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Will Doom be good?

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Thread replies: 243
Thread images: 51

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Will Doom be good?
>>
>>323669059
If they removed the cutscene chainsaw or made it only happen when on berserker.
>>
>>323669059
Why do the Cacodemons have arms
>>
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>>323669059
>>
>>323669059
No.
>>
>>323669059
Haven't you seen the gameplay?
It's literally Halo.
>>
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It'll be a decent shooter but there's not even the slightest chance it or any other Doom sequel will ever live up to the original games.
>>
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>>323669059
>Cinematic FP-cutscenes
>slooow movement
>quick-grenade
>hit and enemy indicators
>MOBA enemy design
>shotguns still lack range and punch
>collectible perk artifacts to give you speed and ammo-cap boosts
>permament upgrades for the same shit, because Doom-guy just can't sprint like a bullet train anymore in 2000+16.
>chainsaw and BFG are separated from the rest of the arsenal, having their own quick-keys.
>Saw's used for specific situations and insta-takedowns, while BFG is the "panic button"
>>
>>323669394
thanks doc
>>
>>323669396
The genre is incapable of being as good as it was in the 90s and very early 2000s. People really need to understand this, as shitty it may be.
>>
>>323669183

This sub is for REAL GAMERS only, you obviously are a filthy casual who can't enjoy the good stuff. DOOM is like a fine pinot noir (which is my favorite drink btw), plebs hate it and gentlemen of taste love it.
>>
>>323669394
thanks doc
>>
>>323669138
now that i think of it they probably couldnt get away with using the same cacodemon as they were already legally stepping on eggshells
>>
>>323669495
does it bother anyone else that they actually spawn with a double barrel shotgun? also what is this laser weapon, the new pistol?
>>
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>>323669059
Maybe it will.
Or maybe it won't.
You'll just have to wait for the game to be released and see for yourself. I know. what an insane concept.
>>
>>323669575
tell me how it is physically impossible to be just as good if not better? there is nothing about better technology that shouldn't make it even easier to make a better game

doom 4 would have already been much better if straferunning was in the game, at least sr40. the game would have been even better and worked much better on console if it just didn't have jumping period. every developer thinks that there are features every game needs for some reason and all it does is make your game not stand out at all, which leads to unnecessary featurecreep and makes your game mediocre
>>
>>323669495
>>323670153
The game has fucking loadouts?
>>
Doom 3 is the best Doom.
>>
>>323669059
Played the Alpha and I enjoyed it a lot. Seems like it'll be a pretty fun game. But asking this here is pointless since you'll be arguing with a bunch of retarded nostalgia fags.
>>
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>>323670531

Doom > Doom64 > Doom 2 > Doom 3 >>>>>>>>>>>>>> Doom 2 city levels
>>
>>323669495
>purposely cherry picking shitty videos

I swear you faggots will do anything to fucking shit post.
>>
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>>323670531
Agreed.
>>
>>323669059
>"idtech 6" done by some ex crytek guy and not Carmack
no
>>
>>323670570
Think you're the retard here pal. Enjoy doom at 1/5th the speed it's meant to be played at.
>>
>>323670707
i challenge you to cherry pick even one video that proves him wrong

please do
>>
>>323670652
What even happened with Doom 2 map design? It's so unpleasant.
>>
>>323670782
Enjoy living in the past and being an autistic faggot the rest of your life
>>
>>323669059
multiplayer alpha wasn't very good
if the singleplayer is ok it will be one of the best fps in years but that ain't saying much
>>323671034
sandy peterson
>>
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>doom 1's soundtrack was based off a lot of metal and was generally really fucking good
>doom 2's sounded like it was shit out within a month and lacks any of the flare of the original
>doom 3 barely counts as having a soundtrack

>doom 4
>???
>>
People talk about how the problem with the new doom is that it's too slow and it has takedowns and shit like that, but honestly, I think the problem is much deeper than that.

It doesn't really have a spark, it doesn't feel like they wanted to make "DOOM", it feels like "doom". Everything just feels like a cheap copy, like it's going through the motions. "Oh look a double barrel shotgun, oh look a chainsaw, isn't this doom guys?"

Sure, the new doom has DOOM stuff in it, but it just doesn't have the fire, the heart of a ragtag bunch of manchildren making video games in the 1990's because they thought it was rad.

It just doesn't have the spark.
>>
>>323671482
>Start Doom 4
>Acapella version of At Doom's Gate
>>
It will be forgotten in less than 6 months time.

