>Boss fight and difficulty
Is this correct?
I finished BB yesterday, and even a pcuck such as myself has to admit, this game is awesome, but just like every From game, for each good thing there's a bad one. DS2 remains the game with the least amount of negative points. And Majula's music is the best music from From.
Also bear, seek seek, lest>what is it you desire.
How could you possibly think Dark Souls 2 is the most difficult? The hardest boss in that game is Smelter Demon which isnt even that hard. It just has that bullshit damaging aura which makes it "difficult"
Could you explain why? DS2 does everything better than DS1, except level design.
BB has the best art style and some cool soundtracks, but everything else is inferior to both dark souls.
>DS2 remains the game with the least amount of negative points
I killed most BB bosses at my first or second try.
I killed most DS/DeS bosses at my third or fourth try.
The easiest boss of DS2 was harder than the hardest boss of any other from game. Also Smelter was a little bitch, Fume knight, Avva, Sentinels were 10 times harder.
>gameplay, soundtrack, and boss design are last for DeS
I still don't understand how people think DaS2 is hard. The only kind of hard part of the game is the Frigid Outskirts and if you know what you're doing the run to the two cats isn't even that bad. The only other challenging part of the game and one of the best bosses of the series was Sir Alonne.
If you make proper use of a bow, everything in DaS2 is trivialized. Otherwise, there's kind of gay moments like the Amana swamp or the enemies in Iron Keep aggroing from the other side of the map. Having the invincibility frames in your roll tied to a stat that needs to be leveled doesn't help either.
I'm struggling to think of any boss that was really difficult from Dark Souls 2. Ancient Dragon maybe, but that was only hard because of shitty hitboxes.
Dark Souls 2 is casual shit
Reminder that DeS has the best
>combat (faster and more fluid than DkS)
>mechanics (grass over estus, mana over spell uses, being in soul form actually has consequences)
And finally it was actually a complete game and didn't have downright pitiful, half-assed shit like Ash Lake, Anor Londo Castle, Lost Izalith, Demon Ruins, or the same Asylum Demon boss recycled three times. And it actually explained basic game mechanics unlike Dark Souls with kindling, Estus upgrades, and weapon upgrades. It also didn't cater to "le so hardcore xDD" memers and was never meant to be arbitrarily difficult, but was just meant to be punishing so victories felt more fulfilling and rewarding.
I'm not OP but I finished Dark Souls without too much difficulty with no magic and no summons, and I couldn't even beat the Pursuer in DS2
I don't know if that's because DS2 was harder or if I played it like it was DaS while I shouldn't, but still
I can't look at it that way since cheapness still results in you not being able to win the fight easily, meaning cheapness still translates into hardness, just not a good way to achieve it.
>faster and more fluid
The nostalgic DeS combat is dogshit.
>and finally it was actually a complete game
>didn't finish land of the giants
I realize this is a bate thread, but come on dude.
I played some DS2 after beating BB and the DLC and never needed to block. When Igot hit I thought, "Oh shit, one more hit and I'm dead." but then realized I was playing DS where I can take 1000 hits and never die.
Nah cheapness results in you spending souls to carry 999999 lifegems at all times and popping them like a meth addict since you keep taking damage from shit hitboxes. Thats not hard, quite the opposite since you have (almost)infinite healing items.
>The easiest boss of DS2 was harder than the hardest boss of any other from game.
You really thought The Last Giant, The Pursuer, Executioner's Chariot, Skeleton Lords, Flexile Sentry, Royal Rat Vanguard/Authority, Najka, Freja, Mytha, The Rotten, Covetous Demon, Old Iron King, Guardian Dragon, Demon of Song, Dragonrider (both fights), Old Dragonslayer, Prowling Magus, Giant Lord, and Nashandra were difficult? I named almost every boss and they were all piss easy. You must really suck ass.
>Dark Souls 2
It's literally we want the casual audience game
>infinite healing items
>bonfire warping from the start
>kill enemies enough times and they just don't spawn anymore kek
>health regen item in the first location
>the only consequence to death is the loss of 25% hit points thanks to ring of the binding and ring of the dead
>4 fucking ring slots
>free and unlimited regain of humanity at shrine of amana
>piss easy bosses
>"stats too low to use that spell? You can just lower them at this shopkeeper" lmao
>"stats too low to use that weapon? Put on some +5 strength/dex rings!" ffs
>rings rings rings
>fast rolling with 69% equip load, i-frames governed by a stat anyway
CASUL fucking CASUL!!!
