I don't fucking get Undertale.
I don't understand how it's getting 10/10s everywhere and is universally praised.
The game isn't fun at all to me. I played for like 45 mins and the puzzles were shitty and the "combat" was shitty and the pixel art style is so overdone and it looks terrible.
Only thing I liked was the dialogue which was sorta clever I guess but other than that I genuinely don't understand the infinite praise this game gets.
Can someone please fucking explain.
It's not that hard to understand. People just like it cause it's "different" and "funny. and 4chan must be the contrarian and says its shit. Its obviously not 10/10 don't be a retard
>people like game
>tell others they like game
>others try game
>some don't like it
>people who liked game heap praise upon it to prove the people who didn't like it are wrong
That's pretty much what happened here.
It's a very nice and ambitious game considering it was made by one person.
Obviously it has dumb jokes, but I don't understand the immense hatred some people give it. It's a silly little game made by one guy. It isn't the end of the world that it exists.
I wouldn't care so much if it wasn't considered the second coming by so many reviewers and shit out there.
If the game doesn't get good within 45 minutes then that's a shit game
People noticed immediately. It was an homage though, not a ripoff, considering they're actually goatlike, not rabbits, and there were very few boss monsters as opposed to the population of mimigas
>if it doesn't get good within the first 45 minutes then it's a shit game
Welp, guess Twilight Princess was a horrible game through and through with no redeeming qualities whatsover
>being that neo-contrarian anon who hates games that lack whatever specific aspect of mass appeal and considers himself above others for being that way
>anon who hates games that lack whatever specific aspect of mass appeal
>games that lack whatever specific aspect of mass appeal
>games that lack specific aspect of mass appeal
Is "not being a shitty game for the first half of the game" really considered a "specific aspect of mass appeal"? Yeah, you're right, I guess people don't like their games to be shitty you fucking moron.
It appeals to a hipster sense of humour, with a fan base that sucked the developer's cock thinking the game mechanics were a new breeze of fresh.
Plot elements ripped off from eroge Monster Girl Quest, Touhou bullet hell in a story scenario, Mother's quirky enemies and battle scenarios that indies have lapped up.
Indies learning from their Blizzard masters, best rehash of 2015, westerners and PC cucks of a defining generation.
this whole review boils down to opinions though. the reviewer literally states that liking the game is dependent on liking the characters, and as he didn't like the characters or humour he didn't like the game.
it's not an objective review.
>Monster Girl Quest
it's YOU again.
That's the problem I have with reviews about Undertale that was touched on in this.
If the main appeal of the game is something that's subjective, i.e, the humor and characters, how can there be an objective review?
Sure this anon has a review of 4.5/10, and that's entirely fine, but can that really be a truth about the game?
The OST, all the final battles, some of the dialogue and some jokes were the best part of the game.
The rest really was okay/boring, like walking through several corridors with no music and only some bits of lore.
It's good, but slow for the first area.
Some games can also last like 60 hours but are absolute snore fests in the beginning.
I just absolutely hate this argument where a game that doesn't catch you within minutes is 100% shit. It's also a very common line of thinking used to attack games way bigger and stronger than Undertale so it's opinion invalidating in my eyes.
Once the popularity really started skyrocketing sites were just praising it for clicks.
Controversy generates ad revenue. Anyone who plays videogames regularly, especially Japanese games has experienced everything Undertale does in one way or another.
Maybe it's a stretch to assume most reviewers actually play videogames though.
Yes, but he clearly explains the reason WHY the game is solely dependent on liking the characters; which if the entire substance of the game is solely linked to that alone, one would lead to the conclusion that the game just isn't that great.
I don't think any review will ever not be subjective. I remember one kid in my class who fucking LOVED Superman 64. LOVED it. Wouldn't ever shut the fuck up about it. He would vehemently disagree with every negative thing said about it.
Everything except the battle system, which is one of the few truly unique elements.
While not everything in it was entirely original, no one has really combined all the elements together in the same cohesive way before.
>turn based attacks
>mario rpg-style timed QTE attacks
>bullet hell/shmup gameplay when trying to dodge attacks
>SMT demon negotiation styled puzzles in trying to spare or affect enemies
>various change ups in the battle system depending on what boss is being fought
Undertale's biggest problem is that it doesn't know what it wants to be. For an RPG, even a spoof one, there is virtually zero depth, no real character mechanics, no exploration, everything is a linear walk from one boss to the other. For a shmup/dodging game, there is not enough challenge and mechanics either. You just dodge shit, that's it.
