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Dawn of War 3 when? What do you want to see? Does base building

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Dawn of War 3 when?

What do you want to see?

Does base building belong in Warhammer 40k? Why was DoW1's multiplayer/skirmish so much better than DoW2's? Is there a perfect game to be made from elements of both?
>>
>>323542524
I just want DoW 1 with updates graphics, Tyranids, and a solid solo campaign
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>>323542629
Tyranids could be cool. My favourite thing is holding a line with Guardsmen and Tyranids would make for some cool scenarios.
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>>323542629
This desu. DoW2 was not the direction they should have taken it.
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>>323542854
I liked the idea of making space-marines feel like an elite-strike force rather than another army with an elite-infantry gimmick but overall DoW2 wasn't as cool.

Dawn of War 1 only bigger, prettier and with more stuff would probably be ideal for a new game.
>>
Dawn of War 3: Horus Heresy.

The ultimate prequel, although they'll never fit it all into one game (32 books), they could pick out some key battles/campaigns from them.

I'd prefer if they went for the DoW1 base building as that's what got me hooked on the game in the first place. Oh and bring back the old british guy who did the voice acting for the IG commander, he was so fucking good.
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Guardsmen are so cool. They're so much more fun to play than the other factions for some reason.
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DoW 2 tried to be CoH and I didn't enjoy it as much as DoW 1
It'd be cool if they tried to copy MoW instead
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>>323543227
>MoW
That WW1 game in the MoW style makes me think that it could work. It works well with small, in depth tactics and human waves at the same time. A Tyranid/Guard player could attack move 100 units at a time while a marine player micromanaging 5 could beat them if done right. That would be cool.
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>>323543461
>WW1 game on MoW engine
I remember seeing that, but I never really looked into it.
Was it any good?
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>>323543461
>100 units at a time
That was always a problem I had with MoW, since you can only select one squad a time. I want to be able to order a mass charge.
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>>323543668
Never actually played it myself, but it looked decent. It's not my thing but it looked like it did WW1 fairly well.
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This thread must live and prosper.

What is best faction and why is it Imperial Guard?
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>>323543967

>tfw they kept lowering the number of Leman Russ's you could have with every expansion.
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>>323543967
Heavy weapons with auto canons are hidden Op, those things had ridiculous range in Dark Crusade and Soulstorm.
>>
why do you niggers always have to make great threads like this right when i'm about to go to work? ;_;
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>>323542524
No base building focus on sp campaign like in DoW 2. We have enough star craft clones.
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>>323544560
It's 10:20 in Australia.

>>323544401
>>323544513
Leman Russ to soak up damage backed up by heavy weapons and a pile of miscellaneous Guard arsenal is my favourite thing in Dawn of War. Hitting the Leman Russ cap and having to send out Hellhounds is gay though.
>>
Units that don't get stuck on each other all the fucking time would be great, I swear trying to meaningfully control a maxed out army without having to individually micro every unit was like pulling teeth.
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>>323544956
git good
>>
>>323544513
>>323544719
Enjoy your double raptor&CL 8 minute game imperial scum.
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>>323543118
The Heresy is boring as shit. It's all about Gods among mortals acting like petulant children and pants on head retards as the plot demands.
>>
>>323545504
>>323545504
Are any of the 40k novels good enough to be worth a look from somebody who's not a die-hard 40k fan?
>>
I've been playing the Ultimate Apocalypse mod for DoW 1, but now I am looking for other good mods to try out. How does Titanium wars compare? Any other mods out there that I should check out?
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>>323545830
The first 2 heresy books and Eisenhorn
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>>323545830
The Ciaphas Cain novels are basically Flashman novels with a new skin. Eisenhorn is approachable for people who aren't big into 40k.
>>
RTS is dead, it will never come and if it does itll be trash like DoW2
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>>323545504

>boring as shit

Have you read the books? With exception to a few additions they're anything but boring. If the writing style isn't your preference then that's fine but it's almost non-stop action.

>gods among mortals

Primarchs weren't even close to gods, maybe they could match an avatar or demon prince but they were essentially just bigger, stronger and smarter space marines with some having psyke powers. The Emperor was basically a God but he's not in the series very much until the end.
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>>323544719
>playing that closer to codex mod or whatever it was called
>spend 5 minutes wondering what flavour of Leman to send out before deciding on ALL OF THEM
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>>323546303
>emperor was a god
heresy
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>>323545930

>doesn't include "The First Heretic"

get outta here
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>>323546518

Well maybe not a god, but he had enough power to keep the Chaos Gods at bay for the longest time.
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>>323546518
But he always was a God, just not to the level that he is currently as a rotting corpse.
>>
>>323546303
>Have you read the books?
Yes.

>Primarchs weren't even close to gods
Your'e being too literal.
>>
>>323542524
>What do you want to see?
Wargame scale of map, large modding support, more CoH2/Men at Arms elements.
>>
>>323543165
No they are not anthony
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>>323542524
I'd like to see the game if anything. Doesn't seem likely at this point since CoH has done way better than DoW, and Sega can just pump out expansions and DLC for all eternity. DoW 3 will probably be riddled with DLC as well so there's that downside to look forward too.
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>>323547920
>sega
I actually forgot about them, now my hype is dead.
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>>323547615
Guardsmen are the best. Their plight is so compelling. They're so awful but they can still come out on top.
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>>323548710
Shame necrons are just straight up bullshit and massacre them without any mercy.
>>
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>>323548924
They don't have to prevail over them, just die slowly enough to allow my techpriests to get a Mars Pattern Command completed.
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Are there any mods for DoW1 which introduce a single player campaign?
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>>323549235
>>323549321
Are these the Ultimate Apocalypse mod?
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>>323549506
Yeah
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>>323549679
looks cool. What are the major differences? From what I've seen there seem to be lots of variations on existing units to allow for more tailored armies. Any major game changers?
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>>323549282
Say that to Dark Crusade and that bloody assasin block.

Lord always telleports to you and blinds everyone, everyone overlooks how OP that shit is when compared to mass resurection.
>>
>>323549842
My first Dawn of War was Dark Crusade and my first big skirmish was against the Necrons with no relics for a Baneblade. The Necron Lord's constant blinds were so powerful and I had no idea what the hell was going on. I was holding on for survival and learning the game at the same time and won after nearly 2 hours of holding out against the Necrons. It was awesome.
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>>323549795
Hm. Three new races - Tyranids, Inquisition Daemon Hunters, and Chaos Daemons. 2-3 extra tech tiers and at least 2-4 times the unit types for each race. There's a lot to talk about, but you like IG, yeah? They can airdrop baneblades, which now have a dozen variants, have dropships, can build emplaced basilisk turrets. It also has a lot of modifiers in the lobby, so you can disable aircraft or titans or certain tiers if you don't like those.
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>>323550239
Shit, that sounds pretty impressive. Does every faction get that much new stuff? Is the mod the main thing keeping Soul Storm alive?

Once I start to get tired of what I'm doing right now I think I'll need to get that.
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>>323550351
Its a good mod, but being this massive, it has some stuff that is blatantly unbalanced.

Fun as fuck to play multiplayer with. There is even a guy on youtube that plays it with pals and records it, really good stuff past the memes.
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>Soulstorm Campaign
>playing as IG because MUH EMPRAH
>stuck next to the bullshit tier SOBs
>FUCKING LIVING SAINT
>ALL THIS FIRE
>[SQUAD BROKEN]

Thank the Emperor for Leman Russ tanks and Basilisks.
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>>323550351
Just ate my own post, but I'll summarize a bit

Orkz are completely unique, unlock stuff by increasing their population.

Space Marines have fewer units in squads, but are a lot tankier. Can deepstrike turrets.

Chaos/Daemons get to choose a god to worship which will unlock/restrict certain units for the rest of the match.

>>323550754
You play it? I could use friends.
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>>323550754
>blatantly unbalanced
That's never stopped me before. Are the odds stacked against The Guard? Because I wouldn't have it any other way.

Ideally I'd like to be overwhelmed at the Guard's new arsenal but then still get annihilated because the xenos got even bigger stuff. getting gud as imperial guard is what it's all about.
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Make it Company of Heroes 2 with more units and not retarded vehicle pathfinding.
DoW2 had less explosions and stuff being destroyed than a game about world war 2.
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>>323550918
Guard's first unit is no longer guardsmen, it's conscripts. 25-30 units to a squad and cost 4 req to reinforce. They get slaughtered. Going to take screenshots of a few units.
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>>323542524
Something more like Soulstorm, and with the imperial guard being aviable on release.
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>>323550891
Sorry pal, unistalled it a while ago and it always crashed at em with higher resolutions for some reason, couldn't play at 1920 shit.
>>323550918
A bit to be honest, but you can be the defensive force you always wanted to be in here. Hell, you can eevn specialize in infantry and get a fuckton of men and rush shit, its good.

You should enjoy it, especially if you play online. Beware of nukes though.
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>>323542524
1. All major armies
2. No base building in the DoW sense, but lots of constructables
3. I have no idea what resource system will work, but nothing 'capture the location' because DoW sucked because of it
4. Make it fun, make it unbalanced, make it stupid. I want to lead an army of nothing but a thousand ork melee troops like a madork. No unit caps or limitations on what you can do, its a fucking RTS not some competitive bullshit.
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>>323546608
The Emperor is not a God, never referred to himself as a god either.

In fact if he came back to life and saw people worshiping him as a God he would purge those fuckers instantly.
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>>323550956
>>323550891
>Ultimate Apocalypse
fuck that piece of shit mod
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>>323551326
He was essentialy a superhuman with the abilities of all but one shamans, that was guys like Jesus and Muhamed Ali, and that currently has the ability to hold out the warp and keep it at bay.

Due to the worship he now gets, he is a god.
He didn't want to be one, and everything got fucked up because of it, but now all the pious devotion he gets is manifested in the warp.

Literal God now, even though he hated being called one, but shit works with him being worshiped as one.

You need to update yourself brutha, he knows he is being worshiped, and the last thing he would do at this point is try to contradict it and just run with it, last time he tried the fucking Horus Heresy happened.
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Stop posting these anon, you are making me wanna pay this shit again when I can't even do it at 1920x1080
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>>323551879
Why would you want to play an unbalanced bloated buggy mess?
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>>323551667
Being worshiped as a god and getting power from that worship =/= you being a god in the 40k universe

Thats like saying boobs are god because men worship them. The warp is just a immaterial way for emotions and beliefs to be translated into physical power. And there are many other characters who gain power through the warp from worship that are not gods.

Pre-getting dedded and put on the throne there were no gods worshiped by humans, the emperor was not seen as a god, and he told everyone he wasn't a god.
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Fucking Angron
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>>323551897

Holy shit. That's awesome.
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Lewd
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>>323542524
I want to see charging Guardsmen into melee returning as a viable tactic to beat CSM early game.
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>>323551667
>I have come to eradicate religion as it's the bane of Man, warped in superstition, ignorance and fear!
>The Big E
>>
I still can't believe the campaigns are copy pasted
You have Captain Diomedes
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>>323542524
Basebuilding the way DoW1 implemented it does not belong in a 40k game. DoW 1 had shit tier base building.

Ideally, only factions who fluffwise construct shit planetside should have basebuilding. Factions like the IG, Admech, Orks, and to a lesser extent, the Tau and Nids, should have some amount of basebuilding. For example, Ig would be able to construct bunkers, landing pads for their heavy equipment, walls, immobile artillery and turret pieces, etc, while they would be able to deploy their infantry anywhere on the map via valkyries.
Nids in comparison, would mostly deploy their stuff via spores, or tunnels created by those big worm nids, but they would also be able to construct brood nests, digestion pools etc, the former which would spawn smaller nids in huge numbers, and the later could be used to recycle nids for resources.

