Holy fucking shit, Second Chance was the fucking worst when it came to PvP. That combined with the butcher knife meant I could charge head first into the biggest fucking damage imaginable and still manage to get a running hit, which would flatten them, and then its just fucking over at that point.
>>323657774 Well lore-wise Good Hunter ends up by far the strongest.
Gameplay-wise we need to decide whether or not we take glitches into equation. If not, then Good Hunter is stronger than the rest simply because it's impossible to stunlock him while everyone up to DS2 can be stunlocked forever, but DS2 protagonist has shit spit, shit movesets and shit damage on all his weapons.
>>323657617 For me it's all of the strictly non-mechanical things that place it at the top of the pack. The setting, lore, atmosphere, soundtrack, enemy design and art direction are infinitely more interesting to me than the standard dark fantasy aesthetic of the past games.
>>323657245 Demons souls I'd say dark is good as well but there are hang ups and issues with dark that there weren't in demons and vice versa. In the end demons is still the better game. In every respect. Even level design. An open world in das was cool but the scope of the land meant things that were fleshed out and enormous in demons were small sightseeing tours in das
Dark Souls 2 SOTFS of course (the original version isn't to be accounted for). >best controls >best playstyle variety with tons of different weapons and spells to mix and match between, there's still new and creative builds being thought up to this day >on top of that^, it has the most content by far, the largest world to explore as well as the most enemy types and different bosses to slay >there will be someone crying about how all the bosses are just reskins and knights, so I'll at least add that the amount of great bosses in SOTFS vastly outweigh the amount of decent bosses in the other games, fucking fite me 1v1 about it faget >best graphics/atmosphere as well as beautiful, varied environments, and top tier armor designs with pretty details everywhere The SINGLE downside I can think of is Soul Memory which is still making it annoying to play even with friends until higher levels where the gap gets so huge that it doesn't matter anymore.
>>323658474 >done like hundreds of other games Come on man, Dark Souls takes place in generic medieval fantasy land. I don't even think that's a bad thing but surely you must consider Lovecraftian horror to be relatively unique, if nothing else, by comparison
And I'd love to know what other games use a setting like that, I'd be hard pressed to name more than 3, if that.
>>323658474 Alone in the Dark (all of them bad games) Call of Cthulhu (bad game) And what? I'm serious. I would be extremely grateful for a Lovecraftian game rec. I can't find shit. Closest thing would be Mass Effect, but the second game shit the bed on that one (they're not all that, they're just bioships that use population masses to reproduce).
>>323663385 >little spook and phlagn Theres a lot more than just a couple ayy lmaos and tentacles monsters though.
If a game like WoW has lovecraft-ish stuff in them, that doesnt make them lovecraft themed. BB is because theres so much more to it than just a couple enemy designs. >>323663236 DaS and DeS are great, DaS2 is shit.
I like bloodborne the most, with demon's souls following it
BB is probably the best in the series, the people that say it isn't don't have a ps4 for whatever reason, its the same as how people try to ignore demon's souls cause they never played it or didn't have a ps3.
Having played all of them, BB is also the hardest, but not in good ways, the game gives you basically no options for surviving except your dodging, which doesn't take much stamina, but at the same time the game still has kinda questionable hit boxes and bullshit tracking, so you can still get one shot even at massive hp cause the game has no armor that is worth a shit.
Still though bloodborne is the most fun, and the level design is good and requires strategic approaches to the combat in each section to not get dumped on, though some of the bosses seem more like wars of attrition and mashing, some of the bosses are fun and seem based on skill while others are kinda bullshit and just rush you down with little you can do about except hope to hit stun them before they annihilate you, orphan of kos is a good fight, while laurence is a terrible one that can just shit on you instantly or just stand there and die for example.
tl;dr: bloodborne has good combat but is inconsistent compared to others in the series, with some parts being awesome and other parts being garbage, all of the DLC is for the most part great though, save laurence.