I guarantee it.
>>
>>323671482
WUBWUBWUBWUBWUBWUB
>>
>>323671482
>doom 2 soundtrack
https://www.youtube.com/watch?v=Bv3biyYpiC8
Jesus. There were some good ones, but far more turds than D1.
>>
>>323671482
Doom 2's music was great, unlike the levels hey were attached to.

https://www.youtube.com/watch?v=PkhCNx-8Qos
https://www.youtube.com/watch?v=RMGDS_Aq3qI
https://www.youtube.com/watch?v=ffl2ShaWyGM
https://www.youtube.com/watch?v=Jf3UlZCBhOE
>>
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>>323669575
>The genre is incapable of being as good as it was in the 90s and very early 2000s. People really need to understand this, as shitty it may be.

This is complete bullshit. A game genre can't suddenly become incapable of something. It' software.

Doomfags are mostly in their 40s by now. The industry needs fresh blood. It needs a massive shot in the arm. Something to show newfags what a shooter can be.

When the next big twitch shooter hits, it's going to be like a revelation for the generation raised on CoD. Hopefully. We'll see if UT4 can't fuck it up.
>>
>>323671501
I think the problem also lies in modern technology, in that levels take so long to put detail in, you can't have the doomguy run at DOOM speed through it as the game would be too short, and also because the fancy volumetric lighting and fuck throws a shitfit if you go too fast.
>>
I loved Doom 2's "shitty" levels. Especially The Pit and The Chasm.
>>
>>323672245
>it's going to be like a revelation for the generation raised on CoD
If they actually played it, maybe. But they won't.
>>
>>323672323
i do too, i dont understand the hate for doom 2. the maps and music are fine, the worst thing to come from it was the super shotgun
>>
>>323669059

the demons all look like bland boring shit, same as the guns. The only thing left that could save it is the level design, but i doubt hell will looks as gruesome, brutal, and satanic as it should.

they will never top doom and doom 2
>>
>>323672323
Sandy pls go
>>
I'm prepared for Doom elitism, now tell me how Doom was holy grail of shooters and everything else is shit because it's not 1:1 Doom.
>>
>>323672496
Super shotgun was great (maybe a bit too useful though).
>>323672517
I never even realized it was an issue until I got on the web and heard everyone hated them. I guess for me, a level doesn't necessarily have to look pretty or even flow well to be fun.
>>
>>323672245
The problem with this generation of games/gamers is that attention spans are at an all time low.
I could and still can play through something like Resi 2/3 or Silent hill because they are good games. kids these days would probably give up simply because there are no achievements or multiplayer.

Arena shooters wouldn't work today unless there was a huge following of pro gamers and frequent tournaments/events.

Personal improvement is not something that kids look for in games.
>>
>>323672496
Because the second half of Doom 2 is pure shit. The SSG, while fun, is also a major problem with the game that most people aren't willing to admit. It completely throws off the weapon balance in the game and turns many situations that would benefit in having you swap weapons into using the SSG for almost every situation.
>>
>mfw people still think arena shoots are going to return and have the same impact as the 90s

They should just rewrite the definition of "naive" and simply say "arena fps players" as the definition.
>>
>>323672616
why do you want a sequel to doom if you didn't want it to be like it at all

i would probably really enjoy this game if it wasn't claiming to be something its not
>>
>>323669495
What the fuck is that numerical damage indicator? Jesus fuck, why would anyone need that in an FPS
>>
Guys did anyone try this?

https://www.youtube.com/watch?v=g328mT_x2T8

The FPS are extremely bad. How the fuck is this supposed to be playable? When you are outdoors the FPS go to hell. Im using Zandronum for online play, I don't know how it may work on GZDoom.
>>
>>323672962
To make it look more like Halo
>>
>>323672732
SSG is useless long distance.
>>
>>323673085

Halo didn't show damage dealt.
>>
>>323671482
doom 2's soundtrack is pretty good though has some cool moody tracks and some nice grooves
doom4 music is good too and fits what they are aiming for https://www.youtube.com/watch?v=Kff1Wxg2pxg
>inb4 le wub
>>323671501
>too slow
bad argument used by retards, it has more problems than that
>takedowns
anything that takes control from the player is trash plain and simple
it seems to me like they want to go back to the classic type of fast no nonsense gameplay but some cunt designer handed them a big checklist of shit they are required to shove into the game somehow
>>323672319
it can be done ROTT remake for example (thought it had other problems)
also doom4 is going for a fairly minimalistic style so they can maybe get away with some un-realistic scaling and stuff
>>
>>323673301
Maybe it should
>>
>>323669059
>Bethesda
It won't.

