>>323781296 Well consoles are captive audience. They either pay for mods or they dont have them. Which is what I suspect Bethesda plans to do. But if modding on console goes walled garden, then logically modding on PC will as well. Consolecucks would never stop whining if only they had to pay for mods.
I could see Bethesda cutting Nexus out of the loop entirely. We'll have to see. If the new esp format includes some framework for some form of drm, start worrying.
>>323781681 >then logically modding on PC will as well This will never ever happen. Screencap it.
>Consolecucks would never stop whining if only they had to pay for mods. They can cry all they want. Reminder that Left4Dead maps were free on PC while being expensive as shit on the consoles and nobody gives a shit. They're cuckolds through and through.
>order pizza for $60 >notice now the people in charge of the pizzeria and some fags who are wannabe pizza makers that cant even cook are camping inside my house and demand i pay them extra if i want to put on extra toppings from my fridge >tell them fuck you >weeks later they reluctantly leave
>>323782502 No, how it goes down is: Free mods >Order a pizza for $10 >Friend who normally would come over and bring chips would share it and have a good time PAID MODS: >Order a Pizza for $10 >Friend comes over and has you pay him for chips or else he isn't sharing
>>323782502 >get the pizza >decide I want more cheese on it and they didn't offer peppers on their menu so I add some of my own >Todd Howard climbs out of my fridge, beats me into submission and begins inserting his penis into my asshole >after he cums he whispers in my ear, "that'll be $3.99 plus tip, Dreamboy"
>>323780125 Oh fuck... Patches sold as if they are mods. Fuck. What would stop companies from just having their own employees make mods. All the top dota workshop sellers work 9-5 on mods and are on contract BTW (source: worked with them for Luxology)
>>323782502 >order a pizza >comes with no cheese at all >slightly disappointed, but the delivery guy already left and I know not to ever buy from this place again >firend comes over >HEY MAN I JUST INVENTED A SELF-CREATING CHEESE! IT DOESN'T COST ANY MONEY AT ALL TO PRODUCE, ONLY TIME, AND I WANT TO GIVE IT TO YOU FOR FREE TO PUT ON YOUR PIZZA >the pizzaria's armed guards burst into your house >DID SOMEBODY SAY FREE? >kills your friend >steals the cheese >THAT'LL BE TEN DOLLARS YOU FUCKING FAGGOT
>>323779738 Now that the dust has settled, can we all agree that LoftyPillowbags-the advanced breast modification v2.18 is far superior to In The Garden of Eden v6.1223 when it comes to the specific variance in movement between the two breasts? And, importantly, this more than justifies the $30 price tag for anyone who isn't a fucking pleb who wants their Piper to have breasts that move like they're tied together.
>>323779738 I still dont understand why when I buy something its not mine. This goes beyond software but includes it. If I buy something that should be it it belongs to me now. I should be allowed to do WHATEVER I want with it. Like did you know its illegal as fuck to hack into your cars computer? That's fucking bull shit its my car. With shit like this I should be able to mod it in any way shape or form and the devs/pubs shouldn't even fucking know I did it. That software should be mine. Complete transferal of ownership.
It blows my mind that anyone supports the monetization of what is ultimately done as a hobby or portfolio work.
To put a dollar value on these services, the modders would have to be beholden to the creators of the game which they're modding, otherwise the sale would be illegal. That means every purchase of the mod means money paid to the creators of the game.
The effect this has on the players pales in comparison to the effect it has on the modders. The people who do this for portfolio work or as a hobby do so for the experience and the feedback. Putting up a money barrier, even something as slight as 99 cents, cuts the amount of feedback they're going to receive. Additionally, they may end up having to deal with contract obligations to the companies to produce and distribute new mods, which cuts into their ability to work freely. It's a lose/lose situation for both mod creators and players.
I said awhile back to my brother, who was completely on board with paying for mods, that this idea failed because the mod creators told the companies to fuck off. He was dead set on believing that it was community bitching, but that's not how capitalism works. If the content creators are on board with the companies, then what the community has to say about it does not matter. There is no alternative if the companies are allowed to corner the market by having the content creators in their pockets.