>>323663541 >one shots I've never gotten one shot on a normal hit on a leveled character. Counter hits are pumped up in BB, and thus they hurt a bunch >hitboxes What hitboxes? BB has the best in the series and I've never had problems with them. >tracking I really don't know what enemies you're talking about, since barely any of them have tracking at all. dodging at the end of their animations always has them swinging somewhere else. >bosses It honestly just seems like you need to get gud, not even memeing here.
>>323663828 >need to git gud Nigga i destroyed the game, and if you haven't noticed the tracking its because you are blind, you can see shitty tracking in the first part of the game with how some enemies will wind up to attack and you dodge behind them and then they turn around like a fucking whirlwind mid attack to hit you while you are trying to punish them
This git gud meme needs to stop, souls games aren't that hard, while they are for the most part well made, from software is far from perfect, just play any of their other fucking games at all.
I bet 90% of people that play souls games and think they are gud couldn't even get past the first 5 minutes of a kings field game
>>323663652 >garbage hitboxes >horrible bosses >recycled bosses from DaS and DaS2 itself >level design is boring shit >world design is downgraded dribble >weapons are plentiful but each sword has 10 copies of it with minute, tiny differences >game looks like ass >combat is sluggish and slow >it is physically impossible to swing 360 degrees at all times, because the character cant turn around as quick as in other games >the game has ridiculous tracking on its enemies >NPC enemies literally cheat the rules of the game >NPCs were forgettable and boring >Lore was amateurish dribble >story was beyond retarded.
>>323663385 >for having a little spook and phlagn but that's not just what it does it's horrible monstrosities from THE DEEP that drive people to insanity. BB's focus on bodies of water relating to the great ones is a big deal in how it presents lovecraftian motifs. Even all the focus on the moon relates back to the tides and shit.
>>323664040 Thats why you dodge behind them after the swing is already coming. Of course if you dodge behind them while they're winding up they will swing to where you are, thats in every souls game.
Sounds like from your post, you did have trouble with the game, so it was hard for you. You name some bosses to be bullshit like Laurence, and here I am, watching people kill them with fists only on NG+7 without getting hit once. I've killed him myself at level 4 NG and currently working on him at NG+6 lvl4
>>323664045 I'll nibble. >do you even have one example? >recycling aside, there's a bigger amount of GOOD bosses in DaS2 than in DaS >level design is vastly improved with more things to do, more places to see, and the world itself is far better looking graphcially >absolutely wrong, there are weapons with sameish movesets but there's more weapons with more varied movesets than anything DaS has to offer, along with EVERY SINGLE MOVESET FROM DaS AS WELL >combat is improved, faster, better controls, more control, everything is just objectively superior Basically there's nothing you can do in DaS that you can't do in DaS2 better. >there are a FEW enemies with absurd tracking, i can agree that much >NPC enemies what? they work the same as before, some are SLIGHTLY harder to backstab fish though >Creighton and Pate are more interesting than Lautrec and Stitches, what else >lore is mostly the same guessing game as before >^
It's a tough call. DeS, DaS, and BB are all very close, and some of my favorite games. DaSII isn't a bad game, it's just bad by comparison.
DaS is great all around. Good combat, good PvP, good variety of weapons and armor. It does lose some steam in some of the later levels, but still a fantastic game. I think I still prefer DeS, though. While there are some exploits which can be frustrating, the combat and PvP are so fast paced and fun. The level design, atmosphere, and lore are all top notch. Each world has a certain feeling to it, and they accomplish them flawlessly. The only real drawbacks simply come from being the first in the series, the graphics being the most dated obviously. But yeah, stellar game. BB lore and atmosphere are absolutely top notch, and the fast paced combat is wonderful. The only real drawbacks for me are the chalice dubgeons and PvP. The chalice dungeons are basically bonus content, so what's to complain about? The fact that gems contribute so much to your damage, and grinding chalices is basically mandatory if you want those top tier gems. Some chalices are actually pretty neat, but for the most part they're supet grindy and repetitive. Also, certain bosses are really poorly designed or optimized for their surroundings. The gems, especially considering the fact that you have to grind chalices to get them, are also a big problem I have with the pvp. Fights often just come down to who has better gems, as one person will outdamage their opponent by such a wide margin that victory is all but inevitable. Also, and im not sure if it's worse now than in previous games, but the net code feels atrocious. Those two issues coupled with 20 easily spammed blood vials makes the PvP often devolve into something obnoxious. But while I don't like the PvP as much, everything else about the game is so exceptional that it balances out.
