>Peter Monelux considered a hack and ridiculed.
>Tim Schafer is praised and his Kickstarter scams continue to be successful due to his San Fransisco buddies.
Why does the San Fransisco clique hold so much influence over gaming?
I don't even know or care who this fuck is. All I remember about him is some indie game called "Double Fine."
Is it normal to want to punch him for no good reason?
Faggots stick together
>Why does the San Fransisco clique hold so much influence over gaming?
They run the indie clique because it's pretty much all faggots.
Also SF is a big money concentration. Loads of rich kids with startups and VC money.
In fairness, Molyneux technically doesn't lie.
He makes unreasonable claims because he THINKS he can pull them off, but then he never is able to deliver because either he isn't talented enough or his overestimates the capability of technology at the time (see Black and White with AI). That isn't lying so much as it is broken promises.
If you look at literally everything except for Psychonauts 1, it's all average to Spacebace, averaging at low-mediocre. If you think Tim "ran out of money, backers lick my cunny" Shafer is going to do Psychonauts 2 and not royally fuck it up, I admire your optimism.
Trolling aside, I dislike Tim's attitude towards those who spend money on his games, it's almost like he doesn't like those who give him money and just likes the money instead.
He seems to like them just fine. I'll never understand why people have a problem with Tim. Mostly seem angry because most of Double Fine's games are pretty mediocre, yet a lot of people love them (including myself).
No, he lies.
Shortly before Fable 2 was released he said the game, as it was advertised, was "finished and done and dusted". Shortly after that it was announced that due to time constraints and technical problems a day 1 patch would be released to, among other things, allow a then INCOMPLETE multiplayer system to be activated. There were also a lot of technical issues that required patching.
How could you hate a man so based?
I think the thing i like about Tim the most is how based he is. Even more so than his games maybe. Watching the broken age documentary gave me a huge amount of respect for him.
No, he's a liar, the problem is he's a compulsive liar, he may actually be incapable of telling the truth. He *might* even have a touch of narcissistic personality disorder. Maybe.
nigga what did he do that was based?
He gave an opinion
a boring one at that
nice b8 m8
His fans include people like Justin Roiland, Pendleton Ward, Elijah Wood, Jack Black, Patrick McHale, and a bunch of other prominent people in animation/film/comics. How many American game designers can say that?
>he never promised that tho.
Are you fucking retarded? The initial kickstarter was for $400,000. $300,000 would go towards the game and the other $100,000 would go towards the documentary. This is directly stated in the initial videos when the project was announced...
>SO he asked for 400,000 on kick starter for what then?
To make a point and click adventure game. Which he did. Not sure where the confusion is.
There was never any kind of promise that the budget would be $400,000.
I think they're both fucking hacks and snake oil salesman.
>I have no idea how kickstarter works
Go home Tim, your drunk and we already know you think crowdfunding money is just your personal experience account.
we don't have to go over this again
Over the past few years, Tim has made me do something I never wanted to admit in my whole life. That Kotick was right all along.
You'll have to explain where I'm wrong. Tim never promised to make a game for $400,000 and no more. $400,000 was the minimum he would make the game for, if he got more he would spend it making the game better.
If you want to hate Tim for something, at least let it be something he did.
The man knows how to run a business and make business decisions. If nothing else, if he says that Schafer is a liability who is extremely wasteful with resources (time, money, etc.) then you should really listen to his expert advice.
Kotick was right.
Kotick is a business man through and through he has been through all the hard yards and worked his way up the ladder, Tim Schafer on the other hand has just got lucky and fucked his way to the top by letting Gamying Journalist letting him to suck their cocks.
Difference Bobby Kotick says he's a business man not a game developer, where as Tim schafer says his a game developer not a scam artist.
That is what the initial goal is there for, if you make x monies you will make x produced because you have been funded.
Everything past the initial point is bells and whistles, if you can't deliver the produce with the initial budget asked ur a hack
he delivered half a game with no bells and whistles extra besides some overpriced voice talent
ur a dipshit
Elijah Wood and Jack Black worked for a greatly reduced rate because they're fans of Tim's games. VAs were a small portion of the budget.
Most games you play go beyond their initial budget and/or get delayed at some point. You just don't care know or care about it either because they're not crowdfunded or because the developers are not as transparent about the process.
