don't stop the ayys they're gonna conquer the galaxy
>>
>>323813167

It would have been cool and thematically relevant if they balanced it out by giving them strong but more horrific gene mods/mec suits.
>>
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>>323817986
That's the idea, and how EXALT elites work. But it could have been fleshed out more.
>>
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>>323815625
>>323811439
>>
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>>323817502
>this is (maybe) the canon ending
>council guy is back
>>
>>323811698
ADVENT troopers are literally human/Sectoid hybrids with large emphasis on the first than the last.
>>
>>323818284
Yeah they kinda resemble The Sectoids from the original UFO Defense
>>
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>>323813167
serious question time guys.

eXalt

Play as Exalt in an attempt to take back the planet from an alien controlled Xcom.

Would you buy it?

i am pretty sure this was the original concept for xcom 2
>>
>>323818450
Only that they are now human sized.
>>
>>323818505
I'm pretty sure you're pretty wrong, especially since pre-production on XCOM 2 started before Enemy Within was even released.
>>
>>323810195
The only thing I don't like is timed missions being a bigger part of the game. Everything else looks amazing.
>>
>>323818505
NAAAAAH.

I'd see them as the founders of The Cult of Sirius.
>>
>>323818726
timed missions are fine, there was no downside for OVERWATCH OVERWATCH OVERWATCH camping in EU/EW
>>
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>>323818450
>>323818672
Maybe coincidence, but Xcom2 sectodis and Advent troops remind me of the old guys
Only they did eat a sandwich
>>
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>>323818903
Guys
Guys
What if
Syndicate
In the style of X-COM
By Firaxis
>>
>>323818903
>OP's autopsy
>>
>>323812789>>323812654
It is, undeniably, long. And if you want more of 1's gameplay, it delivers.
>>
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>>323818903
>this being is physically retarded

I can't read that word without laughing anymore.
>>
>>323818903
>need new Bodies
>have to make new bodies powerful enough to support you.
>They are strong enough to resist you when ready.

Being Ethereal is suffering.
>>
can't wait for the mods. I wanna play Jihad Bradford.
>>
>>323818903
>this being is physically retarded

I feel like I'm 12 for laughing at this
>>
>>323818505
No.

Why would anybody willingly start playing with already unlocked tech and with a bunch of traitors being backstabing cunts to the people they backstabbed for?

Fuck those bitches, Vigilo Confido.
>>
>>323819538
They do not cover their snake women!
>>
>>323819281
It delivers a big turd you have to mod yourself for it to not be fucking retarded.
>>
>>323819639
Physically retarded?
>>
>>323810195
yeah, those sword attacks look anime as fuck
and I like it
>>
>>323819974
How anime are we talking here? More anime than rocket assisted mecha punches?
>>
>>323810195
>you are now aware that there are skulls forming the face of an alien
>>
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>>323820061

https://a.pomf.cat/qtrafq.webm
>>
>>323819996
fuck off
>>
>>323818260
He was under alien control. It wasn't his fault.
>>
>>323820173
wow, fuck, I always thought it was a parrot
>>
>>323820326

What? I think it's catchy.
>>
>>323810195
>They add a lot of stuff to the game
>Waah, there's too much stuff now!

>They don't add anything new
>Waah, its just a rehash!
>>
>>323820248
>go into overwatch
>it ain't me starts playing
>>
>>323820173
>slowpoke.jpg
>>
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>>323820173
>>
>>323820173
>now aware

uhh anon.....
>>
>>323819996
>no XCOM song to the ISIS tune yet
>>
>>323820248
What is going on here.
>>
>>323811841
Neither of those look remotely like humans.
>>
>>323820761
Exterminatus


https://a.pomf.cat/gcgtoc.webm
>>
>>323820173
>You are now aware that the "COM" part is split horizontally.
>>
>>323820827
That's the phantom hyphen. They had to spell the game XCOM, not X-COM, so they added that instead.
>>
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How do you halal Mujahideens plan to deal with the kaffirs who sided with the blasphemous Ayys instead of glorious XCOM?

There better be some beheadings.
>>
>>323818505
Counter idea

X com game where you play as the Aliens trying to invade (or prevent the resistance following this game) earth while trying to deal with X coms bullshit.
>>
>>323821040
a idea as old as the original x-com
noone ever made anything out it though
>>
>>323820061
a little tamer in comparison actually
>>
>>323821228
But is it as satisfying?
>>
>>323821040
What is conquering minor races in Galactic Civilization 2?
>>
>>323820761
This game has most basic gameplay features all tied to easily accessible .ini files.
Such as: Squad size.
Sure, the game isn't completely made around that yet. Menus are a bit buggy and soldiers after the 9th or something start spawning in the same spot in one multi headed soldier monstrosity. But it still works.

One can only imagine what actual mods will be able to do with this game.
>>
>>323821182

I figured. Just surprised they haven't.

