If my favorite genre is MMOs should i literally kill myself at this point? There literally hasnt been a passable MMO outside of EVE for half a decade. Im fucking dying inside every time something new releases with a cash shop, group finder and a shitty disjointed world you are teleported around
Are you trying to say group finder isnt anthema to good mmos?
I've been playing it a lot. Its really fun and proved a lot of the things i thought went wrong wtih wow, but i just cant see myself playing it for long considering there is no hope of ever being surprised or taking on a new challenge.Also 40 man raiding is kind of dumb
The extreme difficulty in finding 40 players that are both skilled and able to make the same times as the other 40 really puts a hard cap on how difficult they can make raiding. Vanilla raiding required lots of effort and grinding compared to later raiding which was great, but mechanically the raids were extremely simple which made them kind of boring
>"Its only nostalgia that makes people even like older MMOs!"
>Go try Nostalrius because current MMOs my friends tell me to play bore me and remind me of weak RPGs with COD game lobbies sewn in
>MFW vanilla WoW almost felt like an actual world and I like the way things are paced far more
>Realize in 2016 that it was just my nostalgia for 2015 that made me like it.
I play a mage so yeah the fights are pretty boring but getting 40 people was never a serious problem for my guild except the holidays recently where we had to pug like 10 people.Also our voice chat is pretty funny and entertaining and enough to get me through the raids.My favorite thing in games has always been getting geared as fuck so that aspect is still there and will keep me raiding.
Yeah as i said theres nothing intrinsically wrong with 40m, its just designing the difficulty around the average 40m makes the fights 100x easier than if they were designed around the average 10m
>If my favorite genre is MMOs should i literally kill myself at this point?
Yes. Yes you should. I'm not even reading the rest of the stupid shit you typed. Kill yourself RIGHT GOD DAMN MOTHER FUCKING NOW!!
>If my favorite genre is MMOs should i literally kill myself at this point?
You probably should, there are a few scenarios for MMOs one of them will almost always happen end up killing it.
2.The community demands stupid changes and ruins the game this way.
4.Goldseller, botter and hacker
5.Pants on head retard class buffs/nerfs
That said I thought Black Desert was decent, but it is very very likely that it'll suck as well.
I mean KR is dead RU is P2W and although NA/EU looks promising so far the community wants it to turn into a WoW clone dumbing down the game and completely change what it is.
There's not much to go around here for, you could go for Mabinogi or Ragnarok Online but that's only if you know enough hangul/moonrunes to play on the foreign servers, and even then despite the well knitted communities, the people there barely even play.
It's over friendo, MMOs are DEAD.
I've literally never seen P2W elements in an MMO, and your other four bullet points are stupid. Bugs happen, people whine about balance, and gold gets sold.
MMOs die because they cleave to so many of the exact same gameplay conventions, and those conventions have become ingrained, hyper-specified and expected. MMOs die because every single one of them is the exact same game we've all been playing for nearly two decades now with one or two bells and whistles meant to sell the game. And when those bells and whistles don't appeal to a large enough player base, the entire game hemorrhages.
Take Wildstar, for example. It was the WoW model to a T, but what was its selling point? Skillshots? HxC raiding? Who gives a fuck? Pop, the game died.
Something is off in that pic, anon.
Why is there the T4 warlock helm in that picture listed as a reward along gold?
>Ive never seen P2W elements in an MMO
Skyforge and archeage, just to name the last two MMOs I played that got p2w'd.
MMOs die because theyve forgotten what makes an MMORPG great. Instead of focusing on a huge open world filled with thousands of players to do shit with, they focus on playing with your friend group and getting auto matchmade into random groups for instanced content. Instead of focusing on having a diverse set of classes with different roles to play, they make a bunch of stuff that fills the same few roles with different skins
>want to play MMO because I've got no friends, am unscosiable, and want to be a part of something
>wanted to play GW2, but don't want to buy the expansion without which the game is not complete, also it's not entirely what I want
>looking at WoW videos and thinking about installing BC or WotLK again and going on a free server
>realise all I'm searching for is the time when I was 12, without a care in the world and just enjoying myself in WoW, with friends and people from the guild, when I was a part of something
Growing up sucks.
I dont think that MMOs are dead, but no publisher is willing to pay any money for them if they dont have a cash shop or means of quick jew gold.
The subscriber method is a slow-building, reliable source of income if you have the time to grow the userbase.
I wish some company would pull a Verant and bring back a good sandbox MMORPG
That's what GW2 lacks and WoW has - WoW, almost, feels like a real, living world. Due to the knowledge of the offline games it has a great lore that, in the first two or three expansions, is still well handled.
In GW2, zones are individual maps, everyone has their own loot, minerals and trees to gather, this breaks the immersion greatly. No world PvP, the WvW idea is weird, like, interdimensional battles for something... ? While in WoW you finish a quest, it's done, you changed the world (somehow). In GW2, while the overall system is interesting, finishing a quest just to see it being repeated 10 minutes later is, again, immersion breaking.
When you die in GW2 you are resurrected at a waypoint, that's weird. In WoW you spawn as a ghost in front of the angel. It's all these and other (small) things that make WoW superior in this regard. I just can't feel like I 'belong' in Tyria, while I felt at home in Azeroth.
Never understood all this recent need for phasing and zoning in MMOs.
Same goes for UO, a living world.
WoW also has great walking, the characters have weight, which GW2 lacks.
>wow almost feels like a real, living world
maybe 5 years ago. Wow has been being cut into smaller and smaller pieces. after you finish leveling, 99% of wow is experienced from your garrison, teleporting or being summoned around to different instances
As much I hate to say it that groupfinder bullshit is good but also terrible. I miss exploring the fucking world, socializing, looking for parties. Nowadays every fucking MMO is jsut idle on random town and wait for group finder instead of walking through areas and asking for people, yes, it was fucking tedious but at least you had a good time
you forgot about instanced/new areas every fucking corner, literally run across the line to load to a new map
>literally never seen P2W elements in an MMO,
you poor soul, i have seen MMOs with attribute/damage enhancers on cosmetic gear, and trading said cosmetic gear is impossible
>competent and sane players every other corner
>content moderately challenging to today's standards
>legitimately friendly people (as long as you are not an ass or too slow)
>retards on every other corner
>game takes your hand to story theme park
>extremely tedious and pointless crafting (i would love this but I'm not teen anymore)
>market monopoly here and there
>no Final Fantasy feeling
i fucking love XI white mage
forgot to add (probably common?)(
>Dramawhores not everywhere but noticeable population
>Most drama is caused by sexual tension
>Seen a Free Company tear apart because an specific member didn't ERP with their FC leader
>Add Bulletin Board to cities
>Access board to look for groups
>make your way to the dungeon, not with teleporting, but on your goddamn dragon/helicopter that goes across the continent in the time it takes to microwave a Hot Pocket (and somehow is still not enough for people)
Literally all I need to rationalize it.
I stopped playing in WotLK so I wouldn't know.
I would really like to know how come modern MMOs are being chopped into smaller instances, phased etc... this only makes the playerbase more scattered and the world feels wrong.
I wonder if WoW and older games managed to have open worlds because there were no large scripts and events going on (such as the GW2 quest system) and the map was just a few NPCs standing around giving you a quest.
>WoW killed MMOs in 2004.
I wouldn't be so quick to repeat his meme over and over, anon.
WoW, at least until BC and WotLK (minus the game being already too easy), was still a solid game.
It was all the other companies that wanted to be as successful as WoW, not realising that never again will there be an MMO with over 10M players.
Also the influx of casuals that's damaged the industry as a whole is guilty of fucking up MMOs.
Needless to say that WotLK released in 2008, a year after the start of The Big Bang Theory, which has, by the time, became popular enough to lead more people to videogames.
So, again, it's the TBBT's fault.
Fucking show ruined everything.
This looks interesting.
Like a modern take on UO.
Not sure when it's coming out, haven't played it, don'T have much info, only have seen a video or two.
Yeah, tell me about it.
Apart from uni, where I don't spend all that much time, and lifting, I have nothing to do.
I'd like to get into some graphic modelling, but am on laptop as my GPU died few months ago and don't want to buy a new one because Nvidia is not compatible with DX12 and I often hear bad things about AMD GPUs.
I mean, if I buy 960 incompatible with DX12, will I be able to play games in the future once they transition to DX12?
I got a R9 280 instead of a 960, didn't have any issues - I assume the 380 is the same.
Either save for a 980 or wait for Pascal, or go AMD - the 960 is shit, 970 is alright but has the 3.5 problem.
Oh what a surprise. I was just in an MMO mood for once, and was about to make a thread bitching about why WoW has gone to shit for me.
I never played Vanilla WoW unfortunately, I played a bit into the BC era.
It was fun. Real fucking fun, actually. I enjoyed grouping and doing instances to level, I enjoyed the good items that you got from said instances, I enjoyed taking my time to level, and not rushing to max level like everybody else seemed to want to do.
Now though? Early game is dead. You wanna run those early game instances? Too bad, because anybody that is playing early game now is just a bored veteran who wants to add another max level character to his account, so he'll level up the quickest way, which is NOT by doing instances.
You wanna know what I want more than anything right now? WoW to be wiped.
It will never ever ever ever ever happen, I know, but I'd fucking love for that to happen, I'd actually start playing again. Sure a lot of people would still race to max level, but a lot of others would run low level instances again.
I haven't played an MMO in years, but in my teens, I dedicated quite a bit of time playing them.
>4 years playing UO
>4 years playing Lineage 2
>1 year playing WoW
UO and Lineage 2 were great for PvP, but WoW was absolutely wonderful for its PvE. Instances are extremely fun.
