Dawn of War 3 when?
What do you want to see?
Does base building belong in Warhammer 40k? Why was DoW1's multiplayer/skirmish so much better than DoW2's? Is there a perfect game to be made from elements of both?
I liked the idea of making space-marines feel like an elite-strike force rather than another army with an elite-infantry gimmick but overall DoW2 wasn't as cool.
Dawn of War 1 only bigger, prettier and with more stuff would probably be ideal for a new game.
Dawn of War 3: Horus Heresy.
The ultimate prequel, although they'll never fit it all into one game (32 books), they could pick out some key battles/campaigns from them.
I'd prefer if they went for the DoW1 base building as that's what got me hooked on the game in the first place. Oh and bring back the old british guy who did the voice acting for the IG commander, he was so fucking good.
Guardsmen are so cool. They're so much more fun to play than the other factions for some reason.
That WW1 game in the MoW style makes me think that it could work. It works well with small, in depth tactics and human waves at the same time. A Tyranid/Guard player could attack move 100 units at a time while a marine player micromanaging 5 could beat them if done right. That would be cool.
Never actually played it myself, but it looked decent. It's not my thing but it looked like it did WW1 fairly well.
This thread must live and prosper.
What is best faction and why is it Imperial Guard?
>tfw they kept lowering the number of Leman Russ's you could have with every expansion.
It's 10:20 in
Leman Russ to soak up damage backed up by heavy weapons and a pile of miscellaneous Guard arsenal is my favourite thing in Dawn of War. Hitting the Leman Russ cap and having to send out Hellhounds is gay though.
Units that don't get stuck on each other all the fucking time would be great, I swear trying to meaningfully control a maxed out army without having to individually micro every unit was like pulling teeth.
I've been playing the Ultimate Apocalypse mod for DoW 1, but now I am looking for other good mods to try out. How does Titanium wars compare? Any other mods out there that I should check out?
>boring as shit
Have you read the books? With exception to a few additions they're anything but boring. If the writing style isn't your preference then that's fine but it's almost non-stop action.
>gods among mortals
Primarchs weren't even close to gods, maybe they could match an avatar or demon prince but they were essentially just bigger, stronger and smarter space marines with some having psyke powers. The Emperor was basically a God but he's not in the series very much until the end.
>playing that closer to codex mod or whatever it was called
>spend 5 minutes wondering what flavour of Leman to send out before deciding on ALL OF THEM
I'd like to see the game if anything. Doesn't seem likely at this point since CoH has done way better than DoW, and Sega can just pump out expansions and DLC for all eternity. DoW 3 will probably be riddled with DLC as well so there's that downside to look forward too.
Guardsmen are the best. Their plight is so compelling. They're so awful but they can still come out on top.
They don't have to prevail over them, just die slowly enough to allow my techpriests to get a Mars Pattern Command completed.
Are these the Ultimate Apocalypse mod?
looks cool. What are the major differences? From what I've seen there seem to be lots of variations on existing units to allow for more tailored armies. Any major game changers?
Say that to Dark Crusade and that bloody assasin block.
Lord always telleports to you and blinds everyone, everyone overlooks how OP that shit is when compared to mass resurection.
My first Dawn of War was Dark Crusade and my first big skirmish was against the Necrons with no relics for a Baneblade. The Necron Lord's constant blinds were so powerful and I had no idea what the hell was going on. I was holding on for survival and learning the game at the same time and won after nearly 2 hours of holding out against the Necrons. It was awesome.
Hm. Three new races - Tyranids, Inquisition Daemon Hunters, and Chaos Daemons. 2-3 extra tech tiers and at least 2-4 times the unit types for each race. There's a lot to talk about, but you like IG, yeah? They can airdrop baneblades, which now have a dozen variants, have dropships, can build emplaced basilisk turrets. It also has a lot of modifiers in the lobby, so you can disable aircraft or titans or certain tiers if you don't like those.
Shit, that sounds pretty impressive. Does every faction get that much new stuff? Is the mod the main thing keeping Soul Storm alive?
Once I start to get tired of what I'm doing right now I think I'll need to get that.
Its a good mod, but being this massive, it has some stuff that is blatantly unbalanced.
Fun as fuck to play multiplayer with. There is even a guy on youtube that plays it with pals and records it, really good stuff past the memes.
>playing as IG because MUH EMPRAH
>stuck next to the bullshit tier SOBs
>FUCKING LIVING SAINT
>ALL THIS FIRE
Thank the Emperor for Leman Russ tanks and Basilisks.
Just ate my own post, but I'll summarize a bit
Orkz are completely unique, unlock stuff by increasing their population.
Space Marines have fewer units in squads, but are a lot tankier. Can deepstrike turrets.
Chaos/Daemons get to choose a god to worship which will unlock/restrict certain units for the rest of the match.
You play it? I could use friends.
That's never stopped me before. Are the odds stacked against The Guard? Because I wouldn't have it any other way.
Ideally I'd like to be overwhelmed at the Guard's new arsenal but then still get annihilated because the xenos got even bigger stuff. getting gud as imperial guard is what it's all about.
Guard's first unit is no longer guardsmen, it's conscripts. 25-30 units to a squad and cost 4 req to reinforce. They get slaughtered. Going to take screenshots of a few units.
Sorry pal, unistalled it a while ago and it always crashed at em with higher resolutions for some reason, couldn't play at 1920 shit.
A bit to be honest, but you can be the defensive force you always wanted to be in here. Hell, you can eevn specialize in infantry and get a fuckton of men and rush shit, its good.