Factions like the Spesh Muhreens, Chaos, Necrons, Eldar and the Dark Eldar on the other hand, should not have any basebuilding at all, beyond maybe turrets and teleport homers, chaos shrines, some necron monument thingies, and webway gates.

Fixed bases simply are not their thing, as all of these factions deploy to the battlefield via drop pods, warp rifts, teleportaion, or via the webway.
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>>323551948
Why the fuck are you comparing tits to gods you fuck, if you know they are not the same and never will be?

Emps is now a god, a entity capable of keeping the warp and most of its fuckery at bay. He is worshiped and its power able to be manifested in the warp.

How the fuck does that not make him a god of poius service and duty, much like Slaanesh is a god of excessive indulgence and Khorne is a god of anger fueled murder and agression?

Yeah, he tried not to be called a god, but when you are by default big enough that a normal space marine has to look up to loot at your face, smart enough to almost make the human Webway, have the most powerful connection to the warp in existence and are able to use it with all of your ability, besides making the primachrs, etcetera, you are kind of a god by human standards. Him being put into the throne just makes him a wh40k god.

But most likely you still disagree with me, so who gives a shit, not like we will change eatchotehsr minds.
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>>323542524
>Does base building belong in Warhammer 40k?

Not in the literal sense, at least not for Space Marines; I think Space Marines ought to have something comparable but with their ship in orbit with an a sliding scale of acquisition, as the task becomes more demanding, more resources are allocated to securing victory (which I think is essentially how it works for most missions that aren't "spend 150 years fighting in a civil war to overthrow the corrupt / non-complaiant govenor from his entrenched position on the planet")

But I think it's appropriate for a lot of the xenos, and the imperial guard
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>>323552562
>Hes a god because I think he is!
Yeah no, the lore says he is not a god, hes a human who is just super fucking strong and stole some chaos powers.

Thats the lore, and nothing you say will change that.
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>>323542524
>Dawn of War 3 when?

Never. Relic is going full steam ahead on the CoH train.

>What do you want to see?

Dawn of War 2 squad level mechanics with base building and vehicles from DoW 1. Starting factions should be SM, IG, Chaos, Orks, and Eldar. Add Tyranids, Necrons and Tau in expansions.

But we'll never get it anyways so I'll just have to be content with the Battlefleet Gothic game that's coming out.
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>>323552562
>Emps is now a god, a entity capable of keeping the warp and most of its fuckery at bay.
By that logic the Necrons are all gods, as is most of their buildings because they repel chaos.

Bad logic is bad.
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>>323552714
>Battlefleet Gothic
Oh shit, I forgot that was coming out. Hyped for RAMMING SPEED: the game
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I want to have a choice on what Regiment of the Imperial

>Armageddon Steel Legion
>Mechanized Astra Militarum with armor variants
>Cadian Shock Troops
>the Imperial Guard equivalent of Ultramarines
>Death Korp of Krieg
>suffers no morale damage, yet lacks the support of other regiments
>Tallarn Desert Raiders
>guerilla warfare
>Warhawks
>Grav-chute deployments and drop troopers
>Vostroyan Firstborns
>wide variety of support weapons for infantry
>>
>>323552714
>basebuilding

I wish this meme would just die. RTS games have done basebuilding properly and DoW1 wasn't one of them. I don't know why anyone would want to see that return other than for the sake of it
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>>323552964

>the first installment implemented a certain mechanic poorly
>so lets remove the mechanic entirely instead of fixing it and making it fun

Do you happen to work for Bethesda, by any chance?
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>>323553112
That's more of a Bioware thing.
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>>323553112
>trusting Relic to handle basebuilding correctly after they fucked it up the first time

It doesn't fit the universe anyway. The amount of basebuilding you could do as IG in DoW2 was enough: air deploying bunkers, tanks and turrets together with Guardsmen being able to construct smaller lasturrets and deployable cover
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can love bloom on the battlefield ?
>>
Surprisingly, Eternal Crusade looks rather decent, gameplay wise at lest.
https://www.youtube.com/watch?v=HBnHiEnYwDM
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>>323553112
The problem is that base building really has no place in 40k. Beyond a few factions there really isn't proper basebuilding.
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>>323553292
>It doesn't fit the universe anyway

So does tons of other shit in the games. This is a weak argument.

Fuck off back to /tg/ if you want to limit having cool shit in games because 'muh lore'.
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>>323542524
>Dawn of War 3 when?
When enough blood is shed.
https://www.youtube.com/watch?v=9-gSJW3sHXE
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>>323542524
Why is the Dark crusade campaign so shitty? Why unlocking wargear is such a hassle? Why can't you use the army painter on the campaign? Why were the devs so fucking lazy?
>>
>>323552964
>>323553292
>>323553429
What DoW2 did was worse.

>All reinforcements must come from one single place always.

The anon in >>323552501 has it right. IG deserves DoW1 gameplay, and DoW2 was a joke. Space Marines don't deserve DoW1's gameplay, and while DoW2 was a step in the right direction for them alone, it wasn't the universal answer. There needs to be some compromise.
>>
Dawn of war 1
>had base building
>was good

Dawn of War 2
>didn't have base building
>was bad
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>>323553335
No.Faggot.
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>>323553335
>>
>>323553434
Sick comeback, family member. Typical DoW1 fanboy who just wants basebuilding in for no other reason than for the sake of it.
>>323553521
But DoW2 wasn't bad.
>>
>Shilling for the UA mod in this thread.

Vey goyim, don't forget to donate so we can work on the quality on our mod (and by working we don't mean to steal the models from the Russians and send them death threats if they call us out besides sending our huge mob to alienate every single developer!. Oh did I say that? Oh we mean, our fanbase! Yeah totally legit guys! We swear!)
>>
I just wish DoW2 didn't have such shitty AI because I can only play RTS against bots.
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It's pretty weird that each time I've visited /v/ in the past week there's been a 40k thread up.

Refreshing but weird.

I can only imagine what's going to happen when we get news on Dawn of War 3.

Speaking of Dawn of War, does /v/ ever organize games of Soulstorm or whatever?
>>
>>323553612
Macha talking shit is adorable, she can't get any.
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>>323553335
>>
>>323553498
>All reinforcements must come from one single place always.

But that's not true at all you idiot. Reinforcements can come from Space Marine drop pods and troop transports (Razorback, Land Raider Redeemer), Nurgle shrines or Summoning Circle for Chaos Space Marines, Brood Nests, Spore Mine drops and commander abilities for Tyranids, bunkers, Chimera and Valkyrie drops for Imperial Guard or numerous globals/call-in abilities together with troop transports for Orks and Eldar.

Try actually playing the game
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>>323553335
Maybe.
But it would cost your soul.
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>>323553539
>that fan and spotlight in front of the space marine
oh lawdy i'm dying
>>
>tfw you're that guy who plays Tau
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>there are loyalists in this thread
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Who wants to play some DoW 1? I'm not very good but we can fight bots or something.
>>
>>323543165
I only like IG regiments that are not wearing puke green gear and when they have closed helmets/masks. Also carapace armors are nice.
>>
>>323554305

>Out ranging everyone to the point where balistas can't even hit you.

What's wrong with that?
>>
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>>323553976
I've played the game enough to know the feature is shallow as a puddle. More than 90% of your reinforcements come from one place - one building, mind you, because the spess muhreens have just decided to build up there first, but not too much, ya'no.

But you're an idiot if you call what the IG can do anything equitable to fluff-friendly. DoW1 was hands-down better, and UA showed exactly what they could have been with base-building. Actual walls. Earth-shaker platforms - you know, artillery? The thing that DoW2 refused to even dip its hand in? Also the main firepower of the guard. UA did a lot of things wrong, but it did a hell of a lot more right than DoW2.
>>
>>323554450

What expansions do you own? I sadly only have soulstorm on steam since i've lost my Original copies of the previous games ;-;
>>
>>323554534
I have them all. You can get every game/expansion/dlc in the series for like $10 on G2A.
>>
>>323554531
>fluff-friendly
The game that gave us a hundred lost Baneblades.
>>
>>323542524
DoW2's multiplayer was never really balanced, and didn't hit the controlled chaos of DoW1's really until Retribution. Problem is that a significant portion of the player base, especially old school fans, had quit the game and moved to something else by the time the multiplayer was fun.
>>
>>323554305
>rail guns
>mecha
>space Japan
I fail to see the problem here.
>>
>>323554586

Toss me a friend invite, we can get a game going sometime.

http://steamcommunity.com/id/itsallaboutthehorn
>>
>>323554696

This is magnificent!
>>
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>slaying Xenos every evenining for the Emperor
Feels good brutha.
>>
>>323554696
>there is no game in this style
WHY
>>
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>>323554937
>SM
>not IG
>>
>>323554983
How exactly would you do it?
>>
>>323555075
They are too hard to play ;_;
SM and CSM is babbymode and recommended for beginners.
>>
>>323554531
>I've played the game enough to know the feature is shallow as a puddle.

And you honestly think the shallow as fuck basebuilding DoW1 had was infinitely better? It wasn't.

Also, we've gone from 'All reinforcements must come from one single place always' to 'More than 90% of your reinforcements come from one place'; feel free to pull more statistics out of your arse to support your next reply, anon.

>But you're an idiot if you call what the IG can do anything equitable to fluff-friendly

So Imperial Guard don't actually reinforce via Valkyrie drops or troop transports like in DoW2? God dammit. Well, it's a good thing we have our resident lore expert on site to tell us what we're doing wrong.

>DoW1 was hands-down better, and UA showed exactly what they could have been with base-building
>UA
>a mod added all of this stuff DoW2 didn't have (along with stuff DoW1 didn't have either but I'll ignore that because it fits better with what I'm trying to say!)

As terrible as Relic are in the field, they actually had to concern themselves somewhat with game balance when it came to the multiplayer aspect of DoW2. UA adds bucketloads of units to the game for no other reason than for the sake of it. Great if you're intent on fucking around with your friends in high-resource games for giant meatgrinder battles; not so great for balanced, competitive play.

Elite Mod makes DoW2's multiplayer infinitely better too but I'm not going to use that to try and argue in my favour because it's a mod, just like UA is a mod and doesn't make DoW1 at its core a better game than DoW2.
>>
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>>323553637
>Sick comeback, family member
>being this mad

I hope you can now cut the shitposting and start actually talking about 40k.
>>
https://www.youtube.com/watch?v=4om7AuID6BY
>>
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>>323551539
>>323551436
>>323551897
>>323551990
>>323552147
Fucking love Ultimate Apocalypse. Its ridiculousness is perfectly suitable for 40k.
>>
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>Playing Rhean jungle 2v2v2v2
>It´s 6 hours long game already
>It´s only three of us in the game
>Imperial guard and eldar are fighting each other while I´m sitting at base for like 4 hours now completely ignored
>Nothing will happen If I take dog out for a bit right?
>Come back 5 minutes later
>You were defeated
>>
>>323554983
>>323555147
>metal slug
>>
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>>323555165
>tfw one of the best IG players in Ret
>>
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>>323542524

>2016
>still no gameplay footage of deathwing that isn't an awful shitty cam video

Unacceptable.
>>
I liked dow2 retribution desu, playing it online was a lot of fun, and it also has an incredible VA detail

units and the announcer react to both whats happening to your armies, to the enemy and the allies, when I was playing with eldar and had chaos allies the announcer went:
>we have allied ourselves with these degenerates
when I first spotted the plague marines

a guardsman yells:
>glory to me eh spacemarine?
when he kills a SM soldiers

that walker thingy that guards have says with a nervous tone:
>landraider... here we go
when you order it to attack a landraider

and etc, its mindblowing
>>
>>323555269
Elite mod?
I'd really like to get into Orcs, but I'm still on my way out of scrub territory for quite a while.
>>
>>323554876
>>323554983
Steeljoe makes some real nice pixel art animation.
>>
>>323555221
>I hope you can now cut the shitposting

The irony. Dawn of War threads on /v/ are at the epicentre of shitposting on this board whenever they're active and you're one of the idiots contributing to it. It's always the same band of retards sucking UA's dick and praising DoW1 as the second coming as Jesus because it had basebuilding and ignoring the myriad other problems the game suffered from.

