>He beat Bloodborne
>He still uses a shield in Dark Souls
Please tell me you don't do this
i actually CANT use shields in souls anymore after playing bb, it feels too fuckin awkward.
>buy AotA for dark souls after beating bloodborne, figure better late than never
>everyone tells me how absurdly hard it is because of the superfast truck enemies that rape you with combos
>steamroll the dlc because it was basically bloodborne alpha, and playing bb prepared me for this shit
>Being an unstopable object
>Not being an immovable force
I seriously hope you guys don't do this
BB doesn't even have covenants. They're just runes that give bonuses and slightly affect PvP. Two of them don't even have any multiplayer function.
Dunno why people keep calling them covenants.
>used to parry and naked run in DaS
>bloodborne is cakewalk with its dash spam and easy parry
Fuck those big bosses in chalice though.
They increased their size without polishing their hitbox.
The Executioners are pretty bro-tier.
Not like those filthy vilebloods literally getting cucked by their own queen by giving her other hunter's blood semen.
Confederates also welcome
>Barely beat DaS1
>Stuck at Nashandra on DaS2
>Stuck at Shadows of Yharnam on BB
I'm pathetic and I can't play online.
>Not like those filthy vilebloods literally getting cucked by their own queen by giving her other hunter's blood semen.
I never looked at it that way, holy shit
>Beat bsb and darkbeast paarl
>Can't manage shadows of Yharnam
Really anon? You've proved you're better.
Also join confederates for a summon before yharnam in that area just before the boss with the one hollow
>Stuck at Nashandra
How can you beat Throne Watcher/Defender and not Nashandra? Was she made harder in SOTFS?
>what's this shield business? i have to be patient? fuck that let me shoot an insta staggering bullet, i want CUHRAAAZZZY pace
>i also hate having to carefully pick my weapons, good thing they all extend and do everything. who need variety?
its ok son, just admit it
There was also something about a fraction of the damage reduction of a weapon being applied in case of misstimed parries (and also whenever you were to parry an arrow, throwing knive and such. But why would you try to parry them in the first place evades me)
So basically those hits that you not quite parry, still taking damage, but avoiding the recoil, would inflict you less damage or something of the sort. It's been a while so I don't quite remember how it went
Literally took me 8 months to fully complete DS2, where as Bloodborne was around three maybe four weeks tops.
Collecting all the spells were awful.
>implying im not idort master race
Played it, finished it quickly, regretted my purchase. Makes DaS2 look good in comparison. BB is to souls games what dragon age 2 was to its series. Its a streamlined version of dark souls to appease casuls that couldnt into patience and rational thinking. Only thing missing was press X to win.
What are some good greatswords/polearms for a two-handing build in Dark Souls 1?
I always went with fast weapons, so I'm curious about trying it out. How viable is it without heavy armor, little poise and no shields? Should I instead go for a tank build?
Bloodborne was easier
except Ludwigand shields are cool. I'd rather be a manly badass knight than a fedora-wearing fairy faggot who prances around and dodges into attacks like it's fucking DaS2.
Although since DaS3 looks like we're goign to be manly badass fairy knights prancing around, I guess nobody agreed.
Zweihander/Claymore are good with chaos/lightning
Greatsword/Demon's Great Machete is good with STR
Great Scythe is good with DEX. So is the Lifehunter scythe if you have good bleed resist.
Black Knight Halberd is also fun to use.
If you're planning on PvE heavy armor is fine. In PvP you should be able to fast roll, but still have some poise.
I cant remember it, h-eh. Ah fuck it, got me there son. Fishing's over i guess.
I had the most trouble with DaS2 the first time.
Primarily due to unbelievably shitty RPG mechanics, but it was still the most difficult.
DeS was a cakewalk the first time because you have so much fucking health. It felt like the whole game was balanced around phantom mode, so Cling Ring was +50% and human form was +100%. Could tank everything, and you had functionally infinite healing items.
Yeah, it's the only game I have not gone all the way through without using npc summons.
Shields are pretty useful in some sections where there's archers and mages like Sen's fortress
Other than that, I never used shields in dark souls, since it was pointless in PvE from the start, and so many enemies just crushed you through shields
I'm playing a Geralt of Rivia build in Dark Souls, mainly relying on dex and pyromancy, and no shield combined with dual-handing swords is a hell of a change of pace. Blocking is worthless, can't parry, certain encounters are just fucked without a shield.
I don't doubt that it's possible, but it's tough as shit.
I didn't want to pay $400+ just to play Bloodborne, but I didn't use a shield when I played Dark Souls because I played Demon's Souls and only needed a shield in that game once (for flamefucker).