I feel like playing either a UO or WoW server now, but it would have to be fresh. I hate starting up in games where everybody is already at end game and just idling doing fuck all.
A wow wipe wouldnt help wow at all. The "early game" as you put it would still be a huge joke, simply because of the way it is balanced.
In modern wow, you out level a zone in half the time it takes to finish the quests there, leading you to leave huge parts of the story unfinished, and making you jump all around the world.
Between dungeon nerfs and character buffs, 5 mans are a complete joke. Thats good, because considering you are randomly match made with god knows who hard dungeons would be a fucking travesty.
There are nearly 0 group quests anymore, so without interacting people with group quests OR dungeons, half the time you feel like you are playing a single player game.
CRZ and hyper imbalance of factions on each server mean that people you fight leveling up will very likely never be seen again, meaning no kind of rivalry or companionship will be made through leveling.
FUCK modern wow, blizzard would need to go back to vanilla or early BC start redesigning the whole game from there to make it good again.
I've always had Nvidia so I'm a bit worried about going AMD, most games I play have the 'Nvidia meant to be played' bullshit going on, but with how bad nvidia fucked everyone over with the 9xx series and DX12, it may lose some userbase.
>A wow wipe wouldnt help wow at all.
I never said it would. I said it's what I want to happen.
If what you say about them nerfing dungeons and buffing characters to make the instances a joke is true though, then I guess I don't care enough about WoW for them to do anything to it anymore, because the dungeons were what made me like the game so much.
All the games I play have the 'meant to be played' thing, but I get better performance than a 960 - I had owned nothing but Nvidia before.
You have to either get the top cards or wait for Pascal really.
>all these wow ruined MMO posts
you guys are right, but youve got the date wrong. Wow ruined MMOs in 2009, when they released their automatic dungeon group finder.
The leveling dungeons are jokes you breeze through, the max level 5 mans are pretty easy too and lack substance. The raids are still pretty good (when you set them to the hardest difficulty), but good 20 man content does not make an MMO
Absolutely fucking none, which is the disgusting thing. There are so MMOs I'm looking at to maybe one day hope they could be be good, but nothing I would look at and say "yeah that could be the n ext great MMO."
The closest thing to a new MMO I'm looking forward to is Corecraft, a WoW BC private server that has been being hyped since like 2010
>Played Aeon for a bit
>It was shit
>Played Rift for a bit
>It was okay, but shit
>Played Tree of Savior
I don't think these fucking idiots know what they need to do to make an MMO.
You can't make an MMO with the amount of content that vanilla WoW had and expect that to be enough when WoW has as much content as it does right now.
Of course, nobodies going to be able to compete with that, but still, you absolutely cannot release your game with vanilla WoW tier content, it just does not work that way. WoW keeps setting the bar higher, so you need to make sure your game is fairly fleshed out and packed with content if you want to get people to play your game.
And stop with the fucking P2W model, nobody likes that, and you are sentencing your game to death after a mere 6 months.
Worst post I've read in a long time, you know if you were doing a joke some epic meme or whatnot I would've said fine, but you are actually serious with that bullshit you are really a sad existence.
tl;dr get cancer you stupid fucking idiot
I wish MMOs had more customization
Like in TESO, you can be a Werewolf or a Vampire, which apparently is a load of shit but how fucking great would it be if there was an MMO with tons of choices like that, choose your Race, your class, your sub class, your sub race, your crafting skills, being able to make your own character that isn't just a copy paste build.
>tfw really enjoyed XIV until Savage Alex dropped and I realized that the grind was all that was left, especially since I didn't have friends to play with
Of course I can't expect games to be playable forever but hearing about how bad 3.1 was made me want to come back even less
I'll come back at some point, just not anytime soon.
>Check Blade and Soul
>Oh cool, a Summoner class, I fucking love summoners, I wonder what I'll be able to summon in this game? Elemental creatures? Demons? Savage animals?
Nah, it's a cat.
My dream is basically Knights of the Chalice gameplay with all the MMO shit laid on top. City with hubs for quests and crafting.
Randomly generated dungeons.
I don't care about story, plot, characters or lore, I just wanna dungeon grind an actual difficult turn-based D&D game.
I think the endgame in XIV killed raiding entirely for me for the rest of my life. All the game showed me is how much I love doing everything BUT raiding, so now I am on the hunt for an MMO that isn't all about endgame raiding.
The worst part of modern MMOs is the questing systems.
You get 5 quests in a hub, you do them all and get 5 more, then you get a quest sending you do the next hub.
Each hub is just a small output with a few essential nps.
Where the fucks here's a town, these are our issues, fill your questlog and get cracking all over the zone lad.
it's never gonna happen
>Population slowly trickling away
>Fansites closing down, most recently Battleclinic
>Devs can't really fix anything because most of the games core mechanics are based upon 12-year-old code that no-one understands anymore
Eve has been in it's death spiral for a long time. It's just become too stagnant. CCP's constant attempts to diversify show that they see it too.
>The worst part of modern MMOs is the questing systems.
Basically this. Questing in WoW is what made the genre tolerable to most people, where just grinding random monsters was the previous method. People are sick of general ass quests at this point though.
Hell, arguably they're sick of MMOs, which don't even take advantage of "Massively Multiplayer" these days. You've got hubs that act basically as lobbies and then instant transportation to whatever activity you are doing with 4+ other random people who don't want to talk and just want to get their shit done.
Is there any last hope for MMOs? Do any upcoming ones have the most potential at turning into something sort of good?
Can someone give me something other than TERA with good combat? I like it but man I just wish there was a better community
>Get Dancer and Red Mage to around 70
>tfw there's so much stuff you don't know where to start
BDO is garbage.
It is well known for having absolutely shit PvE.
The world bosses are pitifully easy and just flail around doing nothing. They're nothing but HP sponges.
Other than that, there's no end game what so ever OTHER than PvP'ing.
95% of other new MMO's have tried that model, and it doesn't fucking work at all. Good, challenging PvE is essential for a games survival, otherwise end game becomes boring.
Until Black Desert gets some quality end game PvE content, it will never survive. It's going to flop like every other recent MMO for this very reason.
Also, while I'm here shitting on the game, 7 classes is simply not good enough. Especially when there's little to non customization for said classes.
Give it a few years. It'll happen. Everyone wants it too much for it not to be developed, but the tech has to have a year or two to settle in first.
>tfw imagining what VR will be like in the next five or six years when stuff like omnitreadmills and full-body tracking gets refined
We won't get perfect-immersion neural interface stuff for a very long time, though. I'd be surprised if that tech ever becomes consumer-ready in our lifetimes.
I feel the same way. I know why they do the whole dungeon finder thing in MMOs nowadays but I can't help being a little nostalgic for the old days of XI and vanilla WoW. Although fuck if I have time these days to sit around for an hour (and thats on a good day) putting a group together.
>been playing MMOs since 2000
>every modern MMO is shit
>only reminds me how boring vanilla WoW was
>try Project 1999
>legitimately too difficult to get into it by myself
>none of my friends want to join me because they're all wowbabbies
>No FF feeling
Bullshit. This feels way more like a mainline FF than XI ever did. The story is decent if you pay attention to it (and admittedly ignore the stupid pointless busywork).
Everything else in your post I completely agree with though.
>tfw the only actual MMO that's still alive to this day is Runescape
You can say it's shit all you want, OSRS is the only game where you actually need to have your money on you to buy stuff, you can kill whomever you want and take their shit, and it actually has skills for basic survival and combat techniques.
>there isn't even a wildstar general
Holy shit is the game that bad that not even the autists here will touch it?
I bought it at launch because i had tons of free cash and i'm retarded and haven't touched it since. Fuck.
I just don't see why - it wouldn't be hard to make.
You take dungeons from vanilla WoW or something.
Cities would be the hard part.
Guildhall interactions you could literally copy and paste from shitty survival meme games - except it would actually be good in this case.
Haha look at this funny motherfucker. XIV is just a hashed together nostalgia grab of elements that don't go anywhere special. Yes I'm aware FF games have common themes, but remind me the last time FFXI straight up ripped shit like magitek armor and the gold saucer from original games and repurposed them to give some players a circle jerk. Or you know, all of the base races in XIV being blatant clones of the XI races.
Sure it's got its own story, but fuck man it's not worth the game it resides in to experience and the impact of it is so much lesser because of that. There's a reason why everyone who played XI loves CoP, it's because it was a good story tied to exceptional MMO content that was both challenging and fair; it created a solid link between story and gameplay that makes investment occur.
Playing XIV just for the story is like dragging your dick through a mile of broken glass just to read a decent book.
>tfw the only MMOs to make a decent static in now with friends are FFXI, Mabi and SMT Imagine
Friends with time in their hand, not normies
>playing with friends
I used to make so many friends while playing MMOs, that I'd barely ever ask friends I already had to play with.
Nowadays? Holy shit do I have to beg friends to play these shitty games with me, an exception is jap and korean variations, but my hangul is weak and the japanese variation is slowly dying out and becoming nothing more than mothers with too much free time playing the game for 2 hours every day and then afterwards using the games as chatting clients/methods with other mothers.
I don't care how shitty your games are mr. developers, please just let me make new friends trough awful party set-ups instead of instanced dungeons again, please.
I haven't played RS since RS2 was in beta and I would still say this is the case. I have been really thinking about getting into runescape after such a long time of not playing it since it really does look like the only non-themepark MMO that isn't shit and has a good emphasis on crafting and gathering, both of which I fucking love in MMOs.
It's really fucking funny. As a kid, I tried again and again to get in to Runescape, but never going it worth investing myself in.
