> The company accidentally (?) posted a developer message to a public Steam page (grabbed by SteamDB), and it claims that Valve’s decision to opt for constant discount prices for all games during the recent Winter sale (rather than swapping the discounted games each day) was a success.
> Because of the change—and a decision to rotate the games being promoted on Steam’s splash pages—more customers looked at game pages, more customers added games to their wish lists, and there was “45% growth” in sales of games outside Steam’s Top 500 charts.
> Or, as Valve says, “In short: More customers bought more games across more of the Steam catalog.”
> Good news for Valve, good news for developers (especially those for smaller titles), good news for fans. Well, except for the being broke part.
Based Valve does it again!
Valve isnt a monopoly.
All have their own marketplace.
Unless steam buys out every other digital distributor, they have no monopoly.
They're just the most successful digital distributor.
That would be like saying SUBWAY has a monopoly on the sub market, even though you can get a damn good sub from almost any deli or pizza joint
I'm happy with the constant discount. Makes the sale less of a mad rush and I can just take my time looking around to find a game. Also if I'm short on dosh I can wait and not be sad that I missed on a good price. Also if they keep the silly metagames away it would be great.
Valve fucked up letting everyone and their mother release games on Steam though.
>1.the exclusive possession or control of the supply or trade in a commodity or service.
Fuck off idiot. Just because Steam has the lion share of the market doesn't mean they're a monopoly. They're only a monopoly if they can legally prevent competition which they can't. Anyone can create their own online market and other companies have done so.
I thought it made the sale very boring but at least I didn't miss any deals. The "game" that went with it was also total shite. A comic that gets a new page every day, and a terrible one at that.
Is this completely ignoring the fact you got cards for looking at queues? Cause I'm sure a significant amount of people who never look at their queue did so just to market cards. Meaning the increase in customers looking at gamepages had nothing to do with no flash deals.
According to your definition a monopoly has never existed in all recorded history as long as someone else is selling the product, regardless of how small the market share they possess compared to one holding 99% of it.
But they have no client
Their client is missing features compared to steam
By that logic Time Warner Cable is not a monopoly because you can simply move out of the states that are only have that company.
They devalue older games, yes, but it's the dev/publishers that choose to put their games on sale, not steam.
Millions of people still buy games at full price on release, if they didn't then nobody would bother with steam at all. Sales and lowering prices are just incentives to attract people who wouldn't have bought it otherwise. Devs still make money, certainly more than if their games just stayed $50 forever, but not as much in their ideal world where everyone would want their games for that much.
If they were a monopoly, then their competitors would have taken it to the FTC to break it up.
But they haven't. The actual competitors to Steam which have money on the line don't even think that Steam is a monopoly so your rando opinion is worthless.
except people have NO CHOICE but to use TWC in that area, and guess what, its an on-going court issue. you don't HAVE to use steam, when Origin, GOG and GMG exist and are available to everyone at all times.
Dirty dumb weeaboo scum
An entire platform and marketplace for people to play pretty much one game is a little funny.
Origin would be way more successful if they had games people actually wanted, instead of just EA and shovelware
>They're only a monopoly if they can legally prevent competition which they can't.
So when Walmart comes into a small town, kills every other business but itself, and there's literally no where left for you to shop but said Walmart, they aren't monopolizing the market?
The only reason I got into PC gaming and gave up on console gaming is because of Steam. It's cheaper, it's free to play multiplayer and it's easy to access all my games. I can also play games at 60 fps and I get graphical options to suit my build. PC gaming is awesome because of Valve. Microsoft hasn't done anything good for PC gaming.
>Implying monopolies are inherently bad
Depending on the nature of the good/service, a monopoly can be the best option for an industry.
that's some post conclusion rationalization right there
just because they are a monopoly doesn't mean they aren't allowed to exist, natural monopolies are a thing and unless steam have ever abused their market share, they would have no reason to be broken up
like that asshole that jacked up the price of the AIDS drug from 13$ to 700$
It took another company that began to sell it to get them to lower it.
Monopolies are objectively bad, give me one fucking reason why they are not.