>>323669394
Thanks doc.
>>
>>323672732
The ssg is fine, the amount of shells you find compared to other types of ammo throughout the game is the problem.
>>
>>323672245
whenever new players play quake, reflex, ut etc or even doom they get hooked it's just that games games are older / not mass marketed to them
>>323672496
for doom 2 yeah it's too strong but it does have a place in the game
>>323672616
one of the first "complex" fps games
no bullshit just run and shoot etc
interesting and varied weapons
interesting and varied enemies with random / infighting AI
interesting and varied levels lots of level design tricks still being used see dead simple
>>
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Doom is already breddy gud
>>
>>323669059
could be.
>>
>>
>>323672962
i like it in FPS's where it fits in, it does not fit into doom.
>>
>>323672727
>Silent hill
>good games
you're so full of shit it has infested your skull and fucked out any taste you might have previously had
>>
The new doom is slow, and have take down cutscenes, take a guess
>>
>>323672616
It's slow
>>
>>323669495
>Takes forever to kill someone
>Not running
Dropped
>>
>>323671501
I think you're right. It really seems like they're just making another doom because they want money and can't think of something new.
>>
>bethshit
>ever good
>ever
>ever in fucking history
What are you, retarded?
>>
>>323672319
That's simply not true, the technology has made it so much easier to make games and id has so much more cash now than they ever had before, they have the resources and means to make a good doom game, the only question is "do they want to put in the effort?"
>>
>>323669394
Thanks, doc
>>
>>323676340
its not really a matter of lazy developers its more of a case of they don't care about making a good doom game, they care about making a game that makes money that appeals to a large audience of console shooter players
>>
I'm reserving judgement until I play it. I thought Wolfenstein TNO looked shitty until I played it.
>>
>>323676276
>morrowind
>quake 4
>shit
yeah quake 4 is bethshit by your definition, though it was also created by id software. and yeah its disagreeable about its singleplayer, i agree it was very lame, but its multiplayer was nothing but a step up from quake 3
>>
>>323676812
But by appealing to such an audience they are caging themselves in and not differentiating themselves enough, this doom will just end up being another barebones fps with a demonic theme to it.
>>
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>>323669059
It will be a good shooter and a bad Doom, just like Doom 3.

It's pretty sad that the Metroid Prime saga is the last similar game to Doom, and we'll probably NEVER EVER have another FPS with complex levels.
At least the Doom mod community is still strong.
>>
I see webms where people take a SSG blast to the face and then a melee and survive. My biggest concern is because of loadouts damage is fucking nonexistent with the SSG and RL and the weapons have no weight to them because of it.

That is lame as fuck to look at right now. I don't know why Devs are so fucking scared of a standard loadout and everything else being on the map. Hell if you're so scared of casual shitters do like UT and have weapon racks everywhere so most weapons are at spawns and shit.

I shouldn't need to work together with a teammate just to shoot 4 rockets onto a dude at once just to kill one fucking faggot.
>>
>>323669394
i always thought it was piss around vegeta's wrists and ankles but now i realize it's those energy rings
>>
>>323669059
Why do you people care? It's just another opportunity to shit post on /v/, like Fallout 4, PS4 threads, Nintendo, etc.

Played the Alpha twice and the speed was quite fast to be honest. Could be faster to get the really classic Doom feel but then it might be too fast.
>>
>>323677191
yes and a generic console shooter with a recognizable brand name slapped onto it will sell alot more than a game that appeals to real doom fans
>>
>>323669059
Yes, probably. Not "great/amazing/groundbreaking" like the predecessor, but I trust in it being good.
>>
Why does this sub hate Doom so much?
>>
>>323677643
>children
>contrarians
>forgotten marathon fans
Did I miss any?
>>
>>323670489
yup. and 2 weapons max.
>>
>>323678056
what the FUCK
>>
>>323678452
exactly.
>>
>>323677231
>metroid prime
>similar game to doom
???
>>
>>323678056
>>323678514
are you sure? the few videos i have seen had a weapon wheel a-la gtav
>>
>>323679636
That's single player nig
>>
>>323679636
I was in the multiplayer alpha, I know my shit.
>>
>>323674461
wad?
>>
>>323679636
Single player has all the guns like classic Doom, MP uses the shitty loadout system.
>>
>>323679797
thats brutal doom. its pretty fun, much better than most people give it credit for.
>>
>>323679687
>>323679781
>>323679853
>>
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>>323670489
yes

>>323670707
>cherry picking shitty
I got the whole video in 9 parts if you want. Here's #2.
>>
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>>323680718
#3
>>
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>>323680816
#4
>>
>>323680658
smart anon
>>
It needs to be faster. Something like 2x speed what it is now would be perfect.