>>323664594 >>level design is vastly improved with more things to do, more places to see, and the world itself is far better looking graphcially You really don't know what level design is then huh. Protip: it's not content, and the graphics in DaS2 were fucking garbage, especially the distance-LOD and density of props in the environments to provide any kind of compelling context.
>>323665030 >SotFS >fixing any issues with the game Smelter is still retarded. Game is still ugly as sin. Iron Keep is worse than vanilla game. Ogres and Pursuer still have magnet grabs. Hex projectile hitboxes are broken.
>and I still think DaS2 is the superior game Some people think DA:I was the best game of 2014, so?
>>323665004 Then tell me, what is level design if not having somewhere to go other than in a straight forward line and having nothing to look at? Is that what you'd prefer? DaS2 has objectively more choices of where to go.
Or are you really going to bring up something like enemy placements as argument? Because there's a SINGLE area in the game where this is bullshit: SOTFS Shrine of Amana.
>>323664594 >one webm disproves all the other hundreds of webms from DaS2 okay breh.
>ruin sentinels shield throw >Not even close. The DLC has a bunch but the base game is fucking garbage in that regard. >level design Oh yes, I also believe a floating lava fortress on top of a windmill tower suspended by nothing is superior simply because it looks good. Have you ever fucking looked at the level design for these games or are you just retarded? >Still doesnt excuse the fucking retarded amount of copies. What the fuck was the point of those. >combat How can you look at the combat in DaS2 and say its faster and has more control over your character when its literally impossible to swing your sword forward and then the next swing backward. No, you literally cant. You cant swing a basic longsword to your right and instantly turn around for the next swing heading left. You can slightly turn around while swinging but it is nowhere near as free as in all the other games. >Few More like fucking MOST of them, including a lot of the bosses. >NPC enemies They can animation cancel everything They can turn around at lightning speeds and have insane tracking >opinions >lore The lore and story in DaS2 was so retarded it hurt. In DaS, you were given directions where to go, and you figured it out from there. In DaS2, you seek the king You see him hollowed, so you somehow realize you need to talk to this dragon for some reason Then the dragon gives you an item that lets you access memories Then you go and sit on a rocky throne for some reason.
>>323665196 >Smelter is still retarded. It's one of the best bosses in the series, you damn baby. You can even douse its flames with Lloyd Talismans if he's too tough for you. >Game is still ugly as sin. And yet it's multiple times better looking graphically in every arguable aspect over DaS. There are plenty of odd looking or even ugly textures in DaS2, sure, but DaS has MANY MANY MORE. Objectively, the graphics are upgraded because the entire engine is upgraded. >Iron Keep It's the same with one or two more knights, so what? You can still run through it on your first try without taking much damage. I would know because I did this last night. >magnet grabs It's happened me once or twice in vanilla DaS2, yeah. Even there it's been patched, and it never happened me in SOTFS. >Hexes are broken Most people don't have problems dodging any of them though...
DaS and BB are interconnected, beatifully crafted world where everything clicks together cohesively.
In DaS2, you enter almost every area by a tunnel, a straight path that leads you out of that previous area entirely. You can't see distant landmarks, you can't see familiar geography, nothing. >b-b-but Heides! >b-b-but Drangleic Castle
2D cardboard cutouts are not the same as those things actually being there.
Yes, DaS2 has the most areas in any souls game. That doesnt make it have better design.
DaS2 fags simply forget that Quality>Quantity everytime. Every fucking time someone argues for DaS2, they always bring up how big the game and how much there is to do. It doesnt fucking matter when the core gameplay and core design of the world is so hilariously bad it makes you want to cry.