You should enjoy it, especially if you play online. Beware of nukes though.
1. All major armies
2. No base building in the DoW sense, but lots of constructables
3. I have no idea what resource system will work, but nothing 'capture the location' because DoW sucked because of it
4. Make it fun, make it unbalanced, make it stupid. I want to lead an army of nothing but a thousand ork melee troops like a madork. No unit caps or limitations on what you can do, its a fucking RTS not some competitive bullshit.
The Emperor is not a God, never referred to himself as a god either.
In fact if he came back to life and saw people worshiping him as a God he would purge those fuckers instantly.
He was essentialy a superhuman with the abilities of all but one shamans, that was guys like Jesus and Muhamed Ali, and that currently has the ability to hold out the warp and keep it at bay.
Due to the worship he now gets, he is a god.
He didn't want to be one, and everything got fucked up because of it, but now all the pious devotion he gets is manifested in the warp.
Literal God now, even though he hated being called one, but shit works with him being worshiped as one.
You need to update yourself brutha, he knows he is being worshiped, and the last thing he would do at this point is try to contradict it and just run with it, last time he tried the fucking Horus Heresy happened.
Being worshiped as a god and getting power from that worship =/= you being a god in the 40k universe
Thats like saying boobs are god because men worship them. The warp is just a immaterial way for emotions and beliefs to be translated into physical power. And there are many other characters who gain power through the warp from worship that are not gods.
Pre-getting dedded and put on the throne there were no gods worshiped by humans, the emperor was not seen as a god, and he told everyone he wasn't a god.
I want to see charging Guardsmen into melee returning as a viable tactic to beat CSM early game.
I still can't believe the campaigns are copy pasted
You have Captain Diomedes
Basebuilding the way DoW1 implemented it does not belong in a 40k game. DoW 1 had shit tier base building.
Ideally, only factions who fluffwise construct shit planetside should have basebuilding. Factions like the IG, Admech, Orks, and to a lesser extent, the Tau and Nids, should have some amount of basebuilding. For example, Ig would be able to construct bunkers, landing pads for their heavy equipment, walls, immobile artillery and turret pieces, etc, while they would be able to deploy their infantry anywhere on the map via valkyries.
Nids in comparison, would mostly deploy their stuff via spores, or tunnels created by those big worm nids, but they would also be able to construct brood nests, digestion pools etc, the former which would spawn smaller nids in huge numbers, and the later could be used to recycle nids for resources.
Factions like the Spesh Muhreens, Chaos, Necrons, Eldar and the Dark Eldar on the other hand, should not have any basebuilding at all, beyond maybe turrets and teleport homers, chaos shrines, some necron monument thingies, and webway gates.
Fixed bases simply are not their thing, as all of these factions deploy to the battlefield via drop pods, warp rifts, teleportaion, or via the webway.
Why the fuck are you comparing tits to gods you fuck, if you know they are not the same and never will be?
Emps is now a god, a entity capable of keeping the warp and most of its fuckery at bay. He is worshiped and its power able to be manifested in the warp.
How the fuck does that not make him a god of poius service and duty, much like Slaanesh is a god of excessive indulgence and Khorne is a god of anger fueled murder and agression?
Yeah, he tried not to be called a god, but when you are by default big enough that a normal space marine has to look up to loot at your face, smart enough to almost make the human Webway, have the most powerful connection to the warp in existence and are able to use it with all of your ability, besides making the primachrs, etcetera, you are kind of a god by human standards. Him being put into the throne just makes him a wh40k god.
But most likely you still disagree with me, so who gives a shit, not like we will change eatchotehsr minds.
>Does base building belong in Warhammer 40k?
Not in the literal sense, at least not for Space Marines; I think Space Marines ought to have something comparable but with their ship in orbit with an a sliding scale of acquisition, as the task becomes more demanding, more resources are allocated to securing victory (which I think is essentially how it works for most missions that aren't "spend 150 years fighting in a civil war to overthrow the corrupt / non-complaiant govenor from his entrenched position on the planet")
But I think it's appropriate for a lot of the xenos, and the imperial guard
>Hes a god because I think he is!
Yeah no, the lore says he is not a god, hes a human who is just super fucking strong and stole some chaos powers.
Thats the lore, and nothing you say will change that.
>Dawn of War 3 when?
Never. Relic is going full steam ahead on the CoH train.
>What do you want to see?
Dawn of War 2 squad level mechanics with base building and vehicles from DoW 1. Starting factions should be SM, IG, Chaos, Orks, and Eldar. Add Tyranids, Necrons and Tau in expansions.
But we'll never get it anyways so I'll just have to be content with the Battlefleet Gothic game that's coming out.
>Emps is now a god, a entity capable of keeping the warp and most of its fuckery at bay.
By that logic the Necrons are all gods, as is most of their buildings because they repel chaos.
Bad logic is bad.
I want to have a choice on what Regiment of the Imperial
>Armageddon Steel Legion
>Mechanized Astra Militarum with armor variants
>Cadian Shock Troops
>the Imperial Guard equivalent of Ultramarines
>Death Korp of Krieg
>suffers no morale damage, yet lacks the support of other regiments
>Tallarn Desert Raiders
>Grav-chute deployments and drop troopers
>wide variety of support weapons for infantry
I wish this meme would just die. RTS games have done basebuilding properly and DoW1 wasn't one of them. I don't know why anyone would want to see that return other than for the sake of it
>the first installment implemented a certain mechanic poorly
>so lets remove the mechanic entirely instead of fixing it and making it fun
Do you happen to work for Bethesda, by any chance?