Hes done as far as I'm concerned. The only thing keeping him afloat and semi-relevant is the typical SanFran clique bullshit, but thats literally another web 2.0 bubble ready to burst. I think it'll happen this year, they simply hemorrhage money like theres no tomorrow. Theres not enough profit to sustain that "industry".
Yes, when you crowdfund something and fuck up, the crowd get mad
just like how when you fuck up your budget for a company the investors get mad
are you high are are you this dumb all the time?
>Everything past the initial point is bells and whistles
That's nonsense. You can spend the extra money on whatever you like. Most will choose to improve the quality of the product.
I'm not really sure what people like you were hoping for him to do. Make the same shitty flash game they were planning to do for $400,000 in a few months, and then spend the extra $2,900,000 and "bells and whistles"?
>he delivered half a game with no bells
The game was finished. What's a "bell" in this case?
>besides some overpriced voice talent
The voice acting wasn't a significant part of the budget from what I understand. A few big names just wanted to be a part of it.
>You just don't care know or care about it either because they're not crowdfunded.
No shit idiot. Of course this is about it being crowdfunded. A regular game has investors or is paid for out of pocket. The whole idea behind crowdfunding is you're saying you can make this product as long as you're given this specific amount of money to do it.
If you can't make the game with a significantly larger budget than you asked for you were being disingenuous either maliciously or incompetently.
The art style didn't change form the initial stages of developed they had sown in the beginning
Im willing to bet the scrip didn't change either, not that it was anything special to begin with
Either he grossly underestimated the money is was going to need or pissed it all away, its the only two options m8
if not, where did the money go?
>The game was finished. What's a "bell" in this case?
After the second kickstarter injection.. Complete rubbish. Did you join 4chan in 2016 and are you under the age of 15 you know you have to be 15+ to visit here underage bait.
When you meet a kickstarter goal, you now have to finish the project with the funds, otherwise you can get sued, have to return to the funds to the sponser etc etc. That's how come Schafer and co will not put this crowd fund raiser on kickstarter cause they will know what happens if they blow the budget without completing the project because they have an off-chance or no chance in honouring the deal once the funding goals are met.
I'm gonna give him the benefit of the doubt but it's very low since this crowd fund raiser is not on kickstarter.
>If you can't make the game with a significantly larger budget
But they did make the game. They just added loads of stuff they never promised. Instead of something short, made in flash, probably with pixel artwork, they made something big, with full animation, painterly 2d environment, full voice acting and lots of music played by a orchestra.
>The art style didn't change form the initial stages of developed they had sown in the beginning
>Im willing to bet the scrip didn't change either, not that it was anything special to begin with
?? Neither of those things were conceived until after the kickstarter finished. Even after the kickstarter, Tim has no idea what the game would be about, or how it would play exactly. The artstyle wasn't figured out in any way either, that was an idea they has as something they could explore with the extra money. Did you even see the kickstarter? All Tim said is they would make a point and click adventure and document the process of making it if they got at least $400,000.
>if not, where did the money go?
full time artists, animators, programmers and game designers over 3 years. insurance, rent. Voice actors, music. Tim posted a breakdown online a few times. Paying for full time employees gets expensive fast.
>After the second kickstarter injection
?? There was no second kickstarter ever, what are you thinking? They finished the game with the money from the one and only kickstarter and their own money.
>If you can't make the game with a significantly larger budget than you asked for you were being disingenuous either maliciously or incompetently.
You're an idiot. They made a conscious decision, which they ran by their backers beforehand to get their approval, to expand the scope of the game, which was originally much smaller.
Also, nothing about crowdfunding implies that it magically removes all the problems inherent to game development which can cause delays and budget issues. That's just what children and NEETs think because they have very little real world experience.
>full time artists, animators, programmers and game designers over 3 years. insurance, rent. Voice actors, music. Tim posted a breakdown online a few times. Paying for full time employees gets expensive fast.
I bet he grossly overpaid for all of those things like a moron.
Cancelled my pledge after it came to light that he was double dipping with fig. It hurts to know that people out there will take your good will and rub one out with it.