>>323665534 >It's one of the best bosses in the series This is what DS2 apologists believe? Fascinating. >And yet it's multiple times better looking graphically in every arguable aspect over DaS. That's simply untrue because unlike DS1 DS2 doesn't have specular maps on 99% of meshes. They were cut during downgrade. Equipment textures in DS1 are obviously superior to anything in DS2. >Objectively, the graphics are upgraded because the entire engine is upgraded. Cute, you're forgetting about the downgrade completely. Bet you think Woods of Giants is the best looking area in the game too. >two more knights LMAO >Works on my machine >Never happened to me >You can ignore it so it's not a problem My favorite /v/ quotes. Wait, this isn't "dumb shit /v/ says thread"...
>>323657245 demons souls for me but i admit is not objectively better, its more the impact it had on me, how a modern game could actually be hard and make me mad, and then one day something clicked and i just got good, demons souls will always have a place in my heart, something that not even by correcting all of its flaws on a modern game will be enough to make it seem better in my mind.
>>323665831 You can see Blighttown from Firelink You can see the dome of Izalith from Demon Ruins
I didn't post about DeS
You can see Old Yharnam from the ladder leading to Gascoigne You can see BSBs boss room from the start of the game, the clinic gate You can see the little bridge after the dog cages from the fireball before Gascoigne You can see the Astral Clocktower, and the boss room for Living Failures from pretty much anywhere in the river of blood You can see Cathedral Ward and the monoculars location from the cleric beast bridge You can see Cainhurst from Hemwick You can see the whole of Yharnam from Cainhurst You can see the underwater city of Yharnam from the Fishing Hamlet You can see the Cleric Beast bridge from Djuras tower And many, many many more.
>>323665260 >ruin sentinels Can't think of even one problem with them as a boss fight or as a regular enemy. Their easily avoided throwing shield is definitely not one of their issues. >I guess I'll start listing them next post >>level design Hey, all of Iron Keep is at least better than anything about the Demon Ruins or Lost Izalith. Got any other example that isn't the most cherrypicked one of them all? I also wish I had saved the better drawn example image I saw a few days ago on /v/. This will have to do for this post. >swinging But I literally can by just switching targets or toggling targeting off for the moment. But you're too stupid for basic gameplay mechanics, it seems. >few Yes, indeed, a very few. I can't actually think of an example right now, that's how few there are. A ton of them were fixed with patching/SOTFS, as already mentioned. >He has trouble fighting NPC enemies Just swing in their general direction, what?
>Thanks for the system error 4chan. Trying again...
>>323666447 >still defending Iron Keep >still posting that retarded pic How does it feel being told by A FUCKING GAME DIRECTOR? http://peterbarnard1984.tumblr.com/post/113787568485/dark-souls-2-design-works-translation-part-2
When will apologists finally understand that even devs confessed the game is a rushed mess and no amount of wishful thinking and handwaving will make it not true?
>>323666182 >You can see BSBs boss room from the start of the game, the clinic gate
how the fuck
>You can see Blighttown from Firelink >You can see the dome of Izalith from Demon Ruins
I'd say it's more of the little things in DaS1. You can see Anor Londo from a bunch of areas in the game. Undead Burg is very connected, you can see all the previous and upcoming areas from the start. You can actually jump down to the Capra Demon and fight him as your first boss if you're careful. You can see the Blacksmith's house, Sen's Fortress and some other things from the top of the bell tower. The fact that it's all very logic and well-planned. DaS2 meanwhile is a clusterfuck of geography and level design, without any of the clever shortcuts and like 8 zones overlapping on top of each other.
I don't really know how to rank them, besides DaS2 being the worst I like each one for different reasons and they don't really outshine each other too much. That being said i go back to DaS2 more than the others, mostly due to the amount of content and equipment variety, I still haven't played the BB expansion and half of sotfs dlc.
>>323666447 The hitbox is the issue dumbass I dont have that one webm but that hitbox is definitely broken, not to mention all the other ones that get posted around a lot.
