>>323660305 Dark Souls and Bloodborne are two entirely different games that are meant to be played differently. Your first mistake was approaching everything Dark Souls style, probably always on the defensive, when the game is meant to be played more aggressively. Don't be afraid to go on the initiative when attacking.
>>323660583 you keep dying and you haven't even gotten to the first boss yet? Jesus christ anon get it together. If you are able to upgrade your weapons, do so. There is a bench in the hunters dream you can use. Other than that just learn to dodge, always be locked on to your target. Either slide around to people's backs or dodge right into them because you are invincible for 100% of your dodge animation Also use pebbles to lure enemies if they are in groups you don't think you can handle.
>>323660945 the issue is that you really shouldn't be dying to the first enemies you encounter, they fall apart if you look at them the wrong way. Unless you tried to take on that big axe dude they put right at the beginning for no reason. Fuck that dude, he's not even guarding anything
>>323661090 You can upgrade weapons with shards to +2 or +3 before him, and that is a pretty significant help in the beginning. it's gems that you unlock after gascoigne
I was the opposite, played Bloodborne first then DaS1.
I had no idea how OP shields were, I was just using it to block attacks from regular hollows'n'shit, I went through half the game thinking anything that looked powerful would just ignore my shield.
When I figured out my square-foot of metal could block a giant hitting me with an axe the size of washing machine the game became easy-mode.
>>323660305 Just be aggressive, run in and hit them first, spam roll out of the way, or use quickstep to avoid attack. Every weapon has a unique attack done after rolling or sidestepping and it's usually quick enough to start a combo on them after an attack.
Learn the timings of all your moves, especially charge attacks, if you can time it right and hit them with a heavy before they connect you'll almost always stun them.
If you get hit (which happens more then Dark Souls due to no shield) don't instantly back-off, trust your instincts and try get some R1 spam in to get health back.
Learn to parry, that shits invaluable. But also other uses for your gun. Even if you don't stagger them, bullets can sometimes cancel thier attack and will send dogs and spiders flying at any hit.
>>323661182 If i'm careful i don't have a problem with the first area with the bonfire. That shit's easy, i just take it slow. I got to the area where there's like two giant dogs (just before the bridge to the first boss) and that's where I can't seem to make any progress at. And then i get frustrated because I died, then i panic and die and lose my echoes, rinse and repeat.
>>323661373 >where there's like two giant dogs nigga don't fight those giant dogs yet. Just go somewhere else. Slosh around in the sewers man, there are other paths you haven't checked out. You will gain insight by starting the first boss fight or by using an item called Madman's knowledge. You don't lose insight on death, so just pop all those motherfuckers. have fun when you hit 40
>>323661373 Those are werewolves. Avoid them and keep going forward after the stairs then you'll be near that little gathering all the peasants were at with the crucifix. Drop down a hole past some boxes into the sewer and you'll find a good armour set on a corpse nearby
>>323661373 Those Werewolves can be skipped and or Cheesed.
Pro-tip about Bloodborne. If you are running to the boss the same, long path through the level you initially took you didn't explore enough. Every level has at least one shortcut to help going from Lamp to Boss.
Go through the level and have a good look at everything, roll through barrels etc...
>>323662064 Kind of. Just explore. The first bit of Yarnham is wonderful for finding cute little hidden things. And also any door or window with a lit lamp outside it has someone inside you can talk to.
>>323662064 You say you played "so much" Dark Souls and yet you're asking for fucking advice on how to navigate? Did you happen to also play a lot of Skyrim in between? Quit asking people where you're "supposed" to go and let the level design lead you where it may. Think for your goddamn self.
>>323662257 Sorry, the original Dark Souls was a little less visually cluttered and sort of led you where to go a little easier, at least for the first half. And as casually as I play video games normally, sometimes i need a nudge in the right direction before i "get it", you know?
>>323662283 >I didn't expect it to loop around like this. I expected more lamps/bonfires instead of just having one central one in an area.
