>>323725423 There's a lot of copy-paste from that game, and the overworld themes are even worse. Take the bros attacks,for example. at least 4 of them are taken directly from dream team,and the new ones aren't really that impressive
>>323725959 Sure. Partners in Time at least had imagination behind it. There were still unique characters and enemies. It still had a bunch of creative settings and a decent story.
Paper Jam suffers from the same problem that plagued Sticker Star. The story is nothing more than Bowser has kidnapped the Princess and wants to take over the mushroom kingdom. The locations are just your generic field/desert/beach/forest/ice/castle with nothing to make them stand out.
Remember that Toad catching stuff they showed off during the games reveal? That's practically the only new gameplay mechanic in the game. There is a LOT of Toad catching minigames to be done. And they're not fun. Since you need an 80% completion rate in Toad catching to reach the final area, it's not even optional.
It's the same with the Papercraft battles. They'll lavishly thrown all over the game even though they control really awkwardly since you can't control the camera during them, you have to turn the papercraft the re-center the camera behind it. Also every move you do during them depletes stamina which you have to spend a good minute or so recharging by doing a simplistic rhythm mini-game during combat.
The Paper Mario setting isn't used at all. There's just the Paper versions of the main characters (without a single mention of Paper Luigi) and a few of the assets from Sticker Star slapdashed into the overworld.
It's a huge shame seeing all the creativity driven out of Mario. There aren't any Train murder mysteries or working your way up a wrestling promotion. There's no memorable characters like Count Bleck or Mr. L. There's no funny characters like Fawful or unique locales like BeanBean or Dream Team's Pillow Resort. Everything has just been tarred with the NSMB brush like what happened to Sticker Star.
>>323727045 >It's a huge shame seeing all the creativity driven out of Mario. There aren't any Train murder mysteries or working your way up a wrestling promotion. There's no memorable characters like Count Bleck or Mr. L. There's no funny characters like Fawful or unique locales like BeanBean or Dream Team's Pillow Resort. Everything has just been tarred with the NSMB brush like what happened to Sticker Star.
They do a good job characterizing the characters they do have though. The Koopalings and Bowser Juniors get big development compared to most Mario games.
While I will admit I'm blinded by Nostalgia for SSS, I feel that it's SSS > PJB = DTB > BiS > PiT
Dream Team and Bowser's are close, although if DT was sans the tutorials then it would be potentially higher than PJB. I don't play this game for cataclysmic twists and turns, I play it for characterisation of the characters I know already in unique situations. I enjoyed Popple in SSS because of his interactions with Rookie and Birdo, rather than because of his character as a whole. Fawful was great and unique as a character, sure, but by BiS he was bled dry.
Paper Jam had great characterisation of the pre-existing characters and did it fantastically. Wiggler's hair trigger less being a short temper and being nearer to straight up psychotic tendencies is one.
>>323727045 >>323729139 >Played at most 1 Papercraft battle >Toad Catching is limited to 2/3 missions per area, which do change from the usual pursuit/hiding >Paper Mario setting isn't used We already knew this, becauseLuigi losing the book is a major plot point. >Creativity driven out of Mario If anything, this game has done a better Mario RPG than the others in terms of coherence to the existing universe, despite the crossover aspects. Rather than bringing in new characters to flesh out the worlds, it simply develops existing ones.
I like this series, but it pisses me off that their still isn't a sequel that managed to be as good as SSS. BiS came really close, if it cut down on the annoying minigames a bit and the areas were more interesting it could've been my favorite.
I'm still convinced that Beanbean Kingdom is the best setting to appear in any Mario game.
Is there any Mario RPG that has anything particularly interesting to do after you beat the final boss (if there's post-game content at ALL)? I recently bothered to play through the copy of Dream Team I had sitting around forever, and while it was a lot more fun than I expected (after all the shit I'd read), realizing there was fuck all to do after beating Dreamy Bowser left a bitter taste in my mouth.
I expected to hate the game, to be quite honest. Paper Mario 64 is my favorite game of all time after all. But I ended up loving it for what it is. It's a great Action/Adventure game, with a good deal of exploration and optional backtracking (I love backtracking). The music is wonderful and the level design is amazing. The game was pretty challenging too.
Also Star Maze on this made me smile: https://www.youtube.com/watch?v=JBMvFzGT_xA
>>323729958 We do, he gave a fantastic suggestion to the dev team: http://nintendoeverything.com/mario-luigi-paper-jam-devs-on-bringing-in-paper-mario-dash-mechanic-more/
> Otani: Some people who played the previous game commented that movement on the field felt a bit slow, and it was decided in an early development phase that we’d introduce dash instead of increasing the movement speed. Originally if you didn’t push the A, B and Y buttons with a good rhythm within a fixed time, you couldn’t dash and you’d stop soon if you couldn’t keep up with it. We created this system as we thought the continued input was interesting even though it was a bit complicated, but when we brought it to Miyamoto, he said: “That’s too much trouble, one button is fine.” (laughs)
> Kobayashi: The X button [dash] is perhaps the most often pushed button on the field. We conducted a survey within our company and some people went as far as saying “you can’t live without dash” (laughs).
In case you haven't played the game, trio jumping with X while dashing is literally the best thing about overworld exploration. Being forced to press A, B and Y consecutively every time would've turned a perfect mechanic into a huge annoyance.
>>323737056 Except it's also an action rpg. And these two things end up hurting each other. It's a shit platform game because it's too easy since you get stats and none of the common platforming dangers whatsoever, and it's a shit RPG because the battle mechanics are just spamming jump on everything.
>>323737505 >It's a shit platform game because it's too easy it was pretty easy but I'm a big kirby fan anyways >since you get stats and none of the common platforming dangers whatsoever there's tons of enemies, spikes and bottomless pits >and it's a shit RPG because the battle mechanics are just spamming jump on everything it's not much of an RPG, I agree, but that doesn't make it any less of a good game. I was pretty disappointing in its gameplay departure from the first two games at first too but I found it to be fresh and fun after finishing chapter 2.
It fleshes out Bowser Junior a lot and differentiates him from his father in several ways, as well as makes him more sympathetic. That, and the fact that the koopalings talk now, means it's finally ended the godawful piss fit between the two fan bases. So yeah, it's good.
>>323738570 >that conversation where Morton mostly ignores Junior and tries to cut things short while the latter is being enthusiastic >Junior later lamenting with Paper Junior that no-one wants to be with him but his own Paper counterpart >everything about them in the endgame Never thought I'd feel for the little brat.
>>323735372 >Decide to go back and try the last few Battle Ring fights >Pi'illodium X is an annoying piece of shit >Antasma X is an even more annoying piece of shit >Would have to do a boss medley ending with these two just to ATTEMPT Bowser Jr.
Who the fuck designed this? It's balanced some levels ahead of what you'd get to beating the game normally, but the game doesn't give you other postgame shit to do that would help you get to those levels. You don't even get EXP doing the Battle Ring, despite bosses being the only interesting thing to fight at that point. I'm not running around Neo Bowser Castle grinding like a jackass just for the last few challenge bosses to be fair fights.
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