It's worth exactly one playthrough to see the clever dialogue, meta narrative, boss mechanics and rather intricate amounts of detail placed into world interactions. And those elements are indeed clever. The problem is that Undertale has no replay value unless you're an autist who wants to save Asriel by beating the game 200 times. Once you've seen everything, that's it. 8 hours on steam clock and you're done. No different difficulty levels, no optional stuff, nothing.
Undertale has some right ideas, some pretty unique ones. But people give it way too much credit. It's not a stellar game, and what it does well could be implemented better and come along with a better game. Its story is pretty weak and clichey once you see past the meta diversions, too.
It's this popular solely because it's a game by the internet generation for the internet generation. Toby Fox is a man of many fandoms and has internalized a lot of shit that makes stuff like Homestuck or MLP popular and made a game out of it, complete with smug and mean-spirited commentary about video game tropes. It ought to have happened sometime, if Undertale was never made it would be something else made by Homestuck/MLP fans once they grew up.
It happens with all of these indie titles. There's always a certain group who loves it to do death, and a group that hates it with the fire of a thousand suns. Personally, I think it's decent for what it is, a $10 narrative focused indie game. It also has pretty nice replay value, even if it is hidden.
At least finish the game before criticizing.
To me, it was a journey and i love it.
It was simple yet so effective. The ost, the characters, the warm message... all that was carved in my heart.
>The game isn't about "combat", if you didn't get that... well, Undertale is just not your game.
I don't know, there is so much more in a videogame that just his graphics. If you want something like that, go to play a triple A game.
This is a game made by one guy, and i fucking love it. ¡Cheers OP!
Why do you just assume that every game should appeal to you and cater to your tastes? If you don't like it, it's not for you. Big fucking deal. Go play something you do like and quit being a bitch.
This is the same mentality as the feminists who bitch about most games being made to appeal to men. You're obviously not the target demographic. Get over it.
>I don't understand how it's getting 10/10s everywhere and is universally praised.
We do it because of threads like this. Not the OP specifically, but I haven't even read this thread and I'll bet there are no less than 10 mentions of either tumblr, reddit, or SJW by paranoid retards who think this is some agenda ridden propaganda.
>I don't fucking get Undertale
It's an OK game with a fan base that has kept it relevant for far longer than it should be.
its an RPG game. some people don't find RPG's fun. others just didn't enjoy it. big deal. the "10/10"s are just from hype from people who really did like it. guess that just makes you the minority then.
its not a problem at all though. a lot of people didn't like it. its just that a lot more people did like it. simple.
I don't have a problem with people liking the game. If you actually read my post I don't give a shit that I think the game is bad, that's not the point.
I do have a problem seeing nothing but praise for the game when it's shallow and doesn't deserve solid 10s across the board.
>Why do you just assume that every game should appeal to you and cater to your tastes?
Because if the author wants to have a wide audience then he should make his game more appealing to more people.
It's the Gurren Laggan effect. The ending/final battle is pretty hype so people get out of it full and energy and pumped going "OMG this was amazing" and forgotting the earlier parts weren't exactly 10/10 material.
>some people don't find RPG's fun
some of the games I've had the most fun with like the Witcher series, Mass Effect, MGSV, etc are all RPGs. That has no bearing on the level of enjoyment of the game.
games are mainstream now, don't you get it?
people like shit games. deal with it. people like fallout 4. people like dark souls. they're popular with the normies and casuals.
people defend to the death for some of their games, when some are inherently bad. why cant you understand that pop culture will always be there whether you like it or not? its the same for music and other hobbies. you're just preaching to the crowd on 4chan now.
>inb4 BUT DARK SOULS IS ACTUALLY GOOD-
>inb4 BUT FALLOUT 4 IS ACTUALLY GOOD-
hurr durr, now you get it.
That did not answer his question at all. Also, wouldn't you agree that it's already struck quite a wide audience
>10/10 x 1000
I'm hoping someone makes a free extension of the game in the form of a fanmade hard mode, as a sort of continuation from Toby's original idea that most likely had to be scrapped, especially since Toby's fine with mods and stuff as long as they don't cost money.