That's pretty standard for most of the level design in Bloodborne. You only get one lantern per area and slowly unlock shortcuts as you go. Only exception I can think of is Yahargul which has that lamp in the cathedral for whatever reason.
>>323662283 loops nigga. this game is all loops. At any given point in time you should be thinking to yourself "how might the current path I am on somehow connect to my most recent lantern" if you go upstairs from the house with the wheelchair dude you will be on the other side of the dogs and steps away from cleric beast. go ahead and throw yourself at him if you want, but you're going to have a bad time in there until you explore a little more
I'm relatively new and never played a Souls game before, so maybe I can help.
first off if you're exploring any new area max out your blood vials first (you can carry 20)
the main thing you need to learn is the quick-stepping left and right when locked on an enemy. be patient and wait for the enemy's attack, then side step. try to get around to your enemy's back. before you start attacking be sure that
don't worry too much about staggering with your gun. I'm 7 bosses in and haven't died more than twice to a boss... and I am still not very good with that. I have a lot more fun being aggressive and using quickstep, and it has served me well so far.
if you're health gets low don't be afraid to unlock from your enemy and just run/roll away (remember holding down O sprints)
watch YouTubers who are good play through the first part of the game to get an idea of how you should be engaging enemies and fighting.
also I don't know if you have come across pebbles, but you can throw one at a single enemy from a group, and then just that one enemy will break away from his group and engage you. I used those a lot in the beginning.
there WILL be a moment when the combat clicks (probably about 3-4 hours in for me), and then the game becomes much more fun.
>>323662283 Did you by any chance play lots of Dark Souls 2?
Anyway, with 1 or two exceptions there will only ever be one lamp per area, it's not like Dark Souls where they are hidden, each one is in plane sight but the game stretches you into going for what feels like miles without one. All the levels have at least one (often 3+) shortcuts and they almost all twist around themselves.
I played Dark Souls and Dark Souls 2 a shit ton, and was good WITHOUT the shield in both games. But when I got to Bloodborne, it fucked me up hard.
You just have to get used to it, and used to the fact that most enemies won't get stun locked to death like in DaS1/2, can attack faster than you, and are much tougher all around.
Do yourself a favor, and get a familiar weapon in Ludwig's Holy Blade.
Don't try to rush through levels like you could in Dark Souls until you know the level back and forth. The enemies are too quick, and more strategically placed to prevent this. Not saying it's not possible, but you'll just find yourself dead if you don't know exactly where you're going.
You can farm some echos on the bridge where you fought the Cleric Beast.
>>323662514 > watch YouTubers who are good play through the first part of the game to get an idea of how you should be engaging enemies and fighting.
W E W E W
Don't do this, just don't. You'll ruin the game for yourself. Instead play the game by yourself and then watch ENB's playthrough but only watch up to stuff you've already done. That way you experience the game blind, as your supposed to, then get insight from someone who knows nearly everything (mechanically) about the game, also lets you go back and get any items you may have missed or look at an area from a new perspective.
>>323663130 he's super easy until he activates Devil Trigger Keep him near the side of the roof where he starts. once the summoned swords come out just hide behind some architecture. Look around, there should be a couple of spots that will block the swords and have enough room for you to dodge without falling off
he also has a big charge up move that he does for a few seconds that you can interrupt with a backstab+visceral
>>323663359 I must be blind cause I've beat the game twice (once I let German kill me, once I fucked his shit up) and I've never found the DLC or Cainhurst. I can't seem to find three pieces of umbilical cord either, only two.
>>323663560 Well if you can't find Cainhurst OR the third umbilical cord (actually there are four you can get technically) it's probably because you missed the shortcut from Forbidden Woods back to the clinic.
>>323663560 To go to cainhurst you need the cainhurst summons. I forget where you get that... But once you got it go back to the area right before the witches boss and inspect the black obelisk in the middle of the area.
So I'm about 20 hours in, and the only thing I don't like about the game is that sometimes it's not clear at all what the next step is. I don't want an arrow or list of objectives or some bullshit, but the story elements are so cryptic and intentionally convoluted (not sure if that's the best word) that it seems like there is oftentimes no indication at all what should be done next. Also there doesn't really seem to always be a clear reason why a specific door becomes unlocked or whatever.