Then it will be good.
>>
>>323677363
>shit on Nintendo
>ON /v/
HAHAHAHAHAHAHAHAH!!!!!!!!!!!
>>
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>>323680945
>>
>>323669394
Thanks, Lori.

Whoops wrong meme
>>
>>323680718
The design of this railgun weapon is awful.
>>
If you consolation or shoulder from cry man to man, just say the world
>>
>>323677643
fuck off reddit
>>
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>>323681048
loadout selection's visible in this one.
>>
>>323681048
>>323680945
>>323680816
>>323680718
>>323669495
It's literally Halo 6 lmao.
>>
>>323681201
>>
This guy's gameplay is shit, stop posting it
>>
>>323681331
u jelly?
>>
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>>323681316
>>
>>323679797
Brutal Doom starter pack
>>
>>323669394
that's a big dose
>>
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>>323681493
...aaand the last piece, demonstrating the feature every oldschool shooter needs: a quick grenade function.
>>
>>323681493
>>323681604
Wonder what would happen if you mixed some Halo webms in-between posts, would anyone be able to tell the difference?
>>
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>>323681604
here's a bonus from another video, different player.

>Damage values like in RPGs
>instakill necksnaps from behind
>slooow
>>
>>323672245
The genre has moved on past the days of Doom and Quake. Players expect a lot more of an immersive experience besides run around and shoot things until you find the switch to go to the next level. Not only that, the graphics detail expected of modern AAA games precludes having dozens of large enemies on the screen at the same time all shooting fireballs at you while you circle-strafe around the room.
>>
>>323681604
What's wrong with a quick grenade hotkey?
>>
>>323669059
the MP beta was ASS

if you ask me

it'll be "good" by modern standards (there aren't any)
>>
>>323681604
>Loadout

There is no word that kills my hype for multiplayer shooters more than that one. It's just another way of saying "our game is GUARANTEED to be an absolute balance nightmare."
>>
>>323682201
N E O / V /
E
O
/
V
/
>>
>>323682201
it being on a DOOM game.
>>
>>323682175
this is exactly why doom should be different
>>
>>323682541
No, seriously, I want to hear some arguments
>>
>>323681102
Reddit is fine. If you spent more time there you would realize that while shitty, it's slightly less shitty than here, but in a different way.

You are merely desensitized to the shittiness of this place.

Also, this can be modded at all it can be abused into resembling classic doom. And if the game cannot easily be abused thusly, the engine can, but not as easily.

Some modern engines can be made to dance like a surgically mutiliated monkey in a ballet with the right modding skills.
>>
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>>323669495
If you told me this was a free to play shooter that had nothing to do with Doom and I didn't know the truth beforehand I would believe you
>>
During the Bethesda E3 showcase featuring Snapmap shilling, we got a very small look at how the tool can be used to create the "classic" Doom deathmatch experience.

I wasn't very impressed when the first thing I saw was Doomguy jumping to avoid the other player, but it certainly looks better than the Halo knockoff we have now.

https://www.youtube.com/watch?v=C0sq1ad18Fs
>0:25

This is assuming Snapmap is even touched by the community, who are more akin to a very different type of modding.
>>
You know what I think when I think of Doom? I think "RPG Mechanics and Skill Progression."
>>
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>>323669394
thanks doc
>>
>>323682680
It can make grenading OP, since a quick grenade key would allow grenading to be safer than if it was an weapon you wielded (because switch times). In games with the quick grenade key, the grenade can do more damage than the weapons the person has. In older CoDs, they balance this by making the grenade prepare time huge. The problem in Doom4 is that the grenade button is too safe. That grenade he threw took no planning and yet it seems more effective than other weapons. This would be better if he had to switch to the grenade before throwing it, making him more open to attack.
>>
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>>323683178
You know what I think when I think of modding? I think "preset environments and automatic monster placement."
>>
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how to make doom 4 good