I actually enjoyed both franchises.
>>
>>323555364
>Elite mod?
Nope, vanilla.

>Orcs
I never really got into Orcs, only SM, CSM, IG and Eldar.
>>
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>>323555337

>queue up the heavy armor for the warboss
>"get da big armor!"
>"No, da even bigga armor!"
>>
>>323555484
>Nope, vanilla.

It's not hard being the best when everyone else is a scrub, anon. DoW2's best multiplayer veterans all play Elite
>>
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>>323555483

>still refusing to contribute to the thread

Pretty sad.
>>
>>323555263
Let's play some time, amigo.
>>
>>323555556
the way the chaos announcers taunts and threatens you when you are losing was amusing too

>do not fail us!
>this is not the victory you have promised us!

when you win:
>chaos vanquishes all
>>
>>323555643
But I have been contributing to the thread. I've been discussing the games, anon. Image dumping from your 40k folder and YOU MAD isn't contributing.
>>
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started DoW2 a while ago

is there anything i can do about the hotkeys being spread in random places all over the keyboard?
>>
>>323555584
I was the best before that mod came out, this was like 3 years ago.
>>
>>323555801
there's an option for that
something like "grid hotkeys"
>>
>>323555801
Activate grid keys in the options, it'll remap active unit abilities to QWERTY.
>>323555842
Never too late to test you mettle and shake off the rust, anon
>>
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>>323555761
>i'll keep shitposting because nobody can stop me

I mean I'm not sure how else to get through to you, friend.
>>
>>323542524
>Does base building belong in Warhammer 40k?
The fact that cunts are still playing DOW1 when DOW2 exists is perfect that it does.
>>
>>323555871
>>323555892
oh shit
thanks so much anons
>>
>>323555892
>Never too late to test you mettle and shake off the rust, anon
I have the meta drilled into my skull. Guard, sergeant, tech, manitcore, plasma commissar, some Commissar lord upgrade, that power fist, the artillery upgrade, Leman Russ, vanquisher and the victory.

I have gotten it down to Korean levels of speed.
>>
>>323548710
>>323548924

IG isn't awful, they have one of the strongest early game strats in soulstorm and dark crusade.
Just open with com squad and three IG squads and reinforce as necessary, put pressure and rush T2 for commisar. Don't bother with tech on infantry until after you've gotten vehicles, and some players even put off infantry tech until after t3.

At 20 strategic resource a head, and with the fastest reinforce rate ever, IG squads are a real demon early game when paired with command squad.
>>
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>>323556056
The meta's probably changed a lot in those 3 years considering all of the balance changes Elite has made over the years.
>>
Base building as it is in Dow1 doesn't really have much of a meaning, and I don't really care about it, it doesn't do much for the gameplay. Supcom is a game where base building shines - every building has a real purpose, it does something and is not just an arbitrary requirement for unit production or a shack with 3 upgrades to research in it. Buildings synergize, and work towards something, you can build a terrible base and a great base that will be efficient and defensive. This is the kind of building that makes sense and the kind I want to see.

If it's just 'put it whenever, spam shit out of it" like DoW1, I don't mind it gone. Then again, DoW2 couldn't have handled it worse, because with condensing everything into a hq THEY REMOVED ALL THE FUCKING UPGRADES
>>
>>323556139
>he meta's probably changed a lot in those 3 years
It hasn't. I can wipe out the same strats I used 3 years ago and still win. Shit plays out like its WWI with melee charges and artillery out the wazoo.
>>
>>323553335
No because love is a battlefield
>>
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>>323556094

>me and a bud used to 1v1 each other all the time in Dark Crusade
>he tries IG for the first time when i play necrons
>hfw flayed one spam

Then he came back and stomped my shit as chaos next game. Good times.
>>
>>323553410
Looks worse than Planetside2.
Yeah no
>>
>>323556280
>Supcom is a game where base building shines
This, by far the best when it comes to the building aspect of RTS
>>
>>323556280
>Then again, DoW2 couldn't have handled it worse, because with condensing everything into a hq THEY REMOVED ALL THE FUCKING UPGRADES

What upgrades? Good post, though. You've probably triggered a lot of DoW1 fanboys with it. Basebuilding from the likes of TA or SupCom is doing it right.
>>
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>>323555147
>a mix between metal slug, with trine aiming, megaman level designs and secret upgrades.
>>
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>>323556658

>metal slug style 40k game

I didn't know it was possible to want something this much.
>>
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>Battlefleet Gothic is out in a couple months
>still no ork gameplay footage

Here's hoping it's a success and we get some expansions. Tyranids and Tau would be neat, not sure how they would implement Necrons to make them both balanced and not boring.
>>
>>323556308
https://www.youtube.com/watch?v=ekJM_NBujSM

Do you watch any of Indrid's casts? Tex is one of the top players atm, this is a decent IG replay
>>
>>323551031
Why the fuck did they change the conscript model from whiteshields to the vanilla pdf guardsmen?
I'm so pissed because I loved to mass conscripts with artillery but now they just look like shit and it kills the mood for me.
>>
>muh basebuilding
It doesn't add anything.
As long as the strategy and tactics are working well, that kind of bloat isn't really needed.
>>
>>323557086
The crons need nerfing to be fun to ever see on the field.
>>
>>323557190
Although I agree with you on the helmets, guardsmen are still beefier looking and more likely to have full helmets and masks.
>>
>>323556056
The first or second purchase is pretty much Sentinel so you can be a harassing powerhouse.
I'm really glad they kept developing it, because otherwise it might have been stuck at shallow buildorders.
>>
>>323557086
Doubt crons will appear unless it was some game mode based around them, fluff wise their ships are head and shoulders above the rest.
>>
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>>323557469

True but that would be a bit of a shame. I'd love to use my intertialess drive and zip a Cairn around the battlefield like it's a godamn hotrod.
>>
>>323557086
what would tyranids or tau be doing in gothic sector. Nigger you are literally fighting fleet of the biggest black crusade ever. If you read wiki it says, imperium gained control of orbit in gothic system but chaos gained foothold on Cadia. Game is supposed to be about imperium vs abaddon fleet
>>
>>323557730
BFG doesn't have to be set in the Gothic Sector.
>>
>>323557123
There's some amagzing shit to be seen.
https://www.youtube.com/watch?v=8ceIm9GWzWA
>that Chaos Dreadnought of Khorne
>>
>>323557123
Nah, I want to play vidya. Not watch it.

>>323557675
I did forget the sentinel in writing it down. The core part of any good melee charge.
>>
>>323557730
>what would tyranids or tau be doing in gothic sector

Nigger, what. Battlefleet Gothic is the name for the tabletop game where you fought with space ships. Tau, Necrons, and Tyranids were all factions that you could play as.

I realize the Gothic War is the backdrop it uses at times, but at other times it does away with it entirely. Because, you know, that wouldn't be any godamn fun otherwise.
>>
>>323557883
>Nah, I want to play vidya. Not watch it.

I have 2,400 hours in Retribution but it's still never boring to watch high-level play.
>>
>>323557883
The guy posted the video to show you that the meta didn't grind to a halt. So you either watch it and argue against it, or admit that you knowledge of the game is outdated.
>>
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>>323556625
Upgrades which can't be exactly converted to per-squad equipement dow2 has. Stuff that affects your army globally like research for increase to capture rate for all units or something like "Research this: hormagaunts and termagaunts now automatically regain a model per 30 sec", etc etd. All you get is 'go up a tier'
>>
>>323556487
Seeing how it is still in early development, how is that surprising?
Also, combat wise, it already looks way better than Planetside 2 imo. I hate the combat in PS2.
>>
>>323557926
I don´t play tabletop games because they are expensive as fuck but it would make sense if the game was about gothic sector, it was confirmed you fighting abaddon´s fleet. And abaddon´s fleet is attacking in gothic sector I think
>>
>>323558337
I don't really think the lack of those global upgrades negatively impacts the experience, though. It's just bought individually in a lot of instances, like buying the Sarge leader for Catachans to enable them to infiltrate while standing still or letting GM reinforce 3 at a time after you purchase a Commissar leader.
>>
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>>323558595
>it would make sense if the game was about gothic sector

And if they ever add more factions, they can simply say "Yeah you're not fighting them in the Gothic War."

There's no reason to just shut down the possibility of different fleets just because of a naming convention. That would be an odd thing to do.
>>
>>323558595
The fact that you can ram into other ships as an actual strategy is cool as fuck.
>>
>tfw Chaos is a DLC faction in Total War: Warhammer

FUCK EVERYTHING
>>
>>323558172
Perhaps meta is the incorrect word, but either way that is a 1v1 and the tactics used in 1v1s do not apply to 2v2s, 3v3s, etc.
>>
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>Dawn of War is 12 years old
>>
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>>323559183

There haven't been any really good 40k games in a while.

I'm putting all my hopes in Deathwing and BFG.
>>
>>323542629
/thread
>>
>>323559183
Fuck, it's still so good.
>>
>>323559183
>RTS is dead
>DoW is still amazing

whew
>>
>>323559376
>The guardsman
>Introduces you to his fantastic sister
>Is okay with you dating if you aren't an ass
like you! Come over to my house and fuck my sister!
>>
post BAAAAAAAAAAAAAAAAAAAAAANEBLAAAADE
>>
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>>323559376
I'm not giving up hope for Eternal Crusade. It's the closest thing to a spiritual successor to Space Marine's multiplayer that we're gonna get probably.
>>
>>323558958

>he thinks the entirety of Chaos is just one faction
>>
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>>
>>323560131

It's confirmed that you won't be able to play as them at all unless you get the DLC, which is what people have a problem with.
>>
>>323560221

>It's confirmed

Source?
>>
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>>323559954
Stormblade?
>>
>>323559376
>Noise Marine
>Really cool music
>Unrealistically kinky sex

I think I'll stick to the Tau.
>>
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>>323560313
http://www.pcgamer.com/total-war-warhammer-release-date-set-first-dlc-adds-chaos-warriors/

http://store.steampowered.com/app/404010/
Game is not even out yet.
>>
>>323560183
>>
>>323560313
Is this your first experience with SEGA? They're worse than EA.
>>
>>323542524
Relic a shit, focus interactive is the savior of 40k
>>
>>323560313
>Source?

Seriously?

http://www.eurogamer.net/articles/2015-10-22-you-can-play-as-chaos-in-total-war-warhammer

>Players who want to control their own Chaos armies during a Grand Campaign need to own the 'Chaos Warriors Race Pack', which is free to those who pre-order.