>trusting Relic to handle basebuilding correctly after they fucked it up the first time
It doesn't fit the universe anyway. The amount of basebuilding you could do as IG in DoW2 was enough: air deploying bunkers, tanks and turrets together with Guardsmen being able to construct smaller lasturrets and deployable cover
>It doesn't fit the universe anyway
So does tons of other shit in the games. This is a weak argument.
Fuck off back to /tg/ if you want to limit having cool shit in games because 'muh lore'.
>Dawn of War 3 when?
When enough blood is shed.
Why is the Dark crusade campaign so shitty? Why unlocking wargear is such a hassle? Why can't you use the army painter on the campaign? Why were the devs so fucking lazy?
What DoW2 did was worse.
>All reinforcements must come from one single place always.
The anon in >>323552501 has it right. IG deserves DoW1 gameplay, and DoW2 was a joke. Space Marines don't deserve DoW1's gameplay, and while DoW2 was a step in the right direction for them alone, it wasn't the universal answer. There needs to be some compromise.
Dawn of war 1
>had base building
Dawn of War 2
>didn't have base building
>Shilling for the UA mod in this thread.
Vey goyim, don't forget to donate so we can work on the quality on our mod (and by working we don't mean to steal the models from the Russians and send them death threats if they call us out besides sending our huge mob to alienate every single developer!. Oh did I say that? Oh we mean, our fanbase! Yeah totally legit guys! We swear!)
It's pretty weird that each time I've visited /v/ in the past week there's been a 40k thread up.
Refreshing but weird.
I can only imagine what's going to happen when we get news on Dawn of War 3.
Speaking of Dawn of War, does /v/ ever organize games of Soulstorm or whatever?
>All reinforcements must come from one single place always.
But that's not true at all you idiot. Reinforcements can come from Space Marine drop pods and troop transports (Razorback, Land Raider Redeemer), Nurgle shrines or Summoning Circle for Chaos Space Marines, Brood Nests, Spore Mine drops and commander abilities for Tyranids, bunkers, Chimera and Valkyrie drops for Imperial Guard or numerous globals/call-in abilities together with troop transports for Orks and Eldar.
Try actually playing the game
>tfw you're that guy who plays Tau
Who wants to play some DoW 1? I'm not very good but we can fight bots or something.
I only like IG regiments that are not wearing puke green gear and when they have closed helmets/masks. Also carapace armors are nice.
I've played the game enough to know the feature is shallow as a puddle. More than 90% of your reinforcements come from one place - one building, mind you, because the spess muhreens have just decided to build up there first, but not too much, ya'no.
But you're an idiot if you call what the IG can do anything equitable to fluff-friendly. DoW1 was hands-down better, and UA showed exactly what they could have been with base-building. Actual walls. Earth-shaker platforms - you know, artillery? The thing that DoW2 refused to even dip its hand in? Also the main firepower of the guard. UA did a lot of things wrong, but it did a hell of a lot more right than DoW2.
DoW2's multiplayer was never really balanced, and didn't hit the controlled chaos of DoW1's really until Retribution. Problem is that a significant portion of the player base, especially old school fans, had quit the game and moved to something else by the time the multiplayer was fun.
I fail to see the problem here.
>slaying Xenos every evenining for the Emperor
Feels good brutha.
>I've played the game enough to know the feature is shallow as a puddle.
And you honestly think the shallow as fuck basebuilding DoW1 had was infinitely better? It wasn't.
Also, we've gone from 'All reinforcements must come from one single place always' to 'More than 90% of your reinforcements come from one place'; feel free to pull more statistics out of your arse to support your next reply, anon.
>But you're an idiot if you call what the IG can do anything equitable to fluff-friendly
So Imperial Guard don't actually reinforce via Valkyrie drops or troop transports like in DoW2? God dammit. Well, it's a good thing we have our resident lore expert on site to tell us what we're doing wrong.
>DoW1 was hands-down better, and UA showed exactly what they could have been with base-building
>a mod added all of this stuff DoW2 didn't have (along with stuff DoW1 didn't have either but I'll ignore that because it fits better with what I'm trying to say!)
As terrible as Relic are in the field, they actually had to concern themselves somewhat with game balance when it came to the multiplayer aspect of DoW2. UA adds bucketloads of units to the game for no other reason than for the sake of it. Great if you're intent on fucking around with your friends in high-resource games for giant meatgrinder battles; not so great for balanced, competitive play.
Elite Mod makes DoW2's multiplayer infinitely better too but I'm not going to use that to try and argue in my favour because it's a mod, just like UA is a mod and doesn't make DoW1 at its core a better game than DoW2.
>Sick comeback, family member
>being this mad
I hope you can now cut the shitposting and start actually talking about 40k.
Fucking love Ultimate Apocalypse. Its ridiculousness is perfectly suitable for 40k.
>Playing Rhean jungle 2v2v2v2
>It´s 6 hours long game already
>It´s only three of us in the game
>Imperial guard and eldar are fighting each other while I´m sitting at base for like 4 hours now completely ignored
>Nothing will happen If I take dog out for a bit right?
>Come back 5 minutes later
>You were defeated
>tfw one of the best IG players in Ret
>still no gameplay footage of deathwing that isn't an awful shitty cam video
I liked dow2 retribution desu, playing it online was a lot of fun, and it also has an incredible VA detail
units and the announcer react to both whats happening to your armies, to the enemy and the allies, when I was playing with eldar and had chaos allies the announcer went:
>we have allied ourselves with these degenerates
when I first spotted the plague marines
a guardsman yells:
>glory to me eh spacemarine?
when he kills a SM soldiers
that walker thingy that guards have says with a nervous tone:
>landraider... here we go
when you order it to attack a landraider
and etc, its mindblowing
Steeljoe makes some real nice pixel art animation.