>increase player movement speed by 50-100%
>increase enemy damage and make their projectiles larger, faster and more accurate
>make health and armor drops on kill either incredibly rare, only against mancubus grade enemies or higher, or just remove the concept altogether and make them spawn in the map at key points
>give the chainsaw a basic attack function that doesn't lock you into the execution animation
>remove gay ass perks and leveling shit while passively incorporating the important ones into your character from the start

did i miss anything
>>
>>323669394
thanks doc
>>
>>323671482
>shittalking message to the archvile

nigga i will cut you
>>
>>323683450
That's a decent point, but you can balance it out by changing various values like time until explosion, doesn't sound like an inherent problem to me
>>
>>323683551
To summarize:

Make it Q3A with contemporary graphics
>>
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>>323669138
>>
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>>323669138
he looks like he's crying fangs off his skin. Bloody 'ell
>>
>>323683813
That is a possibility, but the easiest way to balance the grenade is simple: Make it a weapon you wield. Boom, fixed it and everyone is happy.
>>
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>>323669059
What do you think
>>
Yes but it won't hold a candle to the magic of the first 2, and will feature too many garbage modern tropes.
It will still be multiple leagues above any shooter released for the past 10 years.

Virtually everyone here will equate this to being "Unplayable Shit" however.
>>
>>323684049
seizure or scratching his back like a retard?
>>
seems like it will play like halo
>>
>>323684110
>no advanced movement
Fucking dropped
>>
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>>323684189
judging by the foam around its face - onion-flavored chocolate candies indigestion
>>
>>323684108
But I do prefer the smoothness of a grenade hotkey, I think it makes for better gameplay in arcadey shooters
>>
>>323669138
it looks so fucking blizzard-cartoony, like if it was a Starcraft 2 zerg

the style sucks
>>
>>323683551
>le just increase movement speed
that fucks more things than it fixes you have no idea about design
>>
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>>323684430
this
>>
>>323684410
That's the problem. It can't be fluid without being OP.
>>
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>>323684430
fuck off back to your call of duty gritty realism, m9
>>
id games have been totally unremarkable since quake 3. i played through doom 3 and quake 4 and seriously dont remember anything about them
>>
>>323684658
Quake 4 was made by Raven Software.
>>
>>323684919

oh. replace quake 4 with rage then
>>
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>>323684456
Hi Marty!
>>
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>>323685417
>>
>>323684456
is this bait or are you legally autistic
>>
>>323669059
i just wanna hug them
>>
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I actually have faith. The New Order was actually good.

When it comest to reboots, remakes or sequels to old franchises /v/ looks at them with a microscope the size of a fucking Death Star and criticize literally everything whilst jumping to massive conclusions with their rose tinted goggles fastened on real tight.

DOOM was fast, yes. But it wasn't THAT fast. Especially when you first play it or on higher difficulties. I don't know about you, but I remember playing DOOM as a kid and bobbing in and out of cover behind walls because I'd get rekd if I just ran in and blasted.

Part of me thinks /v/ either hasn't played the game since they were a kid and barely remembers it anyway, and the other part of me thinks /v/ hasn't actually played DOOM.
>>
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>>323669495
>Technically misses 1st shot
>Eh, ok I guess.
>Second shot is accurate headshot with a fucking double barrel shotgun
>Still alive
What the fuck? Its alright if its against some fuckhuge enemy, but its against human player.
>>
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>>323669059
Yes.
>>
>>323685973
no, you can't just make it super fast without compromising other things
>>323686126
TNO wasn't that great
the shootan was good but the rest of the game was a literal cod campaign
>>
>>323672245
UT4 is pretty much TF2 tier.
>>
>>323669059
We will really know when it comes out and when it comes, wait a week or two.
>>
>>323669059
I don't know, but I'm pretty hyped.
>>
>>323669059
i want it to be. Its not going to be though. It just isn't.
>>
>>323669495
>>Cinematic FP-cutscenes
dgaf, how they are triggered in normal combat is alright
>slow movement
UPGRADE SYSTEM
>quick grenade
dgaf
>>hit and enemy indicators
quake already had the first, enemy indicators do kinda suck though
>moba enemy design
nice meme
>shotguns lack range
that's ok, fuck ssg dominance
>and punch
it sucks
>collectible perk artifacts to give you speed and ammo-cap boosts
woooo, secrets are actually relevant now, maybe this game will actually be difficult
>chainsaw and BFG are separated from the rest of the arsenal, having their own quick-keys.
literally doesn't matter
>>
>>323684049
>>323684402
Shut the fuck you nigger.
>>
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>>323684049
He's okay...stop posting this shit you fucking lunatic
>>
>>323672245
Hopefully UT4 enters beta this year like they want it to
It's kind of too early to tell atm