BB has best level design. it's godly. To keep it nice and interwoven even with warps was clever. DS2 is my least favourite souls. It does nothing the best except how you could see your dude when you changed armour.
Every first time player will do that unless they FAQ the shit out of the game in which case they're cheating anyway. You're not supposed to know optimal builds
Good luck using your infinite healing items when a mile wide hitbox clips through your character and does 100% of your remaining health in damage
I know people give DaS2 shit for the tracking on the mobs, but after playing DaS1 again after a long time of not playing it, the non-tracking on the mobs is ridiculous.
Any black knight, havel are good examples of literally just circle strafing and backstabbing. That's the entire encounter with those guys. It's not difficult, it's not fun, and in DaS2 even though the tracking is cheesy at least I feel like I'm FIGHTING the thing.
When dark souls 2 wasn't broken or cheesy as fuck it was relatively easy. The difficulty in Dark Souls 1 makes you clench your anus and makes your blood pump as you go OH SHIT THIS IS TENSE and your every move matters. Dark Souls 2 makes you go 'ugh' and that's it. Generally speaking, of course. There was some bullshit in 1
Dark Souls 2 is the superior game, it has the best graphics and sound as well.
I didn't care for Dark Souls 1, it was smelly and bad and frankly, I wasn't a fan of Demon's Souls either, it was just too much anime for me.
I haven't tried the BloodBorne but I don't care much for console players.
Anyone who takes a wrong turn at Albuquerque and runs into the Zweihander, like I did, could just as easily play on easy mode without guiding. Either that or just start using any weapon they notice is very powerful.
I, for instance, found the Bandit's knife and riposted/back-stabbed the hell out of everything.
I recently bought sotfs and completed the game in like 6 hours and never died to a boss. DaS2 is easily the easiest Souls game even after all the nerfs. It's just so slow so enemies take 5 seconds just to swing their weapon and it's so easy to dodge.
Its exactly like that. Demons souls was like alpha version of das which was beta for das 2 which is actually balanced and enjoyable experience. BB is not souls tho
>Majula's music is the best music from From.
Hitboxes in das2 are pretty good for from standards.
I quite enjoy dudes in armor as boss fights, the best fights in dark souls were dudes in armor (penetrator, FKA, Doran, O&S, arty, raime, smelter, pursuer, ivory king, sir alonne.
Online play is the best in the series. I use an orb and get an invasion immediately, doesn't matter the Soul Memory in pc.
whoa for a moment there I thought you were talking about bloodborne
>mfw ordered a PS4 and BB last Sunday
>BB arrived today but PS4 hasn't even been shipped
>most of them are a lot harder than dark souls 1 bosses, yes
>names 2 that weren't listed, and the other dies in 3 hits if you use lighting or fire, and deals almost no dmg if you have dark resistance.
Only srcublords refuse to lose ~100-200hp or slight changes in defense to afford the stats they need to deal dmg.
In the end the more skilled player usually wins anyway, but when players are equal in skill those small amounts of bonus safety add up for those with unoptimized builds with extra levels.
All they need to do is market them as armored souls and ultra hard for the ultra hard players (like they did with DS1) and it will sell pancakes AND we might get a nice boost of new mecha games.
DeS has the best bosses. They were all unique with cool mechanics and lore. Tell me pulling the storm ruler out of the ground the first time didn't give you a hard on.
Souls games were never about being as difficult as possible.
Because there's the difficulty of the game in general not counting bosses.
There's the boss design which takes into account how they look, how their attacks look, the arena, music.
And then there's the actual difficulty of the boss, and how the fight end.
DS1 has easy but frustrating (shit enemy placement) levels and very impressive bosses that are actually quite easy.
DS2 has better balanced difficulty during the game, it's harder but at the same time less frustrating, and bosses appear to be easier and smaller but they are way way harder.
BB is a good mix of both, so everyone can enjoy it, the biggest dudebro casual, the average player, or the hardcore souls fan.
>This recent trend of 'DS2 was actually good guise I swear'