Prove me that I am wrong.
pro tip: you can't
It probably is the best game you've played because you have shit taste senpai
Hello generic currynigger from EA PR team.
Your right, it is subjective, so why should I listen to someone who's only way of showing support is to shit on others opinion instead of giving solid support like any person who actually matters?
Me3 has the worst storyline out of any game I've played, the multiplayer is fun with friends, but that's about it.
2/10 see me after class
>Me3 has the worst storyline out of any game I've played,
The ending was more than satisfactory. Just because you couldn't use your brain to connect the dots on why ME3 ended the way it did, doesn't mean the story was shit.
>The ending was more than satisfactory
Pic related. If you'd read what the previous anon actually said, it was that the storyline is shit, not the ending. The whole story sucked balls.
>Brain dead shooting in corridors
> A to B quest who feels like they was cut from the game but still left to fill it out
>Lack luster design of Reapers who was supposed to be in many diffent shapes
>Oh so not comprehendable Reapers, Sovereign said, which was bullshit
>Taunting ending in the extended with being able to defy the ghost kid reaper god king but yet you lose
>DLCs was one of the last words read in the trilogy
>DLC super races like the Leviathan, who was just DLC content and had no weight
should we go on?
I suppose it's only satisfying to people who wanted more Mass Effect games. The ending was literally just a way for Bioware to continue the series, and it had no regard for people who cared about the story.
>he ending was literally just a way for Bioware to continue the series
By fucking everything up and destroying the mass relays?
That's why the new mass effect had to be a soft reboot?
>The ending was literally just a way for Bioware to continue the series
You have to explain this. All the ME3 endings fuck up the galaxy so much the next Mass Effect will happen in a fucking other galaxy,
It plays really well, and aside from some minor disappointments when it came to the ME2 crew, I thought it was pretty great.
And then you get to Earth. And it begins to take a nosedive. People like to complain that the ending with the Star Child ruined Mass Effect, but I always thought that as soon as you landed on Earth the game started getting really bad. No where near as epic as the raid on the Collector Base, and not as thematically thrilling as landing on Ilos.
>People like to complain that the ending with the Star Child ruined Mass Effect, but I always thought that as soon as you landed on Earth the game started getting really bad.
I thought the game was shit from the opening moments. Why is Shepard suddenly on trial back on earth, with most of his crew missing? Oh, it turns out that was explained in some DLC I didn't buy. Fucking EA.
They also fucked the opening up pretty bad. The trial would have been perfect to establish events that happened over the previous two games for players that either didn't play the other two or those that didn't have their save files.
But of course, modern Bioware. Can't expect smart decisions from them.
You know, I might be completely wrong, but if your save file doesn't have the DLC played, isn't Shepard actually on trial for conspiring with Cerberus, and not destroying that Mass Relay?
The only thing redeemable about it was its multiplayer
funny you should say that, because I paid for ME 1 and 2 but pirated 3 and all the DLCs
Everything about 3 was too disconnected from shit that was set up in the previous games. Why was the second game essentially a side story that focuses on recruiting this massive crew of all the best specialists in the galaxy, if I'm not even going to use 90% of them in Game 3? Why did they bother setting up a weapon that could kill reapers in the second game if 3 is just going to ignore it and start from scratch with the asspull on Mars? They said Mass Effect 3 is a good place for newcomers to the series, and it definitely shows.
Guys, you all missed the obvious answer. Mass Effect 3 is the only game OP has played in his life.
>If you don't play the DLC you can assume he's in trial because he joined forces with Cerberus
he has the most advanced stealth ship in the galaxy and he gives no fucks about anything except for stopping the reapers. It's still dumb that he would go to earth willingly and face a trial rather than trying to prepare.
And why did I spend an entire game collecting a crew only to not utilize them at all?
I was really butthurt that every party member from 2 who wasn't also in 1 had some convenient reason for not joining back up with Commander Shepard to try and save the galaxy. Thane is somewhat excused, since he's literally dying, but everyone else?
Seriously, what the fuck is Miranda doing after you do her quest in ME3 that's so important that she won't personally come and help Shepard?
>And why did I spend an entire game collecting a crew only to not utilize them at all?
For the suicide mission? Literally every body you reclut in ME2 was for the Suicide Mission.
why is it so important to collect a crew of the most skilled people n the galaxy to assault one shitty collector base with half a reaper inside but I can use a handful of randoms to stop the entire reaper threat? It doesn't make any sense no matter how you look at it. And narratively it's a complete waste when 1/3 of your trilogy is about team building and then suddenly that team is gone for the climax.
>Why did they bother setting up a weapon that could kill reapers in the second game if 3 is just going to ignore it and start from scratch with the asspull on Mars?
It's not like this. The Normandy in ME3 still has the Thanix cannon but it has a big reload time.
If the question is "Why every ship of the final attack wasn't using a thanix canon?". The codex explains it, the Thanix cannon is expensive as fuck so instead they used that technology to create Thanix missiles that can destroy reapers.
It's more of a corridor based shooting gallery inspired by bottom of the barrel third person shooters.
Kill wave after wave of reaper/cerberus foes.
Brief section of dialogue. Perhaps fill out a "survey" disguised as choices.
Kill more wave after wave of cerberus/reaper minions.