Heres the vid that made me cancel if anyone is interested in a look:
(guy has awesome taste)
Why the fuck would anyone call Molyneux a hack. Yeah he overhypes shit but his creativity and vision made some great fucking games. Too bad the fable demon owns his soul now but Bullfrog made some excellent and original games.
>So your saying he sold air and your fine with it?
>and your also saying he grossly underestimated the project cost just like I had been saying?
Actually i agree, he did. Initially it was meant to be completed with the kickstarter funds, which was about $2,500,000 after tax. It ended up getting near $8,000,000. I understand it about broke even in the end. That said, Tim could have chosen to release a smaller simpler game like he had promised. But instead he took money he could have paid himself handsomely with and used it to try and make the game better. Honestly I wish the game turned out better for the money spent, but I respect Tim for taking a pay cut to try to make a better game when he didn't need to.
>very little real world experience.
This is coming from someone defending a man who flagrantly mishandled a few million dollars of other people's money back when regulations on kickstarter were very loose, and now that kickstarter demands a heavy level of responsibility to it's backers he is specifically avoiding using it.
Real world experience has kept me from giving a man money that he will literally pocket, either directly by paying his own salary or indirectly by selling anything he makes with no dividends to split.
The quality of his games doesn't matter to me. There are plenty of his games that I enjoy, but you people are paying for Tim's lifestyle and nothing more.
>Paying for full time employees gets expensive fast.
It is when you live in the most expensive city in a country, which is not feasible when you are small studio. In this day and age of digital media there is no reason for somebody to live in insanely expensive place if your aim is to make a game.
The thing with Kickstarter is that aside from allowing new developers to get their new ideas funded, it allows existing ones to get funds if they have been burned by publishers, for one reason or another. One problem Tim regularly had was that he missed deadlines and overspent the budget, which happened with the Broken Age too, that is why the second half of the game is recycled content. This time he was in full control of his own studio, and didn't have to bow down to publishers, yet he still did the mistakes. He might have great ideas, but he's not good leader of a company.
>wouldn't want to waste another second on it
yet he's quick to blame it when anyone says something too truthful about him and will probably find some way to blame it when he fails to deliver again
I make 9.25 an hour
I feel no pain when he live in a house that is worth what ill make in a year for 3 mouths rent
and yes you are saying they sold you promises, promises they could only keep after they split the game in two to fund it
which they didn't even keep
show me the 3 hour apiece 2 part adventure game from the 90's
>The guy behind Grim Fandango and Psychonauts
Nah he's cool
Double Fine's main games tend to feature very elaborate artwork. They're not low budget like Undertale. The kind of art talent and software talent they need clusters in cities with expensive living costs, e.g. San Francisco, NYC, etc.
>now that kickstarter demands a heavy level of responsibility to it's backers he is specifically avoiding using it.
Except that's bullshit.
>Real world experience has kept me from giving a man money that he will literally pocket, either directly by paying his own salary or indirectly by selling anything he makes with no dividends to split.
That's bullshit too. Unless you think if he accepts any salary at all, that he's "pocketing the money."
>if they have been burned by publishers
That's not double fine though. They've been in business for 15 years now. Publishers don't care so much about missing deadlines so long as you make profit in the end reliably. That's why Double Fine still exists, the vast majority of their games made money. It's why they still get money from publishers today.
>which they didn't even keep
They kept every promise though. Your inability to understand basic facts like this is probably in part why you earn so little.
In the end it was mostly funded by Double Fine's own money. Which Tim is CEO of and could easily pay himself out of that money instead.
>show me the 3 hour apiece 2 part adventure game from the 90's
I dunno where you get the 3 hour number, but looking at various playthroughs on Youtube, complete Broken Age is getting similar times to the classic adventure games that people remember, like Monkey Islands, Sam&Max, and Grim Fandango. There's nothing particularly huge about the game, especially considering that content of the first half was recycled for latter.
>In the end it was mostly funded by Double Fine's own money.
Citation needed. Money DF made off the first half of the game does not count as DF's own money when it was specifically broken up to cover it's poorly managed budget.
>Schafer BTFO of /v/ when Broken Age was funded and successful
>Schafer BTFO of /v/ when Broken Chalice was funded and successful
>Schafer BTFO of /v/ when Psychonauts 2 was funded
How can one board be so utterly anally devastated by one man?