I know this fits the old school style, and I love exploring, but when I am just backtracking looking for every previously locked door in areas I have already explored thoroughly, it's not super fun.
Change the ending. You need at least 3. If you eat three of them then at the end of the game fight the final boss instead of the normal ending you get to fight a true final boss and a new ending. You can eat them whenever, you just need to eat 3.
>>323664069 > Why would you even use the menu unless you were changing weapons
Um, if you're going to play Dark Souls or Bloodborne you should probably start reading item descriptions. Without reading the summons finding Caunhurst would be dumb-luck (same with DLC) and you'll miss out on almost all the lore/story.
>>323664141 Basically you should take off your linear progression mentality and put on your explorer's mentality. The story's not going to do it for you, so make your own motivation and check stuff out under your own power.
And the only door that opens up and doesn't really make sense is the one in Cathedral Ward after killing Blood-Starved Beast. Don't worry about it anywhere else.
>>323664295 Sometimes it's just tough to find the time to read item descriptions in Bloodborne. It's not like there are many safe zones. Then when you finally get to one, you've long forgotten the 10+ items you picked up during the last run.
>>323664445 >Sometimes it's just tough to find the time to read item descriptions in Bloodborne. Theyre like 1 paragraph mostly, hardly a whole wiki article or book. What the actual fuck, thats like 20 seconds of your time. Sit in the hunters dream for 2 minutes and go through all the items, or alternatively, after killing an enemy, another isnt going to run from the other side of the map and attack you.
I refuse to believe people are this abhorrent of reading, do you at least check what a new item is when you pick it up?
>>323664597 I got that, and leveled up 3 times, then put two levels into my weapon. feeling a little bit better about myself now.
I kinda get it now. I was having a lot of trouble with the "okay, you're a guy now go" beginning of this game, but I think i got it now. Combat's still gonna be tricky for me i think but we'll see what happens with that
>>323663359 This, except I didn't have dlc and I wanted to be freed from the night as that would be the choice my first character would make, so mergo seemed a really boring final boss for me, just dash behind her that's it... Gehrman was god tier though
>literally every boss just spams wide arcing swipes with very short tells and dodgy hitboxes My main issue in Bloodborne is that most of the time I never know how I was even supposed to dodge certain things. I get hit before my thumb can even press the button all the way.
>>323665101 I disagree, only chalice (mediocre as a whole) dungeon bosses, keeper of lords, ptnumeru descendant and shitty minibosses have really fast no-tell shitty moves. Blame sony for forcing this replayability dungeon shit with shoehorned in bosses and no testing. Watchdog and the undead giants are really cool and good fights though.
>>323665101 I'll freely admit I've played the game enough to memorize most of this shit, but it seems to me like your criticism just isn't true at all. There aren't even that many bosses in the game with moves that come close to "wide arcing swipes." Maybe BSB, Paarl, and Amelia.
>>323663130 1st phase: run in circles, hide behind pillars to avoid arcane shit, run to his right, get one hit, run. repeat
2nd phase: when he transitions to the next phase you MUST visceral attack him while he charges. after that, parry spam the shit out of him. if he does the flying attack, dodge towards him right before he lands, hit him once or twice while he recovers. when he plants the sword, run to it and hit it once.
The 1st phase demands being a passive cunt and might take a good while, the 2nd is all about aggression and getting the parries right. It also helps if he does the flying attack often, since it's easy to avoid.
>>323665306 The entirety of Paarl is shitty moves that are really difficult to avoid on reaction. Sure he's easy to cheese by just stunlocking him, but if you don't have the damage for that the fucker is a nightmare.
When I was fighting Orphan he was a fucking PAIN for me.
The problem wasn't stamina it was I'd hit him, and then he'd hit me back during my end lag. I was so used to my Blades of Mercy (which were now doing shit all dmg even at +10) that I was using a diff weapon.
and also my build wasn't like lvl 300 like that webm is.