It's pretty jewish, and a lot of people are already unclear about exactly what the DLC is because assholes keep saying shit like "Chaos warriors are a separate faction, you can still play as normal Chaos!" Which is just blatantly untrue.
>>
>>323560426
>hand coming out of the ass
Nice try Slaanesh.
>>
>>323560418

No where does it say you can't play as the other Chaos factions if you don't get the Warriors DLC.
>>
>>323560457
focus interactive is a publisher my friend
>>
>>323560642
>The game will feature four playable core races (Orks, Dwarfs, Empire, Undead) but a fifth—Chaos Warriors—will be available in Total War: Warhammer's first "race pack" DLC release.
>>
>>323560457
I just wish it wasn't on a 2D plane.
>muh tabletop
I know, but I wish it wasn't.
>>
>>323560613
>Slaanesh
>not lobster claw
It could be a Tzeentch random mutation.
>>
I don't want Dawn of War 2: 2
I want Dawn of War 1: 2
>>
>>323560717
I think he's counting orkz and undead as chaos, like the Winter Assault campaign.
>>
>>323560797
Reverse fisting sounds like a thing Slaanesh would do.
>>
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>>323560717
The next will be Stormcast Eternals probably so they can help GW shill Age of Sigmar.
>>
>>323561082
Game is set pre-end times.

Possibly a different timeline too.
>>
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>>323560613
Oh I'll give you Slaneesh
>>
>>323561082

This is what I'm worried about. They're planning two major expansions for the game to add to the campaign map and add more races. But now that Age of Sigmarines has landed I fear for what might happen.
>>
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I don't want Dawn of War 1: 2

I want Dawn of War 2: 2
>>
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>>323561160
>>
>>323552668
Everything about The Emperor in lore points to him ascending to godhood, they just don't call it that because it's wh40k, which is sloppily written tripe because first and foremost it's a setting, not a story
>>
>>323561153
No chance for Skaven then?

Sheeeit.
>>
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Fuck, now i want to reinstall DOW1.
>>
just make supreme commander with a wh40k skin

I mean you even have titans built in

it's perfect
>>
>>323561574
Skaven always existed in warhammer fantasy.
>>
>>323560426
The artstyle reminds me of Nerfnow.
>>
>>323555305
An anon did an article on this as he was wondering why there's still nothing since the last trailer here: http://sidearc.com/death-of-deathwing/
The game's future looks grimdark
>>
>>323559954
https://www.youtube.com/watch?v=SXkiEKPri00

>>323560757
>I just wish it wasn't on a 2D plane.
For the purpose of the game, it being on a 2D plane is fine
>>
>>323561874
Gee, I wonder why. It's not like joe has never done porn.
>>
>Installed DOW to play until get home to main PC rig up north
>Mission where assaulting Eldar marker dig site thing.
>Forces get cut down in swathes by purple landmines(?), too much congestion on the terrain to bring Russ's front and centre.

How do I micro good? All my tactix so far is to hobble back and just binge on units till I hit cap.
>>
>>323561657
Do it. I'll play with you.
>>
>>323553410
>>323556487
>>323558557
looks like Space Marine combat mixed with planetside bases.

might be good ;x
>>
>>323558595
The story mode is about Abaddon's 12th crusade in the Gothic sector, yes.
But there's no reason why we shouldn't be able to play as Tau, nid or Necrons in the multiplayer mode (if there's one of course but I can't imagine the game without it)
>>
>still no game where you can actually play as a titan
>some studio is creating a tablet game where you can play as an imperial knight though!
>more shilling to GW's new products

This pain hurts, brothers.
>>
>>323542524
>In an interview the devs said they couldn't add the tyranids (or didn't want, can't remember) because the engine wouldn't be able to sustain the number of units the tyranids should use to represent the faction.
>They are added in dow2.
>DoW2 is just fucking company of heroes with even less units.

I seriously hate when devs just make up some fucking excuse to no implement something.
>>
>>323562624
There's Freeblade where you can play as a Knight who are the smallest Titan but it's a mobile game
>>
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Dawn of War + Men of War?

>Realistic calculations of armor penetration values on Astartes plate
>Pinpoint control of vehicles and troops
>Guardsmen getting one-shotted by bolters
>True artillery, fortification and cover systems
>Troops getting promotions and all having individual inventories
>You can loot the power-sword of the enemy champion you slew

Fuck yeah
>>
>>323562624
>>some studio is creating a tablet game where you can play as an imperial knight though!
>>323563118
>play as a Knight who are the smallest Titan but it's a mobile game


isnt that what he just said xD
lel.

how much do you guys think a complete tw:warhammer collection will be when CA is done?
I'm saying atleast 400$ without sale prices.
when its on sale itll be 20$
3 games, atleast what?, 10 dlc per?
>>
>>323559376
>No dark eldar
Dropped
>>
>>323563275
>touching enemy gear
Good way to get yourself shot, corrupted, or both.
>>
>>323563408
fug
I should have read his post more carefully.
>>
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>>323563118
>not even bothering to read post
Was referring to that, but yeah, tablet/mobile game.

Didn't Warhound used to be the smallest? Would rather play as that.
>>
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>tfw

Also who the fuck likes Tyranids. There couldn't possibly be a more boring faction.

It's all about Loyalists vs Chaos. That entails not only Space Marines but Daemons, renegades and the Imperial Guard, too.

Who gives a fuck about Tau or Necrons either.
>>
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>>323563275
Most of /v/ is cancerous shit idea men that can't really pull of good ideas but that's a really good one
I like you comrade
>>
>>323563431

I was obviously talking about a Chaos champion looting imperial gear.

Nothing is more perverse than slaying loyalists with an imperial eagle-emblem sword. Much like the Emperor's Children still sticking to their chapter name.
>>
>>323561962
3D looks better and is more interesting to watch though.
Just makes it 2D runs into the danger of making it too simple.
>>
>>323563804
Touching enemy gear is still stupid, you don't know how they've booby trapped it. Rifle with a spare mag? The third bullet down is rigged to explode. Power sword? It's gene-locked to blow the power core when touched by the wrong people. Rosarius dropped by Chaplain? It's actually Ursarkar E. Creed and his army of memers.
>>
>>323564048

Meh. I'm right now on a book where a CSM wields a looted power sword.
>>
>>323564150
>Meh
And we're done here.
>>
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>>323564256

>Get actually blown the fuck out
>Quit argument like a child
>>
>>323564048
>these ideas for trapped weapons
You have given me some good ideas to apply in a Dark Heresy campaign ive been thinking about sir.
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>>323563620
>There couldn't possibly be a more boring faction
>>
> tfw in the next 20 years GW will be collapsing under the weight of 3D Printing and as their final hurrah comission a game that is a 1:1 remake of the tabletop, with rules for every possible edition, codex, wargear the works, all online.

A man can dream.
>>
>>323564351
He said it's dangerous you cockgoblin and not impossible.
>>
>>323563620
>Also who the fuck likes Tyranids
m-me
>>
>>323564515
They'll just take everything to the grave with themselves.
>>
>>323564432
The exploding rifle idea I got from old VC traps from the Vietnam war. They came up with a bunch of simple but deadly traps to kill unwary soldiers.
>>
>Start up Retribution for the first time
>Holy shit, Tyranids
>Barely any dialogue because Hive Mind, who takes ages to say a single sentence
>None of the enemy factions past the first mission acknowledge I'm an all-consuming locust horde (the Chaos muhreens talk to me as if I'm some sapient race capable of heresy for fuck's sake)
>Play Ork campaign instead
>Get the most fun RTS campaign I've played in a while

I know Nids aren't exactly known for their personalities, but they could have at least tried to make that campaign more interesting.
>>
>>323564048
>upsetting the Machine Spirit
Ork and Chaos are known for looting Imperial gear.
>>
>>323564528

It's not very plausible for troops to carry rigged magazines. What if a friend loots it? What if you just forget which magazine was which in the heat of battle?

Also I've never heard of power weapons having some identification mechanic.

Literally, I'm reading a WH40k book right now (Soul Hunter) where the "protagonist" wields a power sword he looted from an imperial champion he slew. He even holds it in very high regard, appreciates its craftmanship and other Night Lords have tried three times to kill him for the sword.
>>
>>323564837
>Also I've never heard of power weapons having some identification mechanic.
It's very inconsistent and should not be taken seriously.
>>
>>323564804
And there's pieces of fluff about how the Orks have trouble getting near disabled land raiders because they keep shooting back until the Machine Spirit can be ripped out.
>>
>>323564515
>>323564624
>last hurrah is having the Emperor actually die
>Terra is consumed by the warp and the imperium crumbles without leadership
>chaos wins gg no re
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>>323564048
>Rifle with a spare mag? The third bullet down is rigged to explode

Sounds like a good way to get the Techpriests on your ass for fucking around with sacred munitions.
>>
>>323564998
If you're in the kind of situation where you're booby trapping your own weapons you're about to die anyhow. If you're doing it to your mates weapon because he's dead, then you blame the dead guy.
>>
>>323564957
Yes, and? They will still loot it in the end.
Ork managed to loot an avatar of Khaine in the Octarius war, I don't see why a Land Raider would be an issue.
>>
>>323564837
Dunno which was it, maybe one of the Ahriman books where even the bolter had a sensor at the grip.
but this guy is right >>323564951

Though I only jumped at it because you cried "B-BTFO HURR DURR" for no reason.
>>
>>323565238
>Yes, and?
And you're looking for an argument where there is none. This isn't /tg/, you don't need to "win" a lore thread.
>>
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Look at this.

Once this was a fine city. Gleaming beacon of the Emperor's light. A center of industry. Now look at it.

Commissar, I would like to see this city built up again. I would like to see towers and spires of gleaming white. I would like to see our men on parade routes, not tours of duty. I would like to see every city in this planet, every colony in this besotted, miserable system turned to the service and industry of the Imperium, in the Emperor's name.
>>
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>>323564048
>Rifle with a spare mag? The third bullet down is rigged to explode

Who the fuck would the IG be fighting that they need to booby trap their lasguns? Minor shit like secessionists and rebels? Maybe traitor guardsman regiments? Most of the shit they end up facing isn't going to even bother to pick their weapons up.
>>
>>323565782
>lasguns
I was thinking autoguns because lasguns don't have bullets and aren't rifles.
>>
>>323564961
Wouldn't the Emprah ascend to a higher being and blow the Warp the fuck out with his psyche or some shit?
>>
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>>323559376
>not choosing the emperor
>>
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>>323565771

VANCE
A
N
C
E

STUBBS
T
U
B
B
S
>>
>>323565983

>I was thinking of some hypothetical military force that only exists in my head that has no las weapons at all and is running around with shitty stubbers

Alright? I guess that kind of shuts down any potential conversation, then.

Also
>aren't rifles
Let's not do this. No offense but that kind of nitpicking is approaching ridiculous levels of autism.
>>
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>>323566360
>>
>>323563620
>Also who the fuck likes Tyranids
Zergfags
>>
>>323566486

>lost over a hundred Baneblades

That isn't canon mate.
>>
>>323566127

Pretty much if GW ever gets off their ass and progress the story.
>>
>>323566407
You're a /tg/ native, aren't you?
>>
>>323542524
Dawn of War 1 - Armies
Dawn of War 2 - Squads
Dawn of War 3 - Individual Spess Mareen?
>>
>>323566648

Excellent contribution to the thread, buddy.
>>
>>323542524
Because people who are bad at RTS games are able to think that "I'd be so much better if they didn't keep cheese rushing me" in base building games where they just create giant armies and compstomp all day. There really isn't an equivalent aspect for an RTT like DoW2.
>>
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>>323543967
>If you will not serve in combat, then you will serve on the firing line
>>
>>323566705
>Dawn of War 3 - ASSFAGGOTS
by the Emperor, no
>>
>>323566712
So yes. If you want an internet slap fight just ask for one instead of being such a contentious prick about everything.
>>
>>323543967
Would've been more awesome if you could pick from different regiments like Krieg or Catachan.
>>
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>>323546303
Please if anyone knows about the books can you recommend me any that follow the Tau and not spess muhreens

Tau are my favorite
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>>323563620
>who the fuck likes Tyranids

Tyranids (like old-Crons) can be interesting when you look at how they affect the setting and all the other 'normal' denizens in it. So yeah, they don't get to have interesting characters with neat backstories - they're just some sort of nearly unstoppable dinosaur/bug army that all the other sentient races have to kill.
>>
>>323564961

If the Emperor "dies" he'll most likely be reborn.