People keep listing off amazing ideas to vastly increase the gameplay aspect that wouldn't be too hard to do if it was done in Gamemaker. The Grillby battle, the Burgerpants battle, the determined Alphys amalgamate battle, a specific Chara battle (that's unfinished but looks highly promising), etc.
Besides, people have already made workable fan bosses like RED. While they were edgy as shit, the gameplay elements were quite original.
if you like RPG games, you would probably like undertale. thats just how it works, friendo. I wouldn't play undertale if I only enjoyed FPS's.
I know its not "you like RPGs, so you MUST like undertale", its just that a certain preference will drag in a certain audience with that preference.
Yes, that is actually a logical conclusion. You pick out games that the developer thinks is fun AND appeal to you.
If you hate platformers, or RPGs, etc., then you don't buy them.
>undertale false flagging thread
if you like RPG games, you would probably like Gothic 3. thats just how it works, friendo. I wouldn't play undertale if I only enjoyed FPS's.
I know its not "you like RPGs, so you MUST like Gothic 3", its just that a certain preference will drag in a certain audience with that preference.
>game has hundreds of thousands of fans due to its use of humour and character development (even though some people don't like the humor and thus the game falls flat for them)
>designed by one guy over the course of 2 years, everything made by him with the exception of the true pacifist flashback cutscene
>just an agenda game
But that isn't a logical conclusion at all. Just because the developer thinks the game is fun does not mean it's fun. Just because games "appeal" to you does not mean they're fun. Don't try and tell me you've never lost interest in a game that from the outset you thought was going to be fun.
I played it for 3 entire hours and then I stopped.
Don't plan on finishing it, and I was doing the very praised pacifist run. It just wasn't a fun game and I don't like the art direction.
The jokes and humor are all very cringe inducing and shallow.
I'm not trying to use numbers to describe quality. But the game has exploded in the past few months man. I feel like your blindly underselling the draw and staying power of the game's story, and especially it's characters. Have you played it?
I will admit the game kinda railroads you. You can do all the pacifist runs you want, in as many different ways as you want, for several different events and endings, but it's a diversion. You have to do True Pacifist to "win" the game.
People are sad, lonely and want to pretend to be a part of a RPG text simulator, craving a 'world' where their moralist choices 'matter'
Would have played longer if it didn't copy the tedious earthbound/pokemon style encounters, cheap way to pad out a game
The visuals were painful, the writing not much better. I appreciated the attempt at so-bad-its-good dialogue, but a real one trick pony
Music was the only good part of this game, you wouldn't notice this in-game because it cuts every screen change
3 stars for the package, qualifying as a best of the year, sadly enough
I want hard mode to save this game
just the gameplay, so a large percentage of people switch over to liking it. theres really a lot of reasons to dislike this game, but lack of actually difficult gameplay stuck out the most. toby's probably going to wait a year before it happens, though.
I think I beat the game for the first time on neutral, I ended up killing that psycho flower, and I got a call from Sans, and then my savefile went back to right where I was about to fight Asgore, is this normal?
>what if grillby fought you after you kill sans
>what if burgerpants fought you in the MTT resort
>what if gaster is confirmed canon and fights you
>what if literally every NPC of note had a "hella epik" battle of their own in the hard mode
Shit like this
Well the Grillby battle can be explained in this imgur album. http://imgur.com/a/oTc1J
The chara battle I was referring to was from a tumblr page that I'm not sure if I can link even to the direct video, but the main idea was that in the end of Hard Mode genocide, you can choose "Do not" when asked to erase the world, and Frisk begins to figuratively fight back against Chara. Chara remarks about how they thought they had incapacitated Frisk, and that it's going to be difficult for you to defeat them at LV 1 when they're at 20. The final line before the fight is something along the lines of "I have always wanted to know, how much EXP are you worth?" Chara uses knife based slashing attacks that are a new color of attack: red, that when they connect, they lower your maximum HP. Plus, they destroy the battle box, allowing you free reign of the screen and for more spectacular attack patterns. However, that's where it ends, as the video idea is unfinished.
the music choice for the battle in the video is horribly intrusivehttp://vt.tumblr.com/tumblr_o0eopjb0g71u4mc4h.mp4
The other two were simply ideas from /v/ that whenever posted people scream that they'd pay more money if they'd be implemented.