Now that I'm 22, and have played WoW for ten years, I'm getting in to it for the first time, and really appreciating some of the things I lauded it for years ago. Little things, like spells costing runes that players can craft to find an economy, or mundane shit like chopping wood actually having a demand and value that drives the player base.
>that feel when I enjoyed DDO
It felt like an actual all right game. I really love dungeoneering in games and DDO felt like one of the few MMOs that actually did something good with their dungeons, it just sucks I had no one to play with and there really isn't much of a community.
>Dofus and Wakfu are 2 of my favorite MMOs
>both are fucked due to lack of non-french players and too much encouragement on multiboxing, removing a need to play with others
I like Ankama and everything, but there has been some really bad decisions.
Ankama decided to shit the game up with every update. The last beta right before release for wakfu was 20/10 best game ever. They just keep removing what makes wakfu good in favor of casualising and soloising it.
Group finder became a necessity - in conjunction with cross-server grouping even - due to the fact that if an MMO has content that requires grouping, it quickly becomes nonviable due to numerous "issues" that crop up after the initial "this game is the hot shit" rage during beta and the first month or two after launch, you know, issues such as the game being fucking dead.
You can either chose two scenarios:
- Group Finder: pretty much everyone is guaranteed to do the content because getting groups is easy
- No group finder: content becomes gated not only by gear, but by the general social retardation of the public, forming guilds, dealing with the "metagame" of cunty personalities.
People don't want to deal with other people more than they need to. Group finder exists in an age when divorce and Tinder are hot.
And to ice that cake, MMO's - ironically - are usually the escape-from-the-real-world solution for people who typically are a bit misanthropic.
I personally miss games without the group finder, but I'm honest enough to say I don't think I'd have the patience today that I had a decade ago in SWG, or EQ2, or whatever, spamming some zone for a tank or whatever.
Even though that all made it more special and rewarding when friendships and prestigious groups were formed.
It's dead, and you can't go back; sort of like marriage, and nations and localized economies in a gloablized world.
It's ogre, it's all ogre, it's habbening, surrender to benis.
>Sign up for beta
>Just random emails about new content they're adding to beta
Fuck those guys.
What went wrong?
Wasn't this supposed to be the savior of MMOs?
I've played it since release and still enjoy it. It's the only "mmo" combat I enjoy after trying tera and blade and soul and hating them.
They made the grind much smoother, you shouldn't have to do any one battle more than once anymore
May not be a true MMO, but when every MMO out there is the same thing - queueing for dungeons and instances and soloing just about everything except for more difficult content, with little to no actual need for partying up and player interaction - I might as well just get straight to what I would like out of an MMO now, right?
Sounds great, will install today. How's optimization, is frame rate consistent?
Yeah, I was surprised when I tried it a few months back. The way the world is set up and how it required you to get engaged with it made the community better. I don't know what kind of drama they have going on at 60 on the server, but leveling up I was constantly working with others, without groups most of the time, and just having a blast - just like when I first played WoW back in '05. It wasn't nostalgia, classic was just genuinely far better than the casualized turds that represent MMOs now.
If I still had time to get invested in an MMO again, I'd be playing on Nostalrius or any high pop classic server right now.
iRO and kRO will die out this year, jRO still going strong, private server community still consists of retards who think the new content is shit but in the end play the same old 7 year old content shit
the optimization isn't too great, particularly if you try to host some of the raids that have a lot of effects, luckily the multiprocess hosting they added makes it much smoother for the host
Just because modern MMOs are barely MMOs doesn't mean CoD is suddenly an MMO.
>mmos are chat rooms with time sink minigames attached
Yes, that is indeed what MMOs are. A good MMO, thus, focuses in fostering interaction between players so as to create the most topics of discussion possible. The main paradigms are either "lifesim" (mabinogi, h&h) or "collaborative sandbox" (runescape, uo, tibia, swg, etc.). "matchmaking" is a mistake for obvious reasons. But a bad game is a game all the same.
MMOs describe a genre which defining feature is a focus on spontaneous, meaningful social interaction with strangers in the same way that first-person shooters are defined by ranged combat and a first-person camera.
>It's a shame so many mmos are trying so hard to phase out player interaction
That's why people who've played actual MMOs keep decrying the death of the genre. Eve is the only MMO which still maintains true MMO roots and yet manages to stay afloat nowadays.
>mmo not about endgame raiding
this is a dream I've still got.
Why's levelling always gotta be a chore? And nothing to do until max level?
Most recent game I played where I did content before max level was Archeage when it launched, and that game went promptly to shit.
I play MMO's to have fun and kill shit with a team, not so I can be in a chatroom talking about how everyones are or people whining about needing help with stuff.
I don't want player interaction, that was the death of FFXI and why so many old MMO's don't work anymore. WoW is fine because I can jump right in and leave whenever I want.
Wakfu was like that once. There were secrets all over the place, many dungeons for each level range, each with their own gimmicks and jokes. Secret bosses, world bosses, hidden emotes. No quests, but achievements which gave customization items for your pet. Many achievements described what the unlock condition was, but how to reach that condition was secret. Partying was a necessity, and there was no dungeon finder; people camped around dungeons they wanted to do and made impromptu parties. There was no trinity, non-healing support roles actually mattered to the point that harder dungeons were impossible without them, and "ultimate bosses" (special kinds of non-dungeon instanced hard boss fights) required ad-hoc strategies to actually beat them. Leveling was the highlight of the game, with all the content you could stumble upon by chance, and experiencing the bosses for the first time. They fucked it up so, so bad though.
the whole orcs of orcraft garrison of orcs is retarded but atleast I get to play something instead of the old gearscore speedrun achievementcheck bullshit
It's not like I'm playing anything anymore anyway
Why can't there be both? The mentality that's a problem is the mentality developers have that every piece of content should be done by everybody.
Make hardcore raids for hardcore raiders, make more casual instances for people who want to jump into content without going crazy. Give a good crafting system to people who want that and then let everybody coexist in the same world.
Thanks for both taking out what's been in my head for the past few years and causing me severe depression.
FUCK YOUUUUUUUUU FOR REMINDING ME FUFUCKCKJVUHBVUHGFUGIYGBUBVNOUBPURBYFBYGVBVIUYTVCUTVDCIYGBFIYBFVYIBVIYVBUTEGVBIUTBUYTVBVYBYVBYBYBVIYBIYBBLBEVUYBBEVBVKLBEIUYVBVYIUVBYTLYBCLIYH BLIY BWLIYE
Vanilla WoW's endgame was "easy" the problem was gearing up 40 retards and after that, good luck keeping your tanks with you unless they're brotier because tanks that could do Naxx were highly sought.
Also the fact that you needed 40 people to go to most raids in the first place was an insane barrier for Guilds that were of certain nationality.
Problem is every recent MMO seems to be just that - focused on the fucking destination.
I just want a MMO with a fun story I can do with groups that leads into good enough raids (doesn't have to be the fucking focus, just make it not boring shite) and guild building.
But apparently that's too hard.
It promised something different but gave us more of the same, and in a very mediocre way.
RIP in pieces Ragnarok.
in a perfect world we would have both
but mmos are a long term business, and instant gratification is easly and instantly profitable. Of course i'm not saying it's the only means of making money but it's definatly the easiest
Especialy when MMOs advertise their end game content as the only content worth doing.
Baby steps, Wakfu reached a point in time where it was playable and conceptually interesting. I'll give you the "Conceptually" part because you're right there.
>Make hardcore raids for hardcore raiders, make more casual instances for people who want to jump into content without going crazy. Give a good crafting system to people who want that and then let everybody coexist in the same world.
This is literally what the Raid Finder stuff was all about in WoW and people whined how casuals have no right to see the end boss.
>I personally miss games without the group finder, but I'm honest enough to say I don't think I'd have the patience today that I had a decade ago in SWG, or EQ2, or whatever, spamming some zone for a tank or whatever.
So you can fuck off and play something else, then. Plenty of us still want to group up for shit and talk to people and have MMO's that actually feel like MMO's and not this sterile singleplayer themepark dogshit. That's why Nostalrius is booming right now.
And it's also why the MMO genre is kinda starting to swing back in the other direction, because MMO devs are starting to realize that there's a market for this shit that's not being satisfied and that pandering to the casual WoW crowd is only going to get your game thrown into the F2P bin.
you guys live in bizarro world if you think you can have your cake and eat it too in an MMO.
there is no way you can make an MMO that caters to both the hardcore and the casuals. no matter what system you implement, someone from both sides is going to whine and complain. the hardcore complaining that the casuals get gear just as easily despite easier content, casuals complaining that they can't do the harder stuff and see certain content, etc.
The only reason runescape was 'fun' to me was that I could play it on the shittiest of computers and while I was unable to play real games.
And he has a point. I payed money back then and 100% of the decent stuff was in the paid content.
Except the dragon quest. That quest was the bomb.
I played during the beta. Balance-wise the game was a joke. I opted to be a healer and got outhealed by damage classes. Fun stuff.
>I played during the beta. Balance-wise the game was a joke. I opted to be a healer and got outhealed by damage classes. Fun stuff.
It's a shame that healing now is so freakin nerfed.
and yeah eniripsa with contre nature is hilarious.
>not that big of a deal
You never played it, so you can't say that.
RS was still enjoyable without it, but it makes a big difference - try playing on a decent private server if you haven't and experience it.
but mmos are a long term business, and instant gratification is easly and instantly profitable. Of course i'm not saying it's the only means of making money but it's definatly the easiest
Completely right. I think there's still a market out there for a game that isn't about that given the amount of "why do MMOs suck now" threads here and the mild success of private servers for older games, but good luck getting any developers with the resources to actually make an MMO to shoot for that niche.
there's a ton of open world survival games with a persistent overworld now on steam and in early access
they aren't exactly the best games but they have their audiences.
and that audience will one day want to raid a spooky dungeon with their friends.