Stop trying to force your ebin trolling meme.
Peter's mistake is he talks in a pretentious way. To be clear, but Tom and Peter have their head's up their own asses, but Tom speaks in a less douchey way (not much, but enough not to piss of middle of the road folk).
Both of them make promises they fail to keep, both are still in the business of making videogame, but both have very different public images due to how they present themselves. They've also both managed to ride the success of their early work for over a decade whilst churning out mediocre junk.
>The kind of art talent and software talent they need clusters in cities with expensive living costs
How do they need to be in expensive cities? If it was bunch of freelancers they were getting on board I'd understand, but this is full-time staff. Since they are small studio with uncertain income, moving to less expensive area is only sensible. If the people can't move, they can either work remote, or work for somebody else. Artists are dime a dozen, and Double Fine could surely find some younger talent willing to work for them, even if it meant moving.
>That's not double fine though.
Yes it is. Psychonauts and Brutal Legend performing poorly is exactly why they became independent.
>tfw when just moved to outskirts of San Fransisco
>a relative of mine is literally an executive in Patreon
How do I avoid the Tims, Briannas, and Anitas?
and no, I'm not into game development
>Money DF made off the first half of the game does not count as DF's own money
Well it does, because revenue from sales is DF's own profit.
But yes, not counting that they got at least a million from the PC sales of Brutal Legend. They got money from a lot of other sources too, but I don't know the details. I'm guessing it was about $3 million of their own money before considering sales of BA part 1.
>Psychonauts and Brutal Legend
Those two profit making games?
>Unless you think if he accepts any salary at all, that he's "pocketing the money."
When you're being given the money to make a game as an end and not a means, yes that's exactly what I'm implying.
Every hour that went by on that project made a larger and larger percentage of the money donated slip into the "Tim's salary" piece of the pie. With no regulation on how long the game would take to make, you have no control over how much of your money goes to the game, and how much of it goes to Tim's takeout orders.
When a project experiences delays and fuck ups like this that ends up delivering a fairly mediocre product, you should not praise the developer and continue to give him money to squander. THAT is "real world experience" and it's why legitimate investors avoid Tim like he's a fucking leper.
Don't avoid them, befriend them.
Then do what must be done. Fulfill your destiny
>most of /v/ is younger than Grim Fandango
Almost all games experience delays of some sort. It doesn't mean someone fucked up. It's just that the time to develop a game is extremely difficult for anyone to predict with 100% accuracy.
>Despite Psychonauts earning high critical praise and a number of awards, it was a commercial failure upon its initial release.
Psychonauts at least performed very poorly on release. Brutal Legend didn't do as badly, but there was quite a mess involved with it too.
>Well it does, because revenue from sales is DF's own profit.
This is essentially money laundering and you have to be incredibly naive to think it actually changes the original source of the income.
Crowdfunded money is not a means to make money, it's a means to make the product. At no point should you be buying into some sob story that the devs had to unfairly use your money to make more money to finish the thing you originally paid for.
When developer repeatedly delays their products, there's probably something with them. In that case they should not be excused, but people should think why it keeps happening.
And almost all games are funded on the expectation of how much money the game will make, not on the expectation of a game in and of itself.
You can feel free to make excuses for his incredibly poor track record during the development cycle. My point is that I will never give this man money to make a game. Will I buy a game he's already made if it looks good? Sure. But it's the difference between knowing what I'm getting for my money and the expectation of what is being done with my money.
Off the top of my head, games that were delayed beyond their initial estimated development time:
>Pillars of Eternity
>The Witcher 3: Wild Hunt
>Final Fantasy 15
>Zelda Wii U
>The Last Guardian
>Half Life 2
>Super Mario Sunshine
>Team Fortress 2
Wow, it's almost as if it's something that afflicts just about every major game company out there!
As much as we dislike corporate suits like Kotick, they're typically the only ones in the industry with a keen sense of business and economics. If the industry consisted entirely of auteurs like Tim Schafer, then nothing would get done and there would be no industry to speak of.
The point stands. When company repeatedly delays their products, there's probably something wrong. Why should they be excused, rather than questioned why the games keep being delayed?
Tell me anon.
Exactly how much money have you invested into FFXV? Or the Witcher?
