Pretty shit, had decent mechanics but no difficulty setting ruined the gameplay for me. It was literally worse than witcher 3 I could just run into the main fucking command post of the Soviet Army and just run around one shotting everyone every other second.
Also unfinished story and only one mediocre act with an AWFUL finish(5 minutes of skullface talking at snake without a single response was a fucking disgrace).
The game was reptative. The story was nonsensical trying to fill in plot holes nobody cared about because most fans never played MG1 and MG2 and even if they did, didn't give a fuck about there being multiple Big Bosses. Who cares?
Plaything through it right now and I'm about half way done with the Missions. Playing with markers and a couple of other vision things turned off so I only have my eyes and ears to depend on.
I'd like to say its pretty good. Game play is pretty good except the tranquilizer gun is overpowered as fuck. Tranq gun just trvilizes so many different situations since you can just headshot enemies one after another before they notice you. They are stupid enough to just walk right up to a line of bodies that keep falling over. Playing without this weapon would increase the difficulty of the game by quite a bit assuming you attempt no kill runs.
Level design feels all right with a few cases here and there either feeling slightly unfair or a bit rushed, I could just be bad though which is likely. World is a bit empty from time to time which I feel could have been filled with at least something other than nothing.
I like the story so far but it feels bad to know its going to fall flat once you get near the end of the game.
Overall so far I am enjoying the game. Devil's house was pretty fucked though.
Amazing gameplay with a shitton of replayability, mediocre story, boring/empty open world, no good interior sections, feels incomplete, pacing is all over the place, part 1 ending hypes you for a letdown in part 2.
Regardless, the gameplay made it fun for ages for me and being able to ruin someone else's game by stealing their shit in FOB raids made it worth keeping up with for a while.
What the fuck was Code Talker's "be carefull with Kazuhira Miller" all about? That shit was so out of place. I know that it was most likely foreshadowing a future event on chapter 3 but since they knew the game was not going to be released with it then why even keep it in the first place?
I feel that the franchise ended not with a bang, but a whimper
+Decent controls that brought Metal Gear to the level of most modern games. +Great optimization. +Many ways to go on about completing missions.
-Boring open world, especially since free roam doesn't have special enemies like snipers, armored convoys, Skulls, Walker Gears or anything else for some strange reason. Just regular enemies and even they are fewer compared to main ops. Only thing to do is collectibles and the boring blow up / pick up / fulton X side ops or catching animals. -Base and soldier management were both straight downgrades from Peace Walker. Dumbed down Outer Ops, no Battle Gear customization a la ZEKE, soldiers don't use your researched weapons in Outer Ops, dumbed down soldier combat stats and so on. They also lied about base and FOB customization (that every base would be unique, giving the defender an advantage since they know the layout of their own base). Like the open world, there's nothing to do on the base except shooting gallery challenges and diamond collectibles. -Shitty story, most of the game time the plot goes nowhere even in main ops (just copouts of Miller saying "we know Cipher is behind this, maybe"), the main twist of you not actually playing as Big Boss is too obvious and the reasoning behind it is shitty fanbase pandering. -Final level is literally the game's tutorial level. -Despite the game giving all these tools for you to work with you're forced to play non-lethal since lethal makes your gear upgrades grind to a halt. -FOB online is awful and encourages even more grind for new recruits since you can't stop skilled invaders when offline. Balance is also shit in actual matches, with the defender getting things like respawning, viewing respawn points and spying where the invader is, plus a fucking spawn protection. I literally never lost a match when defending or won against a defender when invading. -Lackluster boss fights. Quiet and Snufflepuggy are less memorable version of The End and Peace Walker.
>>323799363 >-Boring open world, especially since free roam doesn't have special enemies like snipers, armored convoys, Skulls, Walker Gears or anything else for some strange reason. Just regular enemies and even they are fewer compared to main ops. Only thing to do is collectibles and the boring blow up / pick up / fulton X side ops or catching animals.
This is only true for the Skulls, snipers, amored convoys and walker gears appear in open world.
>>323797731 >As you play soilders will begin wearing riot gear and helmets this wont happen if you do combat deployment missions on supply depots and transports, which carry riot gear, night visions, missiles, machine guns and so on. you can bleed the russians out so they only have basic gear.
I got it for free with my graphics card so I didn't expect anything special, buy for a guy who had never played a mgs game I got 35 hours of enjoyment out of it before it got a little stale. I really enjoyed that time played too, moreso than I enjoyed the witcher at least
MGSV's story is shit. Let's just ignore that and move on
Mechanically, it is a solidly-designed game. The issue is repetitive mission design and boring level design (both in terms of individual missions and the overall open-world)
Basically, it has the exact opposite problems of bethesda games, which have lots of stuff, but are built on a shit engine that limits everything fundamentally. It would actually be very simple to take the core gameplay of MGSV and have modders make better missions and level design, because that stuff is feasible for modders to do. However, AFAIK it's not actually possible to mod MGSV to any decent extent, beyond switching out character models for one another.
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