>>323666406 Being aggressive doesn't mean fighting dumb. Plus remember that most enemies won't get stunlocked to death like in Dark Souls.
Dark Souls was easy, in that all you had to do was wait for the enemies' lumbering attacks, then spam R1 until they died. You need to get out there and initiate contact. Be proactive in attacking, taking back blood when you get hit. Not wasting precious vials.
>>323666406 >aggression really doesn't work there are plenty of fast weapons in BB and many can easily stunlock regular enemies and smaller bosses. Any weapon in the game that is slower than your enemy will stunlock them into oblivion as long as you attacked at an appropriate opening you are a shit and encouraging passivity in this game is cancer
>>323666406 "Be aggressive" doesn't mean spamming R1 with no regard for the enemy's movements. It means dodging an attack by moving forward instead of away. For example, in the chalice dungeons there's a boss called Headless Bloodletting Beast. Most people have trouble with him. I beat him first try by dodging through and under his swipes and going ham on his back legs. I hugged the motherfucker to death. I didn't spam attacks like a retard and I still dodged when he tried to get me, but I did so forwardley.
>>323666656 >Be proactive in attacking, taking back blood when you get hit. Except that most bosses will continuously spam attacks for 5-6 seconds, and don't leave themselves open for more than 1-2 hits, so the regain mechanic might as well not exist. >>323666730 >there are plenty of fast weapons in BB That not every build has access to.
You really need to get the feel for your weapon, KNOW the distance. Utilize the strong attack to close distances (R2). Know when to use the fast/weak attacks rather than 2 handing.
Also, you have a pistol for a reason. If an enemy is about to swing on you, shoot them in the face. It seems hard, but it's surprisingly easy once, and will become like an instinct after you unleash 2-3 fast attacks, and know the counterattack is coming.
>>323666859 Gascoigne in human form can cancel any of his attacks that cause a knockdown into a chasing jump attack that will hit you before you can "tech roll". It typically won't kill you, but it's still a pain in the ass.
>>323666885 The bosses don't vomit out damage in every direction
Unless you're clinically retarded you can dodge right past their swings and slap their sides or ass and get your shit back. It's just a matter of learning where to dodge for most attacks, and which ones do swing around behind them.
For me the worst part of bloodborne was the fact that you need to farm blood vials. I mean really, who the fuck in the devs team thought that it's a good idea? You had 2 souls games where flasks proved to be an effective system, why change in back to demon's retarded grindfest? After every failed boss attempt you need to go back to the first area and spend at least 5 minutes farming vials back to 20. This coupled with retarded fast travel and long-ass load times almost made me drop the game when it first came out.
>>323667082 The punishment for failure is that you die to the boss and have to go back. Farming should be a pursuit only for the most invested high-level players to get the best upgrades. Forcing new, learning players to farm just makes them drop the game. It's bad design.
And even the ones that do, there's zero cooldown between sidesteps. You can dodge again less than a split second after the first, to the point where two can pull you away from pretty much any fucking attack in the game
>>323660305 >armor and weapons have no weight >always fast rolling >enemies telegraph all attacks >more powerful ranged weapons >pretty much unlimited ammo if you have regen gems on >"golly its hard not being able to block anything"
No, not really. The only time you're low on vials in the game is right at the start but the routes to cleric beast and gasgoinge have plenty of enemies you can kill easily, and they drop vials like candy.
>>323667017 I didn't find it that bad. But yeah it's a bad mechanic. Estus is better.
Someone in /bbg/ summed it up well.
If you ARE good at the game then this is never a problem even though it's easy for you to collect vials.
If you suck though you will be starved of vials, forced to farm and will struggle because you are bad at the game. It's just not fair on those people.
>>323667082 You say that as if blood vial farming is the ONLY failure punishment when Souls genre already strips you of all your souls AND resets the area. It doesn't also need a potion farming system.