What goes on between investor and producer of goods is not the same as what goes on between producer and consumer. You really need to stop confusing the two because you're only used to being the consumer.
No, the point doesn't stand. If it happens to almost every major company repeatedly, than it's probably not the result of incompetence alone (if at all), but most likely reflects problems inherent in the development cycle of video games, whether they be small indie titles or AAA franchises.
Except Undertale, probably all of them went over the initial budget as well, since you have to pay the development team, and a longer development time means more money has to be paid.
Most normal people have a pretty warped view of CEOs, seen as people that sit in a big chair all day and roll in the money.
Not the people that are paid top dollar for their skill in economics and ability to make company driving decisions.
Pete doesn't seem malicious like Tim does.
Pete seems like that kid who gets an idea and tells the world, but then realizes he can't do it later for whatever reasons.
Whereas Tim knows full well he's bullshitting from the getgo.
They're both fucking liars though.
I'll ask again, and try to make it easier to understand.
How many of those games had 700% more money than they asked for to spend and STILL didn't have enough to complete the fucking game?
Except companies are not beholden to release dates they give to their consumers. They are beholden to the specifications of their investors. Hence why you see no visible comeuppance for some games getting massively delayed like Witcher 3, but you see other games like VTM:B or KOTOR2 forced to release unfinished.
You are once again confusing the consumer relationship and the investor relationship.
But why the fuck would crowdfunding magically make it easier to predict a game's development cycle when billionaire corporations can't even accurately predict the development cycle for the main cashcows like Final Fantasy? No one ever claimed it would. That's why games (crowdfunded or not) are given an ESTIMATED release date, not a 100% ironclad promised one. It's just that most gamers are children who don't understand shit about game development.
DF was founded way before San Francisco became the housing nightmare it is now. Still above average cost of course but manageable.
The suggestion that they pack up and move, and tell the people who are not willing or able to move to get bent or work remotely is frankly ludicrous. It's a bad business strategy move because its a fast way to lose a lot of important staff like the engineers who maintain their tools and engine for example which will introduce much bigger costs than their salaries. Not to mention the cultural issues that will have a mad impact on the creative work. DF is a studio that hires for life and are working hard to have a tight knit community which has a noticeable effect on their creative output. That's far from dime a dozen. Also say that they move to Bumfuck Virginia where the rent is 150$ a month and the population is even less. Where the hell are they gonna hire new people to replace all the staff they ditched? And don't say remote contractors I've been on projects trying to have core members work remotely and its a recipe for disaster.
It honestly sounds like you want it to be a Konami\Activision style sweatshop that only focuses on profit margins, which is extremely short sighted and fucked.
For the record I'm not the other guy defending Tim. I'm mostly just pissed at how little you people understand about game development. Broken Age is probably the most transparent and extensively documented game development project in recent memory and its honestly baffling how there is still so much hearsay and conjecture that is blatantly false.
What if all the Koticks leashed the Schafers to actual plans and deadlines, only allowing creative freedom outside the design documents and outlines once the Schafers had evolved into a life form capable of producing a good game without prior instruction?
Did you ever bother to watch the Broken Age documentary or are you so fucking dense that you think /v/ is a reliable source of information? The initial $400,000 goal was for a ENTIRELY DIFFERENT GAME with a DIFFERENT SCOPE, which changed after they received much more money than expected. When they started the Kickstarter, they explicitly stated they didn't even have a concept for the game. They just promised it would a point-and-click adventure game and a documentary, both of which they produced. Holy shit why can't you understand something so simple?
Silicon Valley maybe? People know about SanFran and Silicon Valley and automatically assume that anyone from San Francisco = someone from/working at Silicon Valley = computers, phones and gaming consoles = vidya.
because the games he makes shouldn't take as much effort as the big games? Also isn't there a quote where he pretty much admits that money disappeared without reason and he sucked at managing and wasted tons of money
If we're talking about Kickstarter, people who pledge money there are not investors. AND and you'll also notice that Kickstarter campaigns list an ESTIMATED release date, i.e., it's subject to change and get delayed.
>It's just that most gamers are children who don't understand shit about game development.
You're right about this but using it completely incorrectly.
The actual responsible adults have all stopped giving Tim Schafer money, hence why he has to turn to the internet to get literal charity to make games.