I dont even need to pick out areas from DaS2 to shit on, almost all of them were linear as fuck. Aldias keep Heides Huntsmans copse Harvest valley Gutter all of the "challenge areas" from the DLCs shaded woods doors of pharros Drangleic castle Undead crypt Dragon shrine Dark Chasms The memories
While the game does have a couple good areas, it has nowhere near the amount of good areas that BB or DaS have, not to mention the level design is still worse in the "good" areas.
>switching targets If a target is in front of you, and another is behind you It is literally impossible to combo 2 R1 swings, so that you hit the enemy in front, and the enemy in the back
The character just doesnt turn around. Yeah you can take a second to reset the drawback animation of your swing and then turn around but thats not the same thing.
>he has trouble Never said that you incredible faggot, I said that the NPCs dont follow the rules and mechanics that the game puts on you, the player. Not to mention they have more health and poise than the player could ever get themselves.
>Good DaS bosses Asylum Demon (first time only as a tutorial boss) Bell Gargoyles Kalameet Quelaag (until you realize that you only need to stand next to her most of the fight) Priscilla O&S Gaping Dragon Nito Artorias Manus Sif (first time) Taurus (first time) >12-4, so 12 for the first time, 8 for replay
>Good DaS2 bosses Last Giant Pursuer (one minus for being repeated too much in SOTFS though) Executioner's Chariot LKG Lost Sinner Ruin Sentinels Big Rat Najka (a good fight, although she IS just Quelaag 2.0) Freja Mytha Rotten Old Dragonslayer (same as Najka, it's an entertaining fight EVEN THOUGH he's just half of O&S) Smelter OIK is still one of the badassest looking dudes Demon of Song Velsdadt is almost worth an extra point Darklurker Sinh Fume Knight Sir Alonne Burnt Ivory King Aava >22
I absolutely hate all the other bosses in both games. I regard both games as 8/10 though.
I WAS gonna take pictures, but for some reason the gamma is dark as fuck when I screencap. Wtf.
DasII is a good game stop spreading the "it's dog shit" meme.
It's not the best in the serie, but it's still a good game, probably 3rd (he is better than Demon's souls, f*ck you nostalgia faggot, Demon's souls doesn't have a lot of content, isn't the best technically speaking, doesn't have good combat mechanics and is outclassed by DaS in level design. The only reason people still thinks he is the best is because it was their first souls).
>>323667169 >DaS2's standard is around the level of the Artorias DLC, which was great. The area of AotA looped around on itself twice, and you could jog from the Sanctuary Garden to the Manus room in less than two minutes, the area was designed so well. The enemies were thematically appropriate, the bosses varied (only 25% humanoid!), and the z-axis wasn't an afterthought. DaS2 is mostly Demon Ruins tier.
>>323667109 >last giant This faggot AI loops himself, you don't need to do it for him. >Pursuer Walk right, poke twice - the fight. >Ruin Sentinels Same thing, but now theres 3 of them! >Big Rat Oh hohohooo, now I know this is bait. >Old Dragonslayer Recycled boss from DaS with almost the exact same moves too. >OIK Slow, lumbering and hilariously easy >Demon of Song literally the easiest boss in the game
also >big dudes in armor with the same kind of moves, the post sure got me with those hot opinions
>>323666447 >swinging >But I literally can by just switching targets or toggling targeting off for the moment. But you're too stupid for basic gameplay mechanics, it seems. Not the same anon, but you literally can't mash/chain attacks like in the other games and turn around at the same time. If you try to turn around while chaining attacks it will take like 4-6 swings and your entire stamina bar for you to be facing the opposite direction. Ofcourse you can break your chain, turn around and start another one, but that also takes way longer than it should, since you have to wait for every animation to finish.
>>323657763 Des was my first and I was so turned off by it I thought I didn't like Souls. The next one I fully tried was BB and I loved it so much i platinumed it. I then played through the series in reverse and DeS is unquestionably the worst game in the series.
