you can sell stolen shit to anyone you didn't steal it from, however if you steal something from a merchant any item of that type is now marked as stolen from that merchant and they will get pissed if you try to sell it back to them so you have to sell things to other people.
>>323772047 This. >>323772413 Also, if you've just started playing it, I hope you have the GOTY edition, because otherwise, you'd have to manually adjust the price, if the vendor has not enough money to buy a very expensive item from you. Your best friend in these cases is the Creeper in Caldera, he has the fattest purse out of all vendors, bar the talking crab. Oh, and one more thing, if you have the GOTY or expansions installed, DISABLE their files in the launcher until you finish the vanilla storyline. Otherwise they'll trigger the events tying into expansions right as you start the game.
>>323772047 >cat won't talk to me because tax investigation searches it >find tax investigator a few floors above >simply kill him while the guards just watch me do it without interfering >can talk with cat lel
>years ago >buy Morrowind because screens of the back of the box look kinda cool >start the game >"Oh, you can loot this box!" >"Holy shit, you can pick this candle!" >"OH MY GOD YOU CAN TAKE EVERYTHING" >leave Census office packing everything that isn't bolted to the floor in my pockets Good times.
>>323774826 You get a whole manor eventually if you join any Great House. But usually your house is where you want it to be, just pick any house you like and move in, your items will always stay where you left em.
>>323774976 >your items will always stay where you left em That reminds me. >play Might and Magic VIII >get a base of operations granted to me by I forgot who >stash my artifacts in a chest >one day I just find it empty Apparently all containers in the game "restock" every in-game year. This one just annihilates all you put into it.
>>323774503 Fuck it has been so long since ive played Morrowind that ive forgotten all the names. There was this one house I had in some town. I just kinda found it thought "this is a cool place" killed the occupants and moved in. It had heaps of tables and shelves in the main room. So I laid out all my shiny swords/armour/scrolls and shit on them ever so neatly. Then whilst arranging my sword racks a bag appeared. Floating near a table, anything i dropped automatically got stuffed in there. It used to take a minute or two, to scroll through all the shit that I had to store in there. I practically owned a museum.
>>323775128 Did that in Oblivion with a chest in the Archmages tower. You are meant to throw herbs or whatever in there and it will clone them. Didnt know this threw all my improtant shit in there. Came back one day and it was gone. After that setback I just dumped anything i didnt currently need at the entrance to the tower in a huge glowing, magically noisy frame-dropping pile.
I just used the Telvanni Stronghold. It's got all you'll ever need, and it looks baller as fuck. Especially nice as a mage since you need levitate to use it properly. Also, autism-wise it works out great since you actually own it in-game.
>>323776552 I'm not sure if I ever completely finished the telvanni stronghold. Only stronghold I used was Bal Isra it totally blew my mind when I found out I could have my own place the first time haha. So much time spent wondering around in ash storms, but it was like in a really good strategic spot to get around between the other places. Telvanni one actually looks like it's in a very good spot to explore around, I never seem to find all the indexes or the right ones to travel around maybe I'll have to do a playthrough find those and go telvanni would make getting to tel uvurith a lot easier.
>mfw finally getting into this game >mfw the combat is way better then i first thought im just not sure what to do now though, i hit up the fighters guild after talking to buddy in balmora but im stuck on the one fairly early on where you need the book or whatever from the bitch in the bar. i guess ill jst ask around and see if i can find some other side quests
>finally getting into this game and want to talk about it >been discussed to death here on /v/ and threads dont come around that often and /esg/ is a joke what a sad time to be playing your first playthrough
In my last run I was a vampire living in Vivec's canalworks, in one of the shrines I think. I kept kidnapping from all over Vivec (I had vivec expansion and redesigned vivec so it didn't look like boring copypasted shit cantons) people and turning them into hot vampire chicks and slaves. I also used a furniture mod to turn it super comfy. Too bad I lost all pics.
Alright. I do like Morrowind quite a bit but im a huge Oblivion fanboy. I do wanna play Morrowind but some bits of it turn me off (i can tell you what if you want). Can you give me some good reasons/tips to start playing?
>>323780897 >Can you give me some good reasons/tips to start playing?
Biggest obstacles you'll face is the way combat works and how magicka doesn't regenerate. Both of these can be modded, but I wouldn't do it for your first ruin just to experience the game as intended. Biggest tip: keep your fatigue as full as possible at all times, meaning carry food and potions with you to recover. In fact make a practice of carrying consumables with you in general.