>I hope you can now cut the shitposting
The irony. Dawn of War threads on /v/ are at the epicentre of shitposting on this board whenever they're active and you're one of the idiots contributing to it. It's always the same band of retards sucking UA's dick and praising DoW1 as the second coming as Jesus because it had basebuilding and ignoring the myriad other problems the game suffered from.
I actually enjoyed both franchises.
>queue up the heavy armor for the warboss
>"get da big armor!"
>"No, da even bigga armor!"
>still refusing to contribute to the thread
the way the chaos announcers taunts and threatens you when you are losing was amusing too
>do not fail us!
>this is not the victory you have promised us!
when you win:
>chaos vanquishes all
started DoW2 a while ago
is there anything i can do about the hotkeys being spread in random places all over the keyboard?
>i'll keep shitposting because nobody can stop me
I mean I'm not sure how else to get through to you, friend.
>Never too late to test you mettle and shake off the rust, anon
I have the meta drilled into my skull. Guard, sergeant, tech, manitcore, plasma commissar, some Commissar lord upgrade, that power fist, the artillery upgrade, Leman Russ, vanquisher and the victory.
I have gotten it down to Korean levels of speed.
IG isn't awful, they have one of the strongest early game strats in soulstorm and dark crusade.
Just open with com squad and three IG squads and reinforce as necessary, put pressure and rush T2 for commisar. Don't bother with tech on infantry until after you've gotten vehicles, and some players even put off infantry tech until after t3.
At 20 strategic resource a head, and with the fastest reinforce rate ever, IG squads are a real demon early game when paired with command squad.
Base building as it is in Dow1 doesn't really have much of a meaning, and I don't really care about it, it doesn't do much for the gameplay. Supcom is a game where base building shines - every building has a real purpose, it does something and is not just an arbitrary requirement for unit production or a shack with 3 upgrades to research in it. Buildings synergize, and work towards something, you can build a terrible base and a great base that will be efficient and defensive. This is the kind of building that makes sense and the kind I want to see.
If it's just 'put it whenever, spam shit out of it" like DoW1, I don't mind it gone. Then again, DoW2 couldn't have handled it worse, because with condensing everything into a hq THEY REMOVED ALL THE FUCKING UPGRADES
>he meta's probably changed a lot in those 3 years
It hasn't. I can wipe out the same strats I used 3 years ago and still win. Shit plays out like its WWI with melee charges and artillery out the wazoo.
>me and a bud used to 1v1 each other all the time in Dark Crusade
>he tries IG for the first time when i play necrons
>hfw flayed one spam
Then he came back and stomped my shit as chaos next game. Good times.
>Then again, DoW2 couldn't have handled it worse, because with condensing everything into a hq THEY REMOVED ALL THE FUCKING UPGRADES
What upgrades? Good post, though. You've probably triggered a lot of DoW1 fanboys with it. Basebuilding from the likes of TA or SupCom is doing it right.
>a mix between metal slug, with trine aiming, megaman level designs and secret upgrades.
>metal slug style 40k game
I didn't know it was possible to want something this much.
>Battlefleet Gothic is out in a couple months
>still no ork gameplay footage
Here's hoping it's a success and we get some expansions. Tyranids and Tau would be neat, not sure how they would implement Necrons to make them both balanced and not boring.
Why the fuck did they change the conscript model from whiteshields to the vanilla pdf guardsmen?
I'm so pissed because I loved to mass conscripts with artillery but now they just look like shit and it kills the mood for me.
It doesn't add anything.
As long as the strategy and tactics are working well, that kind of bloat isn't really needed.
The first or second purchase is pretty much Sentinel so you can be a harassing powerhouse.
I'm really glad they kept developing it, because otherwise it might have been stuck at shallow buildorders.
True but that would be a bit of a shame. I'd love to use my intertialess drive and zip a Cairn around the battlefield like it's a godamn hotrod.
what would tyranids or tau be doing in gothic sector. Nigger you are literally fighting fleet of the biggest black crusade ever. If you read wiki it says, imperium gained control of orbit in gothic system but chaos gained foothold on Cadia. Game is supposed to be about imperium vs abaddon fleet
>what would tyranids or tau be doing in gothic sector
Nigger, what. Battlefleet Gothic is the name for the tabletop game where you fought with space ships. Tau, Necrons, and Tyranids were all factions that you could play as.
I realize the Gothic War is the backdrop it uses at times, but at other times it does away with it entirely. Because, you know, that wouldn't be any godamn fun otherwise.
Upgrades which can't be exactly converted to per-squad equipement dow2 has. Stuff that affects your army globally like research for increase to capture rate for all units or something like "Research this: hormagaunts and termagaunts now automatically regain a model per 30 sec", etc etd. All you get is 'go up a tier'
I don´t play tabletop games because they are expensive as fuck but it would make sense if the game was about gothic sector, it was confirmed you fighting abaddon´s fleet. And abaddon´s fleet is attacking in gothic sector I think
I don't really think the lack of those global upgrades negatively impacts the experience, though. It's just bought individually in a lot of instances, like buying the Sarge leader for Catachans to enable them to infiltrate while standing still or letting GM reinforce 3 at a time after you purchase a Commissar leader.
