>>323568398 It's possibly even worse. Balance is non-existent and the core gameplay hasn't improved. A few new maps and 2 couple of bad perks doesn't help anything, though Gunslinger is a pretty good class so at least there's that.
Was playing some HoE with a friend and saw these faggots cheesing the game to level up and accused us of ruining the game for people when we took their hiding spot and killed ourselves after everyone had been killed
The first one was enjoyable all the time at any hour. This one has something I just cannot like.
Monsters feel less threatening. Balance is off. It doesn't even look that nice or crisp. It's blurry and overbloomed like every next gen game. Sometimes light is too bright and some areas are too fucking dark. The flashlight doesn't really help either. Gore is nice but there are no variety in weapons. ZEDs do not talk anymore, their character isn't there, like the Fleshpound being less imposing than before.
I guess it's just the massive lack of content. There's a good game waiting there, but it just isn't quite right.
I mean there's 3 shotguns and the AA12 for the support. Commando feels like it has just 2 options. Firebug feels super fucking bland and gunslinger is shit meme tier filler perk. And that's the best perks, not even talking about the ugly as sin Berserker and boring ass Medic.
I dunno, I love this game. It won't be any different until it's out of early access though, so don't waste your time or energy wondering if TW has added, patched, fixed, balanced, nerfed, or buffed anything, even if they have. The experience will remain, on the whole, completely the same until then.
Also: I love the magnums. I love them with my whole heart.
>>323573226 it's tho most boring cheese spot in the entire game so natturally we used it for those sweet cheeves. I don't know what you mean by zerkwalls changed in flavour, some spots need 1 zerk, some work better with 2. More zerks on a team are never a bad thing (unless you enjoy challenge)
What I meant is that back when Zerk has 200HP and the Zweihander was a lightsaber that 4-hitted a FP on 6-man HoE you didn't even need to huddle up like that. You could play fast and loose with something like 2 Medics, 2 Zerk, 2 FB and even fuck around a bit
The change was for the worse by the way, not defending how it was before as HoE clears were retarded in this game (like cheesing the staircase in Catacombs) from day one bevause kiting is nonexistant, but now it's even dumber
I genuinely wonder: what the FUCK happened to the company that made Killing Floor? It's so baffling to me that this game is supposed to be the result and evolution of +10 years of working on an extremely humble and pure fun-orientated UT2004(?) zombie horde mode mod.
I'm not gonna lie, the gameplay is fun and I'd say better than KF1, but the game otherwise is just absolutely not finished, it's nowhere near what they promised. Instead, they added microtransaction bullshit into a PVE game that's as populated as it's predecessor was when it hit 10 years. All that good will, gone in just a year.
Tripwire fire them when they finish Rising Storm because they wanted to add mechanics that TW didnt like because they wanted to "keep the game simple" (like Ha-Go tanks, mines, tunnels respawns, M50 Reisings and ton of unused stuff)
The new RS team is a new one and you can see how shit they are with just playing the maps added after launch. Hell, you can check all the cool stuff they didnt use, most of them still on the game files.
>>323575450 >gone in a year The sudden up pricing of the Killing Floor 1 DLC should have been a clear warning sign. Went from $3 for 5 skins, to $5 for a single skin, along with weapon packs they promised they would never release. I like to pretend Tripwire doesn't exist now, because its painful thinking about how I ignored such a clear sign of greed and bought this piece of shit on day 1.
When I bought the game I didnt expect them to be slow at adding content. I dont personally mind too much because this is the kind of game that I play maybe once or twice a week with my friends, for a couple of hours tops, but I can see how people who expected a steady stream of content might be disappointed.
Since the game is early access and TW clearly doesnt have issues patching the game often, I dont see why they cant just toss in a couple more classes even if they are "unfinished" in terms of balance.
>>323568398 no. the grind is still there and the grind is still fucking stupid WHY THE FUCK WOULD YOU LOCK GAMEPLAY BEHIND A GRIND FOR A FPS THIS SHIT DOESN'T MAKE ANY SENSE JUST LET ME CUSTOMIZE MY CHARACTER FROM THE START I DON'T WANT TO PLAY 500 FUCKING HOURS BEFORE I CAN PLAY THE FUCKING GAME THE WAY IT WAS MEANT TO BE PLAYED.
i kinda regret purchasing it. the grind is a major flaw.
