So I posted in a thread yesterday that I was stuck on the quest in the pic and some anon told me that Rail Crossing wasn't the only place the Faceless attacked. So I went to Core City and found a huge group of Faceless and they kicked my ass. Do I have to fight them?
Thanks, I guess I'll try Foundry.
Too late for that I killed them at Buzzer's shop.
I joined Coretech and did all the missions up to the warehouse defense. After that they won't give me any more missions. I also did Gorsky's up to the base capture and he won't give me any more.
Have anyone found the Black Arrow unqiue sniper rifle?
Literally the only unique I'm missing.
You get his rifle and lie your ass off. You basically have to convince him that your guy dindonuffin, and although you can't prove it, there is no evidence against him either. If you saved Foundry from the Beast and helped Banner with the Faceless he will trust you and let him go.
Can you actually get anything out of playing along and tolerating this cunt?
She in one of the ways of getting into the Talloski Manor. The other ones are to either sneak all by yourself or impress her equally annoying brother instead by being a gladiator.
Also, shie pays 300/500 charons if you bring her a caged borer.
I am getting my ass kicked so hard in the junkyard right now. These acid mutants are ridiculous. This shit would be impossible if I didn't have 50stealth and some stealth gear.
Where the hell are the drill parts located anyway? I completed both the Black Eel and the Scrapper questlines so I can enter from either the wormhole or the front gate. I've collected a couple keycards as well as some old key from a mutant I killed.
Is there anything worth getting there?
Well, whatever. I'd rather be a Gladiator than put up with this. And fuck that, I already killed a borer by dropping a ton of molten steel on it, I'm not going to condemn another one to an even worse fate.
Is there anything worth getting there?
Some rare blueprints sometimes but it's RNG, and given that you met her, there is
a very special old men living there, oe that you might be interested in
Seems like The Claw is pretty much the best backup weapon for a full psi character, right? The only enemies that are a threat later on are melee types, so they come to you, you stun them, hit them with The Claw for that sweet stackable 10% more dmg debuff and finish them off the next round.
That is of course if anything lives that long.
Aaaaaaah, okay. I get it now.
After crawling through the sewers and mapping the Drop Zone I promptly put that quest out of my mind. I must have missed her the few times I returned to the Bar since then.
>traps are better in most situations in my opinion.
They are pretty much equal.
You can set an unlimited amount of traps, but only outside of combat (unless you have the OP quick tinkering that is) and enemies need to actually walk into them.
Throwing has a cooldowns, but you can use it whenever you want.
There are some serious difficulty spikes at points, and if your build isn't good then you just get raped. There's some other stuff that makes things more difficult, like the fact that you can't spam health hypos because they have a fairly long cooldown time.
I cant remember the exact route in getting there.
All I remember is coming out a trap door inside a small room, opening up a curtain door, sneaking past a mutant and multiple dogs and opening a door a couple of feet away from another door then searching the barrels for the drill part.
No. It punishes you for unfocused and/or bad character building and running headfirst into anything.
Try a few builds, bad ones will get exposed once you hit Depot A, which is not too far in.
>bad ones will get exposed once you hit Depot A, which is not too far in.
Love this meme. It took me like 3 hours of gameplay to get there since I don't just rush through the game without exploring. I am glad that I went and got advice on a build instead of winging it and getting fucked.
Styg should add some started character builds like every other CRPG ever made.
So I met these fags called "free drones" who stole a train worth of supplies from rail crossing just because it was sent from the protectorate.
should I kill them and take the supplies back?
Why do you have to be such an asshole, holy shit.
Would you rather support expansionists with some saving graces like dealing with bandits and giving food to the poor, or self-rigteous nutjobs who kill anyone they don't like and who support bandits and cannibals?
>expansionists with some saving graces like dealing with bandits and giving food to the poor, or self-rigteous nutjobs who kill anyone they don't like and who support bandits and cannibals?
I feel like killing everyone is the only solution here
Well that's an option too.
I joined Protectorate because it pays off to have powerful friends and they can be reasoned with, in case they ever think about attacking SGS I can tell them to fuck off.
If it doesn't work, I have so much info about them it's going to be easier to fight them.
Kinda like joining the House while still being on good terms with NCR in Fallout NV.