Out of everything that guy just said i think I liked the Burgerpants and Alphys Amalgamate ideas the most.
>Mettaton NEO is a glass cannon, dies in about three hits but his attacks are one shot kills
>As he dies, he orders Burgerpants up to fight you as one last ditch effort to save more people
>Even as his boss dies BP still has to do his job
>Uses a spatula to flip your heart upside down from yellow to red frequently, usually keeping it in yellow so he can kick out your crutch from beneath you during attacks
>He isn't afraid of you, he can't go to hell, he's all out of vacation days, so he has a high will to fight, and therefore high defense
>smokes into the battle box to obscure his attacks and your soul
>turns on the grill that blasts orange and blue flames in pillars that quickly flares
>throws glamburgers onto the screen that work like cluster bombs, as when it lands, it sprays out a bunch of sparkles and shit that then expands themselves like Memoryhead's attack
>Uses the legendary hero sword sandwich as a blade to swipe at you sometimes
>The only enemy which can replenish their own health with food items
>Alphys Amalgamate Battle
>Alphys realizes that everyone's going to die anyway, so she might as well attempt to delay the inevitable
>injects herself with determination and fuses with the amalgamations in the true lab
>has enough DT to override the protests of the amalgamates themselves and become the main brain of a huge lumbering beast
>Absorbs various things from her lab as a result as well to use against you
Are you unable to explain to other people why you consider it good except "not for you"?
Sure seems weird that such a beloved game doesn't seem to have explainable redeeming qualities.
That wasn't his point. The reason why OP doesn't enjoy the game from that other anon's perspective is that he didn't like it himself.
If he were to say "the writing is pretty cute" or "the music is really good", anyone could counter it with "the writing is shit" or "the music is chiptune garbage".
I'm sure all of you have had enough threads were people post whats good about the game. You're being passive aggressive right now.
>You're being passive aggressive right now.
Oh shit I'm sorry for not realising this thread was your "safe space".
now you can leave the thread, since you lost the argument
No. You should fuck off from /v/ since you clearly don't belong here. I really don't care where you came from but leave this place and never come back.
I say as you would say: "4chan just isn't for you".
You forgot the last step where edgy neckbeards make daily threads about how they don't like that other people like a game they don't like, instead of just, you know, not playing it.
I love it how newfags pretend that Cave Story was loved on /v/.
You nigger. Before Undertale CS hadn't been relevant on 4chan since like 2006. The fact that you cucks only dredge it up to bash something else makes me puke.
>Implying neo /v/ has even played, let alone finished Cave Story
Game was decent. I actually finished it, which is more than what I can say about 90% of other games I try. But I hated the gameplay (combat) so fucking much. Not even the writing, which is good, could make me replay it. I beat it once on Neutral end, then just read the wiki for the other ends.
Braindead gameplay that anyone can excel at, except genocide, but most people will refuse to play it because it's "too mean" or they will grind through it because it's nothing but pattern memorization.
The average gamer does not care about challenge or gameplay, they care about story and being pat on the back for doing nothing. Undertale does both.
It's the fact that newfags like you only give a shit about CS as a bludgeon against tumblr. You hack fraud.
/v/ couldn't muster a good CS thread in years but now pretends that CS was loved forever and ever.
Cave Story is and was great, but/v/ pretending it's sacred here is laughable. Especially when I guarantee 90% of current /v/ hasn't even played it.
whats wrong with grinding through it?
I own 6 copies of cave story+, I draw cave story as a hobby, I've beaten cave story (full ending) on Hard twice, I own custom made merch akin to cave story, and I go to conventions dressed as quote.
Sorry for sperging out. There's still a considerable group of people who want it to come back to its former glory. I played both undertale and cave story, and enjoy both.
Relatively unique plot
There is no thought involved. The only skill factor there is in turn-based RPGs is tactical planning, of which Undertale has none. Requiring the player to think and strategize is what makes a game a game. If you want to memorize for fun, you can go read the dictionary, and you'll actually be spending your time more efficiently.
