>every post-apocalyptical game still has mutants/monsters/etc
Why are there no games that would simply focus on humans and the survival in a world which turned on them? A "realistic" post-apocalyptical game, if you will?
Because fighting generic humans gets boring after 10 minutes, and you already know exactly how to fight all of them
>Wait for them to reload
>Shoot them in the face
At least monsters and mutants mix things up a little bit.
another thing is they always set it sometime far in the future, why nothing in the immediate aftermath where shit has hit the fan and there's a lot of confusion?
Maybe its becase they want some time for their "new world" to form and society to shift and restructure around its new reality but I want that uncertainty and fear to come into a setting
Official Apocalypse ranking
Mystic > Celestial > Nuclear > Natural disaster > Zombies
Technically the world we live in post-apocalyptic since most of humans died at some point because there is a genetic bottleneck, suggesting a large disaster, a volcano I think bringing an ice age
>Why are there no games that would simply focus on humans and the survival in a world which turned on them?
Because having a bunch of varied enemies is more interesting than only fighting bandits and/or soldiers.
I'd like to see something where you're alone, or for the most part chasing shadows and clues that you think will lead to other survivors but it turns out they always slip away. Closest thing I can think of was the first half of I am Legend where it's just him and his dog trying to survive alone. Games like Lone Survivor and even FEAR Extraction Point that made me feel really isolated, especially FEAR EP with the whole "you're only goal is to get to the evac" and you're trying to navigate through the immediate aftermath of an apocalypse. None of this 'years later and now pockets of "rebel" humans are your biggest enemy and the game always boils down to fighting shitty scripted npc humans or retarded monsters like in The Last Of Us'.
The whole being alone theme could lead to some really interesting puzzles, really beautiful environments that you can explore and scavenge around in. I want that feeling of crushing loneliness and needing to be resourceful and careful to survive but always have the looming possibility that there may be someone or something else out there that I need to find.
Because a realistic one would have most people looking out for each other and not being confrontational unless someone tried to pull some shit. People don't get more dickish when shit gets bad, they get less dickish.
The Last of Us could be really great if enemy AI would be as good as they've shown in that trailer. I still liked it and i disagree anon, there is a lot of potential for a good gameplay with only humans as enemies. Are there any other games except FEAR with human enemies with smart AI?
I'm quite interested in this.
How would a loli apocalypse scenario roll out? Would people start turning into lolis or would the world just get flooded by lolis?
The point is that fighting should not be the main focus of the game. Searching abandoned apartments for scraps of food and ways to keep yourself warm, taking shelter from the weather to avoid freezing or getting sick, searching for other survivors...life should be miserable and the goal is to just survive for as long as you can before your eventual death.
This would be great if there was some big threat that could take you by surprise if you're not careful. Like in Alien Isolation but not as repetitive, really make the encounters with whatever you're in danger from count and used sparingly for maximum impact
Still a great movie.
By celestial I just meant asteroids, comets, cosmic rays, GRB etc.
Mystic is something like reality shift, rapture, stuff like that. Think of the Myst movie/novel, but when it kinda just happened on its own, instead of being a secret military project.
stalker does it well, bloodsuckers and controllers aside (and you meet them few times unless you're playing meme mods) all the monsters are "realistic" wild dogs and insane people, most of the game is spent fighting other survivors groups/bandits
In my ideal Stlaker game there would be something like a few dozen stalkers max in the zone, no monsters and the main challenge would be to navigate the anomaly field to get artifacts. Current Stlaker games are just silly.
The main issue with monsters in these games are generally just a cover for 1. lazy game design, and 2. cheaply creating a difficulty bump with little effort.
Far Cry is a great example. The human enemies had pretty great AI, and the game was great until the monsters were revealed. But AI is hard to do. Wouildn't it be nice if the devs could just throw some enemies at you that didn't need complex AI to be difficult opponents? That's what they did with the monsters. The monsters AI is shit (as in most games) and they just run directly at you. The lazy difficulty increase comes with making non-human enemies bullet sponges.
It would be really interesting to have a game set within an apocalypse.
So there are still thousands of people running everywhere, trying to survive, guns are scarce, police are still involved, things everywhere in general are chaotic.
The problem with a big PAW with some society intact is that... society is intact.
If there was a police force that managed to weather 6 years in a Mad Max scenario where global and national forces divided; they're likely not going to be impacted by the apocalypse itself. A police force will have an armorer. Repairing, maintain and possibly building guns for their force, and before all that having the supplies and equipment to reload bullets will keep them in power in their vicinity even if most private weapons are either stripped for parts, or appropriated.
So that just makes this police force into the likely enemy, since as the only system of power they'd probably be starting a police state.
Okay, here's what you do. First, go to /tg/ and learn a system of your choice. Then, run it with your friends. There you go, problem solved, you can stop whining about shit on an anonymous imageboard now.
I want an post-apocalyptic game that doesn't feature some virus as the cause.
Give me something mystical and eldritch, go wild and do some truly crazy shit instead of the same old 'shambling mass of corpses' schtick.
The worst thing is that not even regular 'zombie' apocalypse games play it straight because they always end up featuring some giant amalgamation zombie that's supposed to be a boss.
I want to fight something inhuman that's at least semi-intelligent and employs tactics that make it a challenge.
Packs of dog-people that break off into groups and try to blindside you and create diversions.
Giant monstrosities that don't even take notice of you as they slowly walk away into the distance.
Spiderlike mammals that stick just to the edge of your field of vision and only attack if you look at them directly or try to run away.
Beasts that are more interested in warding you away from their domain than eating you.
Things that act like actual creatures instead of just ramming you and that's that.
There are more than a dozen of these sorts of low/no-combat scavenging games on steam right now and nobody plays them because they're boring as fuck after 5 minutes.