>killing someone with an ice spell takes away their thermodynamic destabilization
I wanted to do an awesome thermodynamic combo
>themo destabilization>cryo ball>fireball>thermo destabilization activates and explodes too
but the cryoball removes the destabilization
I don't blame him, losing an older brother that carried you through a lot of shit can fuck you up.
Especially when you know something ain't right but everyone acts like it's completly normal to die in your sleep just like that.
>that impotent manchild rage when you tell him you're calling off the investigation
>"uh.. That's not enough, uh, I don't uhm believe you" when you haven't pieced together all the conjectural evidence possible
>kill faggot bandits that stole train
>game goes into cutscene mode to allow one of the them to set up a bomb
that is some bullshit, why the fuck can't I kill the faggot before he set the bomb?
South of the first living Faceless you see, which is the residential section. Go down one map and then left one, which should take you to a map with an elevator and a lot of burrowers
He was squatting behind the train and your detection wasn't high enough.
One of these guys has an AKM, ergo they are slav descendants. He mastered the art of stealthy squatting.
That's my point, only those who joined Protectorate get to own all 3 pieces of russian engineering left in Underrail.
>be crossbow trap build
> any fight with multiple enemies takes 20 mins to set up with traps or I am btfo
>sneek through most of depot A because I run out of crossbow bolts and am usless in the last black eels quest
>later make my way to foundry through tinkering and reloading
> get a quest to kill this balor guy
> have a fun trip getting there enjoying the stealth mechanics
> find balor and set my arena with traps too kill of his adds
> trap balor in a poison beer trap
>fire at him with my trusty zepher crossbow
>spend the next hour and a half cheeseing that red eyed nigger with bear traps and corners.
I used a stack of 100 crossbow bolts and so many fucking nades and bear traps. Is my build bad or did I do him too early that fight made really worried about my build because there has already been some fights I can't prep for and if they have enemies like him this buld seems like it is toast.
>the captain's reaction when I tell him I couldn't find his train and giving up the search
Yell at me. Hate me. Tell me I'm incompetent, that I'm a horrible excuse of a human being, that SGS should kick me out for giving up on you. But not this. Not this,
What have I done.
No. They are silent. If you kill someone silently then others won't rush to you. It can be achieved with crossbows, silenced guns, and mental psi powers. You will have to be fast, though. Which is why silenced guns become almost completely useless later in the game.
I don't have fun searching every nook and cranny looking for some scrap sculpture so I can level up
oddity is if you like exploring
I don't like exploring, I like fighting.
why should I pick oddity?
I killed balor with 2 bear traps since he can break out of them so easily and I messed up by hitting stealth during one turn, crit him for a fuck ton of damage
Didn't have to set up any arena either, I just set up in that small room that has 2 doors and barrels. I let him do his rounds up north and then started attacking his flunkies until he finally came down and I quick tinkered his ass in place.
Get deadly snares, I'm criting for 600'sh at level 17 with an 80's quality bow, fire some bleed arrows and I do twice that damage.
Also it's not even necessary to trap balor if you don't want to, he's so slow that I could just run circles around him.
What's the deal with the fucking speech checks in this game? Intimidate is my highest skill at 55 and I can't even get Elwood to give me his keycard without starting a fight. It feels like an Aggro skill more than anything else.
Already got a +5 from the balaclava. I'll see what I can do, but I've basically capped the skill at my level, and I've been exploring/encountering things pretty thoroughly on Classic.
Found a Cannible's Butcher Knife that have +20 intimidation in the tunnels north of SGS Station. I SWATted their ass, so they were no threat. However, if they got initiative on you, you will be in big trouble.
This game would have 10x more sales if area transition was instantaneous. Idk why it isn't it already looks like a isometric snes game. AND if you can run to get around like fallout 1-2.
It make the game replayable and more fun to play and get normal fags to actually buy it.
>This game would have 10x more sales if area transition was instantaneous.
You are overestimating how many people actually give a fuck about such minor annoyances.
Normalfags wouldn't be interested anyway because it's not a game for people with an attention span of a goldfish.
Seriously though, why is their no way to convince SGS to aid Rail Crossing? Why don't any of the oligarchs think about what would happen if RC fell and they could no longer get supplies from Camp Hathor? Why doesn't anyone care? Does
Oculuseven consider the ramifications of the Protectorate finding them if they become neighbors?