>>323667590 >Of course you can break your chain. This is what I had in mind all along, or what? I tested a little bit in the background and you're totally right about not being able to continuously chain attacks and turn 180 degrees between two attack animations. And... so what? I didn't even know you could do that in DaS, and it doesn't change anything because it's not something I need to use. If I need to turn around to attack something, I would roll to safety first and foremost and then go for attack. It's like, I understand what the argument is, but I simply can't see it as an issue.
>>323667804 I guess I placed Big Rat on the list because I genuinely enjoy killing it fast just to prove /v/ wrong. Whether it's a good boss or not in actuality, eh, I dunno, it's really just Sif 2.0 with a few one hit killed rats at the start of it, I guess. My point still stands though, there's tons of more good bosses in DaS2 than DaS.
>>323667924 What's wrong with Gaping Dragon? I loved it, it's one of the only boss designs I really miss in other games. I still fear battling it because it's such a gigantic, tough piece of shit with varied attacks that can all murderize me from full health if I'm not careful.
>>323667948 >>323667953 It's slightly subjective, I guess. I just don't like how in BB there's no real motivation for the hunter to do the things he does other than "I'm playing a Souls game so I should explore and kill bosses." The actual high-level lore is arguably better but the low-level story isn't there.
>>323668076 >there's no real motivation for the hunter to do the things he does He's supposed to find Paleblood to escape the hunt or he will be eternally locked in the nightmare. Bosses and monsters just happen to be in the way of his search. He find a clue to what the paleblood is only on the second floor of lecture hall, which is near the end of a game, and can only transcend it if he finds 3 cords which are rare as fuck.
>>323667873 It makes combat slower because you have to adjust your positon and aim between chains against multiple opponents, and most people hate it. If you get surrounded you can't just fight it out and have to constantly reposition yourself.
>>323668240 >invasion spot in the tower somehow triggers before hosts traverse the area, making it impossible for you to leave the tower >same thing happens at least in 2 other spots of the area >two bonfires have enemies aggroing at you immediately with one of them staying near the vendor Why did you post this garbage area? It's ugly, it's poorly-designed, it's boring.
Am I the only one who prefers Darks souls/demon's souls combat over BB's one ? I can understand why people prefer BB combat, and I agree that in away it's more polish, but the fast pace only, and the blood mechanics + quick heals just made the games looks like a R1-masher simulator for me. The slower pace of dark souls (and the variety of the different build too) gave a totally different aspect to the fight. It was more "find the right timing to hit" where in BB you aren't really punish for that because of the pace.
Heh, this still does look silly I guess. No elevator shown, no mountain, no explanation, rushed, etc. Sure. Not a big enough deal to try to make it sound like that happens anywhere else in the game though.
Hell, it would have been such an easy fix if the elevator just went downwards instead. Iron Keep should have been a gigantic underground cave instead.
>>323668332 Slower to kill things, maybe. I vastly prefer actually feeling endangered by being surrounded, having to reposition myself. Needing good positioning is a good game mechanic, or what? Like, if you're surrounded, you really SHOULDN'T be able to "just fight your way out". It makes the gameplay absolutely mindless and too safe.
Des is still my favorite (probably my all time favorite game) Das is fantastic but has many flaws concerning the level design in later areas Das 2 is still a decent game, but very underwhelming BB is fantastic as well but chalice dungeons are cancer
>>323668375 >invasion spots So what? You don't like PvP? Then go offline? What?
>two bonfires have enemies aggroing you Maybe it's still like this in vanilla DaS2, I don't know. In SOTFS this doesn't happen anymore, I took the screenshot >>323668240 after casually walking up to the one crossbowman standing there now, and he doesn't aggro unless you approach. The explosive zombies in Straid's Cell no longer aggro at all unless you start hitting them, and even in DaS2 vanilla you could avoid them by just walking instead of sprinting.
Also, in this picture, you can see the colisseum/arena where you fight Executioner's Chariot. So that one argument about this thing is moot.
>>323668790 >you can see the colisseum/arena where you fight Executioner's Chariot Wow, such an intricate level design and area connection, holy fuck. DS2 shit eaters really need to get some better taste.