Even like a stand alone expansion or something. Would be fun seeing all the units they have...
>>
>>323821037
Can't wait for snek lampshades and muton soap.
>>
>>323821037
I would take notes from this song
https://www.youtube.com/watch?v=67A1IJrGl0w
>>
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>>323821417
Inshallah Brother!
>>
>>323821276
See for yourself
https://youtu.be/jWtntHx74qA?t=1m38s
>>
>>323821276
yeah sure, if you like slicing stuff up
>>
>>323821610
fuck, I'm cracking up
>>
>>323810195
The only thing that really seems to bug me (although I only watched a preview of the base how that works, and skill tree for the grenadier mostly) is that like in EU friendly fire isn't possible, I liked that grenadier skill where you get a cone of fire and hit everything in the path, just bugs me that doesn't happen with regular shots like in the original. I think part of that is why it's so annoying shot hit% can be like in UFO defense you could shoot at one guy, miss but hit another one having low aim in EU just fuck my shit up senpai.
>>
REMOVE AYYS
REMOVE SNEK
VIGILO CONFIDO
>>
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>>323821861
XCOM ACKBAR!
>>
>>323821938
>friendly fire

Then no one would survive past recruitment phase because their aims are shit. Come on, leveling up recruits mid game can be a pain to keep them alive, you want more shit to kill them off?
>>
>>323821373
since enemy unknow i wanted to recruit mutons
mayve some modguy can mod in the old aliens as a units
>doest make sense
muton tribes abandoned as too stupid or not compatible, thinmen that think human give a better pay out, sectoid that got free, snek that wanted the human D
>>
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>>323821994

This is now an ADVENT thread. Obey!
>>
>>323822157
XCOM 2 does have an ability that lets you mind control an alien for an entire mission. Use it to initiate your first ambush, and you'll effectively have an alien squadmate. Should work well on mutons, too, what with their low willpower.
>>
>>323819116
Sooooo

Shadowrun?
>>
>>323810195
The fuck is wrong with you.
"sticking to the winning formula" was what got TFTD made. Yes, that is a bad thing.
>>
>>323811518
>mod includes a voice pack that makes her squeal DARRRLIIIIIING as she coils a soldier up
>>
>>323822316
[radio static intensificated]
>>
>>323810889
>They're trying to make it more like Silent Storm or Jagged Alliance. I don't really see how that's bad.


Why do you talk about those games when you've never even seen gameplay of either?
>>
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>>323821938
You might as well give them a chance to shoot themselves.
>70% hit chance
>miss
>5% self-harm chance
>6 damage
>rookie dies
>>
>>323822398
Didn't you enjoy the brutal anal rape?
>>
>>323822321
yea but not as a recruited for the whole game
>>
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>>323822316
We shall walk over your charred corpses, infidel.
>>
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>>323822462
Most humorous, topical and cutting editorial cartoon to come out from the fair and balanced ADVENT Press Ministry.
>>
>>323822518
No, I didn't enjoy a buggy palette swap that made the most bullshit and tedious parts of the original even more bullshit and tedious.
>>
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>>323822623
You are nothing but barbaric terrorists, kicking and screaming like spoiled children in the face of enlightenment and progress.
>>
>>323821994
>that rifle

say whatever you want but /v/irgins are good at humor
>>
Unless this game added Time Units back in, this game is confirmed pure shit like the first.
>>
>>323822095
> implying managing friendly fire is hard if there's an actual projectile system instead of LOLrng for everything
>>
>>323821667
Sweet.

Every reason to make a American hokey mask wielding Ranger and rename him Jason.
>>
>>323822848
The level of salt in the seas increased lately I see.
>>
>>323822848
Time Units, AP system etc like vanilla XCOM, Jagged Alliance and Valkyria need careful planning ,management and patience.

These are the things today's gamers lack.
>>
>>323822851
If everyone will be able to hit their mark due to a projectile system, higher ranks, better weapons and equipment would be pointless.

Just stop.
>>
>>323822848

Really the thing that makes the game shit for me is that there's no LOS or projectiles so fights boil down to making sure you get better dice rolls than the other guy (and moving two spaces forward then putting everyone on overwatch so you'll get two turns of shooting before you have to deal with enemy dice)


also annoying how every weapon rolls a singe dice and has a x-(x+2) damage range
>>323823106
> he doesn't understand how projectiles work

shit nigger how retarded are you.
>>
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>>323823273
>muh realism

You're looking at the wrong game.
>>
>>323823092
>Have a perfectly fine system that is easy to understand and simulates how much time it takes to do shit/how fast soldiers are
>Replace it with a 2 action limit
>Movement takes the same no matter how far you move
>The action of firing stops you from moving afterwards for some dumb reason
>>
>>323823503
Well, yeah. That's why he's so angry. Because the game runs on different design principles than the first one. It's less like a simulation and more like a board game.
>>
>>323823273
i'm sure free aim will be one of the first mods that show up. won't touch on everything you wanted, but should be moving in the right direction
>>
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>>323820248