>>323784418 Preorder Cheeson Pass #1! Now you can have your cheese, and eat it too! Comes with: Parmesan, Cheddar, White Cheddar, and Asiago! Cheeson Pass also includes access to the new DLC: Downloadable Cola sponsored by Coca Cola! Lastly in the Cheeson pass is the Breadstick Lover Pack! Inside is a delightful fresh baked set of breadsticks. Garlic Seasoning and Marinara will be available in Cheeson Pass #2. Lastly,
>>323785195 Couldn't hacking your car's computer potentially be a public safety hazard? Like maybe you fuck something up and it causes your steering to go out of control or something? I can see how you might want to regulate that.
>>323785314 The funniest part of it all being how Valve kept saying it was to let modders work full time on their hobby. While getting 25% of any money made from any purchase.
I know that some of the Skyrim mods are considered obligatory, but at 25% there is just no way in hell modders could drop jobs to work on them full time. And even there was by some miracle you can sure as shit bet it'd be the only example.
>>323785604 No you car computer only controls your engine. Its illegal to prevent people from activating their cars ability to use ethanol instead of gasoline. If you completely fuck you your chip code it defaults to factory automatically at start up. The worst that can happen is you get bad fuel millage.
>>323785295 Not like software though. Take a hotel. You pay to use the room but the option to buy your own hotel exists if you can afford it. Those practices exist because buying is to expensive because your intended use is short term. For the price of a game it should be mine. If I fuck it up who the fuck cares. They should not be able to tell me no.
Oh boy look at all these great mods for Skyrim, and they only exist thanks to the paid mods. They are literally expansion tier, all thanks to based gaben. How would I hate my life if they didn't exist, I'd be probably thinks of suicide and all. Haha
>>323788743 Maybe whoever made the change had a speck of remorse about calling them "greatest works" when all of them were hastily-made cash grabs and one of them used stolen assets and FNIS, whose creator wanted nothing to do with paid mods and didn't give permission for paid mods to use his work.
You're all fucking disgusting with this ironic shit - paid mods are the greatest thing ever. Just think about the massive production cost poor modders have to pay to bring us high qualitative gameplay additions.
I paid around 70€ to get all my favorite anime swords in skyrim and guess what? It's totally worth the price.
>>323789247 Then there was Midas Magic, which had a free version and a paid version. The free version would occasionally display messages advertising the paid version. I don't mean messages in the top left corner, either - these appeared in the middle of the screen and you had to click to get rid of them.
The only reason, and I do mean the ONLY reason Skyrim got so popular was because of mods. The PC sales absolutely dwarf the insignificant console sales, and in many cases people bought the game for both systems, again ONLY to be able to experience new content with mods.
There are whole game conversions, new quests and lands that easily add double the game time. And it's because of the modding community that the game still sells now. Modding keeps Bethesda games fresh and keeps making them money via people buying a game they stopped supporting years ago. They should be thankful the modding community even exists, considering how much money they have raked on from people modding as a hobby.
But they got greedy, far too greedy. They lost sight of the long-term and figured, "why not monetize the very thing that keeps our games popular and selling without any need for advertising". Talk about kicking a gift horse in the mouth just to see if gold might fall out.
You know you guys talk a lot of shit with all this 'hurr durr $400 for anime swords in skyrim' nonsense but if it weren't for all the backlash the system could have worked. The opportunity to get paid could have meant more people making more mods of higher quality and it could have lead to more large scale projects like total conversion mods. And before you greentext and spam macros at me or redirect to reddit I say this because modders deserve more recognition and compensation for their hard work not because I'm some corporate cocksucker for steam or gabe newell.
Some people have made fantastic mods in the past and then stopped because they've no longer had the free time to do it. If these people could get paid for their work maybe they'd continue to make great mods all the time instead of having to work a 9-5. It's the same as how steam popularised a platform for indie developers to make games for a living instead of only in their free time. Yeah there are a lot of shitty indie devs out there that made terrible games but without steam some of the best games in the last 10 years would never have been made.
>>323781883 >this will never happen My friend, it already did. The sad thing is people think that it won't happen again. That they've beaten the Jewish out of Steam. The truth is, that was a setback and they're probably in meetings this very moment to come up with a way to implement it better. I love PC gaming (which is why I hate Steam), but it's only a matter of time before they do it again.