>>323781384 Keep in mind detection works on line of sight. Either pray the guard isn't looking at you, get a spell like chameleon or invisibility and pray he doesn't see through or just fuck around that pillars that's nearby and obstruct his vision. You also need to do it fast. You don't want to fight guards that early on.
>>323776894 If you do go back to form the telvanni stronghold, download Uvirith's Legacy. http://stuporstar.sarahdimento.com/
Default Telvanni stronghold is a little pitiful and not in any way deserving of the splendor of a superior bred telvanni mage. The mod adds a proper vault for you to store all your naked sex slaves and piles of gold, several levels to the tower so you can spread out your massive collection of potions instead of filling out a single room and leaving no room for your truckload of other magical artifacts, and a couple of peasants clinging to your tower to use as cheap labor, like the other strongholds have. Plus some other stuff.
>>323780897 Fatigue is as important as HP or magicka for mages. Don't abuse alchemy. That's all you really need to know. Go blind, explore, don't listen to people that tell you where to go to find OP loot.
Im not gonna lie, i've tried both magicka and combat mods but i decided to not go with the combat one since it makes things too easy the magicka mod i use seems decent enough, not crazy high regeneration, and i kinda need it because i'll roleplay a necromancer, but if i somehow find a way to efficiently regenerate magicka i might remove it. Also it might sound like a pet peeve or casual but i wish Morrowind had voiced dialog, it would really make the game for me. And is there any way to find some easier enemies to level up? inb4 git gud.
>>323781638 You can't fight guards early on because they'll just whoop your ass. Also
>One potential side-effect of damage is staggering or even knocking down opponents. Higher damage (and lower opponent Agility) will increase the chance of these effects, which means that slower, harder-hitting two-handed weapons are generally more likely to keep an opponent off its toes. Note that Hand-to-Hand attacks have an unusually high stagger rate and will knock an opponent down automatically once they run out of Fatigue.
>>323773714 >steal sword of white woe in balmora >buy glass dagger in suran and repair it >steal other sword of white woe in suran >go to vassir-didanat mine next to balmora, get free daedric weapon from dram bero >steal vault key in redoran manor, empty entire lower redoran vault >go to dren plantation, steal daedric greaves, ebony armor and some orcish stuff on the shelf behind orvas >go to cave in ebonheart, aggro rogue guard, exit through underwater entrance, loot lords main off drowned corpse >go to cave next to molag mar, pick up robe of redas >fly back to seyda neen >"now I can finally play the game"
You wouldn't believ ehow much stuff you can steal in this game at level 1. You can pick up an entire set of high ordinator armor in mournhold if you make a custom spell to open level 100 locks with alteration as major skill. You can't actually carry it though, it's heavy as fuck.
I've played through Morrowind once, in 2014. I just played the main story and quit. Didn't really take my time to explore. Now I want to give it another shot, take it slow, play the expansions too, etc. I was thinking of playing an orc warrior who uses alchemy to give him an extra edge. Now I'm considereing going mainly hand-to-hand. Is this a good idea, or is hand-to-hand boring/weak? If so, what other weapon styles do you recommend?
>>323784972 Spear is pretty cool because it's actually based off Endurance, meaning you can easily get loads of Health / Fatigue early on I've always wanted to play H2H but I don't like the system of having to punch enemies until they stagger, though there's bound to be a mod out for that.
>>323784972 See above. When using hand-to-hand combat in Morr, you first have to drain the opponents fatigue to do any damage. Although, if you're strong enough, you can just keep them stunlocked and beat them while they're lying on the ground defenseless.
>>323772687 No, that type of item is permanently flagged as stolen. For example, if you steal the diamonds from the alchemy shop in Balmora, you'll never be able to sell diamonds in that shop ever again. Which is unfortunate, because that's one of the shops that has the most money.
>>323785595 >skipping "Everyone has 100 Luck + Reflect: The Expansion" I seriously hope everyone does do this. Especially because of the fucking sewer boss with broken scripting, who ends up with like a billion fucking hit points or something.
>>323785728 >I have more dosh than I know what to do with. I ended up with more money than the game knows what to do with. It wouldn't even display properly by the end. It doesn't help that, as a thief/lockpick, I don't think I ever paid for a single item.
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