I wish this game have more swords-like weapon. I found a Kukri, but I would like more variety. The game doesn't even have machetes for example. It even has Ninja Tabi boots in the game, so a sword or 2 isn't too completely strange.
What build are you using? I just breezed past it with only one of the Rat dying, in fact, on my first attempt nobody died, I had to restart because I accidentally hit Gorsky with my Burst.
Crossbow, trapper, stealth so my abilities were pretty much gimped
Couldn't hit special tactics, couldn't place traps or throw shit at them for fear of hitting my companions, etc. I was just lost at what to do about the situation, I used fire bolts whenever I could to try to set them on fire but if my companions are in the way they take damage, shock bolts to stun people but my companions typically broke their stuns.
Only 1 rat died on me as well, the other tries it was sneaky that died on me.
I died from the psi users freeze abilities, the first time they hit me I was frozen, the second time I imploded into goo.
So I played through the game as a AR Burst Tank with Sledgehammer backup, stealthy Sniper and Full Psi and I can safely say that Psi was way more fun than the other two. It's strong and diverse and allows for so much hilarious fuckery. What should I try next?
I did use a custom one. I tried looking in the saves folder but the portrait isn't saved separately from the rest of the save file so I'm not sure where else it would be, or how to do it.
Plasma pistols have 125% base crit damage.
With top tier amplfier mod, it can go up to 200%+ on the weapon alone.
Add 25% from Practical Physicist, 30% from Sharpshooter and a fuck ton more from Critical Power, and you can get up to 700%+ crit damage, so 8 times the normal damage.
And if you manage to score a crit Execute, it will be 800%*250%= 2000%, 20 times normal damage.
With enough DEX you will be able to shoot twice in one turn, too.
I would say they are like gimmicky snipers with low range.
You seem to misunderstand. I know how to put custom portraits into the game. I was asking if you could change the portrait on an already made character/save. In older cRPGs the portrait was just in the saves folder and you could swap it out at your leisure. Like I said earlier that doesn't seem to be the case with Underrail so I was hoping there was another way.
>Gimmicky snipers that can ignore most damage resistances.
So, just like snipers.
There is literally nothing snipers can't one shot, no matter the resistances or shields, except fro the final boss, I needed 2 for him.
No, because the portrait isn't saved separately like I mentioned earlier. This what the save folder looks like for a save. lmaps holds all the maps you've explored, and glent is the named NPCs you've interacted with. I assume the portrait is saved within a .dat file which I cannot access.
Yup, just tried it.
Saves use the Custom Portraits folder, it's global.
Ah. That wouldn't work either though because I already have 3 other custom portraits in there. That folder just saves them for use at character creation, adding or removing portraits wouldn't do anything.
>I already have 3 other custom portraits in there
Reduce it to one then.
This is how your folder should look like. I literally just edited it in gimp and you can see the change in >>323597101
This really wouldn't work though. While they migh have good intentions, they are nutjobs, at least most of them.
You can't make them into normal people, they wouldn't listen.
Work for Abram
He's...probably not on speaking terms with me.
Like, detection goggles perceptive? Best I can do.
Infused pig leather, or infused ancient rathound?
Higher carry capacity is something that's universally great, if you ask me. Immunity to being immobilized seems like it'd only work for melee builds, since I'm running assault rifles and my biggest threat is cripple reducing my strength below the AR's requirement.
You might be thinking of siphoner rather than ancient rathound. Infused ancient leather in boots boosts crit damage.
Either way, if you're running guns, then make a pair of boots with infused pig leather and you're set for the rest of the game.
How disappointing. They are right to mistrust the United Stations. But their arguments, it's the most banal shit ever. These people don't understand politics, they have no idea what they are doing. And they are brainwashing themselves with all the shit they are spouting.
Well, there's no turning back. I'll persist in the doomed world I have created.
Mistrust doesn't mean you can't work for them.
I joined Protectorate because they can be reasoned with, and if not, it's as the saying goes:" Keep your friends close and your enemies closer".
>Have all the special ammo recipes except incendiary 8.6mm on my assault rifle file
>Have only found it on my melee-only character
>critically hits for 5376 damage
I've seen other screenshots of over 3000 damage on crits but I call bullshit. You people are cheating.
My sniper has a rifle that does 150-200 damage and a 300% critical bonus. I've never crit'd above 1000.
