>>323611030 Was the webm supposed to show the example of bad or good exploration? I presume the former since this game is actually really fucking empty and soulless and a couple of visually neat floating creatures do not equal "good exploration".
>>323611030 Skyrim, and in general the casualization of video games. Developers don't need to make an interesting world with actual depth to discover if the majority of its players are mouth breathers that enter a trance for an empty field of nothingness.
Because exploration is not just a big map full of nothing. If you make it just a big world with monsters and a few empty towns in between, it will be shit. In TW3, for example, there's a lot of random quests around, or other shit to do, and sometimes you don't even need to fight to solve your problems. That's why it's fun to explore. Density in open world is something that should be done with care. Maybe one day we'll have underwater exploration, with limited oxygen and visibility, but you have to make the ocean engaging and mysterious for it to go right.
Well I might not agree about the combat, the tread is about exploration and hinestly, this game is now one of my favorite only because of that, it is just fun walking around and discovering new places.
>>323612174 this, XCX is definitely an good example of exploration done right. It's not perfect mind you, just make sure you go through a good portion of every continent before you get a skell, otherwise the exploration becomes much more simple and trivial.
>>323614347 Explorefags killed video games. The world designers love putting in tons of generic pointless scenery, but not enough players care because there's no powerups or useful items to get. Instead they add collectibles and players who want 100% completion have to get all the maguffins hidden in these stupid areas. They use collectible stats to justify their jobs making boring scenery for explorefags like themselves.
I enjoy exploration in ESO tbqh. I can't understand the hate on it. The price model is ok. You can easily enjoy a few houndred hours before you get to the point you want to have the subscription. The map is big and dense, mostly sidequests. Chests everywhere. Raw materials everywhere. bretty gud.
>>323614809 The environments are interesting but there's nothing there besides enemies and blue diamonds to collect. It's a straight MMO world where nothing matters and you have no lasting impact, there's no interesting secrets to find or secret quests or storylets to uncover.
I was really impressed with Rift's zones in that expansion, but it still couldn't keep me in the game. Way too much currency/token grinding.
>>323614164 Started in beta and lost interest once F2P was announced. I came back for that water expansion, had a blast leveling and exploring, and then quit when the grind became apparent. The warrior healing soul was really fun, though. it deserves to be far more popular than it is, especially since the game is heavily dependent on the community
>>323615276 I wouldn't say that, they're are lots of areas and landmarks that are hidden from plain sight to find, and going around fighting tyrants can be pretty fun too. Also there are some areas where there will be an npc around with a quest, not to mention that there are also treasures scattered all around that can sometimes give you rewarding stuff.
>>323616963 And what are there in the landmarks? More blue diamonds to pick up or a probe to place to increase your arbitrary exploration %
And those tyrants? Respawning enemies that you basically fight the same as you fight anything else in that game, using overddrive to try and kill before they have the chance to even fight back, and even if you win they'll just respawn next time you're there again.
>>323613606 Funny enough in Morrowind there is all sorts ways of game breaking travel, from buffing your speed to an absurd degree (belt of blinding speed is an early-game example if you know how to work around it), to levitating or jump magic to all sorts of place, and the ability to create your own teleport point.
>>323612317 Witcher 3 lacks actual player agency in it's exploration...I mean, hear me out I like Witcher 3, but all of it's good "exploration" is tied to some quest and often times shit doesn't exist unless you trigger something like a quest, hell you can never do a quest from midway As opposed to something like Morrowind where you could literally go from game start to Vivec cantons, kill Vivec and get wraithguard and now you would be instantly 1/3rds into the main quest
>>323617607 It's Rift- a WoW clone MMORPG. It's F2P, but those water areas are high level so keep that in mind. It's pretty good, but becomes less good at max level when you start dealing with tokens and weekly caps on earning them
>>323618103 I liked it a lot, but have no patience for that endgame grind. The soul system (any class can tank, heal, or support) works very well and gives you a lot of fun stuff to mess with, but you'll need to pay to unlock some of them. If you start playing, make sure you pick a high population shard- it's heavily reliant on community. Have fun, I wish I could go exploring in it for the first time again.
>>323615268 the hate it gets is mostly from three things A) posers on /v/ who pretend to know lore and hate it for le ebin khajiit said sithis XD shit or actual lorefags like me who can can not fathom why they would portray wild hunt as two glowing red werewolves and why fuck up everything and all related to Magna-Ge and Amulet of Kings. B) A lot of the PVE mechanics are shit, dungeons are worse than Skyrim tier, instancing is shit and I got bored of combat pretty fast because no matter how much "better" it is than most MMO's it's still shit combat with none of the usual TES mainline game freedom. C) Freedom, the main reason why people hate and why I hate it is because I expected a sandbox MMO as opposed a themepark MMO...but of course, expecting an MMO about one of the most popular sandbox games to be a sandbox is silly.
TESO is another showcase of why modern MMO is cancer, everyone wants MMOs to be this new player hugboxes where no one is ever hurt and there is zero sandbox involved.
It also helps your income of materials, miranium, and credits by using the right probe. It's also a fast travel point. How much of the game have you played? Anyone who has played the game knows that probes are the best thing about the exploration.
I am going to be that faggot, but Morrowind has the best exploration out of any vidya ever in my opinion, mainly because of one thing, player agency. Everything is truly open, not in a shitty >YOU CAN DO EEERRYYYTHAAANG way, it's just that world is actually constructed and filled without the player in mind, yes, without the player in mind. When you go around and enter a certain Daedric shrine there are people minding their rituals and shit, you might enter a cave and find that someone is murdering someone else only to discover later that you stumbled upon a quest midway through. I mean, when a game lets you find a quest to go kill a giant in a cave or just stumble upon the same cave and the giant is still there, that gives me the greatest feeling of true freedom and exploration.
>>323618485 I can't comment on the raiding, but it was infamous for being really difficult when I last played (2 years ago). Rift was (in)famous for its difficult (yet well designed) raids, but I don't know how it is today. Check the official forums and you might get a good idea, I suppose.
>>323618508 Yeah, that was a big disappointment. The NPCs stopped taking over towns as well, at least for any period of time. Players should be punished for their failure.
>>323619112 That's how it was when I last played it. Don't expect /v/ to be reasonable about these things, although I hate the idea of any equipment bought with RL money. I really, really miss the days of monthly subscription.
>>323618952 And that is the reason why Witcher 3 felt somewhat painful to me, because I knew they could do so much better with it. I mean, every time I had to turn on Witcher sense to follow this on rails trigger road to trigger certain events I felt fucking pain, especially when I would stumble upon something in witcher senses but it would not activate until I would follow it in a specific way and activate several other things before that. That shit wasn't there just in the quest progression, it also concerned certain mobs which often did not appear again until quest triggered them, and NPC's that were not there until quest made them appear etc. Witcher 3 could be so much better if they would simply trust the player more and let the world run it's course.
>>323620218 Really? I've reloaded and checked stuff like that after it became apparent to me how railroaded a lot of the quest sections were. What quests can you start midway by just encountering quest chunks? >>323620010 I believe that while Runescape might have been crude, in the same way Ultima Online is...and it was also grindy as shit, it had great player agency, something that MMOs completely forgot.
>>323622630 Hence why I didn't say that, but >But that's what always requires following footprints and searching for clues is wrong every other quest in Witcher had following footprints, it's just that with bounties it's 99% of them having bounties.
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