But GW won't advance the story so we'll never know.
>>
>>323542524
Starcraft styled base building

Or if they are going to stick with non base building squad combat they need to make it actually fun.

Or really indepth story
>>
>>323566843

Sorry man. I was thinking I could talk about 40k and not have to watch my step and make sure to not call lasguns rifles.
>>
I would like DoW3 but they really shit on the Blood Ravens and other factions in DoW2.
Blood Ravens are like one step away from becoming a Chaos legion now. They basically killed the good characters like Thule.

Also I did find DoW1 more fun. Defiler spam, Tau faction and Hammerhead Gunships, invisible Chaos marines and Eldar Bonesinger. Fun!
>>
>>323566635
So humanity wouldn't be kill? Or what.

If they ever did progress the story my bet is on something to do with the remaining primarchs.
>>
>>323566916
Fire Warrior by Simon Spurrier

>>323567076
>40k thread, not watching out for autism mines.
And now you know.
>>
>>323567136
nigga, Gabriel became chapter master, they're fine.
>>
>>323566916
The Ciaphas Cain series has a few that focuses on them a bit.
>>
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>>323564508
Don't be mean, the Tau just want a peaceful resolution in a setting known for its constant war

Also they are WAY cooler than Eldar imho (in my honest opinion)
>>
>>323567235
Based Gabriel Angelos. Good relations with Imperium worlds and the Eldar and somehow the Grey Knights too, but wise enough to stick to the Codex.

I guess they can pick up from there again. But if it becomes a game where you have a choice of falling into Chaos, then I may lose faith on the Blood Ravens because it shows they are weak to the forces of the warp, not just highly attuned with it.
>>
>>323567136
Davian aint dead.
HE SERVES ETERNAL
>>
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>>323567492
>, the Tau just want a peaceful resolution in a setting known for its constant war

To be perfectly fair, I think all the other factions besides Chaos and Orks want that too.

Killing everyone else would make things pretty peaceful.
>>
Enemies of the Imperium, hear me. You have come here to die. The Immortal Emperor is with us and we are invincible. His soldiers will strike you down. His war machines will crush you under their treads. His mighty guns will bring the very sky crashing down upon you. You cannot win. The Emperor has given us his greatest weapon to wield. So make yourselves ready. We are the First Kronus Regiment, and today is our Victory Day.
>>
>>323566916
are they reating some doner?
fukken kebab
>>
>>323567568
doubt he'd ever fall to chaos, the rest of the blood ravens may but this nigga makes Titus look bad and he's a fucking ultramarine that fisted a daemon prince.
>>
>>323567136

I appreciated the tactical choice presented with different upgrade paths in DC/SS, even if it was a simple one, as in "either go for improved infantry/commanders or build vehicles". There was surprisingly much to be done even in T1.5 with some races (SM with the Plasma Pistol FC build or early CSM bolters).

On a different note, if I have a retail copy of Dark Crusade, can I somehow contact Steam and ask for a key? If yes, then what's the procedure?
>>
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>>323567608
>>
>>323567682
Tau are vegetarians.
>>
>>323567568
Nigga the blood ravens were started by 4th company sergeanr arvida of the thousand sons.
>>
>>323567745

Didn't the fire caste evolve as hunters? Did they fiddle with their genetics so they no longer have to eat meat?
>>
>>323567745
veggie doner exist.
>>
>>323567828
I think it's in the one of the Last Chancers novels where they're infiltrating a world and the Tau they meet up with flat out tell the group that eating meat is barbaric. This is also the book where one of the characters eats a human brain because a Kroot gives it to him.
>>
>>323567773
>actually reading and paying any attention to the schlock that is the Horus Heresy series
Why would you do that to yourself?
>>
BATTLEFLEET GOTHIC: ARMADA
R
M
A
D
A
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>>323567745
I didn't think I could dislike them even more than I did previously, thanks for proving me wrong.
>>
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>>323568146

Oh I kind of remember now.

Same book where that guy tried to steal a crisis suit and the interface just fucking killed him.
>>
>>323567719
>Retail copy of Dark Crusade
Can't help you there buddy. I played on Steam. I recall there was like a DoW mega pack that included all the DoW games. If you're out of luck, you can always try to get more for less to get some value.

>>323567773
Isn't that fan fiction? The "Unknown Primarch" idea presented in the DoW games themselves feel much more poetic and epic to me. It means the Blood Ravens don't have to stick to specific playstyles.
>>
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>>323568214
>brmada
>>
>>323566705
MOBA.

Mark my words.
>>
>>323567719
Try activating it on steam by using the retail CD-key.
If it doesn't work then I can't help you.
>>
>>323554696
>use swords
>worship a divine god-emperor
>constantly seek glorious death in battle in His name
>have humongous 30-story tall battle-mecha
>call other factions weeabo
>>
>>323566834
>>323568608
http://store.steampowered.com/app/408330/
>>
>>323566360
Shit meme, shit character.
>>
Dawn of War II was a good game
>>
>>323566834
By MOBA standards I can't actually think of a better one than a 40k MOBA. Endless lists of named characters, perpetual war over the same ground, tons of magic items and cool gear...

Hate them or love them, you gotta admit a 40k one would probably be among the best of them.
>>
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>>323559376
Tau, preferably pic related
>>
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>>323568718
It went under my radar.
It was better that way.
>>
>>323569050
>you gotta admit a 40k one would probably be among the best of them.
Dark Nexus isn't getting very favourable reviews.
>>
>>323569050

Why would Orks be fighting alongside Necrons?
>>
>>323553498
They could try to by slightly more asymetrical in DoW3.
IG and Orks play like in DoW1 with big bases and loadsa units

Marines play like combination of DoW2 and World in Conflict with base being the ships upgradable in initial drop site.
Also small but powerful squads.
>>
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>>323569340
I dunno ask 7th edition.
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>>323569342
w-what will Tau get? You are putting in Tau right?
>>
>>323569960
Markerlights, hopefully.
>>
>>323561179
I'm late to answer but I'm pretty sure they're going to keep everything as pre-endtime campaigns since all the maps for each expansion are supposed to connect to each other, which Age of Sigmar can't really do since it takes place in the warp or something. Plus they want to feed on old world Nostalgia now that the setting is dead.
>>
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No basebuilding, and not even a HQ like in DoW II. Troops are dropped/teleported/phased straight into combat. You lose when you lose all your troops and cannot afford to call in more.

The only exceptions to this are IG who have a HQ and battlefield deployables such as bunkers, barbed wire and sandbags. They would lose their capability to produce units upon the destruction of the HQ.
>>
>>323570808

So, Men of War-style?
>>
>>323568691
>WE HAVE WROST YOU, WE HAVE WROST ARR
>>
>>323570987
Haven't played it, but if that description reminded you of it, then I guess so.
>>
>>323570808

World in Conflict: Warhammer 40k edition?

I'm not going to object.
>>
>/tg/ bronies have arrived
>>
>>323571237

Go play it. Men of War: Assault Squad 2.

It's great aside from some wonky voice acting.
>>
>>323542524
Can we just have Dark Crusade in DoW 2's engine?
That's all we really need.
>>
>>323570808

Ah, so, more of DoW2 retardation.

I hope DoW3 will be about controlling a single marine's internal organs and muscles, QWOP style.
>>
>>323571450
>Staying true to the source material is retardation

I'll tell you what's retarded. Taking a universe like 40k and slapping cookie cutter RTS gameplay on it.
>>
Why wont eldars just fucking explain that killing any of them just empowers Slaanesh
They would've fought with monkeighs
>>
>>323566916
I believe there's a Shadowsun novel, and there's at least two or three Damocles Crusade novels (KhanXShadowsun forever).
There's also a novel called Fire Caste, which is mainly a heart of darkness with Imperial Guard versus Tau on a pseudo-death world. For the novel's name, the Tau are mainly used in the last third of the novel, presenting a more grim dark view of their scheming and plots, while the first 2/3's are mostly about Imperial corruption and general shittiness, and Tau auxiliaries.
>>
>>323542524
I just want a co-op dark heresy CRPG
>>
DoW2 was made with a B tier cashgrab new devs with no love for 40k and didn't get the grittiness and dark that it was the first.

The Imperial thought of the day wasn't in the DoW2 menu. That's when I realized the new devs were casual heretic scum.

Also it's a 40k game and CoH had more gore, better voice acting and lines, character and effects than it. That's a fucking line. That's just not right, Relic.
>>
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>>323569867
>the whole Tyranids row and column
>>
>>323571640

Because the humans already deal with 3 other gods and because Eldar usually stand in the way of some other imperial objective.
>>
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>>323553474
Because you were supposed to move onto Soulstorm which fixes that.
>>
>>323569867

Eldar and Dark Eldar are battle brothers?

What?

Am I not reading this right?
>>
>>323569867
what the fuck
>>
>>323571716
>Better voice acting and lines

You should be welcomed to oblivion for such heretical opinions.

https://www.youtube.com/watch?v=BZLlBZry8bs
>>
>>323572160
They still hate each other, but they figure it's better that the part of the family they hate lives than the filthy savages.
>>
>>323572160
Well Eldars kind of care about their survival as a race... though their death is supposed to unleash Ynnead, but I guess they'd rather survive.
>>
>>323571640
Becaues 99% of the Galaxy's Eldar Population is drugged up bdsm rapists who survive by drinking your tears.
>>
>>323569229
I remember anons saying he had something to do with Khorne.
>>
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>>323572146
Does soulstorm have a campaign mode like that? THIS is why I don't read steam reviews ffs

I could have bought that shit on the steam sale along with dark crusade but everyone kept telling me its was garbage

Fuck
>>
>>323572146
Did you ever tried to invade the Sisters of Battle HQ with Dark Eldar, who have no artillery?

Its nearly impossible because the Living Saint's AI will always retreat back into their lines, so you can't destroy both the generators that will in turn make her vulnerable to damage.
Other factions can safely lure her out while they use a long range solution to blow up the generators from a distance without allowing her to retreat and make the generators invulnerable.
>>
>>323559376
>Not choosing the techpriest

Even if he is gay, he could modify his machine body feminine in form to make you more comfortable.
>>
>>323572160
The separation is essentially that between a bunch of monks living up in the mountains and a bunch of really rambunctious city folks. Sure sometimes a group of city goers come by and rape and steal a bunch of stuff from the monastary, and sometimes the monks come down from the mountain and slaughter a bunch of city folks because they forsaw them coming to rape and steal a bunch of stuff from their monastary but for the most part they're still people, Individuals will just hold grudges against certain other individuals
>>
I still don't understand why Dawn of War II was apparently a travesty. Yes, I've heard the arguements, I just think they're easily refuted.