It also means the consumer is forced to put up with whatever bullshit the provider tries to force on them
Just because Steam doesn't screw over their customers doesn't mean they couldn't easily do so if they wanted to.
For all the morons in here, monopolies aren't legally allowed in America. Sure there are areas where Comcast or Time Warner may have no to very little competition, but none of these companies completely dominate or control in America. There is always competition, no matter how big or small. If a company becomes too big, someone comes in from the government and starts regulated and shaking up the company.
>Pharmaceutical companies are especially guilty of monopoly on certain drugs
Not quite the same thing.
Those monopolies are explicitly granted for a limited time by way of the patent system. In theory it's supposed to make the very expensive R&D worthwhile if a company knows they can artificially inflate the price for 20 odd years in order to recoup their losses.
Evergreening is another matter.
exactly, they have monopoly power but they haven't abused it
they also haven't been competing in price since they don't have to, but what they have been doing with their profits is funneling them into R&D, mean green steam machines, VR and the lot
Are physical copies counted as GOG sales? As every physical copy had a GOG code. Also every other key seller site, like greenmangaming were giving out GOG keys instead of steam keys
I kind of don't mind this
It was always shitty when you missed a sale or the community voted for something fucking dumb to be discounted like L4D2
now its all even and I can take the entire sale to consider what I want to buy, or buy it immediately without worrying it would go on sale later
Steam doesnt have that power
>steam abuses power and jacks up prices or fucks the consumer
>people just go to a different online service
if they had a monopoly people would be stuck using steam forever and wouldn't have that option.
we are talking about the PC version numbnuts
>devs/valve giving less discounts than before
>somehow people end up buying more
this is proof that people will buy anything with a disscount% tag on his price, valve doesn't even need to try with daily stuff, people will buy anything they have on the store.
>Staples said the FTC's claims are "fundamentally flawed" because the office-supply retailers compete against numerous vendors including W.B. Mason Co. and Amazon.com
Staples is correct of course, there are plenty of other avenues to buy office supplies from so it's not like they would hold a monopoly.
I bought exactly one thing during the black friday sale and I bought exactly two things during the winter sale. All of those were gifts and I paid fuckall for the winter sale things since I paid for most of them with the steam card money they gave me for doing that queue shit.
That's because Gabe isn't as big of a jew as people like to think he is. If he was Valve wouldn't still be a private company and shit like paid mods would have stuck and happened a long time ago.
How can you not understand what a monopoly is?
In Finland we have alcohol monopoly, only one store can sell anything stronger than normal beer and they have ridiculous pricing. This is why all the slavs here take a boat trip to Estonia and buy stupid amounts of cheap alcohol from there.
Steam and most online stores can't be a monopoly by just being online.
>muh market share
If Origin, GoG or whatever wouldn't make money at all, they wouldn't be up anymore. So obviously they're making something with their systems.
I can't think of a single situation where a monopoly was good.
I remember watching a video this morning about how TI basically has a monopoly over graphic calculators and that's why they're allowed to force people to pay $120 for a calculator that's not changed a bit since the mid 90's.
>If he was Valve wouldn't still be a private company
Steam is pretty much printing money. Valve does not need cash quick, they don't have a floundering business model, they aren't run by a board of directors looking to make a quick buck for themselves, there is absolutely no benefit to going public.
>and shit like paid mods would have stuck and happened a long time ago.
They did happen a long time ago for Valve games and they have stuck.
>and a decision to rotate the games being promoted on Steam’s splash pages
You mean that thing that Steam always does regardless? Oh yeah, also it only promoted the big popular titles by the way. I know because the front page looked just like it did every day.
There hasn't been a major antitrust breakup in a long time; most of the effort by the doj has been in preventing situations like that (though this is assumedly because they won't break them up if they go over).
>friend got screwed over by that issue valve had on christmas
>Valve does nothing to help him out even though he had been one of those retardedly loyal fanboys you see on /v/ all the time constantly praising valve for whatever they do
>tries to go public
>valvedrones shit on him until he shuts up because valve can do no wrong supposedly
b-b-based valve guys!!!