I would probably want to forget the time I made a complete faggot of myself and talked to a sock puppet at an award show if I were him as well.
It was so fucking pathetic.
look at all this false flagging and diversion anytime someone expresses any kind of concern about getting scammed out of their money
His games are almost always horribly behind on their deadlines, they're massively over budget, and they're usually not that good.
Spacebase is one of the worst offenders by far, that needs to be stated.
Also, the fact that he is constantly trying to get money through crowdfunding campaigns just gives me two impressions of him. One, publishers don't trust him any more, and for good reason. Two, he doesn't see fans and potential customers as people worth respecting, just as piggy banks.
a perfect would would need neither Kotick to approve the memo that put season passes on every game released by EA nor Schafers to delude legions of fans with rosy tinted glasses.
They are in fact investors. What they are not are investors who expect monetary compensation, their expected compensation is merely the product. They also have not laid down anything close to reasonable set of limitations for what their money can be used for, which is exactly why I'm even arguing giving this man money was and continues to be foolish.
I have lived in SF multiple times for many years and I actually know some of these people. And buddy, the housing market in SF was never good, I conceded as much, but the rent 15 years ago was nowhere as bad as it is now.
Would they be better off as a mid sized studio in a different area? Hell yes they would. But nobody can plan for 15 years in the future. Besides companies form around people, not the opposite. You can't pick a random spot in the ground and expect to find treasure if you must dig hard enough.
Rentals? You bet your sweet ass.
The thing about housing regulations in CA specifically is with prices how they are in SF there's so much required work that needs to go into some of these places before they can be sold they are impossible to sell without both parties losing a hefty sum of cash. So just the fact that getting rid of the property is going to cost you money on top of the high demand keeps rent going up and up and up and up.
>space base early access disaster
>first kickstarter blunder
>second kickstarter blunder
>friends with Anita and the rest of those scam artist from San Francisco
>friends with Jonathan Mcintosh, a scam artists, insane sociopath and the guy behind creating the Anita Sarkeesian persona, creating her kicksatrter and everything she did
>multiple anti consumer and anti gamer statements
>again, those Anita videos of his, come on, what the fuck was that
And personally? While i never was up with that whole gamer gate thing that went down a while ago, still his comments about gamers pissed me off. What a fucking twat talking shit about gamers, the fucking people that pay his salary.
Talking like he wasnt part of this industry for 20+ years.
Are we trying to pretend there aren't places in the immediate vicinity of San Francisco that are way cheaper to rent? Packing up and moving sounds like a big deal but San Jose and Union City aren't exactly across the country.
They are not investors man. They're patrons. They're not expecting financial return, they're supporting the creation of something.
Kickstarter is not a fund, its a donation box. Do any of you give to charity or donate to local community initiatives? How are people not understanding this?
>getting rid of the property is going to cost you money on top of the high demand keeps rent going up and up and up and up.
Damn. No wonder they build houses out of light materials..
Because they have abused marxist policies to amass an insane amount of wealth, just like in the soviet union. They have the most money, live in the wealthiest city in their area and pay zero taxes, exactly like corrupt communists in the soviet union.
Essentially marxist corruption has destroyed america and it's only a matter of time until it fragments exactly like the soviet union.
I'll give ya that. I know some companies who are starting to do that (a few actually fell apart over it, case in point). But you gotta keep in mind that DF has been around for a long time, and some of the people, especially the former lucasarts staff, have been there even longer so they're very settled in. Many with houses and families. Uprooting all of that is not easy, and comes with surprising costs that are often hard to measure. I guarantee you that they've thought about it and have crunched the numbers and come tomthe conclusion its not worth it. There's no clear answer.
You undoubtedly know more than me about real estate so I'm not contesting you on that, but I've been making games for 11 years now and have gone through a ton of studios large and small in many different countries. I've seen shit go wrong about a million different ways now so I'm telling you all that Double Fine is not the shitshow you think it is. Their problems are that they are a mid sized developer in a market that doesn't really support that size of development any more. It's honestly a fucking miracle they're still around to be honest. Also their problems are more noticeable because they're so very open about their entire process. They are making an unprecedented effort to be transparent that should be applauded in this age of black box development and marketing bullshit. But because people don't understand how messy and unpredictable game development is they assume they're incompetent.