>it would make sense if the game was about gothic sector
And if they ever add more factions, they can simply say "Yeah you're not fighting them in the Gothic War."
There's no reason to just shut down the possibility of different fleets just because of a naming convention. That would be an odd thing to do.
There haven't been any really good 40k games in a while.
I'm putting all my hopes in Deathwing and BFG.
I'm not giving up hope for Eternal Crusade. It's the closest thing to a spiritual successor to Space Marine's multiplayer that we're gonna get probably.
Game is not even out yet.
Relic a shit, focus interactive is the savior of 40k
>Players who want to control their own Chaos armies during a Grand Campaign need to own the 'Chaos Warriors Race Pack', which is free to those who pre-order.
It's pretty jewish, and a lot of people are already unclear about exactly what the DLC is because assholes keep saying shit like "Chaos warriors are a separate faction, you can still play as normal Chaos!" Which is just blatantly untrue.
>The game will feature four playable core races (Orks, Dwarfs, Empire, Undead) but a fifth—Chaos Warriors—will be available in Total War: Warhammer's first "race pack" DLC release.
I don't want Dawn of War 2: 2
I want Dawn of War 1: 2
The next will be Stormcast Eternals probably so they can help GW shill Age of Sigmar.
This is what I'm worried about. They're planning two major expansions for the game to add to the campaign map and add more races. But now that Age of Sigmarines has landed I fear for what might happen.
I don't want Dawn of War 1: 2
I want Dawn of War 2: 2
Everything about The Emperor in lore points to him ascending to godhood, they just don't call it that because it's wh40k, which is sloppily written tripe because first and foremost it's a setting, not a story
An anon did an article on this as he was wondering why there's still nothing since the last trailer here: http://sidearc.com/death-of-deathwing/
The game's future looks
>Installed DOW to play until get home to main PC rig up north
>Mission where assaulting Eldar marker dig site thing.
>Forces get cut down in swathes by purple landmines(?), too much congestion on the terrain to bring Russ's front and centre.
How do I micro good? All my tactix so far is to hobble back and just binge on units till I hit cap.
The story mode is about Abaddon's 12th crusade in the Gothic sector, yes.
But there's no reason why we shouldn't be able to play as Tau, nid or Necrons in the multiplayer mode (if there's one of course but I can't imagine the game without it)
>still no game where you can actually play as a titan
>some studio is creating a tablet game where you can play as an imperial knight though!
>more shilling to GW's new products
This pain hurts, brothers.
>In an interview the devs said they couldn't add the tyranids (or didn't want, can't remember) because the engine wouldn't be able to sustain the number of units the tyranids should use to represent the faction.
>They are added in dow2.
>DoW2 is just fucking company of heroes with even less units.
I seriously hate when devs just make up some fucking excuse to no implement something.
Dawn of War + Men of War?
>Realistic calculations of armor penetration values on Astartes plate
>Pinpoint control of vehicles and troops
>Guardsmen getting one-shotted by bolters
>True artillery, fortification and cover systems
>Troops getting promotions and all having individual inventories
>You can loot the power-sword of the enemy champion you slew
>>some studio is creating a tablet game where you can play as an imperial knight though!
>play as a Knight who are the smallest Titan but it's a mobile game
isnt that what he just said xD
how much do you guys think a complete tw:warhammer collection will be when CA is done?
I'm saying atleast 400$ without sale prices.
when its on sale itll be 20$
3 games, atleast what?, 10 dlc per?
>not even bothering to read post
Was referring to that, but yeah, tablet/mobile game.
Didn't Warhound used to be the smallest? Would rather play as that.
Also who the fuck likes Tyranids. There couldn't possibly be a more boring faction.
It's all about Loyalists vs Chaos. That entails not only Space Marines but Daemons, renegades and the Imperial Guard, too.
Who gives a fuck about Tau or Necrons either.
Most of /v/ is cancerous shit idea men that can't really pull of good ideas but that's a really good one
I like you comrade
I was obviously talking about a Chaos champion looting imperial gear.
Nothing is more perverse than slaying loyalists with an imperial eagle-emblem sword. Much like the Emperor's Children still sticking to their chapter name.
Touching enemy gear is still stupid, you don't know how they've booby trapped it. Rifle with a spare mag? The third bullet down is rigged to explode. Power sword? It's gene-locked to blow the power core when touched by the wrong people. Rosarius dropped by Chaplain? It's actually Ursarkar E. Creed and his army of memers.
>Get actually blown the fuck out
>Quit argument like a child
>There couldn't possibly be a more boring faction
> tfw in the next 20 years GW will be collapsing under the weight of 3D Printing and as their final hurrah comission a game that is a 1:1 remake of the tabletop, with rules for every possible edition, codex, wargear the works, all online.
A man can dream.
>Start up Retribution for the first time
>Holy shit, Tyranids
>Barely any dialogue because Hive Mind, who takes ages to say a single sentence
>None of the enemy factions past the first mission acknowledge I'm an all-consuming locust horde (the Chaos muhreens talk to me as if I'm some sapient race capable of heresy for fuck's sake)
>Play Ork campaign instead
>Get the most fun RTS campaign I've played in a while
I know Nids aren't exactly known for their personalities, but they could have at least tried to make that campaign more interesting.
It's not very plausible for troops to carry rigged magazines. What if a friend loots it? What if you just forget which magazine was which in the heat of battle?
Also I've never heard of power weapons having some identification mechanic.
Literally, I'm reading a WH40k book right now (Soul Hunter) where the "protagonist" wields a power sword he looted from an imperial champion he slew. He even holds it in very high regard, appreciates its craftmanship and other Night Lords have tried three times to kill him for the sword.