Its presentation was slipshod at best, and an absolute wreck in several areas. If the art and animation take shortcuts, and don't hide the shortcuts they took, then guess what? They fucked up.
In addition, it felt like the team's priorities were influenced heavily by corporate mandate, and they decided to include things that were either superfluous to the story or remove things that nearly everyone would consider a big fucking deal.
That's not what I'm talking about, m8.
In ME2 before you goto the Derelict Reaper,TIM says they found the superweapon that killed it and he sent a team to study it. Instead of using that as the starting point for the superweapon in 3, they started from scratch with the Mars shit.
Because nobody knew what would they find after crossing the Omega4 relay. They went with the best medic, the best biotic, the best soldier, the best technician, the best sniper, the best assassin and Shepard (not counting DLC characters) just because they didn't knew what would they found.
>one shitty collector base
What you call "a shitty base" was an almost inexpugnable base full of the most powerfull beings of the galaxy at that moment using hyper advanced reaper technology.
>It doesn't make any sense no matter how you look at it
It does. Every new character you recruit in ME2 were just mercenarys paid by the Illusive man for just one mission. Once the Suicide mission ended they returned to what they were doing before meeting Shep.
I dunno about best game overall, but the multiplayer mode is seriously the most
funI've ever had with a team based squad shooter.
>tfw krogan shotgun salarian infiltrator blowing away mob clusters in a single shot
>tfw geth juggernaut going toe to toe with brutes and banshees
>tfw batarian sentinel netting down fast mob and punching them in the gob
>What you call "a shitty base" was an almost inexpugnable base full of the most powerfull beings of the galaxy at that moment using hyper advanced reaper technology.
Yeah, and the ACTUAL REAPERS are supposed to have thousands of times more power on their side than that one base, at least according to the first two games. Then 3 rolls around and suddenly, they don't.
>It does. Every new character you recruit in ME2 were just mercenarys paid by the Illusive man for just one mission. Once the Suicide mission ended they returned to what they were doing before meeting Shep.
That only explains why they might not want to continue working with shep. It doesn't explain why you need the best specialists in the galaxy to assault one reaper factory,but you can defeat the actual reapers with whoever you just have on hand at the time.
Also, again, you can't account for how it's fucking retarded narratively to spend an entire game getting to know a crew and assembling them together only to discard them all after one mission.
>Once the Suicide mission ended they returned to what they were doing before meeting Shep.
Except for that part right before the ending credits where Shepard's walking through the ship, passing by each of his team members loading up their weapons, nodding to him as if to say "yeah, we're up to this." And then Shepard glares out the window of his spaceship with his teammates behind him, imagining that he's looking in the direction of the reapers.
Let's go over why people don't like Mass Effect 3.
The story is utterly terrible. Not just the ending, but the entire thing. It's filled to the brim with conveniences, fan service, and contradictions with previous games. The entire chain and progression of events makes very little sense even on a fundamental level. The characters have become fucking l a m e. They're not developed ground-up like they were in mass effect 2, instead they seem obviously like they are doing things because of what the audience now thinks about that character. Their future reputation precedes them, as little sense as that makes. Even though this was a problem in Mass effect 2 as well, I'll bring it up again: Basically any semblance of role-playing is gone. Customization and choice is pretty cosmetic. That combined with boring, bland, uninteresting level and environment design and the real lack of any kind of novel exploration makes ME 3 pretty bad compared to the other games in the series.
With that said, ME 3 does have superior combat and controls, and has fewer bugs and seems to function better overall than the other 2. But production value isn't enough to save an RPG. Why do people hate ME3 and love games like Underail? Because Underail has an interesting story, setting, and meaningful RPG-style choices, even if it is very rough around the edges
Daily reminder that anyone who prefers the story of 2 over 3 is just flatout wrong and probably a bootyblasted faggot about the ending.
>We learn collectors used to be protheons
>LITERALLY nothing else of importance to the plot or the overall lore of the series happens
>Reapers are the focus as they should have been
>Genophage and krogan/salarian animosity is dealt with
>Geth and quarian war is settled
>We finally get to see the homeworlds of the krogan, asari and quarian (and turian from a distance)
Not a single thing I said here was opinion, these are all undeniable fact.
>>LITERALLY nothing else of importance to the plot or the overall lore of the series happens
That's still at least partially the fault of Mass Effect 3 though. At least if they used the squadmates from 2, you could say the importance of 2 was gathering the best people in the galaxy in preparation for the final threat. Mass effect 3's disregard of the previous games retroactively makes 2 even more worthless than it already was.
Also they're both disappointments compared to 1.
Even though 2 amounted to a pile of barely anything. it did introduce best girl.
1, its fucking origin only
2, the ending was so fucking god awful that it retro and pro actively ruined the whole series for me i can't fucking play ME1-2 without thinking how shit the ending was
>"It was defunct"
Yeah because the crucible was in complete working order when they found it and all they had to do was flip the "on" switch, right? Fact is, they already had their reaper-killing deus ex machina established in 2, and they decided to forget it and make a second one in 3 for no reason.
Well, it's my own fault for not paying attention, but I meant TPS
>Mass Effect's audience, everybody!
actually, since I specifically said I don't like mass effect anymore, you should have said
>mass effect haters everybody