What precisely then is preventing you from playing EVE other such MMO's that have traditional mechanics and still healthy playerbases?
I'm truly waiting to hear your excuse. I'm sure it's a good one on why this game is no good and that game is no good.
>And it's also why the MMO genre is kinda starting to swing back in the other direction
No it isn't. Profits rule, and no company is going to make something in the opposite direction of casual knowing that their shareholders will can their fucking ass. From now until the end of eternity, WoW and Hearthstone are the fantasy of every suit-wearing cocksucker in our capitalist world, and at best you can expect slight deviations from that.
But let me know after your next "hardcore back in time" game releases, where the devs are a year after the release; more precisely, which Starbucks, since I do like to yelp in my spare time about the quality of latte art.
>yfw arenanet was a decent company with GW1
>2/3 of the founders bailed after working on EotN along with most of the company
>new arenanet is jews and years behind logical thought
>the old arenanet is making zombie games
>have a contract with m$ to make more zombie games
Just pull the trigger already.
>You never played it, so you can't say that.
I'm 6000 hours or so and counting so please, fuck off.
It's a great experience for someone who has never played the game to go around F2P and work towards rune and dragon slayer.
Will the realisation hit that there's more content at the membership side? Yes. But that just makes it all the better to become a member.
Mabinogi was also incredible while it lasted.
>light armor or heavy armor is basically equal >you can dodge every hit as light armor but get one-hit if you fail
>heavy armor makes it hard to dodge hits but you can survive several blows
>you can get whatever weapon you want after 5 hours of so ingame, what matters is your skills
>character age changes the titles you get
>titles gives stats and are often obtained with secret conditions
>secret skill acquisition
>long-ass spellcasting for nukes so that melees can buy you some time against a hard boss for you to destroy
Most importantly at the core:
>all dem life skills
>changing character appearance (muscles, fat, tit size) based on food eaten
>armor is basically cosmetic only
>weapons are entirely a playstyle-based choice
>doing no fighting whatsoever is actually viable if that's your kind of thing
>based on celtic mythos
Is the joke that you don't actually play WoW?
Because they do have normal group 5 mans that you can't que for in the form of mythic dungeons that are hard as balls and give great rewards.
Like of all the fucking complains about WoD being dogshit and you try and bitch about group finder for casual dungeons of all things?
>I'm 6000 hours or so and counting so please, fuck off
But you said you never played it?
And like I said - private servers are the answer - you get everything for free, alongside less of your time wasted and there's populated enough servers out there.
What if gw2 had some force behind attacks, like some kind of poise stat to resist stu-
maybe placing spells on num keys and giving people dark souls combat is enough? Lock on would be awkward as all hell though.
I'd actualy play something akin to Yor hunter from the future
>Caveman players, hunting and collecting to feed villages which are player made and player driven by experienced elder players
>Clan wars to steal women and resources
>eventualy explorers find ancient ruins from earth's past
>space ships and laser guns happen
I would have insulted your opinions, but those dank memes on the very end really appeal to my 4chan pleb attitudes.
How wrong you were.
Also, the combat system was fantastic, it was rock-paper-scissor based (with many complications added of course), and a kind of happy medium between action and turn-based. It didn't matter if your ping was high as long as it wasn't ridiculously high, but at the same time it was a lot more active than the classic click-and-wait system.
My concern when it comes to private server is the community. RS seems like a game very dependent on the amount of people playing since you want to have a bustling market, and private servers don't do that.
I had friends in a guild in gw2, then they added raids and one of our leaders proved to be incompetent and shit at boosting morale.
>letting other officers be batshit insane overreacting cunts
i asked you nicely to not follow me to green after we went over this 5 minutes ago, why are you yelling at me?
He didn't like it when I tried to boot him off his meaningless position so he posted a bunch of sarcastic smileys and left the skype. haven't played for two weeks.
Pendragon is the little shit who started this whole mess. If he had just listened to Icefrog instead of going on a huge egotrip, this would never have happened.
Icefrog probably wouldn't have resorted to going to S2 games and making HoN as a last ditch effort to try and get dota off the ground which finally got Valves attention.
Furthermore if Blizzard hadn't been such little shits and let Icefrog handle Dota, they could actually have a decent game on their hands instead of being all "lel you don't even own that wc3 map" and then realizing THEY ACTUALLY DIDNT
Blizzard is a fucking joke. They then got into a lawsuit over owning the Dota name, I can only assume because they were super anal pained over the former incident which caused them to change the WC3 ToS to nazi facism
So of all this complaining, is there really anything not good per se, but decent enough to enjoy in groups with a decent enough community to decently fulfill the itch older MMO players have to play a real MMO?
I know this feel, anon.
>world felt open and alive, instances only where necessary
>everything felt genuinely huge and you were a small part in a massive world
>sit in garrison
>if I wanna go anywhere there's a button to take me there instantly
>everything is behind a portal or loading screen of some kind
>feel massive in a small world, lore makes you out to be this big, badass commander instead of a simple adventurer
I miss vanilla, but I know going to Nost won't even be close to the same.
You can't do shit in f2p you fag. You can try to buy premium but it would take over 50 hours of work every two weeks until you acquire skills that you can only reliably acquired by being premium anyway. In case you don't get it, 50 hours is much more than $10. Without premium, you get capped really hard in every activity and you're locked out of like 90% of quests 25% of skills outright (as opposed to just capped).
What, you get to do more in less time?
There's as populated private servers as some of the OSRS ones - not total players playing, but on single servers.
But hell, /v/scape is enough for me I guess - I just like to do content and PKing.
And fuck grinding for 99s again on single exp.
Black Desert and Albion Online are a couple.
Like, I don't know if they're going to be any good(honestly kinda doubting it), but they're advertising themselves as these kinds of oldschool sandbox games, and even if they're shit, at least they're breaking away from the WoW mold. I guess it's still too early to really tell, but I'm not feeling completely pessimistic about the future of MMO's.
>What precisely then is preventing you from playing EVE other such MMO's that have traditional mechanics and still healthy playerbases?
I played EVE online for little while, and it's a cool game that fills the role that an MMO should, but it's probably the most boring fucking game ever. 90% of it is just waiting and I can't fuck with that.
There is no such thing as "other such MMO's" because EVE is literally the only actual MMO out on the market right now.
>Profits rule, and no company is going to make something in the opposite direction of casual knowing that their shareholders will can their fucking ass. From now until the end of eternity, WoW and Hearthstone are the fantasy of every suit-wearing cocksucker in our capitalist world, and at best you can expect slight deviations from that.
Apparently indie games or smaller budget/more niche games don't exist now? Ok.
If these companies could churn out MMO's during the 90's/early 00's on relatively small budgets, there's no reason they can't do it in 20-fucking-16 and market it toward NEETs and other sadboys shut-ins. Saying otherwise is like saying that small family-owned pizza joints aren't viable once Pizza Hut moves into town. That's fucking retarded.
You really only should have to pay for a month of membership. It's not too difficult to get the GP for a bond in that time, depending on how much you plan on playing.
>You can't do shit in f2p you fag.
Call it Membership for fuck's sake.
And yes, you can. Especially if you're new to the game. It's a pretty good F2P/P2P gate that RS has had forever.
> You can try to buy premium but it would take over 50 hours of work every two weeks until you acquire skills that you can only reliably acquired by being premium anyway. In case you don't get it, 50 hours is much more than $10.
Only shitters would take 50 fucking hours to make two fucking million GP.
Boy I'd be playing that shit like a jap if it weren't for the wipeouts.
But unless the wipeout is equipment-only, it might be because of the 40 bucks future price, or that I've been tainted with casual filth, to a point in which I can't stand being stuck on the early levels.
mmo's emulate the satisfaction you get from building real world skills. You want these things, but you are too lazy to actually achieve them, so you take the shortcut.
You want the gratification of spending hundreds of hours learning a system, its intricacies, and making friends whom are also interested in the same thing. You want to grow, become proficient, and become a master of your craft, and spend time with like minded individuals.
sadly the time you spend on this skill wont improve your real life, like wood working, welding, cooking, or investing would.
Exactly. I don't want to be the fucking leader of the Alliance forces or the Silver Hand, I just wanna be an adventurer. I should be orbiting the world - the world shouldn't be orbiting me.
>What, you get to do more in less time?
With multipliers and all + literally private servers that are who cares tier it's just not worth it.
Granted, some of the effort is now gone but I felt really accomplished when I hit 99 Slayer back when 15k / hour was a good exp rate for it.
Fuck you're retarded. As f2p the best you can do (thanks in great parts to the trade limitations - who the fuck thought that was a good idea?) is around 120k per hour, assuming no disconnect, no tiredness, several millions in starting capital, and no breaks. As premium, though, you can get millions in a few hours easily.
>tfw you will never experience the fresh feel of a live XI ever again
Where the fuck is Dragon Quest X when we need it
Black Desert and Albion are a fucking joke you silly cunt.
Didn't even bother to read the rest, because if those games are what you're using as an example of MMO's done right, then your opinion is fucking worthless.
I guarantee that both of those games will be as dead as Rift and Aion within 6 months of release.
Except wildstar was boring as fuck due to the shit balance, every fight was easy and there was never any danger of dying, which contrasts sharply with vanilla/Tbc wow where you could be the subject of brutal Murloc rape at any time
No fuck you don't fucking remind me FUCK
>Multipliers and all
That's exactly what I meant - you don't have to waste time, you can level up faster.
Do you enjoy wasting more time for the same thing?