I never use a shield when I play Dark Souls, I've played it like 20 times. I think the only time I did a shielld was when I did an Adol the Red run and then I only really used it for parrying (which you can do barehanded anyway)
Your nostalgia is getting the better of you. DaS2 has much more bullshit bosses than those two (which btw are the only bosses that are even a decent challenge along with Allant)
When I first played Dark Souls 2, I made a resolve of not using shields because they felt like a crutch in Dark Souls. I was too dependable on them. So I played Dark Souls 2, its DLCs and then SotFS, always without shield. I got used to not having a shield and when I went back to Dark Souls 1, I also beat it shieldless, although it felt way harder, specially Manus.
I never played BB, but must be fun.
shame that the artist made fucked up and put the executioners on the right side of the image. Should be on the left side, but simply flipping it doesn't work because it makes it look like everyone is left handed.
Dark 2 is only harder because it controls like ass and their attitude to enemy design was "just stick 5 more in this room"
Hard =/= Good
Hard =/= Fun
Dark 2 is just poorly designed.
DS2 has shit hitboxes and tracking. the only bosses that really gave me trouble were Smelter Demon and Covetous demon, and for bullshit reasons.
DS2 bosses are hard because of terrible design
Any substantial tips besides the obligatory "git gud?" Not being able to parry makes knights in early game a real pain in the ass, not being able to block makes shit like Sif and the snakes in Sen's fortress frustrating as shit.
Currently I'm trying to beat Nito. It's actually the furthest I've ever gotten, ironically.
Aha, I see
There's quite a bunch of options, then. Good to know
How viable are the strong attacks in the Greatsword and the Demon's Great Machete? I heard DGM's is especially awful
Should I focus more on just landing normals vía countering or is it a good idea to play offensively and mixing up your attacks?
I suppose that having a decent ammount of poise is a must, given the starting and ending lags of the attacks
Thanks for the input
I legit didn't know you could parry with your fist. Holy shit.
>covetous demon gave you trouble
it's pinwheel level
Why do BBfags think it is such a big deal to not use shields in a game?
Like holy shit, is BB the first action-heavy game you've played where you don't have shields (aside from two very shitty and situational ones)?
Have you not played any platformer ever or any character-action game ever where your character doesn't have any shields and has to rely on spacing and dodging to get by?
I fucking played through almost all the Mega Man games as a young child and never thought it was a big deal that I didn't have a shield (aside from very situational ones like Leaf Shield). Why do BBfags make a (generally) shieldless game such a big deal?
>he hugged the giant enemy's legs and parried
Eh, that's Lobos though. He's just a freak when it comes to these games.
His Ludwig run is even more impressive, if only for his determination to press on through a fight that lasted over half an hour.
Parry with your bare hand, it's just as effecive as with a non-parrying shield, except you'll take more damage if you only get a partial parry. Other than that just roll instead of blocking.
Yep. Opposite to what common sense would tell you, you get backstabbed all the same, and take the same damage.
The only benefit you get from a shield on your back are its passive buffs still working
Can anyone name a boss harder than either,
Iron Passage Smelter Demon
Lud and Zallen
from Bloodborne? Because I sure can't. I feel like Bloodbornes bosses played a lot more fairly than previous games.
Could be that a major part of the combat of all the previous Souls games was the sword and board style and that an emphasis on evasion and aggression is a pretty big change of style. Possibly.
That's because their "solution" was to put every enemy on an invisible lazy susan which combined with the awful hitboxes led to some enemies being undodgeable until you leveled ADP/ATT to get your agility to 99+
HoHbros report in
>vileblood scum will never bare the weight of having to grant their former comrades mercy
>No one told me BB had girls
Most of the main characters you meet in the game are female, anon.
I'm just saying that having a game without shields is not a big deal like BB fags are making it out to be. Billions of action-heavy games existed before BB that didn't use shields. Not having shields isn't a revolutionary gameplay style that never existed before.
>was the sword and board style
That was ONE OF THE styles. It wasn't THE ONLY style. So the fact that previous games already allowed you to play without shields makes the lack of shields in BB even more pointless of a thing to praise. BB fags make it sound as if previous games FORCED you to use shields.
I said situational, didn't I? It's good for very specific purposes. You obviously can't use it to tank hits from most enemy attacks the way you could in previous games.
People who were bad at Souls games spent 90% of them turtling behind a shield. BB forcing them to not use that style made a lot of them realize that it's a lot more fun and more effective to play aggressively than turtle like a faggot.
But no one's making out like it's revolutionary, it's just different in terms of souls games.
I literally never see anyone saying this style of play hasn't been done before, it's just common to use shields in SOULS.