>Rifle with a spare mag? The third bullet down is rigged to explode
Sounds like a good way to get the Techpriests on your ass for fucking around with sacred munitions.
If you're in the kind of situation where you're booby trapping your own weapons you're about to die anyhow. If you're doing it to your mates weapon because he's dead, then you blame the dead guy.
Dunno which was it, maybe one of the Ahriman books where even the bolter had a sensor at the grip.
but this guy is right >>323564951
Though I only jumped at it because you cried "B-BTFO HURR DURR" for no reason.
Look at this.
Once this was a fine city. Gleaming beacon of the Emperor's light. A center of industry. Now look at it.
Commissar, I would like to see this city built up again. I would like to see towers and spires of gleaming white. I would like to see our men on parade routes, not tours of duty. I would like to see every city in this planet, every colony in this besotted, miserable system turned to the service and industry of the Imperium, in the Emperor's name.
>Rifle with a spare mag? The third bullet down is rigged to explode
Who the fuck would the IG be fighting that they need to booby trap their lasguns? Minor shit like secessionists and rebels? Maybe traitor guardsman regiments? Most of the shit they end up facing isn't going to even bother to pick their weapons up.
>I was thinking of some hypothetical military force that only exists in my head that has no las weapons at all and is running around with shitty stubbers
Alright? I guess that kind of shuts down any potential conversation, then.
Let's not do this. No offense but that kind of nitpicking is approaching ridiculous levels of autism.
Because people who are bad at RTS games are able to think that "I'd be so much better if they didn't keep cheese rushing me" in base building games where they just create giant armies and compstomp all day. There really isn't an equivalent aspect for an RTT like DoW2.
>If you will not serve in combat, then you will serve on the firing line
Please if anyone knows about the books can you recommend me any that follow the Tau and not spess muhreens
Tau are my favorite
>who the fuck likes Tyranids
Tyranids (like old-Crons) can be interesting when you look at how they affect the setting and all the other 'normal' denizens in it. So yeah, they don't get to have interesting characters with neat backstories - they're just some sort of nearly unstoppable dinosaur/bug army that all the other sentient races have to kill.
I would like DoW3 but they really shit on the Blood Ravens and other factions in DoW2.
Blood Ravens are like one step away from becoming a Chaos legion now. They basically killed the good characters like Thule.
Also I did find DoW1 more fun. Defiler spam, Tau faction and Hammerhead Gunships, invisible Chaos marines and Eldar Bonesinger. Fun!
Don't be mean, the Tau just want a peaceful resolution in a setting known for its constant war
Also they are WAY cooler than Eldar imho (in my honest opinion)
Based Gabriel Angelos. Good relations with Imperium worlds and the Eldar and somehow the Grey Knights too, but wise enough to stick to the Codex.
I guess they can pick up from there again. But if it becomes a game where you have a choice of falling into Chaos, then I may lose faith on the Blood Ravens because it shows they are weak to the forces of the warp, not just highly attuned with it.
Davian aint dead.
HE SERVES ETERNAL
>, the Tau just want a peaceful resolution in a setting known for its constant war
To be perfectly fair, I think all the other factions besides Chaos and Orks want that too.
Killing everyone else would make things pretty peaceful.
Enemies of the Imperium, hear me. You have come here to die. The Immortal Emperor is with us and we are invincible. His soldiers will strike you down. His war machines will crush you under their treads. His mighty guns will bring the very sky crashing down upon you. You cannot win. The Emperor has given us his greatest weapon to wield. So make yourselves ready. We are the First Kronus Regiment, and today is our Victory Day.
I appreciated the tactical choice presented with different upgrade paths in DC/SS, even if it was a simple one, as in "either go for improved infantry/commanders or build vehicles". There was surprisingly much to be done even in T1.5 with some races (SM with the Plasma Pistol FC build or early CSM bolters).
On a different note, if I have a retail copy of Dark Crusade, can I somehow contact Steam and ask for a key? If yes, then what's the procedure?
I think it's in the one of the Last Chancers novels where they're infiltrating a world and the Tau they meet up with flat out tell the group that eating meat is barbaric. This is also the book where one of the characters eats a human brain because a Kroot gives it to him.
Oh I kind of remember now.
Same book where that guy tried to steal a crisis suit and the interface just fucking killed him.
>Retail copy of Dark Crusade
Can't help you there buddy. I played on Steam. I recall there was like a DoW mega pack that included all the DoW games. If you're out of luck, you can always try to get more for less to get some value.
Isn't that fan fiction? The "Unknown Primarch" idea presented in the DoW games themselves feel much more poetic and epic to me. It means the Blood Ravens don't have to stick to specific playstyles.
By MOBA standards I can't actually think of a better one than a 40k MOBA. Endless lists of named characters, perpetual war over the same ground, tons of magic items and cool gear...
Hate them or love them, you gotta admit a 40k one would probably be among the best of them.
It went under my radar.
It was better that way.
They could try to by slightly more asymetrical in DoW3.
IG and Orks play like in DoW1 with big bases and loadsa units
Marines play like combination of DoW2 and World in Conflict with base being the ships upgradable in initial drop site.
Also small but powerful squads.
w-what will Tau get? You are putting in Tau
I'm late to answer but I'm pretty sure they're going to keep everything as pre-endtime campaigns since all the maps for each expansion are supposed to connect to each other, which Age of Sigmar can't really do since it takes place in the warp or something. Plus they want to feed on old world Nostalgia now that the setting is dead.