Showdown is kinda great
>>323686573
Some of the hats are terrible already, gameplaywise they're nothing alike
>>
>>323671482
Mick Gordon is composing for Doom 4. I have faith.

https://www.youtube.com/watch?v=cRmwFBK0cyk
https://www.youtube.com/watch?v=eKKIy3Npjd8
>>
>>323686365

gotta take out his shield first lmao
>>
>>323680718
The problem it's that it is controller gameplay
>>323681057
I dig it, but I'm a sucker for orange
>>
>>323671482
>>323687880
ye i had the main menu music but I lost it
it sounded pretty alright, but more industrial than pure metal
>>323671501
it seems to me that you're a depressed cunt that longs for his childhood
>>
>>323677191
9 weapons, 2 altfires, permanent upgrades, strafing is still in, doublejumps, no health regen, item pickups, built in map editor

it's not really like anything out, you could compare it to halo but it's still not it
>>
>implying any of you cunts actually enjoy picking up weapons in multiplayer
>>
>>323686126
TNO was not done by Id

Doom was fast back in the old days if you played it with a mouse and keyboard.

It had mouseturning.
And mouse to move but that shit was more annoying
>>
>>323681604
Nothing wrong with that.
>>323681820
Nothing wrong with damage values, and the necksnap wasn't an instakill, it was a contextual glory kill because the other player was damaged
>>
>>323683551
>>increase player movement speed by 50-100%
upgrades
>>increase enemy damage and make their projectiles larger, faster and more accurate
have you played the sp somewhere
>>make health and armor drops on kill either incredibly rare, only against mancubus grade enemies or higher, or just remove the concept altogether and make them spawn in the map at key points
that's what i assumed difficulty levels will do, but i don't know
also is there even an "on kill"? every time shit dropped it was either a glory kill or a special thing (like exploding barrel kills)
>chainsaw
yeah that would be nice
>>remove gay ass perks and leveling shit while passively incorporating the important ones into your character from the start
i disagree, they make secrets relevant
>>
>>323689387
Doom was crazy fast. I remember a thread a few years back where someone calculated Doomguy's approximate speed (assuming he's of average height). It was almost 60 mph iirc. Dude can strafe nearly as fast as a sprinting cheetah.
>>
>>323684110
>mad quakefags
what else is new
>MUH ESPORTS
noone likes picking up weapons, stop lying to yourselves
>>
>>323686126
there's slower parts in doom but it's pretty fast 60% of the time
>>
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i like the cacos
hopefully the last one isn't a cheap edit
>>
>>323681048
>>323681201
>>323681316
>>323681493
>>323681604
it looks so fucking boring

it makes me feel like taking a nap
>>
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>>323690646
i like the carnival imp too
>>
The guns look even more impotent than the guns in warsow.
And guns in warsow deal like no damage when compared to quake live.
And damage in quake live was nerfed from quake3.
>>
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>>323690783
mancubus gun things are red again
>>323690697
desu tdm in general is boring to watch in arena shooters
>>
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>>323690783
>Doom 2016 E3 reveal
>>
>>323690783
>>323690646
add doom64 designs
>>
>>323691052
parentheses are important
>>323691093
the carnival imp kinda is
didn't like the other doom64 models much, except the pinky, and the doom 4 pinky looks a lot like it, so
>>
>>323689785
>also is there even an "on kill"?
Yes you can see goodies pop out of a monster when blasted with the SSG in the gameplay footage they have shown.

It was significantly less than a glory kill/chainsaw kill
>>
>>323691052
Doom (2016)
Not 2016 E3
>>
>>323691334
i'll have to rewatch it then
i only remembered special kills giving shit, like exploding barrels and multiple kills in one shot (and obviously glory kills)
>>
>Game tries to look bleak and gray
>"MUH BROWN GRITTY SHOOTER"
>Game actually has colors
>"STUPID CARTOON-Y STYLE"

never change vee
>>
The "Titan's Realm" shit look pretty amazing
>>
>>323691020
Doom 3 Mancubi a best.
>>
>>323670153
>does it bother anyone else that they actually spawn with a double barrel shotgun?
No, the gameplay is balanced around it so it works out.

>also what is this laser weapon, the new pistol?
That's the Static Cannon. Charges as you move, does more damage the more it's charged. Once you fire the charge is lost and you have to charge it again. Actually extremely fun to use once you get the hang of it.

Pistol was only recently revealed to be in the game via a singleplayer screenshot from the Game Informer article.

