So I decided to try the classic xcom but I could really use some help since theres really no instructions manual or anything, i'm flying blind here.
So uh, can anyone explain the basics? And what are those 4 colored bars each character has?
Green- Time units, you need these to perform any action.
Orange- Energy, 0 energy means you cant move even if you have the time units,
Red- bravery, this one is actually pointless to have on display since nothing you do can affect it, its just a signal of how likely your soldier is to lose moral
purple- morale, if it drops below 50, your soldier may panic, move/shoot on his own (can be a real bugger if its the guy with the rocket launcher sitting in the back of the ship) and you wont be able to use him until he calms down.
Everything else is pretty intuitive, the top middle button is the backpack, you can reload and equip guns from here, also if you stand over a corpse, you can loot it from this screen as well.
This. Also research and manufacture lazers and personell armor ASAP. Arm your team with laser rifles immediately and use them until plasma weapons are researched. As soon as laser cannons are available manufacture and sell them 24/7. Consider making a base dedicated to this.
>mfw xcom fends off the aliens but puts untold thousands of alien weapons, laser cannons and explosives into the hands of whatever buyer was available.
Move slowly, and do this >>323706638
You can press the red icon where guy is shooting, to make it automatically stop your guy from spending all the points.
There are a lot of good mods around, that will help the gameplay...it is old game.
Anyway, do first missions at day time, sent one guy at front to search for enemy and the rest coming from behind in a line. When you spot one, focus all fire on it.
That should get you through the first mission...also c4 is usefull, or what ever it is called.
Start by exiting your team from the craft. Have them crouch by the tires, with their automatic fire button on.
move in groups of 3. end every turn against a wall or cover. Make sure you keep their autofire saved. move very slowly. make sure to fan out and use the line of sight.
This will keep you safe until your first terror mission.
fun fact: first time I played the game, for some reason I had plasma research unlocked before laser, I actually thought for like 5 years that laser was the final tier of weapons because of this.
Also, armor is basically useless, even with the final jetpack armor, soldiers still have like a 95% chance to drop in 1 shot.
OP, remember, if you dont hear them SCREAM, they're not dead (both friend or foe), knocked out aliens can regain conciousness (though they'll be unarmed, dont worry) and friendly soldiers will die in some turns if not treated/revived
Also, I dont know if this was in xcom 1 or if its xcom 2 exclusive, but theres an unmaned tank you can buy which you can take on missions to scout, destroy shit up or even as mobile cover for your troops.
Money will NEVER be a problem if you follow these two advices
>As soon as laser cannons are available manufacture and sell them 24/7. Consider making a base dedicated to this.
inb4 someone says it's hardcore and that casuals need to git gud or some other asinine variant when the game is generally easy as fuck so long as you've figured out the tactics that will work nearly 100% of the time
Both the early xcoms had the tanks, iirc the tanks in 1 were signifigantly cheaper and were great for throwaway units that could wreck shit need be
>drive around blowing shit up, fuck the civilians I want these buildings gone
it gets even sillier when you get the blaster tanks
Nope, it makes game much, much more better.
Take a look at UFO Extender or XcomUtil...although they could be already outdated, dunno.
It is highly lethal game, but armor is no way useless. Just remember that the chest/front armor is always the strongest, so don't let them shoot at your back.
Also the unmanned tank is in both games.