>private servers that are who cares tier
Then don't go on SHIT ones?
BDO is bombing because they are all wanking over BnS (which is utter shite).
Not to say BDO is amazing I think it's mediocre, but it isn't as bad as the reception it is getting.
That's not even half way to your imaginary 50 hours.
Besides that, 10 for a single month and working for your membership after that isn't that hard. Starters will do fine in F2P for a good while anyhow.
>(thanks in great parts to the trade limitations - who the fuck thought that was a good idea?)
Refer to my image. It's the same shit Jagex struggled with back when they introduced the complete trade limits and wildy removal.
The bots were rampant for ages after that too until the great bot nuke hit after which bots were gone for the most part. (I doubt they can do the bot nuke in OSRS)
>he can't make more than 120k per hour on F2P
But I guess you don't bot, right?
>That's exactly what I meant - you don't have to waste time, you can level up faster.
But that's the thing, I'm playing private servers with multipliers, why not just hand me my 99s and be done with it?
It just completely kills the point. MMOs are about grind, you take it away and you might as well not play.
>Then don't go on SHIT ones?
Private servers are who cares tier because they're not official.
>Starters will do fine in F2P for a good while anyhow.
That's true, but you have to admit it's disheartening when every other NPC you talk to says "you need to pay up for me to talk to you, goy!", and when every other interactible can't be touched without being premium.
So? Nobody gives a fuck about you anyway - it's the same shit.
>MMOs are about the grind
Speak for yourself, I just enjoy PKing and questing - I can deal with the grind, but I don't enjoy it.
Worst part is TERA is actually fun because its combat is top tier and PvP is really fun, but balancing is kind of an issue for new classes and the end game grind for +15 gear has the most bullshit rng ever
>Nobody gives a fuck about you anyway - it's the same shit.
Do you honestly think that nobody gives about the MMO celebs?
Let's say if Zezima just played private servers and never official, do you think anyone would care about him?
>I just enjoy PKing and questing
Then your grind is minimal.
It's not about grind, it's about the community. The grind is there to enhance the community. If you say a level 99, you're like "Woah! That guy is strong, he must have played for a while! I wonder what cool shit he's seen in that time!". When you see someone wearing an armor set you've never seen before, you're like "Holy shit, this is so cool! How do I get that?" and you learn that it's a 0.001% drop chance from some mob, or better, that it requires completing a massive questchain that took the guy a month to complete. When everyone has every item and every level, nobody cares, though.
That was BACK THEN, there's a difference.
MMO celebs are pretty much dead now or playing ASSFAGGOTS - Zezima doesn't play anymore, gone full normie.
>then your grind is minimal
Which I enjoy! Hence I play on private servers.
It just makes me think "I have to work to actually play?" and uninstall.exe. I play for fun. Grinding can be fun. I want to forget everything about the real world and working when I play. I don't want to be reminded every second that I need to work to play.
I've played wow for 8 years now. It gets tiresome seeing people complain about the game. If you don't like it, don't play it? Yes blizzard appears to pander to the community, mostly in the pvp aspect. I'm still sore over the mage ice barrier nerf in patch 5.1. Ice barrier was a 100k shield, dropped to 50k, post wod squish, 30k absorb. Absorbs 1 hit now, all because it was too OP in pvp.
Meanwhile locks can still bubble for 200k health and no one minds.
Games change, community changes, life changes, you change. If you cant adapt you wind up whiny and bitter about how everything was ruined.
Well, I guess that too.
>MMO celebs are pretty much dead now or playing ASSFAGGOTS - Zezima doesn't play anymore, gone full normie.
Zezima does play still you dumbo, most max xp'd still play and with invention more will come back to get 200m on another skill.
Then there are all those streamers and youtubers too.
And it's not just RS, it's all the celebs in MMOs.
It is, they fucked up something about how mobs spawn when you have your view distance higher, but at full because it loads them all a certain way it sort of fixed the problem but makes it worst at the same time.
Some ini fixes made it a bit better for me but no matter what that game will drop your frames no matter what rig you have. Terribly coded.
If you read up on the forums the team actually is talking to the Kdevs right now about changes for their next beta. I'm really hoping BDO turns into something great, will have more to think about after CBT2 announcement and next dev diary post.
>If you don't like it, don't play it?
I don't know if you've noticed, but that's what most people are doing.
>Zezima does play still you dumbo
>then there are all those streamers and youtubers too
The most prominent of who are playing ASSFAGGOTS or meme games now.
I don't even care if it turns out like Rift - I just want a decent launch game again to last me a few months.
I'll read up about those, I just mostly watch gameplay videos to keep me anticipated - CBT2 should be good.
All I need is for it to be released with the changes they have said they will make, CBT2, and non-Korean character possibilities.
WoW wasn't always like this.
Classic, TBC and, to a much lesser extent , WOTLK were about adventuring through the "World" of warcraf, the one we experienced in the rts, every zone (a few zones with the same theme such as eastern and western plaguelands) had their own story and feel and felt all equally important, I actually looked forward to see if the next place i would travel to had stuff that I recognized from the rts.
Meaningful five-man content was a thing and it wasn't put there just to provide heroics to run a couple of times to get geared for raiding at max level, when I finished running through Uldaman.
When I got a rare or epic item I was happy because my character grew stronger, not because I was 5 item levels closer to being able to go from Heroic to Mythic.
Now I hate the game not because it has gotten easier or because Blizzard is catering to casuals but because WOW isn't about the "world" of Warcraft it's about doing a bunch of quests untill you hit the current level cap, running heroics till you are geared for lfr, running the lfr till you are geared for normals and then you can start running the same raid you already ran in lfr with an increased difficulty.
>When I got a rare or epic item I was happy because my character grew stronger, not because I was 5 item levels closer to being able to go from Heroic to Mythic
Its literally the same thing, you got an MC epic which was 10 ilevels higher than one you got from UBRS. You just became more of a cynical asshole
>non-Korean character possibilities
I don't trust them to make a good western OC Donut Steel character. What would they even do anyway, the game feels very asian even though it's also medieval.
I just want fucking Blader to be announced. Thats what will make me buy and participate in CBT2.
A Friend, SparcMac, Ginger Twat, S U O M I and many others play RS still and like I said, invention is going to bring back people who currently have literally nothing much to do in RS.
You wanna know how I know that you have no idea what you're fucking talking about, kiddo?
>doesnt include time toke
>doesnt include people playing with time cards.
Im canadian. Our dollar is at 71c im not stupid enough to pay for a $15USD($20CAD) sub when i can buy a two month time card for $10 less.
Blizzard isnt a nice people like steam. They buttfuck you for their money.
Steam accepts my pathetic canadian coins.
>and PvP is really fun
I liked tera, but when I played it with my buddies we went through the end content too fast despite not hurrying. then we though pvp could keep us interest but jesus christ how can the pvp in a game with this good of an action combat system suck so much.
it feels like playing on rails
Ilevels were always a thing retard, technically its just a sum of the stat weights on the item that blizzard picked up and ran with because the retarded addon got so popular. Items from BWL had higher stats than MC ones which had higher stats than 10 man items.
And yes Molten Core had epic items faggot
>doesnt include time toke
>doesnt include people playing with time cards.
Yes they do, you fucking idiot.
This is the laziest damage control I've ever seen, jesus christ. I hope you're doing this for free and Blizzard isn't paying you with their hard-earned mount shop money, you little shit.
>Ilevels were always a thing retard
My friend just showed me this thread so I'll give it a shot.
Me and team are working on an MMORPG that will hopefully bring the genre back to its glory days. Its traditional in the sense of a class trinity and basic fantasy setting but were looking for more ways to have it stand out.
What would YOU want from your dream MMO?
They always were though. Back in the day it was GearScore but it was the same shit. Items had different stat weights since the beginning; you're just memeing like a retard now because you got proven wrong.
He's right, though. Granted thanks to the fucking stupid stats on items some items from lover ilvls managed to be better.
If there were no item levels then there would've not been any reason to progress.
That the developers not ask me what I want in their game because thats how the community fucks your shit. At launch it will have their shit and they realize how shit it is and complain about how the shit is shit.
Nostalrius is not a good server from what I've seen (lvl 43), nothing to do with the population, more with the scripting. Can't even manage to get mob/group linking correctly.
I highly suggest people to look at this video, because this is how tightly knit the mabinogi community was, shit was amazing on how easily you could attract people to do something as a group or gather up, even a random bonfire in the middle of god knows where would attract at least 40 people to play music, sit around it and manage groups to do things in. in an hour or two.
I'm still confused why no dev has picked up to a Ragnarok Online clone for its simple but easy creation, or Mabinogi for it's big and easily pleasable to everyone kind of content.
I can see FFXIV dying if they dont atleast try to win everyone back.
Heavensward fucked everything up that made 2.X fun (well 2.2 to 2.55)
Things that will not be good for a business model, but good for the players.
I can't describe fixes for these things, but problems you need to fix it avoid in a modern MMO
>no need for player interaction
>dungeons, instances, raids being too easy
>conversely, also avoid them being too hard
>shit combat, really stay away from being like wow
>being like wow
>ease of travel via teleports to anything and everything
>lack of endgame content
Give us an MMO that's just less of these problems to deal with at first, and then begin adding on with patches.
Randomly generated dungeons.
Expansive cities/towns with good questing - think RS, earlier WoW etc.
Open explorative world - early GW2 and WoW come to mind.
Proper guild system - including proper guildhall building, floor master NPCs etc.
My life is complete.
DPS meters was a thing back then too, it wasn't nearly as popular as it was now but it still existed.
The only addon that was common in vanilla was Omen but damn near all of them existed and some people used them.
