>>323669059 >Cinematic FP-cutscenes >slooow movement >quick-grenade >hit and enemy indicators >MOBA enemy design >shotguns still lack range and punch >collectible perk artifacts to give you speed and ammo-cap boosts >permament upgrades for the same shit, because Doom-guy just can't sprint like a bullet train anymore in 2000+16. >chainsaw and BFG are separated from the rest of the arsenal, having their own quick-keys. >Saw's used for specific situations and insta-takedowns, while BFG is the "panic button"
This sub is for REAL GAMERS only, you obviously are a filthy casual who can't enjoy the good stuff. DOOM is like a fine pinot noir (which is my favorite drink btw), plebs hate it and gentlemen of taste love it.
>>323669575 tell me how it is physically impossible to be just as good if not better? there is nothing about better technology that shouldn't make it even easier to make a better game
doom 4 would have already been much better if straferunning was in the game, at least sr40. the game would have been even better and worked much better on console if it just didn't have jumping period. every developer thinks that there are features every game needs for some reason and all it does is make your game not stand out at all, which leads to unnecessary featurecreep and makes your game mediocre
>doom 1's soundtrack was based off a lot of metal and was generally really fucking good >doom 2's sounded like it was shit out within a month and lacks any of the flare of the original >doom 3 barely counts as having a soundtrack
People talk about how the problem with the new doom is that it's too slow and it has takedowns and shit like that, but honestly, I think the problem is much deeper than that.
It doesn't really have a spark, it doesn't feel like they wanted to make "DOOM", it feels like "doom". Everything just feels like a cheap copy, like it's going through the motions. "Oh look a double barrel shotgun, oh look a chainsaw, isn't this doom guys?"
Sure, the new doom has DOOM stuff in it, but it just doesn't have the fire, the heart of a ragtag bunch of manchildren making video games in the 1990's because they thought it was rad.
>>323671501 I think the problem also lies in modern technology, in that levels take so long to put detail in, you can't have the doomguy run at DOOM speed through it as the game would be too short, and also because the fancy volumetric lighting and fuck throws a shitfit if you go too fast.
>>323672496 Super shotgun was great (maybe a bit too useful though). >>323672517 I never even realized it was an issue until I got on the web and heard everyone hated them. I guess for me, a level doesn't necessarily have to look pretty or even flow well to be fun.
>>323672245 The problem with this generation of games/gamers is that attention spans are at an all time low. I could and still can play through something like Resi 2/3 or Silent hill because they are good games. kids these days would probably give up simply because there are no achievements or multiplayer.
Arena shooters wouldn't work today unless there was a huge following of pro gamers and frequent tournaments/events.
Personal improvement is not something that kids look for in games.
>>323672496 Because the second half of Doom 2 is pure shit. The SSG, while fun, is also a major problem with the game that most people aren't willing to admit. It completely throws off the weapon balance in the game and turns many situations that would benefit in having you swap weapons into using the SSG for almost every situation.
>>323671482 doom 2's soundtrack is pretty good though has some cool moody tracks and some nice grooves doom4 music is good too and fits what they are aiming for https://www.youtube.com/watch?v=Kff1Wxg2pxg >inb4 le wub >>323671501 >too slow bad argument used by retards, it has more problems than that >takedowns anything that takes control from the player is trash plain and simple it seems to me like they want to go back to the classic type of fast no nonsense gameplay but some cunt designer handed them a big checklist of shit they are required to shove into the game somehow >>323672319 it can be done ROTT remake for example (thought it had other problems) also doom4 is going for a fairly minimalistic style so they can maybe get away with some un-realistic scaling and stuff
>>323672245 whenever new players play quake, reflex, ut etc or even doom they get hooked it's just that games games are older / not mass marketed to them >>323672496 for doom 2 yeah it's too strong but it does have a place in the game >>323672616 one of the first "complex" fps games no bullshit just run and shoot etc interesting and varied weapons interesting and varied enemies with random / infighting AI interesting and varied levels lots of level design tricks still being used see dead simple
>>323672319 That's simply not true, the technology has made it so much easier to make games and id has so much more cash now than they ever had before, they have the resources and means to make a good doom game, the only question is "do they want to put in the effort?"
>>323676340 its not really a matter of lazy developers its more of a case of they don't care about making a good doom game, they care about making a game that makes money that appeals to a large audience of console shooter players
>>323676276 >morrowind >quake 4 >shit yeah quake 4 is bethshit by your definition, though it was also created by id software. and yeah its disagreeable about its singleplayer, i agree it was very lame, but its multiplayer was nothing but a step up from quake 3
>>323676812 But by appealing to such an audience they are caging themselves in and not differentiating themselves enough, this doom will just end up being another barebones fps with a demonic theme to it.