>>323791301 No modder was going to make enough money from this system to give up their day jobs to work on mods full time. Yeah maybe a paid mods system might've worked. But not the cluster fuck that was the thing Valve tried
>>323791301 What >>323791796 said. Also, they implemented it horribly. You could've spent days making a mod, and there would be nothing to stop me from claiming it as my own and undercutting you. It's like someone had this idea in a meeting and they all got blinded by $$$ and never bothered to consider what a shitty idea it was.
>>323791301 Except you're an idiot that's missed the more important points. People charging money for their work isn't an issue, even though some idiots will keep harping on about it. The REAL issues are the fact that there was NO moderation or quality control whatsoever, while at the same time not allowing refunds for these products, most of which didn't work as advertised (and we're just talking about ther flagship showcase releases here).
AND Valve encouraged modders to steal from each other. Even in the short time that the system was in place, several modders shut down their nexus accounts for fear of having their work stolen.
A system like this COULD work if there was moderation, quality control and the ability to refund mods that did not work as advertised. But Valve implemented it in the laziest way possible to make a quick buck and they fucked themselves over.
I've vowed to post this in every paid mods thread http://imgur.com/gallery/bqcla The fact that their "shadow scale" poster armor isn't really compatible with fucking argonians should tell you all you need to know
>>323791796 >No modder was going to make enough money from this system to give up their day jobs to work on mods full time. Off the top of my head I know Anuxi makes models for Dota 2 full time. I'm pretty sure there are quite a few people that make skins for dota/tf2/csgo full time. They get paid from their items selling in their respective games, how is that different to modding? And they only make small cosmetics that go for a few dollars apiece. What if people could make full conversion mods like Nehrim or Enderal in a full time capacity? There could be dozens of mods like this that are basically full games in their own right instead of only a handful.
>>323791917 >The actual content creator was going to get 25% from the sale of a paid mod. 50% would go to the publisher of the game, and 25% to steam. Admittedly that ratio is a little imbalanced but the publisher getting a cut is not unlike licensing fees associated with normal game development. And at least this way we know that the content creator is getting 25% of every sale, not an 80k/year salary from a publisher that is overworking them while reaping 100% of the profits and royalties.
>This system would have also disallowed donations. I believe this is bullshit. I'll believe it isn't if you can show me when and where valve or bethesda said this.
>>323792912 >but the publisher getting a cut is not unlike licensing fees associated with normal game development Get the fuck out. It's more like adobe asking for a cut every time an artist sells a piece of artwork
>>323793013 >https://www.unrealengine.com/faq >Once you ship your game or application, you pay Epic 5% of gross revenue after the first $3,000 per product per calendar quarter. So Bethesda taking 50% of every sold mod is quite a high percentage but as I said it's not unlike licensing fees of proprietary software associated with ordinary game development. 50% is obviously way too high but you have to remember it's Bethesda's IP, their modding kit, their engine, their everything. If you want to keep all the money then you need to make your own game engine, your own game and your own distribution platform.
>>323792780 >That's crazy, as if there aren't other places to distribute mods, 25% is ludicrous. Are you aware that Valve takes a 30% cut of every game sold on steam and Apple does the same on their ios market?
Mods are generally collaborative efforts. One user uses dozen different guides to learn how to implement their idea, maybe even other user's script extenders and other tools, or even using another's art assets because they don't have the complete skills needed.
They simply give credit and thanks in their mod description and everything is fine, because no one is doing it for the money.
Paid mods murders the collaborative community of modding, unlike your shitty ass skins which are just solo efforts.
You're a valvefagget, go back to your ARG's that never lead to anything.
>>323794497 It's the image Valve used to sell the program, so it naturally came to be identified with it. Also, while it might not look too bad, it was implemented VERY poorly. It didn't have the right kind of model in the inventory, and you had to use console commands to get it. I think it only worked for male characters, too. And this was something you had to PAY for, when you could get hundreds of mods for free that looked just as good and were implemented properly.
The sheer fact they think mod sellers will constantly update the thing is baffling, and the compatibility would be insanely bad. Imagine the if a mod had dependencies for crying out loud, you'd now have to make sure certain mods don't straight up break your mod, and troubleshooting would be the stupidest thing imaginable.
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