And this is coming from someone who likes Dawn of War I better than II.
>>
>>323572445
The novelization had him influence by Khorne.
>>
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>>323572829
It's mostly people who are intolerant of any kind of change. Foolish, if you ask me.
>>
>>323572503
SS has shitty campaign, it's kinda like Retribution's where you play the same thing over and over with different races.
>>
>>323573025
Is that official art for Tzeentch? Did they really draw him like a Jamaican monster with a double-mouthed vagina?
>>
>>323572503

No, you did the correct (or at least better) choice as SS campaign is much, much worse. The gameplay/basics are exactly the same, only even more panned out: too many useless territories + necessary webway control to travel to different planets, no double attack/teleport upgrade, your buildings disappear when on the defense, the loading times and longer... and most importantly, all the almost all the atmosphere/banter that made DC memorable is gone. IG/SM/CHAOS FOR FUCKS SAKE/Ork/Necron commanders all sound unconvincing, the cutscenes suck dick...

SS singleplayer is obviously unpolished due to lack of time, as happened with most of the game. Patches had to be released just to make multiplayer playable but did nothing for the campaign. Basically, if you don't like DC, SS will make you puke.
>>
>CAN NONE OF YOU KILL MMEEE

https://www.youtube.com/watch?v=gX2FjJm2_YA
>>
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>>323573235
It's a fan-made modernization of his official depiction from way back.
>>
>>323573410
There's some genuine fucking despair in his voice when he says "CAN NOTHING CRACK THIS SHELL?"
>>
>>323570808
sounds like some kind of hybrid ASSFAGGOTS shit.
>>
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>>323572829
>apparently a travesty

Hardly a travesty, just a bit of a disappointment.

Tyranids were supposed to be the big addition that people were asking for in the first one, and they said they didn't do it because the DoW1 engine couldn't do the faction justice - so naturally they add them in the game that is all about small squad tactics. It was a bullshit move and kind of hurt my trust in the devs. Also, I was looking forward to the same kind of development cycle that the first game had - expansions that added new factions over time. We got Chaos and IG, and that's it. 2 factions in 2 expansions, as compared to 5 in 3 expansions that the first game had (some of which had radically different flavor and playstyles). When they released the Tau Crisis Suit for their arena horde mode, I held out hope that it was a teaser for something new down the line, but I guess they just stopped giving a fuck.
>>
>>323542524
>What do you want to see?
Base construction for fuck`s sake.
>>
>>323573607
How did you get assfaggots out of that?
>>
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Would you shed blood for her?
>>
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>>323574003
No, but I would shed her blood.
>>
>>323544401
>used to be able to have unlimited karskin
>>
>>323569867
eldar and dark eldar are buddies since when?
>>
>>323573235
Its fanmade, i mean, they're concepts of the perception and mind, there shouldn't be a canon depiction.
>>
>>323551326
Actually, he is on record saying that while he regrets what has happened to his Imperium, he realizes that it is necessary for its survival and thus allows it to continue.
>>
>>323572503
>you will never play a street sharks game
>>
>>323574003
I would shed her first blood for her, yes.
>>
>>323573624
I guess I view Dawn of War II as just a step in Relic's design process since every game seemed to build off of the previous one, from Dawn of War I to Company of Heroes to DoWII to CoH2.
>>
>>323553335
That whole story goes against everything the assassins are supposed to be. The vindicare especially are described as being emotionally distant and cold.
>>
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>>323574047
by tearing her hymen
>>
>>323574503
>>323574423
>chaos cultist
>virgin
Someone doesn't read the lore
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>>323574503
>Being this heretical

No, by shooting a bolt through her forehead which would then detonate inside her skull, showering viscera all around her lifeless corpse.
>>
>>323574479
>That whole story goes against everything the assassins are supposed to be
To be fair Ian Watson did lay down a precedent with M'Lindi in his Inquisition War abortion, but that book is ancient and the less said about it the better.
>>
How to the Dark Eldar play in the Ultimate Apocalypse mod? I have read a list of the new units, but it is hard to glean how good they are.
>>
>>323573624
The game was a flop and shoot themselves in the foot by limiting themselves in the scope of the battles and maps.

No "big" armies and no basebuilding leads to less variety, just hero addons and measly techups. No defensive stands or agressive gamechanging mechanics, everything feels the same and thus there's not much variety in what you can add upon. Capping points was made boring as fuck instead the turf war that was on CoH, where you decided if the point was important enough to build defenses and bottleneck at the cost of other areas or expendable.

Also units in DoW2 take a shitton of damage sometimes and can always run like coward to the back. Feels like a merry go round instead of the carnage and riot that was DoW1 where RETREAT IS NOT AN OPTION and if it was it was because it was truly fucked there.

Also less gore than Company of Heroes? how. Why. Why.
>>
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If not a DoW3, I'd like a scaled up 40k RTS along the lines of World In Conflict. Sort of along the scale of 40k Epic.
Admittedly maybe I feel this way because WoC was the only RTS online I ever actually enjoyed.
>>
>>323551948
>guys like Jesus and Muhamed Ali
there's a joke to be had here
>>
>>323574981
>No defensive stands

Heavy weapons and infantry in cover can easily be used to create a defensive line, what are you talking about? In fact, due to the suppression mechanic, heavy weapons are even more effective than they were in DoW.
>>
>>323574869
Inquisition War isn't all bad. It had the chat between Jaq and Big E, for one.
>>
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>>323573645
Base building shouldn't exist in the DoW games. You should be able to build some fortifications in certain places and thats it. Why the heck would any of the factions waste resources building actual factories and research center? These are armies fighting on a galactic scale that already have all the resources and top of the line tech they could need. All of it should just be dropped in from space or teleported in.
>>
>>323575216
Yeah, nah.

One only mechanic carried over CoH. The game was lazy and bland. The legendary Relic devs aren't there anymore since the economic depression.
>>
>>323545930
Fulgrim is a must read also. So fucked up and a legitimate fall from grace.
>>
>>323575216
>heavy weapons are even more effective than they were in DoW.

Someone doesn't know about the cheese Rhinos were in DoW1 I see.
>>
>>323575445
That's kinda the implied base building the game should have.

But didn't. Not even a defensive turret over capping points, trenches, craters to cover fire properly, and in vanilla the tanks didn't even left the chassis when exploded as cover. Something essential in CoH.

Also nobody mentioned the butt ugly interface with holographic blue everywhere.
>>
>>323575538
When the arguments for why a game is bad are sweeping terms like "lazy" and "bland", it makes it sound like the critic doesn't have any actual, objective flaws to point out.
>>
>>323575689
>Rhinos
>weapons
>>
>>323575689
>Build a single heavy bolter
>Achieve near instant suppression against any infantry unit it fires at

Rhinos might have been effective at stripping morale, but I'd argue that the pinned status is much worse for combat performance than broken morale in DoW was.
>>
>>323559376
eyo senpai gimme dat comissar

I could get so much farther in life if I wasn't so goddamn lazy

and the threat of being shot in the face is a pretty good motivator
>>
>>323575445
>All of it should just be dropped in from space or teleported in

You played the first game, right? That's what some of it is, when appropriate. Off the top of my head
>SM is deepstriking a building that essentially unfolds itself
>eldar are summoning wraithbone from the warp
>chaos summon it from whatever hellhole it was at
>necron shit was already there anyways, just waking it up
>IG is prefabricated crap dropping down on jets
>SoB is same as IG (actually pretty lazy)
>dark eldar summon their shit from wherever

Only Orks, Tau and arguably Eldar do any true basebuilding.
>>
>>323575792
I like DoW2, but I honestly don't understand why vehicles didn't have critical damage effects like in CoH.

The tabletop game has it, even. Why get rid of them? Strange.
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>>323575993
This is true. Units with their morale broken in DoW were reduced to 20% of their base accuracy value and gained 20% movement speed.

When pinned in DoW II, a squad is reduced to a tiny fraction of its movement speed, is practically unable to attack at all and won't rally unless they stop taking fire from the suppressing weapon or have abilities that allow them to ignore suppression.
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>people actually liked cookie-cutter barebones basebuilding and retarded blobbed formations of infantry like 9 Rangers with Long Rifles running around the map because jamming as much shit as you can onto the screen = authentic 40k, apparently

I liked both franchises but squad sizes and unit scaling pissed me off to no end in DoW1. That's not even mentioning the fact that unit elevation, terrain or shotblockers had zero effect on ranged attacks.

>spawn a squad of Shas'ui bodyguard for Ethereal
>they're able to maim squads 3 screens away through a mountain range because the shots just phase through everything
>>
>>323576137
What he meant is dropping units straight into combat, not into some staging ground.
>>
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>>323576229
>I honestly don't understand why vehicles didn't have critical damage effects like in CoH

I first played CoH after I tried DoW 2 and when I saw the vehicle damage effects I thought that DoW 2 must have been made first since it didn't have that. Imagine my surprise when I learned otherwise.

It was such a strange godamn thing to remove, especially since (like you said) the tabletop has something that is the exact same thing. Being able to take out the weapon mounts on land raiders and baneblades would have been such a great addition.
>>
>>323554696
I keep watching this gif and hoping that an earthshaker shell hits them eventually.
>>
>>323576137
Yeah none of those factions should do that. You don't deepstrike a building, that's pointless. Just deepstrike all the stuff the building builds since you should already have all that crap in your battleship or craftworld or whatever.
>>
>>323576229
Obviously can't have any quote, but i'm almost fucking sure that it was just because the DoW2 devs didn't fucking played the previous Relic games and never care about videogames in the first place. It's something that already was on the table, existed before, was easily added, and yet didn't made it into the game. It's no surprise DoW2 was such a letdown in meta game too.

I don't blame anyone by liking DoW2, but it's a letdown and amateur devs wouldn't never live up to the legacy of past Relic games.
>>
>>323572160
>>323574232
Since fucking forever.

They are still members of the same, extremely arrogant species, and both see the Eldar as the greatest race in the galaxy.

They may dislike one another, but if needed, they are willing to work with one another with little to no problems. They are like cousins, one is super conservative, and lives basically like a friggin monk and the other is a party going degenerate addicted to all kinds of drugs. However, they are still kin, and if a bunch of vermin starts infesting the farm they grew up in together as kids, they are willing to put aside their differences for a moment, in order to do some extermination work together.
>>
>>323576419
Instead of making the original better on the sequel they scrapped everything and added nothing on it.

DoW1 was fun at least. CoH was fun AND full of TECHNOLOGY. DoW2 feels like a point and click adventure.
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>>323576783
>You don't deepstrike a building, that's pointless
>you don't bless a gun or a tank, that's pointless
>you don't carve iconography of saints onto your artillery shells, that's pointless
>you don't build your spaceship like a fucking cathedral, that's pointless

The thing is, you're not wrong.
>>
>>323577056
All those things you listed are not pointless in-universe, though.

Only deepstriking buildings is because you already have the troops in orbit, you don't need to send down a building to produce the units.
>>
why do people like Chaos Space Marines so much?
They seem like space marines, but somehow EVEN edgier.

not trying to troll here, I'm actually kinda interested
>>
>>323576137
Those were just fucking animations that had zero gameplay impact.
Ideally, the way those animations portrayed shit being dropped from space, would have been actually a fucking mechanic, instead of just a fancy animation.
In practice, all factions in DoW 1 build their shit pretty much the same fucking way. The only thing that differentiates them is the fancy animation associated with them.
>>
>>323577306
Because they are space marines but doing literally everything right.
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>>323575993

I'm talking about SM/CSM/SoB ability to have 2-3 squads pop out of every Rhino with Bolters already set-up and ready to fire at the first instant of disembark, nullifying the weapon's only downside and giving an absolutely crazy combination of damage, mobility and inability to tie up in melee. Believe it or not, it was considered heavy cheese at the time.

