Is any of you hyped for That Dragon, Cancer?
Its an adult and serious game about dying of cancer.
Serious discussion only, kiddies need not apply.
It will launch on OUYA, Mac and Windows, by the way.
Its a game about a fat bearded guy, his wife's son and a case of cancer, and based on the real story of the main dev losing his child to cancer.
Seeing how TB was a sucker for Tale of Two Sons, he probably will love this as well. Its a "feels" game.
Still alive and kicking. If I remember correctly some big company recently threw money at them?
It is when thats all the console promised in the first place.
Not like I own one, but its clearly alive enough to get a new game, praised by the press. Lead platform, too.
>pretentious indie shit trying to cash in on people's guilt
They won't be donating any funds to cancer research, will they?
Anyway, you wont need to buy this if anyone close to your has passed away due to cancer.
>adult and serious game about dying of cancer
If I wanted this, I'd just play real life dipshit
Cancer sucks big time, I know but who the fuck would want to play such a game?
Cancer patients? I doubt they want to be reminded how horrible their disease is and that they'll die.
Other people? I sure as shit don't want to play depressing shit about a horrible disease.
I understand their son died of cancer and it sucks but this game doesn't really serve a purpose.
Being a survivor myself I will keep an eye on it.
I imagine it's gonna be "artistic" drivel though.
>who the fuck would want to play such a game?
Well, maybe some people are curious about how such themes could be presented in a game. Might be shit, might be interesting. In any case, if some of its design aspects are interesting or good, they could trickle down into larger budget games.
Could be cool if it isn't a Gone Home walk around and read/listen to what I have to say and don't expect any gameplay type game.
They could do some cool shit, like having a boss with a ton of status debuffs, or a really strong weapon that also damages and debuffs you, or every now and then you loose a sliver of health or the end of the game coming down an end boss fight that uses blatant RNG that's effected by how much other shit you did.
Or something, I don't know.
If it's just a Walking Sim or a Sit still and watch my deep thing! Then I'm clicking Not Intrested the second I see it.
10 bucks says the cancer player is terminal and you just play a single day or week of this guys life as he accepts death.
What you do during that week with your son is all branching paths with multiple endings
there won't be a hidden don't die of cancer ending I bet.
He'll kill himself when the game doesn't sell well. If you have to go and make an arte nuevo video game about your kid dying, you probably aren't facing the world anymore. Dude probably spent the last 2 years pent up in a dark room brooding over the little kid's death.
Someone told him to do this, to let out his grief and frustration by making a game no one will buy, so no one will experience. His child's life equates to a bad business decision in the end.
Here is how you make a game about debilitating *disease*.
At the very beginning of the game you're a total badass. The opening cutscene has you Omnislashing Sephiroth. The game blows its graphical load immediately.
You are told outright that you have to groom your empire, you don't know it initially but you got 5 years. It's perfect now, you are Superman protecting the people, Sim City-ing the economy, and promoting growth and research. Initially in the game your character is personally going out there to slay armies or balance the chequebook. The game doesn't tell you to do this, but from the get-go you have to start training generals and bureaucrats to do that work for you. If you fail to do this and just continue to murder things yourself you start losing battles because your damage output has dropped or your weapon/ship starts breaking. You notice that the enemy stats haven't changed but your durability stats have dropped.
Eventually, you literally start losing mechanics in the game. If you've done a good job the generals and leaders you've taught will do it for you - drought, send your clerk; he knows how to deal with it, invasion, send your second in command, he knows the sword better than you at this point.
You will eventually lose the ability to do anything in the game. Gameplay drags to a halt but sometimes you'll have "a good day" and take the old warhorse/ship out for a ride and punk some insurgents. "Winning" the game means you have a screen of 8 buttons, each occupied by a person you've trained to manage the economy, defense of the realm, drive research, maintain infrastructure.
Then you die. After a short five years of life.
A game about dying of can- who the fuck thinks this is a good idea?
Why, oh fucking why, would I want to relate to a sickly man that, with a fat chance, will barely do anything?
The proper formats for this shit are movies and books. Oh fucking god with the industry today.
Honestly the whole thing is kinda sad because this game and the book he wrote beforehand (about being a parent that went through a child surviving cancer) are all just ways for him to deny the reality that his son was dying, like everything came off as "because I wrote the book about him being a survivor that means he won't die"
>Someone told him to do this, to let out his grief and frustration
This puts things into perspective. I don't know why I'd be looking forward to a game based on a book that has little to add in the interactive department, though.
Good for him, anyways.
Should have given his child the daily dose
That's a nice Pyuu to Fuku! Jaguar cosplay doc.
>Seeing how TB was a sucker for Tale of Two Sons, he probably will love this as well. Its a "feels" game.
I doubt it. TB enjoyed Tales of Two Sons because how elegantly it used gameplay to create a powerful emotional moment, not simply because the game was a tearjerker.
As somebody who is all up for games expanding the scope of things they can talk to, somebody who has little issue with short and narrative-focused games, experimental games and all the other shit /v/ generally claims to hate:
This is a fucking stupid idea, and with all due respect to the poor father, it will across as cheap at best and completely inappropriate at worst.
Fucking Pathologic is a better way of talking about cancer, and fucking Silent Hill 2 is a better way of talking about loss of a loved one. This is just so desperately in your face and clumsy it's not even funny.
And the worst thing is: it's going to be impossible to criticize. Because who dares belittle suffering of a father who lost his son to cancer, right?
>I feel like the might just end up being ok but quickly forgotten
Maybe, even if it's good, the general gaming public might not remember it for long.
Who the fuck am I kidding, the general gaming public is CoD fellas and JOHN MADDEN, they don't even know games like this exist.
If it does even a few things well or in an interesting manner, maybe a few devs in a few places might remember it and integrate some of its ideas in their games.
>Any criticisms will be swept under the rug with "THE BOY DIED! HOW CAN YOU BE SO HEARTLESS!"
That's supposing a whole lot. Maybe in the Kotaku forums, yeah.
>There's one way to make a game about debilitating disease.
Just look at the Warcraft III undead campaign mission where you start with a level 10 deathknight hero and he loses levels throughout the missions, ending up as level 1 at the hardest part.