>>323773248 Brutal is only in the name, it's actually casual.
Doom was meant to put you in desperate situations, and make it worse by every second. Focusing so much on different ways to kill enemies is pointless, the real prowess in Doom is the level design, with a proper amount of exploration, backtracking, and countless traps.
The thing that pisses me off about BD, stolen assets aside, is the fact that it's practically THE face of Doom, and by extension, the Doom modding community nowadays. When you mention Doom, chances are your friends will instantly mention this and how amazing it is, while ignoring or being completely oblivious to the existence of the other great mods out there.
>>323774217 >the real prowess in Doom is the level design
Half of Doom 2's levels were shit. Many Doom 1 levels sucked balls as well.
user wads/mods > anything id did
On a side not, those enemies start to feel very repetitive. They should have made maybe twice the amount that are actually in the game. At least Brutal Doom tries to make the enemies feel more varied by them doing more than just scratch/fireball you to death.
Just started playing BD + Hell on Earth Starter Pack and its great, except for the bloodstains and broken glass on the screen. Apparently there are finishers, that's dumb as fuck but its completely optional as I haven't performed a single one.
The best thing about it so far is the rebalance of enemies. For example, the cacodemon eats you if you get too close and has an air dash to avoid projectiles, making him a bit more challenging.
On the other hand I'm on the sixth level and I have used the bullet pew pewer and and shotgun for 99% of the attacks, like in the original. It could have used more variety in terms of weapons.
I'm not sure how to feel about aiming down the sights. In most games they give you more accuracy at the cost of speed. That means your normal accuracy is shit, and in order for it to be better your speed has to be shit. But in this case the speed is always good and so is the accuracy so the only I have with it is it reminds me of shitter games, and for some reason I can't stop making the association.
>>323774784 He did damage control and said it was his marketing guy that made him do it.
>PR: Since we don't have any screenshots of the game I'm going to market the team itself. You know what would be badass, John? An ad with a message "John Romero is about to make you his bitch". >John Romero: Nah man, no one would like that >PR: What are you? A chicken? >John Romero: I WANT THIS AD IN GAME MAGAZINES BY TOMORROW MORNING
>>323775070 the brutal doom weapons are actually pretty well balanced. when it gets really difficult you need to use all of them to their fullest. cell weapons are still the best and you use them when you have ammo, rocket launcher is kind of a middle ground, minigun is like a lower-tier superweapon that uses tons of ammo
>>323775070 I only use the ads when I am not moving much and want to fire at enemies from a distance. What I like about how BD does ads is it truly is completely optional and never a necessity. Not even once is it ever necessary to use it.
>>323775640 No it is a flaw of the way the game was made. Brutal Doom actually does things better. For example imps will leap attack you. They also fire fireballs much faster.
Where as in the original all enemies pretty much do the same exact actions. This is why they should have had maybe double the enemy variety as I said before. They could have really used another speedy type enemy like Lost Souls.
>>323774217 I don't know what game you were playing, but Doom was pretty fucking easy. Back before there were any sourceports and ESRB ratings, myself and many other kids were completing the damn thing on Nightmare with just the keyboard to turn around and aim slooooowly. Because of that slow turning, the way we learned to survive was to play Doom quite tactically, approaching entrances and corners by running against the wall, already facing the opening.
I played Brutal Doom a bit and it is about as difficult for different reasons, with its more reasonable higher difficulties being as challenging as Nightmare on vanilla Doom. While the enemies are more aggressive, you have inherit mouse aiming and more efficient ways to kill them.
Either of them on a difficulty below Nightmare with a mouse is a joke with how easy it is.
Also, map design? The majority of Doom I and II's maps are pretty damn bad with nonsensical layouts, acid moats everywhere and lots of enemies just on the other side of a door. Of course, they had to get the game out, they didn't have the time to craft maps with a good attention to detail, flow, layout and exploiting engine tricks like most community wads.
>>323776353 >lots of enemies just on the other side of a door Either you have a terrible memory, you never played it, or you're lying, because about every single level has at least one trap where you're baited into picking up some armor/weapon/healthpack which triggers doors on all sides of the room with enemies behind.
Those kinds of things are precisely what made Doom's level design shine.
>>323777086 I'm kind of in the same boat as your friend. I have a lot of respect for DOOM for what it did for games back when it came out, but things like no vertical aiming make it feel very outdated to me.
>>323777348 That's not true though, you fucking sperglord.
It's not like Brutal Doom removes the fucking levels or anything or alters the gameplay to the point where it isn't fast or you don't have to dodge.
Jesus Christ, I fucking grew up with Doom and Quake and I can enjoy Brutal Doom for offering a few more bells and whistles and detail, but you fucking pvre faggots are horrible. You are what makes threads like this embarrassing.
>>323777503 True. >>323777521 There is more feedback to the action and weapons feel more satisfying. The core gameplay is the exact same, and the levels are unchanged, so it's not as different as you faggots are making it out to be, it's just more feedback and different weapon skins, plus, nothing is stopping you from just using the default weapons.
>>323777446 Anon, I'm aware that mouselook was introduced by sourceports. I didn't mention once in my post that Brutal Doom added veritcal aiming. In fact, I don't play Brutal Doom, so how would I know that anyway?!
I play Armageddon on Zandronum nigga, invasion has always been my shit
>>323777687 Just odd how it ever even needed. I mean the whole point of the mod is to make all deaths so over the top and gory and that somewhere in the mix SergeantMarkIV thought "it needs reloading and ADS".
Whatever, each new version is better than the last.
>>323777205 A proper name is half of the success. Brutal Doom is simple and straight to the point. It tells you everything about the mod just with the title itself, while Hideous Destructor sounds like a metal band.
>>323776353 >Of course, they had to get the game out, they didn't have the time to craft maps with a good attention to detail, flow, layout and exploiting engine tricks like most community wads. this is such a hilarious thing to say. You're looking at the game like it was made right now. It was one of the first real '3D' games ever made. Maps couldn't have the detail of community wads because computers literally couldn't run it. Infact the original map format couldn't even take the amount of sectors used in current community wads. There was no book of good FPS level design practises because it was the first fps (and dont say shit like wolf3d with its 2d grid counts) considering all this the level design is pretty good, especially the romero levels like episode 1.
>>323777607 reloading makes the game more tactical. really not sure how it's a bad thing, like it makes the game slower or something? brutal doom plays way faster than vanilla doom anyway. same thing with ironsights really, it adds tactical variety although you rarely even use the ironsights as it's only on two weapons
>>323778117 doom has always been a tactical game. it's not a bullet hell shooter, you're in large maze-like levels with loads of traps, keys, sometimes even puzzles. you have resources to manage and terrain to exploit. acting like it's a dumb pure action game is just wrong
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