You are 100% right that people didn't do that retarded WotLK LFG gearscore spam but ilevels have always been a thing in the game and to say that replacing epics from harder raids back then was somehow different than getting better gear now is retarded.
>tfw you're in one of those videos
>there was a time where nearly everyone crashed or froze because there were too many people in one location for the garbage engine to handle.
I miss those times way too much.
you should take a look at all these other upcoming indie mmo. there are tons of them all with the premise to bring the old days back.
find something to stand out and don't try to do everything.
maybe concentrate on making a ton of awesome/challeging dungeons, most mmos really lack these on release. personally I usually drop modern mmos becasue the pvp sucks and theres nothing to do in pve instead of mindless grind.
In current time I troll trade
>LFM Normal HFC ilvl 740+ req. I am sick of all these morans.
>70%fall for morans bait
>remainder calls me out on 740 being ridiculous and unattainable
>one guy will armory me, see that my ilvl is below 740 and parade around like he won so,ethimg.
>Back in the day it was GearScore
GearScore wasn't even a thing until Wrath, you idiot. You fool. How fucking dare you, you gay little piece of shit.
And no it wasn't the same, because you actually had to fucking look at the stats instead of just looking at the fucking ilvl and going with whatever was highest, since not having a high enough ilvl will completely gate you from doing content. And that's just dealing the with the number side of things. I'm not even going to get into how the different colored text and the equipment's physical look affected your sense of progression, because I don't feel like writing an essay on exactly why you're a complete shit gargling moron.
You fucking tangoed with a big boy and you lost. Time to leave the thread, kid.
I agree - or at least tied into Guilds.
Most MMO guilds are just a fucking chat, or maybe a single room if you're lucky.
I want a fucking hall, mansion, whatever you have it that can house players and NPCs alike..
Higher level tiers were pretty much inherently better if you were going for tier bonuses, higher ilevel weapons were almost always better (of course matching type and all that).
Only non-set shit had some items with stupid stats but there weren't that many exceptions for it.
>ilvl retroactively added much, much later to keep it consistent with the rest of the equipment
Well I guess that means it was always there, then!
You can't seriously have believed I'd fall for that, did you? Fuck off.
I RP now, do muthic dungeons casually so I have some fancy shit for legion.
Only problem with RP is all the edgelords that are a noble of some sort or a dragon or a demon or a half demon futa half dragon half angel half orc half elf undead but still have working genitals death knight turned paladin turned warrior turned lich king who cant be killed, has all the lore weapons, has slept with all the lore characters and can kill you just by being near your character.
Are you really so retarded as to think there isn't different looking gear for clearing harder content now?
Also gearscore was made in BC retard, it just got stupid popular in WotLK for reasons that I never understood.
They did a "stat squish" across the entire game to bring the game's numbers down because players were literally approaching the millions in terms of health pools and damage per second.
It didn't help much - I'm at 460k HP self buffed on my Warrior and my gear is shit.
>Played Mabinogi EU
>The G4-G7 patch came in
>I had just obtained my paladin transform skill a day earlier, readying my character for this
>Go to the new continent, and start to explore
>Be one of the first fucks to obtain cool shit, like a female Tioz Armor
>The community was small, so word spread that I had stuff on me
>Some other player offered to give me a white male version of the armor, to which I agreed
>After doing my exploration and unlocking warp points, went to do a tribal event
>The event consisted of going into a raft with a group of 8 people, and the community decided that the best way to do it was to let 1 drive the raft, and the rest just aid the driver by steering passively
>A few days passed, and I was known on the server as one of the top ranking steerer
>Holy shit all those whispers begging me to let them on my group whenever I leaded
>All that people gaping at my ultra rare equipment
>Not widely known on the server, but people would recognice me out of my pure white gears and my red blade
>On the last days of the event, spent free time following down desert dragons, then calling on the whole server to fight alongside me
>On the last days of the server, people knew me because of my high luck on boss drops
It truly saddened me when the server closed down.
It's also sad that I will never be able to get a Mabinogi-like feel ever again.
Anyone playing a similar MMO?
>Are you really so retarded as to think there isn't different looking gear for clearing harder content now?
It's all the same purple-texted, gaudy-looking dogshit. From 1-100, you look like a goddamn super hero. It's fucking stupid. Get away from me.
All this shows are the changes they made after implementing ilvl. This is so simple I can't believe I have to make this post to tell you. Holy goddamn fuck.
Blizzard's use of a formula to calculate item level from an item's stats was first theorised by Hyzenthlei (Tauren Shaman 60 on Zul'Jin), and later confirmed by a presentation at Blizzcon.
Just so you get to read it.
Not to mention this is literally the same shit Diablo 2 had used.
How old were you when first getting into MMOs? Of course there are literal children. Ignore them like you were ignored on servers for being a retarded child who couldn't properly chat with anyone.
And yet the stat squish was useless because they keep inflating numbers exponentially every expansions like the idiots they are and the game is gonna have numbers in the millions in the next expansion anyway.
No, you have to find the community instead of stepping in "hi im new here"
>lol newb gtfo X class/race/job sucks
>le funny banana ascii
>ur mom is new here lolol
In wow it's taken a while to find that one server, that one guild where people arent that bad.
Right now i have an orc dominant RP guild that allows free speech. We had a tumblrina leave recently because they couldnt distinguish between futa and trans and assumed i was mocking them.
We dont keep PC tards.
But I've been on the server for 3 years, the game for 8 and i finally found a good community
I can't FUCKING believe there are this many illiterate dick sucking mongoloids in one single thread.
It doesn't matter if it was *~*~hidden~*~* all that time, the fact that you couldn't see it meant it had no effect on how people chose gear or chose people for their parties or how content was hard gated to lock people out of it if their stupid fucking arbitrary gear level wasn't one point below what they deemed the minimum. You are all literally so fucking stupid I have to wonder if I'm not being trolled into the ground right now. It's mind boggling to me.
Read a fucking book once in a while, you ponces.
>Backpedaling this hard from "THEY INVENTED IT LATER!!!!!!!!!!"
>New class coming!
>Oh boy, I can't wait to see wh-
>Shinobi, only for meme loli
Nope. Can't deal with this shit anymore.
Yep. Like I said, it did next to nothing. We're already seeing higher numbers than we had in MoP so what was the point? All it really did was fuck the stats on leveling gear up beyond recognition. The stats on low level shit is all over the place now.
As of now its most comparable to TERA's combat but we are thinking of changing it to something else.
>no need for player interaction
Most of us come from a background of playing an MMO by yourself so we vowed to make sure the game does its best to make players want to communicate with each other. As of now we are working on a friendship parameter that will raise your stats when instanced with someone on your friend-list. The only way to currently raise this parameter is through talking with one another.
>dungeons, instances, raids being too easy
>conversely, also avoid them being too hard
Though we are in very early stages of conceptualizing the player progression, I can guarantee that it wont be a breeze or chore to progress in the game.
>shit combat, really stay away from being like wow
>being like wow
>ease of travel via teleports to anything and everything
We are really trying to not be the next WoW but the next MMORPG that people will compare games to. No mounts period. We are thinking of adding in something like a hearthstone that is only linked to your guild hall.
>lack of endgame content
Aren't quite there yet but we defiantly know how frustrating it is for players to hit a progression wall with nothing to do.
>Randomly generated dungeons
Not something that we had in mind but it is possible.
>Expansive cities/towns with good questing - think RS, earlier WoW etc.
Defiantly have this in mind at all times. Fetch quests and hunting logs need to be reinvented somehow.
>Open explorative world - early GW2 and WoW come to mind.
Although we are keeping it a secret at first, I exploration in our game will blow some of your minds.
Any names? We haven't really followed the indie MMO scene since its mostly browser trash. Dungeons are a must and we will make it so they are an experience to enjoy.
That's us. I hope.
What classes would you like to see?
Hey, remember what I said about there being a bunch of illiterate cock suckers trolling this thread?
No where did I say the word "invented". I said it didn't "exist", because if it's hidden, completely separated from the game mechanics and the community, then for all intents and purposes, it doesn't fucking exist. It had zero affect on your experience unless you were an autistic mathfucker who thinks they're clever by crunching the numbers like a mega dweeb. As opposed to now, where these numbers are shoved right in your face and you're being blocked at every turn with big signs that say some stupid shit like "Ah, ah, ah! Your gear level is only 798621! Not 798622~! Therefor we cannot allow you into this content! Come back when you've tossed on another meaningless mass of slightly higher numbers!"
Do you get it now, or do you want me to fucking school you again, you little shit?
>We're already seeing higher numbers than we had in MoP
Are we really back to that point? I'm just starting out in Normal HFC and my Paladin is only around 325k~ health while in MoP I had over 700k with a mismash of Normal/Heroic Siege.
These all sound like good ideas, but it's execution and release date will be the deciding factors.
Also don't change that combat style, it's the one good thing to come from newer MMOs.
>Therefore it doesn't exist
If you close your eyes the world ceases to exist, right?
> It had zero affect on your experience unless you were an autistic mathfucker who thinks they're clever by crunching the numbers like a mega dweeb.
Except they were LITERALLY affecting every single fucking item there was in the game. It controlled stat growth between item levels you idiot.
Without ilvl all the fucking equipment would've had the same fucking stats.
The fact that there were few overtuned gear pieces meant next to nothing. Overall you were still going for "higher tier = higher ilvl".
>"Ah, ah, ah! Your gear level is only 798621! Not 798622~! Therefor we cannot allow you into this content! Come back when you've tossed on another meaningless mass of slightly higher numbers!"
That's comparable to being locked out of progression because of Resist Gear.