Vermintide was built on Left 4 Dead 2, right? And yea, the shotgun feeling on VT is great. I loved the hunting shotgun in KF1, but it seems unbelievably nerfed and therefore not satisfying at all in KF2
That's pretty much impossible to do on 6-man Sui/HoE unless the FPs come at the very end of the wave. When else will you ever get that much time and running space?
Even if your team is clearing every Crawler, Stalker and Siren coming for your squishy 100HP ass, the very fact you walked more then 10ft in one direction will have enemies despawning somewhere in the map and respawning right on your path. You'll backpedal into a Bloat
>>323574904 >The machineguns used to be very powerful and precise, Hans would just shred you if you were anywhere in sight >"Don't worry, guys, we got this" >Nerf the machineguns, buff the melee attack and make it so Hans will now start houding your ass and shred you up close in about 2 hits Goddamn it.
Swap to your melee weapon to parry/block his swipes. Any perk can do this
Even unparriable (red glow) attacks will deal reduced damage if you hold block
When Hans aggros on you from close (or when he's sprinting in your general direction and it seems like he could be coming for you), swap to knife, forget about shooting for a while. After 2-3 swipes he'll switch to grenades/guns and you can then create distance and heal yourself
Remember when KF was the shit and everyone was having a blast with it? Well, KF2 is the same game, except: >longer loading time, because the game is heavier >longer queue times, because there arent any players >zeds teleport when nobody is looking at them >some perks are missing >some perks are overpowered into being required >some perks are underpowered into being useless >the game feels 0.001% slower, just enough so that you notice it and it tingles you the wrong way >the game overall lacks the jank low class B tier character the last one had, gone are the bad british VA or the chick selling you guns from behind some bars
>>323591540 >longer queue times, because there arent any players > using queue > zeds teleport when nobody is looking at them Early on KF1 had massive issues with zeds getting stuck somewhere, and you having to look for them for upward to 5 minutes to end the round. > some perks are missing Many perks were missing when KF1 was still in beta, demo didn't even exist until years after release > some perks are overpowered into being required What is KF1 sharpie >some perks are underpowered into being useless What is KF1 firebug > the game feels 0.001% slower, just enough so that you notice it and it tingles you the wrong way Game is faster, the reason why you feel off is because zeds are more reactive and don't tend to walk in a straight line like in KF1, you won't pop headshots repeatedly on them because they move more. > the game overall lacks the jank low class B tier character the last one had, gone are the bad british VA or the chick selling you guns from behind some bars Agreed, I miss the cheesy as fuck british dialogue.
I don't want to be the "But it's a beta" guy. But it's not released yet, and KF1 had MAJOR issues before it was released. Anyone who's played the KF1 beta will tell you this.
>>323591796 The game mechanics - shooting, moving, reloading, and the way they are represented, visually and audibly, is perfect. Thing is it was already good enough in KF1, without all the other flaws.
KF2 is a game that took the good parts of KF1, improved on them a bit, and forgot about the bad parts.
Still good, but if you can play Commando well you can play Gunslinger even better (and kill Scrakes for free and help decently with FP, which Commando can't really do well on 6-man). They're basically the same kind of perk. Gunslinger has 50 less HP but the movement speed bonus is more than enough to make up for it
>>323592071 I get teleportation to fix path finding, but it fucking sucks when you run from a zed, go around the corner, reload, go back the same corner and the guy isnt there, because he teleported behind the wall into the other room.
>>323592134 Gunslinger is also considerably better at range. And less good at clearing LOTS of trash when surrounded, due to lesser magazine size. Although firebug is still the master at close range trash clearing.
Not a requirement for HoE clears like KF2 Zerk and Medic are, quit spreading this bullshit around. All people like you are gonna do is make people disappointed as fuck when the KF2 sharp drops and it's not the godlike perk they were expecting
Sharp was strong and dosh-wise the most economical Scrake and FP killer, but Support was just as good and Demo was better (expensive though)
>Berserker Basically whoever plays this will be useful and collect mad dosh for the team. Even incompetent players have some room for fuckups due to 175HP, damage reduction and movement bonuses. Still a mandatory HoE perk, even after the nerfs.