Clearly you're doing something wrong. I have a basic ~120 quality Reaper with an anatomy scope and a smart module and I regularly crit for 1500+.
Use special ammo.
If you care to, wait for the chart maker to get here and show you the pictures he took of fucking Carnifex's shit up.
Thing is, I kind of, sort of, brutally killed an entire prison full of Protectorate soldiers. And a doctor. I know they took no offense, but joining them now would feel wrong. Besides I did not like what I've seen in that prison, at all.
>My sniper has a rifle that does 150-200 damage and a 300% critical bonus.
Get smart module.
If you do things right you should be getting 1000+ crits reliably, and 3000+ if trying really hard.
>Besides I did not like what I've seen in that prison, at all.
Protectorate did nothing wrong.
>Besides I did not like what I've seen in that prison, at all.
You mean the mutants?
They are old Biocorps work as far as I know, not Protecotrate. I assumed they are doing tests on muties form Junkyard.
Do you have:
Anatomically Aware Scope
Critical Power feat
Snipe feat and high stealth
(optionally) Smart googles
If you said no to any of these, you are doing things wrong.
Here is me not even trying to score high and with motion tracking goggles.
Spearheads rarely get 1000+, but if you use a reaper then you should be doing 1000+ no problem.
Since I haven't played neither faction's questline yet I cannot be sure, but I know the Protectorate confiscated Biocorp's tech after defeating them and used it for military reasons. If they are studying mutants that can only mean they want to create mutagen if they don't have it already. If they do have it, then it's even worse, because that would mean they were testing it on the prisoners.
>Always gets the initiative
>Inflicts 7 different status effects just on the first turn, two of which stun you
I love how this greasy naked piece of shit with a rusty kitchen knife can punch right through my shield and my super steel riot armor, killing me in two hits. This is such a fun and balanced game.
To be fair, melee weapons ARE hilariously broken thanks to the fact that you can effectively ignore 80% of a target's shield and armor.
But still, he's the fucking arena champion. Git gud.
Have you changed the name of the portrait file?
Might be it's important to keep it the same.
Or, try this: Don't swap them at all, just edit the portrait and paste the one you want to use in paint/gimp/whatever. That way you are basically still using the same portrait.
I don't understand the combat in this game. Sure, I probably shouldn't have rolled what is essentially a psionic knight for my first playthrough, but goddamn is the Junkyard killing me. I've had to cheese every fight HARD to get through. Thank god dogs can't open doors.
There's no cheese in Underrail. All throughout the game enemies can and often will kill you in one turn, or at the very least keep you stunlocked with incapacitation and flashbangs until you die anyway.
The token strategy for this game is to just go wander in the metro tunnels until you find something you can beat, because there's no distinct or clear structure to the game's progression aside from damage numbers. It's pretty easy to hit a wall and think it's a difficulty spike, rather than just thinking about all the stuff you may have accidentally skipped.
Imagine how I felt cleaning out the Praetorian guards for that "steal the energy shields" mission and getting frustrated as fuck until I hit RNG perfectly and landed constant crits before I could get one-shot by that fuck with the energy pistol, only to later find out about the ironheads and kill Balor in one hit because that's what I was supposed to be doing BEFORE I went nuclear on Core City.
>Try to play as sneaky dickstabber
>Keep getting fucked
>Modify build for heavy armor and throwing/guns
>Win every fight by juggling molitovs and flashbangs in the enemy's general direction, both of which I'm immune to thanks to my armor and helmet
I went full psi with melee backup and it works really good. Sledgehammer works good with all the stuns you can do.
I wouldn't commit too much to social because it just doesn't come up often enough. I had pretty good luck with around 40 persuasion (60ish with bonus). I seemed too pass most of the persuasion checks, I don't think it requires a tonne of investment to work okay, it's worth a few points if you have nowhere else to put them I'd say
They're outright useless, all things considered.
Intimidate just avoids fights with people you're going to kill anyway, Persuade just lets you get into quests sooner that are available later anyway, and Mercantile just adds a few more coins on top of the mountains of money you're going to have anyway. At least Mercantile opens up a semi-useful perk.
>quest to either convince the renagades to return to the base or kill them
>they deserted because they feel like it's not what they signed for and they are not helping people
>have enough persuasion to make those who are responsible for the cruel orders pay and save the skin of renegades
>but I also want those dog tags
WHAT SHOULD I DO