I love beagle
>>
>>323822848
Time units were removed for one good reason: Optimal play is slow as fuck. People make fun of "Haha, take 2 steps and then overwatch!" even though you should mostly just be moving your first range band to the next closest point of cover and hunker down is often the better option to overwatch.
But lets pretend that is true, you know what the original x-com was? Move all your soldiers forward one step at a time. Telling them to take multiple steps is sub-optimal play and punishes your impatience to how obnoxious that is.
>>
>>323822848
When I tried playing Apocalypse, I found I preferred the real-time option compared to the turn-based one.
>>
>>323823998
You're wrong. Free aim is probably going to be hard to do, and definitely hard to integrate into the game without breaking it.
>>
>>323824228
Why? Silent Storm had it. Valkyria kinda had it. It wasn't too bad.
>>
>>323823998
but why do you want free aim? the game doesnt have actual projectiles, there is already a class with the intention of destroying every piece of cover the enemy uses and explosive objects in the map like propane tanks can be targeted themselves like an enemy
>>
>>323824020
> you know what the original x-com was? Move all your soldiers forward one step at a time. Telling them to take multiple steps is sub-optimal play and punishes your impatience to how obnoxious that is.

So you're saying you never played the originals.
>>
>>323824429
It's going to be hard to do because the game isn't designed for it, and it's going to be hard to integrate because the game is chock full of abilities that have to do with things like cover value and defense value, neither of which make sense in the context of free aim.
>>
>>323824037
To be fair with real time things like dual wielding machine guns or teleporting behind somebody with a katana a bit more practical and that made for half the fun in Apocalypse.
>>
>>323824582
Have you? One step, did you spot an enemy? Next step, did you spot an enemy? Next step, did you spot an enemy? Moving normally is the exact same punishment as doing a double move without thinking in this game, only the solution is move just 1 range band then think instead of move literally 1 square at a time then think 5 times in 1 turn.
>>
>>323825151
why not just move the first guy all the way
he'll stop automatically when he spots an enemy right
>>
>>323824742
It also made dealing with brainsuckers and poppers much easier.
>>
>>323825260
Are you assuming your squads are always just in a conga lines? Then I guess that works for those situations where that's a thing.
>>
>>323825563

just admit you never actually played the game bro
>>
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>>323822623
>>
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>playing terror from the deep
>they can be fucking anywhere

also those damn pictures at apocalypse when you end turn.
>>
>>323825563
Why wouldn't it work in different situations? Move a bunch of spotters all the way each, if they don't encounter anything, move up the rest. If they do encounter something, have them crouch or take cover if possible and open up with everyone else.
>>
>>323824020
xcom the bureau pretty much cemented the 2 turn system as being a defining point of a good xcom game.
>>
>there are people in this word who unironically think modern XCOM isn't better played with a gamepad
>no controller support on launch
>>
>>323810195
>99% chance to hit.
>miss
what winning formula
>>
>>323812549
why hasn't the horse girl fugged the snake yet
>>
Why do people like Beaglerush, again? Sure, he's good at XCOM, but other than that he's just another unfunny, obnoxious memeing fuck who's in love with the sound of his own voice. Fucking cancer.
>>
>>323825972
>An even more shittily made game confirmed this this shittily made game is actually good!
>>
>>323825972
the bureau isn't even the same genre you dip
>>
>>323810195
How do I stop myself from getting anxious while playing X-COM EW?
I start to worry when a countries panic level hits orange and I want to restart every time a Sargent dies.

I've only ever made it up to capturing an Outsider before my anxiety gets to much and I quit.
>>
>>323827473
And that's why it failed
>>
>>323827090
I guess it's because he used to be good and people don't really notice how he's changed.
>>
>>323826462

Why would a gamepad make it better?

Mouse has a finer ability of control
>>
>>323827515
Embrace the fact that countries leaving the project and people getting killed are both to be expected and you shouldn't aim to avoid those losses but rather to minimize them.

Besides, sergeants are replacable (unless they're snipers, then they're a pain to replace and who the fuck ever loses those?) and you shouldn't worry unless panic is at 5.
>>
>>323822623
>text doesn't say ayy lmao
>>
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>>323823835
>board game

You mean, like this?
>>
>>323827780
How long can I keep putting off alien sighting missions?

All of my good troops are injured for a couple more days, can I hold it off until they're available again?
>>
>>323827697
It's just more intuitive having a small number of buttons do different things depending on the logical context. Like, the directional buttons scroll through menus, but they also rotate the camera around and move up and down floors. With the kb+m, the arrow keys scroll through menus, Q and E rotate the camera, and F and C move up and down floors. That's just overly-complicated. And of course, the mouse is way more precise than the analog sticks. That said, this isn't an FPS or a twitchy third person shooter, it's a slow, tile-based tactical game. A mouse and keyboard are just uncomfortable here.
>>
>>323828450

If you don't have enough troops to do missions you need to work on your tactical play. The strategic layer is really a small part of the game if you don't research and build in a completely retarded fashion. On any difficulty if you win all your missions you will eventually win the game.
>>
>>323828198
Nah, more like warhams or something, I guess.
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