I see webms where people take a SSG blast to the face and then a melee and survive. My biggest concern is because of loadouts damage is fucking nonexistent with the SSG and RL and the weapons have no weight to them because of it.
That is lame as fuck to look at right now. I don't know why Devs are so fucking scared of a standard loadout and everything else being on the map. Hell if you're so scared of casual shitters do like UT and have weapon racks everywhere so most weapons are at spawns and shit.
I shouldn't need to work together with a teammate just to shoot 4 rockets onto a dude at once just to kill one fucking faggot.
>>323672245 The genre has moved on past the days of Doom and Quake. Players expect a lot more of an immersive experience besides run around and shoot things until you find the switch to go to the next level. Not only that, the graphics detail expected of modern AAA games precludes having dozens of large enemies on the screen at the same time all shooting fireballs at you while you circle-strafe around the room.
>>323682680 It can make grenading OP, since a quick grenade key would allow grenading to be safer than if it was an weapon you wielded (because switch times). In games with the quick grenade key, the grenade can do more damage than the weapons the person has. In older CoDs, they balance this by making the grenade prepare time huge. The problem in Doom4 is that the grenade button is too safe. That grenade he threw took no planning and yet it seems more effective than other weapons. This would be better if he had to switch to the grenade before throwing it, making him more open to attack.
>increase player movement speed by 50-100% >increase enemy damage and make their projectiles larger, faster and more accurate >make health and armor drops on kill either incredibly rare, only against mancubus grade enemies or higher, or just remove the concept altogether and make them spawn in the map at key points >give the chainsaw a basic attack function that doesn't lock you into the execution animation >remove gay ass perks and leveling shit while passively incorporating the important ones into your character from the start
I actually have faith. The New Order was actually good.
When it comest to reboots, remakes or sequels to old franchises /v/ looks at them with a microscope the size of a fucking Death Star and criticize literally everything whilst jumping to massive conclusions with their rose tinted goggles fastened on real tight.
DOOM was fast, yes. But it wasn't THAT fast. Especially when you first play it or on higher difficulties. I don't know about you, but I remember playing DOOM as a kid and bobbing in and out of cover behind walls because I'd get rekd if I just ran in and blasted.
Part of me thinks /v/ either hasn't played the game since they were a kid and barely remembers it anyway, and the other part of me thinks /v/ hasn't actually played DOOM.
>>323669495 >Technically misses 1st shot >Eh, ok I guess. >Second shot is accurate headshot with a fucking double barrel shotgun >Still alive What the fuck? Its alright if its against some fuckhuge enemy, but its against human player.
>>323669495 >>Cinematic FP-cutscenes dgaf, how they are triggered in normal combat is alright >slow movement UPGRADE SYSTEM >quick grenade dgaf >>hit and enemy indicators quake already had the first, enemy indicators do kinda suck though >moba enemy design nice meme >shotguns lack range that's ok, fuck ssg dominance >and punch it sucks >collectible perk artifacts to give you speed and ammo-cap boosts woooo, secrets are actually relevant now, maybe this game will actually be difficult >chainsaw and BFG are separated from the rest of the arsenal, having their own quick-keys. literally doesn't matter
>>323671482 >>323687880 ye i had the main menu music but I lost it it sounded pretty alright, but more industrial than pure metal >>323671501 it seems to me that you're a depressed cunt that longs for his childhood
>>323683551 >>increase player movement speed by 50-100% upgrades >>increase enemy damage and make their projectiles larger, faster and more accurate have you played the sp somewhere >>make health and armor drops on kill either incredibly rare, only against mancubus grade enemies or higher, or just remove the concept altogether and make them spawn in the map at key points that's what i assumed difficulty levels will do, but i don't know also is there even an "on kill"? every time shit dropped it was either a glory kill or a special thing (like exploding barrel kills) >chainsaw yeah that would be nice >>remove gay ass perks and leveling shit while passively incorporating the important ones into your character from the start i disagree, they make secrets relevant
>>323689387 Doom was crazy fast. I remember a thread a few years back where someone calculated Doomguy's approximate speed (assuming he's of average height). It was almost 60 mph iirc. Dude can strafe nearly as fast as a sprinting cheetah.
>>323670153 >does it bother anyone else that they actually spawn with a double barrel shotgun? No, the gameplay is balanced around it so it works out.
>also what is this laser weapon, the new pistol? That's the Static Cannon. Charges as you move, does more damage the more it's charged. Once you fire the charge is lost and you have to charge it again. Actually extremely fun to use once you get the hang of it.
Pistol was only recently revealed to be in the game via a singleplayer screenshot from the Game Informer article.
>>323683551 Seconding what >>323689785 said about enemy damage/projectiles. There's no way to know how that's balanced yet. The only SP demos shown are likely outdated by now and there's no telling what difficulty they were played at.