>more customers looked at game pages, more customers added games to their wish lists,
You know, I really think those are more related to the fucked up thing where they forced you to do the shitty steam queue to get winter sale cards than the daily big discounts being a thing of the past.
Paid mods were removed due the massive outlash, if the monopoly really just did not give a shit they would have just left it in place instead of saying "sorry we screwed up, let's (hopefully) never do this again".
Here's your (You).
I'm more of a sonygger myself but hardly anyone was SERIOUSLY affected by that issue. Only small portions of personal info were revealed, not enough for him to get "screwed over".
>Unless steam buys out every other digital distributor, they have no monopoly.
>They're just the most successful digital distributor.
That doesnt stop it from being a monopoly you fucking retard. You just need to be dominant enough, not to own 100% of the market.
America: First it is necessary to determine whether a company is dominant, or whether it behaves "to an appreciable extent independently of its competitors, customers and ultimately of its consumer". As with collusive conduct, market shares are determined with reference to the particular market in which the company and product in question is sold. The Herfindahl-Hirschman Index (HHI) is sometimes used to assess how competitive an industry is. In the US, the merger guidelines state that a post-merger HHI below 1000 is viewed as unconcentrated while HHIs above that will provoke further review.
Europe: By European Union law, very large market shares raise a presumption that a company is dominant, which may be rebuttable. If a company has a dominant position, then there is "a special responsibility not to allow its conduct to impair competition on the common market". The lowest yet market share of a company considered "dominant" in the EU was 39.7%.
>actually disputing it
kek. so i guess you think not being able to post ponies on /v/ is censorship and baaaadddd.
or when you delete a post from your facebooknormie wall, promiting genderfluid rights and "learn my pronouns", its censorship and its baaaaaaddddd
so they made more money, doesnt change the fact that it was boring/lazy as fuck as just release a page of a shitty webcomic.
for example they introduced the gem crafting sytem and had auctions where you could win free games.
so why dont YOU chocke on a sack full of baby dicks
so what's the problem here?
I actually kinda liked the whole constant sale thing, was there something else that was fucked up or is op just posting snippits of the article for the sake of posting snippits of the article?
you're not submitting skins for modding you're submitting skins for their store.
the paid mods debacle was about making mods that were already free cost money, with the skin shop shit that was never free.
besides, with the skins stuff you can mod that stuff in clientside (at least I know that's the case with dota 2, not sure how that works in cs)
would have been better if the discovery queue and recommendations scrolling wasn't utter shit
>here's your daily queue of stuff you just saw on the front page! keep scrolling t̶o̶ ̶s̶e̶e̶ ̶d̶u̶p̶l̶i̶c̶a̶t̶e̶s̶ ̶o̶f̶ ̶t̶h̶e̶ ̶s̶a̶m̶e̶ ̶2̶0̶ ̶g̶a̶m̶e̶s̶ for more recommendations!
what do you mean by free shit?
is free shit usually given during steam sales outside of trading cards?
cause if so I've missed out
>you're not submitting skins for modding you're submitting skins for their store.
While I don't agree with either of those they're limited to skins and were around well before the whole fiasco came about. It's not the same as trying to implement that shit in a community that's been creating and sharing that kind of content and more for free for decades.
I suppose in the end you're still right about paid content being in their games but the point was that if they really wanted to jew things up they wouldn't have backed down and probably would have done something like it a lot sooner and with even more games.
>implying the price of the game isn't the choice of the developer
>I'm just pretending to be a retarded sheltered weeaboo who doesn't even understand basic English
not sure what point you're trying to make here
putting your shit on the workshop for dota and cs is literally saying "yo valve if you put this on your store and split some of the money with me that'd be sweet"
If it's on your own property or something you own then it's definitely within your right to do so.
Unless you think someone spraypainting some negro art or gangsigns on your house is "free speech" and washing it off because you don't like it is "censorship."