>>323667158 I must have gotten a glitched version of the game where they don't do that. lucky me. A couple of them kind of lean in my direction when I try to go around them because they're not blind, but nobody flips around and breaks their spine to hit me
>>323667845 I get that, but if it's your first Souls game and you get stuck on Blood-Starved Beast for 20 tries and run out, having to go back somewhere to farm vials is ridiculously boring. There's really no reason for it.
I think there's a level of programming difference. Like, even the stone trolls do that where they'll follow up a second swing at you if you dodge around the first. However it's not like a tracking combo, but more like individual moves firing quickly at you.
99% of the time you won't get tracked that badly so long as you move fast enough, though.
>>323660305 I literally baby-mode DS and DS2 with Havels, BKUGS and Greatshields with endurance builds. I managed to get through BB (still haven't beaten Gehrman though) with the starting spin2win axe, STR/END build. In the whole game, I have not performed a single parry or backstab.
>>323668397 This isn't about good players, it's about the bad ones who are trying to learn. When you've already gotten gud and can beat every boss without using vials the two systems are practically indistinguishable. It wouldn't affect you either way. But for those players who don't have a clue, they'll burn through those reserves pretty quickly. Which means they'll spend more time farming easy enemies and less time actually tackling the area they're stuck on and learning how to git gud.
Spoiler Alert: I am a bad player. This is my first souls game. I died a million times but I'm at least able to realize I have a finite amount of vials and an infinite number of lives, so there's no need to waste them.
>enter boss room >Bloodletting Beast >never fought this boss before >assumes some kind of odd stance as soon as I enter the area >I figure I should stay back for a bit and see what this fucker is going to do >suddenly punch >oneshot from across the room there is no way to defend this
>>323669083 It's not a matter of understanding, it's a matter of execution. I can't time a dodge down to a few frames in a game that runs at 20 fps on a good day and that vomits visual effects all over the screen.
>>323668857 And I guess that's the problem. The game almost forces the player to go and die without using vials while trying to learn the boss. Because if you waste them you'll need to farm yadda yadda. That's what I didn't like.
And after Rom I really started to run out of them. I don't think that I am a bad player, I kill most bosses in like 3-4 tries. In souls games I never gave up until the boss was dead because the game didn't punish you for trying but in bloodborne I sometimes just went to sleep because I didn't feel like farming vials just to try once more.
>>323668857 Besides after a while you get alternative means of recovery, first via gems (though those are so slow that they only helps you if you get recovery hits) then via visceral attacks and at last by using bullets if you have arcane build.
>>323669295 Why not just have random, unrecognizable pitfalls leading to instant death spike traps then? That's SURPRISING too. And that fucking punch will kill you no matter how much vit or defense you have.
>>323669385 That's cool and all but the system was working perfectly fine in Dark Souls and didn't need to be changed. If Bloodborne was a new concept I could see past it but there's really no reason they had to downgrade from estus.
I don't think that's the game's fault, though, I think it's your fault for failing to adapt. The game encourages agressive play with HP recovery through attacking, even. The vials are there for the moments when you get a boss down to 25% HP and you just want to be able to tank one more hit,not when you're doing your first try.
Most of those heavy hits are easy to see coming, though. The attacks from a boss that are fast and unexpected do comparatively less damage unless you're under-leveled. That's what regain is for, you get the fuck up then hack away. You should by that point at least know what the boss's movements are, so you can compensate.
>>323669991 I don't know what kinds of bosses you've been fighting then, because most of the ones I've fought will not hit you for less than 40%. And those comparatively light attacks are still hard to regain from because they're almost always followed by 4-5 seconds of frenzied attacking that moves the boss around too much for you to attack them more than once or twice.
Um are you fighting them naked or something? Sounds like you're just treating obvious heavy hits like light hits. Look, if BSB or Paarl or Amelia come at you and raise their arms menacingly, that's a heavy hit and you should fucking dodge it.