No basebuilding, and not even a HQ like in DoW II. Troops are dropped/teleported/phased straight into combat. You lose when you lose all your troops and cannot afford to call in more.
The only exceptions to this are IG who have a HQ and battlefield deployables such as bunkers, barbed wire and sandbags. They would lose their capability to produce units upon the destruction of the HQ.
I believe there's a Shadowsun novel, and there's at least two or three Damocles Crusade novels (KhanXShadowsun forever).
There's also a novel called Fire Caste, which is mainly a heart of darkness with Imperial Guard versus Tau on a pseudo-death world. For the novel's name, the Tau are mainly used in the last third of the novel, presenting a more grim dark view of their scheming and plots, while the first 2/3's are mostly about Imperial corruption and general shittiness, and Tau auxiliaries.
DoW2 was made with a B tier cashgrab new devs with no love for 40k and didn't get the grittiness and dark that it was the first.
The Imperial thought of the day wasn't in the DoW2 menu. That's when I realized the new devs were casual heretic scum.
Also it's a 40k game and CoH had more gore, better voice acting and lines, character and effects than it. That's a fucking line. That's just not right, Relic.
Because you were supposed to move onto Soulstorm which fixes that.
Does soulstorm have a campaign mode like that? THIS is why I don't read steam reviews ffs
I could have bought that shit on the steam sale along with dark crusade but everyone kept telling me its was garbage
Did you ever tried to invade the Sisters of Battle HQ with Dark Eldar, who have no artillery?
Its nearly impossible because the Living Saint's AI will always retreat back into their lines, so you can't destroy both the generators that will in turn make her vulnerable to damage.
Other factions can safely lure her out while they use a long range solution to blow up the generators from a distance without allowing her to retreat and make the generators invulnerable.
The separation is essentially that between a bunch of monks living up in the mountains and a bunch of really rambunctious city folks. Sure sometimes a group of city goers come by and rape and steal a bunch of stuff from the monastary, and sometimes the monks come down from the mountain and slaughter a bunch of city folks because they forsaw them coming to rape and steal a bunch of stuff from their monastary but for the most part they're still people, Individuals will just hold grudges against certain other individuals
I still don't understand why Dawn of War II was apparently a travesty. Yes, I've heard the arguements, I just think they're easily refuted.
And this is coming from someone who likes Dawn of War I better than II.
It's mostly people who are intolerant of any kind of change. Foolish, if you ask me.
No, you did the correct (or at least better) choice as SS campaign is much, much worse. The gameplay/basics are exactly the same, only even more panned out: too many useless territories + necessary webway control to travel to different planets, no double attack/teleport upgrade, your buildings disappear when on the defense, the loading times and longer... and most importantly, all the almost all the atmosphere/banter that made DC memorable is gone. IG/SM/CHAOS FOR FUCKS SAKE/Ork/Necron commanders all sound unconvincing, the cutscenes suck dick...
SS singleplayer is obviously unpolished due to lack of time, as happened with most of the game. Patches had to be released just to make multiplayer playable but did nothing for the campaign. Basically, if you don't like DC, SS will make you puke.
It's a fan-made modernization of his official depiction from way back.
>apparently a travesty
Hardly a travesty, just a bit of a disappointment.
Tyranids were supposed to be the big addition that people were asking for in the first one, and they said they didn't do it because the DoW1 engine couldn't do the faction justice - so naturally they add them in the game that is all about small squad tactics. It was a bullshit move and kind of hurt my trust in the devs. Also, I was looking forward to the same kind of development cycle that the first game had - expansions that added new factions over time. We got Chaos and IG, and that's it. 2 factions in 2 expansions, as compared to 5 in 3 expansions that the first game had (some of which had radically different flavor and playstyles). When they released the Tau Crisis Suit for their arena horde mode, I held out hope that it was a teaser for something new down the line, but I guess they just stopped giving a fuck.
>What do you want to see?
Base construction for fuck`s sake.
I would shed her first blood for her, yes.
I guess I view Dawn of War II as just a step in Relic's design process since every game seemed to build off of the previous one, from Dawn of War I to Company of Heroes to DoWII to CoH2.
>Being this heretical
No, by shooting a bolt through her forehead which would then detonate inside her skull, showering viscera all around her lifeless corpse.
>That whole story goes against everything the assassins are supposed to be
To be fair Ian Watson did lay down a precedent with M'Lindi in his Inquisition War abortion, but that book is ancient and the less said about it the better.
The game was a flop and shoot themselves in the foot by limiting themselves in the scope of the battles and maps.
No "big" armies and no basebuilding leads to less variety, just hero addons and measly techups. No defensive stands or agressive gamechanging mechanics, everything feels the same and thus there's not much variety in what you can add upon. Capping points was made boring as fuck instead the turf war that was on CoH, where you decided if the point was important enough to build defenses and bottleneck at the cost of other areas or expendable.
Also units in DoW2 take a shitton of damage sometimes and can always run like coward to the back. Feels like a merry go round instead of the carnage and riot that was DoW1 where RETREAT IS NOT AN OPTION and if it was it was because it was truly fucked there.
Also less gore than Company of Heroes? how. Why. Why.
If not a DoW3, I'd like a scaled up 40k RTS along the lines of World In Conflict. Sort of along the scale of 40k Epic.
Admittedly maybe I feel this way because WoC was the only RTS online I ever actually enjoyed.
>No defensive stands
Heavy weapons and infantry in cover can easily be used to create a defensive line, what are you talking about? In fact, due to the suppression mechanic, heavy weapons are even more effective than they were in DoW.