>>323691934 Different people have different opinions. /v/ is not a singular, hypocritical person, it's a toilet stall anyone can write on. Personally, I like that they upped the color after complaints, it looks better now. The game itself still looks shit, though.
>>323687792 also, you are a dumb fuck to believe your picrelated - dogs hardly can manage living their life with seizures. It will get only worse, unless the owner (unlike the dipshit who filmed the vid) will take it to a vet and let him cleanse poochie's soul with sacred chemistry
>>323692883 most doomfags are "meh" to "kinda hyped" quakefags are MAD > because it actually made positional map control relevant there's still health, armor, and all the powerups - invis, quad, gauss cannon, demon rune
also those are important, though only just as much so as it is important to pick up weapons. and not only pick up weapons, but to have weapons at the right time when you need them. loadouts only work when weapons don't actually have any explicit purpose, which is not the case in doom
also quakefags are pissed off about this because they saw how loadouts completely ruined ffa in quake live
>>323693585 cpma players seem chill about the thing, they know no aaa can be cpma and are accustomed to being a small community 3/live players are really mad, specially the underage ones >>323693684 >loadouts only work when weapons don't actually have any explicit purpose what >>323693684 >also quakefags are pissed off about this because they saw how loadouts completely ruined ffa in quake live loadouts in doom aren't like loadouts in live >>323693889 was it timers at all, or the fact that they were in the hud i'm not a dueler/tdmer so i never knew how timers mattered >>323693947 i kinda dig reflex's look
>>323694245 >what the only games where loadouts have worked are for call of duty and clones. not even halo worked with it. this is because all the weapons function the same, a hitscan weapon which kills in 3 shots. whereas in doom you might need the plasma gun one second, a super shotgun the next, and then a rocketlauncher because none of these weapons can replace one another
i don't know enough about the loadouts in doom 4 to comment on them in depth, but at least in quake live you could pickup the weapons you didn't already spawn with off the ground and i doubt doom 4 does anything better
i think reflex looks aesthetically pleasing, but from a players point of view it shouldn't. all of those meshes are bigger than their hitboxes, they can be fired through yet obscure the players view. they are also a pain in the ass to model FOR FREEE since the developers of the game refuse to do it or any work at all and yet in the end textures look better anyways
>>323695248 I'm pretty sure it's always there The justification was that the pickups sounds were global, but that's not really great since it tells you which specific armor was picked and stuff Hell, could've done it like live and put a message on your hud of the time it was picked up and thats it >>323695496 >whereas in doom you might need the plasma gun one second, a super shotgun the next, and then a rocketlauncher because none of these weapons can replace one another that's the point choosing limitations modern games thrive on those >>323695529 >Like in live? yep, ut4 does it too i saw someone explaining why those also suck but there was a convincing reply back at that too, so i prefer them there, makes noobs learn the timers but more importantly it makes them learn that items are important >>323695701 besides the webms itt, no
>>323695701 Nothing new yet. Best case scenario for getting new singleplayer gameplay this month will be if Game Informer releases some as part of their coverage, but it looks like aside from interviews with the devs all they're going to have are screenshots / concept art.
The third (possibly final) Alpha's date should be revealed probably in the next month or so, though unless they add in more content it'll be the same stuff as the webms above. After that they should finally announce the Beta which will contain more multiplayer stuff. The only way to get new singleplayer footage after this GI coverage is if id releases more and they're being ultra-secretive with it.
>>323696047 >that's the point >choosing limitations >modern games thrive on those how is that a point? how does 'choosing limitations' offer more skill when the only thing you can do about it is die and respawn with that weapon? and no not all modern games should thrive on weapon loadouts. not every feature makes sense in a game, but you would be defending regenerating health if it had it too so it might as well. whatever anon, enjoy your shit game while i wait on my refund
>>323696584 >how does 'choosing limitations' offer more skill when the only thing you can do about it is die and respawn with that weapon? you need to choose, first of all didn't say it was more skillful though, just more appealing the problem is that choosing is too "cheap" chose a hero in an assfaggots and you're locked, buying weapons in csgo costs money, choose a race/faction on rts and you can only use that and then you have to choose what to build, etc so the game is casual about strategy, but we knew that already >but you would be defending regenerating health if it had it too so it might as well strawman that only serves to make you mad at me
>>323692010 Even if Doom 3 gets a bad rap the Mancubus part was preddy ebin imo. https://www.youtube.com/watch?v=tawrgeqr2gs I remember it from the first time playing Doom 3 >that ambient growling >no idea whats there >proceed carefully >pipes >meh >cutscene >oh crap I don´t know why but that scene was amazing and creepy just seeing that fat bastard pushing through the pipe ready to fuck shit up.
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