Re-joined the Japanese servers this summer, I haven't done much but I'm still having a blast in the times I do play this.
Crit is actually useful for tanks now - it was put in for a reason. On my Warrior if my Shield Slam crits I get a free crit on Heroic Strike for no rage cost, for example.
Basically, there is no "tank gear" now. You just stack whichever stat is best for your spec and your rings, neck, cloak and trinkets are your actual tank pieces.
Because unless you played in 2013, you have not experienced real Tera PvP. CS is a garbage representation of it. The unfortunate part about Tera is that the community is so shit and scared of being told they are shit that they never queue for FWC/3's, where the game actually shines. OW is dead, too, because people are pussies.
Community is split between 1% of good players, with over half of them being autistic, and 99% shitters that cry.
I wish the FWC days were back, only reason to play Tera nowadays and it's fucking dead.
>literally made an NPC of the Brawler class that was male
>make the class female human only
Triggered me hard. Don't give a shit about the newly announced class since it'll be a meme class like Reaper, but holy shit the Brawler thing made me extremely sad.
>Without ilvl all the fucking equipment would've had the same fucking stats.
Good thing that's not what I'm talking about, then. Thanks for completely missing the point, you fucking retard.
Why did I even bother
No, for fucks sake.
I will be looking for something that allows me to interact with others for mutual cooperation to get booty and loot, that's not overtained by idiots under the ilusion of minmaxing, that's been given by DPS classes that are too lazy to improve themselves.
If I could handle the japanese, I swear I'd join MHFrontier, PSO2, DQX, and all those, but no way in hell I'm going back to NA Mabinogi.
If I find the girl I used to play with there again, I feel like I'll cry.
Wanna know something? I've been playing Brawler since last week. It is quite literally the easiest, most OP class I've ever played in an MMO.
It is almost impossible to die as, you shit out more damage than any tank class despite being a tank, half your moves are also counters at the same time which negates any damage or status effects done to you, and you have juggle comboes that can quad or pentakill in CS from full health once you hit full rage.
It's been fun but disheartening.
Good to hear. This game wont be coming out any time soon though, alot of effort is going to be needed over these next few years to make the game truly succeed.
Around the studio we just call it HERO but we might switch it to something a little more fitting to the games lore later on.
I've heard this stuff from a lot of would-be mmo developers but I'm wiling to read anything you have to write about your game.
About classes: Monks would be cool, or some other kind of evasion tank would be nice.
>As of now its most comparable to TERA's combat but we are thinking of changing it to something else.
I'll be straight with you, senpai. If it's not Tera or better, there's literally nothing that'll make me play it. Non-tab target is the only interesting thing MMO's have done in over a decade.
>No mounts period.
Questionable. I understand flying mounts and meme mounts, but having 1 or 2 universal mounts does make sense if the world itself is big.
>Most of us come from a background of playing an MMO by yourself so we vowed to make sure the game does its best to make players want to communicate with each other. As of now we are working on a friendship parameter that will raise your stats when instanced with someone on your friend-list. The only way to currently raise this parameter is through talking with one another.
Debatable, as well. This will cause people to circlejerk from start to finish. Consider that in your decisions.
>Though we are in very early stages of conceptualizing the player progression, I can guarantee that it wont be a breeze or chore to progress in the game.
Consider taking a positive from old Tera and making OW "bosses" that are tough to fight, but rewarding.
Brawler is the best class in the game at the moment. It's getting nerfs in the future, but until then, it's the new top dog.
>Because unless you played in 2013
I played on release, and then again in 2013
Is till didn't like it. CC was way too strong, combos where pretty boring in pvp, and being locked in your movement while in I think any attack animation made it way too static for a fast, action combat system.
>What classes would you like to see?
I've always loved the classic warrior archetype in my RPGs and would naturally gravitate towards that. If the combat is good then it'll be just fine for me.
What's the lore and setting for your game like? Can you tell us anything without leaking too much?
There was, but now everyone's fucked off. It was a pretty fun game, but once you hit cap, the only things there were to do were to grind dailies, run the same 4 dungeons, and (E)RP. The /vg/ community was shit-tier though
/vg/ is cancer in general. Half the people in /wowg/ don't even play the game - they literally avatarfag and ERP with pictures of their slutmogged characters in the Goldshire inn on trial accounts. I don't know how the fuck someone can do this shit all day, but they do.
>/vg/ is cancer in general.
usually only the autists and people that fullfill their fetishes with the game go in the less populated generals there. especially when it comes to older games where little or no new shit is happening.
I really wish that MMORPGs were still RPGs. The biggest thing for an MMO for me is believing that it's an actual world that's being lived in. WoW actually did this really well. It had beds, chairs that you could actually sit in, shops where NPCs would sell things like wine and bread instead of just "The one merchant NPC in this town that has everything".
The little things like that really stick out to me. It's a shame that Archeage was p2w as fuck, but I loved the little things it had like being able to turn on/off the lights and lamps everywhere, the transport system where you had to sit on the cart, and other things like that.
It's a shitty situation for the mods I imagine.
>want to ban the avatarfags
>avatarfags make up over half the posters in the general and culling them would kill the threads
>they'd come back in under an hour anyway
fuck, you made me remember
I remember the beta and how full of hope I and my mmo buddies where
I can't deal with FFXIV anymore, even if I enjoy the game, just because people is so damn autistic.
I mean, maybe it's just me, but while I can have the patience with newbies, I can't have any patience for idiots who can't have patience for newbies. Other than that, be a bit late on the raid boat enterprise, even if you had to do serious stuff like university tests, and you get locked out of raid content no by the game, but by the COMMUNITY.
Not a built in difficulty wall; The fucking community prevents you of playing.
>It's a shitty situation for the mods I imagine.
It's the same thing on /v/. That's literally the only reason to become a mod/janitor. Either do your job or don't take the job, there are no excuses.
This so hard. I love group finder because I loathe spamming chat with LF2M for 30 min, but there's so many ways this can be done that isn't just warping people there magically or breaking immersion.
I remember trying Rift once and having no fucking idea where to corpse run my ghost to because it had warped me to the dungeon.
The main problem is that devs listen to their userbase too much.
For example, take grinding. Without grinding, you would have no challenge, or any sense of achievment when you get to the endpoint. However, nobody wants to do grinding because, in most people's eyes, grinding is bad because it's just filler that stands in your way to getting the Sword of Douchebaggery +5.
However, if you get rid of grinding, you get rid of any sense of achivement from getting to a certain point. MMO developers also don't understand that letting everyone experience their content is a bad thing. It cheapens the experience, and makes certain parts of the game (such as raids and endgame stuff) boring in comparison to games where you had to work to get to a point where you could raid.
Same thing with auto-grouping systems. Nobody liked walking around and yelling "LFG HEALER TANK NEEDED", but it's better than the alternative we have now (which is you automatically group up with others, and nobody meets each other). Shit, a system like >>323557974 would work. Have party requests that people can post on the Board, and then you have to contact or meet with the person to party up. It's a natural progression of the old system (where you'd yell out in Global), and it gets you to meet people. This means that your reputation on the server matters in some way, as if you're a shit tank/dps/healer, people will know because they actually meet you. If you're a prick? People can refuse to group up with you because they know you're going to be a giant faggot.
The most important thing that all of these old systems have in common is that they go against what the userbase wants. The userbase, despite being the people who play your game, do not know what they want in most cases. They "want" everything to be easier, but they don't know that the long-term effects will simply make the game boring for both newcomers and oldbies who used to have those systems.
This is me btw, forgot to put the name on lol
We are actually in the midst of redoing our entire story because of the plot-holes and half-assed characters we introduced. Monks are defiantly a class.
For some games, but not ours.
As of now the world isn't big enough to justify mounts, but if we get to that point it will be heavily restricted. The friendship thing is still a prototype but we are aware of this. The possibility of BAMs is very high.
For now we have 3 factions; the Descended, the Ascended, and the Abandoned. We've stuck to solely humans in terms of race because of how our story is but there might be room for more unique-looking races in the future. Descended are the more undead looking race minus any cuts or missing limbs, most notably with glowing eyes and pale/sickly skin. Ascended are a more spiritual type of character with a faint transparency to emphasize how they are no longer mortal beings. The abandoned are plain humans who have been seized upon by these two warring factions and take up arms solely to protect their own. (Think slightly larger and taller builds).
Warrior will be a staple class for the game. We wanted each class to feel special while staying true to its origin so Warrior as of now will wield 2h Swords, Axes, and Maces, as well as their 1h counterparts accompanying a shield or buckler (buckler will be different from a tanking shield btw). I wanna say its somewhat Nordic in its origin but really goes beyond the realm of standard Norse mythology. The Vyrkul in WoW is kind of like our theme although are character design is nothing alike
I'm betting everyone who complains about group finders would hate to actually play an MMO without one. It's just instead of complaining about no socialization or whatever it would be "I can never get anything done, it takes so long to get a group and no one runs X!"
>Half the talent trees are useless
>Many classes just have one intended role
>Items are craptastic
>Leveling is boring as fuck
>Having to spend years to get to the same ass dungeon sucks
>Most classes can't handle more than one mob before having to spend 30 seconds restoring health and mana
>PARRY DODGE BLOCK MISS RESIST IMMUNE (when hitting against enemy)
>Most dungeons are fucking awful
>Quest item drop rates are shit
Yeah, it's so damn good.
What's that? Can't think of anything but your usual shitty training ground.
I think that's pretty much it. It's suppose to be a training ground to help new players on how to play the game.
You can read more about it here.
This. The main thing that killed WoW was Blizzard listening to their playerbase and making things convenient for the sake of being convenient. Now we have shit like garrisons that make thousands of gold just for pressing a button and LFR that's literally AFKing for loot.