>>323575817

Bet you feel like a cretin now, don'tcha?
>>
>>323577484
how?
>>
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>>323577306
>why do people like Chaos Space Marines so much?

Some of them get good back stories. Also, remember that their enemy, the Imperium of Man, is an incredibly cruel and heartless dictatorship that kills millions of people all the time. So as edgy as they are, when you see them trying to crush the Imperium you might have to root for them a bit.
>>
>>323577056
Except everything you stated prevents Chaos infestations and Deepstriking buildings didn't exist in the setting before DoW.
>>
>>323577306
It's the ideologies they stand by. Chaos undivided is pretty much all about personal freedom, which is the anathema of the rigidity and discipline of the Imperial creed.

Then you get into the worship of the individual gods, like Khorne who values martial strength and ability above all else, or Slaanesh who bids you to indulge in all things, in excess.
>>
>>323577517
I always do. Anyway, are you talking about the first game? Was it nerfed? How? Why not Chimeras or any other troop carrier?
>>
>>323576995
But they did make a ton of things better.

>graphics/model quality much improved
>better unit proportions
>much better and superb VA with Chaos Heretics alone having more VA time than entire armies did in DoW1
>actual proper working physics, line of sight blockers and terrain that could be destroyed
>suppression, directional cover, vehicle snaring, unit knockback, etc adding even more tactical depth
>massive amounts of unit abilities and unique heroes that allow lots of different playstyles even within the same races, Chaos being a perfect example of this

I know it's a fun meme to just blindly hate DoW2 but it actually did a lot of things really well and saying nothing was improved upon from DoW1 is sheer retardation and/or fanboyism.
>>
>>323577601

Get the fuck out of here you /tg/ autist. Consider this a mark of shame that /v/ can extract more fun from a setting than your board.
>>
>>323577517
That sounds like an unintentional oversight, though.
>>
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>>323577601
>Except everything you stated prevents Chaos infestations

Building cathedrals into your space ships most certainly does not, though. It's nothing more than a cathedral, what it's used for matters.

Religious iconography is not proof against Chaos, it just helps.
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>>323577727
>Base building is fun
>>
>>323577586
>>323577620
yeah but if chaos destroys/enslaves the imperium, wouldn't billions and billions of lives be lost/sacrificed?
The lesser evil here doesn't look like the imperium. That said, I do appreciate how fleshed out the Chaos side is, especially each gods followers.
>>
>>323577727
How is immediately dropping units oto position and watching what was once a skirmish immediatley escalate not way better then just watching your men die as their replacements get built so you watch them walk all the way back to the point you lost?
>>
>>323577306
Chaos lore is interesting as fuck. All the sentient beings of the universe with self awareness start one way or another to register in the Immaterium. At one point, humanity realized the Immaterium existed, and their thoughts actually existed in a higher plane. And they also became self aware of sorts. Maybe it always was. Maybe mankind has always been led by the invisible hand of Tzeench from the beginning of time. Nobody really knows. We, as sentient beings, are mostly the ones to blame for such depraved thoughts looking back.

One thing is certain, and the named Chaos forces, daemons and creatures from the other side of the Veil want to rip into our reality. And the people that accepts that existence is nothing but said chaos and embraces its own natural order and allignment gets blessed.

It sure looks bad to be a rotting carcass or a mutated sack of exaggerated pain and pleasure, but as a Chaos servant, it was YOU all the time, you just let yourself go.
>>
>>323542524
I really liked the 3v3 focus of DoW2 as I could play with friends and meet many new ones. I missed the basebuilding and the smaller armies from DoW 1 series.

Relic has to be making DoW 3, Space Marine 2 or new franchise....or new blood dlc.
>>
>>323577698
That's just a worse Company of Heroes, mate.

The meat of the game is raw.
>>
>>323578141
Thanks for proving my point about the fanboyism by retorting with nothing, anon. Carry on.
>>
>>323577957
Yeah, if Chaos wins, the warp will overtake the material universe and all life will be extinguished. There will be no life, no death, no space. Only chaos.

That's something the servants of Chaos are unfortunately blind to.
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>>323577957
>wouldn't billions and billions of lives be lost/sacrificed?

Not if you give yourself to worship of the Chaos gods. Isn't it better to be free than to toil under the heel of the Imperium?

I think that's pretty much what the choice between the Imperium and Chaos is - choose to be loyal and dutiful and hardworking, or choose to be free. You might end up with a bullet in your head (or end up worse than dead altogether), but at least you died free.
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>>323578446
But you're not free at all if you choose Chaos, you're enslaved to the whims of your new masters, no matter how insane and self-destructive they are.
>>
>>323577306
Chaos is the twisted and wicked virtues of all men and women.

Slaanesh is pleasure, and living to the fullest, Khorne is discipline and honor, Tzeench is intellingence and creativity, and Nurgle is self awareness and good will, even mercy.

But as savage and cruel mankind history has been, the Chaos gods manifest on us as "that thing".
>>
>>323578632
>Khorne
>honor

When will this meme end?
>>
>>323578446
>Isn't it better to be free than to toil under the heel of the Imperium?
>free
>implying servants of chaos are anything but puppets of the dark gods
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>>323578595

If I'm going to be a slave, I'll be a slave with a sweet new crab claw for a hand and a sword with a fucking demon installed on it.
>>
>>323577664

I always was. It was nerfed by reducing the number of CSM/SM squads fit into one rhino as well as the general nerf to squad special weapons, both being reduced by one. Oddly enough, SoB can still field 5 heavy weapons per squad/put 3 squads in a Rhino. The issue is more with heavy weapons than Rhinos themselves but the issue applied to any race capable of using set-up guns but became a staple of any HW user such as SM/SoB and Chaos.

All you have to do is disembark your squad just outside of a rhino once, wait for the weapon set-up then load them in _without changing the rhino's position_. Then you can use the disembark shortcut (U, I believe) onto a single spot, instantly unloading your cargo ready to blow shit up. As long as your squads/rhinos don't move from their positions once deployed, they can instantly load/unload.

Chimeras had their own problem in the form of deceptively high damage for a transport unit with a relatively low cost and the fact they were capped at 6 units.

>>323577730

Perhaps. I could be mistaken as it was almost a decade since I've last played base DoW/WA but they changed it for DC/SS so that only a single unit needed to reach a transport for the entire squad to instantly load into it. This was meant to prevent the awful pathing problems but also allowed for crazy infantry juking, making tying them in melee much more difficult.
>>
>>323543118
The heresy was good when it was a few scattered sentences reflecting the decay of knowledge and how epic everything was in the past. Then they wrote dozens of really fucking boring books that contradict each other and that described how the Emperor basically had Down's syndrome or something, half the primarchs were emo losers and all the old space marines were just shitty jacked up guardsmen with none of the training of the later ones.
>>
>>323578289
You pointed things that were not only a given in any development of a game, but masterfully dodged how they're all half assed in execution.

But you wouldn't know, because you haven't played Company of Heroes, the first Essence Engine game which had it all and much more.
>>
>>323578745
Khorne frowns upon killing unnarmed opponents not worth of a fight and getting offerings from it. It's lowly and cheap.
>>
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>>323578446
>>323578595
Really it seems you're not free no matter which you choose, just like real life
>>
>>323578632
>Slaanesh is pleasure, and living to the fullest, Khorne is discipline and honor, Tzeench is intellingence and creativity, and Nurgle is self awareness and good will, even mercy.
Except that's wrong. The only thing about this statement that has any bit of truth to is it is the part about Tzeench, because we know for a fact he became stronger because of the advancments made during the DAoT. The rest of the gods have never ever been shown to repersent both the good and bad aspects of their respective domains, just the bad ones.
>>
>>323577932

It adds to the game's depth.

>>323578015

It's fun to watch Chaos summon shit from the Warp, Orks raise shoddy huts, SM dropping buildings fiercely from the sky, IG assembling a building from prebuilt fabricates, etc.

You're bullshitting on both fronts here, son. Both DoWII had units arriving from the HQ then having to haul ass to the front line while DoWI had deepstrikes/teleports/summons.
>>
>>323578997
That's not entirely true. There are Imperial worlds where service to the Emperor is no worse than going to the church every sunday, and otherwise you can live a relatively normal life.
>>
>>323546303
The books are trash, they are literally pulp trash and a waste of even an autist's time. They are every bit as worthless as MtG novels. I'd love to have a chuckle at your bookshelves.
>>
>>323578804
Waaaait, so you could just insta-fire heavy bolters immediately after disembarking? Wow.
>>
>>323578893
>You pointed things that were not only a given in any development of a game

Yes, all of the things DoW2 did much better than DoW1 were supposedly a given, yet DoW1 is apparently still the better game even though it lacks all of those features and did a ton of things worse? Amazing how that works.

>but masterfully dodged how they're all half assed in execution.

Half-assed in execution how? Do explain.
>>
>>323579204
>It adds to the game's depth.

How? All it does is add another, unnecessary step into unit production/teching.
>>
>>323575016
World In Conflict was a fucking top tier RTT. Its FPS style quick drop in and out was fucking amazing.
>>
>>323579097
>The rest of the gods have never ever been shown to repersent both the good and bad aspects of their respective domains, just the bad ones

People think this because of a really old bit of fluff from Warhammer Fantasy that is probably no longer canon anyways.

I remember reading something a billion years ago about a Chaos warband killing the defenders of a village and anyone else who fought them, but left the non-combatants alone. As they prepared to leave, they hear ork war drums in the distance, so they form up to defend the village.

Naturally that shit resonates with people and gets repeated, but it's veracity in regards to 40k is dubious. Still, the idea persists.
>>
>>323579097
Because you're a loyalist and know shit about Chaos Gods.
>>
>>323579319
Not the same anon but you seriously should play Company of Heroes, it's Relic's masterpiece.
>>
>>323579453
And what would a puppet like you truly know about it's masters? Your gods mold your mind, tell you what they want you to hear, not the truth.
>>
>>323566952
Which is boring as fuck. The only good part about Tyranids is when major character face off against the Swarm Lord and the giant fucker taunts them.
>>
>>323579204
>basebuilding in DoW1
>depth

Basebuilding was a means to an end. You built structures to either generate one of two different resources, to produce units or to tech/research. That was it. There were even structures you had to build as a requirement just to click one button to initiate a specific research (Tau comes to mind), after which the building would be rendered strategically useless, not that it was ever strategically important in the first place.

If Relic are intent on shoehorning basebuilding back into the series with DoW3, make it fucking matter, like in TA or SupCom
>>
i want HERESY turned up to 11 i want to think JESUS CHRIST HOW HORRIFYING HP lovecraft tier chaos if im going to be forced to back SPESS MUHRENS rather than pointy horn satan level chaos, same with tyranids i want a campaign that shows the madness of both the imperium and other races
>>
>>323579269

Precisely. The set-up time was reset every time a unit moved but if you used the trick the way I described it, the units were not considered in travel upon loading/unloading, thus retaining the set-up status.
>>
>>323579246
>otherwise you can live a relatively normal life.

Not if you wanted to do something else.

With your knowledge of the setting, you are aware that some shithole farm in some backwards planet is actually a great life to have in the 40k setting - but that farmer doesn't know that, he just wants his kid to not grow up and be a farmer doing backbreaking work. But he won't get that, because the Imperium needs that harvest of space-wheat to feed the troops, and his family will be tending that parcel of land for the next 300 years until the Tyranids/Orks/Necrons/Dark Eldar/what the fuck ever arrive and kill everyone.