I found Orphan of Kos harder than all of those, aside from Ancient Dragon who I didn't fight because I'm not a colossal faggot who wants to spend literally half an hour hacking away at a boss with like 3 attacks.
>played shit ton of Bloodborne PVP
>pretty intense, die in like 4 hits
>mfw playing DaS2 SOTFS pvp
>able to tank like 10 hits before dying
What is this shit? Why is everyone so tanky in this game?
The PVP is boring as fuck.
Dark Souls heavily encouraged the use of shields, many classes start with them from the get-go. And there's nothing wrong with that. From decided to make a game where shields were less of a focus and I can appreciate the change in style. Calm down anon.
People praise DS2's PVP because there's less lagstabs even though literally every fight is still determined 100% by netcode due to shitty hitboxes making it so any amount of lag makes dodging 100% impossible.
>Shields were never the intention, they were forced in by the publisher
what the fuck do you even mean by that? Do you have an ounce of proof to this?
Who the fuck cares what the intention was? I'm not saying souls is about shields, I'm not saying it's MEANT to be played like that, and I don't give a fuck if FROM wanted them in the originals or not.
Most people use fucking shields, with a more defensive style of play. This was actually rewarded well.
BB was different in this respect.
To be fair, for the Iron Passage Smelter Demon and Lud & Zallen the area preceding them was the hard part, moreso than the actual fight. At least in my experience
Specially with the Smelter Demon
But I have given it a go. Three times through. I like the game. I just don't like BB fags. Just like how I've played through all the Souls games and enjoy them but still hate Souls fags.
Ludwig, Orphan, Maria, Headless BLB, defiled Hotdog, defiled Amy and HMPH were all much harder than those IMO.
You fuck up in Bloodborne, you die, in DaS2 the bosses were a lot slower and less punishing IMO.
I just started this game and the only weapons I have so far are the threaded cane and saw spear. Are there many options for strength or quality builds or is it dexfag heaven as I suspect? Also, I picked the shotgun instead of the pistol, was this a bad idea?
I had absolutely no problem with any of them with the exception of Defiled Dog and Amy, but even then once you learn their movesets they become pretty trivial.
Why is it the headless bloodletting beast was so easy for me? I never found this boss hard.
Defiled hotdog and the one before headless beast, that electric beast guy (Not paarl) were way harder for me.
Which are extremely situational, give up the ability to parry, don't block anything 100%, and take more stamina when hit (in a game where attacks take less stamina)
The only time a shield is useful is the loch shield with the reiterpallsch
POLISH THE GROUND WHERE THEY STOOD
Strength has way more options than dex in this game. Why did you pick the fucking Skill starter weapon? you should pick up a badge in the sewers that will allow you to buy the other starting weapons. Do yourself a favor and buy the Axe when you get the chance you mongoloid
Wasn't sure whether I was going to lean for strength or skill at the very beginning. I picked the cane because
it's a whip and I wanted to go Simon Belmont on some motherfuckers.
I always found evasive rolling to be easy mode in Demon's and Dark 1 (haven't played 2 but it appears rolling is much more unfeasible).
Using a shield felt more challenging as most enemy attacks would take more stamina than a roll, anything other than pure physical would still deal damage to me, blocking leaves me in hitstun for a moment and still directly in the line of sight of an enemy. Had to be a lot more cautious on the approach and be more conscious of stamina usage lest I run out of stamina to block or get away.
Once I started wearing light armor and just rolled through all attacks, everything in Souls became a cakewalk.
A cakeroll.A timed roll through a big attack, hit them a couple times, roll away when they swing again. Pretty much universal approach for any enemy in both games. Rarely bothered with parrying.
I just started Bloodborne, only a short ways into the game, killed the Blood Starved Beast and am on the fourth floor of a Pthumerian Labyrinth. My ability to dodge a dozen times in a row in rapid succession has made it pretty easy thus far. I was having a bit of trouble in the beginning until I realized dodging forward would often have me zip around behind the enemy I'm locked on to like it was nothing personnel. Dodging invincibility seems so preposterously forgiving.
>tfw you have all of Hotdogs movements burned in to your memory to the point where you can beat it almost every time
HMPH is the hardest boss in From game history.
Literally have to master bloodbornes combat before being able to beat the FRC version of him.
Unchanged, he would be legitimately the most impossible boss Chosen Undead or Cursed Undead could ever face.
>I wanted to go Simon Belmont on some motherfuckers.
that's understandable. Unfortunately, the whip form isn't very good. It has nice range and area of hit, but it's slow as shit and is one of the few weapons that can get fucked by level geometry. Anyway, after you beat the Cleric Beast you'll be able to buy a pretty cool Str weapon
Dodging in Das1 is genuinely easier than using a shield, even more so when you use the oak wood ring. Trying to be a fatty that stacked armor and used a sheild against Biggie and Smalls was a a lot harder than using the theif's armor and just oak ring dodging everything that came close to hitting me.