The worst part is all of these things kill immersion and player communities. Before LFG server communities existed and people would talk to each other and behave because they were forced to. Now if you decide to be a piece of shit in a dungeon you get kicked and nobody cares because they just press a button and you're replaced. No one talks to each other because after the dungeon's over they'll never see each other again. You get teleported there, do the boss with no mechanics, get loot and get teleported home in ten minutes without having to talk to anyone. It's more convenient but it has no soul.
The entire fucking game can be single player now if you want it to, and it's an MMO. That's not right.
XIV used to be genuinely good - until Heavensward killed the game
To be fair, you're both right and wrong at the same time.
In beta/vanilla, item level was just a sum of the value of the stats. Every stat, including "required level," hence the reason before they started using it in a meaningful fashion, ilevels were getting up over 100 even before BC.
So originally it was just a backend balancing figure that really did mean nothing to the player.
Nigga what? It actually improved in Heavensward.
I totally agree with you.
Either you log on at 4 AM and rush through everything as fast as possible on day 1, or you get yelled at for holding up the run for everyone else who've been running the same fucking dungeons for 5 hours (or in the case of 2.0 near the end, 5 months) because that's the only way to grind out the endgame currency they need.
>just make a learning party
For older content, it's straight up not possible.
Plus, there are a great deal of shitters in the playerbase anyway - they get their hands held through levels 1-60 and then are dumped off in the endgame with everyone else. Even then, some fuckers are selling clears, so the casual filters that are still in place don't mean anything anymore.
I can have patience for people who are just learning content, but I can't have patience for people who literally cannot play their role and are clearly holding back the group.
Oh, so it's just an optional tutorial.
IMO, 3.0 was great, and laid the groundwork for a really great era of the game. It was just the lack of support and shit decisions afterward that killed it.
I don't see how this is going to help improve the community. It's already tainted, beggining from Titan Hard times.
Okay, you might be taught how to play your class, but playing your class and doing the mechanics of a boss correctly are 2 different things. People will still be bitching about how they can't find experienced people-DUH; THEY'RE ALREADY TAKEN, YOU DUMBFUCKS.
I was a DRK myself on FFXIV. NIN before that, and I gave my effort on being a good DPS by trying stats, weapons, comparing with friendly players. Alas, 90% won't bother on improving, and will blame the tank or the healers for not doing enough dps, while Yoshi's team can easily do their content wihout DPS from healer or have a full defense tank.
Is it that hard to be competent, DPS faggots?
>because they were forced to
>LF1M to X
>and behave because they were forced to
Like hell they did, ninja looters and shit were fucking everywhere even before LFG.
>do the boss with no mechanics
Stop this shit, have you actually played Vanilla?
>No one talks to each other because after the dungeon's over they'll never see each other again
Blame yourself, I've made friends cross-server while playing through LFG. Enemies and friends both in fact.
EVE is overrated as fuck.
It gets a lot of praise because it's hardcore since the market is so deep, death is meaningful, and there are huge amounts of money lost in huge battles.
But the actual gameplay is just standard MMO fair where you pick a target and turn on autoattack. Except in this case you don't even often have extra abilities to use at certain times, you just turn everything to autoattack.
The only time combat is interesting is if you're flying a tackler and need to manually steer to keep movement and orbit speed above the turn rate of big guns.
>MMOs are dead thread
>Only mentions WoW and EQ and every other carrot-on-a-stick theme park simulator
No,, anon, YOU killed the MMORPG.
>behave because they were forced to.
That's pretty facist right there. I have no problem with facisim, but the kind of facism you want is libtardness where we have to behave because of muh feelings.
Want to tell that shitter he's bad? Nope, that would be too sensitive. Tell people that their dps is bad? Oh you're being a elitist. Tell people to fuck off with that gay pride shit? Oh you're a homophobic. The fight is boring and saying how the devs can improve it? Eat this shit it's good! Tell people we shouldn't let this guy in because he's a casual and doesn't have the time because he's doing stupid shit protesting Black Lives Matter. You're being paranoid!
They were forced to in the sense that people wouldn't group with them if they were assholes, not because the WoW police would come and arrest them. No one is required to be an audience to your retardation, anon.
DPS attracts the most baddies because it seems like the easiest/most fun class, when keeping a full level 60 rotation going without fucking up while dealing with endgame mechanics is a lot harder than it seems.
>implying it's not a fucking hassle to play with friends in cross server
>putting your fucking enemies on your friends list
I've already been down this road, and there's nothing but shit MMOs and dissapointment.
If they hadn't added the auto-grouping system, and instead gave tools to the community to help them find groups themselves, then we wouldn't be in a situation where 99% of the groups you're in are no better than playing with bots.
I just play WoW. I try other MMO's like I have been all my life but the only ones that I've stuck with were WoW and City of Heroes.
I'm keeping an eye on Black Desert and that Crowfall game, but I'm not crossing my fingers. The Legion expansion looks pretty good so far, at least in terms of content and not class changes.
The changes are fucking lame for classes like Warriors.
>implying it's not a fucking hassle to play with friends in cross server
Are you serious?
>Open friends list
>Invite friend to your group
>You're now playing with your friend from cross-server
How the fuck is that hard?
Never said I'd put enemies on friend list either.
Maybe they do not fucking enjoy their class at all?
When Ninja came by, I instantly left my Summoner (And I tell you, I had learnt how to maneuver my Garuda-Egi so it would not bother the party and use it accordingly with my DoTs to get the most output), it took me a literal month. One whole month, to learn the rotation of a ninja (Being european, at that moment, it was quite hard to do the mudras in time, so I had to practice a lot in order not to get the bunny of shame while doing important mudras, like Huton, Hyuton, or Raiton. Note, I've never use a stat potion in my life, and even with the lag, I could still put a good DPS in raid content, while evading everything. Note that I'm also a guy who can't deal with sudden or spontaneous stuff, or fast-paced shit, and play with a controller, which has limited button options.
And it was damn well worth it.
Not once did I ask of my healers to DPS more, or the tanks to go out of their tank stances. It's a shame the majority of the people on FFXIV are lazy fucks who will talk about effort on making online friends and getting raids, while they can't put up with their goddamn job.
Sorry for venting, I truly love the game, it fills me with hatred not being able to play because of the majority of retards.
Shit, it's been too long since I've played WoW.
I remember it being a pain in the ass trying to play with my friends who were on a different server. That could of been due to another reason.
I don't think anyone even knew about that feature, which is why nobody used it.
>Yoshi's team can easily do their content wihout DPS from healer or have a full defense tank.
Yoshi's team doesn't clear the content.
>I see. And this applies to the highest difficulty content like the fourth section of Alexander savage?
>Yoshida: For the third and fourth parts of Alexander savage specifically, we tested each phase. The FFXIV battle team is made up of some pretty good players, but these aren't world class players. It would have taken longer to perform adjustments if we tested as usual, so we tried to shorten it a bit.
>So the release would be delayed if they tested until they could clear.
>Yoshida: Since the development cycle is limited we had to proceed with the development of other content. You could sort of say we've cleared it completely through (laughs).
How to fix dungeon finder
>No more dungeon finder
>No more instances, dungeons are a part of the world again
>Bosses don't drop weapons and armor regularly, they instead drop ingredients for crafting your own gear, said ingredients can be traded to others for crafting
>No more soul bound bull shit
>Side objectives in dungeons are more rewarding, either for cosmetic shit or for items that grant access to more content like a crystal that opens a portal to a dungeon only accessible by that crystal
>Lower max level, less power scaling on gear, and less exp hit for lower level players running with higher levels
>Lower number of servers with increased server capacity
>No cross realm
>Bring back world bosses with long respawn times and a reason to do them
>No more portals all over the world, have a class that can make portals and also have trains, boats, and other shit that players must wait for and ride together
The problem with the MMO genre is it's too convenient nowadays. Players aren't funneled to locations anymore and that takes out plenty of chances to interact. I remember it was perfectly profitable for mages back in vanilla to run a portal service. This gave agency to the player if they so desired and opened up plenty of chances to interact. But now why would you need a mage? There's portals all over the fucking world, you've got 2 hearthstones, and a handful of items that will teleport you places. Likewise with dungeons. Used to always be someone outside of dungeons either looking to gank, help, or try to do the dungeons. But because you aren't forced to go to them anymore you never see anyone near them.
I agree in the sense that MMO worlds need more of a sense of danger. When walking through XIV, I never felt like I was in danger of dying unless I wandered right into a beast tribe stronghold, which had literally nothing for me anyway.
Going to another region should feel like a journey, not like a walk to the store.
>I don't think anyone even knew about that feature, which is why nobody used it.
I recall it being announced in patch notes but it was dead in the water with no real use. The real "it exists?" tool was the one that let you arrange raids and shit which was in Cataclysm I think. Least I recall Blizz themselves calling it something that nobody even knew existed.
I played with my RL friend and his GF all throughout MoP since we played on different servers.
Almost all of those are horrible ideas. Most of those would just enforce RTW and make players more split between friends.
Am I the only one who just plays MMOs to get that classic fantasy world feeling where you choose a profession like bard, paladin, mage, etc. and go on an epic adventure in a strange land?
Why do only MMOs do that kind of thing? I just want to go on my own version of a LoTR style adventure dammit.
Not at all, dude.
What's missing from a lot of games more than anything else in my opinion these days is a sense of wonder and adventure. Some RPGs approach that sort of thing, but those worlds don't feel as alive as most MMOs do.
it's one of the reasons I'm excited for VR, I feel like a well designed VR MMO would be an incredible experience.