>we're still getting threads like this
>the only threads we get anymore are falseflagging and how people are disappointed in the hype
>the only people keeping Undertale relevant on /v/ are people who don't even like the game
Props to you then, but I don't want Cavestory to be degraded down to shitposting fodder.
CS was pretty much my life for 6 months all those years ago, and it makes me gag to see neo /v/ only bring up CS as a hollow shitpost against another indie game.
>think and strategize
LoZ: understand how your new tools work, understand the weaknesses of bosses, explore new areas.
Puzzle games: Solve the puzzle. No memorization needed.
Mediums need to use their strengths to their advantage. The advantage of video games is that they create situations that allow for dynamic problem solving. If you cannot incorporate that into your game, at some point in the process, you have failed as a designer. Same as if someone were to write a book that can't be understood, or a movie whose visuals don't coherently depict anything.
As I said, if memorization appeals to you, what reason do you have to NOT read the dictionary instead of playing Undertale? It will be just as fun, and give you knowledge you can use in the real world.
I deleted because I thought you were talking about turn-based RPG's only after I gave non-turn-based rpg examples, but I realize now you're just retarded.
thats not strategy. the point of adventure games is to explore and advance to new worlds and vast areas where you go to complete a goal or quests to finish a story. the act of strategizing your actions is only an element that isnt needed necessarily.
downright retarded. solving the puzzle is a strat now?
what about rogue-likes? beat-em-ups?
you can try to argue all you want that some of them have strategy involved within them, but even then its not what makes a game a game. why do you think games need to follow that sort of specific construct?
>A year from now there will STILL be people on /v/ who can't figure out that people like things that they don't like, and aren't shit for liking said things
I'm fine with seeing another year of undertale threads unless another non-AAA game comes up
>undertale will be posted as threads again and again for years to come solely because of how asshurt it makes people seeing it on the catalog
It's not meant to be fun, you probably like more shallow games and that's fine. Not everyone has to like the same stuff and I find it gross that you think everyone has to agree on everything.
I never said puzzles were strategy. But there is no thinking in memorization. Roguelikes require thinking and strategy, especially if you aren't using a guide. Beatemups require a strategy if they aren't made so easy that button mashing can win.
My mistake if you misunderstood, there is a distinction between thinking and strategizing.
>Review is about how subjective liking/disliking the game is.
>Has the not-so-subtle arrogance to give it an objective numbering system anyway.
>People use this review as a way of saying the game's bad when really the game's good/bad dependent on the audience's level of engagement is what determines if you'll like and dislike.
All this proves is that the game isn't bad nor is it good. It's just something you like/dislike.
Despite any opinion you may have on the game, there's still a deep/complex narrative there behind all the gimmicks.
Because they're not. That's just one smart anon who probably browses /lit/ and sees videogames as a genuine artistic medium. Most of /v/ doesn't have any form of reading/writing education because they're retards or underage b&.
>instead of objective criticisms
Oh boy here we go the "objective review" bullshit again when critique and review has always been something that's inherently opinionated.
Besides, all the reasoning and examples are provided, it's 100% valid and he points out why the characters aren't engaging or interesting.
Its good, so in review terms that's a 10/10. Its like how if a game is shit it gets a 5/10. Sure, a 5/10 isn't really that bad if you think about it. In fact a 5 should be perfectly average. But with the way inflation is on reviews a 5 ends up equaling a 0. 10 is now about a 7-8. GOTY is now 10.
Just some faggot fan shit. Its like you've never seen an autistic fanbase before? In fact, Id say most of Undertales hate comes from its autistic fanbase rather than the game itself. Undertale is the new Homestuck.
Yknow, sometimes its just too hard to tell.
I looked up some of those and the only results were from Tumblr. Whoever crafted this deserves a medal. The picture is bad enough, but whoever added the gender shit was a god tier troll. If I ever meet someone who refers to themselves as a aroflux polysexual, I will punch them in the face.
I wouldn't do anything, violent or otherwise, to an aroflux polysexual. I don't fucking know what aroflux polysexual. What if it means you want to fuck people who punch you in the face? I don't want to risk it.
>Start beating a guy up because of his made up sexuality.
>He ejaculates all over your shoe.
>not only do you have cum on your Van's, but you've realised his sexuality isn't made up and that you beat him up for no reason.