Base building shouldn't exist in the DoW games. You should be able to build some fortifications in certain places and thats it. Why the heck would any of the factions waste resources building actual factories and research center? These are armies fighting on a galactic scale that already have all the resources and top of the line tech they could need. All of it should just be dropped in from space or teleported in.
That's kinda the implied base building the game should have.
But didn't. Not even a defensive turret over capping points, trenches, craters to cover fire properly, and in vanilla the tanks didn't even left the chassis when exploded as cover. Something essential in CoH.
Also nobody mentioned the butt ugly interface with holographic blue everywhere.
>Build a single heavy bolter
>Achieve near instant suppression against any infantry unit it fires at
Rhinos might have been effective at stripping morale, but I'd argue that the pinned status is much worse for combat performance than broken morale in DoW was.
>All of it should just be dropped in from space or teleported in
You played the first game, right? That's what some of it is, when appropriate. Off the top of my head
>SM is deepstriking a building that essentially unfolds itself
>eldar are summoning wraithbone from the warp
>chaos summon it from whatever hellhole it was at
>necron shit was already there anyways, just waking it up
>IG is prefabricated crap dropping down on jets
>SoB is same as IG (actually pretty lazy)
>dark eldar summon their shit from wherever
Only Orks, Tau and arguably Eldar do any true basebuilding.
This is true. Units with their morale broken in DoW were reduced to 20% of their base accuracy value and gained 20% movement speed.
When pinned in DoW II, a squad is reduced to a tiny fraction of its movement speed, is practically unable to attack at all and won't rally unless they stop taking fire from the suppressing weapon or have abilities that allow them to ignore suppression.
>people actually liked cookie-cutter barebones basebuilding and retarded blobbed formations of infantry like 9 Rangers with Long Rifles running around the map because jamming as much shit as you can onto the screen = authentic 40k, apparently
I liked both franchises but squad sizes and unit scaling pissed me off to no end in DoW1. That's not even mentioning the fact that unit elevation, terrain or shotblockers had zero effect on ranged attacks.
>spawn a squad of Shas'ui bodyguard for Ethereal
>they're able to maim squads 3 screens away through a mountain range because the shots just phase through everything
>I honestly don't understand why vehicles didn't have critical damage effects like in CoH
I first played CoH after I tried DoW 2 and when I saw the vehicle damage effects I thought that DoW 2 must have been made first since it didn't have that. Imagine my surprise when I learned otherwise.
It was such a strange godamn thing to remove, especially since (like you said) the tabletop has something that is the exact same thing. Being able to take out the weapon mounts on land raiders and baneblades would have been such a great addition.
Yeah none of those factions should do that. You don't deepstrike a building, that's pointless. Just deepstrike all the stuff the building builds since you should already have all that crap in your battleship or craftworld or whatever.
Obviously can't have any quote, but i'm almost fucking sure that it was just because the DoW2 devs didn't fucking played the previous Relic games and never care about videogames in the first place. It's something that already was on the table, existed before, was easily added, and yet didn't made it into the game. It's no surprise DoW2 was such a letdown in meta game too.
I don't blame anyone by liking DoW2, but it's a letdown and amateur devs wouldn't never live up to the legacy of past Relic games.
Since fucking forever.
They are still members of the same, extremely arrogant species, and both see the Eldar as the greatest race in the galaxy.
They may dislike one another, but if needed, they are willing to work with one another with little to no problems. They are like cousins, one is super conservative, and lives basically like a friggin monk and the other is a party going degenerate addicted to all kinds of drugs. However, they are still kin, and if a bunch of vermin starts infesting the farm they grew up in together as kids, they are willing to put aside their differences for a moment, in order to do some extermination work together.
Instead of making the original better on the sequel they scrapped everything and added nothing on it.
DoW1 was fun at least. CoH was fun AND full of TECHNOLOGY. DoW2 feels like a point and click adventure.
>You don't deepstrike a building, that's pointless
>you don't bless a gun or a tank, that's pointless
>you don't carve iconography of saints onto your artillery shells, that's pointless
>you don't build your spaceship like a fucking cathedral, that's pointless
The thing is, you're not wrong.
All those things you listed are not pointless in-universe, though.
Only deepstriking buildings is because you already have the troops in orbit, you don't need to send down a building to produce the units.
Those were just fucking animations that had zero gameplay impact.
Ideally, the way those animations portrayed shit being dropped from space, would have been actually a fucking mechanic, instead of just a fancy animation.
In practice, all factions in DoW 1 build their shit pretty much the same fucking way. The only thing that differentiates them is the fancy animation associated with them.
I'm talking about SM/CSM/SoB ability to have 2-3 squads pop out of every Rhino with Bolters already set-up and ready to fire at the first instant of disembark, nullifying the weapon's only downside and giving an absolutely crazy combination of damage, mobility and inability to tie up in melee. Believe it or not, it was considered heavy cheese at the time.
Bet you feel like a cretin now, don'tcha?
>why do people like Chaos Space Marines so much?
Some of them get good back stories. Also, remember that their enemy, the Imperium of Man, is an incredibly cruel and heartless dictatorship that kills millions of people all the time. So as edgy as they are, when you see them trying to crush the Imperium you might have to root for them a bit.
It's the ideologies they stand by. Chaos undivided is pretty much all about personal freedom, which is the anathema of the rigidity and discipline of the Imperial creed.
Then you get into the worship of the individual gods, like Khorne who values martial strength and ability above all else, or Slaanesh who bids you to indulge in all things, in excess.