>>323668538 Well in a game where you often fight packs of enemies (or bosses), its annoying that you are unable to retaliate against things that just happen to be behind you, even if you are aware of them. The slower turnrates make it impossible, and thus you have to allways position yourself so that all the enemies are infront of you, and thus often in a big stack tackling eachother like retards. Which is also annoying since they tend to attack through eachother making you unable to poke them. If one misses a swing and you try to punish, the other is happy to smack your face.
>>323669085 >slower turnrates You turn instantly when not targeting things. Or what? There is no place in either of the games where I've died because the game didn't give me a chance. Every death in these games are from your own mistakes.
>>323669130 >ability to see direct area transitions are somehow comparable to ability to see the areas you can only reach in 5+ hours and that don't have direct connections to the area you are currently standing in Wow.
>>323669292 It did not felt perfect in any shape or form. It was hilariously slow, it had garbage animations and above all everyone was confused about how bad the game looks overall. Magic effects looked like primitive sprites sometimes, everything looked washed up and lacking lighting.
>>323669205 Your turnrates go down the shitter when chaining attacks, and even in free camera mode you don't turn around instantly. Turning around too fast often couses your character to do a fast turn animation that hinders movement. (You can mash left and right absurdly fast and cause your character to spasm around, but I doubt that has any practical purpose.)
>>323669719 Actually they are using the new set of buff animations, but it still looks great. Holy shit DS2 buffs were ugly. >>323669726 Go away retard, you don't know shit if you think that gutter invasions are any good.
>>323670002 Rat covenant is a good idea with shittiest execution possible. It's an optional area without anything useful in it. It's an area with a painfully bad level design instead of a real trapper lair. It gives nothing of value to invader so he can just avoid it.
DaS was my first. Had to cheese the shit out of shields and halberd to clear the game because my timing was bunk.
Then I did DaS2 and didnt like it very much at all, but I cant fault anyone who does either.
Then I tried BB, and at first I hated not having a shield to hide behind. It whupped my fucking ass all the way up to Amelia and then some more. Eventually broke through when I ditched cleaver for axe and learned to use rolls as parry-like active mitigation rather than trying to cartwheel towards the butt. Currently on Rom and having a blast with everything except Rom the faggotspider.
I used to rate DaS as the best of all, but a few days back I went to replay it and shields suddenly felt game-breakingly cheap. You can just march up to peeps and bait them into staggering themselves in exchange for a small tick of stamina. BB forced me to get on point with my roll game so I opted for a forced-2h winged spear build, and quickly started to miss the flexibility of trick weapons (spear just has fast poke and long poke with both L buttons being nearly useless).
So I would say DaS is best for beginners who want to be able to cautiously approach soulslike games (no shame in playing timidly the first time), while BB has much more engaging combat to offer veterans of the series.
>>323665632 >DaS and BB are interconnected, beatifully crafted world where everything clicks together cohesively.
Its not. Don't even compare it to DaS lol. BB is DaS2 tier connectivity where cathedral ward serve as the center of it.
Sure, its cohesive. But we ended up with same bricks and environments for more than half the fucking game. Not to mention that severe lack of truly complex area to explore on top of only about half the size of DaS2.
The worst thing about DaS2 is the completely fucking illogical roll hurtbox. Rolling at low levels is basically the same as standing the fuck still, everyone gets to score hits on where you WERE standing because you rolled out of the way. Enjoy watching yourself teleport into grabs because they missed you.
Of course, you can level up ADP to make your rolls have more invincibility so as to cover up that the hurtbox is shit. Because making bad hitboxes into an actual game mechanic is such a great idea.
>>323666447 This image is so stupid it hurts to look at. If the only explanation for the numerous problems with this image is "magic" then From can pretty much get away with anything they want with no criticism from tarts like you.
>>323667109 How many bosses can they make that swing a long reaching weapon at you and do an overhead slam before you start to consider those bosses bad? (Last Giant, Pursuer, Looking Glass, Ruin Sentinels, Old Dragonslayer, Smelter, Velstadt, Elana)
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