>>323683551
Seconding what >>323689785 said about enemy damage/projectiles. There's no way to know how that's balanced yet. The only SP demos shown are likely outdated by now and there's no telling what difficulty they were played at.
>>
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>>323687681
>hi mom
>i'm helping again the internet to be the better place
>>
>>323676276
>the bethshit ebin maymay
What's it like being 14?
>>
>>323691934
Different people have different opinions. /v/ is not a singular, hypocritical person, it's a toilet stall anyone can write on.
Personally, I like that they upped the color after complaints, it looks better now. The game itself still looks shit, though.
>>
>>323687792
cool down, m8 - watching it will only make you more tolerable to lunacy
>>
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>>323692010
ya i liked it
it's simple and his face was cool
you can tell how the new one wass inspired by the original tho
>>323692012
>>323670153
>pistol
this is it
>>
>>323692276
there's definitely a hive mind thing though

one person points out the brown gritty and suddenly everyone hates brown gritty

one person points out the brighter colors and suddenly everyone hates them
>>
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>>323687792
also, you are a dumb fuck to believe your picrelated - dogs hardly can manage living their life with seizures. It will get only worse, unless the owner (unlike the dipshit who filmed the vid) will take it to a vet and let him cleanse poochie's soul with sacred chemistry
>>
>>323691508
It's pretty small compared to the normal pinatas.

It was like 2-3 drops instead of a fountain of rewards.
>>
>>323689887
>mad doomfags*
fixed that for you

also i really liked picking up weapons. why? because it actually made positional map control relevant
>>
>>323692883
most doomfags are "meh" to "kinda hyped"
quakefags are MAD
> because it actually made positional map control relevant
there's still health, armor, and all the powerups - invis, quad, gauss cannon, demon rune
>>
>>323692523
i disagree. when there are two options and nothing anyone here can agree on 100 percent what the fuck makes you think this is a hivemind?
>>
>>323693107
but I'm a quakefag and I'm pretty hyped
>>
>>323693441
which quake do you fag
>>
>>323693503
Mostly cpma, havent played in quite a while as #uscpmpickup is ded as shit.

Live is bretty fun, reflex was a false idol.
>>
>>323693107
but i am both, and i am upset

also those are important, though only just as much so as it is important to pick up weapons. and not only pick up weapons, but to have weapons at the right time when you need them. loadouts only work when weapons don't actually have any explicit purpose, which is not the case in doom

also quakefags are pissed off about this because they saw how loadouts completely ruined ffa in quake live
>>
>>323692620
bullshit, i had a dog that had seizures all the time. Wasn't supposed to live past 9 but dies at 16 from a tumor
>>
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>>323693441
>>323693503
>hyped for nudoom
>reflex was a false idol
>>
>>323693815
>item timers

I was so hyped anon, but they ruined it, THEY RUINED IT ANON
>>
>>323693815
to be fair, at least doom 4 tries something new. reflex is cpma-lite without any textures available for mappers so they all use shit meshes
>>
>>323693585
cpma players seem chill about the thing, they know no aaa can be cpma and are accustomed to being a small community
3/live players are really mad, specially the underage ones
>>323693684
>loadouts only work when weapons don't actually have any explicit purpose
what
>>323693684
>also quakefags are pissed off about this because they saw how loadouts completely ruined ffa in quake live
loadouts in doom aren't like loadouts in live
>>323693889
was it timers at all, or the fact that they were in the hud
i'm not a dueler/tdmer so i never knew how timers mattered
>>323693947
i kinda dig reflex's look
>>
>>323694245
Timers in the hud for every major item completely breaks dueling.

It turns an already heavy aim game into an even more heavy aim game because positioning is much more irrelevant because its retard easy to guess where your opponent is going to be.
>>
>>323694582
how do you feel about world timers
>>
>>323694582
It only triggers when you are losing and Doom 4 has no dueling
>>
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>>323694245
>what
the only games where loadouts have worked are for call of duty and clones. not even halo worked with it. this is because all the weapons function the same, a hitscan weapon which kills in 3 shots. whereas in doom you might need the plasma gun one second, a super shotgun the next, and then a rocketlauncher because none of these weapons can replace one another

i don't know enough about the loadouts in doom 4 to comment on them in depth, but at least in quake live you could pickup the weapons you didn't already spawn with off the ground and i doubt doom 4 does anything better