>Medic Still mandatory for HoE, still a hard to kill, quick bastard that's the best at off-perking shit (Medic AR + whatever = You'll never need a Medic Shotgun to swap to and keep healing if you're level 25 and time your darts properly with the AR). Nerfs to crazy strong armor healing were necessary and barely cramped his game
>Firebug So easy to use, even a complete retard will be an effective trash cleaner. Nerfs to M1 spam have greatly reduced his effectiveness at killing big guys, so he's not quite the god of death he was before I&D
>Gunslinger Basically a squishier Commando but beefed with a ton of useful stuff, like movement bonuses, target penetration and far less ammo problems. LV20 skill that allows him to trip charging FPs is amazing. The best Scrake killer in the game.
>Demo Nerfs to Nuke made him a more honest class, so you need to sweat your fucking ass as him to be useful. Guaranteed FP stun with dynamite is great. 100HP and lack of movement bonuses make you an utter liability for HoE outside of cheese spots and behind Zerk walls, unless your team is utterly on point. Weak at close to mid-ish range. Utter trash at the boss wave.
Whoever plays this will either be the most worthless cuck in the face of the earth and aggro Scrakes with the Bullpup or will be someone with 300+ hours played and an exquisite knowledge of the game. VOIP is a bit of a necessity so he can call out remaining enemy healths. Call Out is an useful skill in general, and the Patriarch is affected by it
The Dan of KF2. Invariably some retard that thinks his Solo performance or managing to spray down FPs with his AA12 on 3-man Hard with his friends is representative of the perk's strength. Start votekick immediately on Sui/HoE if a Support joins
>>323595165 Commando is still really useful for holding down an entire corridor by himself and getting clutch zed-time extensions so your team can sneeze through a horde of zeds. Support and demo are far more useless.
>>323596676 It's a video game mechanic that's become memetic. You can't just have a flashlight in a video game without it lasting under a minute and then inexplicably recharging when not in use. It's like nudging a healthkit with your foot to heal only it's completely shit and nonsense.
>>323598398 No its because Tripwire are massive fucking retards
>add detailed as fuck lighting >it breaks forever when nades go off >had to be pressured for months just to get the chest light added >20sec light with 1 min recharge >everyone just turns brightness up so its not pitch black by wave 5
Just fucking add chemical lights to the trader holy shit its not hard
>>323598398 >balance purposes So that's why it's in every single game right? Even games that aren't really dark enough to warrant turning a light on? >>323598957 So by that logic the unbreakable map lights and outside are OP and mess with the finely tuned balance?
I thought Bombard did stumble, not knockdown. Either way it's pretty shit outside of JUST situations, because once a stumble lasts like less than a second and once you stumble a Scrake/FP there's a cooldown until you can do it again
>>323598958 tanks don't spawn at the same time survivors get abundance of items shit maps means wide open spaces for spawncamping, low ceilings and now tall buildings means no high pounces, invisible walls everywhere to fuck with you.
you don't what the fuck you're talking about you $5 sale shitter.
>>323599562 >I'm surprised they didn't tweak the class to do something else instead don't be, tripwire has no idea what the fuck they're doing they believe demo is in a perfect spot right now >>323599750 door traps is shit considering how useful the siren perk is maybe on boss wave on solo if you're kiting it could be good but even then on HoE sirens spawn on boss wave
Trap door is the most useless skill in the entire game
The explosion it does isn't even that great. I had some Gorefasts behind the door survive it
Welding has some VERY SPECIFIC uses but since doors stay destroyed now, you need to save it for when it matters (which isn't often). If you see anyone welding before like wave 9 or 10 start a votekick because the fucker doesn't know what he's doing
You can re-route FP/Patriarch/Hans with a weld on some specific maps to buy your team some extra seconds to heal and reload. That's it. You need to know how their pathfinding works. They actually massively buffed the damage Hans does to doors, because in the Beta he would take forever to break one and you could actually circle around and shoot him for free
>>323601562 Maybe give that party popper a buff so they can survive wave 1 on their own too. Honestly the only good thing about what's happened with demo is they throw up less smoke so the shitters don't blind you as long.
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