He's definitely a slave. And there are worse things to be than a slave in the Imperium, but there are better things to be, too. Like a pilot in a fucking badass Titan, blowing up shit left and right.
>>
>>323579647
I have played Company of Heroes but Dawn of War 2 was never intended to be a sequel to Company of Heroes.
>>
>>323579914
How does something like that even pass testing...
>>
>>323579246
On most worlds you're not even in danger of being drafted into the Imperial Guard either, unless something huge goes down nearby and they need bodies NOW.

The Imperial Guard normally recruits from the best of the PDF on any given planet, so you have to have signed up to be a soldier and then actually be good at being a soldier before you can get a chance at being shipped off to fight Orks or whatever.
>>
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Every single time there's a new DoW expansion or game I hope for Dark Eldar or Sisters of Battle. Then one glorious day they announce Soulstorm. I was almost ecstatic, after 3 expansions I finally get to play as not one of the best factions but two.

>mfw soulstorm was absolutely horrible and killed any chance of either faction ever making an appearance in any video game ever again
>>
https://www.youtube.com/watch?v=akRK5s-_j7U

Pulling off ridiculous combos like this in DoW2 always reminds me just how brilliant the multiplayer can be
>>
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>>323580123

Soulstorm multiplayer eventually ended up being the most balanced of any of the expansions.

It was far too late by that point, though.
>>
Never played a DoW game before. Where should I start?
>>
>>323579996
And it shows. DoW2 sucks ass.
>>
>>323580123
Dark Eldar were fun, it'd be great to see them again in another game with their newer looks. Those Mandrakes would be balling as hell to use
>>
>>323543016
The lore of 40k and the way it's played on the tabletop never has and never will make any sense. Each Marine chapter has no more than a thousand guys and they are theoretically holding entire planets.

You notice they scrapped base building, armies, and fun from DoW 2 to fit the lore of the Space Marine, but it make them incompatible with every other army in the game.

I'd rather go back to having Spass Mehrens make no sense and have access to thundering Ork war tribes and Guard tank battalions.
>>
>>323580331
Top meme, friend!
>>
>>323561746
>supreme commander
This. It makes the base building make more sense too.
>>
>>323579743
Funny coming from a corpse licker. At least they talk back. Fite me.
>>
>>323579942
Not all imperial citizens on fringe planets are peasants. There are scribes, school teachers, librarians, shopkeeps and all kinds of other occupations that are as normal living as it can get in 40k.
>>
>>323579942
Most planets are civilised worlds, which are roughly equivalent to present-day Earth in operation - but of course it varies, so you've got everything from oppressive Big Brother Stalinism to cool sci-fi future where eveyone has flying cars and everything in between.

I don't know how much content there is about that kind of world, but I know one of the Ciaphas Caine novels features an 'average' Imperial planet and it doesn't really sound any worse than real life.
>>
>>323579996
>>323580401
DoW2 played like CoH-lite. The only thing that saved it was that Relic had great voice acting.
>Can't even refute a point, so he falls back to a meme retort
Good one.
>>
>>323578981
No he does not, that's only ever been fan bullshit from people who don't read official material. "Khorne does not care from whence the blood flows, only that it flows".
>>
>>323580452
>fite me
Are you sure about that heretic?
Your lack of grav tech, formations, centurions and over all shitty codex will ensure your loss
>>
>>323580559
I wonder if they have a 4chan equivalent to shitpost on.
>>
Can we all at least agree that Mortarion smelled like shit?
>>
>>323580716
>DoW2 sucks ass
>a point or discussion

Good one.
>>
>>323551031
>Ultimate apocalypse made the Guard starting unit into conscripts
That is the only thing that's harder about Guard in that mod. Everything else is buffed. They get a commander Russ or, hell, a commander Reaver Titan if they're good little boys and girls. Shit's ridiculous - Guard is the strongest race in that mod if you can dig in and hold enough resource points past the first ten minutes.
>>
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>>323580460

If you don't get to choose your occupation, you are a slave. It doesn't matter if your job is comfortable or enjoyable or even well paying - the vast majority of imperial citizens aren't allowed to stop doing the shit that they were born and selected to do - and in a setting where entire planets are populated solely because it has some natural resource that needs to be harvested, that means lots of people end up being shit like miners. This is also true for the void born population on ships, who probably have very shitty lives.
>>
>>323580808
Some planets still have an infonet, but access to it is restricted heavily by the AdMech and generally reserved for very high ranking nobility and various parts of the adeptus. It's only for information not for leisure.
>>
>>323580808

Shitposting would probably be banned under Imperial law.
>>
>>323580318
With the original DoW series. The first game and Winter Assault have dedicated campaigns. Dark Crusade and Soulstorm campaigns are stories linked by playing on a Risk style map (taking turns attacking and defending - which can be good or bad depending if you like that).

Soulstorm is the final game - with all the races unlocked for skirmish/mp. It also has some great mods.

DoW2 is more like Company of Heroes, but somehow does the gameplay worse. You can give it a try, bu most people aren't huge fans of it.
>>
>>323580993
But you are allowed to choose your profession, at least on most civilized planets. Of course there are quotas for certain jobs (just like there would be in real life if there was such a huge demand for resources as there is in 40k), but when those are full, you are not forced to a job you do not want.
>>
>>323580935
It's probably because the Imperial Guard's toybox is bigger than any other race's thanks to the turbo tread-heads over at Forge World. Without some pretty hard limits on how much of the good stuff you can have they rapidly snowball out of control.
>>
>>323580993
>implying this is worse becoming/being born as a slave to chaos, or being a chaos warrior slaved to their gods
Every man is a slave to something
For humans, the Imperium is the best chance at a normal life with maybe some exceptions by the Tau, but that's heresy.
>>
Relic is working on Blood DLC for CoH2 and 1.
>>
>>323579360

This is, obviously, coming from a multiplayer perspective, but the system retains the core similarities between DoWI and DoWII.

In the game you have to choose between spending your resources either on making more troops (already deciding to possibly skip or build less generators) and later on to commit to a tier or upgrade to a higher one and try to hold on in the mean time.

On top of that DoWI had armoury and the like that allowed for much greater diversity between tiers as, using the Space Marine vs Tau example, I could (and pretty much HAD, if I wanted to win) commit to T1 by building armoury to bring out Assault Marines and Plasma Pistol so that I could shoot the Tau Commander to death with greater ease.

In tier 2 I had the choice of either going for a machine cult, allowing either Drednaughts to enter the field and hopefully catch an enemy without his anti-vehicle weapons or go for the Sacred Artifact, giving me an extra commander on the field, apothecary plus a bunch of good upgrades for my heroes. This makes my enemy try to guess whether or not to invest in his troops accordingly. The Infantry/Vehicle commitment exists in DoWII already but I feel it's just a dumbed down version compared to the previous game.

There's also the matter of proper base layout which may make one side vulnerable or more preferable to attack (especially evident with Ork/IG) but I'm running out of post space.
>>
>>323581284
And you get paid for your work, too, so you can pop down the the pict-house on the weekend and watch the new Arbitrator Grimm movie.
>>
>>323580863
>Doesn't make any points refuting why DoW2 plays like a poorman's CoH
>anon sticks with his opinion
Well, there you go.
>>
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Please play Eternal Crusade. It is the only WH40k worth playing after EA shut down Age of Reckoning. It is rather enjoyable in it's current state and the Steam release is not far off.

t:totally not a viral marketer
>>
>>323581454
How much blood?
>>
>>323580034

The game's never been known for stellar balancing. Ironically enough, Soulstorm, being a bugged mess on release and with a half-baked SP mode, has the best multiplayer balance, though I still find DC more fun to play.
>>
>>323581297
It's not only that, but because they do bullshit like "commander tank" or "commander Reaver Titan", the Guard also get weird tech jumps the other factions don't have. They get to field a Reaver two teach upgrades in advance, for example. Theoretically you could have one by playing another faction at T4, but you have to upgrade your relic cap twice. Not so with Guard, who just build the commander Reaver Titan and don't expend any relic points at all.

Not only do they have a bigger toy box, but the mod's devs expand their toy box further by giving them unfair advantages in a lot of subtle or even not so subtle ways. Another frustrating thing? Just try getting past their reinforced T2 walls before you've got a Titan. Don't even get me started on the giant super walls they get further down the road. That mod makes it to where they can comfortably dig into one spot and tech rush - their spotting and artillery is always superior, so you can't beat them at the siege game.
>>
>>323581651
Enlarged blood sprites tier. That will be 5.99 plus tip.
>>
>>323581605
It looks like shit. And as usual for "early access", head devs took the money and ran.
>>
>>323581467
But all of that can be achieved without the need to construct buildings.
>>
>>323580935
Have you played against Hard CPUs? The guardsmen are truly squishy compared to literally everything else and requires alot of time micro-ing little abilities like grenades or sub-unit cmdr bonuses (nightmare), reinforcing your troops (thank god for auto-reinforce) and trying to pump out enough vehicles to stem the tide. It doesn't help that there aren't very many custom maps that provide open areas, playing vanilla maps is a pain with all the pathfinding issues with spam races, and just UA in general. Point, being IG can be pretty difficult to play especially if you fudge the opener.
>>
>>323581605
I'll wait for the guys that did EYE to finish their 40K game
>>
>>323581402

>best chance at a normal life

Imperium, Eldar, Tau. Pick one of the three.

While i do understand some of the reasons why those three are enemies with each other, all three are retards. They might not share same ideologies and envision themselves as something better than the other two, they share same basic values, which entail destruction of Chaos/Tyranids... So the question is, is it worth all the hassle fighting each other, when united they can solve nearly all of their issues and get some respite?
>>
>>323581720
>Total War publisher is SEGA
>CoH2 publisher is also SEGA
:^)
>>
>>323553285
do space marines or guardsmen ever rape an eldar female?
>>
>>323581284
>But you are allowed to choose your profession, at least on most civilized planet

Not according to most things I've read regarding 'normal' life in the setting. You usualy do what your parents did - even on the most civilized, safest planets, almost everyone is employed by the Administratum (they always need clerks). If you don't work for them, you are a worker on a forge world somewhere (or you joined the Cult Mechanicus itself). If you don't work for them, you work for the Ecclesiarchy. And if you don't work for them you're involved in the Guard, Inquisition, Arbites, or some other Imperial organization I can't remember.

There is very little mobility in regards to professions, mostly because many of the things that we have in our daily lives don't actually exist in the Imperium.
>>
>>323581605
Last time I played it, while the game is pretty fun, it sure needs alot more optimizing.
>>
>>323582018
And I laugh every time Gorb, the Literal definition of "Moderate for Free", defends them.
>>
>Some people wouldn't join Chaos
>not letting yourself go, free of repressed desire, immortal and wise
>>
>>323581831
Well no shit, for the first two years after announcement all was that was fed to us was lies or might implement in the next 10 years. I won't deny the kikestarter cash and grab techniques either.

The point still stands. Do you want to maybe play a MMO set in the 40k universe? If you do Eternal Crusade is your only option for the foreseeable future. I don't like eating shit but choosing to eat some crap and not eating at all does not seem like a choise at all.
>>
>>323581943
You missed the part where I said for humans. It's fairly exceptional to live with Eldar or Tau as a 'umie.

Maybe one day they'll unite, if the plot moves forward a mm.
>>
>>323581943
>Eldar
>Normal life

I don't see how denying yourself any physical leisure your whole life or being a rape goblin can be seen as normal
>>
>>323582128
I'd rather wait till it gets better, there are other FINISHED games coming out, especially XCOM 2 and Dark Souls 3.
>>
we're going to need a new thread soon.
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