i think reflex looks aesthetically pleasing, but from a players point of view it shouldn't. all of those meshes are bigger than their hitboxes, they can be fired through yet obscure the players view. they are also a pain in the ass to model FOR FREEE since the developers of the game refuse to do it or any work at all and yet in the end textures look better anyways
>>
>>323695230
Like in live? I think they're fine, I'd prefer they're not their but they're a fair compromise.
>>
>>323695248
no it doesn't and i really doubt dueling isn't in doom as it was as big a gametype as anything else
>>
>>323669059
has there been any new gameplay?
>>
>>323695248
I'm pretty sure it's always there
The justification was that the pickups sounds were global, but that's not really great since it tells you which specific armor was picked and stuff
Hell, could've done it like live and put a message on your hud of the time it was picked up and thats it
>>323695496
>whereas in doom you might need the plasma gun one second, a super shotgun the next, and then a rocketlauncher because none of these weapons can replace one another
that's the point
choosing limitations
modern games thrive on those
>>323695529
>Like in live?
yep, ut4 does it too
i saw someone explaining why those also suck but there was a convincing reply back at that too, so
i prefer them there, makes noobs learn the timers but more importantly it makes them learn that items are important
>>323695701
besides the webms itt, no
>>
>>323696047
>besides the webms itt, no
is there a video link for the full thing?
>>
>>323673009
my fps are low as hell too and my computer is powerful

i don't get how it goes smooth for him on those videos

in the last video he is playing online so it must have been zandronum
>>
>>323675735

How can you shit on SH2?
>>
>>323695701
Nothing new yet. Best case scenario for getting new singleplayer gameplay this month will be if Game Informer releases some as part of their coverage, but it looks like aside from interviews with the devs all they're going to have are screenshots / concept art.

The third (possibly final) Alpha's date should be revealed probably in the next month or so, though unless they add in more content it'll be the same stuff as the webms above. After that they should finally announce the Beta which will contain more multiplayer stuff. The only way to get new singleplayer footage after this GI coverage is if id releases more and they're being ultra-secretive with it.
>>
>>323696047
>that's the point
>choosing limitations
>modern games thrive on those
how is that a point? how does 'choosing limitations' offer more skill when the only thing you can do about it is die and respawn with that weapon? and no not all modern games should thrive on weapon loadouts. not every feature makes sense in a game, but you would be defending regenerating health if it had it too so it might as well. whatever anon, enjoy your shit game while i wait on my refund
>>
>>323696047
I mean they do suck, they suck WAY less than hud tiemrs tho. And having them in casual/ unranked is totally fine. They have no place in competitive modes though.
>>
>>323696584
>how does 'choosing limitations' offer more skill when the only thing you can do about it is die and respawn with that weapon?
you need to choose, first of all
didn't say it was more skillful though, just more appealing
the problem is that choosing is too "cheap"
chose a hero in an assfaggots and you're locked, buying weapons in csgo costs money, choose a race/faction on rts and you can only use that and then you have to choose what to build, etc
so the game is casual about strategy, but we knew that already
>but you would be defending regenerating health if it had it too so it might as well
strawman that only serves to make you mad at me
>>
>>323697087
you are choosing, but without any incite as to what is ahead of you. aka a gamble. you choose just as well when you pick weapons up, except that actually requires skill and incite.

and nice that you can site fallacies, heres one, go back to tumblr
>>
>>323698053
you choose and then play to the strengths of your weapons
>skill
it's not about skill, i already told you
most people don't like picking up weapons, dm least of all
also
>incite

lastly, what in god's name does tumblr have to do with any of this
>>
Daily reminder that Doom 3 has a random level generator mod now.
>>
>>323699821
thats cool as fuck
>>
DESIGNED FOR CONTROLLER PLAY
SLOW
>>
>>323695614
Doom had no gametypes besides co-op and deathmatch.
>>
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>>323669495
>>
>>323672962
TF2 got that and it´s pretty damn handy.
>>
>>323684049
:(
I hope that pooch is ok
>>
>>323692010
Even if Doom 3 gets a bad rap the Mancubus part was preddy ebin imo.
https://www.youtube.com/watch?v=tawrgeqr2gs
I remember it from the first time playing Doom 3
>that ambient growling
>no idea whats there
>proceed carefully
>pipes
>meh
>cutscene
>oh crap
I don´t know why but that scene was amazing and creepy just seeing that fat bastard pushing through the pipe ready to fuck shit up.
>>
>>323669495
Neat. Another IP that used to be amazing dumbed down for consoles.
>>
>>323702032
brb
reinstalling
https://youtu.be/jHAqT0XOog8?t=44s
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