>>323670308 Speaking of which, any advice on dodging Paarl's shit after the second phase? At that point his swipes basically just become a lingering cone hitbox in front of it and getting caught once spells guaranteed death. They come out so quickly at that point that it's difficult to avoid them too. I've even gotten hit by the electricity surrounding them while standing directly underneath it.
Go balls to the walls from the start of the fight and whack his legs so that he depowers and run at him constantly while hitting the legs. He doesn't have time to charge and only meekly swipes while running away.
The power up might look like the explosion but it isn't the same and completely safe time to attack.
He's easy to stunlock. You roll under him at the start and smash his legs, that makes him fall down. Run around and smash his skull, and then he'll lose his electricity and start to run away. Just roll under him and repeat the process before he can retreat far enough to build up a charge. He has to get over to a wall or something, you'll figure it out pretty quickly.
It's also worth mentioning they've added old hunter NPC summons for most of the bossfights (Rom, Shadow, BSB, Amelia, Cleric, Ludwig, One Reborn) so you can just use them as bait if you get stuck. The guy who comes with you for Rom is hilariously useful because he can ranged harass spiders and heal you with the bell. He's a mensis guy too which is kind of worrying from a lore PoV.
The Cane is literally the most difficult weapon to use in the game from the start, it even tells you that.
Look, just go to the entrance to the sewer in central yharnam from the yharnam lamp past the two brick trolls. Once you get inside, turn to the right and smash the boxes and go through the window. Go around the right side until you see a dangling corpse, cut it down, then drop down to where it landed. Inside it is the Saw Spear. Upgrade that shit and kick the crap out of the boss.
>>323672109 That's what I did on previous playthroughs, but Saw Spear, Hunter Axe, neither of them did all that much damage. I eventually managed to just kinda wear it down, but with the cane I'm having an especially hard time. Meanwhile every youtube video I see has the person hit its legs for 150-200 per swing, while I can barely do 80.
>>323672437 On my first playthrough I summoned for every boss up until Shadows of Yharnam. For some reason I could never find anyone there to help. So after actually giving it my all and beating the fuckers I realized how much I was missing and never summoned again that playthrough.
>>323672937 I wish I did that before I beat the game, all the bosses weren't even super duper hard in my second one because I knew what I was up against. The final bosses kicked my ass though. Ludwig too. And Ebrietas.
>>323673107 I can't even attack the back legs most of the time because they're such a thin target, and he spends much of his time pivoting around like it's Dark Souls 2, or backing away as soon as I approach them.
>>323666001 if you beat Paarl you can get into old yarnham that way and just talk to Djura at his minigun and if you tell him you dont want to genocide beasts he wont attack you and will just give you his badge, thinking your a hunter who got trapped
>>323671995 i got a level +7 rifle spear and i got into the chalice dungeonsbecausei figured i should... does back twice lunge ever notwork against chalice bosses? the only enemies that seem to not lose to that cheese are imposter iosefka and Logarious but i even got him to third phase on my first run with that bullshit range
>>323674498 Yeah, that was probably what was intended. I think that would've been better solved by only giving five vials maximum while still having them heal less than estus, though. At least it doesn't discourage failing at a boss multiple times, which is what the previous games at least were about for many people.
>>323660305 damn bait, cant resist . >playing too much Dark Souls >does not knows that Shields are crutchs for slow newbies
even game it self mocks u:
"A crude wooden shield used by the masses who have arisen to join the hunt. Hunters do not normally employ shields, ineffectual against the strength of the beasts as they tend to be. Shields are nice, but not if they engender passivity."
1st phase: I like to do hit and run tactics but basically run up and hit him once or twice and dodge left to avoid the exploding skull when he transforms it helps a lot to get a backstab in but if you miss it you can still beat him 2nd phase is just parry timings. You can also shoot his sword to stop the aoe attack and he leaves himself way open for a few hits after his aerial attacks
>>323677230 Well then I don't know why it wasn't working if you can hit them anytime. I guess I just need to try my cause I never really try to parry I wasted a lot of time practicing with BSB but I got no where and died more times than I can count. Usually they would begin to attack and a second in I would shoot and I would get mowed down.
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