>own a restaurant
>one day a bunch of fags in fursuits come to your restaurant
>they start to do ERP while yelling obscenities
>ban them from your restaurant because they're driving business away and you don't want gay furries there annoying customers
>suddenly the freedom police storms in
>arrests you for violating the furfags' freedom of speech
>government seizes your property, and tells what you can and cannot do with it, even though you paid for it and own it.
Sure seems like a free society fám.
>they wouldn't have backed down
Again, we don't know it was Valve that backed down, Bethesda were almost certainly the guys who had the final say.
At best Valve may have advised Bethesda they may want to wait a bit and try again in a few years. Valve sure as shit love the idea of paid mods and aren't giving up on it, it's money for nothing for them.
I would rather have it switch off because we always got better deals that way, this new way was irritating because most of the games didn't have that good of a discount compared to what a daily deal would have gotten.
of course valve likes the idea. what was counterstrike. a free mod, that after a lot of legal wrassling on how it would work, became a PAID mod. same with DayZ. lots of legal wrassling and how to and what nots. theyve decided to try to streamline this process. its probably been on their mind since cs 1.6
It's not a monopoly. If Steam were the only video game distributor, then they'd be a monopoly, because nobody else is competing with them, therefore there's no standard by which to price games.
Use Google next time friend
>Because of the change—and a decision to rotate the games being promoted on Steam’s splash pages—more customers looked at game pages, more customers added games to their wish lists, and there was “45% growth” in sales of games outside Steam’s Top 500 charts.
I was under the impression that was because they were giving out free cards for viewing queues
>mfw Not Interested everything
I'm glad they did away with those dumb community picks though.
>game I'm interested in
>literal shit wins and I have to hope mine goes on sale on it's own
granted they almost always do but it's still annoying
That's not really Valve's fault at that point, it's just devs throwing a bone for a limited time to prod people to buy more. The sales themselves have been pretty shit in the past in terms of sale prices even with flash sales and daily deals.
I mean, fuck, look at Ubisoft, they didn't even have their games on sale for the full time of the sale.
>waited to the LAST day of sales for the best shit
>finally get there
>spend 9 hours looking
nothing. not even a single ironic purchase. what the fuck happens when your only hobby youve ever cared about dries up. buckshot?
That's definitely the cause of more views of random stuff and more wishlist stuff, but it was ultimately still all part of a good way to get people to look at a wide range of sale items and discover stuff they didn't know existed / was on Steam, and so add them to wishlist or buy them.
Bethesda absolutely got flak for the paid mods debacle.
I highly doubt that Valve just called the whole thing off completely independent of Bethesda. It would especially be a difficult position for Valve considering they still continue to do paid mods for their own games to tell Bethesda "We are not doing paid mods anymore."
You probably have every major game you're interested in from past sales or bought it already normally.
Plus 2015 wasn't exactly a great year for games, it's pretty much been shit for the past few in all honesty. We haven't even really seen a game that's of the stature of something like WoW or CoD in almost a decade, where fucking EVERYONE has to play it because it's that popular and good (4 and WaW for CoD).
>Hey, you know all those deals that people wait for on games? Why don't we just set it to that price from the getgo so people don't feel pressured into buying something?
>Great idea! Why didn't we think of it before!
Besides the false flagging bullshit, this was a good idea, especially considering the fact that it puts less pressure on people to check the steam store every day. Plus no constant "DUHHH, 0 PERCENT OFF FUCKING GABE XD" shitposting at 1 PM EST every day of the sale on here.
Only problem is Steam is still not cracking down on the faggot devs that raise their prices before a sale so it looks better but in reality are just slightly discounted than before.
I know they have the "old" price listed but Valve seriously needs to add one of those giant orange disclaimers saying "This product's price was changed from x to y on z". Doesn't hurt anybody and if they have a legitimate reason for changing it then that's good but it weeds out the assholes who at the moment are only really getting named and shamed on twitter by Steamspy or whatever it was.
problem is, when they were short flash deals, they could afford to go even LOWER in prices because only so many people would get it. now they low prices are not so low because much, much more people get a shot at it.
eh, i dont care, im just pre-empting someone elses argument since i know its coming