I won't argue about game development but posting shit like this and badmouthing unhappy patrons has nothing to do with any of that.
People don't usually talk about DF, just Tim specifically, because he's done more than just mismanage money and it has nothing to do with game development.
Hand waving about the millions of dollars spent as the total budget for Broken Age over 2 parts is not what i call "unprecedented effort". Art, rent, and voice acting aside, there is still no good reason why it was over-budget and delayed.
Plus, i dont think they ever gave a rationale for cancelling Spacebase DF-8.
That wasn't my intent, I meant to bring that up as an example of giving money without asking for a return on your investment. But you're right bad example.
A better one would be to think of it as an endowment of the arts.
I get the feeling the assumption here is that corporations just automatically have huge amounts of money. Which is far from the truth. Taking big investor money often comes with some pretty nasty caveats. Usually in the form of loss of creative control and ownership. Which is why crowd funding makes sense for smaller scope projects with a strong vision, which is their trade.
if /v/ ever tried to crowdfund a game, it'd probably end up like this guy's:
Now THAT's an example of truly incompetent management producing nothing.
The fuck is this?
Okay first of all, are you seriously treating rough numbers on fucking twitter as a detailed breakdown of their finances? C'mon man.
And if I'm reading this clusterfuck right it's asserting that the salaries are artificially inflated so the team can cash out? You do realize that that 10k (in addition to being a rough estimate and an average) also includes things like insurance, legal fees, software and equipment, and might even have a portion of rent and utilities included (which is common for budgeting, not scummy). It's not meant to be a flat salary, which is why he said "cost to employ".
If you're gonna drop hot scoops on me at least show up with something a fucking high schooler couldn't debunk.
Well fuck it. I'm gonna go to bed now. Enjoy stewing in hyperbole and Marxist conspiracy. Sleep tight, don't let the gaters bite.
>solve the problem
San Francisco/Nortthern Cal is the fucking problem you retard.
As anyone who lives in the southern half of this fucking state and 99% will tell you they hate those trust-fund hipster fucks with a burning passion.
Maybe Tim should start a kickstarter to hire a tutor to teach him preschool-level mathematics.
They really don't. It's just what they want you to believe. It's the media saying lies a thousand times over to make it true kind of deal.
The majority of contributions that faggot gets are actually from those SF cumguzzlers, and not from gamers all over. In turn, he lets the SF fags slip their hands on his asshole and act as their handpuppet.
Once those SF commies are done with him, he's done in gaming. He burned his bridges.
>needing to be this much of a contrarian to try and hold your point
Look, the guy made good games once upon a time, that doesn't mean anything he's made lately has been good.
Tim Schafer is just a greedy fuck who wants money. He literally made the goal amount for Psychonauts 2 the amount he got backed on his last project.
You know, I thought that was a good video, until everyone spammed this question in the AmA and the Fig Big Wigs boys called bullshit.
Unless they're fucking stupid enough to lie straight to investors in a place that's easily archived I'm not putting my tinfoil hat on this one.
It's gonna be fun watching these cancerous virulent SJW cucks kill everything they've infected It'll produce so much fucking popcorn.
Reddit is deaddit
Twitter is down to #7 from #3 social media site
Tumblr is a joke now
Gawker is pretty much in the grave ayt this point
Several pro SJW sites are already buried
and the mainstream media is falling faster than a box of rocks in middle of the ocean.
If only we can kill these fuckers faster.
>Get a load of this cocksucker.
>San Fransisco clique
The sad part is, This, and the Seattle clique, are real things.
It's fucking weird, and it's not because they're liberal cities, because Manhattan has no influence on the medium whatsoever.
reddit is more like a virus now cancer doesn't spread it mutates from normal healthy cells and slowly grows and eventually kills the host. Reddit is more like Ebola now. Infects a site and kills it quickly and without mercy.
All I distinctly remember them calling out was that the whole "We can keep the money from investors" was bullshit and they have no way to avoid paying up what they'd owe. That and the "We can use this 3.3 however we want and not psychonauts" was also called bullshit.
Tim doesn't have a clean slate in my eyes bbut watching that video I felt at least half of that was tinfoil talking in half truths.
Check the AMA it was like the most upboated question