Elitist dodgers are the dumbest fucking thing, there's a reason most decent players prefer dodging, because it's the strongest option.
>Not the best weapon in the game
EZ FRAG GENERAL
>you'll be able to buy a pretty cool Str weapon
The kirkhammer? I just picked it and the hunter axe up. Up to this point I had mostly been using the saw spear since it's way faster than the whip cane. I still want to keep the cane around for the ridiculous attack range though.
not him but the greatsword(if we are talking about DaS1) has a godly poke for a strong attack that is even better if you have the Leo ring. The poke hits like a truck on counters and does amazing poise damage
Axe is the undeniable best starting weapon.
You get to use one handed and 2 handed movesets and experience L2 swoops and charge attacks that actually do stuff. It has slams, pokes, slices and twirls.
It's the patrician one to start with as you actually learn how to do combat shit instead of just R1
The best Saw weapon is actually the Spear, not the cleaver. If you knew shit, you'd know shit.
However, I said axe is the best starting weapon. With proper blunt/heavy abyssal gemming lategame it still shits on everything anyway. Cleaver is nowhere near the best. Best at parrying because it's so predictable, maybe.
As someone who always played dodge and poke builds in Souls games, Bloodborne was ridiculously easy. The increased speed plus the rally system removed any real difficulty that style of play had left.
Inversely though, going back to after playing Bloodborne makes other Souls games seem far harder than before.
Literally "I beat NG and used saw cleaver r1" guy
If you actually played NG+ or chalices like a real person you'd know Bloodborne is the hardest of the games. The DLC bosses alone are harder than anything that's ever come before.
I haven't played the DLC but I don't think the game only becoming hard in NG+ makes it the hardest in the series. On first play it's definitely the easiest, but as I said I'm familiar with the Souls formula and Bloodborne was specifically created with my style of play in mind.
>Playing downgraded graphics on PS4
this is actually what Bloodborne looks like on PS4, everything else is a bullshot
A ridiculously good vitgouge build with the wheel
You use it with 2 hands so that it gets arcane damage and most of its attacks hit multiple times and each of those hits gets boosted by the flat damage arcane gems which adds that amount of damage to hit mini hit
It basically allows you to have a truckload of health and hit like a dedicated damage build. Your only problem is your limited moveset which is offset by the fact that the dodge attack for the tricked wheel is insanely good and you have access to some hunters tools
>Implying graphics make a game good or fun to play
Go for Smough using a quick weapon.
People tell you to kill Ornstein first, this is incorrect. Ornstein has a nasty habit of doing the exact opposite of what you want, just standing around doing nothing while Smough waddles toward you, so focusing on Smough who is constantly in pursuit is a lot better.
I have been trying this but every time I manage to get close and land a hit or two, Ornstein shows up out of fucking nowhere and wrecks my shit. It's like there isn't even a slightest window of opportunity, one of them is always attacking.
I have been avoiding lock on and I also tough he can't attack me through Smough. I was very wrong. I guess I'll just keep trying, I took a little break from them and went back to clear the Catacombs. I'll go back when I'm stronger.
That's one of the only things besides getting my ass kicked all the time that bugged me about Dark Souls. Wanting to put on a second weapon and the attack moveset was terrible, like the right hander would not be as good as just on its own with a shield and the left hand attack was like why did I even try doing this?
Beat Bloodborne a couple of weeks ago and have been fucking around on NG+ and new characters. Decided to run through the series starting with DaS (I no longer have a PS3 to play DeS on). Doing a no shield dexfag run and just killed Gargoyles. Shit has been easy as fuck and I'm not sure if I want to go kill Sif before Blighttown or not.
You can do a left-hand attack after a parry then riposte afterward to get a bit of extra damage in. It only works in PvP and only if your opponent has enough poise to tank the hit without getting stunned, but it's something. Otherwise you only did it to look cool.
>mfw giant alien tits and wide hips
So that I can expend only 1/3 to half of my stamina at most by rolling around his big leap attacks and triple strikes compared to more than half if not nearly all of my stamina by blocking. With all that extra stamina, I can then stay close and hit him with two handed R2s in succession.
I like the aesthetic of shields and my favourite weapon is the longsword. Wish there was some kind of benefit to using shields aside from clutch though, if you can dodge etc you have no use of a shield, but a shield should be an alternative style, not a crutch, like you could spec into a certain stat and it gives a % of the stats of the shield to the actual player, such as defense, poise and elemental resistances, so having it in hand means more than blocking but more all around defense.